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Re: client/server (was Re: CF: Comments on documentation, 2 magic system)
- To: Mark Wedel <>
- Subject: Re: client/server (was Re: CF: Comments on documentation, 2 magic system)
- From: Kristofer Bosland <>
- Date: Thu, 11 Jul 1996 19:27:10 -0700 (PDT)
- cc: crossfire (at) ifi.uio.no
- In-Reply-To: <>
- Sender: owner-crossfire
On Thu, 11 Jul 1996, Mark Wedel wrote:
> A new client is a good idea. A wonder if a worthwhile strategy right now
> might be to just make the client fully functional and not care too much about
> network utilitization (as long as it isn't incredibly inefficient), and then
> work on streamlining and cleaning it up at a later point. A lot of people are
> still playing on a local network, so efficiency isn't fully needed, but a
> working client is. Arguable, you could even make assumptions that the client
> has full access to the pixmaps to start out, and worry about transferring them
> at a later time.
>
> Right now, I think we need to look into anything that gets us a fully working
> client. You can hardly say use the client right now, when some things are not
> supported.
>
> --
> --Mark
>
We definately should not worry about pix/XPM dynamic loading with
the client right now. I think that we should not duplicate things like
Mouse Events, but I don't know how the code goes from there to "Game"
things. I think that the client/server interface can start out
resembling some internal function calls from inside the current server,
and then let it evolve.
-Kris