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CF: Fwd: misc crossfire stuff (bugs)
- To: crossfire (at) ifi.uio.no
- Subject: CF: Fwd: misc crossfire stuff (bugs)
- From: Brian Thomas <>
- Date: Fri, 4 Oct 1996 02:05:57 -0400
- Sender: owner-crossfire
Im forwarding this message to the list from Steve Yegge.
He brings up several important bugs in the current
distribution. I have addressed the throwing problem
(in terms of what gets thrown) already. THese others
await your kindly attention good sirs... :)
-b.t.
> From: Steve Yegge <> writes:
>
> incredible, but since I like the game so much I wanted to bring
> a few things to your attention.
>
> - my wiz character keeps finding boulders in his
> inventory. I suspect it's because giants are
> throwing them at me, and when they hit, they stay.
> This is not something I can rationalize - they're
> not made of velcro and I certainly wouldn't keep
> one if thrown it were thrown at me. It slows my
> wiz down to about half speed frequently, until
> I can detect the problem and drop the boulder(s).
>
> - monsters don't seem to discriminate between things
> they should throw and things that in "real life"
> they might want to hold on to. I see monsters
> throwing their armor & treasure around like rocks,
> when in reality even a dumb monster would want to
> hold on to its shiny possessions, and it would want
> to keep its only armor when it sees its companions
> being butchered.
>
> of stability, but we've found perhaps a dozen bugs in it that I'm
> sure everyone else is encountering and haven't really heard much
> about whether people are tracking them. (Yes, I know - I should
> do it myself. Well, we'll see.) For example (off the top of my
> head),
>
> - you can't take something out of one of your bags if you're
> levitating.
>
> - the game doesn't deduct the weight of a food from your
> inventory if you eat it.
>
> - the graphical inventory list often gets out of synch with
> the game's idea of the list, so that (even when you're
> in show-all mode) when it says "the arrow is now on top",
> if you try to drop it using the keyboard, you wind up
> selling your Power Dragon Mail.
>
> - the notorious "run-bug", where the game thinks you've got
> the control-key (run-key) down even though you don't. It
> seems to be a race condition, but on our Sparcs running
> SunOS 4.x it happens frequently, often causing us to get
> killed.
>
> Steve Yegge
>
>
> p.s. one feature request - more characters in a "tell" message. Sigh.
>
>