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CF: BUG in spell_effect.c?
- To: crossfire (at) ifi.uio.no
- Subject: CF: BUG in spell_effect.c?
- From: Florian Beck <>
- Date: Tue, 8 Oct 1996 23:13:24 -0700 (MST)
- Reply-To:
- Sender: owner-crossfire
I've just compiled CF with SPELL_FAILURE_EFFECTS defined.
Didn't work: I had to change "server/spell_effect.c" line 52:
cast_cone(op,0,10,SP_WOW,spellarch[SP_WOW],0);
to
cast_cone(op,op,0,10,SP_WOW,spellarch[SP_WOW],0);
A bug? Or is SPELL_FAILURE_EFFECTS not supportet anymore?
BTW, while SPELL_FAILURE_EFFECTS is annoying for heavily encumbered
low-level characters, it has MUCH less impact on gameplay than I had
expected. Considering the only fault of CF (it's too easy),
SPELL_FAILURE_EFFECTS seem a good idea to make the game a bit harder.
E.g: Failure effects when a low level/badly injured/confued character
casts a (high level) spell.
AND: The failure effects are quite wimpy. Not in the beginning;
but a mana blast is not much of a problem for a mid/high level
character. I tried to cast a spell whle carryinf a very heavy weapon:
>Oh, a wyvern! Icebolt!
>Hm, strange effect, didn't work, damn.
>Again! Same...
>Again! Same...
>Hm (reading the messages) ... oh mana storm, bad...
>or no, just unwield the weapon.
That happens often.
Perhaps have a greater variety of negative effects (summon mighty
enemies, destory part of the invetory, etc) and try to hurt even a
HIGHER level character who casts something he can't handle.
--
Florian
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