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Re: CF: Major bug find (lighting patch, altered maps)
- To: crossfire (at) ifi.uio.no,
- Subject: Re: CF: Major bug find (lighting patch, altered maps)
- From: Brian Thomas <>
- Date: Sat, 21 Sep 1996 07:18:57 -0400
- Sender: owner-crossfire
> From: "Mark Wedel" writes:
>
> I found the bug that was causing cones to have zero length. This should
> also fix the bug of experience not being credited after a while.
>
Congrats! That was a pretty hard one to catch...I bow in
respect. :) Could I have a patch for that bug?
And now on to my mail I was in the process of composing...
This past evening I have put together a patch for the lighting
code. It encompasses 3 parts:
- code patch to fix a bug for torches (is_changing obj) and
to cut down on lighting code chatter from the server.
- modified archs for the undead. Many of them could not see
in the dark! For those undead w/o see_invisible, I added
can_see_in_dark.
- And the big change---- I added light/darkness to several
series of maps. I tried to avoid doing anything else in
respect to the orignial map authors wishes, however, in
In one case I had to modify some of the monster archs so
that the creatures could see in the dark. Also, there are
some additional modifications to the thomas/sisters maps
(which don't pertain to the lighting code, but hey, I wrote
them! so I feel allowed..)
You can find the light_2.tar.gz file in pub/thomas on
ftp.astro.psu.edu. Comments on the maps changes (good/bad)
are strongly invited...so stop reading this message and
start ftp'ing! :)
-b.t.