Crossfire Archive
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Re: CF: Advise on map editor.
- To: "Ivan Tkatchev" <>
- Subject: Re: CF: Advise on map editor.
- From: Florian Beck <>
- Date: 23 May 1997 12:38:50 +0200
- Cc: crossfire (at) ifi.uio.no
- In-Reply-To: "Ivan Tkatchev"'s message of Thu, 22 May 1997 16:57:53 PDT
- References: <>
- Reply-To:
- Sender:
"Ivan Tkatchev" <> writes:
> I don't know what objects can be triggered and which cannot...
> Does anyone know this?
It's in push_button(): GATE, HOLE, HANDLE, SIGN, ALTAR, BUTTON,
PEDESTAL, MOOD_FLOOR, TIMED_GATE, DIRECTOR, FIREWALL, TELEPORTER, CREATOR.
> >* a couple of objects store their quantity as "hp"
> > (e.g. random_trasure, runes)
>
> Does anyone know what those are?
I guess any objects that produce other objects. There IS some logic
behind it. So add CREATORS.
>
> >
> >* check_inv has three possible matches: slaying field, type and
> > archetype name (I forgot where these values are stored :-)
After looking it up:
type is in "hp"
archetype name in "race"
slaying in "slaying"
> >
>
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Flo
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