Crossfire Archive
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Re: CF: A bug (no patch)
- To: crossfire (at) ifi.uio.no
- Subject: Re: CF: A bug (no patch)
- From: Rauli Ruohonen <>
- Date: Tue, 9 Sep 1997 16:52:06 +0300
- In-Reply-To: <>
- Sender:
In article <>, you wrote:
>they keep making the same mistakes, I think it would be most helpful
>when reporting a crash or such if a display of the complete object
>was included. ie "print *ob" since in there might lay clues or at
>least enough info for someone like me to go reading through source
>code to check out possible scenarios to see what happened.
Ok, the next time this occurs I'll do that. I've seen this "gravestone of
login login can't be placed on a null map" thingy before, and probably
will see it again.
>Also, I note you are getting crashes. Are you putting this version
>under pretty heavy usage and is it crashing often? Basically, is
>this version stable enough to play with several people?
Heavy usage = 5-12 players, and has crashed 0-2 times/day. Here's
something from the latest crash, I'll try to debug it soon and submit a
patch / more information:
monster_use_skill(): small troll can't change to requested skill:clawing
prepare_hth_att() small troll(340811) has flag ready_weapon set but no weapon!
monster_use_skill(): small troll can't change to requested skill:clawing
prepare_hth_att() pirate(368159) has flag ready_weapon set but no weapon!
monster_use_skill(): pirate can't change to requested skill:punching
prepare_hth_att() Shmeee(386521) has flag ready_weapon set but no weapon!
monster_use_skill(): Shmeee can't change to requested skill:punching
ville has two money entries of (goldcoin)
ville has two money entries of (silvercoin)
Program received signal SIGSEGV, Segmentation fault.
0x806b2aa in check_score (op=0x83b8010) at hiscore.c:242
242 strncpy(new_score.maplevel,op->map->map_object->name,BIG_NAME-1);
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