Crossfire Archive
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Re: CF: big monsters dropping through pits?
- To: crossfire (at) ifi.uio.no
- Subject: Re: CF: big monsters dropping through pits?
- From: "Stefan Reich" <>
- Date: Sat, 25 Apr 1998 13:33:42 +0200
- Organization: ACD - Der Computerclub fuer Nischenrechner
- Sender:
Steven Unruh () quoted here:
> my trolls end up in 4 parts and (using a "oo") map. it is a real mess.
> "oo"
The problem here is, that a pit doesn't transport objects to the
exact location given as target.
Instead, the object is randomly put into a 5x5 area round the
target coordinates.
> what is the correct way to do this?
> basically i want the player to turn a lever, lever connect to pit, pit opens
> and wyvern shows up (whole).
replace that multiple pits by a connected teleporter.
This works for bigger monsters, too.
BTW: can someone set an option on this mailing list, so that
a reply-to on it is set ? (really annoying...)
--
bye,
_ _
(_` |_)
_)tefan | \eich ()
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