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CF: Beginneers Guide
- To:
- Subject: CF: Beginneers Guide
- From: Anthony Thyssen <>
- Date: Fri, 04 Dec 1998 13:19:35 +1000
- CC: crossfire (at) ifi.uio.no
- Organization: Griffith University, CIT
- Sender:
Aboout the beginneres Guide
http://www.eecg.toronto.edu/%7emac/cf-fbbb.html
It mentions ``set pickup-mode to "silver and higher..."''
but don't mention how -- VERY important in a beginneers guide...
(See the sig)
Does ``mark'' allow you to pick what is to be identified?
I always thought dropping the item and money was the key.
pouches cant by `weilded', thay are made active, open, closed
in a cycle. A active key ring only saves keys. Same with quivers
for arrows, and purse for money.
Wow thanks I didn't know `check curse' was a flat fee!
Nice idea about the mice, I have only used them for initial
experience gain. mice are of course no good against dragons.
Hmm what the game needs is a low level spell ``summon mouse'' :-)
Note for draves and smithery skill -- add (check for curses first)
after ``wielding an unknown weapon''.
Anthony Thyssen ( System Programmer ) http://www.sct.gu.edu.au/~anthony/
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