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Re: CF: Map info and word of recall
- To: crossfire (at) ifi.uio.no
- Subject: Re: CF: Map info and word of recall
- From: Anthony Thyssen <>
- Date: Wed, 09 Dec 1998 00:07:08 +1000
- In-reply-to: Your message of "Tue, 08 Dec 1998 11:41:44 +0100." <>
- Sender:
Rapha l Quinet on wrote...
| Anthony Thyssen wrote:
| > "Mark Wedel" on wrote...
| > | Are you just doing to use the difficulty method, or something else?
| > | Difficulty is a rough estimate at best.
| > |
| > | I noticed there already is a mapinfo command that displays some basic
| > | information about the map. Adding a difficulty line to that should
| > | be trivial. (mapinfo is only the local map, compares to maps which
| > | displays all the maps.)
| > |
| > Maybe map difficulty (and name) should always be printing in the info
| > window, whenever you enter a new map. The map command looks like it is
| > more for debugging purposes than anything else.
|
| I intend to have a sign that could replace the 'mapinfo command and
| include the difficulty level. I prefer to have a sign instead of
| requiring the player to use an additional command, because you can
| then put these signs where it makes sense. Of course, the map
| designers and playtesters could still use 'maps, 'mapinfo and other
| commands if they want to, but these commands are not designed for
| "normal players" who are not interested in the internals of the game.
|
I wan't suggesting a command, just a information line printed on map
entry, and prehaps a bolded warning if you are below that level.
Prehaps it should not allow entry if you are two or more below that
level. But your are right a sign would be betterm but you don't
usally have a sign outside every building.
Anthony Thyssen ( System Programmer ) http://www.sct.gu.edu.au/~anthony/
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were playing. One of the characters shot the Game Master with a
crossbow bolt, and the whole dungeon dissappeared!' -- "Dream Park"
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