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Re: CF: how's "chance of learn skill" calculated



On Dec 8,  1:06pm, Maciej Kalisiak wrote:

>  > Then the naming of scrolls are so confusing. How is a in-experienced
>  > play to know that a ``scroll of lerdgeman'' (sorry I can't spell ;-)
>  > is needed to gain wizardry.  then one time I read a scroll, didn't see
>  > and effects so I sold it. Only to find out later I suddenly had a
>  > ``sense magic'' skill. (Very darn useful skill!!!)
>
> Perhaps the solution to this is to have books in the shops/libraries
> hinting at which scroll gives which talent.

 I think what is more confusing is the skill you get from the scroll does not
match the name of the skill itself.

 I wouldn't have much problem with the scroll of legermain if the skill once
you had it was also legermain.  But many of them have completely different
names which is pretty non intuitive.


>  >   How do you kill a rust monster? without magic!?
>  >     I can only hit it one time in twenty to thirty hits with a +1 club.
>
> Perhaps the trick is to avoid metal equipment (so I guess leather
> armour, boots, gloves, horned helmet (I think it's wood), club). To
> make up for the lower AC and WC due to not using metal, these probably
> should be +2, +3. To get more hits on the monster perhaps a +4 or
> higher club is needed. Just a guess, I ran like hell after opening
> that door... :)

 Bows and arrows and quick movement might be the best way.  If the map allows
you to sort of catch the rust monster behind a wall or something so you can
increase the distance, that works the best.

-- 

-- Mark Wedel

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