Crossfire Archive
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Re: CF: Disconnects and Saves



"Mark Wedel" on  wrote...
| On Dec 8,  7:50pm, Aaron Baugher wrote:
|  As far as the discussion about going back to an older save game and playing
| again - for games that allow this, the entire world is rolled back to that
| point.  However, crossfire, the world is not rolled back if you use and old
| save - only the character is.

Why all this agony..
Seems to me that protecting a player from random disconnects causes
more disadvantages (or cheats) than it is worth.

Keep is Simple...

If a player dies, he/she reappears in the temple of his god (who took
pitty on him/her/it).

If the player disconnects (random or otherwise), just forget the character!

Now before you all get angry at me for such a suggestion, I did NOT mean
scrap the character, just forget what that character has done.

Next time the player logs in he just restores to his/her last `bed to
reality' save, with the equipment he had at that time. The `save'
command also should not be posible.

Now the only big hole this leaves is the posibility that the character
dropped equipment in the same, or a nearby map.  If that problem
specifically can be worked out it would simplify the whole deal.

Example solution:  Items dropped at time of disconnect removed from
players game save for example -- ONLY those dropped, never add items
player picked up since save. This will not stop a drop of items then a
server kill, but the servers should, by this time, be robust enough
not to die anymore. And if they do, get fixed Really fast!

The other cheat hole is that of making a bad move, and disconnecting fast!
Well, unless they walked all the way out of the dungeon to have a sleep
on a `bed to reality' and back again they will loose out on the itmems
and equipment found so far. Then if they do purposely `disconnect' they
again have to walk all they way back again. Very monotonous, if you ask
me, especially deep in a quest dungeon.

Now people at distant servers would probably complain. Well Tough!
What are you doing playing on such a distant server, that network
problems effect play?

Now Positives...
  * No more item duplication is possible.
  * Players have a emergengy resort when they get `trapped' on the wrong
    side of a closing gate. (with penalty)
  * And disconnecting gains you no real benifit.
All a player has to do is sleep regularly and all is well.

Another posibliliy to enhance this is automatic `sleep-saves'. That is
in special situations pretend you just sleet on a `bed to reality'
which isn't there.   Entry to major quest lands, praying at you temple,
entry/exit a shop.  All `safe' locations, and transparent to the player
unless he disconnects.

Hmm.. appropriate Sig...

  Anthony Thyssen ( System Programmer )    http://www.sct.gu.edu.au/~anthony/
- --------------------------------------------------------------------------- -
  Wiz thought about what it would be like to work with a computer that
  killed the programmer every time it crashed and shuddered.
                                             -- Rick Cook, ``Wizard's Bane''
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