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Re: CF: Scorn Improvment Wish List
- To: crossfire (at) ifi.uio.no
- Subject: Re: CF: Scorn Improvment Wish List
- From: Anthony Thyssen <>
- Date: Sun, 13 Dec 1998 23:54:51 +1000
- In-reply-to: Your message of "Fri, 11 Dec 1998 15:11:09 PST." <>
- Sender:
"Mark Wedel" on wrote...
| On Dec 11, 4:24pm, Anthony Thyssen wrote:
| > Subject: CF: Scorn Improvment Wish List
| >
| > * Add a prision (for atmosphere -- can't do anything much)
|
| There is already a prison, but that is meant as a place to adventure.
|
| To see a representation of the monsters, there is the zoo. But that
| could be expanded (many new monsters have been added since the zoo
| first created - also, more information can be added (little signs
| containing more information sort of like real zoos - something like
| 'the beholder has a mean desposition and typically fries its food
| before eating them'.
|
I was thinking of the mundain prison! Not the zoo.
| > * A secret (well not so secret) access to a single boat to Port
| > Jospeh, which is an excelent low level area, with no connections
| > elsewhere. EG: access to the ship but not the docks.
|
| Obviously, the stuff in port joseph could just be moved to scorn - as
| I recally, port joseph isn't a very big place and sort of sits by
| itself.
|
I looked at that but even if you move the town parts into scorn, you
still have ``goblin island''. Which could still be a good place an
escaped prisoner would escape to! Especially if that prisioner is a
golbin ;-) So I supose that could still fit with these changes!
| > * Some connection from oldcity to pirates den. (they overlap to an
| > extent). You need to be pretty tough to get through and is an
| > alturnative path to dock area.
|
| oldcity could be redone a bit - it seems a bit large for me - maybe
| it is just me, but I did it once, but whenever I start a new
| character, I tend not to go into that series of maps because the
| difficulty can vary a bit and it just takes a lot of wandering to
| find the diferent pieces.
|
I don't plan on doing much to old city. maybe a minor change to connect
the old city dock area to the pirate cavern.
| > * Do something with the strong hold. Prehaps a royal throne with
| > the court made up of the people who contributed bigtime to game
| > ;-) EG: Major maps, Programming, etc.. Each could have thier own
| > bit babble about the aspect they created.
|
| I would rather make strongholds with a king or something that can
| send players on more directed quests and get better rewards when
| finished (right now, the rewards for most maps tends to be some good
| item at the end of the map). This works OK, but sort of removes the
| idea that the player is doing the quest for a greater good - item at
| the end really makes it seem like the player is doing the quest for
| his own reward.
|
The various court members would of course talk about the various quests
in the game they added ;-) but the text of each courst member would
probably need to do set up by each author.
As for the King and Queen, well you originally wrote the game ;-)
Anthony Thyssen ( System Programmer ) http://www.sct.gu.edu.au/~anthony/
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