Crossfire Archive
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Re: CF: Newbie hints
- To: crossfire (at) ifi.uio.no
- Subject: Re: CF: Newbie hints
- From: Scott MacFiggen <>
- Date: Tue, 22 Dec 1998 19:34:19 -0800
- In-Reply-To: Message from "Mark Wedel" <> of "Tue, 22 Dec 1998 14:58:11 PST." <>
- Sender:
>On Dec 22, 10:28am, Scott MacFiggen wrote:
>> Subject: Re: CF: Newbie hints
>> >> This reminds me... A friend of mine at LucasArts clued me into
>> >> a decent embeddable scripting language called Lua. I remember
>> >> some discussion a while ago about a possible scripting language
>> >> for crossfire so if anyone is interested:
>
>> I'm assuming because it is very small, and designed from
>> the beginning to be embedded. It just compiles as a
>> library you link with your program..
>
> Many things probably fall into that category. Ideally, we probably want
>something which is small enough and legally able to include with the crossfire
>sources - we probably don't want to require that package XXX is installed to
>play crossfire.
>
> For that matter, we could link perl into crossfire and use that for scripting
>(or maybe even NPC logic). But that is certainly not small enough to be
>inclued with the crossfire sources.
I asked this guy why he choose Lua over python or anything
else and he said he didn't know about python at the time.
However, python is quite a bit larger then Lua.
Anyway, I had no plans to try this, I just wanted to
mention lua in case anyone was interested in adding scripting
capabilites.
-Scott
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