Crossfire Archive
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Re: CF: Interesting bugs
- To: Anthony Thyssen <>, Timo Kokkonen <>
- Subject: Re: CF: Interesting bugs
- From: "Mark Wedel" <>
- Date: Wed, 23 Dec 1998 18:14:42 -0800
- Cc: crossfire (at) ifi.uio.no
- In-Reply-To: Anthony Thyssen <> "Re: CF: Interesting bugs" (Dec 24, 11:10am)
- References: <>
- Sender:
On Dec 24, 11:10am, Anthony Thyssen wrote:
> Subject: Re: CF: Interesting bugs
> Timo Kokkonen on wrote...
> | ...
> | Haven't done much of experimenting with this, except that koban was
> | locked and above the cold coins in my inventory, when this happened.
> | This is tested only with 0.94.3, since last I checked the 0.95.x was
> | broken with dropping items through holes (is it still?)
> |
> Yes it is broken, pits will NOT let items fall though.
>
> For map makers an alturnative is to use a set of spikes to move the
> item(s) onto a teleporter. However instead of one square this solution
> requires extra fencing around the tiem to ensure it is pushed onto a
> teleporter.
The pit dropthrough for objects will be fixed in the next version, so I
wouldn't bother right now about doing complex methods of working around this
right now.
> A boulder cascade (like that in raffles - which works in both versions)
> of various types, set in a very tight loop will work fine in crossfire
> v95.1, but rolls to fast in crossfire v94.3. That is the boulder will
> suddenly `skip', `backtrack' or otherwise stuff things up as the boulder
> catches up to the push gates which haven't yet finished reseting.
>
> I am NOT sure if this problem is due to crossfire itself or the fact
> that my crossfire v95.1 is on a slow (in comparision) SUN sparcstation 4
> while my v94.3 is on a fast linux machine (200mmx processor) laptop.
>
> Mark can you enlight me?
I am going to say that the 0.95 releases are doing the correct things. But
best as I can remember, I don't think anything changed in terms of boulders
rolling. In either case, the boulder should only move 1 space when pushed, and
in the case of raffles, it is the gates that are pushing it.
--
-- Mark Wedel
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