Crossfire Archive
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Re: CF: Sex & Crossfire
- To: Mark Wedel <>
- Subject: Re: CF: Sex & Crossfire
- From: Robert Brockway <>
- Date: Fri, 25 Dec 1998 19:10:03 +1000 (EST)
- cc: Anthony Thyssen <>, crossfire (at) ifi.uio.no
- In-Reply-To: <>
- Sender:
On Thu, 24 Dec 1998, Mark Wedel wrote:
> That said, a defunct class may not need to still be of player type. But
> the specific classes need specific arch's to correspond to them - this
> is where we get the bonuses and what not.
An update on a previous post: I tried to load Lars the viking into my
server (which no longer support the viking class), as I said I would. As
Mark suggested it failed to load him, and I now understand why, having
looked more closely at the archetype file than before. Now on to the real
reason for this post :)
A player class is 'type 1' in the archetypes file. Do we need to create a
new type number for defunct classes to belong to, or is there already some
type that a defunct class can safely belong to right now? I don't really
know enough about archetype 'types' to understand the different types, and
I haven't had time to look at the code properly due to real life concerns
like Christmas :) Yeah I know, RTFM :)
> I would much rather have that information stored in the archetype
> file than stored someplace in the actual code.
Absolutely, the current setup is quite elegant in many ways.
Cheers,
-Robert
--Robert Brockway B.Sc. Email:
,
WWW: http://www.humbug.org.au/~robert
Founder of HUMBUG (http://www.humbug.org.au)
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