Crossfire Archive
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Re: CF: goths tavern bug
- To: crossfire (at) ifi.uio.no
- Subject: Re: CF: goths tavern bug
- From: "Mark Wedel" <>
- Date: Tue, 23 Jun 1998 17:36:22 -0700
- In-Reply-To: Peter Mardahl <> "Re: CF: goths tavern bug" (Jun 23, 11:30am)
- References: <>
- Sender:
> I think there was some reason I didn't want to put it in the wizard,
> but I can't remember what it was.
There was/is some limit to the size of the message buffer. I know it has been
increased - we really should make it unlimited (in the end, it get dynamically
allocated - the only real issue is storing the input until the final allocation
happens.)
However, there is still some issue on the magic ear commands - if controlling
a door or other object, that still must be done by a magic ear which sits
still. One of the things on the TODO list which still has yet to be even
started is an increased parsing for the npcs.
A simple fix to the above problem would be to add something like '@pushbutton
X'. However, it really needs a new interpertive language - something that
allows the addition of states and random output.
--
-- Mark Wedel
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