Crossfire Archive
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Re: CF: Servers
- To: crossfire (at) ifi.uio.no
- Subject: Re: CF: Servers
- From: Christian Stieber <>
- Date: Thu, 24 Sep 1998 12:17:45 +0200
- In-Reply-To: <>; from James Cameron on Thu, Sep 24, 1998 at 10:22:57AM +1000
- References: <> <> <> <>
- Sender:
James Cameron () wrote:
> If bad guys come along and send UDP packets with the wrong format or
> more frequently than once every thirty seconds, the metaserver just
> ignores them.
Well, I was thinking about bad guys sending UDP packets with the
correct format to mess up the metaserver listing. :-)
> Crossfire can be played by one person at a time, but is definitely
> more fun with more.
It's not just "more fun" --- most maps are easier to do with several
players. Either because players are lowlevel, or because the puzzles
are easier for 2+ players.
> I wonder if there are ways to increase the opportunities for group
> play?
Most "groups" are actually teams of people on the same site --- they
usually use machines that are physically located next to each other.
This is great for team play, since it allows better communication.
Obviously these teams don't need a metaserver.
Also, for a lowlevel player, "joining" a team that he doesn't know is
a risk: he is not familiar with the playing style, and he doesn't
know whether the other team members are reliable, or whether they
will happily shoot a snowstorm at you ("oops... sorry.").
Christian
--
Christian Stieber http://www.informatik.tu-muenchen.de/~stieber
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