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Re: CF: Restoration Potions
- To: David Andrew Michael Noelle <>
- Subject: Re: CF: Restoration Potions
- From: Peter Mardahl <>
- Date: Thu, 12 Aug 1999 12:50:43 -0700
- Cc: crossfire (at) ifi.uio.no
- In-Reply-To: Your message of "Thu, 12 Aug 1999 14:08:34 CDT." <>
- Sender:
Thanks for looking into this so promptly, Dave.
> *Should* potions of restoration (or anything else for that matter) be abl
>e to cure experience loss? It could be recorded in a "drain" object the same
>way depletion effects are recorded in a "depletion" object. That would mean t
>hat once a character can afford to buy restoration potions, death is merely an
> inconvenience.
The penalty for dying is light enough now, I think. I'm not in favor
of reducing the penalty any further....
> Perhaps Resurrection spells in non-permanent-death mode could return a pl
>ayer's lost experience. Just to make things a little more inconvenient, the p
>layer might be required to be holding the gravestone created when they died, a
>nd only get back as much experience as they lost on that gravestone (in case t
>hey died twice and only recovered one gravestone.)
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