Crossfire Archive
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Re: CF: suggestion for Exp system (damage vs. kill)
- To: Mark Wedel <>
- Subject: Re: CF: suggestion for Exp system (damage vs. kill)
- From: Robert Brockway <>
- Date: Wed, 3 Feb 1999 01:24:46 +1000 (EST)
- cc: crossfire (at) ifi.uio.no
- In-Reply-To: <>
- Sender:
On Mon, 1 Feb 1999, Mark Wedel wrote:
> > With the partial experience system, there would seem to be no need
> > for "party experience". Everyone who participates would be getting
> > experience of some kind, and no-risk malingerers get nothing.
>
> The only problem here would be someone that wants to basically play a healer
> or person that casts protection spells - they are certainly useful, but would
> not get any exp in that method. On the other hand, how many people actually
> play characters like that?
We have had characters playing a support role in a given combat for one
reason or another. It is nice to think they still get xp, even though
they are not directly involved in the combat. Why not a combination of
partial experience and party experience :)
Cheers,
-Robert
--Robert Brockway B.Sc. Email:
,
WWW: http://www.humbug.org.au/~robert
Founder of HUMBUG (http://www.humbug.org.au)
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