Crossfire Archive
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Re: CF: suggestion for Exp system (damage vs. kill)
- To: crossfire mailing list <crossfire (at) ifi.uio.no>
- Subject: Re: CF: suggestion for Exp system (damage vs. kill)
- From: Christian Stieber <>
- Date: Wed, 3 Feb 1999 22:09:39 +0100
- In-Reply-To: <>; from scott on Wed, Feb 03, 1999 at 11:11:52AM -0700
- References: <>
- Sender:
scott () wrote:
> other skill even if it otherwise very hard to do so while adventuring. In
> fact, this could be used to adjust exp points gained for literacy (sort of
> bizarre that reading a book can be worth more than a nasty fight) so that
> succeeding in reading a book is worth almost nothing, but to gain the levels
> to be able to read a book requiring spending some other exp points to increase
> one's literacy level.
Hm... seems there is an abuse we haven't found yet. We still consider
"mental" to be the (only) skill where using the party-system is a
must, since reading and identifying doesn't give anything beyond level
10-15 or so.
Of course, reducing "nothing" even further doesn't make a difference :-)
Christian
--
Christian Stieber http://www.informatik.tu-muenchen.de/~stieber
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