Crossfire Archive
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Re: CF: Advice requested on implementation of maps in crossfire
- To: Christian Stieber <>
- Subject: Re: CF: Advice requested on implementation of maps in crossfire
- From: Anthony Thyssen <>
- Date: Tue, 19 Jan 1999 10:13:48 +1000
- Cc: crossfire mailing list <crossfire (at) ifi.uio.no>
- In-reply-to: Your message of "Mon, 18 Jan 1999 14:24:12 +0100." <>
- Sender:
Christian Stieber on wrote...
| Peter Mardahl () wrote:
|
| > For random maps, I'd like to be able to link to human-defined
| > maps, and have the human-defined maps lead back to the random maps.
|
| > The ugliness of this technique offends me, can anyone come up
| > with something more elegant?
|
| New entry/exit archetypes that use a stack in the player --- the
| "entry" stores where it came from, the "exit" leads back to the
| location on the top of the stack.
|
Not if random maps could connect into a loop!!!
As my suggestion allows with interconnected random maps :-)
Anthony Thyssen ( System Programmer ) http://www.sct.gu.edu.au/~anthony/
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