Crossfire Archive
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Re: CF: Crossfire playbalance
- To: "Scott D. Yelich" <>
- Subject: Re: CF: Crossfire playbalance
- From: Peter Mardahl <>
- Date: Wed, 10 Mar 1999 16:20:45 -0800
- Cc: crossfire (at) ifi.uio.no
- In-Reply-To: Your message of "Wed, 10 Mar 1999 16:35:18 MST." <>
- Sender:
>
> I wish the gate to [escape] scorn was on a person-by-person basis...
> like a transporter vs a gate. Each person had to finish a quest
We could modify the gate to shut after someone walks through it.
It'd be simple.
> I agree. However, isn't there a random map thing in the works? Why not
In the works? It's a done deal, dude!
> have the map baddies be generated by the level of the person creating the
Eh, all they would have to do is dungeon-dive. They'd soon get to a level
where there's some tough stuff, though maybe a more challenging monster style
would need to be made, for this purpose.
PeterM
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