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Re: CF: "Creeping Immunity", Crystals, and rest/regen (was Re: Incompatibleobjects)
- To: , crossfire (at) ifi.uio.no
- Subject: Re: CF: "Creeping Immunity", Crystals, and rest/regen (was Re: Incompatibleobjects)
- From: "Doug wilder" <>
- Date: Tue, 07 Sep 1999 05:36:53 PDT
- Sender:
way to expensive for them to be practical. a high level character would have
no problems coming up with the cash but he wouldn't have the money for much
else a low level would never make any money if he were to spend it all on
potions
figuring 10 gp is 2 PP'S
one way to cut this down in price is to mace mana potions have easy to get
ingredients so they could be made. this would make alchemy a must get skill
and spell.
[David Andrew Michael Noelle]
> With too many crystals, a spellcaster can destroy whole maps full
> of enemies before resting, and without taking any appreciable
> damage. Then, after completing the quest, he'll spend an hour or
> two twiddling his thumbs and clicking his crystals.
Look at Diablo: The wizard never regenerates mana (it only happens
when he goes up a level), he has to buy lots of "mana potions". I
think this is a better solution. Make different sizes:
10 mana => 10 gp
50 mana => 200 gp
100 mana => 500 gp
or something like that. (Note that the handy larger potions are much
more expensive.) Finally something to spend money on?
Kjetil T.
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