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Re: Classes and Races, was Re: CF: Alternate proposal
- To: crossfire (at) ifi.uio.no
- Subject: Re: Classes and Races, was Re: CF: Alternate proposal
- From: Peter Mardahl <>
- Date: Wed, 08 Sep 1999 13:17:27 -0700
- Sender:
>
> Note that the above could mostly be done without mini quests - choose a race
> then choose a class, and the class it what determines you starting
> skills/spells/whatever.
I think this is better.
> As I said before, race should really be the determining element in terms of
> stat adjustments/maximum stats/etc. I don't see a big reason why class would
> change that stuff.
I agree.
> One question, that would make things more complex, but maybe more interestin
> is add training for levels in the game? Right now, you gain a level, you get
> all the advantages right then, no matter where you are.
I object to this. If we do this then we MUST have a certain map set
or the game simply won't work. Don't have a mage guild in your brand-spanking-new
mapset? Too bad, your mage classes can never advance.
PeterM
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