Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
CF: need help with Animate Dead spell...
- To: crossfire (at) ifi.uio.no
- Subject: CF: need help with Animate Dead spell...
- From: Hwei Sheng TEOH <>
- Date: Sat, 11 Sep 1999 23:19:12 -0400
- Sender:
I'm still experimenting with the Animate Dead spell I mentioned some time
ago... I need some help in actually coding it, though.
1) I still can't decide whether to make the resultant monster (usually a
zombie) a pet or a golem. Any suggestions?
Also, the code is rather messy at this point because the golem code and the
pet-summoning code just doesn't do quite what I need. I suppose I'll have
to live with this until 0.96.* comes along. Or did I miss something that
I could use?
2) I made the spell requires the use of special "zombie potions" that work
as some sort of sacrifice, the same way the weapon improvement scrolls
work. I did this partly because this is bound to one of my quests, and it
fits with the story. It's also because I thought it would be interesting
to use the potions to create undead of varying power:
- there is a minimum number of potions required for a particular body part
to be animated, which is chosen carefully considering what kind of
monster would result.
- adding more potions than the minimum will cause the resultant monster
to be stronger, but also more likely to rebel (ie. created uncharmed).
This is to add a risk factor into the spell, just to make things a little
more interesting.
The difficulty I'm facing is how exactly to calculate whether the monster
would rebel -- this should be based on both the magic level of the caster
as well as the number of zombie potions used. Any suggestions how the
probability of rebelling should be calculated?
T
-
[you can put yourself on the announcement list only or unsubscribe altogether
by sending an email stating your wishes to ]