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Re: CF: skill categories and sub-skills
- To: crossfire (at) ifi.uio.no
- Subject: Re: CF: skill categories and sub-skills
- From: "Doug wilder" <>
- Date: Fri, 19 May 2000 09:37:47 EDT
- Sender:
Without putting all the rest of your post, I agree with what your saying. It
should make the game much more enjoyable. I wonder about the way we should
list the skills. We could still list the skill under the stat that its based
off of sort of like this:
Agility:
disarm needle 230,000 exp
disarm pit 40,000 exp
Mental:
literacy 55,000 exp
find traps 100,000 exp
i don't know that we need to have multiple disarms as i think disarming
traps is pure mechanical knowledge anyway. Meaning that if you understan
mechanics you understand most of the traps. Magical traps however might be a
different story. We may want a seperate catagory for them or not. They could
be explained differently and may even fall under Mental.
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