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Re: CF: Newbie'ish questions
- To: crossfire (at) ifi.uio.no,
- Subject: Re: CF: Newbie'ish questions
- From: Jeffrey Hantin <>
- Date: Tue, 30 May 2000 10:28:00 GMT
- CC:
- In-Reply-To: <>
- References: <>
On 5/29/00, 10:11:14 PM, "Sean McInerney" <>
wrote regarding Re: CF: Newbie'ish questions:
> > But in some sense, it should be that serious. If the worst thing
> >poisonous
> >food does is to be annoying (loss a few hp), there wouldn't be a huge
> >reason to
> >have it in the game). Think the same thing with traps - if traps
were not
> >deadly, but only obnoxious interruptions, having them around doesn't
add
> >much to
> >the game.
> So IMO you should get rid of disease then. This is the worst of any
trap
> IMO because it is so useless. It does very little damage and is
extremely
> annoying. If you have several diseases at once it is really dumb,
laying
> eggs, explosive farts...I really hate the whole disease idea.
Or at least, reduce the frequency of those trivial, ridiculously-long
(or even permanent) diseases, or cut their duration to 5-10 disease
moves, or throw in some debilitating and/or dangerous diseases (for
debilitating, try flu, maybe leprosy (cha-4? Pain in the shop...) or
for dangerous, how about the occasional typhoid or bubonic plague?).
Maybe even add some new diseases. I'm sure I could come up with some
good ones (real ones, rather than the whimsical stuff that seems to
show up on needle traps most of the time, heh heh...).