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Re: CF: New Pickup Code Proposal
- To: Mark Wedel <>
- Subject: Re: CF: New Pickup Code Proposal
- From: "Darren O. Benham" <>
- Date: Sun, 4 Jun 2000 20:52:43 -0700
- Cc: Crossfire Mailing List <crossfire (at) ifi.uio.no>
- In-Reply-To: <>; from on Sun, Jun 04, 2000 at 05:27:22PM -0700
- References: <> <> <> <>
- Sender:
- User-Agent: Mutt/1.0.1i
On Sun, Jun 04, 2000 at 05:27:22PM -0700, Mark Wedel wrote:
> I just ran against a test map, and pickup mode worked as expected.
>
> Two items on the ground - one magical, one not. Neither identified or cast
> magic on them. Walk over both with pickup mode 6, and neither get picked up.
>
> Cast detect magic, and walk over both again. The magic one is picked up.
>
> This code has not changed in quite a while.
>
> I don't disagree with your anecdotal experience. What is probably happening is
> some monster out there is casting detect magic or the like, so as you walk over
> the stuff, you pick it up. I have a feeling that there is probably lots of
> magical stuff left on the map that you did not pick up,
>
> Note that the items do not need to be identified for the magical mode to work
> properly, only detect magic needs to get cast on them.
>
> The point here is that the code is working properly, so it is no cheat and the
> code can get reused.
Duh, monsters do cast spells. I didn't think of that. I'll have to experiment
around..
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