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Checkpoints [was: Re: Apartments?]
- To:
- Subject: Checkpoints [was: Re: Apartments?]
- From: Jan Echternach <>
- Date: Fri, 16 Jun 2000 12:48:44 +0200
- In-Reply-To: <>; from on Thu, Jun 15, 2000 at 08:57:20PM -0700
- Mail-Followup-To:
- References: <> <> <> <>
- Reply-To: Jan Echternach <>
On Thu, Jun 15, 2000 at 08:57:20PM -0700, Mark Wedel wrote:
> A simple improvement I have been meaning to implement is not to purge the temp
> map when re-loading - so if the server does crash, at least the maps the players
> are on revert back to the state they were last saved out. This may not be a
> major improvement, but may help some things.
I think the best solution would be to put the player on a safe place
after the server crash. This is related to the problem of players
saving in a treasure room, killing the client and waiting until the
room resets.
Checkpoints could be beds to reality and map exits. When entering a
map, the map could specify the position where the player should wake up
after a server or client crash. There could also be map squares with a
special marker object that updates the position, necessary for maps
that don't want the player to easily get out of a part of the map.
--
Jan