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Re: [CF:1317] client 0.95 dies with "Got error on read", other probs
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- Subject: Re: [CF:1317] client 0.95 dies with "Got error on read", other probs
- From: Peter Mardahl <>
- Date: Mon, 19 Jun 2000 10:05:21 -0700
- In-Reply-To: Your message of "Mon, 19 Jun 2000 11:23:13 EST." <>
> Problems: This week I upgraded my system to SuSE 6.4 (Kernel 2.2.14),
> and, while I haven't hit any problems with the OS proper, I have not
> been able to get the "new and improved" Crossfire 0.95.4 working.
> 1) Major: Frequently but intermittly both client and server die.
> This mostly (but not always) occurs when switching maps. cfclient
> exits from its main loop follwing DoClient() with the message "Got
> error on read (error k), exiting.", where 'k' is usually 0 (but was
> 11/EAGAIN on one occasion).
>
> This error seems to take out the server at the same time.
This seems like the server crashed for some reason, not a client problem.
A lot of the bugs which would crash the server have been fixed recently,
you might have better luck with a current snapshot, if you're up to
the effort of downloading and installing crossfire from source code.
http://langmuir.EECS.Berkeley.EDU/pub/peterm/crossfire/todays_snapshot/
get the maps.tar.gz file and the crossfire.tar.gz file.
> 2) Serious: Performance is noticeably worse than 0.93.x. Movement is
> sluggish, then "bursty", so it is very difficult to react properly
> to on-screen events. I'm talking about the kind of jerky
> interaction that can (excuse the expression (;-)) get one killed.
> I saw some comments in this list's archive that seemed to indicate
> that this was due to a change in the server-client interaciton, but
> no hints on how to make it better.
>
> 3) Serious: On several occasions my character would get "stuck" and
> only move north or northeast. There are any number of places where
> this is Not A Good Thing, leading to death or starvation.
I don't have anything useful to say about these, other than that the
curent version seems fine in both these regards. However, I'm using
a 400MHz PII with 256M memory....
> 4) Minor: The old "single invocation" feature(?) seems to be gone.
> Not too big a deal (I think) once I get past the other problems, I
> just need to set up a script to fire off the server and client.
This is a result of the effort to rid the crossfire server code of
all X stuff.
> So... hints, suggestions, and pointers to places that might help will
> be appreciated. I am very impressed with the time and effort that has
> gone into this piece of software, and, while I suppose I _could_ go back
> to 0.93 the new graphics are _so_ much better (;-).
Ah, if you've a slow machine, the better graphics might be what is
slowing you down.
Good luck,
PeterM