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CF: trouble with opened pits
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- Subject: CF: trouble with opened pits
- From: Andreas Vogl <>
- Date: Sat, 24 Jun 2000 14:53:34 +0200 (MEST)
Hi everyone,
If an object was placed on an opened pit, the object used to
fall through as soon as a player entered that map. Iīm afraid
that has changed with version 0.95.6.
Opened pits are only working now if used shortly after a player
entered the map.
I donīt know how many maps are affected by this bug.
Enter siegfriedīs house in ancient pupland for example
(pup_land/ancient/village/siegfried/siegfried.1):
Players get trapped over an opened pit because they donīt fall
through anymore. (Donīt try that without a balm of travelling!!!
- itīs unholy ground.)
Btw - despite of little bugs like this one, I like the new
version 0.95.6 very much ;)
Incredible how many bugs got fixed since 0.95.5!
Andreas Vogl
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