From crossfire-request Tue Aug 16 11:53:58 1994 Return-Path: Received: from cc.lut.fi (hevi@cc.lut.fi [157.24.10.16]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 16 Aug 1994 11:53:57 +0200 Received: (from hevi@localhost) by cc.lut.fi (8.6.8/8.6.6/1.17.kim) id MAA08017; Tue, 16 Aug 1994 12:53:48 +0300 Date: Tue, 16 Aug 1994 12:53:47 +0300 (EETDST) From: "Petri.Heinila" Subject: Re: Traps and doors To: Mark Wedel cc: Tero.Haatanen@lut.fi, peterm@CSUA.Berkeley.EDU, crossfire@ifi.uio.no In-Reply-To: <199408160849.AA19004@bolero.rahul.net> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Status: RO On Tue, 16 Aug 1994, Mark Wedel wrote: > Personally, what I think would be a neat idea would be have the > doors open and close, and thus be re-usable (remove the gauntlet > heritage of disappearing doors, although the long wood ones should > probably remain). Opening and closing doors are important way of tactics in fightning in rooms etc. When you have hard non-intelligent monster, you cat go safe behind the door, for example. -- The Page -- From crossfire-request Tue Aug 16 10:49:52 1994 Return-Path: Received: from tango.rahul.net (tango.rahul.net [192.160.13.5]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Tue, 16 Aug 1994 10:49:50 +0200 Received: from hustle.rahul.net by tango.rahul.net with SMTP id AA12696 (5.67a8/IDA-1.5 for ); Tue, 16 Aug 1994 01:49:42 -0700 Received: from bolero.rahul.net by hustle.rahul.net with SMTP id AA01945 (5.67a8/IDA-1.5); Tue, 16 Aug 1994 01:49:41 -0700 Received: by bolero.rahul.net id AA19004 (5.67a8/IDA-1.5); Tue, 16 Aug 1994 01:49:40 -0700 Date: Tue, 16 Aug 1994 01:49:40 -0700 From: Mark Wedel Message-Id: <199408160849.AA19004@bolero.rahul.net> To: Tero.Haatanen@lut.fi, peterm@CSUA.Berkeley.EDU Subject: Re: Traps and doors Cc: crossfire@ifi.uio.no Status: RO The basis I could see for using a key on a door with the trap not going off is this: If this was more a role playing game, then various creatures would go through the doors, and not want to detonate traps. So by using the key, they would get through safely. The lock itself will not know whether a normal key or a skeleton key is being used, and therefor, the trap should would not go off, because the creator of it would not want to be hit by it. Personally, what I think would be a neat idea would be have the doors open and close, and thus be re-usable (remove the gauntlet heritage of disappearing doors, although the long wood ones should probably remain). Some doors would be locked, some trapped, some both. If a door that is locked is unlocked (via key or new spell), the door could then be locked. In general, traps on a door that is traversed in this fashion would not go off, but would not be deactivated either. Doors could also be re-locked (via special abilities, or new spell.) However, if the door was bashed down, this could not happen. Monsters would also go through doors, unlocking and perhaps locking by various special abilities. Some monsters might also resort to bashing down doors. In this way, if a party is being pursued, they might decide to lock the doors behind them, slowing up the monsters. Some monsters might be unaffected by doors (by the fact that the doors are not airtight, and some monsters can get through very small spaces (puddings, slimes). Just some thoughts. --Mark From crossfire-request Tue Aug 16 09:41:40 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 16 Aug 1994 09:41:38 +0200 Received: from localhost (localhost [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id AAA10097; Tue, 16 Aug 1994 00:41:25 -0700 Message-Id: <199408160741.AAA10097@soda.CSUA.Berkeley.EDU> To: Tero Haatanen cc: crossfire@ifi.uio.no Subject: Re: Traps and doors In-reply-to: Your message of "Tue, 16 Aug 1994 09:09:42 +0700." <199408160609.JAA09840@gandalf.it.lut.fi> Date: Tue, 16 Aug 1994 00:41:23 -0700 From: Peter Mardahl Status: RO In message <199408160609.JAA09840@gandalf.it.lut.fi>, Tero Haatanen writes: > - match map difficulty to traps 'level' > Currently seems that even most easiest maps have sometimes > very deadly traps. An effort was made to do this. Please say which traps are too hard? > - same with poison needles and map difficulty. My 6th (or 8th) > level warrior died almost immediately after got poisoning > one of those :(. Don't screw with poison needle traps. Some traps are too hard and shouldn't be messed with. Break the door with a golem, or a spell like comet. I see no reason why *every* trap should be able to be disarmed safely.... > - Players should get experience only first time when a trap > is detected. This seems more like a bug than a feature. > (Just finding a trapped door and keeping search key pressed > is little too easy way to get exp ;) fixed. Patches off to mark soon. > - Seems that high level players get more exp than low level > players for finding the same trap (I might be wrong about that). > Amount of exp should be depending on trap's level not players > level (work same way as getting exp from monsters). Traps and their difficulties vary from dungeon to dungeon. Traps in more difficult maps are deadlier and are worth much more experience. Trap experience never depends on the level of the disarmer. > - The failed disarm try should sometimes detonate the trap. Also fixed, patches soon. Dunno what happened, the flag which turned on the detonations for a failed disarm wasn't on. > - Maybe players should get more experience of disarming traps? The amount of exp for finding a trap is different from the amount for disarming one.... If it isn't bigger, I'll make it so. > - Is there any way putting untrapped chests and doors in the > maps? Haven't tried to overwrite a randomitems field, but > at least editor doesn't seem to support it. Nope. The treasurelists for chests and doors have random traps in it. However, you get more treasures from trapped chests.... > - Maybe some traps should not activated if door is opened > using a key? Why should the rune/trap on a door recognize a skeleton key? > - Overall trapped doors seems little too common currently > although this is a good way to test them. It's also a good way to teach people to search for traps. But I see your point. Someone with a low dex is going to have a very hard time with traps. Modify the probability of a door being trapped in lib/treasures if you want. The fixes I promised are in public ftp, soda.csua.berkeley.edu pub/crossfire/trap_fixes.tar PeterM From crossfire-request Tue Aug 16 09:01:50 1994 Return-Path: Received: from gandalf.it.lut.fi (haatanen@gandalf.it.lut.fi [157.24.23.31]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 16 Aug 1994 09:01:49 +0200 Received: (from haatanen@localhost) by gandalf.it.lut.fi (8.6.8/8.6.6/1.17.kim) id KAA09933; Tue, 16 Aug 1994 10:01:46 +0300 (for crossfire@ifi.uio.no) From: Tero Haatanen Message-Id: <199408160701.KAA09933@gandalf.it.lut.fi> Subject: Re: vampires To: crossfire@ifi.uio.no Date: Tue, 16 Aug 94 10:01:45 EET DST In-Reply-To: ; from "Petri.Heinila" at Aug 15, 94 8:11 pm X-Mailer: ELM [version 2.3 PL11] Status: RO > Better to new weapon is to introduce new material silver and > new damage type SilverDamage. The weapon made from silver > would automagic affect the silver and physical damage. A new material makes sense but maybe silver weapons could work also using a slaying field. I finally got a bow/arrow patch done so it's possible have enchanted arrows. I added silver arrows that was supposed to slay vampires, but didn't have time to test those yet. I send patches to Mark after some more testing. > And there are silver coins already, so the smith could be adjusted > to make a silver saber from needed amount of silver coins :) Or fix throw and start throwing silver coins to kill vampires :) -Tero From crossfire-request Tue Aug 16 08:53:51 1994 Return-Path: Received: from tango.rahul.net (tango.rahul.net [192.160.13.5]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Tue, 16 Aug 1994 08:53:49 +0200 Received: from hustle.rahul.net by tango.rahul.net with SMTP id AA11585 (5.67a8/IDA-1.5 for ); Mon, 15 Aug 1994 23:53:42 -0700 Received: from bolero.rahul.net by hustle.rahul.net with SMTP id AA21897 (5.67a8/IDA-1.5); Mon, 15 Aug 1994 23:53:41 -0700 Received: by bolero.rahul.net id AA10318 (5.67a8/IDA-1.5); Mon, 15 Aug 1994 23:53:40 -0700 Date: Mon, 15 Aug 1994 23:53:40 -0700 From: Mark Wedel Message-Id: <199408160653.AA10318@bolero.rahul.net> To: Tero.Haatanen@lut.fi, crossfire@ifi.uio.no Subject: Re: Traps and doors Status: RO you can not override the random item field in objects. This is because that field is stored in the archetype, and not the actualy object code. There really should be some way to over ride whether and object is trapped or not. One option that would work without modifyign the code would be something like add a new archetype that has is randomitems field set to something different (or not at all). From crossfire-request Tue Aug 16 08:09:46 1994 Return-Path: Received: from gandalf.it.lut.fi (haatanen@gandalf.it.lut.fi [157.24.23.31]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 16 Aug 1994 08:09:46 +0200 Received: (from haatanen@localhost) by gandalf.it.lut.fi (8.6.8/8.6.6/1.17.kim) id JAA09840; Tue, 16 Aug 1994 09:09:42 +0300 (for crossfire@ifi.uio.no) From: Tero Haatanen Message-Id: <199408160609.JAA09840@gandalf.it.lut.fi> Subject: Traps and doors To: crossfire@ifi.uio.no Date: Tue, 16 Aug 94 9:09:42 EET DST X-Mailer: ELM [version 2.3 PL11] Status: RO Trapped doors and chests are nice add to crossfire but they need still much balancing. Here is some ideas: - match map difficulty to traps 'level' Currently seems that even most easiest maps have sometimes very deadly traps. - same with poison needles and map difficulty. My 6th (or 8th) level warrior died almost immediately after got poisoning one of those :(. - Players should get experience only first time when a trap is detected. This seems more like a bug than a feature. (Just finding a trapped door and keeping search key pressed is little too easy way to get exp ;) - Seems that high level players get more exp than low level players for finding the same trap (I might be wrong about that). Amount of exp should be depending on trap's level not players level (work same way as getting exp from monsters). - The failed disarm try should sometimes detonate the trap. - Maybe players should get more experience of disarming traps? - Is there any way putting untrapped chests and doors in the maps? Haven't tried to overwrite a randomitems field, but at least editor doesn't seem to support it. - Maybe some traps should not activated if door is opened using a key? - Overall trapped doors seems little too common currently although this is a good way to test them. -Tero From crossfire-request Tue Aug 16 06:38:01 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 16 Aug 1994 06:37:59 +0200 Received: (peterm@localhost) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) id VAA29489 for crossfire@ifi.uio.no; Mon, 15 Aug 1994 21:37:54 -0700 Date: Mon, 15 Aug 1994 21:37:54 -0700 From: Peter Mardahl Message-Id: <199408160437.VAA29489@soda.CSUA.Berkeley.EDU> To: crossfire@ifi.uio.no Subject: I redid the spellpoint expenses Status: RO And some other things, for the spells listed in the table I mailed before. All the changes were done in spell_params, so you don't need to recompile anything, just put the new spell_params file in your libdir. This file is available for public ftp at soda.csua.berkeley.edu in pub/crossfire The spellpoint costs were computed according to this formula: sp = 1/10 ( Dam + 0.5 * sqrt( MaxDam - Dam ) ) Where Dam is the damage a monster right smack in the center of the spell can be expected to take, MaxDam is the damage done to the entire map by the spell, and 1spellpoint buys you 10hp of damage. Fireball spells seemed to climb in cost, while cone spells seemed to drop. Bolt spells in general increased in cost. Regards, PeterM From crossfire-request Tue Aug 16 06:04:06 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 16 Aug 1994 06:04:05 +0200 Received: from localhost (localhost [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id VAA27426 for ; Mon, 15 Aug 1994 21:04:00 -0700 Message-Id: <199408160404.VAA27426@soda.CSUA.Berkeley.EDU> To: crossfire@ifi.uio.no Subject: More on spell balancing Date: Mon, 15 Aug 1994 21:03:58 -0700 From: Peter Mardahl Status: RO I did a bit more work on measuring the destructive force of spells. Here's the result: maxdam: total damage to the map from the spell sp: spellpoints ratio: maxdam/sp dam2: damage to a monster at center of spell ratio2: dam2/sp spell maxdam sp ratio dam2 ratio2 magic bullet 6 1 6 6 6 large bullet 25 3 8 25 8 small fireball 536 5 107 52 10.4 medium fireball 2584 8 323 72 9 large fireball 7192 13 553 116 8.9 burning hands 540 5 108 36 7.2 small lightning 768 5 153 52 10.4 large lightning 3072 8 384 108 13.5 magic missile 10 2 5 10 5 create bomb 672 20 33 32 1.65 ?? I don't understand this icestorm 852 7 121 36 5.14 destruction 1000 50 20 29 0.58 holy word 432 6 72 36 6 hellfire 4504 14 321 92 6.6 dragonbreath 7800 30 260 84 2.8 large icestorm 7800 30 260 84 2.8 firebolt 1080 4 270 80 20 frostbolt 1584 4 396 102 25.5 shockwave 38260 45 850 161 3.6 color spray 6360 35 181 220 6.3 --poisoning damage ball lightning 320 10 32 116 11.6 comet 75 + 250? 13 25 198 15.2 meteor swarm 9xcomet 30 97 -- -- The telling factor is the last column. It's the damage a single monster in front of the spell will take. Shockwave in particular, which really rocks in maxdam, is shown to be an ineffective weapon vs. one monster, and the fire/frostbolt spells are shown to be powerful forces of destruction. I'm going to recast the spellpoint cost to be something like: + 1/4 * sqrt(maxdam), and see if I can get those ratios to come toward 10. I'll send out a new version of spell_params which you can stick in your libdir which will take care of it. Regards, PeterM From crossfire-request Tue Aug 16 05:03:34 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 16 Aug 1994 05:03:32 +0200 Received: from localhost (localhost [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id UAA24016; Mon, 15 Aug 1994 20:03:12 -0700 Message-Id: <199408160303.UAA24016@soda.CSUA.Berkeley.EDU> To: Mark Wedel cc: btk@aber.ac.uk, peterm@csua.berkeley.edu, crossfire@ifi.uio.no Subject: Re: vampires In-reply-to: Your message of "Mon, 15 Aug 1994 19:48:44 PDT." <199408160248.AA20579@bolero.rahul.net> Date: Mon, 15 Aug 1994 20:03:00 -0700 From: Peter Mardahl Status: RO In message <199408160248.AA20579@bolero.rahul.net>, Mark Wedel writes: > Your (Peter) message suggest that boncrushers do hurt vampires. Is >this true? Nope. Didn't mean to imply that at all but rather the opposite. Vampires are quite immune to bonecrusher. You cannot get enough damage/time into a vampire that way to kill it. > I looked at the code, and the way it looks is that if a creature >is immune to an attacktype of that weapon, but that weapon is set >to slay that creature, then the creature will not have any >immunity. I guess this is not working quite right or something - I'll >have to take a look at it. That's an elegant solution to the problem. Reminds me of a wish I had to make AT_DEATH recognize slaying, then you could have something like an arrow of assassination for trolls or something. Shoot a troll with it, and wham, it die.... PeterM From owner-crossfire Tue Aug 16 08:29:25 1994 Return-Path: Received: from tango.rahul.net (tango.rahul.net [192.160.13.5]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Tue, 16 Aug 1994 08:29:20 +0200 Received: from hustle.rahul.net by tango.rahul.net with SMTP id AA09403 (5.67a8/IDA-1.5); Mon, 15 Aug 1994 19:41:28 -0700 Received: from bolero.rahul.net by hustle.rahul.net with SMTP id AA25754 (5.67a8/IDA-1.5); Mon, 15 Aug 1994 19:41:27 -0700 Received: by bolero.rahul.net id AA20100 (5.67a8/IDA-1.5); Mon, 15 Aug 1994 19:41:26 -0700 Date: Mon, 15 Aug 1994 19:41:26 -0700 From: Mark Wedel Message-Id: <199408160241.AA20100@bolero.rahul.net> To: mnleog@cs.umu.se, rgg@aaii.oz.au Subject: Re: bug (no kidding :) ) Cc: crossfire-bugs@ifi.uio.no Status: RO The solution right now is to compile with SPEED_GAME selected in the config.h file. I should probably remove that option, because I only run with SPEED_GAME mode, as I beleive most people do, and encounter almost no errors. --Mark From owner-crossfire Tue Aug 16 02:08:16 1994 Return-Path: Received: from eden-valley (eden-valley.aaii.oz.AU [192.35.59.254]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Tue, 16 Aug 1994 02:07:56 +0200 Received: from wyndham-estates.aaii.oz.AU by eden-valley with SMTP (5.65c/SMI-4.0/AAII) id AA15969; Tue, 16 Aug 1994 10:06:42 +1000 Message-Id: <199408160006.AA15969@eden-valley> Received: from nagambie.aaii.oz.AU (nagambie) by wyndham-estates. (5.65c/SMI-4.0) id AA19391; Tue, 16 Aug 1994 10:06:41 +1000 Received: from localhost by nagambie.aaii.oz.AU (4.1/SMI-4.0) id AA10847; Tue, 16 Aug 94 10:06:29 EST To: mnleog@cs.umu.se (Emil Oeberg) Cc: crossfire-bugs@ifi.uio.no From: "Rupert G. Goldie" Reply-To: rgg@aaii.oz.au Subject: Re: bug (no kidding :) ) In-Reply-To: Message from Emil Oeberg of 1994-Aug-15 18:29:25, <9408151630.AA07671@lagrange.cs.umu.se> X-Mailer: exmh version 1.4 6/24/94 Date: Tue, 16 Aug 1994 10:06:28 +1000 Sender: rgg@aaii.oz.au@eden-valley Status: RO > > Hi! > I got some crossfire source ( ver 0.91.3 ) from your ftp-site > ( ftp.ifi.uio.no ) and tried to compile it. It failed :( > The complains was about a struct-member (in_memoy) that wasn't > member of the struct 'mapstruct' in the file common/map.c > function 'get_map_ob'. I changed it to 'in_memory' (which _is_ a > member) and then the compilation worked just fine. > That's bizzare. I just grepped my 0.91.3 source and there is no occurence of 'in_memoy' at all. Maybe your copy of the source is bad ? I'm able to run 0.91.3 under SunOS 4.1.3 and X11R5 with colour. Rupert -- Rupert G. Goldie, Research Scientist rgg@aaii.oz.au Australian Artificial Intelligence Institute /\/\|| Level 6, 171 Latrobe Street, Melbourne, Australia From crossfire-request Mon Aug 15 19:41:28 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Mon, 15 Aug 1994 19:41:22 +0200 Received: from localhost (localhost [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id KAA09277; Mon, 15 Aug 1994 10:40:56 -0700 Message-Id: <199408151740.KAA09277@soda.CSUA.Berkeley.EDU> To: Benjamin Thomas Ketteridge cc: crossfire@ifi.uio.no Subject: Re: vampires In-reply-to: Your message of "Mon, 15 Aug 1994 12:31:22 BST." <6904.776950282@mailhost.aber.ac.uk> Date: Mon, 15 Aug 1994 10:40:53 -0700 From: Peter Mardahl Status: RO In message <6904.776950282@mailhost.aber.ac.uk>, Benjamin Thomas Ketteridge wri tes: >If you can stand the problems of physically attacking a vampire (I assume >it drains, but slower than a grimreaper - cos it never causes me problems) >try using a Bonecrusher! If you're strong enough, that gives plenty of >damage/time!! > >Ben. Hmmmm. By looking at the bonecrusher archetype, I couldn't figure out which attacktype bonecrusher uses. It *should* be physical, meaning it *shouldn't* scratch vampires at all. Vampires do not use a drain attack, it seems. Their attack is purely physical. But they mostly use spells on you anyway. PeterM From crossfire-request Mon Aug 15 19:11:50 1994 Return-Path: Received: from cc.lut.fi (hevi@cc.lut.fi [157.24.10.16]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Mon, 15 Aug 1994 19:11:48 +0200 Received: (from hevi@localhost) by cc.lut.fi (8.6.8/8.6.6/1.17.kim) id UAA20292; Mon, 15 Aug 1994 20:11:37 +0300 Date: Mon, 15 Aug 1994 20:11:37 +0300 (EETDST) From: "Petri.Heinila" Subject: Re: vampires To: crossfire@ifi.uio.no In-Reply-To: <9408150804.AA02032@zircon.cm.cf.ac.uk> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Status: RO On Mon, 15 Aug 1994, Simon McIntosh-Smith wrote: > How about adding another type of weapon, a silver sword? This could > have a magic attack that was slay vampire. Also, if were- creatures > are introduced into Crossfire at some point (hey! that would be a good > idea. Imagine walking into some safe looking place when suddenly one > of the peacful looking humans turns into a large bear or wolf or rat...) > the silver weapons of some kind would definitely be needed... Better to new weapon is to introduce new material silver and new damage type SilverDamage. The weapon made from silver would automagic affect the silver and physical damage. And there are silver coins already, so the smith could be adjusted to make a silver saber from needed amount of silver coins :) -- The Page -- From owner-crossfire Mon Aug 15 18:31:31 1994 Return-Path: Received: from sunic.sunet.se (sunic.sunet.se [192.36.125.2]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Mon, 15 Aug 1994 18:31:31 +0200 Received: from ume.cs.umu.se by sunic.sunet.se (8.6.8/2.03) id SAA09986; Mon, 15 Aug 1994 18:31:29 +0200 Received: from lagrange.cs.umu.se by ume.cs.umu.se with SMTP (5.65+bind 1.7+ida 1.4.2/91-02-01) id AA10580; Mon, 15 Aug 94 18:31:28 +0200 (rfc931-sender: mnleog@lagrange.cs.umu.se) Received: by lagrange.cs.umu.se (5.65+bind 1.7+ida 1.4.2/91-02-01) id AA07671; Mon, 15 Aug 94 18:30:26 +0200 (rfc931-sender: mnleog@lagrange.cs.umu.se) Message-Id: <9408151630.AA07671@lagrange.cs.umu.se> Subject: bug (no kidding :) ) To: crossfire-bugs@ifi.uio.no Date: Mon, 15 Aug 1994 18:29:25 +0200 (MET DST) From: mnleog@cs.umu.se (Emil Oeberg) X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 2110 Status: RO Hi! I got some crossfire source ( ver 0.91.3 ) from your ftp-site ( ftp.ifi.uio.no ) and tried to compile it. It failed :( The complains was about a struct-member (in_memoy) that wasn't member of the struct 'mapstruct' in the file common/map.c function 'get_map_ob'. I changed it to 'in_memory' (which _is_ a member) and then the compilation worked just fine. _BUT_ ... when I run the game, it works fore some moments, and then it dies <*sob*>. It say: Switching to black and white. You have a black and white terminal. Error: set_map_ob called when mas was not in memory. [NULL pointer] ./crossfire: 7595 Abort so ??? info abt my system: ver: 0.91.3 comp : sparc-staion ELC (sun 4) system : SunOS Release 4.1.3 (SUN4C) window : X11r5 compiler : gcc -ansi output from "crossfire -o" : Welcome to CrossFire, v0.91.3 Copyright (C) 1994 Mark Wedel. Copyright (C) 1992 Frank Tore Johansen. Maintained locally by: mnleog@cs.umu.se Questions and bugs should be mailed to above address. Non-standard include files: Secure: Logging: Libdir: /home/mnl91/mnleog/Crossfire/lib Perm file: /forbid Shutdown file: /shutdown.mess Save player: Save mode: 0660 Playerdir: /players Save homedir: Lock player: Unique items: Itemsdir: /unique-items Lock items: Use checksum: Tmpdir: /tmp Fontdir: /home/mnl91/mnleog/Crossfire/fonts Compress: /local/bin/compress Uncompress: /local/bin/uncompress Map max timeout: 1000 Map reset: Max objects: 9000 Use_calloc: Speed_game: CHRFONT: Use_swap_stats: Sound_effects: DM mail: mnleog@cs.umu.se Server: Port: 13326 Explore mode: Shop listings: Max_time: 120000 SunOS lagrange 4.1.3 9 sun4c well, I think that's it. If you want more info, mail me Emil (mnleog@cs.umu.se) From crossfire-request Tue Aug 16 09:41:34 1994 Return-Path: Received: from mailsun.aber.ac.uk (isode@mailsun.aber.ac.uk [144.124.16.7]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Tue, 16 Aug 1994 09:41:33 +0200 Received: from mailhost.aber.ac.uk (actually saturn.dcs.aber.ac.uk) by mailsun.aber.ac.uk with SMTP (PP); Mon, 15 Aug 1994 12:31:28 +0100 To: Peter Mardahl Cc: crossfire@ifi.uio.no Subject: Re: vampires In-reply-to: Your message of "Mon, 15 Aug 1994 02:09:15 PDT." <199408150909.CAA22545@soda.CSUA.Berkeley.EDU> Date: Mon, 15 Aug 1994 12:31:22 +0100 Message-ID: <6904.776950282@mailhost.aber.ac.uk> From: Benjamin Thomas Ketteridge Status: RO In message <199408150909.CAA22545@soda.CSUA.Berkeley.EDU>, Peter Mardahl writes >In message <9408150804.AA02032@zircon.cm.cf.ac.uk>, Simon McIntosh-Smith writes >> >>I was zapping one vampire with my rod of firebolt and my rod of >>small lightning for ages, and he just wasn't going down! Do I >>need to be more patient? They don't have THAT many hps though, >>at least, according to the spoilers... > > You will never kill a vampire with rods. A wand might do it. >Vampires have constitution, and HEAL QUICKLY. You've gotta >pour a large damage/time into the vampire quickly, via spells, >or you'll never kill him. > > Rods take too long to regenerate, you can't cause damage fast enough >with one. If you can stand the problems of physically attacking a vampire (I assume it drains, but slower than a grimreaper - cos it never causes me problems) try using a Bonecrusher! If you're strong enough, that gives plenty of damage/time!! Ben. +--------------------------------------------------------------------------+ | _|--|_ | Disclaimer: I've got a degree and maybe 1/2 of a PhD. | | (\/) +--------------------------------+--------------------------+ | vv | However, I still know nothing! | btk@aber.ac.uk | +--------------+--------------------------------+--------------------------+ From crossfire-request Tue Aug 16 09:41:33 1994 Return-Path: Received: from mailsun.aber.ac.uk (isode@mailsun.aber.ac.uk [144.124.16.7]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Tue, 16 Aug 1994 09:41:32 +0200 Received: from mailhost.aber.ac.uk (actually saturn.dcs.aber.ac.uk) by mailsun.aber.ac.uk with SMTP (PP); Mon, 15 Aug 1994 12:24:04 +0100 To: Mark Wedel Cc: crossfire@ifi.uio.no Subject: Re: damages from various spells--balancing! In-reply-to: Your message of "Sun, 14 Aug 1994 17:34:42 PDT." <199408150034.AA27191@bolero.rahul.net> Date: Mon, 15 Aug 1994 12:24:00 +0100 Message-ID: <6589.776949840@mailhost.aber.ac.uk> From: Benjamin Thomas Ketteridge Status: RO You wrote: > I do think the 'bullet' spells are pretty wimpy. The only > use I have found for them is to destroy acid spheres. ... and large bullets are ideal for dealing with grimreapers! (btw, I really hate grimreapers - just when you think you're getting places, you run into a grimR or several of them, and you're back where you sgtarted (or worse!)) Ben. +--------------------------------------------------------------------------+ | _|--|_ | Disclaimer: I've got a degree and maybe 1/2 of a PhD. | | (\/) +--------------------------------+--------------------------+ | vv | However, I still know nothing! | btk@aber.ac.uk | +--------------+--------------------------------+--------------------------+ From crossfire-request Mon Aug 15 11:41:13 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Mon, 15 Aug 1994 11:41:11 +0200 Received: (peterm@localhost) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) id CAA23319 for crossfire@ifi.uio.no; Mon, 15 Aug 1994 02:41:02 -0700 Date: Mon, 15 Aug 1994 02:41:02 -0700 From: Peter Mardahl Message-Id: <199408150941.CAA23319@soda.CSUA.Berkeley.EDU> To: crossfire@ifi.uio.no Subject: large bullet Status: RO someone expressed a desire to know the damage/spellpoint of a large bullet. It's about 8. That of a comet is about 25 A meteor swarm does about 100 regards, PeterM From crossfire-request Mon Aug 15 11:20:51 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Mon, 15 Aug 1994 11:20:49 +0200 Received: from localhost (localhost [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id CAA22969; Mon, 15 Aug 1994 02:20:42 -0700 Message-Id: <199408150920.CAA22969@soda.CSUA.Berkeley.EDU> To: Mark Wedel cc: crossfire@ifi.uio.no Subject: Re: damages from various spells--balancing! In-reply-to: Your message of "Sun, 14 Aug 1994 17:34:42 PDT." <199408150034.AA27191@bolero.rahul.net> Date: Mon, 15 Aug 1994 02:20:40 -0700 From: Peter Mardahl Status: RO In message <199408150034.AA27191@bolero.rahul.net>, Mark Wedel writes: > Some balancing is probably needed. But I gather that those totals >are theoretical maximums. For most area of efect spells, you are unlikely >to get the Exactly, Mark, I thought I'd mentioned that.... >the spell caster (where the cone and bolt spells do not). Also, >adjustment of any of the first level spells needs to be >considered carefully - the cost certainly can not be raised much, >or first level characters won't be able to cast them. I wasn't going to touch either small fireball or burning hands. These would form the baseline for all the rest, forming the standards by which the other spells were judged. One of the things I must look at is how much damage a 1-square monster in the spell-path would take. Shockwave, despite its high damage value, doesn't seem that effective! I've had much better luck with dragonbreath at killing things, back when dragonbreath was allowed for players to use. Like you (Mark) said, careful thought is going to be required. Regards, PeterM From crossfire-request Mon Aug 15 11:13:55 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id ; Mon, 15 Aug 1994 11:13:53 +0200 Received: from localhost (localhost [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id CAA22727; Mon, 15 Aug 1994 02:13:49 -0700 Message-Id: <199408150913.CAA22727@soda.CSUA.Berkeley.EDU> To: Kjetil Torgrim Homme cc: crossfire@ifi.uio.no Subject: Re: damages from various spells--balancing! In-reply-to: Your message of "Mon, 15 Aug 1994 09:16:39 +0200." <199408150716.23733.surt.ifi.uio.no@ifi.uio.no> Date: Mon, 15 Aug 1994 02:13:47 -0700 From: Peter Mardahl Status: RO In message <199408150716.23733.surt.ifi.uio.no@ifi.uio.no>, Kjetil Torgrim Homm e writes: >Useful: > - magic bullet I have very little use for this spell. > - burning hands > - ice storm > - large fireball These are awesome spells. >Not useful: > - magic arrows (too little damage, and they never hit your target) > - lightning I must really disagree here. Lightning is a VERY USEFUL spell. It actually causes more damage to a map than small fireball, but it's QUITE concentrated and controllable. Someone else pointed out the corridor-use of these. Also, I feel terror when I see a lightning bolt coming. It sucks hp MUCH quicker than fireballs do... PeterM From crossfire-request Mon Aug 15 11:09:37 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Mon, 15 Aug 1994 11:09:35 +0200 Received: from localhost (localhost [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id CAA22545; Mon, 15 Aug 1994 02:09:17 -0700 Message-Id: <199408150909.CAA22545@soda.CSUA.Berkeley.EDU> To: Simon McIntosh-Smith cc: crossfire@ifi.uio.no Subject: Re: vampires In-reply-to: Your message of "Mon, 15 Aug 1994 09:04:00 -0000." <9408150804.AA02032@zircon.cm.cf.ac.uk> Date: Mon, 15 Aug 1994 02:09:15 -0700 From: Peter Mardahl Status: RO In message <9408150804.AA02032@zircon.cm.cf.ac.uk>, Simon McIntosh-Smith writes > >I was zapping one vampire with my rod of firebolt and my rod of >small lightning for ages, and he just wasn't going down! Do I >need to be more patient? They don't have THAT many hps though, >at least, according to the spoilers... You will never kill a vampire with rods. A wand might do it. Vampires have constitution, and HEAL QUICKLY. You've gotta pour a large damage/time into the vampire quickly, via spells, or you'll never kill him. Rods take too long to regenerate, you can't cause damage fast enough with one. Regards, PeterM From crossfire-request Mon Aug 15 10:07:35 1994 Return-Path: Received: from eden-valley (eden-valley.aaii.oz.AU [192.35.59.254]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Mon, 15 Aug 1994 10:07:13 +0200 Received: from wyndham-estates.aaii.oz.AU by eden-valley with SMTP (5.65c/SMI-4.0/AAII) id AA09595; Mon, 15 Aug 1994 18:06:26 +1000 Message-Id: <199408150806.AA09595@eden-valley> Received: from nagambie.aaii.oz.AU (nagambie) by wyndham-estates. (5.65c/SMI-4.0) id AA17176; Mon, 15 Aug 1994 18:06:24 +1000 Received: from localhost by nagambie.aaii.oz.AU (4.1/SMI-4.0) id AA08525; Mon, 15 Aug 94 18:06:14 EST To: crossfire@ifi.uio.no Subject: Re: damages from various spells--balancing! In-Reply-To: Your message of "Mon, 15 Aug 1994 09:16:39 +0200." <199408150716.23733.surt.ifi.uio.no@ifi.uio.no> X-Mailer: exmh version 1.4 6/24/94 Date: Mon, 15 Aug 1994 18:06:14 +1000 From: "Rupert G. Goldie" Status: RO > Not useful: > - magic arrows (too little damage, and they never hit your target) > - lightning > Kjetil T. I do like to use lightning down corridors, especially when you are close enough to a wall for the bolt to rebound and do a second round of damage 8-) Rupert From crossfire-request Mon Aug 15 10:04:10 1994 Return-Path: Received: from thrall.cm.cf.ac.uk (thrall.cm.cf.ac.uk [131.251.42.22]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Mon, 15 Aug 1994 10:04:09 +0200 Received: from cm.cf.ac.uk by thrall.cm.cf.ac.uk with SMTP (PP) id <13000-0@thrall.cm.cf.ac.uk>; Mon, 15 Aug 1994 09:04:02 +0100 Date: Mon, 15 Aug 94 09:04:00 BST From: Simon McIntosh-Smith Message-Id: <9408150804.AA02032@zircon.cm.cf.ac.uk> To: crossfire@ifi.uio.no Subject: Re: vampires Status: RO > > I dunno what the deal with stakes is. I honestly think you're > > better off with some artifact weapon such as Darkblade or > > Demonbane. > > > > PeterM > > I don't think stakes work at all. They do physical damage (slaying vampire - > which should triple it), but vampires are immune to physical... > > Rupert This is exactly the problem! I get myself a +2 stake, which I'm told "slays vampires", and then I find that I can't touch a vampire with it! Is there any way the vampire can be changed so that it's immune to physical EXCEPT when a stake is used? Otherwise the stake may as well be removed, or at least modified so that it doesn't say that it slays vampires. I was zapping one vampire with my rod of firebolt and my rod of small lightning for ages, and he just wasn't going down! Do I need to be more patient? They don't have THAT many hps though, at least, according to the spoilers... How about adding another type of weapon, a silver sword? This could have a magic attack that was slay vampire. Also, if were- creatures are introduced into Crossfire at some point (hey! that would be a good idea. Imagine walking into some safe looking place when suddenly one of the peacful looking humans turns into a large bear or wolf or rat...) the silver weapons of some kind would definitely be needed... Sy From crossfire-request Mon Aug 15 09:16:40 1994 Return-Path: Received: from surt.ifi.uio.no (1232@surt.ifi.uio.no [129.240.76.2]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id ; Mon, 15 Aug 1994 09:16:40 +0200 From: Kjetil Torgrim Homme Received: (from kjetilho@localhost) by surt.ifi.uio.no ; Mon, 15 Aug 1994 09:16:39 +0200 Date: Mon, 15 Aug 1994 09:16:39 +0200 Message-Id: <199408150716.23733.surt.ifi.uio.no@ifi.uio.no> To: master@rahul.net CC: crossfire@ifi.uio.no, peterm@CSUA.Berkeley.EDU In-reply-to: Mark Wedel's message of Sun, 14 Aug 1994 17:34:42 -0700 <199408150034.AA27191@bolero.rahul.net> Subject: Re: damages from various spells--balancing! Status: RO +--- Mark Wedel: | I do think the 'bullet' spells are pretty wimpy. The only use I have | found for them is to destroy acid spheres. ... and grim reapers. "Large bullet" was missing from Peter's list, I'd be interested to see how it compares. I think that the fireballs are pretty much balanced towards the effect of a magic bullet. I think it is more instructional to see which spells people use or don't use. Useful: - magic bullet - burning hands - ice storm - large fireball Not useful: - magic arrows (too little damage, and they never hit your target) - lightning Your kilometerage may vary. Kjetil T. From crossfire-request Mon Aug 15 04:01:00 1994 Return-Path: Received: from eden-valley (eden-valley.aaii.oz.AU [192.35.59.254]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Mon, 15 Aug 1994 03:59:39 +0200 Received: from wyndham-estates.aaii.oz.AU by eden-valley with SMTP (5.65c/SMI-4.0/AAII) id AA07889; Mon, 15 Aug 1994 11:58:55 +1000 Message-Id: <199408150158.AA07889@eden-valley> Received: from nagambie.aaii.oz.AU (nagambie) by wyndham-estates. (5.65c/SMI-4.0) id AA15401; Mon, 15 Aug 1994 11:58:54 +1000 Received: from localhost by nagambie.aaii.oz.AU (4.1/SMI-4.0) id AA07281; Mon, 15 Aug 94 11:58:42 EST To: crossfire@ifi.uio.no Subject: Re: damages from various spells--balancing! In-Reply-To: Your message of "Sun, 14 Aug 1994 17:34:42 MST." <199408150034.AA27191@bolero.rahul.net> X-Mailer: exmh version 1.4 6/24/94 Date: Mon, 15 Aug 1994 11:58:42 +1000 From: "Rupert G. Goldie" Status: RO > Some balncing is probably needed. However, careful consideration > is required. The fireball spells have the disadvantage of hittting > the spell caster (where the cone and bolt spells do not). Also, > adjustment of any of the first level spells needs to be > considered carefully - the cost certainly can not be raised much, > or first level characters won't be able to cast them. > > I do think the 'bullet' spells are pretty wimpy. The only > use I have found for them is to destroy acid spheres. > > --Mark Fire and frost also damage treasure which is a real pain in the arse. I've found bullet spells useful for taking out a single monster without causing masses of collateral damage. Something I thought of once was to add in some code to calculate the damage done by a spell for measuring actual spell damage. From the code it is non-trivial to work out how much damage a monster might take from a particular cone or ball spell. Rupert From crossfire-request Mon Aug 15 03:08:11 1994 Return-Path: Received: from eden-valley (eden-valley.aaii.oz.AU [192.35.59.254]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Mon, 15 Aug 1994 03:07:17 +0200 Received: from wyndham-estates.aaii.oz.AU by eden-valley with SMTP (5.65c/SMI-4.0/AAII) id AA07585; Mon, 15 Aug 1994 11:06:34 +1000 Message-Id: <199408150106.AA07585@eden-valley> Received: from nagambie.aaii.oz.AU (nagambie) by wyndham-estates. (5.65c/SMI-4.0) id AA15074; Mon, 15 Aug 1994 11:06:33 +1000 Received: from localhost by nagambie.aaii.oz.AU (4.1/SMI-4.0) id AA07061; Mon, 15 Aug 94 11:06:21 EST To: crossfire@ifi.uio.no Subject: Re: vampires In-Reply-To: Your message of "Sun, 14 Aug 1994 11:41:52 MST." <199408141841.LAA24056@soda.CSUA.Berkeley.EDU> X-Mailer: exmh version 1.4 6/24/94 Date: Mon, 15 Aug 1994 11:06:20 +1000 From: "Rupert G. Goldie" Status: RO > I dunno what the deal with stakes is. I honestly think you're > better off with some artifact weapon such as Darkblade or > Demonbane. > > PeterM I don't think stakes work at all. They do physical damage (slaying vampire - which should triple it), but vampires are immune to physical... Rupert From crossfire-request Mon Aug 15 02:34:51 1994 Return-Path: Received: from hustle.rahul.net (hustle.rahul.net [192.160.13.2]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Mon, 15 Aug 1994 02:34:49 +0200 Received: from bolero.rahul.net by hustle.rahul.net with SMTP id AA29385 (5.67a8/IDA-1.5 for ); Sun, 14 Aug 1994 17:34:43 -0700 Received: by bolero.rahul.net id AA27191 (5.67a8/IDA-1.5); Sun, 14 Aug 1994 17:34:42 -0700 Date: Sun, 14 Aug 1994 17:34:42 -0700 From: Mark Wedel Message-Id: <199408150034.AA27191@bolero.rahul.net> To: crossfire@ifi.uio.no, peterm@CSUA.Berkeley.EDU Subject: Re: damages from various spells--balancing! Status: RO Some balancing is probably needed. But I gather that those totals are theoretical maximums. For most area of efect spells, you are unlikely to get the (that) maximum. How many dungeons actually have rooms that a large fireball would not fill up, and then have those rooms filled with monsters, and be able to actually have the fireball explode in the middle of the room. Some balncing is probably needed. However, careful consideration is required. The fireball spells have the disadvantage of hittting the spell caster (where the cone and bolt spells do not). Also, adjustment of any of the first level spells needs to be considered carefully - the cost certainly can not be raised much, or first level characters won't be able to cast them. I do think the 'bullet' spells are pretty wimpy. The only use I have found for them is to destroy acid spheres. --Mark From crossfire-request Sun Aug 14 20:42:09 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Sun, 14 Aug 1994 20:42:07 +0200 Received: from localhost (localhost [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id LAA24056; Sun, 14 Aug 1994 11:41:58 -0700 Message-Id: <199408141841.LAA24056@soda.CSUA.Berkeley.EDU> To: Simon McIntosh-Smith cc: crossfire@ifi.uio.no Subject: Re: vampires In-reply-to: Your message of "Sun, 14 Aug 1994 19:07:41 -0000." <9408141807.AA08966@diamond.cm.cf.ac.uk> Date: Sun, 14 Aug 1994 11:41:52 -0700 From: Peter Mardahl Status: RO In message <9408141807.AA08966@diamond.cm.cf.ac.uk>, Simon McIntosh-Smith write s: >How do I kill these suckers? Stakes don't touch them when wielded. >Help! > >Sy Lightning, firebolt, burning hands, holy word, these spells work very nicely if you have enough spellpoints. Especially holy word, the vampire is sometimes running away. I dunno what the deal with stakes is. I honestly think you're better off with some artifact weapon such as Darkblade or Demonbane. Regards, PeterM From crossfire-request Sun Aug 14 20:07:58 1994 Return-Path: Received: from thrall.cm.cf.ac.uk (thrall.cm.cf.ac.uk [131.251.42.22]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Sun, 14 Aug 1994 20:07:57 +0200 Received: from cm.cf.ac.uk by thrall.cm.cf.ac.uk with SMTP (PP) id <15617-0@thrall.cm.cf.ac.uk>; Sun, 14 Aug 1994 19:07:49 +0100 Date: Sun, 14 Aug 94 19:07:41 BST From: Simon McIntosh-Smith Message-Id: <9408141807.AA08966@diamond.cm.cf.ac.uk> To: crossfire@ifi.uio.no Subject: vampires Status: RO How do I kill these suckers? Stakes don't touch them when wielded. Help! Sy From crossfire-request Sun Aug 14 18:53:53 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Sun, 14 Aug 1994 18:53:52 +0200 Received: from localhost (localhost [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id JAA20347; Sun, 14 Aug 1994 09:53:43 -0700 Message-Id: <199408141653.JAA20347@soda.CSUA.Berkeley.EDU> To: d89-pra@nada.kth.se cc: crossfire@ifi.uio.no Subject: Re: Running on non-local servers In-reply-to: Your message of "Sun, 14 Aug 1994 17:21:54 +0200." <9408141525.AA18904@tigris.nada.kth.se> Date: Sun, 14 Aug 1994 09:53:41 -0700 From: Peter Mardahl Status: RO In message <9408141525.AA18904@tigris.nada.kth.se>, d89-pra@nada.kth.se writes: >Hello everyone! > >I've been playing crossfire for awhile on our local installation. The game >runs perfectly and is surprisingly fast. However, the game has so much more >to offer if it's running continuously... (know what i mean?). My problem >is that if I run it on some server in Europe it's too damn slow! Is there >anything I can do to speed it up? I've tried using both crossclient and >telnet with all sorts of flags and settings. > > --Per Crossclient and telnet are equivalent in speed for playing crossfire right now. No flags are really going to speed things up for you very much, except the difference between font and xpm graphics. Font graphics are most certainly going to be quicker. The reason is that crossfire's client isn't really a client right now, the server simply sends over an X-window. PeterM From crossfire-request Sun Aug 14 17:25:41 1994 Return-Path: Received: from tigris.nada.kth.se (tigris.nada.kth.se [130.237.227.72]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Sun, 14 Aug 1994 17:25:40 +0200 From: d89-pra@nada.kth.se Received: by tigris.nada.kth.se (5.61-bind 1.4+ida/nada-mx-1.0) id AA18904; Sun, 14 Aug 94 17:25:39 +0200 Message-Id: <9408141525.AA18904@tigris.nada.kth.se> Subject: Running on non-local servers To: crossfire@ifi.uio.no Date: Sun, 14 Aug 1994 17:21:54 +0200 (MET DST) X-Mailer: ELM [version 2.4 PL20] Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit Content-Length: 673 Status: RO Hello everyone! I've been playing crossfire for awhile on our local installation. The game runs perfectly and is surprisingly fast. However, the game has so much more to offer if it's running continuously... (know what i mean?). My problem is that if I run it on some server in Europe it's too damn slow! Is there anything I can do to speed it up? I've tried using both crossclient and telnet with all sorts of flags and settings. --Per --------- Per Rasmussen Snail: Larsbergsv. 28 2tr ned E-mail: d89-pra@nada.kth.se S-181 39 Lidingo Tel +46 8 765 97 35 Sweden From crossfire-request Sun Aug 14 09:22:10 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Sun, 14 Aug 1994 09:22:09 +0200 Received: (peterm@localhost) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) id AAA07251 for crossfire@ifi.uio.no; Sun, 14 Aug 1994 00:22:04 -0700 Date: Sun, 14 Aug 1994 00:22:04 -0700 From: Peter Mardahl Message-Id: <199408140722.AAA07251@soda.CSUA.Berkeley.EDU> To: crossfire@ifi.uio.no Subject: damages from various spells--balancing! Status: RO I did a little test of the damage potential from various spells. I calculated (by experiment) the total damage done by each of the spells to all the map it affects. Here's the result: spell damage cost ratio magic bullet 6 1 6 small fireball 536 5 107 medium fireball 2584 8 323 large fireball 7192 13 553 burning hands 540 5 108 small lightning 768 5 153 large lightning 3072 8 384 magic missile 10 2 5 create bomb 672 20 33 icestorm 852 7 121 destruction 1000 50 20 holy word 432 6 72 hellfire 4504 14 321 dragonbreath 7800 30 260 large icestorm 7800 30 260 firebolt 1080 4 270 frostbolt 1584 4 396 shockwave 38260 45 850 color spray 6360 35 181 ball lightning 320 10 32 How to interpret these isn't really clear. The damage numbers represent absolute maximum damages that these spells could deliver (with some innaccuracy for fireball spells). Probably only 5% of a shockwave's maximum can be expected to be applied to monsters, while maybe 50% of a fireball's might be. But I think it's clear some balancing needs to be done. (I'll work on that tomorrow). I just thought that the people on the list might be amused by this. PeterM From crossfire-request Sun Aug 14 17:48:02 1994 Return-Path: Received: from acasun.eckerd.edu (acasun.eckerd.edu [198.187.211.2]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Sun, 14 Aug 1994 17:48:01 +0200 Received: by acasun.eckerd.edu (5.0/SMI-SVR4) id AA16665; Sun, 14 Aug 1994 11:44:19 +0500 Date: Sun, 14 Aug 1994 11:44:19 +0500 From: roy@eckerd.edu (Jonathan Roy) Message-Id: <9408141544.AA16665@acasun.eckerd.edu> To: crossfire@ifi.uio.no, peterm@CSUA.Berkeley.EDU Subject: Re: damages from various spells--balancing! Content-Length: 318 Status: RO Back in .1 or .2, when I last tried Ball Lightning, it's summon it, and it'd either fly off to theh NE corner, or sit on top of me and really hurt me. :) Was it supposed to be controled like a golem or something? Was this ever fixed? Are wands/scrolls/spells of summoning creatures working completely now? Thanks. From crossfire-request Thu Aug 11 11:25:03 1994 Return-Path: Received: from thrall.cm.cf.ac.uk (thrall.cm.cf.ac.uk [131.251.42.22]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Thu, 11 Aug 1994 11:25:02 +0200 Received: from cm.cf.ac.uk by thrall.cm.cf.ac.uk with SMTP (PP) id <13293-0@thrall.cm.cf.ac.uk>; Thu, 11 Aug 1994 10:24:48 +0100 Date: Thu, 11 Aug 94 10:24:37 BST From: Simon McIntosh-Smith Message-Id: <9408110924.AA01117@zircon.cm.cf.ac.uk> To: crossfire@ifi.uio.no Subject: up-to-date server list Status: RO Lots of people got in touch to help revise the list of available Crossfire servers. This can be found at URL: http://www.cm.cf.ac.uk:/Crossfire/servers.html But the plain text version is included below for you to enjoy. If you see any mistakes, or would like to announce a new server etc, please get in touch with me at: Simon.N.Smith@cm.cf.ac.uk Crossfire Servers ----------------- Last updated ... 11 Aug Here is an up-to-date list (last checked 11 Aug) of crossfire servers that you can connect to and join in the play! Use the following type of command: crossclient -server beer.csua.berkeley.edu (128.32.43.49) port: 13326 (default) running version: 0.91.3 access time: 24 hours a day max players: no restriction, but more than 4 is slow other info: X11R5 fontserver available on port 13325 clubx.anu.edu.au (150.203.63.36) port: 13326 (default) running version: 0.91.1 access time: ?? max players: ?? other info: yoko.ens-cachan.fr (138.231.10.24) port: 13326 (default) running version: 0.91.3 access time: 24 hours a day max players: no theoretical limit other info: running on a SparcStation uses colour players supports rplay option corpse.ecst.csuchico.edu (132.241.5.10) port: 13326 (default) running version: 0.91.0 access time: 24 hours a day max players: no restriction, known to perform well with more than 8 other info: have been unable to connect for some time fermat.dartmouth.edu (129.170.28.31) port: 13326 (default) running version: 0.91.1 access time: 24 hours a day max players: ?? other info: has been unreachable of late running on a NeXT europa.informatik.uni-frankfurt.de (141.2.5.3) port: 13326 (default) running version: 0.91.2 access time: ?? max players: ?? other info: currently off-line? Simon N. McIntosh-Smith Simon N. McIntosh-Smith, PhD candidate | Email : Simon.N.Smith@cm.cf.ac.uk Room M/1.36 Department of Computing Maths | Phone : +44 (0)222 874000 University of Wales, College of Cardiff | Fax : +44 (0)222 666182 PO Box 916, Cardiff, Wales, CF2 4YN, U.K. | Home : +44 (0)222 560522 Http : http://www.cm.cf.ac.uk:/People/Simon.Smith.html From crossfire-request Wed Aug 10 08:29:21 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Wed, 10 Aug 1994 08:29:20 +0200 Received: from localhost.Berkeley.EDU (localhost.Berkeley.EDU [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id XAA03395; Tue, 9 Aug 1994 23:29:13 -0700 Message-Id: <199408100629.XAA03395@soda.CSUA.Berkeley.EDU> To: Mark Wedel cc: crossfire@ifi.uio.no, rgg@aaii.oz.au Subject: Re: a few spoiler requests In-reply-to: Your message of "Tue, 09 Aug 1994 22:41:38 PDT." <199408100541.AA00612@bolero.rahul.net> Date: Tue, 09 Aug 1994 23:29:11 -0700 From: Peter Mardahl Status: RO In message <199408100541.AA00612@bolero.rahul.net>, Mark Wedel writes: > This is how things should be on maps. In some maps, it may not be the >case. But I have playtested most every map, and can't think any >situration offhand where there is no idea or clue as to what the ltar requires There's this one place in the brittany maps where there's a Staff of Mithrandir, a cool artifact. It's behind an altar that you have to throw a bonecrusher on. It wasn't exactly obvious, but there was nothing else around, except 4 titans..... I just thought, "what are titans famous for?" and tossed a bonecrusher on the altar, it worked.... but that might be an inadequate clue. PeterM From crossfire-request Wed Aug 10 07:42:40 1994 Return-Path: Received: from hustle.rahul.net (hustle.rahul.net [192.160.13.2]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Wed, 10 Aug 1994 07:42:38 +0200 Received: from bolero.rahul.net by hustle.rahul.net with SMTP id AA15850 (5.67a8/IDA-1.5 for ); Tue, 9 Aug 1994 22:41:38 -0700 Received: by bolero.rahul.net id AA00612 (5.67a8/IDA-1.5); Tue, 9 Aug 1994 22:41:38 -0700 Date: Tue, 9 Aug 1994 22:41:38 -0700 From: Mark Wedel Message-Id: <199408100541.AA00612@bolero.rahul.net> To: crossfire@ifi.uio.no, rgg@aaii.oz.au Subject: Re: a few spoiler requests Status: RO By default, altars want 10 food. If they want somethign else, and it isn't especially obvious, there should at least be a message or sign or something near the altar stating what it requires. This is how things should be on maps. In some maps, it may not be the case. But I have playtested most every map, and can't think any situration offhand where there is no idea or clue as to what the ltar requires. --Mark From crossfire-request Wed Aug 10 07:39:49 1994 Return-Path: Received: from hustle.rahul.net (hustle.rahul.net [192.160.13.2]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Wed, 10 Aug 1994 07:39:47 +0200 Received: from bolero.rahul.net by hustle.rahul.net with SMTP id AA15338 (5.67a8/IDA-1.5 for ); Tue, 9 Aug 1994 22:39:31 -0700 Received: by bolero.rahul.net id AA00451 (5.67a8/IDA-1.5); Tue, 9 Aug 1994 22:39:30 -0700 Date: Tue, 9 Aug 1994 22:39:30 -0700 From: Mark Wedel Message-Id: <199408100539.AA00451@bolero.rahul.net> To: Jon.Gunnar.Solheim@idt.unit.no, peterm@CSUA.Berkeley.EDU Subject: Re: Version 0.90.3 too tough? Cc: crossfire@ifi.uio.no Status: RO Yes - to back up what Peter said, bug reports for any but the most recent version are likely to be ignored by me. I am not going to look through the code to see if some reported bug has been fixed. I in the end,decide what the final changes are. In some cases, the changes might be unbalanced, but it is difficult to be sure. Perhaps the trap code should be changed, so in low level dungeons, you don't get traps that summon creatures. and reading the CHANGES file should really be a must. The file only lists significant changes in general, and doesn't list every minor change made. And for maybe 5 or 10 minutes of reading time, you will know what has changed, and what playability issues have also changed. From crossfire-request Wed Aug 10 02:01:08 1994 Return-Path: Received: from eden-valley (eden-valley.aaii.oz.AU [192.35.59.254]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Wed, 10 Aug 1994 02:00:16 +0200 Received: from wyndham-estates.aaii.oz.AU by eden-valley with SMTP (5.65c/SMI-4.0/AAII) id AA20283; Wed, 10 Aug 1994 09:59:35 +1000 Message-Id: <199408092359.AA20283@eden-valley> Received: from nagambie.aaii.oz.AU (nagambie) by wyndham-estates. (5.65c/SMI-4.0) id AA01919; Wed, 10 Aug 1994 09:59:34 +1000 Received: from localhost by nagambie.aaii.oz.AU (4.1/SMI-4.0) id AA15227; Wed, 10 Aug 94 09:59:23 EST To: crossfire@ifi.uio.no Subject: Re: a few spoiler requests In-Reply-To: Your message of "Tue, 09 Aug 1994 08:48:09 CST." <94Aug9.084814-0600.139078@amisk.cs.ualberta.ca> X-Mailer: exmh version 1.4 6/24/94 Date: Wed, 10 Aug 1994 09:59:22 +1000 From: "Rupert G. Goldie" Status: RO > How can you tell what an alter wants without trying everything on it? > If you're really desperate you can look at the map file itself (the ultimate spoiler file 8-). Rupert From crossfire-request Tue Aug 9 16:48:30 1994 Return-Path: Received: from amisk.cs.ualberta.ca (amisk.cs.ualberta.ca [129.128.13.1]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Tue, 9 Aug 1994 16:48:28 +0200 Received: by amisk.cs.ualberta.ca id <139078>; Tue, 9 Aug 1994 08:48:14 -0600 Subject: Re: a few spoiler requests From: John Bartoszewski To: crossfire@ifi.uio.no Date: Tue, 9 Aug 1994 08:48:09 -0600 In-Reply-To: <199408082252.PAA17304@soda.CSUA.Berkeley.EDU> from "Peter Mardahl" at Aug 8, 94 04:52:35 pm X-Mailer: ELM [version 2.4 PL21] Content-Type: text Content-Length: 951 Message-Id: <94Aug9.084814-0600.139078@amisk.cs.ualberta.ca> Status: RO > > In message <9408082115.AA02424@sb02.roady>, Phil Meyer writes: > > >2. A floorboard says 'drop 4000 gold'. After lugging 4000 gold in > > there, no combination of dropping can open the gate. Is the area > > just not finished? > > Tell us where this is. I don't know this place offhand. Most likely > the goldfloor type of thing is dead. > The floor is the one in the Village in the Mountains of Tabasland (sp?) It is where the villager states that he has 400 spell books. I too have tried it with no results. There was a posting about it and the responce was "Something happens but you have to find out where". About the spoiler/book of spells/prayers. Has it been updated? How can you tell what an alter wants without trying everything on it? thanks johnb -- " "Lay on, Macduff, And damn'd be him that first cries, 'Hold, enough!' " Billy Shakespeare Macbeth From crossfire-request Tue Aug 9 16:14:34 1994 Return-Path: Received: from pat.idt.unit.no (pat.idt.unit.no [129.241.103.5]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Tue, 9 Aug 1994 16:14:33 +0200 From: Jon.Gunnar.Solheim@idt.unit.no Received: from kastanje.idt.unit.no by pat.idt.unit.no with SMTP id AA21844 (5.65c8/IDA-1.4.4 for ); Tue, 9 Aug 1994 16:14:32 +0200 Received: by kastanje.idt.unit.no id AA07341 (5.65c8/idt-C-2.0 for crossfire@ifi.uio.no); Tue, 9 Aug 1994 16:14:31 +0200 Date: Tue, 9 Aug 1994 16:14:31 +0200 Message-Id: <199408091414.AA07341@kastanje.idt.unit.no> To: crossfire@ifi.uio.no Subject: Version 0.90.3 too tough? Reply-To: Jon.Gunnar.Solheim@idt.unit.no Status: RO Hi, Yesterday I installed the new version of Crossfire, played it for a couple of hours, and then promptly reinstalled version 0.90.2. The reason for this is the new feature with runes on doors and chests. Several times I managed to break a Rune of Summoning, with the result that the city were crawling with golems, demons, and other beasts. Much to tough for a level 1 character. This new feature would sort of be OK if an easy way of detecting the runes existed. But so far I haven't found any command to do it. If you have to buy a Spellbook of detect rune (does it exist?), it still is much to tough. How can you gather the necessary money, when you can not kick in any doors? Not even the Beginners House on Central Square can be solved without opening a couple of doors. Can some kind soul inform me if I've misunderstood something? If not, I and the other player (yupp, were only two addicted so far :-) on this site will stay with version 0.90.2. As a side note: Has this new feature been discussed? Who take the decision for what to include in a new realease? I have been playing for only a few days, but have already found a lot of small and larger bugs in the game. Most of them are very visible, like all the bugs in the weight-update of the inventory list. And we have big problems with the removing of removed objects (both version 0.90.2 and 3). I will probably gather a more specific bug list and send to Mark later. -jon From crossfire-request Tue Aug 9 01:06:36 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 9 Aug 1994 00:53:03 +0200 Received: from localhost.Berkeley.EDU (localhost.Berkeley.EDU [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id PAA17304; Mon, 8 Aug 1994 15:52:37 -0700 Message-Id: <199408082252.PAA17304@soda.CSUA.Berkeley.EDU> To: pmeyer@onramp.net cc: crossfire@ifi.uio.no Subject: Re: a few spoiler requests In-reply-to: Your message of "Mon, 08 Aug 1994 16:15:14 CDT." <9408082115.AA02424@sb02.roady> Date: Mon, 08 Aug 1994 15:52:35 -0700 From: Peter Mardahl Status: RO In message <9408082115.AA02424@sb02.roady>, Phil Meyer writes: >I am playing crossfire v0.91.1 on Solaris 2.3. GREAT GAME!!!!!! 0.91.3 is out. You can get it from ftp.world.net, among other places, pub/crossfire. It's got some bugfixes and enhancements. > >1. When trying to apply scrolls of improve{chrisma|wisdom|strength...} > the Gods want more potion{char|wisd|stre...} what gives? These scrolls consume such potions when they are granting whatever bonus it is to a weapon. >2. A floorboard says 'drop 4000 gold'. After lugging 4000 gold in > there, no combination of dropping can open the gate. Is the area > just not finished? Tell us where this is. I don't know this place offhand. Most likely the goldfloor type of thing is dead. >3. After figuring out Morks and Gorks, the other 'gate' in Morks fails > to open. Is there another puzzle in there? As far as I know, that particular gate is unimportant. Regards, PeterM From crossfire-request Mon Aug 8 23:15:17 1994 Return-Path: Received: from ns.onramp.net (ns.onramp.net [199.1.11.2]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Mon, 8 Aug 1994 23:14:28 +0200 Received: from sb02.roady (dal23.onramp.net [199.1.11.123]) by ns.onramp.net (8.6.5/8.6.5) with SMTP id QAA14131 for ; Mon, 8 Aug 1994 16:15:30 -0500 Received: by sb02.roady (4.1/SMI-4.1) id AA02424; Mon, 8 Aug 94 16:15:14 CDT Date: Mon, 8 Aug 94 16:15:14 CDT From: pmeyer@Onramp.NET (Phil Meyer) Message-Id: <9408082115.AA02424@sb02.roady> To: crossfire@ifi.uio.no Subject: a few spoiler requests Reply-To: pmeyer@Onramp.NET Status: RO Dear Dragonslayers, I have been questing for a few weeks. I have managed level nine. I am the administrator of the systems where I work. I have played UNIX oriented D&D games for over 10 years. I do not cheat (much). I am playing crossfire v0.91.1 on Solaris 2.3. GREAT GAME!!!!!! OK, enough 'I' trouble. 1. When trying to apply scrolls of improve{chrisma|wisdom|strength...} the Gods want more potion{char|wisd|stre...} what gives? 2. A floorboard says 'drop 4000 gold'. After lugging 4000 gold in there, no combination of dropping can open the gate. Is the area just not finished? 3. After figuring out Morks and Gorks, the other 'gate' in Morks fails to open. Is there another puzzle in there? There are many others that come to mind, but this is meant to be a generic 'can I get these types of answers here?' kind of post. Thanks! From crossfire-request Mon Aug 8 17:39:53 1994 Return-Path: Received: from po6.andrew.cmu.edu (PO6.ANDREW.CMU.EDU [128.2.10.106]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Mon, 8 Aug 1994 17:39:48 +0200 Received: (from postman@localhost) by po6.andrew.cmu.edu (8.6.7/8.6.6) id LAA11186 for crossfire@ifi.uio.no; Mon, 8 Aug 1994 11:39:33 -0400 Received: via switchmail; Mon, 8 Aug 1994 11:39:30 -0400 (EDT) Received: from freehold.andrew.cmu.edu via qmail ID ; Mon, 8 Aug 1994 11:39:17 -0400 (EDT) Received: from freehold.andrew.cmu.edu via qmail ID ; Mon, 8 Aug 1994 11:39:14 -0400 (EDT) Received: from BatMail.robin.v2.14.CUILIB.3.45.SNAP.NOT.LINKED.freehold.andrew.cmu.edu.sun4m.412 via MS.5.6.freehold.andrew.cmu.edu.sun4c_411; Mon, 8 Aug 1994 11:39:13 -0400 (EDT) Message-ID: Date: Mon, 8 Aug 1994 11:39:13 -0400 (EDT) From: "Eric A. Anderson" To: crossfire@ifi.uio.no Subject: Re: crossfire servers list In-Reply-To: <9408081031.AA26153@zircon.cm.cf.ac.uk> References: <9408081031.AA26153@zircon.cm.cf.ac.uk> Status: RO Simon McIntosh-Smith writes: > madhatter.ws.cc.cmu.edu (128.2.92.2) > port: 13326 (default) > running version: 0.90.3 > access time: 24 hours a day > max players: ?? > other info: > waiting to upgrade to 0.90.6 when released (??) > currently off-line? It's gone dead toast, never to return again at that name & i.p. address. It may appear again as madhatter.??.berkeley.edu, but I don't know at this point. -Eric ********************************************************* "It seemed like a good idea at the time" -The Mad Hatter "Yes, you're very smart. Shut up." -In "The Princess Bride" ********************************************************* From crossfire-request Mon Aug 8 17:25:50 1994 Return-Path: Received: from virginia.edu (uvaarpa.Virginia.EDU [128.143.2.7]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Mon, 8 Aug 1994 17:25:47 +0200 Received: from sonja.math.virginia.edu by uvaarpa.virginia.edu id aa07759; 8 Aug 94 11:25 EDT Received: by sonja.math.Virginia.EDU (NX5.67c/NX3.0S) id AA10801; Mon, 8 Aug 94 11:24:38 -0400 From: "Kevin H. Weiss" Message-Id: <9408081524.AA10801@sonja.math.Virginia.EDU> Subject: sonja.math.virginia.edu going down To: crossfire@ifi.uio.no Date: Mon, 8 Aug 1994 11:24:36 -36803936 (EDT) X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 112 Status: RO I'm out of here, and my server's going with me. I'll let you all know if I get it back up somewhere... -kevin From crossfire-request Mon Aug 8 12:31:25 1994 Return-Path: Received: from thrall.cm.cf.ac.uk (thrall.cm.cf.ac.uk [131.251.42.22]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Mon, 8 Aug 1994 12:31:24 +0200 Received: from cm.cf.ac.uk by thrall.cm.cf.ac.uk with SMTP (PP) id <22070-0@thrall.cm.cf.ac.uk>; Mon, 8 Aug 1994 11:31:15 +0100 Date: Mon, 8 Aug 94 11:31:06 BST From: Simon McIntosh-Smith Message-Id: <9408081031.AA26153@zircon.cm.cf.ac.uk> To: crossfire@ifi.uio.no Subject: crossfire servers list Status: RO Hi all, as some of you may know, I've been maintaining a list of active Crossfire servers as part of my Crossfire WWW pages. Well, I've included a copy of the list below. I tried to update my list this morning, and found to my display that a large number of the servers were unattainable. Those that were giving me difficulty have been marked accordingly. If you kno that one of the servers mentioned below has gone permanently out of action, please drop me a line via e-mail to: Simon.N.Smith@cm.cf.ac.uk and let me know. The more accurate the list of servers, the more use it will be! Anyway, here's the list. Enjoy! Crossfire Servers ----------------- Last updated ... 08 Aug Here is an up-to-date list (last checked 08 Aug) of crossfire servers that you can connect to and join in the play! Use the following type of command: crossclient -server sonja.math.virginia.edu (128.143.20.19) port: 13326 (default) running version: 0.91.2 access time: 24 hours a day max players: unlimited in theory other info: running on a NeXT with 20MB of RAM corpse.ecst.csuchico.edu (132.241.5.10) port: 13326 (default) running version: 0.91.0 access time: 24 hours a day max players: no restriction, known to perform well with more than 8 other info: have been unable to connect for some time coke.csua.berkeley.edu (128.32.131.73) port: 13326 (default) running version: 0.91.1 access time: 24 hours a day max players: no restriction, but more than 4 is slow other info: X11R5 fontserver available on port 13325 have been unable to connect recently madhatter.ws.cc.cmu.edu (128.2.92.2) port: 13326 (default) running version: 0.90.3 access time: 24 hours a day max players: ?? other info: waiting to upgrade to 0.90.6 when released (??) currently off-line? fermat.dartmouth.edu (129.170.28.31) port: 13326 (default) running version: 0.91.1 access time: 24 hours a day max players: ?? other info: running on a NeXT clubx.anu.edu.au (150.203.63.36) port: 13326 (default) running version: 0.91.1 access time: ?? max players: ?? other info: ?? europa.informatik.uni-frankfurt.de (141.2.5.3) port: 13326 (default) running version: 0.91.2 access time: ?? max players: ?? other info: currently off-line? future.chemietechnik.uni-dortmund.de (129.217.176.31) port: 13326 (default) running version: 0.91.0 access time: ?? max players: ?? other info: protected by X firewall In order to bypass the firewall you need to perform the following steps: xhost +future.chemietechnik.uni-dortmund.de setenv DISPLAY :0 this is necessary as DISPLAY is not always set properly get your IP number by simply telneting to yourself xroute -d 1 :0 telnet future.chemietechnik.uni-dortmund.de 13326 add :1 you may need to use the IP number here a crossfire window should now pop-up. Quit telnet and PLAY! yoko.ens-cachan.fr (138.231.10.24) port: 13326 (default) running version: 0.91.2 access time: 24 hours a day max players: no theoretical limit other info: running on a SparcStation uses colour players supports rplay option Simon N. McIntosh-Smith Simon N. McIntosh-Smith, PhD candidate | Email : Simon.N.Smith@cm.cf.ac.uk Room M/1.36 Department of Computing Maths | Phone : +44 (0)222 874000 University of Wales, College of Cardiff | Fax : +44 (0)222 666182 PO Box 916, Cardiff, Wales, CF2 4YN, U.K. | Home : +44 (0)222 560522 Http : http://www.cm.cf.ac.uk:/People/Simon.Smith.html From crossfire-request Mon Aug 8 11:54:48 1994 Return-Path: Received: from mips.complang.tuwien.ac.at (mips.complang.tuwien.ac.at [128.130.173.8]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Mon, 8 Aug 1994 11:54:47 +0200 Received: by mips.complang.tuwien.ac.at (5.65/DEC-Ultrix/4.3) id AA10343; Mon, 8 Aug 1994 11:54:35 +0200 Message-Id: <9408080954.AA10343@mips.complang.tuwien.ac.at> Subject: Miscellaneous... To: crossfire@ifi.uio.no Date: Mon, 8 Aug 94 11:54:33 MET DST From: Marinos Yannikos X-Mailer: ELM [version 2.3 PL11] Status: RO Hi! I've just joined the list today, so I don't know if any of the subjects that follow have been discussed (excessively... ;-)), so please don't flame me for this: BUGS: - crossfire-0.91.2 doesn't even compile on my SPARC IPC/SunOS 4.1, unless I fix this: In map.c, line 1536, there is a spelling error - in_meory instead of in_memory, if I remember correctly. - It crashes very soon, unless I define MAP_SAVING to be 1 (same as MAP_MEMORY), if I remember correctly again (this is from memory, since my machine at home isn't networked - a pity). The reason for this is, that while a map is being saved, it is considered "not in memory", so accesses to map objects lead to a crash. IMHO, the checks whether a map is in memory or not should be macro-ized to avoid such problems in the future (e.g. MAP_ACESSIBLE(map)) - The editor crashes if I 'Enter' an exit that leads nowhere, in a level just created. - The editor should probably call crossfire with -xpm as well, if it was started with -xpm itself. - In the game, when I ready a bow and then a wand, the bow is still shown as 'readied', even though the wand is used with SHIFT-. COMMENTS/QUESTIONS: - How to set the different archetype variables etc. is somewhat confusing - where do I obtain information on this? - The gameplay should be better documented, e.g. how much a platinum vs. gold vs. silver coin is etc. - The runtime commands don't seem to work well. I remember having seen somewhere that pressing 'd' is supposed to drop items, but it doesn't work. It would be nice to have better online-help for the runtime commands. - Some of the levels are erm... not very well designed, IMHO. But that's OK, since the whole 'world' is huge, and there are enough well-designed areas as well. The xpm-pixmaps are great by the way. - It would be really nice if NPC actions were more complex, i.e. like in Ultima (where they walk around, do things etc.). Regards, Marinos -- ------------------------------------------------------------------- Marinos Yannikos (nino@mips.complang.tuwien.ac.at) Stud.Ass. (Vertr. U.Neumerkel bis 30.9.94), E185/1 +431 58801/4477 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GCS-d+Hs!gp?!aua21w+v?C++US++P+L-3-E---N+++K-W---M--V-- -po+Y+t---!5!jR+G?!tvb++!DB?e+++u-h+fr-->n+++y? From crossfire-request Sat Aug 6 18:44:05 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Sat, 6 Aug 1994 18:44:01 +0200 Received: (peterm@localhost) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) id JAA16879 for crossfire@ifi.uio.no; Sat, 6 Aug 1994 09:43:48 -0700 Date: Sat, 6 Aug 1994 09:43:48 -0700 From: Peter Mardahl Message-Id: <199408061643.JAA16879@soda.CSUA.Berkeley.EDU> To: crossfire@ifi.uio.no Subject: coke.csua.berkeley.edu server Status: RO It moved to beer.csua, for at least a while.. Try that machine and coke.csua, in that order. PeterM From crossfire-request Sat Aug 6 17:47:02 1994 Return-Path: Received: from virginia.edu (uvaarpa.Virginia.EDU [128.143.2.7]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Sat, 6 Aug 1994 17:47:00 +0200 Received: from sonja.math.virginia.edu by uvaarpa.virginia.edu id aa19671; 6 Aug 94 11:46 EDT Received: by sonja.math.Virginia.EDU (NX5.67c/NX3.0S) id AA09027; Sat, 6 Aug 94 11:45:53 -0400 From: "Kevin H. Weiss" Message-Id: <9408061545.AA09027@sonja.math.Virginia.EDU> Subject: sonja server going down To: crossfire@ifi.uio.no Date: Sat, 6 Aug 1994 11:45:48 -36803936 (EDT) X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 279 Status: RO Hi folks, I'm leaving school (at last), so my crossfire server will cease to exist. sonja.math.virginia.edu will go down on August 9, and will probably stay down forever. When (and if) I get back on the internet, I'll set up another server. But, until that time.... -kevin From crossfire-request Tue Aug 16 11:57:43 1994 Return-Path: Received: from thrall.cm.cf.ac.uk (thrall.cm.cf.ac.uk [131.251.42.22]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Tue, 16 Aug 1994 11:57:41 +0200 Received: from cm.cf.ac.uk by thrall.cm.cf.ac.uk with SMTP (PP) id <18313-0@thrall.cm.cf.ac.uk>; Tue, 16 Aug 1994 10:55:38 +0100 Date: Tue, 16 Aug 94 10:55:35 BST From: Simon McIntosh-Smith Message-Id: <9408160955.AA04126@amethyst.cm.cf.ac.uk> To: crossfire@ifi.uio.no Subject: Re: Traps and doors Status: RO > Personally, what I think would be a neat idea would be have the > doors open and close, and thus be re-usable (remove the gauntlet > heritage of disappearing doors, although the long wood ones should > probably remain). > > Some doors would be locked, some trapped, some both. If a door > that is locked is unlocked (via key or new spell), the door could then > be locked. In general, traps on a door that is traversed in this fashion > would not go off, but would not be deactivated either. > > Doors could also be re-locked (via special abilities, or new spell.) > However, if the door was bashed down, this could not happen. > > Monsters would also go through doors, unlocking and perhaps locking > by various special abilities. Some monsters might also resort to > bashing down doors. In this way, if a party is being pursued, they > might decide to lock the doors behind them, slowing up the monsters. > > Some monsters might be unaffected by doors (by the fact that the > doors are not airtight, and some monsters can get through very > small spaces (puddings, slimes). I think this would add a a lot of atmosphere and tension to the game - sounds great! I think the fact that doors just disappear (and chests too) are two of the major ways in which the gameplay of Crossfire could be improved. Sy From crossfire-request Mon Aug 22 21:38:02 1994 Return-Path: Received: from dartvax.dartmouth.edu (dartvax.dartmouth.edu [129.170.16.4]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Mon, 22 Aug 1994 21:38:00 +0200 Received: from dancer.Dartmouth.EDU by dartvax.dartmouth.edu (8.6.9+DND/4.6HUB) id PAA25561; Mon, 22 Aug 1994 15:37:40 -0400 Message-id: <6155327@dancer.Dartmouth.EDU> Date: 22 Aug 94 15:37:35 EDT From: Preston.F.Crow@Dartmouth.EDU (Preston F. Crow) Reply-To: preston.crow@dancer.dartmouth.edu Subject: Re: Can you pause the game To: crossfire@ifi.uio.no, wrhea@spd.dsccc.com (William Rhea) Status: RO >How about a spell that is similar to a "bed to reality". This would be >different from "word of recall". The main problem with this is that you would then have to make sure that the map doesn't reset between the save and the return of the character. Otherwise, imagine the use of such a spell when you finally manage to get into an incredible treasure room. Or what if you open a gate with a magic key, only to find that it has closed behind you. --PC From crossfire-request Mon Aug 22 21:20:00 1994 Return-Path: Received: from hplb.hpl.hp.com (hplb.hpl.hp.com [15.255.59.2]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Mon, 22 Aug 1994 21:19:57 +0200 Received: from hplvesv2.lvld.hp.com by hplb.hpl.hp.com; Mon, 22 Aug 1994 20:12:53 +0100 Received: from hplvec08.lvld.hp.com by hplvesv2.lvld.hp.com with SMTP (1.37.109.8/15.5+ECS 3.3) id AA24531; Mon, 22 Aug 1994 13:19:50 -0600 Message-Id: <9408221919.AA24531@hplvesv2.lvld.hp.com> To: crossfire@ifi.uio.no Date: Mon, 22 Aug 1994 13:19:50 -0600 From: Chris Hooven Status: RO How do you start a server and also how do there people play in that same game ___________________________________ _________________________________________ | Christopher L. Hooven | e-mail: clh00@lvld.hp.com | | Hewlett Packard | Phone: (303)679-2940 | | 815 SW 14th St. BU218 | Alt: (303)679-2999 | | Loveland Co. 80537-6330 | Fax: (303)679-5959 | |___________________________________|________________________________________| From crossfire-request Mon Aug 22 21:10:24 1994 Return-Path: Received: from idiom.berkeley.ca.us (idiom.berkeley.ca.us [140.174.82.4]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Mon, 22 Aug 1994 21:10:13 +0200 Received: from idiom.berkeley.ca.us (localhost [127.0.0.1]) by idiom.berkeley.ca.us (8.6.8/8.6.6) with ESMTP id MAA27496; Mon, 22 Aug 1994 12:05:37 -0700 Message-Id: <199408221905.MAA27496@idiom.berkeley.ca.us> To: Peter Mardahl cc: Chris Hooven , crossfire@ifi.uio.no Subject: Re: Can you pause the game In-reply-to: Your message of "Mon, 22 Aug 1994 11:12:55 PDT." <199408221812.LAA18075@soda.CSUA.Berkeley.EDU> Date: Mon, 22 Aug 1994 12:05:34 -0700 From: Jason Venner Status: RO How about a spell or something that lets you freeze your self in a safe manner. I two like to play but play between compiles, having to find my way back to a bed to reality is a real pain, and I don't play as often as I would like. From crossfire-request Mon Aug 22 20:57:49 1994 Return-Path: Received: from relay1.UU.NET (relay1.UU.NET [192.48.96.5]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Mon, 22 Aug 1994 20:57:48 +0200 Received: from camelot.dsccc.com by relay1.UU.NET with SMTP id QQxebz26291; Mon, 22 Aug 1994 14:57:40 -0400 Received: from sun001.dsccc.com (spd.dsccc.com) by camelot.dsccc.com (5.65c/SMI-V1.8) id AA25682; Mon, 22 Aug 1994 14:01:00 -0500 Received: from sun147.dsccc.com by sun001.dsccc.com with SMTP id AA20813 (5.65c/IDA-1.4.4 for ); Mon, 22 Aug 1994 14:01:06 -0500 Received: by sun147.dsccc.com id AA02443 (5.65c/IDA-1.4.4 for crossfire@ifi.uio.no); Mon, 22 Aug 1994 14:01:04 -0500 Date: Mon, 22 Aug 1994 14:01:04 -0500 From: William Rhea Message-Id: <199408221901.AA02443@sun147.dsccc.com> To: crossfire@ifi.uio.no Subject: Re: Can you pause the game Status: RO > >When I play the game I get have to leave or get a call and need to pause > >the game and somtimes minimize it. > > Chris, > > Crossfire is a multiplayer game. It cannot be paused whenever you please. > Can you imagine the frustration of the other players in the game if anyone > could pause it whenever? For as long as they liked? > > However, if you're running the game yourself (not as a server) you can > have the shell pause the game for you. Control-Z will work on it just > as with any other process--just hit that key in the shell you started > the game in, and use the 'fg' command to restart it. > > Regards, > > PeterM > How about a spell that is similar to a "bed to reality". This would be different from "word of recall". Delurking, Brent "Crossfire novice" Rhea -- Replies: | wrhea@spd.dsccc.com | {yawn} (214) 519-3523 | | From crossfire-request Mon Aug 22 20:15:48 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Mon, 22 Aug 1994 20:15:36 +0200 Received: from LOCALHOST (LOCALHOST [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id LAA18075; Mon, 22 Aug 1994 11:12:57 -0700 Message-Id: <199408221812.LAA18075@soda.CSUA.Berkeley.EDU> To: Chris Hooven cc: crossfire@ifi.uio.no Subject: Re: Can you pause the game In-reply-to: Your message of "Mon, 22 Aug 1994 10:15:01 MDT." <9408221615.AA24365@hplvesv2.lvld.hp.com> Date: Mon, 22 Aug 1994 11:12:55 -0700 From: Peter Mardahl Status: RO In message <9408221615.AA24365@hplvesv2.lvld.hp.com>, Chris Hooven writes: >When I play the game I get have to leave or get a call and need to pause >the game and somtimes minimize it. Chris, Crossfire is a multiplayer game. It cannot be paused whenever you please. Can you imagine the frustration of the other players in the game if anyone could pause it whenever? For as long as they liked? However, if you're running the game yourself (not as a server) you can have the shell pause the game for you. Control-Z will work on it just as with any other process--just hit that key in the shell you started the game in, and use the 'fg' command to restart it. Regards, PeterM From crossfire-request Mon Aug 22 18:15:21 1994 Return-Path: Received: from hplb.hpl.hp.com (hplb.hpl.hp.com [15.255.59.2]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Mon, 22 Aug 1994 18:15:17 +0200 Received: from hplvesv2.lvld.hp.com by hplb.hpl.hp.com; Mon, 22 Aug 1994 17:08:06 +0100 Received: from hplvec08.lvld.hp.com by hplvesv2.lvld.hp.com with SMTP (1.37.109.8/15.5+ECS 3.3) id AA24365; Mon, 22 Aug 1994 10:15:02 -0600 Message-Id: <9408221615.AA24365@hplvesv2.lvld.hp.com> To: crossfire@ifi.uio.no Subject: Can you pause the game Date: Mon, 22 Aug 1994 10:15:01 -0600 From: Chris Hooven Status: RO When I play the game I get have to leave or get a call and need to pause the game and somtimes minimize it. ___________________________________ _________________________________________ | Christopher L. Hooven | e-mail: clh00@lvld.hp.com | | Hewlett Packard | Phone: (303)679-2940 | | 815 SW 14th St. BU218 | Alt: (303)679-2999 | | Loveland Co. 80537-6330 | Fax: (303)679-5959 | |___________________________________|________________________________________| From crossfire-request Sun Aug 21 23:24:58 1994 Return-Path: Received: from tango.rahul.net (tango.rahul.net [192.160.13.5]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Sun, 21 Aug 1994 23:24:57 +0200 Received: from hustle.rahul.net by tango.rahul.net with SMTP id AA11665 (5.67a8/IDA-1.5 for ); Sun, 21 Aug 1994 14:24:53 -0700 Received: from bolero.rahul.net by hustle.rahul.net with SMTP id AA18533 (5.67a8/IDA-1.5); Sun, 21 Aug 1994 14:24:52 -0700 Received: by bolero.rahul.net id AA21103 (5.67a8/IDA-1.5); Sun, 21 Aug 1994 14:24:51 -0700 Date: Sun, 21 Aug 1994 14:24:51 -0700 From: Mark Wedel Message-Id: <199408212124.AA21103@bolero.rahul.net> To: crossfire@ifi.uio.no, napalm@ugcs.caltech.edu Subject: Re: crossfire newbie server questions Status: RO For the slowness factor, it could be ethernet traffic and not a cpu problem. If the ethernet on the local network is pretty high, this could make things run slower. As for keystroke buffering, there is the command 'keyboard', which will turn buffering on or off. From crossfire-request Sun Aug 21 21:17:19 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Sun, 21 Aug 1994 21:17:18 +0200 Received: from LOCALHOST (LOCALHOST [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id MAA11002 for ; Sun, 21 Aug 1994 12:17:14 -0700 Message-Id: <199408211917.MAA11002@soda.CSUA.Berkeley.EDU> To: crossfire@ifi.uio.no Subject: Re: crossedit suggestions In-reply-to: Your message of "Sat, 20 Aug 1994 21:09:46 PDT." <199408210409.VAA20635@soda.CSUA.Berkeley.EDU> Date: Sun, 21 Aug 1994 12:17:12 -0700 From: Scott MacFiggen Status: RO In message <199408210409.VAA20635@soda.CSUA.Berkeley.EDU>you write: > >I notice a few things which are missing from crossedit, >which would be nice: > > 1) Some hotkeys for the nicer functions I might be able to add that. I think it just requires making up some translations, I think thats the term. > 2) Documentation What doesn't? > 3) Some of the variables aren't changeable from within crossedit, > such as path_attuned You'll have to show me what you mean peter, I am not familiar with crossedit at all. >PeterM -Scott From crossfire-request Sun Aug 21 14:10:04 1994 Return-Path: Received: from aino.it.lut.fi (hevi@aino.it.lut.fi [157.24.11.71]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Sun, 21 Aug 1994 14:10:04 +0200 Received: from localhost (hevi@localhost) by aino.it.lut.fi (8.6.5/8.6.5/1.12.kim) id PAA09591; Sun, 21 Aug 1994 15:09:54 +0300 Date: Sun, 21 Aug 1994 15:09:53 +0300 (EET DST) From: "Petri.Heinila" Subject: Re: crossedit suggestions To: Peter Mardahl cc: crossfire@ifi.uio.no In-Reply-To: <199408210409.VAA20635@soda.CSUA.Berkeley.EDU> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Status: RO On Sat, 20 Aug 1994, Peter Mardahl wrote: > I notice a few things which are missing from crossedit, > which would be nice: > > 1) Some hotkeys for the nicer functions This can be do by defining traslations and adding the actions. > 2) Documentation Eh, yh, om, yes :) > 3) Some of the variables aren't changeable from within crossedit, > such as path_attuned This is the common problem, when there is added a new variable to the object, the managing it should be added to the editor also by implementator. There have to declare few defines, set- and get methods for variable. > 4) An ability to change random-items. I know this cannot be changed > yet because it's part of the archetype for an object, but it would > be extremeley nice. It would add the important capability of editing > the spells a monster can cast. Right now the best you can do is > add abilities. There should first to the decision, is the random-items property of the archetype or is't property of the object. > I am unfamiliar with crossedit, Time to get familar, have before studied the Xt programming, now you have change :) >I'm hoping someone who works with > it more can do these things. I'm not working anymore with crossedit, only giving info in this list. I'm now interested in OO design in roguelike games, and I have project Hell4 (million years project although), that I'm doing. If someone else want look out after crossedit I would be happy. -- The Page -- From crossfire-request Sun Aug 21 09:25:24 1994 Return-Path: Received: from envy.ugcs.caltech.edu (daemon@envy.ugcs.caltech.edu [131.215.139.82]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Sun, 21 Aug 1994 09:25:23 +0200 Received: from off.ugcs.caltech.edu by envy.ugcs.caltech.edu with ESMTP (1.37.109.11/UGCS:4.42) id AA022863920; Sun, 21 Aug 1994 00:25:20 -0700 From: napalm@ugcs.caltech.edu (K. Bruner) Received: by off.ugcs.caltech.edu (1.37.109.11/UGCS:4.42) id AA199683919; Sun, 21 Aug 1994 00:25:19 -0700 Message-Id: <199408210725.AA199683919@off.ugcs.caltech.edu> Subject: crossfire newbie server questions To: crossfire@ifi.uio.no Date: Sun, 21 Aug 1994 00:25:19 -0700 (PDT) X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 550 Status: RO I just discovered crossfire and am running a server on my local network. The thing is, it's pretty slow, even though it's running on a pretty buff machine, an HP 735, which usually doesn't have much of a load. Are there some optimizations I don't know about? Also, I really hate the way so many keystrokes are buffered. Is there a viable fix? Buffered keystrokes really shouldn't be saved after you've died or pushed against a solid wall a dozen times. -- I nominate Annaliese for... (turns) What did you want to run for, again? --a frosh From crossfire-request Sun Aug 21 06:09:52 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Sun, 21 Aug 1994 06:09:50 +0200 Received: (peterm@localhost) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) id VAA20635 for crossfire@ifi.uio.no; Sat, 20 Aug 1994 21:09:46 -0700 Date: Sat, 20 Aug 1994 21:09:46 -0700 From: Peter Mardahl Message-Id: <199408210409.VAA20635@soda.CSUA.Berkeley.EDU> To: crossfire@ifi.uio.no Subject: crossedit suggestions Status: RO I notice a few things which are missing from crossedit, which would be nice: 1) Some hotkeys for the nicer functions 2) Documentation 3) Some of the variables aren't changeable from within crossedit, such as path_attuned 4) An ability to change random-items. I know this cannot be changed yet because it's part of the archetype for an object, but it would be extremeley nice. It would add the important capability of editing the spells a monster can cast. Right now the best you can do is add abilities. I am unfamiliar with crossedit, I'm hoping someone who works with it more can do these things. Regards, PeterM From crossfire-request Sat Aug 20 08:17:42 1994 Return-Path: Received: from tango.rahul.net (tango.rahul.net [192.160.13.5]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Sat, 20 Aug 1994 08:17:41 +0200 Received: from hustle.rahul.net by tango.rahul.net with SMTP id AA10556 (5.67a8/IDA-1.5 for ); Fri, 19 Aug 1994 23:17:36 -0700 Received: from bolero.rahul.net by hustle.rahul.net with SMTP id AA27890 (5.67a8/IDA-1.5); Fri, 19 Aug 1994 23:17:36 -0700 Received: by bolero.rahul.net id AA02099 (5.67a8/IDA-1.5); Fri, 19 Aug 1994 23:17:35 -0700 Date: Fri, 19 Aug 1994 23:17:35 -0700 From: Mark Wedel Message-Id: <199408200617.AA02099@bolero.rahul.net> To: crossfire@ifi.uio.no, tjk@bambi.eeap.cwru.edu Subject: Re: HP-UX 9.03 installation Status: RO Well, you failed to mention what your old version was. I believe old (pre 0.90) had a slightly different save file format. It really involves just moving an 'end' from one palce to another in the save file, however, I do not rememberanything more than that. --Mark From owner-crossfire Fri Aug 19 22:58:04 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Fri, 19 Aug 1994 22:58:00 +0200 Received: (peterm@localhost) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) id NAA28041 for crossfire-bugs@ifi.uio.no; Fri, 19 Aug 1994 13:57:53 -0700 Date: Fri, 19 Aug 1994 13:57:53 -0700 From: Peter Mardahl Message-Id: <199408192057.NAA28041@soda.CSUA.Berkeley.EDU> To: crossfire-bugs@ifi.uio.no Subject: Yeee Haawww--- container bug Status: RO don't ever try and put a container in itself these days. Endless loop results..... It's pretty spectacular. PeterM From crossfire-request Fri Aug 19 22:30:54 1994 Return-Path: Received: from bambi.eeap.cwru.edu (bambi.EEAP.CWRU.Edu [129.22.56.43]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Fri, 19 Aug 1994 22:30:52 +0200 Message-Id: <199408192030.1505.ifi@ifi.uio.no> Received: by bambi.eeap.cwru.edu (1.38.193.4/16.2) id AA26557; Fri, 19 Aug 1994 16:29:25 -0400 From: Tim Kordas Subject: Re: HP-UX 9.03 installation To: crossfire@ifi.uio.no Date: Fri, 19 Aug 94 16:29:24 EDT Mailer: Elm [revision: 70.85] Status: RO additionally the thing DOES run under gdb.... -Tim -- Timothy J. Kordas | tjk@bambi.eeap.cwru.edu Electrical Engineering and Applied Physics | Case Western Reserve University | PGP public key available Cleveland, Ohio 44106 | via finger From crossfire-request Fri Aug 19 21:58:20 1994 Return-Path: Received: from bambi.eeap.cwru.edu (bambi.EEAP.CWRU.Edu [129.22.56.43]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Fri, 19 Aug 1994 21:58:18 +0200 Message-Id: <199408191958.863.ifi@ifi.uio.no> Received: by bambi.eeap.cwru.edu (1.38.193.4/16.2) id AA23875; Fri, 19 Aug 1994 15:56:46 -0400 From: Tim Kordas Subject: HP-UX 9.03 installation To: crossfire@ifi.uio.no Date: Fri, 19 Aug 94 15:56:45 EDT Mailer: Elm [revision: 70.85] Status: RO I've compiled 0.91.3 last night I had no problems with the compilation or installation (well except for having to reinstall gcc - my old installation has been broken for too long anyway)... but now crossfire refuses to load any saved characters...it seems to save them just fine, but gives a bus error when it tries to load. here's what it gives: SIGBUS received Emergency saves disabled, no save attempted Cleaning up... I've never had this trouble before. I will investigate further, but if someone knows what's wrong do suggest it... -Tim -- Timothy J. Kordas | tjk@bambi.eeap.cwru.edu Electrical Engineering and Applied Physics | Case Western Reserve University | PGP public key available Cleveland, Ohio 44106 | via finger From crossfire-request Fri Aug 19 20:03:32 1994 Return-Path: Received: from rouge.atuk.aspentec.com (SYSTEM@rouge.atuk.aspentec.com [192.160.185.48]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Fri, 19 Aug 1994 20:03:23 +0200 Received: by atuk.aspentec.com (MX V4.1 AXP) id 10; Fri, 19 Aug 1994 18:31:42 GMT Date: Fri, 19 Aug 1994 18:31:44 GMT From: "Sam Mackrill : AspenTech UK" To: crossfire@ifi.uio.no Message-ID: <00983319.06F42FB4.10@atuk.aspentec.com> Subject: Crossfire FAQ Status: RO If you have any Q&A's send 'em to me. (or even just Q's) I will post a first draft early next week. Keep you eyes open for an HTML version on the web. Sam From crossfire-request Thu Aug 18 22:18:54 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Thu, 18 Aug 1994 22:18:51 +0200 Received: (peterm@localhost) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) id NAA04712 for crossfire@ifi.uio.no; Thu, 18 Aug 1994 13:18:46 -0700 Date: Thu, 18 Aug 1994 13:18:46 -0700 From: Peter Mardahl Message-Id: <199408182018.NAA04712@soda.CSUA.Berkeley.EDU> To: crossfire@ifi.uio.no Subject: holy avenger sword Status: RO Anyone object if I make this weapon 'slay undead,demon'? Regards, PeterM From crossfire-request Thu Aug 18 18:50:18 1994 Return-Path: Received: from rouge.atuk.aspentec.com (SYSTEM@rouge.atuk.aspentec.com.137.135.192.in-addr.arpa [192.160.185.48]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Thu, 18 Aug 1994 18:50:15 +0200 Received: by atuk.aspentec.com (MX V4.1 AXP) id 6; Thu, 18 Aug 1994 17:33:43 GMT Date: Thu, 18 Aug 1994 17:33:44 GMT From: "Sam Mackrill : AspenTech UK" To: crossfire@ifi.uio.no CC: mackrill@atuk.aspentec.com Message-ID: <00983247.C2899CB4.6@atuk.aspentec.com> Subject: FAQ Status: RO Is anyone doing a FAQ for Crossfire? If not I'd be happy to get one started. Sam From crossfire-request Thu Aug 18 13:17:01 1994 Return-Path: Received: from flipper.pvv.unit.no (0@flipper.pvv.unit.no [129.241.36.200]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Thu, 18 Aug 1994 13:17:01 +0200 Received: from nova.pvv.unit.no (nova.pvv.unit.no [129.241.36.207]) by flipper.pvv.unit.no (8.6.9/8.6.9) with SMTP id NAA20194; Thu, 18 Aug 1994 13:16:29 +0200 From: Kjetil Wiekhorst J|rgensen Received: by nova.pvv.unit.no ; Thu, 18 Aug 94 13:16:28 +0200 Date: Thu, 18 Aug 94 13:16:28 +0200 Message-Id: <9408181116.AA24213@nova.pvv.unit.no> To: crossfire@ifi.uio.no, rgg@aaii.oz.au Subject: Re: time for the identification spell Status: RO > I have found that the longest part of casting identify is recovering the > spellpoints. Whether or not that's a reason to change the casting time, I > don't know. You can speed up your mana recovery by not using body armor. This will speed up your mana recovery dratically. > Rupert Kjetil From crossfire-request Thu Aug 18 10:17:56 1994 Return-Path: Received: from tango.rahul.net (tango.rahul.net [192.160.13.5]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Thu, 18 Aug 1994 10:17:54 +0200 Received: from hustle.rahul.net by tango.rahul.net with SMTP id AA07449 (5.67a8/IDA-1.5 for ); Thu, 18 Aug 1994 01:17:50 -0700 Received: from bolero.rahul.net by hustle.rahul.net with SMTP id AA06429 (5.67a8/IDA-1.5); Thu, 18 Aug 1994 01:17:50 -0700 Received: by bolero.rahul.net id AA28856 (5.67a8/IDA-1.5); Thu, 18 Aug 1994 01:17:48 -0700 Date: Thu, 18 Aug 1994 01:17:48 -0700 From: Mark Wedel Message-Id: <199408180817.AA28856@bolero.rahul.net> To: crossfire@ifi.uio.no, hevi@lut.fi Subject: Re: note on monsters pursuing.... Status: RO Probably better than reducing the speed of players (directly) is changing the way speed is calculated based on strength and how much is being carried. Right now, players can carry an unlimited amoutn of stuff, albeit move slowly. But it is quite feasible for a player to carry everything in a dungeon out. This is not especially realistic. Likewise, very strong players end up moving quite quickly. This should probaly be changed. There should be some point where youjust can not pick anything up. Also, very strong should not q (equate) to very fast. For example, I would say as a general example, weight lifters are not going to be especially fast. The people who are fast, while at least somewhat strong, are not bulging with muscles. --Mark From crossfire-request Thu Aug 18 09:59:34 1994 Return-Path: Received: from eden-valley (eden-valley.aaii.oz.AU [192.35.59.254]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Thu, 18 Aug 1994 09:58:38 +0200 Received: from wyndham-estates.aaii.oz.AU by eden-valley with SMTP (5.65c/SMI-4.0/AAII) id AA04899; Thu, 18 Aug 1994 17:57:05 +1000 Message-Id: <199408180757.AA04899@eden-valley> Received: from nagambie.aaii.oz.AU (nagambie) by wyndham-estates. (5.65c/SMI-4.0) id AA01847; Thu, 18 Aug 1994 17:57:05 +1000 Received: from localhost by nagambie.aaii.oz.AU (4.1/SMI-4.0) id AA08725; Thu, 18 Aug 94 17:57:06 EST To: crossfire@ifi.uio.no From: "Rupert G. Goldie" Reply-To: rgg@aaii.oz.au Subject: Re: time for the identification spell In-Reply-To: Message from Peter Mardahl of 1994-Aug-17 23:19:18, <199408180619.XAA16639@soda.CSUA.Berkeley.EDU> X-Mailer: exmh version 1.4 6/24/94 Date: Thu, 18 Aug 1994 17:57:06 +1000 Sender: rgg@aaii.oz.au@eden-valley Status: RO > Therefore, the long casting time is purely an annoyance. It may be > 'realistic' but there's no function to it for the game. > > Since it's purely an annoyance, I propose we reduce the casting time > to something very low. I have found that the longest part of casting identify is recovering the spellpoints. Whether or not that's a reason to change the casting time, I don't know. Rupert From crossfire-request Thu Aug 18 09:17:20 1994 Return-Path: Received: from kaisa.it.lut.fi (hevi@kaisa.it.lut.fi [157.24.11.70]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Thu, 18 Aug 1994 09:17:19 +0200 Received: from localhost (hevi@localhost) by kaisa.it.lut.fi (8.6.5/8.6.5/1.12.kim) id KAA02109; Thu, 18 Aug 1994 10:17:16 +0300 Date: Thu, 18 Aug 1994 10:17:13 +0300 (EET DST) From: "Petri.Heinila" Subject: Re: time for the identification spell To: crossfire@ifi.uio.no In-Reply-To: <199408180619.XAA16639@soda.CSUA.Berkeley.EDU> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Status: RO On Wed, 17 Aug 1994, Peter Mardahl wrote: > Is there any reason for the identification spell to take so long > other than to be annoying? It takes so long from id spell to examine what item it is and how it's damned it is :) > 1) People aren't going to use identify much except when there are > 2) If people ARE taking the time to muck about with inventory while > 3) Who's actually stupid enough to try and identify stuff (a > > Therefore, the long casting time is purely an annoyance. It may be > 'realistic' but there's no function to it for the game. Generally all non-attack spells are not needed so long time for balancing. For "realistic", you can think that attack spells need much time, because there have to concentrate hard for controlling the mana flow to the damaging powers, and concentrating to the enemy. As I see the casting time could classify: long attack spells medium healing-, curing spells, fear, ... illusions short examining, enchantment spells -- The Page -- From crossfire-request Wed Aug 24 12:29:46 1994 Return-Path: Received: from kolsaas.ifi.uio.no (2102@kolsaas.ifi.uio.no [129.240.98.2]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id ; Wed, 24 Aug 1994 12:29:45 +0200 From: =?iso-8859-1?Q?H=E5vard_Lindheim?= MIME-Version: 1.0 Received: (from haavarl@localhost) by kolsaas.ifi.uio.no ; Wed, 24 Aug 1994 12:29:42 +0200 Date: Wed, 24 Aug 1994 12:29:41 +0200 To: "Petri.Heinila" Cc: crossfire@ifi.uio.no Subject: Re: Can you pause the game In-Reply-To: "Petri.Heinila" 's message of Tue, 23 Aug 1994 17:31:57 +0300 (EET DST) References: Message-ID: Status: RO > the best, or prepare it so that you are not interrupted (by boss :). Perhaps a function/command ICONIFY(program)? That iconifies cf and puts another program (as specified) on screen. And you could do a >bind iconify(pagemaker) F11 or whatever. Handy! h&vard From crossfire-request Wed Aug 24 07:11:27 1994 Return-Path: Received: from idiom.berkeley.ca.us (idiom.berkeley.ca.us [140.174.82.4]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id ; Wed, 24 Aug 1994 07:11:20 +0200 Received: from idiom.berkeley.ca.us (localhost [127.0.0.1]) by idiom.berkeley.ca.us (8.6.8/8.6.6) with ESMTP id WAA19052; Tue, 23 Aug 1994 22:11:00 -0700 Message-Id: <199408240511.WAA19052@idiom.berkeley.ca.us> To: Mark Wedel cc: kjetilho@ifi.uio.no, crossfire@ifi.uio.no, wrhea@spd.dsccc.com Subject: Re: Can you pause the game In-reply-to: Your message of "Tue, 23 Aug 1994 21:14:01 PDT." <199408240414.AA17050@bolero.rahul.net> Date: Tue, 23 Aug 1994 22:10:57 -0700 From: Jason Venner Status: RO I don't play when I shoudn't, because of that I only get to play in 5 minute streatches. This seriously limits what I can do. So I need a insta save or pause feature. From crossfire-request Wed Aug 24 06:14:12 1994 Return-Path: Received: from tango.rahul.net (tango.rahul.net [192.160.13.5]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id ; Wed, 24 Aug 1994 06:14:07 +0200 Received: from hustle.rahul.net by tango.rahul.net with SMTP id AA04809 (5.67a8/IDA-1.5); Tue, 23 Aug 1994 21:14:02 -0700 Received: from bolero.rahul.net by hustle.rahul.net with SMTP id AA29011 (5.67a8/IDA-1.5); Tue, 23 Aug 1994 21:14:01 -0700 Received: by bolero.rahul.net id AA17050 (5.67a8/IDA-1.5); Tue, 23 Aug 1994 21:14:01 -0700 Date: Tue, 23 Aug 1994 21:14:01 -0700 From: Mark Wedel Message-Id: <199408240414.AA17050@bolero.rahul.net> To: jason@idiom.berkeley.ca.us, kjetilho@ifi.uio.no Subject: Re: Can you pause the game Cc: crossfire@ifi.uio.no, wrhea@spd.dsccc.com Status: RO Right. In fact, I have keys defined on my system that will iconify or move the window to the front/back. As I see it, when the game does move to client server, any pause functionality will be lost. If the player decides to quit, it will be the client that gets the confirmation, and if it is decided that it (the player) does want to quit, some message will be sent along to the server. I can't see functionality being added to the server of which pauses the game whenever the client requrests it. Obviously, iconifying/hiding the window when the boss comes by could be quite dangerous if you are fighting a dragon. But if you play when you shouldn't be, then you also suffer the results of having to hide the playerwindow. From crossfire-request Wed Aug 24 01:39:11 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Wed, 24 Aug 1994 01:39:08 +0200 Received: from LOCALHOST (LOCALHOST [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id QAA03540; Tue, 23 Aug 1994 16:34:12 -0700 Message-Id: <199408232334.QAA03540@soda.CSUA.Berkeley.EDU> To: Chris Hooven cc: crossfire@ifi.uio.no Subject: Re: Can you talk to anyone In-reply-to: Your message of "Tue, 23 Aug 1994 16:53:49 MDT." <9408232253.AA07434@hplvesv2.lvld.hp.com> Date: Tue, 23 Aug 1994 16:34:10 -0700 From: Peter Mardahl Status: RO In message <9408232253.AA07434@hplvesv2.lvld.hp.com>, Chris Hooven writes: >Like the oldman in the well amd mork in the Friendly Giants Tower There are many monsters and even inanimate objects to which you can speak. use the 'say command. (a '"' is equivalent to 'say ) The dialogue is very simple minded, monsters can only respond to key words or phrases. Regards, PeterM From crossfire-request Wed Aug 24 01:29:33 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Wed, 24 Aug 1994 01:29:32 +0200 Received: from LOCALHOST (LOCALHOST [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id QAA02632; Tue, 23 Aug 1994 16:26:48 -0700 Message-Id: <199408232326.QAA02632@soda.CSUA.Berkeley.EDU> To: Chris Hooven cc: crossfire@ifi.uio.no Subject: Re: How do I move data files In-reply-to: Your message of "Tue, 23 Aug 1994 16:59:57 MDT." <9408232259.AA07448@hplvesv2.lvld.hp.com> Date: Tue, 23 Aug 1994 16:26:46 -0700 From: Peter Mardahl Status: RO In message <9408232259.AA07448@hplvesv2.lvld.hp.com>, Chris Hooven writes: >I compiled crossfire on one system but I need to move it to a different >system. I can compile it on the new one but what file do I copy over >for the charactors(SP?) Should be in lib/players Regards, PeterM From crossfire-request Wed Aug 24 01:11:56 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Wed, 24 Aug 1994 01:11:55 +0200 Received: from LOCALHOST (LOCALHOST [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id QAA00785; Tue, 23 Aug 1994 16:11:31 -0700 Message-Id: <199408232311.QAA00785@soda.CSUA.Berkeley.EDU> To: Chris Hooven cc: crossfire@ifi.uio.no Subject: Re: New map or can I leave the city In-reply-to: Your message of "Tue, 23 Aug 1994 16:57:36 MDT." <9408232257.AA07444@hplvesv2.lvld.hp.com> Date: Tue, 23 Aug 1994 16:11:29 -0700 From: Peter Mardahl Status: RO In message <9408232257.AA07444@hplvesv2.lvld.hp.com>, Chris Hooven writes: >How do I start new map or can I leave the city > My friend, there is a big, wide world beyond the city gates just waiting to mess your character up. You need to search around for the password to the city gates, and then, once you've found it, you need to 'say it to get loose. You probably want to ask around in taverns. PeterM From crossfire-request Wed Aug 24 01:00:08 1994 Return-Path: Received: from hplb.hpl.hp.com (hplb.hpl.hp.com [15.255.59.2]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Wed, 24 Aug 1994 01:00:05 +0200 Received: from hplvesv2.lvld.hp.com by hplb.hpl.hp.com; Tue, 23 Aug 1994 23:52:59 +0100 Received: from hplvec08.lvld.hp.com by hplvesv2.lvld.hp.com with SMTP (1.37.109.8/15.5+ECS 3.3) id AA07448; Tue, 23 Aug 1994 16:59:58 -0600 Message-Id: <9408232259.AA07448@hplvesv2.lvld.hp.com> To: crossfire@ifi.uio.no Subject: How do I move data files Date: Tue, 23 Aug 1994 16:59:57 -0600 From: Chris Hooven Status: RO I compiled crossfire on one system but I need to move it to a different system. I can compile it on the new one but what file do I copy over for the charactors(SP?) ___________________________________ _________________________________________ | Christopher L. Hooven | e-mail: clh00@lvld.hp.com | | Hewlett Packard | Phone: (303)679-2940 | | 815 SW 14th St. BU218 | Alt: (303)679-2999 | | Loveland Co. 80537-6330 | Fax: (303)679-5959 | |___________________________________|________________________________________| From crossfire-request Wed Aug 24 00:57:45 1994 Return-Path: Received: from hplb.hpl.hp.com (hplb.hpl.hp.com [15.255.59.2]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Wed, 24 Aug 1994 00:57:43 +0200 Received: from hplvesv2.lvld.hp.com by hplb.hpl.hp.com; Tue, 23 Aug 1994 23:50:37 +0100 Received: from hplvec08.lvld.hp.com by hplvesv2.lvld.hp.com with SMTP (1.37.109.8/15.5+ECS 3.3) id AA07444; Tue, 23 Aug 1994 16:57:37 -0600 Message-Id: <9408232257.AA07444@hplvesv2.lvld.hp.com> To: crossfire@ifi.uio.no Subject: New map or can I leave the city Date: Tue, 23 Aug 1994 16:57:36 -0600 From: Chris Hooven Status: RO How do I start new map or can I leave the city ___________________________________ _________________________________________ | Christopher L. Hooven | e-mail: clh00@lvld.hp.com | | Hewlett Packard | Phone: (303)679-2940 | | 815 SW 14th St. BU218 | Alt: (303)679-2999 | | Loveland Co. 80537-6330 | Fax: (303)679-5959 | |___________________________________|________________________________________| From crossfire-request Wed Aug 24 00:53:59 1994 Return-Path: Received: from hplb.hpl.hp.com (hplb.hpl.hp.com [15.255.59.2]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Wed, 24 Aug 1994 00:53:57 +0200 Received: from hplvesv2.lvld.hp.com by hplb.hpl.hp.com; Tue, 23 Aug 1994 23:46:51 +0100 Received: from hplvec08.lvld.hp.com by hplvesv2.lvld.hp.com with SMTP (1.37.109.8/15.5+ECS 3.3) id AA07434; Tue, 23 Aug 1994 16:53:50 -0600 Message-Id: <9408232253.AA07434@hplvesv2.lvld.hp.com> To: crossfire@ifi.uio.no Subject: Can you talk to anyone Date: Tue, 23 Aug 1994 16:53:49 -0600 From: Chris Hooven Status: RO Like the oldman in the well amd mork in the Friendly Giants Tower ___________________________________ _________________________________________ | Christopher L. Hooven | e-mail: clh00@lvld.hp.com | | Hewlett Packard | Phone: (303)679-2940 | | 815 SW 14th St. BU218 | Alt: (303)679-2999 | | Loveland Co. 80537-6330 | Fax: (303)679-5959 | |___________________________________|________________________________________| From crossfire-request Tue Aug 23 18:34:06 1994 Return-Path: Received: from envy.ugcs.caltech.edu (daemon@envy.ugcs.caltech.edu [131.215.139.82]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 23 Aug 1994 18:34:02 +0200 Received: from dice.ugcs.caltech.edu by envy.ugcs.caltech.edu with ESMTP (1.37.109.11/UGCS:4.42) id AA163189638; Tue, 23 Aug 1994 09:33:58 -0700 From: napalm@ugcs.caltech.edu (K. Bruner) Received: by dice.ugcs.caltech.edu (1.37.109.11/UGCS:4.42) id AA071589637; Tue, 23 Aug 1994 09:33:57 -0700 Message-Id: <199408231633.AA071589637@dice.ugcs.caltech.edu> Subject: Re: dm not working To: peterm@CSUA.Berkeley.EDU (Peter Mardahl) Date: Tue, 23 Aug 1994 09:33:57 -0700 (PDT) Cc: napalm@ugcs.caltech.edu, crossfire@ifi.uio.no In-Reply-To: <199408231627.JAA16713@soda.CSUA.Berkeley.EDU> from "Peter Mardahl" at Aug 23, 94 09:27:51 am X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 644 Status: RO > In message <199408231534.AA065596065@dice.ugcs.caltech.edu>, K. Bruner writes: > > >I can't get dm mode to work. Would someone please explain exactly what > >needs to be done? > > > To get dm mode working for you, you must: > a) put your loginname in lib/dm_file (one loginname per line) > b) either start your own server at the command line or > set your name on the socket to your loginname > c) use the 'dm command I've been doing all that, and I still get the error, "Sorry Pal, I don't think so." -- /* If we selected the root window to blast, then OW! That hurt. */ --Bradford Dylan Threatt, X programming God. From crossfire-request Tue Aug 23 18:28:37 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 23 Aug 1994 18:28:33 +0200 Received: from LOCALHOST (LOCALHOST [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id JAA16713; Tue, 23 Aug 1994 09:27:52 -0700 Message-Id: <199408231627.JAA16713@soda.CSUA.Berkeley.EDU> To: napalm@ugcs.caltech.edu (K. Bruner) Cc: crossfire@ifi.uio.no Subject: Re: dm not working In-reply-to: Your message of "Tue, 23 Aug 1994 08:34:24 PDT." <199408231534.AA065596065@dice.ugcs.caltech.edu> Date: Tue, 23 Aug 1994 09:27:51 -0700 From: Peter Mardahl Status: RO In message <199408231534.AA065596065@dice.ugcs.caltech.edu>, K. Bruner writes: >I can't get dm mode to work. Would someone please explain exactly what >needs to be done? To get dm mode working for you, you must: a) put your loginname in lib/dm_file (one loginname per line) b) either start your own server at the command line or set your name on the socket to your loginname c) use the 'dm command Regards, Peterm From crossfire-request Tue Aug 23 17:34:49 1994 Return-Path: Received: from envy.ugcs.caltech.edu (daemon@envy.ugcs.caltech.edu [131.215.139.82]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 23 Aug 1994 17:34:47 +0200 Received: from dice.ugcs.caltech.edu by envy.ugcs.caltech.edu with ESMTP (1.37.109.11/UGCS:4.42) id AA142226065; Tue, 23 Aug 1994 08:34:26 -0700 From: napalm@ugcs.caltech.edu (K. Bruner) Received: by dice.ugcs.caltech.edu (1.37.109.11/UGCS:4.42) id AA065596065; Tue, 23 Aug 1994 08:34:25 -0700 Message-Id: <199408231534.AA065596065@dice.ugcs.caltech.edu> Subject: dm not working To: crossfire@ifi.uio.no Date: Tue, 23 Aug 1994 08:34:24 -0700 (PDT) X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 1081 Status: RO I can't get dm mode to work. Would someone please explain exactly what needs to be done? Welcome to CrossFire, v0.91.3 Copyright (C) 1994 Mark Wedel. Copyright (C) 1992 Frank Tore Johansen. Non-standard include files: Secure: Logging: Libdir: /usr/ug/games/lib/crossfire Perm file: /forbid Shutdown file: /shutdown Save player: Save mode: 0660 Playerdir: /players Save homedir: Lock player: Unique items: Itemsdir: /unique-items Lock items: Use checksum: Tmpdir: /tmp Fontdir: /usr/ug/games/fonts Compress: /local/bin/compress Uncompress: /local/bin/uncompress Map max timeout: 1000 Map reset: Max objects: 8000 Use_calloc: Speed_game: CHRFONT: Use_swap_stats: Sound_effects: Server: Port: 13326 Explore mode: Shop listings: Max_time: 120000 From Petri.Heinila@lut.fi Tue Aug 23 16:38:24 1994 Return-Path: Received: from kaisa.it.lut.fi (hevi@kaisa.it.lut.fi [157.24.11.70]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 23 Aug 1994 16:32:07 +0200 Received: from localhost (hevi@localhost) by kaisa.it.lut.fi (8.6.5/8.6.5/1.12.kim) id RAA14261; Tue, 23 Aug 1994 17:31:59 +0300 Date: Tue, 23 Aug 1994 17:31:57 +0300 (EET DST) From: "Petri.Heinila" Subject: Re: Can you pause the game To: crossfire@ifi.uio.no In-Reply-To: <199408231347.AA04929@sun147.dsccc.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Status: RO On Tue, 23 Aug 1994, William Rhea wrote: > > That 'quit hack (which holds you invulnerable) should probably be fixed. > > It also opens the game up to abuse (ie, you are near death, do that, and > > then what for your comrades to come rescue you.) > > Perhaps there should be time restrictions on commands? Although this > would ruin the 'quit hack of the original question stated in the Subject. It seems that this is going to too complex to handle, there will exists too if's for cheating issues. > > I think the simple fact is, that being that crossfire is a multi > > player game, any method of pausing allows for abuse. That is the fact that have to accept in form or other. There are two solution, in single game, freeze by STOP signal and iconify, in multiplayer games, read scroll of recall and iconify and hope the best, or prepare it so that you are not interrupted (by boss :). > > I suppose this could be made a compile time option. For some servers, > > allowing this might be enabled, for others, it would not be. So those > > who don't mind people possibly cheating could have it enabled. There are already too much compile time options for features. That distrurbs the readability of the code, make managing of the configuration difficult if you want change the all code have to compile in practice and makes the code unstable in case of different feature compinations. Anyway, you (Mark) keep the release, and if you say the compile time feature options are ok, they are, but I would not have the capacity to manage all the combinations. -- The Page -- From crossfire-request Tue Aug 23 15:44:19 1994 Return-Path: Received: from relay1.UU.NET (relay1.UU.NET [192.48.96.5]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 23 Aug 1994 15:44:18 +0200 Received: from camelot.dsccc.com by relay1.UU.NET with SMTP id QQxeew23396; Tue, 23 Aug 1994 09:44:03 -0400 Received: from sun001.dsccc.com (spd.dsccc.com) by camelot.dsccc.com (5.65c/SMI-V1.8) id AA12153; Tue, 23 Aug 1994 08:47:21 -0500 Received: from sun147.dsccc.com by sun001.dsccc.com with SMTP id AA09988 (5.65c/IDA-1.4.4); Tue, 23 Aug 1994 08:47:24 -0500 Received: by sun147.dsccc.com id AA04929 (5.65c/IDA-1.4.4); Tue, 23 Aug 1994 08:47:19 -0500 Date: Tue, 23 Aug 1994 08:47:19 -0500 From: William Rhea Message-Id: <199408231347.AA04929@sun147.dsccc.com> To: jason@idiom.berkeley.ca.us, rgg@aaii.oz.au, master@rahul.net Subject: Re: Can you pause the game Cc: crossfire@ifi.uio.no Status: RO > From crossfire-request@ifi.uio.no Mon Aug 22 22:44:44 1994 > Date: Mon, 22 Aug 1994 20:08:17 -0700 > From: Mark Wedel > To: jason@idiom.berkeley.ca.us, rgg@aaii.oz.au > Subject: Re: Can you pause the game > Cc: crossfire@ifi.uio.no > Content-Length: 532 > > That 'quit hack (which holds you invulnerable) should probably be fixed. > It also opens the game up to abuse (ie, you are near death, do that, and > then what for your comrades to come rescue you.) Perhaps there should be time restrictions on commands? Although this would ruin the 'quit hack of the original question stated in the Subject. > > I think the simple fact is, that being that crossfire is a multi > player game, any method of pausing allows for abuse. > > I suppose this could be made a compile time option. For some servers, > allowing this might be enabled, for others, it would not be. So those > who don't mind people possibly cheating could have it enabled. > > --Mark > -- Replies: | wrhea@spd.dsccc.com | {yawn} (214) 519-3523 | | From crossfire-request Tue Aug 23 12:05:52 1994 Return-Path: Received: from surt.ifi.uio.no (1232@surt.ifi.uio.no [129.240.76.2]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id ; Tue, 23 Aug 1994 12:05:52 +0200 From: Kjetil Torgrim Homme Received: (from kjetilho@localhost) by surt.ifi.uio.no ; Tue, 23 Aug 1994 12:05:50 +0200 Date: Tue, 23 Aug 1994 12:05:50 +0200 Message-Id: <199408231005.16177.surt.ifi.uio.no@ifi.uio.no> To: jason@idiom.berkeley.ca.us CC: wrhea@spd.dsccc.com, crossfire@ifi.uio.no In-reply-to: <199408222133.OAA28571@idiom.berkeley.ca.us> (message from Jason Venner on Mon, 22 Aug 1994 14:32:57 -0700) Subject: Re: Can you pause the game Status: RO +--- Jason Venner: | having a quick way to 'put the window away - the boss is coming by' | would be VERY good. I think that's a matter best left to the window manager. In fvwm, I have bound Iconify to Meta-Control-Z (you could just as easily use F12 for this purpose). Most window managers offer this functionality. Kjetil T. From crossfire-request Tue Aug 23 05:08:36 1994 Return-Path: Received: from tango.rahul.net (tango.rahul.net [192.160.13.5]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Tue, 23 Aug 1994 05:08:33 +0200 Received: from hustle.rahul.net by tango.rahul.net with SMTP id AA24967 (5.67a8/IDA-1.5 for ); Mon, 22 Aug 1994 20:08:19 -0700 Received: from bolero.rahul.net by hustle.rahul.net with SMTP id AA29411 (5.67a8/IDA-1.5); Mon, 22 Aug 1994 20:08:18 -0700 Received: by bolero.rahul.net id AA11424 (5.67a8/IDA-1.5); Mon, 22 Aug 1994 20:08:17 -0700 Date: Mon, 22 Aug 1994 20:08:17 -0700 From: Mark Wedel Message-Id: <199408230308.AA11424@bolero.rahul.net> To: jason@idiom.berkeley.ca.us, rgg@aaii.oz.au Subject: Re: Can you pause the game Cc: crossfire@ifi.uio.no Status: RO That 'quit hack (which holds you invulnerable) should probably be fixed. It also opens the game up to abuse (ie, you are near death, do that, and then what for your comrades to come rescue you.) I think the simple fact is, that being that crossfire is a multi player game, any method of pausing allows for abuse. I suppose this could be made a compile time option. For some servers, allowing this might be enabled, for others, it would not be. So those who don't mind people possibly cheating could have it enabled. --Mark From crossfire-request Tue Aug 23 03:19:18 1994 Return-Path: Received: from idiom.berkeley.ca.us (idiom.berkeley.ca.us [140.174.82.4]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 23 Aug 1994 03:19:12 +0200 Received: from idiom.berkeley.ca.us (localhost [127.0.0.1]) by idiom.berkeley.ca.us (8.6.8/8.6.6) with ESMTP id SAA00863; Mon, 22 Aug 1994 18:17:08 -0700 Message-Id: <199408230117.SAA00863@idiom.berkeley.ca.us> To: rgg@aaii.oz.au cc: crossfire@ifi.uio.no Subject: Re: Can you pause the game In-reply-to: Your message of "Tue, 23 Aug 1994 10:41:45 +1000." <199408230041.AA21201@eden-valley> Date: Mon, 22 Aug 1994 18:16:47 -0700 From: Jason Venner Status: RO I am less concerned about people cheating than I am in game playability. It does have a high potential for abuse. Perhaps there is a way to make this work - I can live with the quit hack. From crossfire-request Tue Aug 23 02:44:03 1994 Return-Path: Received: from eden-valley (eden-valley.aaii.oz.AU [192.35.59.254]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Tue, 23 Aug 1994 02:43:56 +0200 Received: from wyndham-estates.aaii.oz.AU by eden-valley with SMTP (5.65c/SMI-4.0/AAII) id AA21201; Tue, 23 Aug 1994 10:41:51 +1000 Message-Id: <199408230041.AA21201@eden-valley> Received: from nagambie.aaii.oz.AU (nagambie) by wyndham-estates. (5.65c/SMI-4.0) id AA23415; Tue, 23 Aug 1994 10:41:50 +1000 Received: from localhost by nagambie.aaii.oz.AU (4.1/SMI-4.0) id AA08670; Tue, 23 Aug 94 10:41:46 EST To: crossfire@ifi.uio.no From: "Rupert G. Goldie" Reply-To: rgg@aaii.oz.au Subject: Re: Can you pause the game In-Reply-To: Message from Jason Venner of 1994-Aug-22 14:32:57, <199408222133.OAA28571@idiom.berkeley.ca.us> X-Mailer: exmh version 1.4 6/24/94 Date: Tue, 23 Aug 1994 10:41:45 +1000 Sender: rgg@aaii.oz.au@eden-valley Status: RO > I like to play on shared servers so I can't stop/start the server if I > need to pause. > > having a quick way to 'put the window away - the boss is coming by' > would be VERY good. > > It could bbe taht the code would work like: you get to pause where you > are, if the room resets, you get teleported to a bed to reality. The problem is that this is a great way to cheat. Whenever you find yourself about to be overpowered you hit the pause key, wait a couple of hours and you are safely wisked away to a bed of reality. Rupert From crossfire-request Tue Aug 23 00:31:05 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 23 Aug 1994 00:31:00 +0200 Received: from LOCALHOST (LOCALHOST [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id PAA16118; Mon, 22 Aug 1994 15:28:40 -0700 Message-Id: <199408222228.PAA16118@soda.CSUA.Berkeley.EDU> To: Bill Dyess cc: Chris Hooven , crossfire@ifi.uio.no Subject: Re: Can you pause the game In-reply-to: Your message of "Mon, 22 Aug 1994 16:58:28 CDT." Date: Mon, 22 Aug 1994 15:28:38 -0700 From: Peter Mardahl Status: RO In message , Bill Dy ess writes: >I haven't tried it in the latest version, but typing 'exit and not >answering used to work. When you want to continue, press 'n'. > >--Bill Dyess > I just tried this. It works fine, except I used 'quit. My version is 0.91.3.... You are held invulnerable and apparently you become invisible to the monsters. Keybind 'quit to something, and then iconify your window. PeterM From crossfire-request Tue Aug 23 00:00:05 1994 Return-Path: Received: from edison.eng.auburn.edu (edison.eng.auburn.edu [131.204.10.13]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 23 Aug 1994 00:00:04 +0200 Received: from warhawk.eng.auburn.edu (warhawk.eng.auburn.edu [131.204.31.9]) by edison.eng.auburn.edu (8.6.9/8.6.4) with ESMTP id QAA08319; Mon, 22 Aug 1994 16:59:59 -0500 Received: from localhost (dyessww@localhost) by warhawk.eng.auburn.edu (8.6.4/8.6.4) id QAA02638; Mon, 22 Aug 1994 16:59:58 -0500 Date: Mon, 22 Aug 1994 16:58:28 -0500 (CDT) From: Bill Dyess Subject: Re: Can you pause the game To: Chris Hooven cc: crossfire@ifi.uio.no In-Reply-To: <9408221615.AA24365@hplvesv2.lvld.hp.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Status: RO I haven't tried it in the latest version, but typing 'exit and not answering used to work. When you want to continue, press 'n'. --Bill Dyess On Mon, 22 Aug 1994, Chris Hooven wrote: > When I play the game I get have to leave or get a call and need to pause > the game and somtimes minimize it. > > ___________________________________ _________________________________________ > | Christopher L. Hooven | e-mail: clh00@lvld.hp.com | > | Hewlett Packard | Phone: (303)679-2940 | > | 815 SW 14th St. BU218 | Alt: (303)679-2999 | > | Loveland Co. 80537-6330 | Fax: (303)679-5959 | > |___________________________________|________________________________________| > > From crossfire-request Mon Aug 22 23:33:31 1994 Return-Path: Received: from idiom.berkeley.ca.us (idiom.berkeley.ca.us [140.174.82.4]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Mon, 22 Aug 1994 23:33:23 +0200 Received: from idiom.berkeley.ca.us (localhost [127.0.0.1]) by idiom.berkeley.ca.us (8.6.8/8.6.6) with ESMTP id OAA28571; Mon, 22 Aug 1994 14:33:01 -0700 Message-Id: <199408222133.OAA28571@idiom.berkeley.ca.us> To: William Rhea cc: crossfire@ifi.uio.no Subject: Re: Can you pause the game In-reply-to: Your message of "Mon, 22 Aug 1994 14:55:19 CDT." <199408221955.AA02718@sun147.dsccc.com> Date: Mon, 22 Aug 1994 14:32:57 -0700 From: Jason Venner Status: RO I like to play on shared servers so I can't stop/start the server if I need to pause. having a quick way to 'put the window away - the boss is coming by' would be VERY good. It could bbe taht the code would work like: you get to pause where you are, if the room resets, you get teleported to a bed to reality. From crossfire-request Mon Aug 22 21:59:18 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Mon, 22 Aug 1994 21:59:16 +0200 Received: from LOCALHOST (LOCALHOST [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id MAA28613; Mon, 22 Aug 1994 12:55:22 -0700 Message-Id: <199408221955.MAA28613@soda.CSUA.Berkeley.EDU> To: Chris Hooven cc: crossfire@ifi.uio.no In-reply-to: Your message of "Mon, 22 Aug 1994 13:19:50 MDT." <9408221919.AA24531@hplvesv2.lvld.hp.com> Date: Mon, 22 Aug 1994 12:55:20 -0700 From: Peter Mardahl Status: RO In message <9408221919.AA24531@hplvesv2.lvld.hp.com>, Chris Hooven writes: >How do you start a server and also how do there people play in that >same game I think you do it this way: crossfire -server -detach The server will now be running in the background on your machine. Better yet, look at utils/crossloop or some such. Then announce your new server to the network. The CSUA crossfire server is accessible by: xhost beer.csua.berkeley.edu telnet beer.csua.berkeely.edu 13326 add I'll forward you more complete instructions on how to connect to a remote server. PeterM From crossfire-request Mon Aug 22 21:52:05 1994 Return-Path: Received: from relay1.UU.NET (relay1.UU.NET [192.48.96.5]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Mon, 22 Aug 1994 21:52:04 +0200 Received: from camelot.dsccc.com by relay1.UU.NET with SMTP id QQxecd12120; Mon, 22 Aug 1994 15:51:54 -0400 Received: from sun001.dsccc.com (spd.dsccc.com) by camelot.dsccc.com (5.65c/SMI-V1.8) id AA26931; Mon, 22 Aug 1994 14:55:14 -0500 Received: from sun147.dsccc.com by sun001.dsccc.com with SMTP id AA21764 (5.65c/IDA-1.4.4 for ); Mon, 22 Aug 1994 14:55:21 -0500 Received: by sun147.dsccc.com id AA02718 (5.65c/IDA-1.4.4 for crossfire@ifi.uio.no); Mon, 22 Aug 1994 14:55:19 -0500 Date: Mon, 22 Aug 1994 14:55:19 -0500 From: William Rhea Message-Id: <199408221955.AA02718@sun147.dsccc.com> To: crossfire@ifi.uio.no Subject: Re: Can you pause the game Status: RO > > >How about a spell that is similar to a "bed to reality". This would be > >different from "word of recall". > > The main problem with this is that you would then have to make sure > that the map doesn't reset between the save and the return of the > character. Otherwise, imagine the use of such a spell when you > finally manage to get into an incredible treasure room. Or what if > you open a gate with a magic key, only to find that it has closed > behind you. > > --PC > I see your point. Perhaps these are acceptable risks? Or, as in word of recall, the spell would put you back into the main city when you reentered the game. (Then it's only slightly different than 'recall'.) I think the point is that many people play the game async throughout the day. A simple, built in, mechanism would be nice to have. Personally, I "kill -STOP/-CONT pid". It would be nice though to have a hot button for when the boss walks by:) Would anyone else agree? -- Replies: | wrhea@spd.dsccc.com | {yawn} (214) 519-3523 | | From crossfire-request Mon Aug 22 21:38:02 1994 Return-Path: Received: from dartvax.dartmouth.edu (dartvax.dartmouth.edu [129.170.16.4]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Mon, 22 Aug 1994 21:38:00 +0200 Received: from dancer.Dartmouth.EDU by dartvax.dartmouth.edu (8.6.9+DND/4.6HUB) id PAA25561; Mon, 22 Aug 1994 15:37:40 -0400 Message-id: <6155327@dancer.Dartmouth.EDU> Date: 22 Aug 94 15:37:35 EDT From: Preston.F.Crow@Dartmouth.EDU (Preston F. Crow) Reply-To: preston.crow@dancer.dartmouth.edu Subject: Re: Can you pause the game To: crossfire@ifi.uio.no, wrhea@spd.dsccc.com (William Rhea) Status: RO >How about a spell that is similar to a "bed to reality". This would be >different from "word of recall". The main problem with this is that you would then have to make sure that the map doesn't reset between the save and the return of the character. Otherwise, imagine the use of such a spell when you finally manage to get into an incredible treasure room. Or what if you open a gate with a magic key, only to find that it has closed behind you. --PC From crossfire-request Mon Aug 22 21:20:00 1994 Return-Path: Received: from hplb.hpl.hp.com (hplb.hpl.hp.com [15.255.59.2]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Mon, 22 Aug 1994 21:19:57 +0200 Received: from hplvesv2.lvld.hp.com by hplb.hpl.hp.com; Mon, 22 Aug 1994 20:12:53 +0100 Received: from hplvec08.lvld.hp.com by hplvesv2.lvld.hp.com with SMTP (1.37.109.8/15.5+ECS 3.3) id AA24531; Mon, 22 Aug 1994 13:19:50 -0600 Message-Id: <9408221919.AA24531@hplvesv2.lvld.hp.com> To: crossfire@ifi.uio.no Date: Mon, 22 Aug 1994 13:19:50 -0600 From: Chris Hooven Status: RO How do you start a server and also how do there people play in that same game ___________________________________ _________________________________________ | Christopher L. Hooven | e-mail: clh00@lvld.hp.com | | Hewlett Packard | Phone: (303)679-2940 | | 815 SW 14th St. BU218 | Alt: (303)679-2999 | | Loveland Co. 80537-6330 | Fax: (303)679-5959 | |___________________________________|________________________________________| From crossfire-request Wed Aug 31 13:19:23 1994 Return-Path: Received: from castor.cc.utu.fi (root@castor.cc.utu.fi [130.232.1.14]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Wed, 31 Aug 1994 13:19:09 +0200 Received: by utu.fi id <165787-1>; Wed, 31 Aug 1994 14:18:54 +0300 Subject: Re: adding maps From: Tero Jyri Michael Pelander To: crossfire@ifi.uio.no Date: Wed, 31 Aug 1994 14:18:50 +0300 In-Reply-To: <199408310126.AA04380@eden-valley> from "Rupert G. Goldie" at Aug 31, 94 04:26:01 am MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8BIT Content-Length: 470 Message-Id: <94Aug31.141854eet_dst.165787-1@utu.fi> Status: RO Rupert G. Goldie wrote: > "Petri.Heinila" wrote: > > 3. with "gzip `find root -type f -print`" compress > > the map files > > I prefer (from the maps directory) "gzip -9 -r ." It's easier to remember > and the -9 gets slightly better compression. Better yet. If you know how large blocks the disk uses you can do something like this. This example supposes that the minimum block size is 8kB. find /crossfire/lib/maps -type f -size +8096c -exec gzip -9 \{\} \; From crossfire-request Wed Aug 31 03:27:47 1994 Return-Path: Received: from eden-valley (eden-valley.aaii.oz.AU [192.35.59.254]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Wed, 31 Aug 1994 03:26:56 +0200 Received: from wyndham-estates.aaii.oz.AU by eden-valley with SMTP (5.65c/SMI-4.0/AAII) id AA04380; Wed, 31 Aug 1994 11:26:07 +1000 Message-Id: <199408310126.AA04380@eden-valley> Received: from nagambie.aaii.oz.AU (nagambie) by wyndham-estates. (5.65c/SMI-4.0) id AA17309; Wed, 31 Aug 1994 11:26:05 +1000 Received: from localhost by nagambie.aaii.oz.AU (4.1/SMI-4.0) id AA10283; Wed, 31 Aug 94 11:26:01 EST To: crossfire@ifi.uio.no From: "Rupert G. Goldie" Reply-To: rgg@aaii.oz.au Subject: Re: adding maps In-Reply-To: Message from "Petri.Heinila" of 1994-Aug-27 20:5:4, Date: Wed, 31 Aug 1994 11:26:01 +1000 Sender: rgg@aaii.oz.au Status: RO "Petri.Heinila" wrote: [....] > 3. with "gzip `find root -type f -print`" compress > the map files I prefer (from the maps directory) "gzip -9 -r ." It's easier to remember and the -9 gets slightly better compression. -- Rupert G. Goldie, Research Scientist rgg@aaii.oz.au Australian Artificial Intelligence Institute /\/\|| Level 6, 171 Latrobe Street, Melbourne, Australia From crossfire-request Sat Aug 27 19:24:54 1994 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Sat, 27 Aug 1994 19:24:53 +0200 Received: from localhost (localhost [127.0.0.1]) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) with SMTP id KAA01769; Sat, 27 Aug 1994 10:24:42 -0700 Message-Id: <199408271724.KAA01769@soda.CSUA.Berkeley.EDU> To: napalm@ugcs.caltech.edu (K. Bruner) Subject: Re: adding maps Cc: crossfire@ifi.uio.no In-reply-to: Your message of "Sat, 27 Aug 1994 02:21:17 PDT." <199408270921.AA147599277@pride.ugcs.caltech.edu> Date: Sat, 27 Aug 1994 10:24:39 -0700 From: Peter Mardahl Status: RO In message <199408270921.AA147599277@pride.ugcs.caltech.edu>, K. Bruner writes: >I got the brittany maps from the ftp site. Will someone please explain >exactly how to install them with the existing maps (version 0.91.3)? The >instructions are not clear to me. Dear Doctor Napalm Deathmeister, I believe that virtually all the brittany maps have been added by Mark to the 91.3 mapset. They are toward the south of the regular maps. Though perhaps Mark has only put the brittany maps in the "experimental" mapset which I snarfed a while back. Mark improved the brittany maps before adding them to the mapset, fixing some problems, breaking up the maps, and doing some work to make things look better in the xpm graphics mode. (The town of Brest is the very best-looking under xpm graphics) So you would be "reinventing the wheel" if you put the brittany maps in your mapset, it has already been done. If you're looking for new maps to blast through, I suggest you go speak to the folks in Goth's tavern. They know where some of the adventures are. Regards, PeterM P.S., if the mapset isn't large enough for you, you can add to either by: getting some old maps (i have a copy of the entire old mapset, much of which isn't used yet) or you can add new maps. If you're interested in using the map editor, (crossedit) fire questions about it to the mailing list. Hopefully the FAQ maintainer will pick up any responses. From crossfire-request Sat Aug 27 19:05:20 1994 Return-Path: Received: from hilja.it.lut.fi (hevi@hilja.it.lut.fi [157.24.11.72]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Sat, 27 Aug 1994 19:05:19 +0200 Received: from localhost (hevi@localhost) by hilja.it.lut.fi (8.6.5/8.6.5/1.12.kim) id UAA14856; Sat, 27 Aug 1994 20:05:05 +0300 Date: Sat, 27 Aug 1994 20:05:04 +0300 (EET DST) From: "Petri.Heinila" Subject: Re: adding maps To: "K. Bruner" cc: crossfire@ifi.uio.no In-Reply-To: <199408270921.AA147599277@pride.ugcs.caltech.edu> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Status: RO On Sat, 27 Aug 1994, K. Bruner wrote: > I got the brittany maps from the ftp site. Will someone please explain > exactly how to install them with the existing maps (version 0.91.3)? The > instructions are not clear to me. Shortly: 1. check with "tar tzvf file" that package filenames begin with same root 2. goto map dir and with "tar xzvf file" extract the files 3. with "gzip `find root -type f -print`" compress the map files 4. chack out what is the main map, and the with crossedit connect with exits the from for example main city galleon to the top map and back. 5. testplay -- The Page -- From crossfire-request Sat Aug 27 11:21:28 1994 Return-Path: Received: from envy.ugcs.caltech.edu (daemon@envy.ugcs.caltech.edu [131.215.139.82]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Sat, 27 Aug 1994 11:21:26 +0200 Received: from pride.ugcs.caltech.edu by envy.ugcs.caltech.edu with ESMTP (1.37.109.11/UGCS:4.42) id AA160099278; Sat, 27 Aug 1994 02:21:19 -0700 From: napalm@ugcs.caltech.edu (K. Bruner) Received: by pride.ugcs.caltech.edu (1.37.109.11/UGCS:4.42) id AA147599277; Sat, 27 Aug 1994 02:21:18 -0700 Message-Id: <199408270921.AA147599277@pride.ugcs.caltech.edu> Subject: adding maps To: crossfire@ifi.uio.no Date: Sat, 27 Aug 1994 02:21:17 -0700 (PDT) X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 180 Status: RO I got the brittany maps from the ftp site. Will someone please explain exactly how to install them with the existing maps (version 0.91.3)? The instructions are not clear to me. From crossfire-request Fri Aug 26 11:23:39 1994 Return-Path: Received: from Smallworld.co.uk (hydrogen.smallworld.co.uk [193.128.8.1]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Fri, 26 Aug 1994 11:23:29 +0200 Received: from chromium.Smallworld.co.uk by Smallworld.co.uk (4.1/Smallworld-MailGate-2.1) id AA11731; Fri, 26 Aug 94 10:22:13 BST Received: from cadmium.Smallworld.co.uk by chromium.Smallworld.co.uk (4.1/Smallworld-MailHost-2.1) id AA25439; Fri, 26 Aug 94 10:22:12 BST From: Tim Moss Received: by cadmium.Smallworld.co.uk (4.1/Smallworld-SunLeaf-2.1) id AA02220; Fri, 26 Aug 94 10:22:11 BST Date: Fri, 26 Aug 94 10:22:11 BST Message-Id: <9408260922.AA02220@cadmium.Smallworld.co.uk> To: crossfire@ifi.uio.no Subject: tarred source files Status: RO PLease will someone mail me the tarred source files. Ftp here is down for a while - dont know how long It might well be best to uuencode them first. Thanks in advance Tim Moss ####################################################################### # # # The above opinions are purely my own unless this box has an X [ ] # # Email: Tim.Moss@Smallworld.co.uk Phone: 0223 300691 # # # #######################################################################