From crossfire-request Tue Jan 31 18:27:23 1995 Return-Path: Received: from surt.ifi.uio.no (1232@surt.ifi.uio.no [129.240.76.2]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 31 Jan 1995 18:27:23 +0100 From: Kjetil Torgrim Homme Received: (from kjetilho@localhost) by surt.ifi.uio.no ; Tue, 31 Jan 1995 18:27:22 +0100 Date: Tue, 31 Jan 1995 18:27:22 +0100 Message-Id: <199501311727.14131.surt.ifi.uio.no@ifi.uio.no> To: crossfire@ifi.uio.no Reply-To: crossfire-request@ifi.uio.no In-reply-to: <199501311505.AA12669@genesis.ait.psu.edu> (mcw102@psu.edu) Subject: Crossfire list administrativia part 2 Status: RO This is the second message I promised. If you didn't receive a first message, that means you're not on the announcements list. In that case, you should send a letter askin me to rectify that to crossfire-REQUEST@ifi.uio.no The format isn't important, a human (me) reads them all. ANY question can be addressed to crossfire-REQUEST@ifi.uio.no Kjetil T. (list maintainer) PS. If anyone has kept the traffic on the discussion list in December, please contact Frank Tore Johansen so that he can keep the archive complete. From crossfire-request Tue Jan 31 16:05:31 1995 Return-Path: Received: from genesis.ait.psu.edu (genesis.ait.psu.edu [146.186.142.4]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Tue, 31 Jan 1995 16:05:28 +0100 Received: from tsppp18.cac.psu.edu by genesis.ait.psu.edu with SMTP id AA12669 (5.65c/IDA-1.4.4 for ); Tue, 31 Jan 1995 10:05:16 -0500 Message-Id: <199501311505.AA12669@genesis.ait.psu.edu> X-Sender: mcw102@email.psu.edu X-Mailer: Windows Eudora Version 1.4.3 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Tue, 31 Jan 1995 10:04:39 -0500 To: crossfire@ifi.uio.no From: mcw102@psu.edu (Mary Wheeland) Subject: Please help me unsubscribe! Status: RO Could someone please send me the address and instructions for unsubscribing to the Crossfire list? Thanks:) Mary Mary C. Wheeland *********************************************************** If you live in a big city and think you'll move someday, don't go out and do anything interesting, because someday you'll miss it. Just sit in a closet with the light on. From crossfire-request Tue Jan 31 03:44:32 1995 Return-Path: Received: from castor.cc.utu.fi (root@castor.cc.utu.fi [130.232.1.14]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 31 Jan 1995 03:44:32 +0100 Received: by utu.fi id <168351-2>; Tue, 31 Jan 1995 04:44:29 +0200 Subject: CF 0.91.7-patch speed+1 rings From: Tero Jyri Michael Pelander To: crossfire@ifi.uio.no Date: Tue, 31 Jan 1995 04:44:14 +0200 (EET) MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7BIT Content-Length: 968 Message-Id: <95Jan31.044429+0200_eet.168351-2+92@utu.fi> Status: RO When using only items that give speed+1 (not speed+2 or greater) you are actually moving slower then without the ring. Only when you are carrying much weight you are faster with the ring as it gives you the minimum speed. *** common/living.OLD Tue Jan 31 04:18:35 1995 --- common/living.c Tue Jan 31 04:22:40 1995 *************** *** 783,790 **** SET_FLAG(op,FLAG_XRAYS); if(tmp->stats.exp) { if(tmp->stats.exp > 0) { ! added_speed+=(float)tmp->stats.exp-(float)tmp->stats.exp/3.0 - 1.0; ! bonus_speed+=1.0+(float)tmp->stats.exp/3.0; } else added_speed+=(float)tmp->stats.exp; } --- 783,790 ---- SET_FLAG(op,FLAG_XRAYS); if(tmp->stats.exp) { if(tmp->stats.exp > 0) { ! added_speed+=((float)(2*tmp->stats.exp-2))/3.0; ! bonus_speed+=((float)(tmp->stats.exp+2))/3.0; } else added_speed+=(float)tmp->stats.exp; } From crossfire-request Tue Jan 31 03:42:03 1995 Return-Path: Received: from castor.cc.utu.fi (root@castor.cc.utu.fi [130.232.1.14]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 31 Jan 1995 03:42:02 +0100 Received: by utu.fi id <168352-4>; Tue, 31 Jan 1995 04:41:56 +0200 Subject: CF 0.91.7-patch drop from container From: Tero Jyri Michael Pelander To: crossfire@ifi.uio.no Date: Tue, 31 Jan 1995 04:41:53 +0200 (EET) MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7BIT Content-Length: 1088 Message-Id: <95Jan31.044156+0200_eet.168352-4+105@utu.fi> Status: RO If you have a container (A) open and you drop items from an active container (B) the drop may fail as the A is full or doesn't accept the item type. This would cause an infinite loop. *** server/player.OLD Tue Jan 31 00:52:35 1995 --- server/player.c Tue Jan 31 00:58:16 1995 *************** *** 1545,1556 **** draw_inventory(op); return 1; case 3: if(tmp->type==CONTAINER && QUERY_FLAG(tmp,FLAG_APPLIED)) { if(op->container==tmp) return 1; /* fix an endless loop problem */ ! for(inv=tmp->inv;inv!=NULL;inv=tmp->inv) drop(op,inv); } else drop(op,tmp); return 1; } return 1; --- 1545,1560 ---- draw_inventory(op); return 1; case 3: if(tmp->type==CONTAINER && QUERY_FLAG(tmp,FLAG_APPLIED)) { if(op->container==tmp) return 1; /* fix an endless loop problem */ ! for(inv=tmp->inv;inv!=NULL;) { ! /* The drop may fail if dropping from container TO container */ ! tmp=inv->below; drop(op,inv); + inv=tmp; + } } else drop(op,tmp); return 1; } return 1; From crossfire-request Tue Jan 31 03:39:43 1995 Return-Path: Received: from castor.cc.utu.fi (root@castor.cc.utu.fi [130.232.1.14]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 31 Jan 1995 03:39:43 +0100 Received: by utu.fi id <168355-4>; Tue, 31 Jan 1995 04:39:39 +0200 Subject: CF 0.91.7-patch NEW_IMPROVE_WEAPON From: Tero Jyri Michael Pelander To: crossfire@ifi.uio.no Date: Tue, 31 Jan 1995 04:39:27 +0200 (EET) MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7BIT Content-Length: 6358 Message-Id: <95Jan31.043939+0200_eet.168355-4+104@utu.fi> Status: RO Two bugs in NEW_IMPROVE_WEAPON code. 'prepare weapon': the diamonds were not destroyed when the scroll was used. all stat scrolls: no stat gains were done but the potions were destroyed. *** server/apply.OLD Tue Jan 31 02:00:12 1995 --- server/apply.c Tue Jan 31 03:08:34 1995 *************** *** 207,221 **** * Weapon improvement code follows ****************************************************************************/ int check_item(object *op,char *item) { - int count=0; op=op->below; - while(op!=NULL) { if (strcmp(op->arch->name,item)==0) { if (!QUERY_FLAG(op, FLAG_CURSED) && !QUERY_FLAG(op, FLAG_DAMNED)) count += op->nrof; } --- 207,221 ---- * Weapon improvement code follows ****************************************************************************/ int check_item(object *op,char *item) { int count=0; + if (item==NULL) + return 0; op=op->below; while(op!=NULL) { if (strcmp(op->arch->name,item)==0) { if (!QUERY_FLAG(op, FLAG_CURSED) && !QUERY_FLAG(op, FLAG_DAMNED)) count += op->nrof; } *************** *** 240,298 **** prev = op; op=op->below; } } int check_sacrifice(object *op,object *improver) { int count; ! #ifndef NEW_IMPROVE_WEAPON if (check_item(op,"food")<5) { new_draw_info(NDI_UNIQUE,0,op,"The gods want more food."); return 0; } if (check_item(op,"booze")<10) { new_draw_info(NDI_UNIQUE,0,op,"The gods want more booze."); return 0; } - #endif count = 0; if (improver->slaying!=NULL) { count = check_item(op,improver->slaying); if (count<1) { ! char buf[200]; ! sprintf(buf,"The gods want more %ss",improver->slaying); ! new_draw_info(NDI_UNIQUE,0,op,buf); return 0; } - #ifndef NEW_IMPROVE_WEAPON eat_item(op,improver->slaying); - #endif } else count=1; - #ifndef NEW_IMPROVE_WEAPON eat_item(op,"food"); eat_item(op,"booze"); - #endif return count; } int improve_weapon_stat(object *op,object *improver,object *weapon, signed char *stat,int sacrifice_count,char *statname) { ! char buf[200]; ! if (sacrifice_count<2) return 0; sacrifice_count = isqrt(sacrifice_count/2); new_draw_info(NDI_UNIQUE,0,op,"Your sacrifice was accepted."); *stat += sacrifice_count; weapon->last_eat++; ! sprintf(buf,"Weapon's bonus to %s improved by %d",statname,sacrifice_count); ! new_draw_info(NDI_UNIQUE,0,op,buf); decrease_ob(improver); /* So it updates the players stats and the window */ fix_player(op); return 1; } --- 240,294 ---- prev = op; op=op->below; } } + #ifndef NEW_IMPROVE_WEAPON int check_sacrifice(object *op,object *improver) { int count; ! if (check_item(op,"food")<5) { new_draw_info(NDI_UNIQUE,0,op,"The gods want more food."); return 0; } if (check_item(op,"booze")<10) { new_draw_info(NDI_UNIQUE,0,op,"The gods want more booze."); return 0; } count = 0; if (improver->slaying!=NULL) { count = check_item(op,improver->slaying); if (count<1) { ! new_draw_info_format(NDI_UNIQUE,0,op,"The gods want more %ss", ! improver->slaying); return 0; } eat_item(op,improver->slaying); } else count=1; eat_item(op,"food"); eat_item(op,"booze"); return count; } + #endif int improve_weapon_stat(object *op,object *improver,object *weapon, signed char *stat,int sacrifice_count,char *statname) { ! #ifndef NEW_IMPROVE_WEAPON if (sacrifice_count<2) return 0; sacrifice_count = isqrt(sacrifice_count/2); + #endif new_draw_info(NDI_UNIQUE,0,op,"Your sacrifice was accepted."); *stat += sacrifice_count; weapon->last_eat++; ! new_draw_info_format(NDI_UNIQUE,0,op,"Weapon's bonus to %s improved by %d", ! statname,sacrifice_count); decrease_ob(improver); /* So it updates the players stats and the window */ fix_player(op); return 1; } *************** *** 453,470 **** */ if (weapon->immune || weapon->protected || weapon->stats.hp || /* regeneration */ weapon->stats.sp || /* sp regeneration */ weapon->stats.exp || /* speed */ ! weapon->stats.ac) /* AC - only taifu's I think */ { new_draw_info(NDI_UNIQUE,0,op,"Cannot prepare magic weapons."); return 0; } ! sacrifice_count=check_sacrifice(op,improver); ! if (sacrifice_count<=0) return 0; sacrifice_count = isqrt(sacrifice_count); weapon->level=sacrifice_count; new_draw_info(NDI_UNIQUE,0,op,"Your sacrifice was accepted."); new_draw_info_format(NDI_UNIQUE, 0, op,"Your *%s may be improved %d times.", --- 449,470 ---- */ if (weapon->immune || weapon->protected || weapon->stats.hp || /* regeneration */ weapon->stats.sp || /* sp regeneration */ weapon->stats.exp || /* speed */ ! weapon->stats.ac) /* AC - only taifu's I think */ { new_draw_info(NDI_UNIQUE,0,op,"Cannot prepare magic weapons."); return 0; } ! sacrifice_count=check_item(op,improver->slaying); ! if (sacrifice_count<=0) { ! new_draw_info_format(NDI_UNIQUE,0,op,"The gods want more %ss", ! improver->slaying); return 0; + } + eat_item(op,improver->slaying); sacrifice_count = isqrt(sacrifice_count); weapon->level=sacrifice_count; new_draw_info(NDI_UNIQUE,0,op,"Your sacrifice was accepted."); new_draw_info_format(NDI_UNIQUE, 0, op,"Your *%s may be improved %d times.", *************** *** 545,555 **** if (sacrifice_needed<1) sacrifice_needed =1; sacrifice_needed *=2; ! sacrifice_count = check_sacrifice(op,improver); if (sacrifice_count < sacrifice_needed) { new_draw_info_format(NDI_UNIQUE, 0, op, "You need at least %d %s", sacrifice_needed, improver->slaying); return 0; } --- 545,555 ---- if (sacrifice_needed<1) sacrifice_needed =1; sacrifice_needed *=2; ! sacrifice_count = check_item(op,improver->slaying); if (sacrifice_count < sacrifice_needed) { new_draw_info_format(NDI_UNIQUE, 0, op, "You need at least %d %s", sacrifice_needed, improver->slaying); return 0; } From crossfire-request Sat Jan 28 06:22:19 1995 Return-Path: Received: from tango.rahul.net (root@tango.rahul.net [192.160.13.5]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Sat, 28 Jan 1995 06:22:16 +0100 Received: from bolero.rahul.net by tango.rahul.net with SMTP id AA29451 (5.67b8/IDA-1.5 for ); Fri, 27 Jan 1995 21:22:04 -0800 Received: by bolero.rahul.net id AA10899 (5.67b8/IDA-1.5); Fri, 27 Jan 1995 21:22:01 -0800 Date: Fri, 27 Jan 1995 21:22:01 -0800 From: Mark Wedel Message-Id: <199501280522.AA10899@bolero.rahul.net> To: crossfire@ifi.uio.no, krisb@seattleu.edu Subject: Re: Dang Blasted Key Bindings Status: RO This is the first I have ever heard of any key binding problems. I would greatly doubt that the code is crossfires problem - it could be that you have a very nonstandard keyboard, or your X Server is doing something weird. What crossfire thinks is the keyboard state can become a bit off at times. This happens when you are holding a key, leave the window, and then lift off the key. Crossfire never sees the key release, and thus thinks you are still pressing it. But fix for this is to re-enter the window and press that key again (what key it is usually is not hard to figure out). My guess would be that your X server changes the Key syms for your keypad depending on whether the shift or control key is pressed down. One solution would be to try something like: 'bind -f fire east' Then when it asks for the key, try to make sure that you are pressing both the shift and the 'right' key. If you are the only one playing on your server (or even if you aren't, but this may otherwise cause problems), look at the lib/def_keys file. It would probably be quicker to add to that file instead of doing all the bind commands, and this will also work across characters (but I am not sure if it might mess things up for certain keyboards). Add a line like: 'Right 1 A east' (with quotes removed). You can do the same for the other directions, and see if it works. --Mark From crossfire-request Sat Jan 28 01:31:24 1995 Return-Path: Received: from bach.seattleu.edu (krisb@bach.seattleu.edu [199.237.224.11]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Sat, 28 Jan 1995 01:31:22 +0100 Received: by bach.seattleu.edu (4.1/SMI-4.1) id AA00436; Fri, 27 Jan 95 16:32:43 PST Date: Fri, 27 Jan 1995 16:24:20 -0800 (PST) From: "Kristofer M. Bosland" Subject: Dang Blasted Key Bindings To: CrossFire Mailing List Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Status: RO Ok, I used "bind" to bind the number keys: 1 southwest 2 south 3 southeast 4 west 6 east 7 northwest 8 north 9 northeast and I have re"bind"ed the left and right shift keys to firekey1 and firekey2. I _STILL_ get the "Key unused (Fire&Right)" error. I can use spells with the mouse, but then the keypad is stuck in fire mode until I press one of the shift keys again. Frustrating! I am running a fireborn character, and not having effective combat skills really cramps my style! (and has killed me once or twice!) Help! I don't want to have to dig throught the code! -Desparate in Seattle (Kris Bosland krisb@bach.seattleu.edu) From crossfire-request Fri Jan 27 05:38:36 1995 Return-Path: Received: from tigger.cs.adelaide.edu.au (tigger.cs.adelaide.edu.au [129.127.8.65]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Fri, 27 Jan 1995 05:38:32 +0100 Received: from ermintrude.teaching.cs.adelaide.edu.au (via delivery) by tigger.cs.adelaide.edu.au with SMTP (5.65/UA-5.20) id AA11686; Fri, 27 Jan 95 15:08:27 +1030 X-Authentic-Sender: cas@ermintrude.teaching.cs.adelaide.edu.au Received: by ermintrude.teaching.cs.adelaide.edu.au (5.65/SMI-4.1)id AA16916; Fri, 27 Jan 95 15:08:26 +1030 From: cas@teaching.cs.adelaide.edu.au (Craig Spencer) Message-Id: <9501270438.AA16916@ermintrude.teaching.cs.adelaide.edu.au> Subject: unsubscribe To: crossfire@ifi.uio.no Date: Fri, 27 Jan 1995 15:08:26 +1030 (CST) X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 12 Status: RO unsubscribe From crossfire-request Thu Jan 26 05:54:57 1995 Return-Path: Received: from oak.zilker.net (root@oak.zilker.net [198.252.182.129]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Thu, 26 Jan 1995 05:54:54 +0100 Received: from Order.com by oak.zilker.net (8.6.8.1/zilker.1.71) id WAA02229; Wed, 25 Jan 1995 22:54:48 -0600 Received: (from mlists@localhost) by Order.com (8.6.9/8.6.9) id XAA06954 for crossfire@ifi.uio.no; Wed, 25 Jan 1995 23:01:12 -0800 From: "Mailing lists I'm subscribed to" Message-Id: <199501260701.XAA06954@Order.com> Subject: subscribe To: crossfire@ifi.uio.no Date: Wed, 25 Jan 1995 23:01:11 -0800 (PST) X-Mailer: ELM [version 2.4 PL23] Content-Type: text Content-Length: 1 Status: RO From crossfire-request Wed Jan 25 11:36:01 1995 Return-Path: Received: from tango.rahul.net (root@tango.rahul.net [192.160.13.5]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Wed, 25 Jan 1995 11:36:00 +0100 Received: from bolero.rahul.net by tango.rahul.net with SMTP id AA23525 (5.67b8/IDA-1.5 for ); Wed, 25 Jan 1995 02:35:51 -0800 Received: from foxtrot.rahul.net by bolero.rahul.net with SMTP id AA13644 (5.67b8/IDA-1.5); Wed, 25 Jan 1995 02:35:50 -0800 From: Mark Wedel Received: by foxtrot.rahul.net (5.67a8/jive-a2i-1.0) id AA08373; Wed, 25 Jan 1995 02:35:49 -0800 Date: Wed, 25 Jan 1995 02:35:49 -0800 Message-Id: <199501251035.AA08373@foxtrot.rahul.net> To: crossfire@ifi.uio.no, krisb@seattleu.edu Subject: Re: key (Fire&Left) not used Status: RO read up on the 'bind' command. Help bind will do nicely. The probably really is that different keyboards have different keysyms. Crossfire (As distributed) contains defaults for most of the standard keys and keyboards, but it may be lacking for some keyboards. However, the bind command can easily be used to map whatever you need. From crossfire-request Tue Jan 24 22:11:23 1995 Return-Path: Received: from bach.seattleu.edu (krisb@bach.seattleu.edu [199.237.224.11]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Tue, 24 Jan 1995 22:11:21 +0100 Received: by bach.seattleu.edu (4.1/SMI-4.1) id AA06173; Tue, 24 Jan 95 13:12:40 PST Date: Tue, 24 Jan 1995 13:08:54 -0800 (PST) From: "Kristofer M. Bosland" Subject: key (Fire&Left) not used To: crossfire@ifi.uio.no Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Status: RO I get this message, and others like it, when I try to use the numerical keypad in crossfire. I haven't been messing with the keybindings, either. It seems to me that the supposedly unused key is a perfect description of "Fire whatever ranged weapon I have in the Left direction"! Has anyone else had this problem, and/or know a solution? -Hates VI Keys (-Kris Bosland krisb@bach.seattleu.edu) From crossfire-request Tue Jan 24 21:11:14 1995 Return-Path: Received: from castor.cc.utu.fi (root@castor.cc.utu.fi [130.232.1.14]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 24 Jan 1995 21:11:14 +0100 Received: by utu.fi id <167547-2>; Tue, 24 Jan 1995 22:11:05 +0200 Subject: cf 0.91.7 brace bug (minor) From: Tero Jyri Michael Pelander To: crossfire@ifi.uio.no Date: Tue, 24 Jan 1995 22:11:04 +0200 (EET) MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7BIT Content-Length: 196 Message-Id: <95Jan24.221105+0200_eet.167547-2+694@utu.fi> Status: RO When you brace yourself and attack to some direction without any enemies (or doors) in that direction you get warning: player_move_attack: get_map_ob returns NULL, but player an not more there. From crossfire-request Fri Jan 20 18:36:27 1995 Return-Path: Received: from chaupher.gsfc.nasa.gov (chaupher.gsfc.nasa.gov [128.183.8.36]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Fri, 20 Jan 1995 18:36:25 +0100 Received: (from thomas@localhost) by chaupher.gsfc.nasa.gov (LHEA9404/940426.s1) id MAA05858; Fri, 20 Jan 1995 12:35:57 -0500 Date: Fri, 20 Jan 1995 12:35:57 -0500 From: Brian Thomas Message-Id: <199501201735.MAA05858@chaupher.gsfc.nasa.gov> To: simonm@talisker.pact.srf.ac.uk Subject: Re: latest protocol spec? Cc: crossfire@ifi.uio.no Status: RO > This list has been very quiet of late! Where's everyone gone? > Simon I agree, I was beginning to think my mailer was rejecting overseas mail again! Maybe everyone's been playing Ragnarok (shame shame!) b.t. From crossfire-request Fri Jan 20 13:15:11 1995 Return-Path: Received: from dira.bris.ac.uk (dira.bris.ac.uk [137.222.10.41]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Fri, 20 Jan 1995 13:15:08 +0100 Received: from kukini.cs.bris.ac.uk by dira.bris.ac.uk with SMTP (PP); Fri, 20 Jan 1995 12:14:17 +0000 Received: from talisker.pact.srf.ac.uk by kukini.compsci.bristol.ac.uk id aa09754; 20 Jan 95 12:16 GMT Received: from springbank.srf.ac.uk by pact.srf.ac.uk (5.0/SMI-SVR4) id AA18650; Fri, 20 Jan 95 12:14:00 GMT Received: by springbank.srf.ac.uk (5.0/SMI-SVR4) id AA15405; Fri, 20 Jan 1995 12:13:58 +0000 From: Simon McIntosh-Smith Message-Id: <9501201213.AA15405@springbank.srf.ac.uk> Subject: latest protocol spec? To: crossfire@ifi.uio.no Date: Fri, 20 Jan 1995 12:13:57 +0000 (GMT) X-Mailer: ELM [version 2.4 PL22] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 178 Status: RO Has anyone got a copy of the latest spec for the client/server protocol? I'd like to have a look through. This list has been very quiet of late! Where's everyone gone? Simon From crossfire-request Tue Jan 17 03:26:07 1995 Return-Path: Received: from chaupher.gsfc.nasa.gov (chaupher.gsfc.nasa.gov [128.183.8.36]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 17 Jan 1995 03:26:06 +0100 Received: (from thomas@localhost) by chaupher.gsfc.nasa.gov (LHEA9404/940426.s1) id VAA03033; Mon, 16 Jan 1995 21:25:51 -0500 Date: Mon, 16 Jan 1995 21:25:51 -0500 From: Brian Thomas Message-Id: <199501170225.VAA03033@chaupher.gsfc.nasa.gov> To: anthony@cit.gu.edu.au Subject: Re: New server up Cc: crossfire@ifi.uio.no Status: RO Great! However I need to download a X windows font to play on it. Do you have a font server with the font? if so on what port. I'll download it to a local copy here. Hi, You can connect w/ the standard Crossfire port - 13326. b.t. From crossfire-request Tue Jan 17 03:17:58 1995 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 17 Jan 1995 03:17:57 +0100 Received: (peterm@localhost) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) id SAA02352 for crossfire@ifi.uio.no; Mon, 16 Jan 1995 18:17:53 -0800 Date: Mon, 16 Jan 1995 18:17:53 -0800 From: Peter Mardahl Message-Id: <199501170217.SAA02352@soda.CSUA.Berkeley.EDU> To: crossfire@ifi.uio.no Subject: crossfire WWW sites Status: RO I had trouble accessing the various crossfire WWW sites. Some of them were very cool. I could mirror some of them here at Berkeley.... Regards, PeterM From crossfire-request Tue Jan 17 03:17:26 1995 Return-Path: Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by ifi.uio.no with ESMTP (8.6.8.1/ifi2.4) id for ; Tue, 17 Jan 1995 03:17:25 +0100 Received: (peterm@localhost) by soda.CSUA.Berkeley.EDU (8.6.9/PHILMAIL-1.11) id SAA02178 for crossfire@ifi.uio.no; Mon, 16 Jan 1995 18:17:14 -0800 Date: Mon, 16 Jan 1995 18:17:14 -0800 From: Peter Mardahl Message-Id: <199501170217.SAA02178@soda.CSUA.Berkeley.EDU> To: crossfire@ifi.uio.no Subject: cool mapping ideas Status: RO I was talking to a friend of mine. She has some really neat ideas for maps. how about: a gate archetype which instead of using 'gate' faces uses various faces of water? You could part the red sea! Also, you could have a pit which has some squares on which a magic bridge appears! Someone just has to make a clone of the gate archetype which has the different faces. Very simple, awesome effect! Regards, PeterM From crossfire-request Mon Jan 16 22:27:15 1995 Return-Path: Received: from nexus.astro.psu.edu (nexus.astro.psu.edu [128.118.147.20]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Mon, 16 Jan 1995 22:27:14 +0100 Received: from sargon.astro.psu.edu by nexus.astro.psu.edu (4.1/Nexus-1.3) id AA07641; Mon, 16 Jan 95 16:27:07 EST Received: by sargon.astro.psu.edu (4.1/Client-1.3) id AA27294; Mon, 16 Jan 95 16:27:01 EST Date: Mon, 16 Jan 95 16:27:01 EST From: "Brian Thomas" Message-Id: <9501162127.AA27294@sargon.astro.psu.edu> To: crossfire@ifi.uio.no Subject: New server up Status: RO Hi, I have my old machine up and running as a public server - sargon.astro.psu.edu. Depending on the traffic the server will remain / have limits set on the hours / be removed from public access. Its physically situated in Pennsylvania, so North-Eastern players will most likely benifit. Specifics: - Sun SParcStation 1+ running 4.1.3 - has crossfire mounted on local disk, fast access - Running 0.91.7++, some local hacks incorporated. I have all the most recent maps installed plus some beta test maps of my own, and about 130+ new archtypes (things) which don't exist yet in regular crossfire. Have fun, play safe :) Brian Thomas (thomas@nomad.astro.psu.edu) From crossfire-request@ifi.uio.no Tue Jan 10 03:12:15 1995 Return-Path: Received: from ifi.uio.no by pat.uio.no with SMTP (PP) id <23514-0@pat.uio.no>; Tue, 10 Jan 1995 03:11:50 +0100 Received: from tango.rahul.net (root@tango.rahul.net [192.160.13.5]) by ifi.uio.no with SMTP (8.6.8.1/ifi2.4) id for ; Tue, 10 Jan 1995 03:10:54 +0100 Received: from bolero.rahul.net by tango.rahul.net with SMTP id AA14225 (5.67b8/IDA-1.5 for ); Mon, 9 Jan 1995 18:10:47 -0800 Received: from foxtrot.rahul.net by bolero.rahul.net with SMTP id AA13611 (5.67b8/IDA-1.5); Mon, 9 Jan 1995 18:10:45 -0800 From: Mark Wedel Received: by foxtrot.rahul.net (5.67a8/jive-a2i-1.0) id AA22423; Mon, 9 Jan 1995 18:10:44 -0800 Date: Mon, 9 Jan 1995 18:10:44 -0800 Message-Id: <199501100210.AA22423@foxtrot.rahul.net> To: crossfire@ifi.uio.no, preston.crow@dancer.dartmouth.edu Subject: Re: Permanent storage Status: RO Actually, when buying and selling gems, charisma does not affect the selling price. You do have to pay a little extra (when buying, you pay 1.03 and when selling, 0.97 of the 'true' value of the item.) So yes, you are losing 5% if you buy and sell gems to a shop. Note that if you buy from the tables, you pay 1.00 of the value, so then you only lose 3% if you sell. It probably would not be that hard to hack the treasure generation code to force artifact creatiion. Making level affect buying and selling price is a reasonable idea, and if charismas importance is reduced, would work out nicely. IT would mean that characters created just for buying and selling would not be especially worth while --MArk