From crossfire-request Sun Feb 4 23:52:44 1996 Return-Path: Received: from nexus.astro.psu.edu (nexus.astro.psu.edu [128.118.147.20]) by ifi.uio.no with SMTP (8.6.11/ifi2.4) id for ; Sun, 4 Feb 1996 23:52:42 +0100 Received: from zaphod.astro.psu.edu by nexus.astro.psu.edu (4.1/Nexus-1.3) id AA23661; Sun, 4 Feb 96 17:52:58 EST Received: by zaphod.astro.psu.edu (4.1/Client-1.3) id AA08127; Sun, 4 Feb 96 17:52:39 EST Date: Sun, 4 Feb 96 17:52:39 EST From: "Brian Thomas" Message-Id: <9602042252.AA08127@zaphod.astro.psu.edu> To: crossfire@ifi.uio.no Subject: patches for 0.92.2 Status: RO I have put together 3 new patches for CFv0.92.2. They are: - exp0.9.2.2 ==> patch to the skills system. New 'use_skill' command, similar to 'invoke'. - book2 ==> patch to enable printed material to show up in treasure hoards and shops. - read-write ==> patch to enable players to write notes in books via writing skill. There are other changes in these patches which I have not detailed here -- however you can download the tar files from ftp.astro.psu.edu (/pub/thomas) to look at the documentation for more details. If you are interested in applying the patches, there are install scripts included. Please NOTE! You mush install these patches in the above order! Enjoy, b.t. From crossfire-request Fri Feb 2 11:29:38 1996 Return-Path: Received: from relay.Ieunet.ie (relay.Ieunet.ie [192.111.39.1]) by ifi.uio.no with SMTP (8.6.11/ifi2.4) id for ; Fri, 2 Feb 1996 11:29:34 +0100 Received: from euristix.ie by relay.Ieunet.ie via Ieunet with UUCP id aa09746; 2 Feb 96 9:52 +0000 Received: from caesar.euristix.ie by eurist with smtp (Smail3.1.28.1 #10) id m0tiHjA-000DFFC; Fri, 2 Feb 96 09:24 GMT Received: by caesar.euristix.ie (Smail3.1.28.1 #2) id m0tiHnc-001PpOC; Fri, 2 Feb 96 09:28 GMT Message-Id: X-Mailer: exmh version 1.6.1 5/23/95 To: crossfire@ifi.uio.no Subject: Re: hp progression in skills system In-reply-to: Your message of "Thu, 01 Feb 1996 13:52:50 EST." <199602011852.NAA01925@chaupher.gsfc.nasa.gov> X-uri: http://dallas.ucd.ie/~phicks/ Date: Fri, 02 Feb 1996 09:28:56 +0000 From: Paul Hicks Status: RO On Thu 1 February, Brian Thomas said: > Proposal --- > > I propose a different system: let the hp progression be based > on the mean value between the fighter level and overall level. > > Thus, players who stay strickly fighters will not see a change in > their overall hp progression *but* this scheme will limit the > gaining of hit points by other, less physical combat oriented, > classes. > > > Comments? > This sounds fair; fairer than the 1/2 + 1/4 + 1/4 system you also mentioned which would leave well-rounded characters out in the cold. The only other (simple) fair system which I can think of would be to put limits on the hps earned per level by class. That is, use something like the AD&D system, where mages get 1d4 hps /lvl and fighters get 1d10 hps /lvl. This means choosing class at the beginning becomes more important but that later changes of inclination (ie making your mage class into some sort of warrior-mage) would be much more dificult. Unless you could change class during play somehow. On reflection, this all sounds a bit silly. I'll go for your proposal. Paul P.S. I'll soon be losing my home http/ftp site for 3Dc (try an old version from ftp://dallas.ucd.ie/private/phicks, or see my www page). If anyone can spare 200-400k for an interim period, I'd be very grateful. The file is ftped about 10-20times/week, and I get about 300-500 http hits/week. ------------------------------------------------------------------------ Paul Hicks | E-mail: paulh@euristix.ie S-mail: too long. Mail me for it. | Phone: +353-1-2884788 | URL: http://dallas.ucd.ie/~phicks/ Fax: +353-1-2885362 | FTP: ftp://dallas.ucd.ie/private/phicks/ From crossfire-request Thu Feb 1 19:52:54 1996 Return-Path: Received: from chaupher.gsfc.nasa.gov (chaupher.gsfc.nasa.gov [128.183.125.104]) by ifi.uio.no with ESMTP (8.6.11/ifi2.4) id for ; Thu, 1 Feb 1996 19:52:54 +0100 Received: (from thomas@localhost) by chaupher.gsfc.nasa.gov (LHEA9504/950407.s1) id NAA01925 for crossfire@ifi.uio.no; Thu, 1 Feb 1996 13:52:50 -0500 Date: Thu, 1 Feb 1996 13:52:50 -0500 From: Brian Thomas Message-Id: <199602011852.NAA01925@chaupher.gsfc.nasa.gov> To: crossfire@ifi.uio.no Subject: hp progression in skills system Status: RO Hi all, I would like to revisit this issue, and (at the end) make a proposal. Recap -- Its been a while (2-3 months?) since this was brought up, so a brief recap is in order. Under current the skills system hp are awarded on the basis of the players *total* amount of experience. This means it doesnt matter what kind of experince a player may gain. Assuming they have the same Con stat A mage, a fighter with the same amount of experience will have the same amount of hp. Problems & critism -- Many people argue that the mage has a right to earn (at least some) hp since they are risking their lives (in this case --combat). But what about those skills which gain xp, but have little or no risk associated? For example, I take a character out, sucessfully find alot of traps and thereby gain 'easy' hp. If we tied the progression of hp to just fighter ('physique') exp, then I think you will quickly find that all other classes will become nigh on impossible to play. Solutions which involve mixed systems come to mind as reasonable. For example, lets try calculating hp based on the sum of 1/2 fighter exp + 1/4 wizard ('magic') exp + 1/4 clerical ('priest') exp. But I dont really like this for 2 reasons; i) which solution to use? Seems pretty adhoc and ii) this kind of scheme seems to penalize fighters. With this type of solution for any player to obtain the maximum potential hp they will have to be "multi-classed". Proposal --- I propose a different system: let the hp progression be based on the mean value between the fighter level and overall level. Thus, players who stay strickly fighters will not see a change in their overall hp progression *but* this scheme will limit the gaining of hit points by other, less physical combat oriented, classes. Comments? b.t. From crossfire-request Thu Feb 29 23:15:35 1996 Return-Path: Received: from Bayou.UH.EDU (Bayou.UH.EDU [129.7.1.7]) by ifi.uio.no with ESMTP (8.6.11/ifi2.4) id for ; Thu, 29 Feb 1996 23:14:47 +0100 Received: (from rar38371@localhost) by Bayou.UH.EDU (8.7.4/8.7.3) id QAA23289; Thu, 29 Feb 1996 16:11:20 -0600 (CST) Date: Thu, 29 Feb 1996 16:11:20 -0600 (CST) From: Alex To: Alex cc: crossfire@ifi.uio.no Subject: Compiled In-Reply-To: <199602291820.NAA26263@xplorer.gsfc.nasa.gov> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Status: RO What all compiled versions exist? ------------------------------------------------------------------------------ Alex Raines rar38371@bayou.uh.edu rar38371@jetson.uh.edu rar38371@tree.egr.uh.edu http://www.egr.uh.edu/~rar38371/Welcome.html ------------------------------------------------------------------------------ "Farewell, friend. I was a thousand times more evil than thou." - Michael Moorcock, _Stormbringer_ ------------------------------------------------------------------------------ From crossfire-request Thu Feb 29 19:20:17 1996 Return-Path: Received: from xplorer.gsfc.nasa.gov (xplorer.gsfc.nasa.gov [128.183.126.216]) by ifi.uio.no with ESMTP (8.6.11/ifi2.4) id for ; Thu, 29 Feb 1996 19:20:16 +0100 Received: (from thomas@localhost) by xplorer.gsfc.nasa.gov (LHEA9504/950407.s1) id NAA26263; Thu, 29 Feb 1996 13:20:15 -0500 Date: Thu, 29 Feb 1996 13:20:15 -0500 From: Brian Thomas Message-Id: <199602291820.NAA26263@xplorer.gsfc.nasa.gov> To: crossfire@ifi.uio.no, mcelrj@rpi.edu Subject: Re: Bug Status: RO > From: "J. McElroy" writes: > > When Compiling crossfire-0.92.2 I get a compile error in server/apply.c > [snip] > > Looking at the code on line 429: > > LOG(llevError,"Error: Player: %s lacks wc experience object\n",who->name); > Yeah. I did that; funny my compilier doesnt catch it. Its a simple fix. Change 'who' to 'op' ie. line 429 in apply.c should be: LOG(llevError,"Error: Player: %s lacks wc experience object\n",op->name); b.t. From crossfire-request Thu Feb 29 04:39:01 1996 Return-Path: Received: from Bayou.UH.EDU (rar38371@Bayou.UH.EDU [129.7.1.7]) by ifi.uio.no with ESMTP (8.6.11/ifi2.4) id for ; Thu, 29 Feb 1996 04:39:00 +0100 Received: (from rar38371@localhost) by Bayou.UH.EDU (8.7.4/8.7.3) id VAA12385; Wed, 28 Feb 1996 21:38:48 -0600 (CST) Date: Wed, 28 Feb 1996 21:38:47 -0600 (CST) From: Alex To: crossfire@ifi.uio.no Subject: compilations In-Reply-To: <9602282117.ZM23663@nuge101.its.rpi.edu> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Status: RO has anyone compiled a NT version? From crossfire-request Thu Feb 29 03:17:32 1996 Return-Path: Received: from mail1.its.rpi.edu (mail1.its.rpi.edu [128.113.100.7]) by ifi.uio.no with ESMTP (8.6.11/ifi2.4) id for ; Thu, 29 Feb 1996 03:17:31 +0100 Received: from nuge101.its.rpi.edu (nuge101.its.rpi.edu [128.113.45.31]) by mail1.its.rpi.edu (8.6.9/8.6.4) with ESMTP id VAA28181 for ; Wed, 28 Feb 1996 21:17:21 -0500 Received: (mcelrj@localhost) by nuge101.its.rpi.edu (8.6.9/8.6.4) id VAA23665 for crossfire@ifi.uio.no; Wed, 28 Feb 1996 21:17:20 -0500 From: "J. McElroy" Message-Id: <9602282117.ZM23663@nuge101.its.rpi.edu> Date: Wed, 28 Feb 1996 21:17:15 -0500 X-Anon-To: mcelrj@rpi.edu X-Mailer: Z-Mail (3.2.0 06sep94) To: crossfire@ifi.uio.no Subject: Bug Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Status: RO When Compiling crossfire-0.92.2 I get a compile error in server/apply.c apply.c:429: `who' undeclared (first use this function) apply.c:429: (Each undeclared identifier is reported only once apply.c:429: for each function it appears in.) *** Error code 1 make: Warning: Target `all' not remade because of errors Current working directory /afs/rpi.edu/home/29/mcelrj/tmp/cross/crossfire-0.92.2/server Looking at the code on line 429: LOG(llevError,"Error: Player: %s lacks wc experience object\n",who->name); Should the object who be passed to this function? John McElroy mcelrj@rpi.edu -- -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS d- s++:++ a--- (C+)C++(C+++) US+>++++ P L- E W@ N++ o? K? w--- O? M? V-- !PS PE++ Y PGP t+ 5+ X+ (R)R- tv+ b DI+ D+ G e>++ h* r% y+ ------END GEEK CODE BLOCK------