Gridarta Editor
net.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > Member List

This is the complete list of members for net.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >, including all inherited members.

addFolderListener(@NotNull final MapFolderListener< G, A, R > listenerMap)net.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
addPickmap(@NotNull final String name, @NotNull final MapReaderFactory< G, A > mapReaderFactory, @NotNull final MapManager< G, A, R > pickmapManager)net.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
baseDirnet.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
firePickmapReverted(@NotNull final PickmapState< G, A, R > pickmapState, @NotNull final MapControl< G, A, R > oldPickmap)net.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getDir()net.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getName()net.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getParent()net.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getPickmaps()net.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getUnsavedPickmaps(@NotNull final Collection< MapControl< G, A, R >> unsavedPickmaps)net.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
iterator()net.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
listenersnet.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
MapFolder(@Nullable final MapFolder< G, A, R > parent, @NotNull final String name, @NotNull final File baseDir, @NotNull final MapViewsManager< G, A, R > mapViewsManager)net.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
mapViewsManagernet.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
namenet.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
parentnet.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
PATTERN_VALID_MAP_FOLDER_NAMEnet.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >privatestatic
pickmapStatesnet.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
removeAllPickmaps(final boolean deleteFile)net.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
removeFolderListener(@NotNull final MapFolderListener< G, A, R > listenerMap)net.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
removePickmap(@NotNull final PickmapState< G, A, R > pickmapState, final boolean deleteFile)net.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
syncnet.sf.gridarta.gui.mapfiles.MapFolder< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private