Gridarta Editor
net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > Member List

This is the complete list of members for net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >, including all inherited members.

ACTION_BUILDERnet.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >privatestatic
aRedonet.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
aUndonet.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
doRedo(final boolean performAction)net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
doUndo(final boolean performAction)net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
getMaxUndoStates()net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
mapModelnet.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
maxUndoStatesnet.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
redo()net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
refreshMenus()net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
setAction(@NotNull final Action action, @NotNull final String name)net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
setMaxUndoStates(final int maxUndoStates)net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
undo()net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
UndoControl(@NotNull final MapManager< G, A, R > mapManager, @NotNull final GameObjectFactory< G, A, R > gameObjectFactory, @NotNull final GameObjectMatchers gameObjectMatchers)net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
undoModelsnet.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private