| ACTION_BUILDER | net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | privatestatic |
| aRedo | net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| aUndo | net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| doRedo(final boolean performAction) | net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| doUndo(final boolean performAction) | net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| getMaxUndoStates() | net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| mapModel | net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| maxUndoStates | net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| redo() | net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| refreshMenus() | net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| setAction(@NotNull final Action action, @NotNull final String name) | net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| setMaxUndoStates(final int maxUndoStates) | net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| undo() | net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| UndoControl(@NotNull final MapManager< G, A, R > mapManager, @NotNull final GameObjectFactory< G, A, R > gameObjectFactory, @NotNull final GameObjectMatchers gameObjectMatchers) | net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| undoModels | net.sf.gridarta.gui.undo.UndoControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |