Gridarta Editor
net.sf.gridarta.model.gameobject.TestGameObject Member List

This is the complete list of members for net.sf.gridarta.model.gameobject.TestGameObject, including all inherited members.

ALIGNnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >static
ALPHAnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >static
applyMassChange(@NotNull final Integer[] layers, @NotNull final Integer[] subLayers, @NotNull final String changes)net.sf.gridarta.model.gameobject.TestGameObject
clone()net.sf.gridarta.model.gameobject.TestGameObject
DefaultIsoGameObject( @NotNull final R archetype, @NotNull final FaceObjectProviders faceObjectProviders, @NotNull final AnimationObjects animationObjects)net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >protected
DRAW_DOUBLEnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >static
DRAW_DOUBLE_ALWAYSnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >static
facesReloaded()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >
getDoubleImage()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >
getLightRadius()net.sf.gridarta.model.gameobject.TestGameObject
getStretchedImage(final long stretchFactor)net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >
getStretchFactor()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >
getThis()net.sf.gridarta.model.gameobject.TestGameObjectprotected
getTransparentDoubleImage()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >
getTransparentImage()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >
getYOffset()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >
GLOW_RADIUSnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >static
isDrawDouble(final boolean drawDoubleFaces)net.sf.gridarta.model.gameobject.TestGameObject
isEqual( @NotNull final BaseObject<?, ?, ?, ?> gameObject)net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >
isScripted()net.sf.gridarta.model.gameobject.TestGameObject
isStretched(final boolean tileStretching)net.sf.gridarta.model.gameobject.TestGameObject
LAYERnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >static
MAX_SUB_LAYERSnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >static
propagateElevation(@NotNull final BaseObject<?, ?, ?, ?> gameObject)net.sf.gridarta.model.gameobject.TestGameObject
refreshStretchFactor()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >
ROTATEnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >static
serialVersionUIDnet.sf.gridarta.model.gameobject.TestGameObjectprivatestatic
setObjectFace()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >
SUB_LAYERnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >static
SYS_OBJECTnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >static
TestGameObject(@NotNull final TestArchetype archetype, @NotNull final FaceObjectProviders faceObjectProviders, @NotNull final AnimationObjects animationObjects)net.sf.gridarta.model.gameobject.TestGameObject
updateTileStretch(final int heightValue, final boolean isAbsolute, @Nullable final Integer[] subLayers)net.sf.gridarta.model.gameobject.TestGameObject
usesDirection()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >
Znet.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >static
ZOOMnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype >static