| ALIGN | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | static |
| ALPHA | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | static |
| applyMassChange(@NotNull final Integer[] layers, @NotNull final Integer[] subLayers, @NotNull final String changes) | net.sf.gridarta.model.gameobject.TestGameObject | |
| clone() | net.sf.gridarta.model.gameobject.TestGameObject | |
| DefaultIsoGameObject( @NotNull final R archetype, @NotNull final FaceObjectProviders faceObjectProviders, @NotNull final AnimationObjects animationObjects) | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | protected |
| DRAW_DOUBLE | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | static |
| DRAW_DOUBLE_ALWAYS | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | static |
| facesReloaded() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | |
| getDoubleImage() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | |
| getLightRadius() | net.sf.gridarta.model.gameobject.TestGameObject | |
| getStretchedImage(final long stretchFactor) | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | |
| getStretchFactor() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | |
| getThis() | net.sf.gridarta.model.gameobject.TestGameObject | protected |
| getTransparentDoubleImage() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | |
| getTransparentImage() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | |
| getYOffset() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | |
| GLOW_RADIUS | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | static |
| isDrawDouble(final boolean drawDoubleFaces) | net.sf.gridarta.model.gameobject.TestGameObject | |
| isEqual( @NotNull final BaseObject<?, ?, ?, ?> gameObject) | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | |
| isScripted() | net.sf.gridarta.model.gameobject.TestGameObject | |
| isStretched(final boolean tileStretching) | net.sf.gridarta.model.gameobject.TestGameObject | |
| LAYER | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | static |
| MAX_SUB_LAYERS | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | static |
| propagateElevation(@NotNull final BaseObject<?, ?, ?, ?> gameObject) | net.sf.gridarta.model.gameobject.TestGameObject | |
| refreshStretchFactor() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | |
| ROTATE | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | static |
| serialVersionUID | net.sf.gridarta.model.gameobject.TestGameObject | privatestatic |
| setObjectFace() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | |
| SUB_LAYER | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | static |
| SYS_OBJECT | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | static |
| TestGameObject(@NotNull final TestArchetype archetype, @NotNull final FaceObjectProviders faceObjectProviders, @NotNull final AnimationObjects animationObjects) | net.sf.gridarta.model.gameobject.TestGameObject | |
| updateTileStretch(final int heightValue, final boolean isAbsolute, @Nullable final Integer[] subLayers) | net.sf.gridarta.model.gameobject.TestGameObject | |
| usesDirection() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | |
| Z | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | static |
| ZOOM | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< TestGameObject, TestMapArchObject, TestArchetype > | static |