ChangeLog
- 2010-04-26 04:48 mwedel
- [r12958] ChangeLog Remove top of SVN comment.MSW 2010-04-25
- 2010-04-26 04:45 mwedel
- [r12957] . 1.50.0 branch
- 2010-04-26 04:43 mwedel
- [r12956] Add breaks to mark different versions, add 1.50.0 break.MSW 2010-04-25
- 2010-04-08 18:04 alestan
- [r12874] Added CFDataBase for handling generic python objects
- 2010-04-08 02:18 kbulgrien
- [r12872] - Give the keys to the House of Treasure reasonable names other than key1, key2, and key3. These aren't secret keys anyway and there are far too many keys that are generically named anyway. Add descriptions too.
- 2010-04-07 22:18 alestan
- [r12871] added dir to /python for handling the private shops
- 2010-04-07 22:14 alestan
- [r12870] added newmaps dir to test, for testing new maps.
- 2010-04-07 22:14 ryo_saeba
- [r12869] Add region.
- 2010-03-29 23:16 cavesomething
- [r12746] Change the quest definition to conform to the new standard.
- 2010-03-25 17:33 meflin2
- [r12727] more python guild updates
- 2010-03-13 13:10 ryo_saeba
- [r12630] Entrance to the random map.
- 2010-03-13 13:09 ryo_saeba
- [r12629] Fix exits to the various elemental houses, get ready for a new map.
- 2010-03-13 12:38 ryo_saeba
- [r12628] Add lights, tweak initial speed.
- 2010-03-13 12:37 ryo_saeba
- [r12627] Implement the water house.
- 2010-03-13 12:32 ryo_saeba
- [r12626] Implement the earth house.
- 2010-03-13 12:26 ryo_saeba
- [r12625] Implement the air house.
- 2010-03-13 12:09 ryo_saeba
- [r12623] Totally revamp the elemental houses, so they are now exhibits (work in progress).
- 2010-03-13 09:46 ryo_saeba
- [r12622] Rename cauldron as to not confuse players, per anonymous suggestion on tracker.
- 2010-03-07 10:36 ryo_saeba
- [r12588] Darcap public library, with some parts of Darcap's history.
- 2010-03-01 18:47 ryo_saeba
- [r12558] Remove 'scroll of set traps', skill not implemented.
- 2010-02-28 11:53 ryo_saeba
- [r12527] Have the priest give (almost) free restorations, if the player knows the answers.
- 2010-02-27 19:14 meflin2
- [r12514] alestan python guild updates
- 2010-02-26 23:04 meflin2
- [r12511] alestan python guild updates
- 2010-02-26 18:14 meflin2
- [r12510] alestan python guild updates
- 2010-02-14 11:10 ryo_saeba
- [r12470] Give a decent name, set region.
- 2010-02-14 10:52 ryo_saeba
- [r12469] Small house, not much story yet.
- 2010-02-11 22:47 ryo_saeba
- [r12392] Try to give more information for the quests.
- 2010-01-24 19:06 ryo_saeba
- [r12372] Spell requirement test map.
- 2010-01-24 17:28 ryo_saeba
- [r12367] Small map to check NPC stopping when talked to.
- 2010-01-24 15:37 ryo_saeba
- [r12365] Quest-related functions test.
- 2010-01-24 15:11 ryo_saeba
- [r12362] Tweak dialogs.
- 2010-01-24 10:57 ryo_saeba
- [r12357] Initial quest definition file.
- 2010-01-18 22:54 ryo_saeba
- [r12354] Apply patch 'Added exit lever to Devourer's temple lower level' courtesy Otto J. Mäkelä.
- 2010-01-17 15:26 ryo_saeba
- [r12347] First really basic quest, to test the mechanisms.
- 2010-01-16 12:17 ryo_saeba
- [r12341] Fix move_block.
- 2010-01-14 17:59 ryo_saeba
- [r12334] Add some fishing spots to Darcap.
- 2010-01-14 17:56 ryo_saeba
- [r12333] Fishing shop, with fishing poles.
- 2010-01-09 22:19 ryo_saeba
- [r12331] Trap the relics so player has a bad surprise when selling it in a Darcap shop.
- 2010-01-09 22:18 ryo_saeba
- [r12330] Remove invisible exit messing with moving.
- 2010-01-09 18:09 ryo_saeba
- [r12325] Revamp Saint Andreas's church.
- 2009-12-28 18:50 ryo_saeba
- [r12320] Give a name to the barman. Autoapply exits. Prevent barman from getting outside.
- 2009-12-12 14:02 ryo_saeba
- [r12307] Fix rollers, add sky/cloud to map, prevent players moving outside path.
- 2009-12-05 21:44 ryo_saeba
- [r12296] Use the correct name from the position.
- 2009-12-05 16:57 ryo_saeba
- [r12295] Small house, with books to read.
- 2009-11-07 15:07 akirschbaum
- [r12238] Remove redundant attributes.
- 2009-11-07 14:39 akirschbaum
- [r12237] Make editor script work with latest Gridarta.
- 2009-10-29 17:31 anmaster
- [r12235] Remove some double floor in /quests/peterm/FireTemple/Fire2, move one magic mouth below the floor.
- 2009-10-29 16:55 anmaster
- [r12234] Remove some double floor and bogus non-reachable exits in /quests/peterm/FireTemple/LavaChamber and /quests/peterm/FireTemple/Passageway.
- 2009-10-22 23:06 akirschbaum
- [r12200] Adapt exit coordinates to server r12199.
- 2009-10-15 12:29 anmaster
- [r12198] Fix tables in /scorn/houses/wizardw to render below books that are supposed to be placed on top of them.
- 2009-10-14 16:13 anmaster
- [r12197] Minor code cleanup in some python modules (removing unused variables, cleaning up some if tests, removing import statements for some modules that were then never used.
- 2009-08-04 01:14 kbulgrien
- [r12132] - Rework some grammar and remove linebreaks from a message.
- 2009-08-03 03:41 kbulgrien
- [r12131] - Remove duplicate grass tiles from trees and tower.
- 2009-07-19 22:43 kbulgrien
- [r12076] - Remove duplicate and triplicate "stones" floor tiles.
- 2009-07-19 18:56 kbulgrien
- [r12075] - Remove duplicate "stones" flooring from areas players can walk on.
- 2009-07-19 04:21 kbulgrien
- [r12074] - Spelling fixes.- Remove line breaks from NPC messages.
- 2009-07-19 04:20 kbulgrien
- [r12073] - Get rid of duplicate stones tiles over the whole map.
- 2009-07-18 17:14 kbulgrien
- [r12071] - Spelling corrections.- Linebreak adjustments.
- 2009-07-16 22:34 kbulgrien
- [r12070] - Fix spelling errors in an NPC message and remove mid-sentence line breaks.
- 2009-07-16 22:26 kbulgrien
- [r12069] - Remove a line break from an NPC message.
- 2009-07-14 19:56 akirschbaum
- [r12068] Fix #2816641 (/scorn/misc/library pay mat broken).
- 2009-07-14 19:03 akirschbaum
- [r12067] Remove some monsters overlapping other monsters.
- 2009-07-13 19:53 akirschbaum
- [r12062] Update worldmap image.
- 2009-07-12 18:17 akirschbaum
- [r12061] Fix WorldMaker editor script. Needs Gridarta r6758 or later.
- 2009-07-12 14:47 akirschbaum
- [r12060] Run MapNormalizer editor script on all map files.
- 2009-07-12 14:40 akirschbaum
- [r12059] Add game object attribute normalization to MapNormalizer editor script. Now game object attributes are written in canonical order and attributes redundant with the archetype are removed.
- 2009-07-07 11:48 kbulgrien
- [r12039] - Retry spelling, ellipsis, and line ending fixes. Missed a few. Some edits are best done in a non-graphical editor.
- 2009-07-07 03:44 kbulgrien
- [r12038] - Remove line breaks and fix spelling. Reduce ellipsis to three dots.
- 2009-07-07 03:36 kbulgrien
- [r12037] - Correct spelling.
- 2009-07-07 03:02 kbulgrien
- [r12036] - Name the dungeon in the same form as level 2 for consistency.
- 2009-07-07 03:02 kbulgrien
- [r12035] - Spelling corrected.
- 2009-07-06 03:02 kbulgrien
- [r12034] - Spelling fix.
- 2009-07-04 03:05 kbulgrien
- [r12033] - Remove a spinner from next to the shop mat and under the floor tile, but visible to players.
- 2009-06-23 03:50 kbulgrien
- [r11980] - Re-orient the armourshop to have the door inside the building match the location on the world map by rotating the map 180 degrees and fixing up walls and fences. To keep the door style the same, the door was moved over by one. To make the player exit on the world tile that has the door on it, the target coordinate was also adjusted.
- 2009-06-18 21:29 akirschbaum
- [r11943] Add wall to protect treasure from getting destroyed; reduce treasure somewhat.
- 2009-06-17 19:44 akirschbaum
- [r11923] Fix objects setting 'type 15' (weapon) but missing skill and body part information.
- 2009-06-17 09:05 akirschbaum
- [r11922] Remove 'rod' shopitems specifications; these have been merged into 'horn'.
- 2009-06-10 18:46 akirschbaum
- [r11794] Replace HORNs (type 35) with RODs (type 3).
- 2009-06-10 13:01 akirschbaum
- [r11792] Fix typos; remove line-breaks from msg fields.
- 2009-06-08 22:26 akirschbaum
- [r11778] Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
- 2009-06-07 21:31 akirschbaum
- [r11766] Apply patch #2800956 by Chris Mann: Pupland spelling improvements.
- 2009-06-07 21:25 akirschbaum
- [r11765] Remove explicit line breaks from messages.
- 2009-06-07 21:20 akirschbaum
- [r11764] Make communication with Twis work again.
- 2009-05-19 00:59 kbulgrien
- [r11692] - Change some river pieces in a lake near the southwestern corner of Scorn. One to biglake to match the body of water, and one river outlet to try to make the interface with the lake less ugly. A new river arch is needed!
- 2009-05-14 20:29 akirschbaum
- [r11682] Make MapNormalizer editor plugin script save only map files that needed normalization.
- 2009-05-14 20:25 akirschbaum
- [r11681] Adapt MapNormalizer editor plugin script to current Gridarta.
- 2009-05-14 20:21 akirschbaum
- [r11680] Suppress some 'cannot load map file' error messages in MapValidator editor plugin script.
- 2009-05-03 22:50 kbulgrien
- [r11670] - Add a few more legitimate replies to the key question to avoid reset of the conversation that would be aggravating.
- 2009-05-03 20:58 kbulgrien
- [r11669] - Remove duplicate floor pieces and duplicate monsters stacked on top of each other.
- 2009-04-30 02:45 kbulgrien
- [r11668] - Add some invisible exits along the front of the yard so you can walk off the map there as well as along the sides.
- 2009-04-30 00:57 kbulgrien
- [r11667] - Block movement over the bar so the barkeep doesn't attack guests unless they come back behind the bar.- Take line breaks out of NPC messages, and tweak some of the content. The waitress now has a match all.
- 2009-04-29 04:05 kbulgrien
- [r11666] - Fix spelling on statue; fix wall piece in entry area.
- 2009-04-25 23:32 kbulgrien
- [r11664] - Remove extra sand tiles under grass tiles.
- 2009-04-08 06:45 mwedel
- [r11634] Test map to test pickup of thrown objects. Map contains 2 thrownobjects (that that name), each holding one object like a normal thrownobject. One of the objects on this map is very heavy so tests code whereobject is too heavy to pick up.MSW 2009-04-07
- 2009-04-06 21:01 rjtanner
- [r11631] Updated ChangeLog file using svn2cl
- 2009-04-04 05:18 rjtanner
- [r11625] Final checkin of patch 'fun zone updates - ID: 2650371'; limit the number of players that can enter to eight (8)
- 2009-04-04 05:14 rjtanner
- [r11624] Partial checkin of patch 'fun zone updates - ID: 2650371'; enlarged the 'death area' to prevent trapping players in the map
- 2009-04-04 05:10 rjtanner
- [r11623] Partial checkin of patch 'fun zone updates - ID: 2650371'; enlarged the 'death area' to prevent trapping players in the map
- 2009-04-04 05:07 rjtanner
- [r11622] Partial checkin of patch 'fun zone updates - ID: 2650371'; made it impossible for more than 1 to enter the obstacle course, enlarged the 'death area' to prevent trapping players in the map
- 2009-04-04 05:04 rjtanner
- [r11621] Partial checkin of patch 'fun zone updates - ID: 2650371'; made it impossible for more than 2 to enter sumo wrestling, removed the clouds that conflicted with the teleporters, enlarged the 'death area' to prevent trapping players in the map
- 2009-04-03 18:16 akirschbaum
- [r11619] Remove duplicated floor tiles.
- 2009-04-02 22:09 akirschbaum
- [r11618] Fix LegacySpellConverter and MapNormalizer editor plugin scripts.
- 2009-03-04 19:50 anmaster
- [r11596] Fix broken floor in /quests/mcz/castle_water which was using glue that was supposed to look like water (and making it a floor). Replace it with a walkable water floor with same slowdown as glue.
- 2009-03-04 19:47 anmaster
- [r11595] Add missing floor under wall in /quests/mcz/castle_low1
- 2009-02-19 23:48 anmaster
- [r11557] Add more altars to the indoor pickmap.
- 2009-02-15 15:44 anmaster
- [r11540] Fix broken connections in the basement maps of all pshops in Brest. This may require updating unique server maps.
- 2009-02-15 15:40 anmaster
- [r11539] Sync pshop maps with script
- 2009-02-15 15:37 anmaster
- [r11538] Fix some bugs in the pshop_copier script for the brest pshops.
- 2009-02-14 18:00 anmaster
- [r11481] The casino code for major wins (in all the different slot types) was missing a cast to integer, this resulted in a traceback on Python 3.x.
- 2009-02-14 17:09 anmaster
- [r11477] The exchange code in /python/IPO/banksay.py was missing a cast to integer, this resulted in a traceback on Python 3.x.
- 2009-02-12 09:28 anmaster
- [r11460] Fix a bug causing tracebacks in /python/start/dragon_attune.py. If there was no player on the changer it ended up as None which resulted in a traceback.
- 2009-02-12 08:11 anmaster
- [r11459] Make /python/CFDataFile.py work on both Python 2.x and Python 3.x with no need to run 2to3 for the python 3.x users.
- 2009-02-11 21:52 anmaster
- [r11453] Replace deprecated string.split() amd string.lower() in /python/*/*.py
- 2009-02-11 21:47 anmaster
- [r11452] Replace deprecated string.find() amd string.lower() in /python/*.py
- 2009-02-11 21:39 anmaster
- [r11451] Replace deprecated string.split() and string.join() in /python/CFDataFile.py. Also open in text mode instead of binary mode to make the script work under python 3.x
- 2009-02-11 21:36 anmaster
- [r11450] Replace deprecated string.split() calls in /python/CFDialog.py
- 2009-02-11 21:20 anmaster
- [r11449] Fix tab error in CFGamble.py
- 2009-02-11 21:08 anmaster
- [r11448] Replace deprecated string.split() calls in /python/IPO/*.py.
- 2009-02-11 21:02 anmaster
- [r11447] Fix division error in /python/items/banquet.py
- 2009-02-11 20:54 rjtanner
- [r11446] Removed duplicate passes (set the qty to 1) for theservant_ found in /scorn/temples/ruggilli2
- 2009-02-11 19:36 rjtanner
- [r11445] Set floor tiles in the blacksmith area of Brest CVT (/brest/shops/brest.cvt) to shop tiles (type 68) in order for the conversion anvils to function properlly, also removed some unneeded double stacked slate floor tiles
- 2009-02-11 18:55 anmaster
- [r11444] Fix a case of "TabError: inconsistent use of tabs and spaces in indentation" in /python/IPO/receive.py
- 2009-02-11 18:42 anmaster
- [r11443] Fix a case of "TabError: inconsistent use of tabs and spaces in indentation" in /python/IPO/say.py
- 2009-02-11 12:49 anmaster
- [r11442] Fix a typo in /test/python.py that broke the exp test.
- 2009-02-11 06:02 rjtanner
- [r11441] Replace the very dangerous for new players (and multiplying) centipede with a Gnoll Champion in Beginners2 (/scorn/misc/beginners2)
- 2009-02-11 05:59 rjtanner
- [r11440] Make the King and Queen of Scorn (/scorn/misc/castle2) level 120 to prevent them from being charmed by players
- 2009-02-11 05:56 rjtanner
- [r11439] Add a shop inventory sign to Ye ol' Home Depote (/navar_city/misc/buildshop)
- 2009-02-11 05:54 rjtanner
- [r11438] Set quest items in Museum of Arms (/navar_city/magara/houses/museum) to no_pick to prevent pet theft abuse
- 2009-02-11 05:48 rjtanner
- [r11437] Place no_spells (dungeon magic) tiles at the bottom most level in the stack
- 2009-02-11 05:45 rjtanner
- [r11436] Set quest items in Clem's Archery to no_pick to prevent pet theft abuse, also removed 'no_pretext 1' since this is no longer used or supported
- 2009-02-09 18:54 anmaster
- [r11417] Unbreak exit from river map.
- 2009-02-09 18:22 anmaster
- [r11416] Fix typo in message in /pup_land/rainbow/Lv1/hut3 (mistery -> mystery)
- 2009-02-09 18:14 anmaster
- [r11415] Fix broken map in rainbow quest: Players got stuck in cage map due to arch on target having move_block all.
- 2009-02-09 17:44 anmaster
- [r11414] Limit allowed range of stats for rings of Occidental Mages in /python/items/ring_occidental_mages.py
- 2009-02-09 10:15 anmaster
- [r11412] Updated ChangeLog file using svn2cl.
- 2009-02-08 15:38 anmaster
- [r11407] Prevent the wagon outside scorn from being set to point to a broken random map when cfrhg is used. This happens because the wagon is unique.
- 2009-02-08 15:36 anmaster
- [r11406] /HallOfDMs: Fix typo ("Wraith Hal of Selection" should be "Wraith Hall of Selection").
- 2009-02-08 15:34 anmaster
- [r11405] /test/python.py: Avoid deprecated syntax.
- 2009-02-06 20:04 anmaster
- [r11359] Add some missing dungeon_magic tiles to /scorn/shops/scorn.sale1.
- 2009-02-06 16:34 anmaster
- [r11349] Fix mixed tab/space indention in some casino python scripts.
- 2009-02-06 16:32 anmaster
- [r11348] Fix part of bug 2457751 "Unpaid items work for some things...": Make diamondslots.py and imperialslots.py check that the object is paid for.
- 2009-02-06 16:01 anmaster
- [r11347] Fix part of bug 2457751 "Unpaid items work for some things...": Make some floor in /brest/brest.scrolls.right shop floor. Also add some missing spell blocking tiles.
- 2009-02-06 14:05 anmaster
- [r11346] Fix part of bug 2457751 "Unpaid items work for some things...": Make some floor in /scorn/shops/light_shop shop floor.
- 2009-02-06 13:53 anmaster
- [r11345] Fix /mlab/citydeclouds/cdcapart1: When going from player unique map to a shared map you have to use absolute paths, not relative ones. This will require updating of the maps stored for the player (if any).
- 2009-02-06 13:48 anmaster
- [r11344] Fix exit coordinates in /mlab/citydeclouds/villa/citydecloudsvillaC1
- 2009-02-06 13:33 anmaster
- [r11343] Fix part of bug 2457751 "Unpaid items work for some things...": Valkyrie altars no longer accepts unpaid items.
- 2009-02-04 17:08 anmaster
- [r11337] Fix part 1 of bug 2369423 ("occidental mages weapons bugs"). Part 1 is weapon speed going the wrong way.
- 2009-02-03 19:25 anmaster
- [r11330] Fix indentation in CFGamble.py
- 2009-02-03 19:24 anmaster
- [r11329] Try to be a bit more future compatible with Python 3
- 2009-02-01 07:39 rjtanner
- [r11300] Cosmetic changes with Twin Towers maps - nicer merging with cwall (castle walls) and swall (fence)
- 2009-01-31 06:32 rjtanner
- [r11290] Typo correction on girdle of damage (was dammage) in Museum of Arms (/navar_city/magara/houses/museum)
- 2009-01-30 05:07 rjtanner
- [r11289] Removed the cloud floor tile in the Fun Zone Obstacle Course 1 (/darcap/darcap/circus/fz_o1) in Darcap Circus, it was causing problems with the teleporter back to the Fun Zone Lobby
- 2009-01-30 04:38 rjtanner
- [r11288] Fix entrance from Castle Magara, floor 1 (/wolfsburg/magara/castle/floor_1) back to the world map (/world/world_128_109)
- 2009-01-30 01:51 anmaster
- [r11287] Fix tabs in python/guilds/guild_dues.py
- 2009-01-30 01:45 anmaster
- [r11286] Correct small syntax error in CFGamble.py
- 2009-01-30 01:38 anmaster
- [r11285] Set svn:eol-style on the python scripts in maps.
- 2009-01-30 01:32 anmaster
- [r11284] Avoid features in the python scripts that are removed from python 3.0. This is confirmed to still work on at least python 2.5 and as far as I understand the docs also python 2.4
- 2009-01-30 01:22 anmaster
- [r11283] Run whitespace cleanup script in maps/python.
- 2009-01-25 03:54 anmaster
- [r11252] Fix exit coords in /darcap/darcap/earthhouse
- 2009-01-23 19:03 anmaster
- [r11225] Fix destination of down stairs in /azumauindo/suno-yamatoshi/buildings/tatemonoA2.
- 2009-01-23 06:23 rjtanner
- [r11221] Make shop areas of Lord Byron's Castle (/santo_dominion/lord_byron/main) stand alone maps in order to support shop headers and inventory signs
- 2009-01-22 06:10 rjtanner
- [r11216] Cosmetic wall changes for nicer merging
- 2009-01-22 05:41 rjtanner
- [r11214] Restore descriptive name to stairway
- 2009-01-21 21:59 anmaster
- [r11211] Fix the type of stairs (should be stair2_down, was stair2_up) in /brest/pshops/pshopsinc2.
- 2009-01-17 08:58 rjtanner
- [r11149] Updated ChangeLog file using svn2cl
- 2009-01-17 07:54 rjtanner
- [r11146] Synch with Branches/1.x; Insert floor tiles beneath walls
- 2009-01-17 07:33 rjtanner
- [r11143] Synch with Branches/1.x; Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype
- 2009-01-10 08:27 rjtanner
- [r11121] Updated ChangeLog file using svn2cl
- 2009-01-10 08:08 rjtanner
- [r11120] Restore shoprace human to map header
- 2008-12-24 09:16 rjtanner
- [r11107] Updated ChangeLog file using svn2cl
- 2008-12-23 07:40 rjtanner
- [r11102] Cosmetic wall changes for nicer merging
- 2008-12-23 07:33 rjtanner
- [r11101] Updated doors - removed invis exits
- 2008-12-23 07:28 rjtanner
- [r11100] Cosmetic wall updates with how swall (fence) merges with nearby walls
- 2008-12-23 07:11 rjtanner
- [r11099] Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) - missed in previous commit
- 2008-12-23 07:11 rjtanner
- [r11098] Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
- 2008-12-23 07:06 rjtanner
- [r11097] Cosmetic wall changes for nicer merging
- 2008-12-23 06:59 rjtanner
- [r11096] Insert missing floor tiles
- 2008-12-23 06:54 rjtanner
- [r11095] Cosmetic wall changes for nicer merging
- 2008-12-22 07:02 rjtanner
- [r11094] Updated ChangeLog file using svn2cl
- 2008-12-22 06:54 rjtanner
- [r11093] Apply region wilderness to Strange Mountain maps (/quests/hendel/*)
- 2008-12-22 06:52 rjtanner
- [r11092] Apply region wilderness to Skud Tower maps (/quests/skud/*)
- 2008-12-22 06:52 rjtanner
- [r11091] Apply region wilderness to Tower of Demonology Air Study
- 2008-12-22 06:40 rjtanner
- [r11090] Apply region wilderness to Warrior's Tower maps (/quests/mak/*)
- 2008-12-22 06:25 rjtanner
- [r11089] Cosmetic wall updates with bwall (yellow block wall) sections
- 2008-12-22 06:22 rjtanner
- [r11088] Apply region wilderness to Tower of Stars maps (/quests/peterm/CTower/*)
- 2008-12-22 06:16 rjtanner
- [r11087] Apply region wilderness to Tower of Demonology maps (/quests/peterm/Demonology/*)
- 2008-12-22 06:10 rjtanner
- [r11086] Apply region wilderness to Scorn Royalty Quest maps (/quests/peterm/quests/*)
- 2008-12-22 06:05 rjtanner
- [r11085] Replace grey cave curved wall sections with black dungeon sections - which match the nearby walls and map theme
- 2008-12-22 05:59 rjtanner
- [r11084] Cosmetic wall updates with how swall (fence) merges with nearby walls
- 2008-12-22 05:51 rjtanner
- [r11083] Apply region wilderness to Greyshield maps (/quests/greyshield/*)
- 2008-12-22 05:43 rjtanner
- [r11082] Apply region wilderness to Fortress Ang maps (/quests/cd/*)
- 2008-12-22 05:40 rjtanner
- [r11081] Apply region wilderness to Fire Temple maps (/quests/peterm/FireTemple/*)
- 2008-12-22 05:33 rjtanner
- [r11080] Apply region wilderness to Dragon Quest maps (/quests/peterm/DragonQuest/*)
- 2008-12-22 05:29 rjtanner
- [r11079] Replace grey cave column with black columns - which match the nearby walls and map theme
- 2008-12-22 05:27 rjtanner
- [r11078] Apply region wilderness to Dark Temple maps (/peterm/temple/*)
- 2008-12-22 05:22 rjtanner
- [r11077] Apply region wilderness to Castle of Ra-Gar maps (/quests/mcz/*)
- 2008-12-22 05:18 rjtanner
- [r11075] Insert floor tiles underneath the exits
- 2008-12-22 05:16 rjtanner
- [r11074] Update map names for consistency (Castle Ra-Gar -> Castle of Ra-Gar)
- 2008-12-22 05:08 rjtanner
- [r11073] Apply region (narcopin) to map
- 2008-12-21 08:21 rjtanner
- [r11057] Updated ChangeLog file using svn2cl
- 2008-12-21 08:12 rjtanner
- [r11056] Cosmetic wall changes for nicer merging
- 2008-12-21 08:08 rjtanner
- [r11055] Cosmetic wall changes for nicer merging
- 2008-12-21 07:52 rjtanner
- [r11054] Cosmetic wall changes for nicer merging
- 2008-12-21 07:42 rjtanner
- [r11053] Replace rocks with a wooden table (longtable) for the booze to sit on in the bar
- 2008-12-21 07:40 rjtanner
- [r11052] Cosmetic wall changes for nicer merging
- 2008-12-21 07:21 rjtanner
- [r11051] Cosmetic wall changes for nicer merging
- 2008-12-21 07:19 rjtanner
- [r11050] Cosmetic wall changes for nicer merging
- 2008-12-21 06:57 rjtanner
- [r11049] Insert floor tiles underneath the exits
- 2008-12-21 06:55 rjtanner
- [r11048] Replace rocks with a wooden table (longtable) for the booze to sit on in the bar
- 2008-12-21 06:51 rjtanner
- [r11047] Cosmetic wall changes for nicer merging
- 2008-12-21 06:15 rjtanner
- [r11046] Revert back to full map paths for exits
- 2008-12-20 10:17 kbulgrien
- [r11030] Fix typo and remove mid-sentence line breaks.
- 2008-12-20 06:55 rjtanner
- [r11028] Make Hanuk uncharmable by setting him to level 120
- 2008-12-20 06:49 rjtanner
- [r11027] Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
- 2008-12-19 08:39 rjtanner
- [r11018] Updated ChangeLog file using svn2cl
- 2008-12-19 08:13 rjtanner
- [r11017] Add more no_spells tiles around the dragon landing pads and under the fence to prevent players from using dimension door to access areas they shouldn't be able to
- 2008-12-19 08:06 rjtanner
- [r11016] Cosmetic change - added more cobblestone tiles around the dragon transports so it looks like they are standing on ground and to reduce how the clouds obscure the dragons
- 2008-12-19 07:24 rjtanner
- [r11013] Remove some stray land tiles from the top (middle) of the sea
- 2008-12-18 21:26 rjtanner
- [r11007] Per player feedback, covered the entire sky area with clouds (floor vs wall archetype so it does not block the player's view)
- 2008-12-18 07:39 rjtanner
- [r11006] Add no_spells tile under the spike walls to block the use of dimension door
- 2008-12-18 07:11 rjtanner
- [r11005] Add more shallow_sea around the shoreline
- 2008-12-18 07:10 rjtanner
- [r11004] Make very small island all sand (beach)
- 2008-12-18 07:03 rjtanner
- [r11003] Add more shallow_sea around the shoreline
- 2008-12-18 03:24 rjtanner
- [r11001] Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
- 2008-12-17 07:16 rjtanner
- [r11000] Updated ChangeLog file using svn2cl
- 2008-12-17 06:57 rjtanner
- [r10999] Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
- 2008-12-17 06:32 rjtanner
- [r10998] Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
- 2008-12-17 02:51 rjtanner
- [r10996] Touch up world_*_100 maps (first fow) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
- 2008-12-16 23:54 rjtanner
- [r10995] Map header correction - removed double 'Modified:' time stamp entry
- 2008-12-16 23:49 rjtanner
- [r10994] Restore elevation setting under the recently moved Puddings Place map
- 2008-12-16 23:48 rjtanner
- [r10993] Restore farewell message on the exit from Wolfsburge Transport Shoppe to world map
- 2008-12-16 23:47 rjtanner
- [r10992] Restore unique name on the exit from Scorn Magic Shop to world map
- 2008-12-16 23:45 rjtanner
- [r10991] Restore farewell message on the exit from Scorn Sale Shop to world map
- 2008-12-16 23:42 rjtanner
- [r10990] Restore unique name on the exit from Scorn Bowshop to world map
- 2008-12-16 07:35 rjtanner
- [r10984] Updated ChangeLog file using svn2cl
- 2008-12-16 07:21 rjtanner
- [r10983] Moved /scorn/anthony/prison.1 to /scorn/misc/prison.1, updated map paths to use prison.1 where necessary
- 2008-12-16 07:14 rjtanner
- [r10982] Rename /scorn/anthony/prison to prison.1 before moving it to the same directory (/scorn/misc/prison) as the other half of the map
- 2008-12-16 06:59 rjtanner
- [r10981] Update NPCs with very simple & basic messages in regards to lore on Valkyrie
- 2008-12-16 06:54 rjtanner
- [r10980] Add more no_spell tiles under the fence around Scorn City Hall to help prevent players from using dimension door spell to access areas they shouldn't
- 2008-12-15 05:47 rjtanner
- [r10978] Applied new sky archetype to the area surrounding the Pupland Terminal (both levels) and also added some clouds, requires archetype r10977 or newer
- 2008-12-14 09:45 rjtanner
- [r10976] Updated ChangeLog file using svn2cl
- 2008-12-14 09:11 rjtanner
- [r10975] Slightly expanded NPC info in regards to valkyrie temple, other crossfire cults, and upcoming expansion to valkyrie temple in brest
- 2008-12-14 08:58 rjtanner
- [r10974] Update NPCs with some storyline information and (somewhat obscure) hints on the local Valkyrie temple
- 2008-12-14 08:32 rjtanner
- [r10972] Give two NPCs some Lore about the history of Brest and the local temple of Valkyrie, certainly possible to add and improve the information
- 2008-12-14 07:45 rjtanner
- [r10971] Update Strange Old Wizard map with difficulty level, region and entrance coordinates
- 2008-12-14 07:30 rjtanner
- [r10970] Cosmetic wall updates with how swall (fence) merges with nearby walls
- 2008-12-14 07:22 rjtanner
- [r10969] Per web forum post and IRC discussion - attempt to make things somewhat easier for low level players - reduced the detect curse altar cost from 25gp to 25sp
- 2008-12-14 07:03 rjtanner
- [r10968] Updated the altar with information on how much the entrance fee is to the next level
- 2008-12-14 06:47 rjtanner
- [r10967] Change altars and gates in Mercenaries house so that players can't trap themselves inside the rooms - the gate stay permanently open (or until the next map reset) after hiring one of the mercenaries
- 2008-12-14 06:17 rjtanner
- [r10966] Cosmetic wall change with how swall (fence) merges with nearby walls
- 2008-12-14 03:59 rjtanner
- [r10965] Filled in surrounding area with solid rock, requires archetype r10843 or newer
- 2008-12-13 09:54 rjtanner
- [r10953] Updated ChangeLog file using svn2cl
- 2008-12-13 09:38 rjtanner
- [r10952] Fill in surrounding area with solid rock, require archetypes r10843 or newer
- 2008-12-13 09:34 rjtanner
- [r10951] Fill in some of the hollow section with solid rock, require archetypes r10843 or newer
- 2008-12-13 09:32 rjtanner
- [r10950] Cosmetic changes with merging between mine and cave walls
- 2008-12-13 09:29 rjtanner
- [r10949] Cosmetic change - replace swirling blue exits with actual doors, matches building exterior
- 2008-12-13 09:28 rjtanner
- [r10948] Cosmetic change - update wall section for nicer merging with nearby door
- 2008-12-13 09:27 rjtanner
- [r10947] Add missing floor tiles
- 2008-12-13 09:24 rjtanner
- [r10946] Update wall sections to match nearby walls or styles, requires archetype update r10841 or newer
- 2008-12-13 09:03 rjtanner
- [r10945] Cosmetic change with cave wall merging
- 2008-12-13 09:01 rjtanner
- [r10944] Cosmetic change with cave wall merging
- 2008-12-13 08:57 rjtanner
- [r10943] Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
- 2008-12-12 07:44 rjtanner
- [r10935] Updated ChangeLog file using svn2cl
- 2008-12-12 02:53 rjtanner
- [r10928] Restore shoprace information to shop headers
- 2008-12-11 08:38 rjtanner
- [r10920] Updated ChangeLog file using svn2cl
- 2008-12-11 08:06 rjtanner
- [r10918] Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
- 2008-12-11 06:50 rjtanner
- [r10913] Updated the last modified time stamp that was missed in earlier commit, r10906
- 2008-12-11 06:35 rjtanner
- [r10912] Restore message text to exits
- 2008-12-11 06:32 rjtanner
- [r10911] Restore shoprace information to shop headers
- 2008-12-11 01:57 rjtanner
- [r10906] Restore magic_mouth messages that were accidentally removed in an earlier commit
- 2008-12-10 06:24 rjtanner
- [r10904] Set the consecrate level for the altar to level 120
- 2008-12-08 06:16 rjtanner
- [r10882] New map in Brest - Shrine of Valkyrie
- 2008-12-07 08:45 rjtanner
- [r10863] Updated ChangeLog file using svn2cl
- 2008-12-07 08:31 rjtanner
- [r10862] Correct teleporter coordinates due to layout changes on level 1 of Kingdom Palace
- 2008-12-07 08:24 rjtanner
- [r10861] Redesign interior of the Kingdom Palance, level 2 and level 3
- 2008-12-07 08:10 rjtanner
- [r10860] Redesign interior of the Kingdom Palance
- 2008-12-07 07:05 rjtanner
- [r10859] Redesign interior of the Brest IPO
- 2008-12-07 06:46 rjtanner
- [r10858] Cosmetic wall updates with how swall (fence) merges with nearby walls
- 2008-12-07 06:29 rjtanner
- [r10857] Change sage NPC to Bank Clerk with a generic magic mouth response, removed map header comment now that the map has been updated
- 2008-12-07 06:12 rjtanner
- [r10856] Change the blockview to wall sections near the entrance - now players can see more of the shop interior when entering the map
- 2008-12-07 06:04 rjtanner
- [r10855] Cosmetic updates - modified destination coordinates back to the world map, removed two of the wall columns that didn't look right in the game
- 2008-12-07 05:59 rjtanner
- [r10854] Cosmetic updates - inserted missing floor tiles and removed two of the wall columns that didn't look right in the game
- 2008-12-06 09:16 rjtanner
- [r10851] Updated ChangeLog file using svn2cl
- 2008-12-06 09:05 rjtanner
- [r10850] Redesign the interior of Magic shop
- 2008-12-06 07:37 rjtanner
- [r10849] Redesign the interior of Weapon shop, requires archetype update r10844 or newer
- 2008-12-06 06:53 rjtanner
- [r10848] Redesign the interior of Food Store
- 2008-12-06 06:36 rjtanner
- [r10847] Redesign the interior of CVT
- 2008-12-06 05:43 rjtanner
- [r10846] Redesign the interior of the Armour shop
- 2008-12-06 05:20 rjtanner
- [r10845] Moved brest armour, cvt, food, magic and weapon shops to the /brest/shops directory
- 2008-12-05 06:21 rjtanner
- [r10842] Updated ChangeLog file using svn2cl
- 2008-12-05 01:51 rjtanner
- [r10840] Give descriptive names to the teleporters so it's easier to see which map they go to
- 2008-12-05 00:57 rjtanner
- [r10839] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-05 00:56 rjtanner
- [r10838] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-05 00:49 rjtanner
- [r10837] Added no_spells tiles on the other side of the doorways to prevent players from using dimension door to access areas they shouldn't or from getting trapped in such areas by accident
- 2008-12-05 00:46 rjtanner
- [r10836] Replace invis_exit with oakdoors, now the actual maps match the world map buildings. Requires archetype r10798 or newer.
- 2008-12-04 07:19 rjtanner
- [r10835] Updated ChangeLog file using svn2cl
- 2008-12-04 07:12 rjtanner
- [r10834] As a convenience, added teleporters to the four Hall of Selection maps and the Nexus - other changes are made for visual balance (for now)
- 2008-12-04 06:58 rjtanner
- [r10833] Corrected map entrance coordinates from world map to Scorn House of Power
- 2008-12-04 06:57 rjtanner
- [r10832] Cosmetic layout changes and updates. Requires archetype r10798 or newer.
- 2008-12-04 06:46 rjtanner
- [r10831] Cosmetic wall changes for nicer merging
- 2008-12-04 06:41 rjtanner
- [r10830] Cosmetic change with how fences (swall) merge with nearby walls
- 2008-12-04 06:34 rjtanner
- [r10829] Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer.
- 2008-12-04 06:03 rjtanner
- [r10828] Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer.
- 2008-12-04 02:49 rjtanner
- [r10826] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-03 03:15 rjtanner
- [r10825] Updated ChangeLog file using svn2cl
- 2008-12-03 03:12 rjtanner
- [r10824] Cosmetic wall changes for nicer merging
- 2008-12-03 03:00 rjtanner
- [r10823] Correct map entrance coordinates from world map to Wolfsburg Inns
- 2008-12-03 02:58 rjtanner
- [r10822] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-03 02:42 rjtanner
- [r10821] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-03 02:05 rjtanner
- [r10820] Add no_spells tiles underneath the fences to prevent players from using dimension door to access city hall or areas not meant for player access
- 2008-12-03 01:56 rjtanner
- [r10819] Cosmetic change with how fences (swall) merge with nearby walls
- 2008-12-03 01:55 rjtanner
- [r10818] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-03 01:43 rjtanner
- [r10817] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-03 01:38 rjtanner
- [r10816] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-03 01:35 rjtanner
- [r10815] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-03 01:33 rjtanner
- [r10814] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-03 01:28 rjtanner
- [r10813] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-02 03:16 rjtanner
- [r10811] Updated ChangeLog file using svn2cl
- 2008-12-02 02:55 rjtanner
- [r10810] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-02 02:53 rjtanner
- [r10809] Insert missing floor tile
- 2008-12-02 02:52 rjtanner
- [r10808] Cosmetic change with how swall (fence) merges with nearby walls
- 2008-12-02 02:48 rjtanner
- [r10807] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-02 02:27 rjtanner
- [r10806] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-02 02:25 rjtanner
- [r10805] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-02 02:23 rjtanner
- [r10804] Cosmetic change with how swall (fence) merges with nearby walls
- 2008-12-02 02:22 rjtanner
- [r10803] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-02 02:13 rjtanner
- [r10802] Cosmetic wall changes for nicer merging
- 2008-12-02 02:07 rjtanner
- [r10801] Cosmetic change with how swall (fence) merges with nearby walls
- 2008-12-02 02:06 rjtanner
- [r10800] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-02 01:49 rjtanner
- [r10799] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-01 20:22 rjtanner
- [r10797] Unique maps (such as apartments) require full file path back to world maps
- 2008-12-01 07:13 rjtanner
- [r10796] Updated ChangeLog file using svn2cl
- 2008-12-01 06:38 rjtanner
- [r10795] Replace and phase out the (old) oakdoor graphic with something different
- 2008-12-01 06:13 rjtanner
- [r10794] Cosmetic wall changes for smoother merging
- 2008-12-01 06:10 rjtanner
- [r10793] Cosmetic change with how fences (swall) merge with nearby walls
- 2008-12-01 06:02 rjtanner
- [r10792] Correct map entrance coordinates from world map to Scorn Gem Shop
- 2008-12-01 06:00 rjtanner
- [r10791] Replace and phase out the (old) oakdoor graphic with something different
- 2008-12-01 05:10 rjtanner
- [r10790] Tentative fix for [ crossfire-Bugs-2369085 ] infinite food spawning map; placed no_spells tiles beneath the fence to block dimension door and player access (as described in the bug report)
- 2008-11-30 07:37 rjtanner
- [r10789] Updated ChangeLog file using svn2cl
- 2008-11-30 07:32 rjtanner
- [r10788] Correct map entrance coordinates from world map to Scorn maps
- 2008-11-30 07:31 rjtanner
- [r10787] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-30 07:09 rjtanner
- [r10786] Overhaul 'New Cthulhu Church' to include walls around the map and have them merge nicely
- 2008-11-30 06:52 rjtanner
- [r10785] Cosmetic wall changes for nicer and smoother merging
- 2008-11-30 06:51 rjtanner
- [r10784] Cosmetic wall and door changes for nicer and smoother merging
- 2008-11-30 06:45 rjtanner
- [r10783] Replace wwall windows with woodwall windows - matching the rest of the map style
- 2008-11-30 06:43 rjtanner
- [r10782] Cosmetic change with how fences (swall) merge with nearby walls
- 2008-11-30 06:31 rjtanner
- [r10781] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-30 05:47 rjtanner
- [r10780] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-29 08:21 rjtanner
- [r10779] Updated ChangeLog file using svn2cl
- 2008-11-29 08:07 rjtanner
- [r10778] Cosmetic change with how fences (swall) merge with nearby walls
- 2008-11-29 08:06 rjtanner
- [r10777] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-29 08:05 rjtanner
- [r10776] Cosmetic wall changes with how they merge with doorways
- 2008-11-29 08:01 rjtanner
- [r10775] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-29 07:15 rjtanner
- [r10774] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-29 06:50 rjtanner
- [r10773] Correct map entrance coordinates from world map to Navar shop maps
- 2008-11-29 06:49 rjtanner
- [r10772] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-29 06:19 rjtanner
- [r10771] Insert missing floor tile beneath stone blocks, cosmetic wall changes for nicer merging
- 2008-11-29 06:16 rjtanner
- [r10770] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-29 05:56 rjtanner
- [r10769] Add missing floor tiles beneath exits
- 2008-11-29 05:54 rjtanner
- [r10768] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-28 07:29 rjtanner
- [r10763] Updated ChangeLog file using svn2cl
- 2008-11-28 07:02 rjtanner
- [r10762] Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes
- 2008-11-28 06:57 rjtanner
- [r10761] Cosmetic wall changes for nicer merging
- 2008-11-28 06:48 rjtanner
- [r10760] Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes
- 2008-11-28 05:45 rjtanner
- [r10759] Correct map entrance coordinates from world map to Euthville Magic Shop
- 2008-11-28 05:44 rjtanner
- [r10758] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-28 05:40 rjtanner
- [r10757] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-28 05:33 rjtanner
- [r10756] Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes
- 2008-11-28 05:04 rjtanner
- [r10755] Update map entrance coordinates due to doorway changes
- 2008-11-28 05:01 rjtanner
- [r10754] Correct map entrance coordinates from world map to Darcap Potionship
- 2008-11-28 04:59 rjtanner
- [r10753] Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accomodate doorway changes
- 2008-11-28 01:45 rjtanner
- [r10752] Added walls to the dungeon map, updated exit & entrance coordinates due to the map size changing
- 2008-11-28 01:35 rjtanner
- [r10751] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-27 07:41 rjtanner
- [r10750] Updated ChangeLog file using svn2cl
- 2008-11-27 07:21 rjtanner
- [r10749] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-27 07:14 rjtanner
- [r10748] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-27 06:26 rjtanner
- [r10747] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-27 06:11 rjtanner
- [r10746] Cosmetic wall changes for better merging with nearby doors, cave wall changes for more evenly rounded corners
- 2008-11-27 06:02 rjtanner
- [r10745] Cosmetic changes - removed unnecessary wall blocks, inserted floor tiles were needed
- 2008-11-27 05:57 rjtanner
- [r10744] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-27 02:07 rjtanner
- [r10742] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-27 01:23 rjtanner
- [r10741] Redesign House of Healing so the interior somewhat matches the building exterior
- 2008-11-26 19:48 lalo
- [r10738] at long last, the tample of Valkyrie :-)
- 2008-11-26 06:51 rjtanner
- [r10735] Updated ChangeLog file using svn2cl
- 2008-11-26 02:07 rjtanner
- [r10731] Insert missing ground tiles (grass) and lake tile to central area of Scorn
- 2008-11-26 02:05 rjtanner
- [r10730] Update building name to match internal map name
- 2008-11-26 02:03 rjtanner
- [r10729] Cosmetic change, inserted a floor tile (vs lava) underneath the dwarven blacksmith
- 2008-11-26 01:34 rjtanner
- [r10728] Cosmetic wall changes for nicer merging
- 2008-11-26 01:30 rjtanner
- [r10727] Update maps in styles/specialmaps/ with unique and more descriptive map names
- 2008-11-26 01:17 rjtanner
- [r10726] Update 'store maps' in styles/specialmaps/ with shop header code, these are the small shops that are sometimes found in randomly generated maps
- 2008-11-25 07:30 rjtanner
- [r10715] Updated ChangeLog file using svn2cl
- 2008-11-25 06:58 rjtanner
- [r10713] Fix for [crossfire-Bugs-2341093] Valkyrie altars nolonger working - removed and reinserted the altar archetype corrected the issue by adding 'arch altar_valkyrie_pray_event' to the altars inventory
- 2008-11-25 03:34 lalo
- [r10712] fixing altar of Valkyrie in HallOfDMs (bug 2341093) -- r10708 fixed the abandoned temple
- 2008-11-25 03:22 rjtanner
- [r10711] Move Puddings Place map to the Scorn Harbor - the acid using monsters in this map are too deadly and crual to new and unprepaired players
- 2008-11-25 03:09 rjtanner
- [r10710] Added missing plural names to the balms and potions
- 2008-11-25 03:03 rjtanner
- [r10709] Changes to the shop layout - more item types for sale (all levels of Potions of Life, balm of cure poison, balm of minor healing) in slightly different locations to make room for the new inventory
- 2008-11-25 02:40 rjtanner
- [r10708] Cosmetic change with how swall (fence) merges with nearby walls
- 2008-11-24 08:37 lalo
- [r10701] oops, committed some debugging code! Sorry :-)
- 2008-11-24 07:30 lalo
- [r10700] follow-up to last commit "allow player dragons to pick metabolism focus": also change player title. And I forgot to make the sea tiles blocking.
- 2008-11-24 07:18 rjtanner
- [r10698] Updated ChangeLog file using svn2cl
- 2008-11-24 07:02 rjtanner
- [r10696] Update maps with x & y entrance coordinates and difficulty level
- 2008-11-24 06:52 rjtanner
- [r10695] Redesign Bob's Bakery in darcap/town2
- 2008-11-24 06:27 rjtanner
- [r10694] Redesign of sages tower in darcap/town2 to make them individual maps
- 2008-11-24 06:08 lalo
- [r10693] giving starting player dragons a slightly less short stick by letting them choose a metabolism focus
- 2008-11-24 05:39 rjtanner
- [r10691] Redesign of fisherhouses to make them individual maps
- 2008-11-23 15:55 akirschbaum
- [r10688] Fix incorrect face name.
- 2008-11-22 02:04 rjtanner
- [r10675] Updated ChangeLog file using svn2cl
- 2008-11-22 01:49 rjtanner
- [r10671] Restore resist_physical 30 stat to the training demon
- 2008-11-22 01:27 rjtanner
- [r10663] Reformat map header syntax - no functional changes
- 2008-11-21 08:15 kbulgrien
- [r10639] - Remove a redundant rule from the NPC dialog.
- 2008-11-21 08:09 kbulgrien
- [r10638] - Add a new NPC in Goths that uses an npc_dialog.py message file to drive a CFDialog.py driven conversation (the conversation was created before the author knew about CFDialog or how to use it, but it was too large to put into @match as it caused a server crash). This dialog is structured, but state is not tracked due the informational nature of the conversation. The NPC drops some hints about things in Scorn that a new player might want to check out. There are no spoilers, but it may serve to help a new player find out about some things about scorn that the author did not discover for ages.
- 2008-11-21 07:46 kbulgrien
- [r10637] - Reformat for readability. No functional change.
- 2008-11-21 07:43 kbulgrien
- [r10636] - More clearly document how to write JSONs when pre or postconditions are not needed by a particular rule. For the inexperienced, this was a showstopper.- Dispense with the user defined exception and replace the old handling with a more effective debug log message combined with a generic exception.
- 2008-11-21 07:30 kbulgrien
- [r10635] - Document how to successfully create rules that do not need any pre or post conditions (by supplying and empty list).- Add exception handling to matchConditions() and setConditions() and output a debug log message to facilitate debugging broken dialogs when the rules contain malformed condition lists.
- 2008-11-21 07:02 kbulgrien
- [r10634] - Add a comment noting that when debugging, a server restart is needed to put code changes into effect.- No functional changes.- Whitespace changes.
- 2008-11-21 03:07 rjtanner
- [r10633] Updated ChangeLog file using svn2cl
- 2008-11-21 02:58 rjtanner
- [r10632] More descriptive names to the Darcap Circus maps
- 2008-11-21 02:37 rjtanner
- [r10631] Convert platinum payment altars to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-21 01:40 rjtanner
- [r10627] Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
- 2008-11-20 21:58 akirschbaum
- [r10625] Make editor scripts work with latest Gridarta.
- 2008-11-19 02:17 rjtanner
- [r10556] Updated ChangeLog file using svn2cl
- 2008-11-19 01:30 rjtanner
- [r10546] Map header update and reformatting - no functional changes
- 2008-11-18 07:14 kbulgrien
- [r10521] Replace hut named lighthouse with one of the archetypes that actually lookslike a lighthouse with a glow radius.
- 2008-11-18 05:36 kbulgrien
- [r10520] Minor dialog rework: Remove mid-sentence line breaks and break at possibleparagraphs instead; fix capitalization/grammar/spelling; give fatman a name.
- 2008-11-18 03:25 rjtanner
- [r10519] Updated ChangeLog file using svn2cl
- 2008-11-18 03:06 rjtanner
- [r10518] Apply region (whalingoutpost) to map
- 2008-11-18 03:05 rjtanner
- [r10517] Fix broken conversion table
- 2008-11-17 06:31 rjtanner
- [r10505] Updated ChangeLog file using svn2cl
- 2008-11-16 18:59 ryo_saeba
- [r10490] Turning boat example map.
- 2008-11-16 08:53 akirschbaum
- [r10484] Fix typo.
- 2008-11-16 05:56 rjtanner
- [r10473] Additional lever to prevent players from being trapped in the map, as pointed out by kbulgrien
- 2008-11-15 23:08 kbulgrien
- [r10472] Gork should not reset the conversation just because you say the wrongword!
- 2008-11-15 09:08 kbulgrien
- [r10471] - Reinstate an comment accidental deletion that occurred in revision 10421.
- 2008-11-15 08:43 kbulgrien
- [r10470] - Add in a comment that was edited into the CFDialog page on the wiki.
- 2008-11-15 07:55 kbulgrien
- [r10469] Modify CFDialog.py to use a list of strings for the keywords instead of the "|"delimited string for consistency and to reduce the need to specially parse thestring. There seems no particular reason to stay with the "|" delimiter (and@match use of it does not seem compelling enough to override the benefit ofremoving the oddball parameter from both CFDialog.py and npc_dialog.py scripts.This commit also updates every known dialog that is affected. Also updatedare the comments in both dialog scripts to reflect the change. In CFDialog.pyalso pluralize some identifers to better reflect that they are used for lists.
- 2008-11-15 07:34 kbulgrien
- [r10468] Difficulty 1 for spiders seems way too low. Other maps with spiders are setto difficulty 5, so changing this one to 5.
- 2008-11-15 05:04 kbulgrien
- [r10467] Add a comment that references ../scorn/kar/gork.msg as an example of how annpc_dialog.py conversation can be made player friendly by using multipleprecondition flag values. Without using this capability, conversation pathscan tend to be too linear or rigid and therefore produce unnecessary playerfrustratation.
- 2008-11-15 04:52 kbulgrien
- [r10466] Comment the code, convert a few odd tabs to spaces, and make a couple minorformatting changes to improve the consistency of the class structure. Nofunctional changes made.
- 2008-11-15 04:07 kbulgrien
- [r10465] The prior modification to CFDialog used "|" as a delimiter for multipleprecondition values and overlooked the fact that the precondition syntax wasalready defined to be a list that could contain multiple values withoutresorting to packing them into a single string. This modification dispenseswith the prior un-pythonic enhancement to CFDialog, and establishes a formatthat is more consistent with the rest of the rule structure. As a result ofthis change, Gork's conversation is also updated to work with the new version.A dependent script ./misc/npc_dialog.py remains unaffected by this change.
- 2008-11-14 06:34 kbulgrien
- [r10432] Fix, and improve, the Gork dialog in the scorn/kar Gorks Quest. Add some newcontent, and make the conversation a lot more flexible so it is not necessaryto reset from the beginning so much.
- 2008-11-14 06:31 kbulgrien
- [r10430] Fix spelling and remove spurious blank lines from within the JSON.
- 2008-11-14 06:28 kbulgrien
- [r10428] Add an OR function to the CFDialog prefunction as it presently only supportsAND. To follow precedent of using "|" in the match string (in both CFDialogand @match), use it as a delimiter inside the prefunction value. The valueadd is particularly that one can design conversations to loop back intoprior states without requiring the conversation to reset and start backat the beginning.
- 2008-11-14 04:44 kbulgrien
- [r10423] Avoid DeprecationWarning: raising a string exception is deprecated by makinga user-defined exception handler.
- 2008-11-14 02:45 kbulgrien
- [r10422] - Documentation improvements and an additional example. No functional changes.
- 2008-11-14 01:28 kbulgrien
- [r10421] Like the @match system, CFDialog now converts both match strings and thingsthe player says to lowercase before checking for a match.
- 2008-11-13 02:51 rjtanner
- [r10420] Updated ChangeLog file using svn2cl
- 2008-11-12 03:15 rjtanner
- [r10403] Text correction in map name (LEvel -> Level)
- 2008-11-11 10:47 ryo_saeba
- [r10391] Apply patch #2133038: scorn kitchen steak fix.
- 2008-11-11 03:02 rjtanner
- [r10388] Update churchtower map with a unique (and more descriptive) map name
- 2008-11-09 17:24 ryo_saeba
- [r10321] Revert stand_still that was added per bug #1930002, since it's apparently supposed to be the right behaviour.
- 2008-11-08 07:27 rjtanner
- [r10301] Updated ChangeLog file using svn2cl
- 2008-11-08 00:03 rjtanner
- [r10277] Update entrance coordinates from World map to Pygmy Forest
- 2008-11-07 02:14 rjtanner
- [r10276] Added map entrance x & y coordinates
- 2008-11-07 02:10 rjtanner
- [r10274] Add map difficulty level
- 2008-11-07 02:08 rjtanner
- [r10273] Added map entrance x & y coordinates, updated map exits/entrance coordinates so they lined up properly
- 2008-11-06 02:43 rjtanner
- [r10269] Update map with entrance x & y coordinates (missed in previous commit)
- 2008-11-06 02:40 rjtanner
- [r10267] Update map with entrance x & y coordinates
- 2008-11-06 01:38 rjtanner
- [r10264] Correct y entrance coordinate typo (121 -> 21)
- 2008-11-06 01:01 rjtanner
- [r10262] Restore darkness setting to str-tunnel map
- 2008-11-04 21:07 rjtanner
- [r10252] Convert silver payment altars to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-03 06:24 rjtanner
- [r10250] Updated ChangeLog file using svn2cl
- 2008-11-03 06:11 rjtanner
- [r10249] Update conversion tables to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-03 06:06 rjtanner
- [r10248] Convert platinum payment altars to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-03 06:02 rjtanner
- [r10247] Convert platinum payment altars to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-03 05:54 rjtanner
- [r10246] Update conversion tables to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-03 05:44 rjtanner
- [r10245] Convert gold payment altars to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-03 00:23 rjtanner
- [r10244] Missed in earlier commit, updated payment altar to accept all coins
- 2008-11-02 07:29 rjtanner
- [r10241] Update conversion tables to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-02 07:03 rjtanner
- [r10240] Cosmetic wall changes with how they merge with each other, especially swall (fence)
- 2008-11-02 06:53 rjtanner
- [r10239] Convert platinum payment altars to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-02 06:36 rjtanner
- [r10238] Convert platinum payment altars to accept payment of any coin type
- 2008-11-01 04:12 rjtanner
- [r10236] Missed a replacement (biglake -> sea) in the previous commit
- 2008-11-01 04:09 rjtanner
- [r10235] Cosmetic changes - replaced Lake graphics with Sea graphics - now the water blends together nicer (with the exception of the rivers, which still use the classic graphics)
- 2008-10-31 01:16 rjtanner
- [r10231] Apply scorncounty region to some of the maps surrounding Scorn
- 2008-10-31 01:01 rjtanner
- [r10230] Apply regions to relevant world maps
- 2008-10-31 00:40 rjtanner
- [r10229] Made the structure names generic and similar since their is intent for the player to explore the entire area as part of the storyline and quest
- 2008-10-31 00:39 rjtanner
- [r10228] Unique map names and made area name and references consistent (Narcopia -> Narcopin)
- 2008-10-31 00:13 rjtanner
- [r10227] New description for Port Joseph
- 2008-10-30 01:48 rjtanner
- [r10226] Map name updates for the Gates in Scorn
- 2008-10-30 00:33 rjtanner
- [r10225] Additional map name syntax changes (Fortress of Lord Butakis, Prison * -> Fortress of Lord Butakis Prison, *)
- 2008-10-30 00:15 rjtanner
- [r10224] Map name syntax change, Lord Butakis' Fortress -> Fortress of Lord Butakis
- 2008-10-29 23:57 rjtanner
- [r10223] Apply new region (butakisfortress) to relevant maps
- 2008-10-29 23:28 rjtanner
- [r10222] Added (long) description to Lake Country region
- 2008-10-29 23:24 rjtanner
- [r10221] New region, butakisfortress (Fortress of Lord Butakis), for maps located in /lake_country/Butakis/
- 2008-10-29 17:43 rjtanner
- [r10220] Updated ChangeLog file using svn2cl
- 2008-10-29 01:30 rjtanner
- [r10219] Apply new region (marksel) to relevant maps
- 2008-10-29 01:29 rjtanner
- [r10218] Apply new region (threesisters) to relevant maps
- 2008-10-29 01:29 rjtanner
- [r10217] Apply new region (narcopin) to relevant maps
- 2008-10-29 01:28 rjtanner
- [r10216] Apply new region (whalingoutpost) to relevant maps
- 2008-10-29 01:04 rjtanner
- [r10215] New region, marksel (Hamlet of Lord Marksel), for maps located in /marksel/
- 2008-10-29 01:01 rjtanner
- [r10214] New region, threesisters (Valley of The Three Sisters), for maps located in /sisters/
- 2008-10-29 00:58 rjtanner
- [r10213] New region, whalingoutpost (Whaling Outpost), for maps located in /whalingoutpost/
- 2008-10-29 00:55 rjtanner
- [r10212] New region, narcopin (Ruins of Narcopin), for maps located in /quests/todd/aljwaf/
- 2008-10-29 00:37 rjtanner
- [r10211] Make the name consistent, Lonetown -> Lone Town, individual maps have already been updated to reflect this
- 2008-10-29 00:34 rjtanner
- [r10210] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-28 19:58 rjtanner
- [r10209] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-28 01:50 rjtanner
- [r10208] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-28 01:10 rjtanner
- [r10207] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-28 00:23 rjtanner
- [r10206] Updated ChangeLog file using svn2cl
- 2008-10-27 05:14 rjtanner
- [r10205] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-26 07:45 rjtanner
- [r10202] Rename map so it properly displays in mapper (missed in earlier commit)
- 2008-10-26 07:33 rjtanner
- [r10201] Rename map so it properly displays in mapper
- 2008-10-26 07:12 rjtanner
- [r10200] Fix broken stairs - they lead to no map
- 2008-10-26 07:09 rjtanner
- [r10199] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-26 06:35 rjtanner
- [r10198] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-26 02:06 rjtanner
- [r10197] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-26 01:22 rjtanner
- [r10196] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-25 06:47 rjtanner
- [r10190] Remove extra walls from the stack
- 2008-10-25 06:46 rjtanner
- [r10189] Replace invisible exit with a ladder
- 2008-10-25 06:44 rjtanner
- [r10188] Insert missing floor tiles
- 2008-10-25 06:39 rjtanner
- [r10187] Insert missing floor tiles, update cave wall
- 2008-10-25 06:36 rjtanner
- [r10186] Cosmetic wall (fence) changes
- 2008-10-25 06:24 rjtanner
- [r10185] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-25 01:19 rjtanner
- [r10184] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-25 01:04 rjtanner
- [r10183] Cosmetic changes with how fences (swall) merges with nearby walls
- 2008-10-25 01:01 rjtanner
- [r10182] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-25 00:54 rjtanner
- [r10181] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-24 01:11 rjtanner
- [r10179] Updated ChangeLog file using svn2cl
- 2008-10-24 01:04 rjtanner
- [r10178] Fixed an inventory error with the chaos dragon, colourspray was inside of a ground tile for some reason; reinserted the spell back in to the normal inventory so the dragon has access to the spell again
- 2008-10-24 00:59 rjtanner
- [r10177] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for A lightning speed metallic serpent (was corrupted in r5574)
- 2008-10-24 00:57 rjtanner
- [r10176] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for A huge sleek black metallic serpent (was corrupted in r5574)
- 2008-10-24 00:55 rjtanner
- [r10175] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for One sleek black metallic serpent (was corrupted in r5574)
- 2008-10-24 00:51 rjtanner
- [r10174] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for black metallic serpent (was corrupted in r5574)
- 2008-10-24 00:44 rjtanner
- [r10173] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for wyvern of chaos (was corrupted in r5574)
- 2008-10-24 00:15 rjtanner
- [r10172] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for A lightning speed metallic serpent (was corrupted in r5574)
- 2008-10-24 00:08 rjtanner
- [r10171] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for Orcus (was corrupted in r5574)
- 2008-10-23 23:57 rjtanner
- [r10170] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for celestial dragon (was corrupted in r5574)
- 2008-10-23 23:52 rjtanner
- [r10169] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for ancient celestial dragon (was corrupted in r5574)
- 2008-10-23 23:45 rjtanner
- [r10168] Grammar updates within magic_mouth messages
- 2008-10-23 23:33 rjtanner
- [r10167] Fixed an inventory error with the chaos dragons, colourspray was inside of a ground tile for some reason; reinserted the spell back in to the normal inventory so the dragons have access to the spell again
- 2008-10-23 23:25 rjtanner
- [r10166] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for chaos dragon (was corrupted in r5574)
- 2008-10-23 23:19 rjtanner
- [r10165] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for big wyvern of chaos (was corrupted in r5574)
- 2008-10-23 23:08 rjtanner
- [r10164] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for Great Wyrm of Chaos (was corrupted in r5574)
- 2008-10-23 22:57 rjtanner
- [r10163] Insert missing floor tiles beneath walls
- 2008-10-23 22:33 rjtanner
- [r10162] Spelling and grammar corrections with NPC dialogue
- 2008-10-23 22:32 rjtanner
- [r10161] Cosmetic changes with how fences (swall) merges with nearby walls
- 2008-10-23 22:28 rjtanner
- [r10160] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-23 17:31 rjtanner
- [r10159] Correct format mistake in map name
- 2008-10-23 17:30 rjtanner
- [r10158] Correct map name mistakes from earlier checkin - had shop 26 labeled as shop 27
- 2008-10-23 01:39 rjtanner
- [r10157] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-23 01:22 rjtanner
- [r10156] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-23 01:16 rjtanner
- [r10155] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-23 01:13 rjtanner
- [r10154] Add shop headers to the store located in Fortress Ang
- 2008-10-23 01:11 rjtanner
- [r10153] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-23 00:45 rjtanner
- [r10152] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-22 02:10 rjtanner
- [r10151] Add snow tiles underneath the ice tiles
- 2008-10-22 01:47 rjtanner
- [r10150] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-22 01:36 rjtanner
- [r10149] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
- 2008-10-22 01:05 rjtanner
- [r10148] Cosmetic wall (fence) changes
- 2008-10-22 00:56 rjtanner
- [r10147] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-21 23:20 rjtanner
- [r10146] Cosmetic changes with how fences (swall) merges with nearby walls
- 2008-10-21 23:12 rjtanner
- [r10145] Moved 'no_spells' down to the bottom of the stacking order
- 2008-10-21 23:10 rjtanner
- [r10144] Moved 'no_spells' down to the bottom of the stacking order, cosmetic changes with how fences (swall) merges with nearby walls
- 2008-10-21 22:39 rjtanner
- [r10143] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-21 22:01 rjtanner
- [r10142] Cosmetic wall changes
- 2008-10-21 21:52 rjtanner
- [r10141] Re-arrange stacking order, place platters back on top of the tables
- 2008-10-21 21:48 rjtanner
- [r10140] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-21 21:03 rjtanner
- [r10139] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-21 01:41 rjtanner
- [r10138] Cosmetic wall update
- 2008-10-21 01:40 rjtanner
- [r10137] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-21 00:23 rjtanner
- [r10136] Insert missing floor tiles beneath walls
- 2008-10-21 00:21 rjtanner
- [r10135] Correct coordinates on stairway so they line up correctly between levels
- 2008-10-21 00:20 rjtanner
- [r10134] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-20 21:11 rjtanner
- [r10133] Added some of the missing longnames to region file so they show up on the regions page generated by mapper
- 2008-10-20 20:41 rjtanner
- [r10132] Make map names more descriptive
- 2008-10-20 20:35 rjtanner
- [r10131] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Map name update (HallOfSelection -> Hall Of Selection)
- 2008-10-20 20:26 rjtanner
- [r10130] Map normalize, no functional changes
- 2008-10-20 19:26 rjtanner
- [r10129] Updated ChangeLog file using svn2cl
- 2008-10-20 19:19 rjtanner
- [r10128] Map header updates: Update maps with entrance x & y coordinates, added map authors name
- 2008-10-20 19:17 rjtanner
- [r10127] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-20 03:46 rjtanner
- [r10126] Spelling correction (forbit -> forbid)
- 2008-10-20 03:12 rjtanner
- [r10125] Update building name to match map name
- 2008-10-20 03:11 rjtanner
- [r10124] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, make map name more descriptive, adjust map level difficulty to something slightly more realistic
- 2008-10-20 03:06 rjtanner
- [r10123] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, make map name more descriptive, adjust map level difficulty to something slightly more realistic
- 2008-10-20 03:01 rjtanner
- [r10122] Correct exit destination coordinates
- 2008-10-20 03:00 rjtanner
- [r10121] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-20 02:59 rjtanner
- [r10120] Map header updates: Update maps with entrance x & y coordinates, make map name more descriptive, adjust map level difficulty to something slightly more realistic
- 2008-10-20 02:54 rjtanner
- [r10119] Map header updates: Update maps with entrance x & y coordinates, make map name more descriptive
- 2008-10-17 20:26 rjtanner
- [r10118] Updated ChangeLog file using svn2cl
- 2008-10-16 01:37 rjtanner
- [r10117] Map header updates: Update maps with entrance x & y coordinates, added map author name, make the map name more descriptive
- 2008-10-16 01:34 rjtanner
- [r10116] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
- 2008-10-16 01:29 rjtanner
- [r10115] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
- 2008-10-16 01:19 rjtanner
- [r10114] Remove maps (and stairways) to nowhere
- 2008-10-16 01:18 rjtanner
- [r10113] Revert change r10111 as the stairway leads to more stairways, which ultimately leads to a nonexistent map set
- 2008-10-16 01:16 rjtanner
- [r10112] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive, align & link stairways
- 2008-10-16 00:42 rjtanner
- [r10111] Re-insert stairs to (re)link cwdccastleb8 to cwdccastleb9
- 2008-10-16 00:38 rjtanner
- [r10110] (Inprogress checkin) Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
- 2008-10-15 22:01 rjtanner
- [r10109] Updated ChangeLog file using svn2cl
- 2008-10-15 02:12 rjtanner
- [r10108] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-15 02:04 rjtanner
- [r10107] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates
- 2008-10-15 01:57 rjtanner
- [r10106] (Inprogress checkin) Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
- 2008-10-15 01:15 rjtanner
- [r10105] Too aggressive with the fence removal in previous commit, adding them back in to the castle
- 2008-10-15 01:08 rjtanner
- [r10104] Remove the fence from under the hedge - no apparent need to have a double stacked wall in this map
- 2008-10-14 02:10 rjtanner
- [r10103] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-14 02:10 rjtanner
- [r10102] Update building name to match map name (Port -> Port East)
- 2008-10-14 01:50 rjtanner
- [r10101] Update building name to match map name (J.Griffin's hut -> .Griffin's Hut, Kira's place -> Kira's Place)
- 2008-10-14 01:49 rjtanner
- [r10100] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, map name update
- 2008-10-14 01:47 rjtanner
- [r10099] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-14 01:44 rjtanner
- [r10098] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-14 01:25 rjtanner
- [r10097] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-14 01:19 rjtanner
- [r10096] Had the wrong entrance coordinates, corrected now
- 2008-10-14 01:17 rjtanner
- [r10095] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-14 01:02 rjtanner
- [r10094] Update building name to match map name (Bobo's shop -> Bobo's Shop)
- 2008-10-14 01:01 rjtanner
- [r10093] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, mape name update (shop -> Shop)
- 2008-10-14 01:00 rjtanner
- [r10092] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-13 05:30 rjtanner
- [r10091] (Inprogress checkin) Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-13 05:16 rjtanner
- [r10090] (Inprogress checkin) Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-13 00:54 rjtanner
- [r10089] (Inprogress checkin) Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-12 07:53 rjtanner
- [r10088] Insert missing floor tiles
- 2008-10-12 07:47 rjtanner
- [r10087] Re-align stairways
- 2008-10-12 07:45 rjtanner
- [r10086] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-12 07:08 rjtanner
- [r10085] Insert missing floor tiles
- 2008-10-12 07:06 rjtanner
- [r10084] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-12 06:42 rjtanner
- [r10083] Cosmetic wall changes
- 2008-10-12 06:39 rjtanner
- [r10082] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-12 06:15 rjtanner
- [r10081] Cosmetic wall (fence) changes
- 2008-10-12 06:09 rjtanner
- [r10080] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-12 06:09 rjtanner
- [r10079] Update building names to match map names
- 2008-10-12 03:17 rjtanner
- [r10078] Map header updates: Update maps with entrance x & y coordinates, add creation date, make exit path relative and corrected
- 2008-10-12 02:52 rjtanner
- [r10077] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-12 00:13 rjtanner
- [r10076] Make map (exit) paths relative for Nurnberg Dragon Hangar, replace dragon to Nurnberg with an 'Out of Order' dragon express
- 2008-10-12 00:06 rjtanner
- [r10075] Make map paths relative
- 2008-10-11 23:59 rjtanner
- [r10074] Map header update: Updated entrance x & y coordinates
- 2008-10-11 23:50 rjtanner
- [r10073] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-11 21:10 akirschbaum
- [r10072] Update editor scripts to Gridarta r5480.
- 2008-10-11 08:18 rjtanner
- [r10071] Updated ChangeLog file using svn2cl
- 2008-10-11 07:12 rjtanner
- [r10070] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, update map titles
- 2008-10-11 06:56 rjtanner
- [r10069] Update maps with entrance x & y coordinates. Make map paths (exits/etnrances) relative
- 2008-10-11 06:36 rjtanner
- [r10068] Apply shop headers to (the very greedy) Thief Market
- 2008-10-11 06:32 rjtanner
- [r10067] Cosmetic wall changes and updates
- 2008-10-11 06:29 rjtanner
- [r10066] Readjust map difficulty
- 2008-10-11 06:28 rjtanner
- [r10065] Apply shop headers to Lone Town General Store
- 2008-10-11 06:22 rjtanner
- [r10064] Rename exit from unamed to passageway
- 2008-10-11 06:20 rjtanner
- [r10063] Insert missing floor tile
- 2008-10-11 06:16 rjtanner
- [r10062] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-11 01:47 rjtanner
- [r10061] Insert floor tiles in the top row of the map, hopefully this is all of them
- 2008-10-11 01:45 rjtanner
- [r10060] Missed a column of floors in previous commit, corrected creation date of the map (was missed in previous commit as well)
- 2008-10-11 01:41 rjtanner
- [r10059] Correct creation date in map header that was changed in r7448, it was using the wrong month. Add missing floor tiles
- 2008-10-11 01:34 rjtanner
- [r10058] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-11 01:20 rjtanner
- [r10057] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-11 01:10 rjtanner
- [r10056] Removed the Dragon Express to Lone Town from the Lonw Town Dragon Hangar. Also changed the altar from 'Closed' to 'Out of Order' (and fixed the broken connection between the altar and gate) to match other unused dragons.
- 2008-10-11 01:03 rjtanner
- [r10055] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-11 00:58 rjtanner
- [r10054] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-11 00:53 rjtanner
- [r10053] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-11 00:39 rjtanner
- [r10052] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-11 00:15 rjtanner
- [r10051] Update world map name to match actual map name (Summoner's house -> Summoner's House)
- 2008-10-11 00:15 rjtanner
- [r10050] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-11 00:07 rjtanner
- [r10049] Spelling correction, behide -> behind
- 2008-10-11 00:05 rjtanner
- [r10048] Map header updates: Update map with entrance x & y coordinates
- 2008-10-10 01:50 rjtanner
- [r10047] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, adjust castle map names to match the world map name (Castle of Eureca vs Castle Eureca)
- 2008-10-10 01:01 rjtanner
- [r10046] Map header updates: update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-10 01:00 rjtanner
- [r10045] Map name updates (practice1|2|3 to Practice1|2|3)
- 2008-10-10 00:51 rjtanner
- [r10044] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates
- 2008-10-10 00:42 rjtanner
- [r10043] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update map with entrance x & y coordinates
- 2008-10-10 00:41 rjtanner
- [r10042] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, update map name
- 2008-10-10 00:26 rjtanner
- [r10041] Added shop code, this store is very poor
- 2008-10-10 00:03 rjtanner
- [r10040] Dialog and spelling corrections for shop vendor
- 2008-10-10 00:01 rjtanner
- [r10039] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-09 01:48 rjtanner
- [r10038] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-09 01:31 rjtanner
- [r10037] Insert missing ground tile
- 2008-10-09 01:30 rjtanner
- [r10036] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-09 01:23 rjtanner
- [r10035] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-08 01:38 rjtanner
- [r10034] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-07 21:56 rjtanner
- [r10033] Updated ChangeLog file using svn2cl, and testing SF commit mailing list
- 2008-10-07 01:00 rjtanner
- [r10032] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added shop headers to the map
- 2008-10-07 00:59 rjtanner
- [r10031] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-07 00:25 rjtanner
- [r10030] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-07 00:19 rjtanner
- [r10029] Map header updates: Update maps with entrance x & y coordinates, added map author credit
- 2008-10-07 00:11 rjtanner
- [r10028] Map header updates: Update maps with entrance x & y coordinates, added map author credit, corrected coorindates between stairways in each map
- 2008-10-06 21:53 rjtanner
- [r10027] Map header updates: Update maps with entrance x & y coordinates, set map difficulty to level 1, added region darcapcircus to fz_boatracing map
- 2008-10-06 21:36 rjtanner
- [r10026] Final checkin of Patch [ 2137250 ] fun zone map update; New map, Fun Zone Boatracing, and related link/map updates
- 2008-10-06 21:28 rjtanner
- [r10025] Partial implementation of Patch [ 2137250 ] fun zone map update; Removed glue and other speed related hinderances per player feedback and testing
- 2008-10-06 21:17 rjtanner
- [r10024] Partial implementation of Patch [ 2137250 ] fun zone map update; Update map name from 'Sphere Racing' to 'Racing'
- 2008-10-06 21:15 rjtanner
- [r10023] Partial implementation of Patch [ 2137250 ] fun zone map update; Undo removal of 'material 0' from r9752
- 2008-10-06 00:39 rjtanner
- [r10022] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-05 21:49 rjtanner
- [r10021] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-05 21:42 rjtanner
- [r10020] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-05 21:39 rjtanner
- [r10019] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-05 21:31 rjtanner
- [r10018] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-05 20:58 rjtanner
- [r10017] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-05 20:49 rjtanner
- [r10016] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-05 20:46 rjtanner
- [r10015] Resize maps and updated exit & entrance coordinates, updated world maps to reflect this change too
- 2008-10-05 20:32 rjtanner
- [r10014] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-05 20:30 rjtanner
- [r10013] Remove unused monsters placed outside playable map area
- 2008-10-05 07:32 rjtanner
- [r10011] Remove outdated information in regards to using holy_symbols to obtain the apartment altar
- 2008-10-05 07:01 rjtanner
- [r10010] Map header updates: Updated entrance x & y coordinates
- 2008-10-05 06:42 rjtanner
- [r10009] Map header updates: Updated entrance x & y coordinates, adjust map level difficulty to something slightly more realistic for temples/rruggilli2
- 2008-10-05 06:22 rjtanner
- [r10008] Map header update: Adjust map level difficulty to hopefully provide somewhat better store merchandise
- 2008-10-05 06:21 rjtanner
- [r10007] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-05 06:11 rjtanner
- [r10006] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-05 06:02 rjtanner
- [r10005] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-05 05:59 rjtanner
- [r10004] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to hopefully provide somewhat better store merchandise
- 2008-10-05 05:48 rjtanner
- [r10003] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates
- 2008-10-05 05:41 rjtanner
- [r10002] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add map authors name where necessary
- 2008-10-05 05:35 rjtanner
- [r10001] Resize maps to remove empty and unused space. Adjust map exit & entrance coordinates accordingly.
- 2008-10-05 02:22 rjtanner
- [r10000] Updated ChangeLog file using svn2cl
- 2008-10-05 02:08 rjtanner
- [r9999] Replace generic altars with tables in the Enternal Reward (tavern)
- 2008-10-05 02:05 rjtanner
- [r9998] Updated entrance coordinates to Run-down Church
- 2008-10-05 02:03 rjtanner
- [r9997] Map header update: Adjust map level difficulty to something slightly more realistic
- 2008-10-05 01:24 rjtanner
- [r9996] Implement shop code to One-Eyed Mike's Department Store
- 2008-10-05 01:11 rjtanner
- [r9995] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-04 07:49 rjtanner
- [r9994] Adjust entrance to the map - original coordinates were inside a wall
- 2008-10-04 07:45 rjtanner
- [r9993] Map header update: Adjust map level difficulty to something slightly more realistic
- 2008-10-04 07:45 rjtanner
- [r9992] Map header update: Update maps with entrance x & y coordinates
- 2008-10-04 07:43 rjtanner
- [r9991] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-04 07:33 rjtanner
- [r9990] Added missing floor tiles
- 2008-10-04 07:31 rjtanner
- [r9989] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-04 07:25 rjtanner
- [r9988] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-04 07:15 rjtanner
- [r9987] Map header update: Update maps with entrance x & y coordinates
- 2008-10-04 07:07 rjtanner
- [r9986] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-03 01:47 rjtanner
- [r9984] Updated ChangeLog file using svn2cl (SourceForge mailing list lost some of the commit notices)
- 2008-10-03 01:36 rjtanner
- [r9983] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-03 01:32 rjtanner
- [r9982] Match building names to the map name they link to
- 2008-10-03 01:31 rjtanner
- [r9981] Add missing floor tiles
- 2008-10-03 01:30 rjtanner
- [r9980] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, map title update
- 2008-10-03 01:04 rjtanner
- [r9979] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-03 01:03 rjtanner
- [r9978] Map header updates: Added map author's name, update maps with entrance x & y coordinates, update map names
- 2008-10-03 00:45 rjtanner
- [r9977] Typo correction, her -> here
- 2008-10-03 00:41 rjtanner
- [r9976] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-03 00:34 rjtanner
- [r9975] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-02 01:52 rjtanner
- [r9974] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-02 01:52 rjtanner
- [r9973] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-02 01:39 rjtanner
- [r9972] Update entrance coordinates to Frost Keep (whalingoutpost/misc/castle1)
- 2008-10-02 01:38 rjtanner
- [r9971] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-02 01:08 rjtanner
- [r9970] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-02 01:01 rjtanner
- [r9969] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region firevolcano
- 2008-10-01 22:38 rjtanner
- [r9968] Updated ChangeLog file using svn2cl
- 2008-10-01 01:46 rjtanner
- [r9967] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-01 01:45 rjtanner
- [r9966] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-01 01:31 rjtanner
- [r9965] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for Spirit guardian of Chaos (was corrupted in r5574)
- 2008-10-01 01:26 rjtanner
- [r9964] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-01 01:10 rjtanner
- [r9963] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for crawling chaos (was corrupted in r5574)
- 2008-10-01 01:03 rjtanner
- [r9962] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-01 00:47 rjtanner
- [r9961] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-01 00:38 rjtanner
- [r9960] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for Ghost Defender of Gax (was corrupted in r5574)
- 2008-10-01 00:17 rjtanner
- [r9959] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for Gralljah the speechless crone (was corrupted in r5574)
- 2008-10-01 00:15 rjtanner
- [r9958] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for Meijah the blind crone (was corrupted in r5574)
- 2008-10-01 00:13 rjtanner
- [r9957] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for Seijah the fingerless crone (was corrupted in r5574)
- 2008-10-01 00:06 rjtanner
- [r9956] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected monster stat corruption from r5574
- 2008-09-30 01:46 rjtanner
- [r9955] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-30 01:31 rjtanner
- [r9954] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected item stat corruption from r5574
- 2008-09-30 01:20 rjtanner
- [r9953] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected item stat corruption from r5574
- 2008-09-30 01:14 rjtanner
- [r9952] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-30 00:57 rjtanner
- [r9951] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-30 00:57 rjtanner
- [r9950] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-30 00:36 rjtanner
- [r9949] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-29 05:56 rjtanner
- [r9948] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, move map description to maplore field
- 2008-09-29 05:54 rjtanner
- [r9947] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-29 05:39 rjtanner
- [r9946] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-29 01:24 rjtanner
- [r9945] Map header update: Adjust map level difficulty to something slightly more realistic
- 2008-09-29 01:22 rjtanner
- [r9944] Insert a missing floor tile beneath a wall
- 2008-09-29 01:20 rjtanner
- [r9943] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-28 23:26 rjtanner
- [r9942] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-28 22:46 rjtanner
- [r9941] Re-correct creation dates
- 2008-09-28 06:59 rjtanner
- [r9940] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-27 06:23 rjtanner
- [r9939] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-27 06:00 rjtanner
- [r9938] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added santodominion as the region
- 2008-09-27 05:56 rjtanner
- [r9937] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates
- 2008-09-27 05:50 rjtanner
- [r9936] Added 'blocked' walls to the unused spaces inside and around the cave walls
- 2008-09-27 05:44 rjtanner
- [r9935] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added santodominion as the region
- 2008-09-27 05:38 rjtanner
- [r9934] Spelling correction, carful -> careful
- 2008-09-27 05:34 rjtanner
- [r9933] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected partial resistance corruption from r5574
- 2008-09-27 05:26 rjtanner
- [r9932] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected partial resistance corruption from r5574
- 2008-09-26 01:10 rjtanner
- [r9929] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-25 13:14 anmaster
- [r9925] Some map fixes in /quests/skud/*:* court, north_1, east_1: Add missing floor arches under walls and such. * maze: Fix walls, they looked bad.
- 2008-09-25 13:06 anmaster
- [r9924] Fix a wall in in dungeons/barad_dur
- 2008-09-25 01:09 rjtanner
- [r9923] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-24 23:32 rjtanner
- [r9922] Map header updates: Formatting changes; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-24 01:44 rjtanner
- [r9921] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-24 01:32 rjtanner
- [r9920] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-23 01:40 rjtanner
- [r9919] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-23 01:22 rjtanner
- [r9918] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-23 00:41 rjtanner
- [r9917] Final implementation of Patch [ 2121249 ] Updated Saromok Maps; added duplicators to remove some creators that spawn 'animated objects' to attack you that still attacked you even after Saromok was dead
- 2008-09-23 00:38 rjtanner
- [r9916] Partial implementation of Patch [ 2121249 ] Updated Saromok Maps; re-balance golem stats
- 2008-09-23 00:36 rjtanner
- [r9915] Partial implementation of Patch [ 2121249 ] Updated Saromok Maps; corrected item descriptions
- 2008-09-23 00:34 rjtanner
- [r9914] Partial implementation of Patch [ 2121249 ] Updated Saromok Maps; put daylight casting walls on every map (under the floor) to prevent nightfall+stealth+invis trick
- 2008-09-22 00:54 rjtanner
- [r9913] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-21 22:31 rjtanner
- [r9912] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-21 21:22 rjtanner
- [r9911] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary
- 2008-09-21 19:59 rjtanner
- [r9910] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-21 18:40 rjtanner
- [r9909] Updated ChangeLog file using svn2cl
- 2008-09-21 06:26 rjtanner
- [r9908] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-21 06:24 rjtanner
- [r9907] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add navar as the region, added info for original map author with time stamp
- 2008-09-21 05:46 rjtanner
- [r9906] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-21 04:12 rjtanner
- [r9905] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add navar as the region where necessary
- 2008-09-21 04:09 rjtanner
- [r9904] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-21 00:40 rjtanner
- [r9903] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-21 00:38 rjtanner
- [r9902] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-21 00:38 rjtanner
- [r9901] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-20 23:51 rjtanner
- [r9900] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-20 22:18 rjtanner
- [r9899] Set region to wilderness
- 2008-09-20 22:15 rjtanner
- [r9898] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-20 22:03 rjtanner
- [r9897] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-20 20:52 rjtanner
- [r9896] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add lakecountry as the region, added info for original map author with time stamp
- 2008-09-20 07:00 rjtanner
- [r9895] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-20 00:07 rjtanner
- [r9894] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-19 00:11 rjtanner
- [r9890] Insert blocked walls in empty area of the map
- 2008-09-19 00:10 rjtanner
- [r9889] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region wilderness
- 2008-09-18 00:47 rjtanner
- [r9888] Insert blocked walls in empty area of the map
- 2008-09-18 00:42 rjtanner
- [r9887] Cosmetic changes to walls for nicer merging with nearby walls
- 2008-09-18 00:39 rjtanner
- [r9886] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-18 00:21 rjtanner
- [r9885] Cosmetic wall changes with how swall merges with nearby walls
- 2008-09-18 00:20 rjtanner
- [r9884] Map header updates: adjust map level difficulty to something slightly more realistic, added region euthville
- 2008-09-17 23:45 rjtanner
- [r9883] Insert blocked walls in empty area of the map
- 2008-09-17 23:43 rjtanner
- [r9882] Removed spoilers - signs removed and map title changed from Trollbridge to Stonebridge
- 2008-09-17 23:38 rjtanner
- [r9881] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region wilderness
- 2008-09-17 23:10 rjtanner
- [r9880] Map header updates: Updated map creator information, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-17 01:02 rjtanner
- [r9879] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region wilderness
- 2008-09-17 01:02 rjtanner
- [r9878] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region wilderness
- 2008-09-17 01:00 rjtanner
- [r9877] Updates maps with region wilderness
- 2008-09-16 02:08 rjtanner
- [r9876] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-15 01:21 rjtanner
- [r9875] Remove trailing zeros on speed setting to Infyrana (special named red dragon) and also removed redundant 'resist_fire 30' since she was already resist_fire 100
- 2008-09-15 01:13 rjtanner
- [r9874] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-15 00:05 rjtanner
- [r9873] Remove redundant 'resisit_physical 30' field on the training demon. Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 22:57 rjtanner
- [r9872] Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 22:55 rjtanner
- [r9871] Cosmetic fence changes for better merging with nearby walls
- 2008-09-14 22:39 rjtanner
- [r9870] Cosmetic touchup on the cave walls so they merge and blend together nicer
- 2008-09-14 22:27 rjtanner
- [r9869] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 22:22 rjtanner
- [r9868] Map header updates: Recovered creation date from SVN archives, updated map with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 22:12 rjtanner
- [r9867] Cosmetic wall changes so they merge nicer with nearby doors
- 2008-09-14 22:09 rjtanner
- [r9866] Added missing floor tiles underneath walls
- 2008-09-14 22:07 rjtanner
- [r9865] Added 'blocked' walls to the unused spaces outside of dungeon walls
- 2008-09-14 22:04 rjtanner
- [r9864] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 21:49 rjtanner
- [r9863] Added 'blocked' walls to the unused spaces outside of the tower walls
- 2008-09-14 21:44 rjtanner
- [r9862] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added darcap as the region, added info for original map author with time stamp
- 2008-09-14 21:15 rjtanner
- [r9861] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 21:03 rjtanner
- [r9860] Cosmetic wall changes and monster location rearrangement
- 2008-09-14 20:55 rjtanner
- [r9859] Adjust map level difficulty to something hopefully more realistic
- 2008-09-14 06:43 rjtanner
- [r9857] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 06:26 rjtanner
- [r9856] Updated map with corrected x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 06:22 rjtanner
- [r9855] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 06:17 rjtanner
- [r9854] Cosmetic fence update
- 2008-09-14 06:16 rjtanner
- [r9853] Updated map with entrance x & y coordinates
- 2008-09-14 05:55 rjtanner
- [r9851] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 05:54 rjtanner
- [r9850] Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 05:52 rjtanner
- [r9849] Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 05:50 rjtanner
- [r9848] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 05:47 rjtanner
- [r9847] Correct creation date in map header that was changed in r7448, it was using the wrong month
- 2008-09-14 01:57 rjtanner
- [r9846] houses map replaced by airhouse, earthhouse, firehouse and waterhouse maps
- 2008-09-14 01:54 rjtanner
- [r9845] Re-designed (elemental) houses map; now each elemental house is a standalone map vs all of them being in the same map divided by walls. Also updated the world map for Darcap to use the new house maps.
- 2008-09-14 00:21 rjtanner
- [r9844] Adjust map level difficulty to something hopefully more realistic, cosmetic fence changes for better merging with nearby walls
- 2008-09-14 00:17 rjtanner
- [r9843] Cosmetic wall changes for better merging with adjacent doors and fences
- 2008-09-14 00:13 rjtanner
- [r9842] Adjust map level difficulty to something hopefully more realistic
- 2008-09-14 00:05 rjtanner
- [r9841] Updated map with entrance x & y coordinates, adjust map level difficulty to something hopefully more realistic
- 2008-09-14 00:04 rjtanner
- [r9840] Added missing floor tiles underneath walls - missed a section in the previous commit
- 2008-09-14 00:01 rjtanner
- [r9839] Added missing floor tiles underneath walls
- 2008-09-13 23:42 rjtanner
- [r9838] Updated map with entrance x & y coordinates, adjust map level difficulty to something hopefully more realistic
- 2008-09-13 23:39 rjtanner
- [r9837] Added missing floor tiles underneath walls
- 2008-09-13 00:58 rjtanner
- [r9835] Updated map with entrance x & y coordinates, adjust map level difficulty to something hopefully more realistic
- 2008-09-13 00:57 rjtanner
- [r9834] Added missing floor tiles - missed two rows in previous commit
- 2008-09-13 00:55 rjtanner
- [r9833] Added missing floor tiles
- 2008-09-13 00:16 rjtanner
- [r9832] Added missing floor tiles, adjusted map level difficulty to something hopefully more realistic
- 2008-09-13 00:05 rjtanner
- [r9831] Correct creation date in map header that was changed in r7448, it was using the wrong month
- 2008-09-12 00:51 rjtanner
- [r9830] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-11 23:45 rjtanner
- [r9829] Correct creation date in map header that was changed in r7448, it was using the wrong month
- 2008-09-11 23:45 rjtanner
- [r9828] Update maps with entrance x & y coordinates
- 2008-09-11 00:53 rjtanner
- [r9827] Update maps with entrance x & y coordinates
- 2008-09-11 00:52 rjtanner
- [r9826] Correct creation date in map header that was changed in r7448, it was using the wrong month
- 2008-09-11 00:43 rjtanner
- [r9825] Correct creation date in map header that was changed in r7448, it was using the wrong month; also removed old info in the map header in regards to a past map edit
- 2008-09-11 00:38 rjtanner
- [r9824] Update maps with entrance x & y coordinates
- 2008-09-11 00:35 rjtanner
- [r9823] Correct creation date in map header that was changed in r7448, it was using the wrong month
- 2008-09-11 00:29 rjtanner
- [r9822] Convert absolute map exit/entrance paths to relative paths
- 2008-09-11 00:20 rjtanner
- [r9821] Update maps with entrance x & y coordinates, adjust map level difficulty to something hopefully more realistic
- 2008-09-10 23:56 rjtanner
- [r9820] Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic - level 20
- 2008-09-10 23:45 rjtanner
- [r9819] Correct creation date in map header that was changed in r7448, it was using the wrong month
- 2008-09-03 00:01 rjtanner
- [r9793] Adjust spell point regeneration to the personal guards, made it 100 instead of 5000
- 2008-08-30 00:57 rjtanner
- [r9788] Add missing shop header code to the Sages Tower (magic shop)
- 2008-08-29 00:22 rjtanner
- [r9786] Use 'nrof 0' property on the container barrel in this map so they do not stack. This is similar to the bug reported in [ 2018391 ] Zero-cap or capless containers, also stacking containers
- 2008-08-27 00:10 rjtanner
- [r9784] Cosmetic wall changes with how swall merges with nearby walls
- 2008-08-26 18:22 rjtanner
- [r9783] Adjust spell casting capability of Saromok
- 2008-08-26 18:20 rjtanner
- [r9782] Add more lighting to make it easier to see what is in or the map at night
- 2008-08-26 18:06 rjtanner
- [r9781] Update bracers names to Magical Bracers, they should be consistent in name and properties now
- 2008-08-26 18:02 rjtanner
- [r9780] Update resistance value on the ice bracers to match resistance value of fire and electricity bracers
- 2008-08-26 17:54 rjtanner
- [r9779] Cosmetic wall changes with how swall merges with nearby walls
- 2008-08-26 17:42 rjtanner
- [r9778] Removed door graphics since they appear to cause problems with using the exit in some cases
- 2008-08-26 00:25 rjtanner
- [r9776] Fix broken duplicators. Update monster resistances. Fix key teleporter.
- 2008-08-26 00:23 rjtanner
- [r9775] Fix broken duplicators
- 2008-08-26 00:21 rjtanner
- [r9774] Give final boss monster more spell points as further testing showed he ran out of them too quickly. Fix broken duplicator and treasure items.
- 2008-08-25 21:43 rjtanner
- [r9773] Updated ChangeLog file using svn2cl
- 2008-08-22 20:52 rjtanner
- [r9770] Update maps with entrance coordinates, region setting and approximate difficulty level
- 2008-08-22 19:16 rjtanner
- [r9769] Remove no longer used (supported?) 'animation none'
- 2008-08-22 18:58 rjtanner
- [r9768] Redesign of the animated objects (chair, platter, wineglass, dinner knife) since they caused numerous server warnings and errors. They originally were merchant NPCs heavily modified and with a different face, I made them animated objects with monster-like behaviour.
- 2008-08-22 16:30 rjtanner
- [r9767] Patch [ 2066208 ] Saromok Map Fix; Add missing keys and graphic corrections for map doors (except for barracks 1 and 2, those were already updated)
- 2008-08-21 01:58 rjtanner
- [r9766] Redesign the exit from two (other maps need similar updates) of the barrack maps, replaced the portal with a custom face to a standard door using an invis exit. This gives achieves the intended appearance in the map without the 'animation none' warning in the server logs and mapper.
- 2008-08-21 01:15 rjtanner
- [r9765] Cosmetic wall changes with wall sections adjacent to doors, replaced wall sections with the 'end cap' walls
- 2008-08-21 00:32 rjtanner
- [r9764] Map normalize, no functional changes
- 2008-08-20 23:59 rjtanner
- [r9763] Patch [ 2054365 ] Saromok Quest, with some changes in regards to directory layout and structure (tower and related maps inside the /quest directory)
- 2008-08-19 22:25 ryo_saeba
- [r9761] Remove invalid and unused other_arch (inv is set)
- 2008-08-19 22:10 rjtanner
- [r9760] Missed change applied, [ 2058734 ] Pygmy Forest Update; Make traps work on levitating/flying players
- 2008-08-19 20:33 rjtanner
- [r9759] Final change applied, [ 2058734 ] Pygmy Forest Update; Shield modification
- 2008-08-19 20:28 rjtanner
- [r9758] Partially applied patch, [ 2058734 ] Pygmy Forest Update; NPC dialog changes
- 2008-08-19 20:27 rjtanner
- [r9757] Partially applied patch, [ 2058734 ] Pygmy Forest Update; Shield modification
- 2008-08-19 20:08 rjtanner
- [r9756] Partially applied patch, [ 2058734 ] Pygmy Forest Update; Renamed the Pygmy Saws
- 2008-08-19 19:59 rjtanner
- [r9755] Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues the changes with lighting
- 2008-08-19 19:21 rjtanner
- [r9754] Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues the bullet wall changes
- 2008-08-19 19:12 rjtanner
- [r9753] Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues all the stat and ability updates for the Pygmy monsters
- 2008-08-19 01:25 rjtanner
- [r9752] Correct or fix warnings in regards to objects having the wrong type and material, also posted to the mailing list on 2008-Aug-08
- 2008-08-19 00:44 rjtanner
- [r9751] Removed /city/city reference in unused teleporters since that was causing a false positive (broken link alert) in mapper and added map level difficulty (level 1) to the lobby maps
- 2008-08-17 19:08 akirschbaum
- [r9750] Make editor scripts work with current Gridarta.
- 2008-08-16 07:49 ryo_saeba
- [r9746] Fix entry coordinates, use @question in dialog.
- 2008-08-16 07:49 ryo_saeba
- [r9745] Pipe test for regexp.
- 2008-08-16 07:48 ryo_saeba
- [r9744] Fix name.
- 2008-08-12 03:26 bbotbuilder
- [r9738] set the 'difficulty' value on some maps
- 2008-08-11 06:32 bbotbuilder
- [r9731] port_joseph/pirates/tortship3: * fix bug #2045976, wrong stair face (thanks goes to elliotbay)
- 2008-08-11 05:56 bbotbuilder
- [r9729] python/items/ring_occidental_mages.py: * fixed typo (thanks goes to buzzsaw)
- 2008-08-10 23:32 bbotbuilder
- [r9726] scorn/shops/potionshop: * replace a reference to the alchemy spell with one to the skill (thanks goes to elliotbay)
- 2008-08-04 14:03 quinet
- [r9718] Mention how to add or remove windows in the building instructions.
- 2008-08-03 20:11 quinet
- [r9710] Protect the furniture against accidental destruction by spells.
- 2008-08-03 20:11 quinet
- [r9709] Use the shop tiles shop_building_pupland instead of the generic shop_buildingtiles. These shop tiles had been defined a while ago but were not givinggood results due to an incomplete treasure list that is fixed now.
- 2008-08-03 20:07 quinet
- [r9708] Use the shop tiles shop_building_pupland instead of the generic shop_buildingtiles. These shop tiles had been defined a while ago but were not givinggood results due to an incomplete treasure list that is fixed now.
- 2008-08-02 10:01 ryo_saeba
- [r9703] Change regions file name to regions.reg.
- 2008-08-02 09:27 ryo_saeba
- [r9701] Add missing other_arch.
- 2008-08-02 07:35 rjtanner
- [r9699] Updated ChangeLog file using svn2cl
- 2008-08-01 15:37 quinet
- [r9696] Changed the route of the ships between Navar, Darcap and Wolfsburg in a waythat makes more sense according to the world map. This should be lessconfusing for new players.
- 2008-08-01 15:21 quinet
- [r9695] Changed the route of the ships between Scorn, Stoneville and Santo Dominionin a way that makes more sense according to the world map. This should beless confusing for new players.
- 2008-08-01 13:51 quinet
- [r9694] Merged Darcap Circus into the world map world_116_102.Updated all exits of the affected maps.
- 2008-08-01 09:53 quinet
- [r9693] Added dust on top of the unused teleporters in the game lobbies so that players can see easily which ones are active.
- 2008-08-01 09:19 quinet
- [r9692] Patch #2028361: Added the Fun Zone maps, courtesy of Chad Opperman.Created a new lobby for integration into the Darcap Circus, updatedall map exits for that new lobby and set the region of all maps todarcapcircus,
- 2008-07-29 11:48 quinet
- [r9689] Restored some important magic ears that were deleted in revision 9259.
- 2008-07-24 21:55 quinet
- [r9683] Removed optional swamp, replaced it with sticky floor (glue and spider webs).Added a new handle to control the archways separately from other obstacles.
- 2008-07-24 14:57 quinet
- [r9677] Added customizable obstacles to the arena: the players can add statues, wallsor swamps in some parts of the arena before entering it.
- 2008-07-23 21:09 akirschbaum
- [r9676] Adapt MapValidator script to Gridarta changes.
- 2008-07-23 00:48 rjtanner
- [r9675] Add missing shop header code to the Marksel Shoppe (general store)
- 2008-07-23 00:32 rjtanner
- [r9674] Add missing shop header code to the Ebony Tiger Thief Guild
- 2008-07-23 00:15 rjtanner
- [r9673] Add missing shop header code to the Adventurers Guild map
- 2008-07-22 06:01 rjtanner
- [r9656] Updated ChangeLog file using svn2cl
- 2008-07-19 23:46 quinet
- [r9577] Replaced my old e-mail address in map headers by a working one.
- 2008-07-19 23:02 quinet
- [r9573] Updated map header.
- 2008-07-19 22:12 quinet
- [r9570] More fixes for bug #2018391, set carrying limit for human skeletons to 80kg.
- 2008-07-19 21:24 quinet
- [r9567] Fix for bug #2022422.
- 2008-07-18 20:15 anmaster
- [r9487] Add missing floor tiles under some walls in lake_country/snake_pit/snakepit_{1,2}
- 2008-07-18 17:51 ryo_saeba
- [r9445] Fix invalid regexp.
- 2008-07-17 18:42 akirschbaum
- [r9442] Ignore *.msg files in editor scripts.
- 2008-07-17 16:21 anmaster
- [r9441] Fix bug 2002170 "Conversion Profit Bug".
- 2008-07-17 15:45 anmaster
- [r9440] Add missing "difficulty 1" to some maps in Navar and Pupland containing no monsters (just NPC or empty).
- 2008-07-17 15:28 anmaster
- [r9439] Add missing "difficulty 1" to some maps in Scorn containing no monsters (just NPC or empty).
- 2008-07-16 21:07 quinet
- [r9436] Partial fix for bug #2018391: set a weight limit to all containers and set their nrof to 0 so that they cannot be stacked.
- 2008-06-29 05:38 kbulgrien
- [r9380] - Change the title of this hint scroll since "the Servant" is a special character in Scorn. "the Good Citizen" fits the hints better anyway.
- 2008-06-24 17:33 rjtanner
- [r9365] Context correction in magic mouth messages, replaced parish (church community) with perish (to destroy)
- 2008-06-20 11:05 anmaster
- [r9349] In /wolfsburg: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch). Also fix broken "hidden" teleporter in /wolfsburg/dungeons/hut.
- 2008-06-20 10:56 anmaster
- [r9348] In /pup_land: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch).
- 2008-06-20 10:51 anmaster
- [r9347] Change more "name woodfloor" to "name wood floor" in some more maps.
- 2008-06-20 10:47 anmaster
- [r9345] Change more "name woodfloor" to "name wood floor" in misc places.
- 2008-06-20 10:32 anmaster
- [r9344] Make the Santo Dominion and Darcap apartments use goldfloors instead of altars, looks nicer. Also fix bad name for woodfloor2 (name was set to woodfloor but nowdays the arch got the name wood floor...).
- 2008-06-20 09:45 anmaster
- [r9340] In /pup_land: Fix some invalid key string warnings from gridarta.
- 2008-06-20 09:44 anmaster
- [r9339] /pup_land/nurnberg/dick/*: Add some floors to maps missing that. Set slaying values for some keys to prevent gridarta warnings.
- 2008-06-20 09:32 anmaster
- [r9338] In /scorn: Fix some invalid key string warnings from gridarta. Move a magic ear under floor. Remove a pointless check_inv.
- 2008-06-13 17:01 rjtanner
- [r9322] Applied patch [ 1992525 ] Typo Fix in Scorn Oldcity by Creidieki M. Crouch with some additional spelling corrections
- 2008-06-13 12:43 anmaster
- [r9320] Add a button under the door in /marksel/grumms_inn to prevent crushing the player.
- 2008-06-13 12:41 anmaster
- [r9319] Add missing floor tiles under some living trees in /brest/amphis. Also removing a ChangeLog message in the header of the same map related to last edit of the map (no longer the right author of that since it is no longer related to the last change. (And there is both svn log and the ChangeLog if anyone wants to find out).
- 2008-06-13 12:37 anmaster
- [r9318] Remove a non-connected pointless large button hidden under the ground in pup_land/ancient/world, my guess it is was copied from a button in about the same place in the "modern" Pupland world.
- 2008-06-13 12:35 anmaster
- [r9317] In quests/greyshield/Greysword: Add missing woodfloor arches in some places. In quests/greyshield/Fortress: Remove some floor tiles hidden under another layer of floor tiles, fix a @match.
- 2008-06-13 12:32 anmaster
- [r9316] Add some missing no magic arches to the Fireborn and Wraith Halls of Selection. Remove non-existant archtype in Wraith Hall of Selection.
- 2008-06-13 12:23 anmaster
- [r9315] /star/newbieshouse: Remove some walls on top of walls, put some items under the floor, add button to prevent getting crushed in door to "bedroom" (but not to the other area with buttons/gate, newbies need to learn that gates sometimes try to close on you).
- 2008-06-06 23:16 anmaster
- [r9281] Add missing floors under walls in /scorn/anthony/{prison,passoffice}
- 2008-06-06 23:13 anmaster
- [r9280] Move some magic_ear under floor in /scorn/taverns/goths.
- 2008-06-06 23:13 anmaster
- [r9279] Unbreak non-animated exits in /scorn/cannery/ware1
- 2008-06-06 23:12 anmaster
- [r9278] Remove floors under blocked arch in /scorn/temples/ruggilli2
- 2008-06-06 18:46 anmaster
- [r9277] Add floors under walls as needed in /scorn/mansion/garden.
- 2008-06-06 14:54 anmaster
- [r9276] In /scorn/misc/gatehouse: Move some magic_ear under floor, change the look of some wall tiles near the edge of the map to make it clearer that these continue outside map (they are part of the city wall).
- 2008-06-06 14:51 anmaster
- [r9275] In /scorn/misc/port_arena: change the floors under walls to match the floors around it. Fix broken animation for exit. Remove some duplicate arches on top of each other, remove unreachable and non-visible wall tiles in a corner of the map.
- 2008-06-06 14:04 anmaster
- [r9274] In /scorn/oldcity/*: Add missing floor under wall tiles, move magic_ear under floor, fix broken "no animation and custom face" exit.
- 2008-06-06 14:02 anmaster
- [r9273] Add missing floor arches under walls in /scorn/kar/creepy.house and /scorn/kar/creepy.house2.
- 2008-06-06 13:42 anmaster
- [r9272] In /scorn/houses/resir move magic mouth to below floor, in /scorn/houses/wizz.lev1.pass1 remove duplicate wall tile under another wall tile.
- 2008-06-06 13:31 anmaster
- [r9271] Add missing floors under walls in /scorn/houses/breezy_under
- 2008-06-06 13:29 anmaster
- [r9270] Fix two mixed up connections in /scorn/houses/cornerbrook to make the right messagess display for the right events.
- 2008-06-06 12:56 anmaster
- [r9269] Hide magic_ear under floor in /dragonisland/apartment3
- 2008-06-06 12:56 anmaster
- [r9268] Add missing floors under walls in /brest/underground and /brest/underground2.
- 2008-06-06 12:36 anmaster
- [r9267] Add missing floors under walls in /dungeons/hole and /dungeons/castle_aaaarg
- 2008-06-06 12:34 anmaster
- [r9266] Add missing floors under walls in /port_joseph/pirates/tortcave and /port_joseph/goblin/caves
- 2008-06-06 06:05 rjtanner
- [r9265] Updated ChangeLog file using svn2cl
- 2008-06-06 01:03 anmaster
- [r9263] Unbreak the bargaining skill in /pup_land/lone_town/mshop
- 2008-06-06 00:57 anmaster
- [r9262] Unbreak the bargaining skill in /pup_land/lone_town/gemshop
- 2008-06-06 00:51 anmaster
- [r9261] Add missing floors under walls in /pup_land/raffle/raffle3_u2a
- 2008-06-06 00:51 anmaster
- [r9260] Add missing floors under walls in /pup_land/pplant/pplant_ud2
- 2008-06-06 00:46 anmaster
- [r9259] Adding missing floors under walls and remove duplicate walls in /pup_land/castle_eureca/cave_pass and /pup_land/castle_eureca/cave_pass2
- 2008-06-06 00:33 anmaster
- [r9258] Adding missing floors under walls in /pup_land/ruin_barbarian/hole2
- 2008-06-06 00:30 anmaster
- [r9257] Add missing floors under walls in /pup_land/cave_weapon/*
- 2008-06-06 00:23 anmaster
- [r9256] The wraith Hall of selection was totally broken you could walk outside and around the teleporters and such. Fixing.
- 2008-06-06 00:22 anmaster
- [r9255] Add missing no magic tiles to fireborn and dragon hall of selections.
- 2008-06-06 00:10 anmaster
- [r9254] Add missing no_spells to /HallOfSelection
- 2008-06-06 00:09 anmaster
- [r9253] Add missing floor tiles to /unlinked/Fogs
- 2008-06-06 00:00 anmaster
- [r9252] More kandora fixes, change the nonexisting altar_jehovah to altar_valriel (as done in some maps reused from kandora in bigworld). Clean up walls and floors in /unlinked/kandora/circus/petshop.
- 2008-06-05 23:41 anmaster
- [r9251] In /quests/peterm/quests/dragonquest2: add missing ground arches under walls and remove ground under blocked arches.
- 2008-06-05 23:29 anmaster
- [r9250] Add missing ground arches under walls to /quests/peterm/FireTemple/* and remove ground under blocked arches (in same maps), also (in same maps) remove some duplicate floor tiles.
- 2008-06-05 23:14 anmaster
- [r9249] Add missing ground arches under walls to /quests/peterm/DragonQuest/* and remove ground under blocked arches (in same maps).
- 2008-06-05 23:12 anmaster
- [r9248] Add missing floor tiles to /quests/hendel/pre_acid
- 2008-06-05 22:53 anmaster
- [r9247] Oops, missed to add the missing floor tiles when I first changed GreyMaster a few minutes ago. Here they are now.
- 2008-06-05 22:49 anmaster
- [r9246] In /quests/greyshield/Chamber, add missing floor tiles under walls.
- 2008-06-05 22:48 anmaster
- [r9245] In /quests/greyshield/{Cave,Cavern}, remove floor tiles under blocked.
- 2008-06-05 22:46 anmaster
- [r9244] In /quests/greyshield/Castle, hide magic_ear under floor.
- 2008-06-05 22:42 anmaster
- [r9243] Add floor tiles under walls and remove floor tiles under blocked in /quests/greyshield/Cavern2.
- 2008-06-05 22:39 anmaster
- [r9242] Hide magic_mouth under the floor in /quests/greyshield/GreyMaster.
- 2008-06-05 22:37 anmaster
- [r9241] Hide magic_ear under the floor in /quests/greyshield/Fortress.
- 2008-06-05 22:33 anmaster
- [r9240] Add missing floor tiles to /pup_land/jk/heads, note map is unlinked, but I think it is good to clean it up anyway.
- 2008-06-05 22:12 anmaster
- [r9239] Clean up walls and floors in /unlinked/kandora, also possibly other cleanup in there that I forgot to mention. But it was sad to see these broken maps.
- 2008-06-05 22:08 anmaster
- [r9238] Correct the monsters in the pick map /quests/mak/chaos/monsters.pick. They were broken (bad spell defintions it seems), copies broken monsters from the maps.
- 2008-06-05 22:05 anmaster
- [r9237] Make /scorn/houses/ house3.1st look nicer, add doorway arches to it.
- 2008-06-05 22:00 anmaster
- [r9236] Fix a wrong wall tile in /pup_land/ancient/castle/castle.4 to make it line up properly with walls around it.
- 2008-06-05 21:57 anmaster
- [r9235] Add some no_pick in order to fix sorting order for arches, clean up slaying for exits to use realtive paths in some places, fix some smoothing levels to make a bridge look better. All in city de clouds.
- 2008-06-05 21:53 anmaster
- [r9234] Clean up unneeded tiles that couldn't be seen or reached in /mlab/citydeclouds/cdcnwgateuprlv1 to be able to shrink map
- 2008-06-05 21:49 anmaster
- [r9233] Move a lot of the tiles up in cdcwgrotto1 to be able to shrink map a lot. Update exits to map.
- 2008-06-05 21:47 anmaster
- [r9232] Move some boulders/buttons connection stuff around in /mlab/citydeclouds/cdcapart1 to be able to shrink the map a lot.
- 2008-06-05 21:41 anmaster
- [r9229] Removed unreachable, unused monsters at unreachable edge of map in city de clouds.
- 2008-06-03 19:54 anmaster
- [r9227] Removed /quests/todd/aljwaf/ruins, the map has been integrated into big world since long ago.
- 2008-06-03 19:34 anmaster
- [r9226] Add missing floor tiles under walls to /lake_country/Butakis/prison_s and make the books appear on top of the tables in /lake_country/Butakis/Rlib2.
- 2008-06-03 19:32 anmaster
- [r9225] Remove duplicate no magic tiles from jail map in Navar.
- 2008-06-03 19:31 anmaster
- [r9224] Add missing no magic tiles to jail maps in Scorn.
- 2008-06-03 19:30 anmaster
- [r9223] Get rid of unlinked /scorn/oldcity/oldcity[45]. Those maps had been converted to be parts of the single (tiled) oldcity54.
- 2008-06-03 19:27 anmaster
- [r9222] Remove two more unlinked duplicates. romm88 was a duplicate of room88, and lone_town/nf_bar an unfinished duplicate of the map of the same name in nurnberg.
- 2008-06-03 19:07 anmaster
- [r9221] Removed two unlinked and duplicate maps from pupland, these were duplicates of the same maps without 1 suffix.
- 2008-06-03 16:51 rjtanner
- [r9220] Removed unused regions
- 2008-06-03 14:44 anmaster
- [r9219] Fix look of the semi-broken exits in /navar_city/city1court (they animated even though "is_animated 0" was set, which broke them).
- 2008-05-31 22:44 rjtanner
- [r9180] Updated ChangeLog file using svn2cl
- 2008-05-30 07:32 akirschbaum
- [r9176] Run MapNormalizer script on all maps.
- 2008-05-30 06:23 akirschbaum
- [r9175] Run 'Shrink Map Size' function from MapNormalizer editor script.
- 2008-05-29 22:20 ryo_saeba
- [r9174] Remove unused map.
- 2008-05-29 22:13 ryo_saeba
- [r9173] Remove unlinked map.
- 2008-05-29 22:11 ryo_saeba
- [r9172] Remove unlinked and empty maps.
- 2008-05-29 22:02 ryo_saeba
- [r9171] Make windows coherent with wall.
- 2008-05-29 22:02 ryo_saeba
- [r9170] First pass to add lore to the town.
- 2008-05-29 11:27 anmaster
- [r9166] Resize some more maps with wasted empty space in the lower right part of the map.
- 2008-05-29 09:36 anmaster
- [r9165] Resize some Azumauindo maps that were mostly a lot of empty space.
- 2008-05-29 09:06 anmaster
- [r9164] Resize some more mlab maps that were mostly a lot of empty space.
- 2008-05-29 06:59 anmaster
- [r9162] Resize some mlab maps that were mostly a lot of empty space, in some a few things outside map (like buttons/boulders) had to be moved a bit. In a few these things outside the map were actually not used.
- 2008-05-29 06:56 anmaster
- [r9161] Resize some maps in whalingoutpost to use smaller size, they were really wasteful, update to worldmap in order to fix exits for the new sizes.
- 2008-05-29 06:54 anmaster
- [r9160] Change exits in /scorn/misc/castle to be under ground and thus look nicer.
- 2008-05-28 21:30 akirschbaum
- [r9158] Make editor scripts work with latest Gridarta build.
- 2008-05-28 09:43 anmaster
- [r9157] Fix some double ground in Darcap harbour.
- 2008-05-28 08:22 anmaster
- [r9156] Change /azumauindo/misc/entrance1 to use a creator instead of a conveyor belt for the passes. Also means the map doesn't have to be so wide so had to update entrances/exits on worldmap too.
- 2008-05-25 13:38 anmaster
- [r9153] Add some more @question/@reply to some maps.
- 2008-05-23 23:08 anmaster
- [r9148] Make Castle of Eureca show up on the south pupland world map part. Had to shift all tiles one step south to make the change work so a lot of exits updated too, none of them seems broken, but if they are that is a mistake. In the future tiling should probably be used for the south and north part of the pupland map.
- 2008-05-23 22:30 anmaster
- [r9147] Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
- 2008-05-23 10:52 anmaster
- [r9146] Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.
- 2008-05-23 09:49 anmaster
- [r9145] More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).
- 2008-05-23 08:11 anmaster
- [r9144] The @match expression in npc dialog is case insensitive, but a lot of map treated it as if it was case sensitive, fixing a lot of them (there may be more left, that the grep didn't find).
- 2008-05-23 07:20 anmaster
- [r9143] Add buttons under the actual doors as well to prevent player getting crushed.
- 2008-05-23 07:17 anmaster
- [r9142] Add @question/@reply stuff to some maps.
- 2008-05-23 07:16 anmaster
- [r9141] Cosmetic change of /lake_country/Butakis/inn to hide the blue exits under the floor.
- 2008-05-22 22:30 anmaster
- [r9140] Extend the dialog for the inn & outpost section of maps a bit.
- 2008-05-22 22:18 anmaster
- [r9139] Add @question to hermes inn maps' dialogs and add some buttons to prevent doors from crushing you
- 2008-05-22 21:45 anmaster
- [r9138] Run the pshop_copier script to update the shops, some of the shops had small differences.
- 2008-05-22 21:40 anmaster
- [r9137] Make some tourches that could be used to bypass some maps in puplands non-pickable.
- 2008-05-22 21:26 anmaster
- [r9136] Fix wrong price of objects in help for IPO.
- 2008-05-22 21:24 anmaster
- [r9135] Workaround for cfrhg causing random maps when walking on gates to castle of Scorn.
- 2008-05-21 06:33 qal21
- [r9128] Make coloured mail work in the Scorn armour shop
- 2008-05-20 22:02 ryo_saeba
- [r9127] Add a new professor to the university, and associated scripts (only Lorkas lore, for now). Fix some lights and wrong desks.
- 2008-05-20 21:25 ryo_saeba
- [r9125] Some fun with plugins.
- 2008-05-20 21:24 ryo_saeba
- [r9124] Misc say test.
- 2008-05-20 16:01 anmaster
- [r9121] Update the script to make it work correctly, it assumed too much about the layout of the file, so it was broken. New script should be somewhat more robust.
- 2008-05-19 22:47 ryo_saeba
- [r9115] Add some stuff, fix a few rooms.
- 2008-05-19 21:09 ryo_saeba
- [r9109] Navar university, first ground. Only one professor, but some lore already.
- 2008-05-18 19:50 qal21
- [r9107] Add region info in Scorn, courtesy of Arvid Norlander
- 2008-05-18 19:46 qal21
- [r9106] Add region info in Brest, courtesy of Arvid Norlander
- 2008-05-18 19:43 qal21
- [r9105] Add region info in Wolfsburg, courtesy of Arvid Norlander
- 2008-05-18 19:41 qal21
- [r9104] Add region info in , courtesy of Arvid Norlander
- 2008-05-18 19:40 qal21
- [r9103] Add region info in darcap, courtesy of Arvid Norlander
- 2008-05-18 19:38 qal21
- [r9102] Add region info in mlab, courtesy of Arvid Norlander
- 2008-05-14 16:36 rjtanner
- [r9070] Typo correction, should be mission instead of misson
- 2008-05-13 18:16 qal21
- [r9059] Fix broken dialog in darcap/temple_justice/temple_justice.2
- 2008-05-12 20:46 ryo_saeba
- [r9042] CFAnim basic test map.
- 2008-05-12 19:35 akirschbaum
- [r9028] Fix typo.
- 2008-05-11 17:52 ryo_saeba
- [r8968] Simple test map for the new dialog system.
- 2008-05-11 09:59 akirschbaum
- [r8966] Remove empty space around map.
- 2008-05-11 09:50 akirschbaum
- [r8965] Remove empty space around map.
- 2008-05-08 10:18 ryo_saeba
- [r8926] Fix for bug #1930002: Siegfried standing in wrong place ; cannot solve quest. Fix typos, remove useless tests.
- 2008-05-07 18:25 ryo_saeba
- [r8903] Fix bugs #1958325 and #1958326.
- 2008-05-07 17:58 ryo_saeba
- [r8900] Description of where those maps come from.
- 2008-05-07 17:56 ryo_saeba
- [r8899] Add various links to other maps, set difficulty from monsters on map.
- 2008-05-06 20:17 ryo_saeba
- [r8897] Totally unfinished, so move to unlinked.
- 2008-05-06 20:11 ryo_saeba
- [r8896] Define good key/door slayings.
- 2008-05-06 20:07 ryo_saeba
- [r8895] Define good key/door slayings.
- 2008-05-05 22:09 ryo_saeba
- [r8891] Patch #1947664: Modified resir's house simi-harder some what moe fun, courtesy Anthony Wyatt (buzzsawddog), slightly modified.
- 2008-04-24 22:08 akirschbaum
- [r8799] Adapt MapValidator script to Gridarta changes.
- 2008-04-20 19:15 gros
- [r8779] Applied patch #1945438, courtesy of Anthony Wyatt.
- 2008-04-09 17:51 ryo_saeba
- [r8709] Fix broken connection resulting in no pass / 2 passes instead of 1 / 1.
- 2008-04-08 21:56 ryo_saeba
- [r8706] Simple test map.
- 2008-04-07 01:39 rjtanner
- [r8703] Updated the README file with a reminder to update the storage_hall map exit. Map template provided by Alestan jehloq@yahoo.com
- 2008-04-07 01:31 rjtanner
- [r8702] New guild storage hall map based of the patch, [ 1854556 ] New Guild Storage Building (for laughing skulls guild), with included feature of using Python scripts for management and ownership
- 2008-04-05 14:49 ryo_saeba
- [r8697] Wrong path was used, unique should be set.
- 2008-04-05 12:27 ryo_saeba
- [r8696] Commit patch #1817285: Pet apartments, by anonymous submitter.
- 2008-04-05 10:34 ryo_saeba
- [r8695] Correct accidentally broken chests.
- 2008-04-05 10:20 ryo_saeba
- [r8694] Update with chest from patch #1673796: White chests for errac's heaven treasure map, by Mike B.
- 2008-04-05 07:53 ryo_saeba
- [r8692] Link Lursendis quest maps.
- 2008-04-05 07:46 ryo_saeba
- [r8691] Part of patch #1677738: Purple worm (with pythonscript and map), by Mike B.
- 2008-04-04 23:21 akirschbaum
- [r8687] Update pickmap names.
- 2008-03-29 21:45 ryo_saeba
- [r8664] Python hook check.
- 2008-03-27 22:36 ryo_saeba
- [r8639] Fix broken exit.
- 2008-03-26 18:15 gros
- [r8638] Introduced Part I of the Brewery Quest, replacing Newbie Tower.
- 2008-03-25 03:59 rjtanner
- [r8635] Updated ChangeLog file using svn2cl
- 2008-03-24 11:05 ryo_saeba
- [r8612] Give some values to keys.
- 2008-03-24 09:12 ryo_saeba
- [r8610] Fix broken pics.
- 2008-03-24 09:04 ryo_saeba
- [r8609] Link the Scorn Royalty maps together.
- 2008-03-24 06:49 rjtanner
- [r8607] Updated ChangeLog file using svn2cl
- 2008-03-24 04:00 rjtanner
- [r8603] Rearranged map stacking order, moved no_spell tiles to the bottom of the stack
- 2008-03-23 22:20 kbulgrien
- [r8597] - Spelling correction.
- 2008-03-23 07:08 rjtanner
- [r8588] Remove duplicate gem and currency conversion tables that were on the map due to a testing mistake
- 2008-03-22 06:28 rjtanner
- [r8579] Implemented, with changes backported from svn trunk, python guild hall patch: [ 1782975 ] Python guilds template. - applied, needs to check all is ok
- 2008-03-22 04:43 rjtanner
- [r8578] Per earlier archetype changes (2008-01-18), removed/renamed dwall3_3 to dwall_3_3
- 2008-03-21 00:04 rjtanner
- [r8544] Restore text indentation to written instructions/dialogue
- 2008-03-20 21:29 akirschbaum
- [r8543] Remove unused configuration parameter from WorldMaker script.
- 2008-03-20 05:34 rjtanner
- [r8540] Restore text indentation to written instructions/dialogue
- 2008-03-20 01:06 rjtanner
- [r8538] Restore text indentation to written instructions/dialogue
- 2008-03-19 23:43 rjtanner
- [r8536] Correct improper resistance value for Yoroi of Banzai (resist_physical 131072 -> resist_death 100)
- 2008-03-19 01:28 rjtanner
- [r8525] Restore line indentation to in-game text info
- 2008-03-18 02:04 rjtanner
- [r8522] Restore text indentation for show names in opera map
- 2008-03-18 01:06 rjtanner
- [r8521] Fix broken keys and inventory checks for each town haus
- 2008-03-18 00:10 rjtanner
- [r8520] Corrected wrong exit/entrance coordinates for Townhaus maps
- 2008-03-17 22:33 rjtanner
- [r8518] Restore text indentations in the descriptive summaries for each cult
- 2008-03-15 06:39 rjtanner
- [r8517] Updated ChangeLog file using svn2cl
- 2008-03-15 06:15 rjtanner
- [r8514] Fix spacing issue for the text based compass on the map
- 2008-03-10 05:41 rjtanner
- [r8503] Updated ChangeLog file using svn2cl
- 2008-03-10 05:18 rjtanner
- [r8500] Updated HallOfSelection with a valid map difficulty, re-added missing class descriptions for monk and warlock, re-added missing magic mouth that included further character creation instructions
- 2008-03-08 08:03 rjtanner
- [r8498] Updated ChangeLog file using svn2cl
- 2008-03-08 07:37 rjtanner
- [r8496] Updated and corrected map names for the Training Center maps
- 2008-03-08 06:02 rjtanner
- [r8493] Synchronize Dragonisland map changes between trunk, branches/1.x and branches/lalo-pupland
- 2008-03-08 05:59 rjtanner
- [r8492] Synchronize Darcap map changes between trunk, branches/1.x and branches/lalo-pupland
- 2008-03-03 06:38 kbulgrien
- [r8488] Change gravestone fake generator to grave to match change from skeletons tozombies. Override the default generator (5) to (15) mostly because a lot ofthe time, the zombies are all dead by the time you get to them. Also removesome line wrapping.
- 2008-03-01 06:08 rjtanner
- [r8476] Synchronize map changes between trunk, branches/1.x and branches/lalo-pupland
- 2008-02-29 06:49 rjtanner
- [r8473] Patch [ 1817282 ] Almost new map -- Now a new map, Darcap Raffle 1
- 2008-02-25 21:49 ryo_saeba
- [r8470] Remove obsolete field.
- 2008-02-22 23:58 akirschbaum
- [r8468] Shorten scripts by using Gridarta's RecursiveFileIterator class.
- 2008-02-19 05:01 rjtanner
- [r8466] Region names are case sensitive - converted Wolfsburg -> wolsburg, which was my typo to begin with
- 2008-02-17 17:05 ryo_saeba
- [r8464] Fix walls. Add quest info.
- 2008-02-16 09:50 ryo_saeba
- [r8429] Remove invalid treasurelist.
- 2008-02-16 09:46 ryo_saeba
- [r8428] Remove invalid tile_path.
- 2008-02-16 09:23 ryo_saeba
- [r8427] Fix tiled map paths.
- 2008-02-16 09:02 ryo_saeba
- [r8426] Remove now invalid temp header.
- 2008-02-09 23:14 ryo_saeba
- [r8405] New small house.
- 2008-02-09 21:56 ryo_saeba
- [r8401] Name some houses.
- 2008-02-04 07:02 kbulgrien
- [r8366] Delete multiple keys and set nrof of one key to the number of keys sitting onthe table so that the table renders under the keys.
- 2008-02-03 17:42 ryo_saeba
- [r8361] Give a real slaying field to keys.
- 2008-02-03 10:24 ryo_saeba
- [r8358] Small cider house, not much to see yet.
- 2008-02-03 06:38 rjtanner
- [r8356] Updated ChangeLog file using svn2cl
- 2008-02-03 06:15 rjtanner
- [r8355] Update Pygmy Forest and related map names
- 2008-02-03 06:09 rjtanner
- [r8354] Fix broken exit in Pygmy Garden map
- 2008-02-03 05:51 rjtanner
- [r8352] Error in the last commit. Finally solve map warning about a random map without a message
- 2008-02-03 05:31 rjtanner
- [r8350] Resolve map warning about a random map without a message
- 2008-02-03 04:47 rjtanner
- [r8347] Building name update (cider house -> Cider House) and removed a link to a map that currently is not in SVN (/scorn/misc/cider_house)
- 2008-02-03 04:17 rjtanner
- [r8346] Updated ChangeLog file using svn2cl
- 2008-01-30 19:09 ryo_saeba
- [r8326] Fix wrong exit coordinate.
- 2008-01-30 19:02 kbulgrien
- [r8324] Fix mispelled "appartment" in various player visible data locations.
- 2008-01-30 06:42 rjtanner
- [r8323] Descriptive text change on a sign from the map normalizer plugin in the editor.
- 2008-01-30 06:03 rjtanner
- [r8321] Changes to make Mopoon's Weapon Shop entrance a little easier to see and obscure the entrance to the Chaos Lair - this is to revert back to how Lake Country used to look before recent changes with either client display, tile smoothing, etc.
- 2008-01-24 22:56 ryo_saeba
- [r8261] End of the Witherspoon ghost quest, some more fun.
- 2008-01-24 07:18 rjtanner
- [r8255] Changes to the Undead Church - moved the entrance to the Animator Quest one tile to the right and have it hidden by an existing tree. Added an inventory check so that only those who are working on and have completed the Baronet Royalty Quest may enter. This also keeps low level players from accidently ending up in a map that is beyond their level. Changes were made per IRC discussion on 2008-Jan-23.
- 2008-01-24 06:29 rjtanner
- [r8254] Updated the map/cave name for the Goblin Chieftan map that is part of the Scorn Royalty Quest.
- 2008-01-22 06:15 rjtanner
- [r8251] Added description for Stoneville in the regions file
- 2008-01-22 05:55 rjtanner
- [r8248] Added description for Santo Dominion in the regions file
- 2008-01-19 00:56 kbulgrien
- [r8208] Rename dwall3_3 to dwall_3_3 after removing incorrect Object inarch/trunk/wall/dwall/dwall.arc.
- 2008-01-13 21:53 kbulgrien
- [r8187] Smoothing fix along with replacing biglake tiles for sea tiles to make watercolor consistent.
- 2008-01-12 00:49 gros
- [r8169] Added the first part of the Heimser Brothers Quest.
- 2008-01-09 06:37 kbulgrien
- [r8156] unlinked/kbulgrien/rayvins_house.1: Doors now have no gaps around themdue to new wall_door and stwall_door arches. Spout and pouring waterarch added in backyard.
- 2008-01-08 06:00 kbulgrien
- [r8152] Fence and exits placed along east property line.
- 2008-01-08 05:46 kbulgrien
- [r8151] * unlinked/kbulgrien: Add directory to begin developing maps while they are still not complete enough to link in the real world.* unlinked/kbulgrien/rayvins_house.1: A house map to be linked to the small house in world_105_116 at coordinates 11,4 (just east of Patch's house. The map is not linked because as of yet it references the manhole which has not been finalized and is still in arch/dev/wip/manhole.
- 2008-01-04 23:29 eracc
- [r8101] Exit to world map was borked. Fixed in this update.
- 2008-01-04 13:15 ryo_saeba
- [r8098] Fix pics/animations.
- 2008-01-04 12:12 ryo_saeba
- [r8094] Fix face, and remove animation so face stays the same.
- 2008-01-03 23:47 eracc
- [r8084] Add a quest that starts in Darcap. Quest was created by Chad Oppermancromagic@sbcglobal.net with minor fixes by me.
- 2008-01-03 15:53 ryo_saeba
- [r8081] Fix Gaea's name.
- 2008-01-03 08:25 kbulgrien
- [r8072] * start/newbieshouse: Remove mid-sentence line breaks and rework some sign content. Add some detail, like the default "s" and "d" keybindings.* start/Nexus: Remove mid-sentence line breaks and rework some sign content.* start/sigmund.msg: Add mention of the "s" and "d" default keybindings.
- 2008-01-02 05:02 kbulgrien
- [r8071] start/newbiehouse: Some line breaks removed. Slight modification of some signinformation.start/sigmund.msg: General spelling corrections, fr->en (pomme), along withsome grammatical and content rework. One dialog flow modification to get toapply description without having to guess a word in the dialog.
- 2008-01-01 01:35 kbulgrien
- [r8069] Yet another smoothing update to prevent trees from being smoothed by grass.Add another statue.
- 2007-12-30 05:40 kbulgrien
- [r8068] Update to fix error triggered by wrong order of svn2cl -r dates.
- 2007-12-30 05:37 kbulgrien
- [r8067] - Change the order of the dates when using -r with svn2cl so that the log information is written in reverse order.
- 2007-12-30 05:28 kbulgrien
- [r8066] Update including addition of prior entries.
- 2007-12-30 05:26 kbulgrien
- [r8065] Update with information about how to generate an svn2cl report between two dates (inclusive).
- 2007-12-30 05:25 kbulgrien
- [r8064] Smoothing fixes where greenery overlaps floor.Remove some duplicate floor (grass) from some trees.
- 2007-12-28 10:38 tchize
- [r8055] Update script so it now handles big image file with less disk copy. Replace pnmpaste of world file (which output result in a copy) with a custom in file replacement (no copy, no need to reread full file on each iteration). 1G world file are now feasible with reasonable run time.
- 2007-12-28 07:17 kbulgrien
- [r8054] - Add a README that briefly describes ChangeLog maintenance with svn2cl and notes various issues associated when it is used to update the ChangeLog.
- 2007-12-28 06:59 kbulgrien
- [r8053] - Updated ChangeLog with svn2cl 0.9, and merged manually edited information with the autogenerated information. Removed one apparent error indicating a change that does not exist in trunk.
- 2007-12-27 22:35 tchize
- [r8050] undo woods convertion commit of 2 hours ago
- 2007-12-27 19:21 tchize
- [r8046] Convert woods to grass_only + woods 5
- 2007-12-26 23:15 ryo_saeba
- [r8043] Fix message.
- 2007-12-26 23:12 ryo_saeba
- [r8042] Fix wrong coin for buying.
- 2007-12-24 19:50 tchize
- [r8038] Massive change of grass based tiles to grass + another object above. Better result with smoothing
- 2007-12-24 17:41 kbulgrien
- [r8037] - Remove spurious line breaks and section texts into paragraphs.- Remove spurious msg/endmsg in warlock and monk characters.- Various subtle improvements to character class descriptions.- Major rework of the welcome message and to the Crossfire Primer texts include placing the movement primer prior to the primers that refer to direction keys used to fire magic. Texts regarding character appearance are changed to account for the fact that dragon/wraith/fireborn faces are not affected by a class selection. In some cases, new relevant information has been added to better teach the concept presented in a primer.- Re-synch the four Halls Of Selection except where the content differences are due to gameplay differences.
- 2007-12-24 15:13 tchize
- [r8035] Updated maps, begin of quest of blood vampire
- 2007-12-23 01:19 gros
- [r8018] Add support for the "give" command, that allows a player to show an item to an NPC.Useful when coupled with scripts to write "bring me back something" quests.Add support for the "give" command to the Mad Mage, with a generic "show me andI'll talk" kind of system.
- 2007-12-22 15:35 tchize
- [r8015] Cityhall is now closed at night. Petition board and bonus amulet remain available
- 2007-12-22 13:44 tchize
- [r8009] Make the gork's treasure quest use python for npc dialog. It's now mandatory to go throught full dialog to get the treasure key, knowing password is not enough
- 2007-12-22 10:55 tchize
- [r8004] Add some dialog entries to sigmund, add a password to access scorn (forces newbies in training). No way back to newbie house aftre quitting it, forced into scorn.
- 2007-12-22 08:37 kbulgrien
- [r8003] - Replace Lighthouse arch with lighthouse_northwest arch and remove no longer needed light source.
- 2007-12-22 08:03 kbulgrien
- [r8001] - Convert the lighthouse to the lighthouse_west arch.
- 2007-12-22 06:34 kbulgrien
- [r7997] - Replace s_city_tower arch with s_lighthouse since it is named Lighthouse.- Remove light sources since the lighthouse arch already has a glow radius.
- 2007-12-20 23:27 tchize
- [r7983] Upgraded sigmund :)
- 2007-12-20 05:15 kbulgrien
- [r7980] - Change woodfloor2/brush shoreline where the lighthouses sit.- Rework the town wall on the north by the lighthouse so two-tile high lighthouse will not overlap the wall tile.- Remove the light sources by the lighthouse since the lighthouse has a glow_radius set in the arch.- Smoothing fixes under docks where grass was smoothing into the water (regression introduced in SVN revision 7746). - Smoothing fixes on shoreline after introduction of lighthouse.
- 2007-12-18 22:29 tchize
- [r7968] Update match rules of CFDialog, add a script to use iteasily in maps, update newbie house so the wise sigmundcan provide more interactive support to players
- 2007-12-16 23:20 ryo_saeba
- [r7941] Change the exit leading to the final map.
- 2007-12-16 22:10 ryo_saeba
- [r7939] Small quest, that may be expanded later. New manor outside Scorn.
- 2007-12-16 22:08 ryo_saeba
- [r7938] Fix mat seen as a chest.
- 2007-12-16 15:15 tchize
- [r7930] Add a simple to use script that make use of NPC dialog
- 2007-12-16 14:41 ryo_saeba
- [r7929] Fix some chairs.
- 2007-12-16 12:52 tchize
- [r7928] Add a "go to sleep" script based on time of day
- 2007-12-14 05:40 kbulgrien
- [r7894] - Smoothing fix to make smoothing not cover over water tunnel and subsequent shoreline modification to avoid unsmoothed corner of shoreline.- Remove unnecessary grass tile under hole.
- 2007-12-14 03:52 kbulgrien
- [r7892] - Line break removal and minor rework of some message texts.
- 2007-12-14 01:07 kbulgrien
- [r7891] - Line break removal and minor rework of some message texts.
- 2007-12-13 04:55 kbulgrien
- [r7883] - Coffee drinker now has a name and a bit more to say.- Remove pointless case sensitive match strings.- Add a few more match strings to Eswald.- Remove spurious line breaks.
- 2007-12-11 04:48 kbulgrien
- [r7836] - Various under-wall tiles changed to better match adjoining ground tiles.- Northern wall insets changed to show previously invisible landscape.- Numerous instances of redundant woodfloor tiles removed.- Add a slightly hidden book of proverbs (obscure hints).
- 2007-12-10 07:19 kbulgrien
- [r7803] - New ne, se, sw, and nw mine wall archetypes fix the Scorn port gate house to use the same wall material for the entire building. Various floor changes also done to go along with the wall edits.
- 2007-12-08 15:11 kbulgrien
- [r7746] - Replace board floor under pier with more appropriate ground pieces.
- 2007-12-04 19:22 eracc
- [r7694] Fix a display problem with overlapping swall not looking correct when in-gamealthough it looks correct in Gridarta.
- 2007-12-03 22:34 eracc
- [r7681] Fix mistyped path for pup_land in the Wolfsburg transport shoppe.Add buttons under the teleporters to try to keep players from being trapped.
- 2007-12-03 21:38 eracc
- [r7680] Update transport shoppes with Valkyrie altar
- 2007-12-03 20:10 eracc
- [r7676] Add "Ye Olde Transport Shoppe" to Wolfsburg and update world map for same.Fix some errors with various buildings on the world map.
- 2007-12-03 00:26 eracc
- [r7672] Removed the silly and useless Wolfsburg "whorehouse".Added Wolfsburg apartment (buildable).Added Wolfsburg buildshop.Update world/world_128_109 with the new map info.
- 2007-11-24 23:28 ryo_saeba
- [r7570] Fun item Eracc can use for his maps :)
- 2007-11-24 20:34 rjtanner
- [r7567] Map normalize, no functional changes
- 2007-11-24 20:28 eracc
- [r7566] Add Zorn castle floor four.Update all "shadow" creatures in Zorn castle to be disease immune even thoughthey are not undead.
- 2007-11-22 22:29 tchize
- [r7562] time of day script modified to use python, and simplified in use.
- 2007-11-19 23:21 tchize
- [r7546] timeofday based python scriptupdated existing script to use JSON notationadded a "replace in all map" scriptadded a test mapupdated test maps to JSON notationadded helper tools: CFTimeOfDay and CFMapTransformerfixed warnings in gridarta
- 2007-11-19 01:58 rjtanner
- [r7543] Additional conversion tables in the Nurnberg bank; jade to amberium, amberium to jade, platinum to jade, jade to platinum and gold to silver
- 2007-11-19 01:39 rjtanner
- [r7542] Cosmetic changes with the Nurnberg bank, also rearranged the floor stacking order so that no_magic tiles appear under sections of swall
- 2007-11-19 01:27 rjtanner
- [r7541] Updated various banks to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion
- 2007-11-18 23:16 akirschbaum
- [r7539] Replace obsolete field slow_move with move_slow/move_slow_penalty.
- 2007-11-18 23:10 rjtanner
- [r7537] Updated the Navar bank to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion
- 2007-11-18 23:02 akirschbaum
- [r7536] Do not create superfluous 'randomitems none' attributes.
- 2007-11-18 22:54 rjtanner
- [r7534] Updated the Scorn bank to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion
- 2007-11-18 18:52 gros
- [r7532] Corrected a glitch in IPO Colette's answer.
- 2007-11-17 17:38 tchize
- [r7519] add a werebeast script and demoThe demo "werebeast" is based on beholder transforming into black dragonUpdated sage opening door message
- 2007-11-17 00:14 qal21
- [r7510] Fix filename comments
- 2007-11-16 13:27 tchize
- [r7509] Add Timeofday generic scripts and a demo mapThose 4 script can be used as filter or triggerer based on current time. See test/tod for a demo map (conditionnal magic mouth, weapons thatattack only at day/night, grates that open in morning and close at dusk)
- 2007-11-14 17:54 eracc
- [r7507] Fixing the Zorn girls. They all had too low max hp.
- 2007-11-13 05:57 rjtanner
- [r7505] Map changes to address bug # [1829831] Mechanism bug - limit range and effectiveness of dimension door
- 2007-11-13 05:34 eracc
- [r7504] Rename Kitten of Gorokh to Cat of Gorokh and reduce number on map by half.Create new 1 tile Kitten of Gorokh to replace removed Cat of Gorokh.This should help prevent cowardly hiding behind earhtwalls with a one tileopening to avoid one's deserved punishment. Yes, this is evil ... but oneis in "hell" after all. :)
- 2007-11-12 20:15 eracc
- [r7503] Since pupland is not yet merged into big world I am making the pupland outdoormaps actually *be* outdoor maps to honor the day/night cycle.
- 2007-11-08 23:36 tchize
- [r7496] Modified all print of script to calls to Crossfire.Log(Crossfire.Log(Debug|Error|Info|Monster),message)
- 2007-11-07 06:05 rjtanner
- [r7488] Add missing floor tiles, removed redundant walls, added map difficulty, cosmetic changes with bwall_ arrangements
- 2007-11-06 06:41 rjtanner
- [r7487] Widen the hallways of One Eyed Mike's store in order to accomodate use from more then one player at a time
- 2007-11-06 05:46 rjtanner
- [r7486] Modify NPC or magic_mouth dialogue to be generic in regards to player race; Fix for bug [825637] Some maps assume what race you are.
- 2007-11-06 02:25 rjtanner
- [r7485] Updated ChangeLog files using svn2cl
- 2007-11-05 01:50 rjtanner
- [r7481] Update the guild maps to include map difficulty levels, ability to create an altar of valkyrie for 5 holy_shield, and altars are now level 120 (players are no longer able to reconsecrate them) which addresses bug [1824769] Players able to reconsecrate guild altars
- 2007-11-05 01:25 rjtanner
- [r7480] Update the guild template to include map difficulty levels, entrance xy coordinates, ability to create an altar of valkyrie for 5 holy_shield, altars are now level 120 (players are no longer able to reconsecrate them) which addresses bug [1824769] Players able to reconsecrate guild altars
- 2007-11-04 19:07 akirschbaum
- [r7476] Add Gridarta converter script to update legacy spellcasting objects in map files.
- 2007-11-04 19:05 akirschbaum
- [r7474] Update spellcasting objects to use inventory objects.
- 2007-11-04 07:50 rjtanner
- [r7471] Remove links to non-existant maps (or maps that are still in /unlinked)
- 2007-11-04 07:20 rjtanner
- [r7469] Make the trap on the treasure chest less deadly for new players - removed the spikes trap and set a fixed damage amount on the rune of shocking
- 2007-11-04 07:08 rjtanner
- [r7468] Merge existing changes from trunk; make Fun House map a little more friendly to new players by replacing the skeletons with zombies, then reducing the number of initial zombies by 2 and also only having one zombie generator
- 2007-11-04 06:50 rjtanner
- [r7466] Added no_magic tiles to the swall section so players can not use dimension door to enter this section - it's intent is to give a balcony-like appearance to the level instead of it being an actual part of the map
- 2007-11-04 06:28 rjtanner
- [r7465] Tentative fix for bug # [ 1735463 ] Rainbow island quest traps player - set up a boulder and button combo to reset the trap door on a timer or when a player is moved to a transition area before going to the next map; found that the goblins were somehow appearing in areas of the map they shouldn't once the map was full of them so I removed the generators and just added a fixed number of goblins
- 2007-11-03 22:57 rjtanner
- [r7464] Tentative fix for bug # [1805174] /darcap/darcap/circus/wurfbude Exit teleporter broken - fixed coordinates on a number of teleporters and removed movement detectors on the exit teleporter, added entrance coordinates to make bug testing easier
- 2007-11-03 20:28 rjtanner
- [r7463] Change so that the monster standing next to the altars do not move (often, standing over the altars) - change facing for Nathirel so he's 'looking at you' instead of looking at the wall
- 2007-11-03 20:18 rjtanner
- [r7462] Update map difficulty, and arrange stacking order so that the platters appear on top of the tables vs under then
- 2007-11-03 02:47 rjtanner
- [r7456] Added missing face/graphic for confusion
- 2007-11-03 02:26 rjtanner
- [r7455] Add missing map difficulty, remove the wallclock archetype from branch/1.x since it's not available in the branch archetype set
- 2007-11-03 02:02 rjtanner
- [r7454] Replace old and broken monster abilities with current abilities or spells, typo and text spacing corrections
- 2007-11-03 01:36 rjtanner
- [r7453] Replace old and broken monster abilities (ability_fire) with current fire based abilities (burning hands, medium fireball, create fire wall)
- 2007-11-03 01:27 rjtanner
- [r7452] Update old and broken monster abilities to match current spell abilities and improve their resistances so their own spells do not kill them
- 2007-11-03 00:16 rjtanner
- [r7450] Remove unholy_ground from beneath altars now that their (re)consecrate level was set to level 120
- 2007-11-02 22:49 akirschbaum
- [r7448] Unify Created: and Modified: map headers.
- 2007-11-02 20:08 rjtanner
- [r7447] Set the consecrate level on various altars to 120 so they can not be reset by players
- 2007-11-02 18:27 rjtanner
- [r7446] Set the consecrate level on the Mostrai Cathedral altars to 120 so they can not be reset by players, thanks to AnMaster for pointing this out on IRC
- 2007-11-02 16:43 rjtanner
- [r7445] Make all the exits out of the Spiral Tower in Navar to the same destination, remove no longer used exit information
- 2007-11-02 15:53 rjtanner
- [r7444] Set the consecrate level on the House of Healing altars to 120 so they can not be reset by players, thanks to AnMaster for pointing this out on IRC
- 2007-11-02 15:03 rjtanner
- [r7443] Set 'The Dean' mailbox in Navar to no_pick 1 so people can't pick it up
- 2007-11-02 03:02 rjtanner
- [r7441] Normalize map files; no functional changes.
- 2007-11-02 01:23 rjtanner
- [r7439] Correct and update overwritten partial resistance values
- 2007-11-01 01:00 rjtanner
- [r7432] Hopefully the final checkin for the pupland maps; Updated map names and added map difficulty settings
- 2007-10-31 20:41 akirschbaum
- [r7431] Do not update the 'Modfied:' map header when normalizing maps.
- 2007-10-30 23:00 akirschbaum
- [r7430] Fix whitespace in text messages; reverts unwanted changes due to an editor bug.
- 2007-10-30 04:59 rjtanner
- [r7429] In-progress or partial check in; Updated map names and added map difficulty settings
- 2007-10-29 05:12 rjtanner
- [r7428] In-progress or partial check in; Updated map names and added map difficulty settings
- 2007-10-28 20:12 akirschbaum
- [r7426] Normalize map files; no functional changes.
- 2007-10-28 18:37 akirschbaum
- [r7425] Do not crash script if no log file is given.
- 2007-10-28 18:36 akirschbaum
- [r7424] Process map files in alphabetical order.
- 2007-10-28 18:28 akirschbaum
- [r7423] Do not crash script if a directory cannot be read.
- 2007-10-28 14:54 ryo_saeba
- [r7421] Add callbacks to even more customize the rules.
- 2007-10-28 10:44 ryo_saeba
- [r7417] Fix broken dialogue.
- 2007-10-28 07:02 rjtanner
- [r7413] In-progress or partial check in; Updated map names and added map difficulty settings
- 2007-10-28 03:58 rjtanner
- [r7412] Region correction for the Nurnberg Dragon Hangar, now nurnberg instead of stoneville
- 2007-10-27 23:48 rjtanner
- [r7409] Synchronize with branch - add missing eleveation, remove unused message and map name
- 2007-10-27 23:47 rjtanner
- [r7408] Synchronize with branch - map names and map difficulty settings
- 2007-10-27 00:45 rjtanner
- [r7401] Synchronize with branch - map difficulty settings
- 2007-10-27 00:31 rjtanner
- [r7399] Corrected reformatting mistake where armour value was the replaced with the immune attack_type #, in this case armour 24575
- 2007-10-27 00:26 rjtanner
- [r7398] Synchronize with branch - maps names and map difficulty settings
- 2007-10-26 22:19 akirschbaum
- [r7396] MapValidator script: add option to write map errors to a log file.
- 2007-10-26 21:03 rjtanner
- [r7395] Fix for bug [ 1820903 ] Mudmans ring (armour+3072), reset the ring properties back to their intended value
- 2007-10-26 01:41 rjtanner
- [r7394] Synchronize with branch - maps names and map difficulty settings
- 2007-10-25 05:05 rjtanner
- [r7390] Synchronize with branch - maps names and map difficulty settings
- 2007-10-23 00:21 rjtanner
- [r7385] Updated the ChangeLogs using svn2cl script
- 2007-10-22 23:25 rjtanner
- [r7384] Synchronize with updates made to branch - map renames
- 2007-10-21 06:15 rjtanner
- [r7379] Floor tile stacking arrangment changes, cosmetic changes with wall merges
- 2007-10-20 19:50 ryo_saeba
- [r7373] Use new face for spinning wheel.
- 2007-10-20 10:14 ryo_saeba
- [r7363] Remove obsolete files.
- 2007-10-20 10:14 ryo_saeba
- [r7362] Fix connections, slaying, names, ... This should make the guilds usable.
- 2007-10-19 20:22 akirschbaum
- [r7360] Add Gridarta script to normalize map files.
- 2007-10-19 00:26 rjtanner
- [r7359] Synchronize with updates made to branch - map renames, shoprace human added back to city1weapon
- 2007-10-19 00:14 rjtanner
- [r7357] Synchronize features and changes of the Navar Dragon Guild between trunk and branch
- 2007-10-18 23:21 rjtanner
- [r7356] Added a default difficulty setting to the map
- 2007-10-18 22:36 rjtanner
- [r7354] Correct partial resistances mistake - they used to be immune 8 which was immune to lightning, updated the values from 8% to 100%
- 2007-10-18 21:33 rjtanner
- [r7352] Map name corrections
- 2007-10-18 20:46 rjtanner
- [r7349] Map name updates - spelling corrections
- 2007-10-18 20:45 rjtanner
- [r7348] File path mistake on previous commit - missed the files in trunk. Map name update (from MWizard to Tower of Sorcery) to match the referenced name in the Magic Mouth just inside the entrance (Mwizard0)
- 2007-10-18 20:42 rjtanner
- [r7347] Map name update (from MWizard to Tower of Sorcery) to match the referenced name in the Magic Mouth just inside the entrance (Mwizard0)
- 2007-10-18 03:30 kbulgrien
- [r7345] Path made with glue faces was not rendered properly because the arch usedwas a floor piece. Change base arch and make no_pick 1. Also put the glueexplicitly on the no_pick map layer to render it below the gate.
- 2007-10-18 01:37 rjtanner
- [r7344] Updated the ChangeLog using svn2cl script
- 2007-10-18 00:57 rjtanner
- [r7342] Map updates to include missing y coordinate for a couple of floor tiles in Euthville
- 2007-10-17 19:55 rjtanner
- [r7336] Merge map names from trunk - renamed tower in world maps to Temple Justice in both trunk and branch
- 2007-10-17 05:44 rjtanner
- [r7332] Tiled maps that share a common border should be the same width or height, respectively. Pointed out in crossfire-Bugs-1800719 cult summons crash server
- 2007-10-14 16:52 ryo_saeba
- [r7319] Patch #1782975: Python guilds template, courtesy Perko/alestan.
- 2007-10-14 16:24 ryo_saeba
- [r7317] Fix for bug #1811179: Hidden dagger is not hidden. Tweak boulder layer.
- 2007-10-13 08:05 akirschbaum
- [r7316] Fix out-of-bounds attribute values of sharp bones.
- 2007-10-10 17:35 akirschbaum
- [r7315] Add editor scripts.
- 2007-10-09 07:58 akirschbaum
- [r7314] Whitespace change.
- 2007-10-09 07:57 akirschbaum
- [r7313] Add 'difficulty 1' to all pickmaps to suppress spurious map validation errors.
- 2007-10-09 07:51 akirschbaum
- [r7312] Remove obsolete /editor/picks directory.
- 2007-10-09 07:32 akirschbaum
- [r7311] Add /trunk/editor; Gridarta stores pickmaps in this directory.
- 2007-10-08 19:05 akirschbaum
- [r7310] Fix connected objects.
- 2007-10-08 18:30 lalo
- [r7307] documenting the intent of Valkyrie's altar
- 2007-10-08 17:58 akirschbaum
- [r7305] Fix typo.
- 2007-10-07 21:06 akirschbaum
- [r7304] Fix typo (mismatched weight/connection values in button).
- 2007-09-30 07:50 akirschbaum
- [r7290] Fix broken inventory checkers that allow unrelated players enter the storage room.
- 2007-09-29 16:41 kbulgrien
- [r7287] - Wall piece under floor moved above floor.
- 2007-09-27 20:57 ryo_saeba
- [r7274] Face and anim function tests.
- 2007-09-27 04:47 rjtanner
- [r7259] Update maps to use the new potion name (invulnerability is now shielding)
- 2007-09-27 01:35 rjtanner
- [r7254] Rename potion of invulnerability to potion of shielding. Hopefully this will remove confusion as to why one takes damage from all attack types (except physical) when drinking this potion.
- 2007-09-26 21:10 rjtanner
- [r7252] Fix for bug # 1752210 - Slow Unholy Bow. Adjusted the speed from 0 to 25 (normal bow is speed 50), this can be adjusted again based on feedback.
- 2007-09-26 20:45 rjtanner
- [r7250] Wording correction so that the magic mouth message matches the item name a nearby monster is carrying and also makes it consistent with the other magic mouths and special weapons
- 2007-09-26 20:22 rjtanner
- [r7249] Additional corrections, replaced move_allow with move_block
- 2007-09-26 19:37 rjtanner
- [r7248] Fix for bug# 1802171, Obsolete attributes in 2 maps in trunk. Removed un-used message text that said, no_pass
- 2007-09-26 19:32 rjtanner
- [r7247] Fix for bug# 1802171, Obsolete attributes in 2 maps in trunk. Replaced no_pass attributes with move_allow.
- 2007-09-19 00:44 kbulgrien
- [r7223] - Spelling corrections and line breaks in messages removed.
- 2007-09-16 02:45 rjtanner
- [r7152] Regenerated and updated the ChangeLog using svn2cl
- 2007-09-16 02:04 rjtanner
- [r7150] Changes due to map editor reformatting. Hopefully this will make future updates and patches easier to read and understand.
- 2007-09-15 07:26 akirschbaum
- [r7147] Convert absolute into relative map paths.
- 2007-09-11 04:15 rjtanner
- [r7136] Changes due to map editor reformatting.
- 2007-09-09 07:09 rjtanner
- [r7132] Changes due to map editor reformatting.
- 2007-09-09 04:37 rjtanner
- [r7131] Changes due to map editor reformatting.
- 2007-09-09 04:08 rjtanner
- [r7130] Changes due to map editor reformatting.
- 2007-09-09 01:39 rjtanner
- [r7129] Changes due to map editor reformatting.
- 2007-09-08 23:54 rjtanner
- [r7128] Changes due to map editor reformatting.
- 2007-09-08 21:36 rjtanner
- [r7127] Changes due to map editor reformatting.
- 2007-09-08 06:18 rjtanner
- [r7126] Changes due to map editor reformatting.
- 2007-09-08 02:09 rjtanner
- [r7125] Changes due to map editor reformatting.
- 2007-09-07 09:47 akirschbaum
- [r7124] Fix shopitems field: 'light source' does not exist anymore; use 'lamp' instead.
- 2007-09-07 05:38 rjtanner
- [r7123] Changes due to map editor reformatting.
- 2007-09-07 05:01 rjtanner
- [r7122] Fixed a coordinate problem with the exit/entrance to the top floor map in pshop21 - now the stairs line up properly and no longer trap a player on the other side of the fence. Thanks to Meflin for pointing this out.
- 2007-09-07 04:56 rjtanner
- [r7121] Map editor reformatting, attemtping to track down a problem with the exit/entrance on the top floor.
- 2007-09-07 02:35 rjtanner
- [r7120] Changes due to map editor reformatting.
- 2007-09-06 08:09 gros
- [r7119] Added proper enter_x;enter_y coordinates in the Nexus.
- 2007-09-06 05:10 rjtanner
- [r7118] Cosmetic updates in regards to swall and cwall sections. Floor tile stacking re-arrangement. Added missing floor tiles in spots where floor tiles were missing. Update map names. Other changes are due to map editor reformatting.
- 2007-09-05 18:31 akirschbaum
- [r7115] Replace obsolete fields fly_on/walk_on with move_on.
- 2007-09-05 05:58 rjtanner
- [r7114] Cosmetic updates in regards to swall and cwall sections. Floor tile stacking re-arrangement. Added missing floor tiles in spots where floor tiles were missing. Other changes are due to map editor reformatting.
- 2007-08-31 04:23 rjtanner
- [r7089] Map editor reformatting on the python based guild maps (templates)
- 2007-08-31 01:42 rjtanner
- [r7088] Map name correction. Other changes are due to map editor reformatting.
- 2007-08-31 01:22 rjtanner
- [r7086] Cosmetic changes to improve the blending between swall_ and regular walls. Changes merged from trunk back in to branch.
- 2007-08-31 01:11 rjtanner
- [r7084] Floor tile stacking tweaks and minor corrections to map names. Other changes are due to map editor reformatting.
- 2007-08-30 02:15 rjtanner
- [r7070] Corrected map name typo, should be Enigme instead of E[M]igme
- 2007-08-30 02:01 rjtanner
- [r7068] Map editor reformatting
- 2007-08-29 05:30 rjtanner
- [r7036] Minor cosmetic changes with walls and floor tiles, re-arranged the stacking order of floor tiles. Other updates are from map editor reformatting.
- 2007-08-27 05:01 rjtanner
- [r6991] Removed extra floor tiles, updates map names where necessary, minor cosmetic changes with walls and floor tiles. Other updates are from map editor reformatting.
- 2007-08-27 01:56 kbulgrien
- [r6990] - Smoothing fix to correct the badly rendered ake shore.
- 2007-08-26 07:10 rjtanner
- [r6987] Removed extra floor tiles, updates map names where necessary, minor cosmetic changes. Other updates are from map editor reformatting.
- 2007-08-23 19:36 akirschbaum
- [r6982] Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
- 2007-08-15 10:36 ryo_saeba
- [r6933] Fix bug #1772128: Incorrect map layer for object. Also fix monster with initial hp > maxhp.
- 2007-08-05 21:11 ryo_saeba
- [r6879] Fix bug #1767351: NPC in newbie maps can be aggressive. Make doorman friendly/standstill.
- 2007-07-26 05:12 kbulgrien
- [r6825] - Biglake arches replaced with new sea equivalents to make water consistent.- Merge no_pass -> move_block changes from trunk to branch.- Smoothing fixes to improve shoreline rendering.- Removed unnecessary msg line break.
- 2007-07-26 04:41 kbulgrien
- [r6824] - Remove redundant match strings and unnecessary match expressions.- Merge some minor changes from trunk to branch.- Clean up line breaks in message text.- Minor conversation adjustments.
- 2007-07-26 02:53 kbulgrien
- [r6823] - Smoothing fix. The lake rendering was terrible, and Filur's Cave was all but invisible.- Partial biglake arches replaced by new and more appropriate sea arches.- Trunk difficulty and name settings merged back down to branch.
- 2007-07-17 21:25 eracc
- [r6797] Update Gorokh Temple random map to discourage camping for experience.
- 2007-07-16 22:15 ryo_saeba
- [r6782] Improve IPO help, give prices and max weight. Clean code some.
- 2007-07-16 21:16 ryo_saeba
- [r6780] Remove obsolete and invalid flag.
- 2007-06-30 21:58 ryo_saeba
- [r6733] Fix damage getting really big, more fun effects.
- 2007-06-20 20:05 ryo_saeba
- [r6682] Detectors now find players, thus reversing previous fix.
- 2007-06-16 09:00 ryo_saeba
- [r6618] Fix bug #1738226: detectors not detecting player.
- 2007-06-11 20:46 ryo_saeba
- [r6513] Fix bug #1735280: Feather Crown is displayed atop player
- 2007-06-09 08:59 ryo_saeba
- [r6433] Remove quest test, as quest support will be removed.
- 2007-06-04 18:38 ryo_saeba
- [r6415] Experience rewarder script.
- 2007-06-03 16:02 ryo_saeba
- [r6405] Final steps and scripts for the Lursendis quest.
- 2007-05-29 21:18 ryo_saeba
- [r6364] Create utility library for movement.
- 2007-05-28 21:13 ryo_saeba
- [r6363] Wrong name ordering.
- 2007-05-27 15:20 ryo_saeba
- [r6359] Fix animation's typo after archetype change.
- 2007-05-27 15:02 ryo_saeba
- [r6357] Fix broken animation.
- 2007-05-27 10:13 ryo_saeba
- [r6356] Scorn's Trappers, hidden in Scorn's port.
- 2007-05-26 20:05 ryo_saeba
- [r6352] Sentrio's house.
- 2007-05-26 20:04 ryo_saeba
- [r6351] House and underground tavern.
- 2007-05-26 20:03 ryo_saeba
- [r6350] Alter text, moved to Port Joseph's inn.
- 2007-05-26 20:03 ryo_saeba
- [r6349] Castle kitchen, password info when using correct name.
- 2007-05-26 20:02 ryo_saeba
- [r6348] Hint on Farnass.
- 2007-05-26 19:54 ryo_saeba
- [r6346] Some hints.
- 2007-05-25 17:58 ryo_saeba
- [r6339] Fix potions of life level.
- 2007-05-24 18:51 ryo_saeba
- [r6332] Typo.
- 2007-05-24 18:19 ryo_saeba
- [r6331] Small farm, with special chicken - don't bother'em.
- 2007-05-23 20:52 ryo_saeba
- [r6330] Small empty house.
- 2007-05-23 20:19 ryo_saeba
- [r6329] Small house.
- 2007-05-13 22:15 ryo_saeba
- [r6288] Remove obsolete walk_o[n|ff] attribute.
- 2007-05-13 21:37 ryo_saeba
- [r6286] Fix wrong attributes after conversion.
- 2007-05-13 14:52 ryo_saeba
- [r6277] Remove obsolete field.
- 2007-05-13 14:49 ryo_saeba
- [r6276] Remove obsolete field.
- 2007-05-13 14:06 ryo_saeba
- [r6259] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-13 13:54 ryo_saeba
- [r6257] Remove obsolete armour field.
- 2007-05-13 13:49 ryo_saeba
- [r6256] Remove obsolete armour field.
- 2007-05-13 13:34 ryo_saeba
- [r6255] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-13 13:30 ryo_saeba
- [r6254] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-13 13:25 ryo_saeba
- [r6253] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-13 13:21 ryo_saeba
- [r6252] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-13 13:18 ryo_saeba
- [r6251] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-13 11:34 ryo_saeba
- [r6250] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-13 11:28 ryo_saeba
- [r6249] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-13 11:27 ryo_saeba
- [r6248] Fix broken tower. Other changes due to editor reformatting.
- 2007-05-12 22:47 ryo_saeba
- [r6246] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-12 22:46 akirschbaum
- [r6245] Spelling corrections.
- 2007-05-12 22:27 ryo_saeba
- [r6244] Remove obsolete fields. Other changes due to editor.
- 2007-05-12 21:41 ryo_saeba
- [r6243] Remove obsolete fields. Other changes due to editor.
- 2007-05-12 21:16 ryo_saeba
- [r6242] Remove obsolete fields. Other changes due to editor.
- 2007-05-12 21:04 ryo_saeba
- [r6241] Remove obsolete fields. Other changes due to editor.
- 2007-05-12 21:00 ryo_saeba
- [r6240] Remove obsolete fields. Other changes due to editor.
- 2007-05-12 20:47 ryo_saeba
- [r6239] Remove obsolete fields. Other changes due to editor.
- 2007-05-12 20:35 ryo_saeba
- [r6238] Remove obsolete fields. Other changes due to editor.
- 2007-05-12 18:52 ryo_saeba
- [r6237] Remove obsolete fields. Other changes due to editor.
- 2007-05-12 17:26 ryo_saeba
- [r6236] Remove obsolete attributes. Other changes due to editor.
- 2007-05-12 16:41 ryo_saeba
- [r6235] Remove obsolete attributes. Other changes due to editor.
- 2007-05-12 08:42 ryo_saeba
- [r6234] Remove obsolete immune/vulnerable/protected
- 2007-05-09 20:57 ryo_saeba
- [r6227] Use nicer table.
- 2007-05-08 10:21 ryo_saeba
- [r6217] Small park.
- 2007-05-08 10:01 gros
- [r6212] Added dialog utility classes, to help creating scripted dialogs.
- 2007-05-08 09:16 ryo_saeba
- [r6211] Typo.
- 2007-05-07 18:25 ryo_saeba
- [r6201] Force sync so file is valid.
- 2007-05-06 19:32 rjtanner
- [r6194] Replace pier_ with bench_ archetypes to make up the bar, this partially addresses bug 1657715 with a movement allow issue, the bench looks somewhat better and prevents players and monsters from walking over the bar
- 2007-05-05 16:56 ryo_saeba
- [r6182] Smoking pipe script.
- 2007-04-30 21:58 ryo_saeba
- [r6166] Add Greyshield quest to bigworld.
- 2007-04-30 21:17 ryo_saeba
- [r6165] Add missing floors. Fix spells, and stuff like that.
- 2007-04-29 16:21 ryo_saeba
- [r6148] Wagon that should facilitate player's moving between towns.
- 2007-04-28 12:58 akirschbaum
- [r6128] Remove broken .gif files; update worldmap image.
- 2007-04-21 22:44 ryo_saeba
- [r6087] Adapt scripts to latest Python plugin.
- 2007-04-21 10:59 ryo_saeba
- [r6079] Fix broken marking message.
- 2007-04-18 20:46 ryo_saeba
- [r6063] Scripted house (in Navar), first version.
- 2007-04-17 22:03 ryo_saeba
- [r6057] Some more tests.
- 2007-04-14 18:54 ryo_saeba
- [r6017] Python tests.
- 2007-04-14 03:24 qal21
- [r6013] Revamp Scorn Pass Office. Use creators, plus asthetics changes.
- 2007-04-14 02:13 qal21
- [r6012] Un-linewrap msgs and fix gramatical errors in lone town. Other changes due to map editor
- 2007-04-12 22:11 ryo_saeba
- [r6011] Remove obsolete immune attribute. Other changes due to map editor.
- 2007-04-12 22:06 ryo_saeba
- [r6010] Remove obsolete immune. Other changes due to map editor.
- 2007-04-12 21:47 ryo_saeba
- [r6009] Remove obsolete immune. Other changes due to map editor.
- 2007-04-12 00:50 rjtanner
- [r5999] Fix for bug# 1694503 - Bug in Shing Tower, re-arranged the stacking order so that the altar appears when show invis is used, the other issue with the invis door was fixed in an earlier commit. Other changes are due to map editor reformatting.
- 2007-04-09 21:58 eracc
- [r5988] Fix the dragon generator to generate drakes since the area is too small to fitthe wyverns that would normally be generated.
- 2007-04-09 21:39 eracc
- [r5986] Fix broken pentagrams in trunk only. Branches still use old multi-tile imagesat this point.
- 2007-04-09 21:32 eracc
- [r5985] Fix broken pentagram in trunk only. Branches still use old pentagram arch withmultiple images.
- 2007-04-08 18:59 rjtanner
- [r5982] Map name update for the Transport Shoppe of Lone Town, other changes are due to map editor re-formatting
- 2007-04-08 05:28 rjtanner
- [r5968] ChangeLog updates
- 2007-04-08 04:47 rjtanner
- [r5967] Made the alchemy room a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed cauldron if they should appear during normal player use.
- 2007-04-08 04:26 eracc
- [r5966] As these shops are in almost constant use I put a fixed reset on them.
- 2007-04-08 04:11 rjtanner
- [r5965] Cosmetic update - improve appearance of how swall_ merges with nearby walls
- 2007-04-08 03:57 eracc
- [r5964] Fix an error with pricing.
- 2007-04-08 03:48 eracc
- [r5963] Fix error where players get trapped behind the shop door.
- 2007-04-08 03:14 eracc
- [r5962] Add some light at the Brest transport point.Create new shop. A shop with transporters in Lone Town. This is the initialversion and will be modified as needed based on feedback.
- 2007-04-07 18:46 eracc
- [r5961] Add dialogue to the sage in the Brest Inn regarding the Zorn family.Fix the Brest Seaside Tavern to block dimension door getting pastthe exits.
- 2007-04-06 22:54 eracc
- [r5953] Try a new tactic with the "alarm system" on brest/zorn/castle.upper.floor.twoand made cosmetic changes to the map.Put in a fixed reset (30 minutes) for the Scorn Battle Arena maps (exceptionis the underground map which is not changed).
- 2007-04-06 21:03 ryo_saeba
- [r5952] Add greeting message to Advocate of Gorokh.
- 2007-04-06 20:32 ryo_saeba
- [r5951] Make script more robust if enemy changes, only process players.
- 2007-04-06 19:58 ryo_saeba
- [r5949] Script: greeting message to enemy.
- 2007-04-05 21:37 akirschbaum
- [r5940] Replace "no_pass" with "move_block".
- 2007-04-02 20:01 ryo_saeba
- [r5921] Add death messages to big bosses. Other changes due to editor reformat.
- 2007-04-02 20:00 ryo_saeba
- [r5920] Script to have critters say things when they die.
- 2007-04-01 12:53 ryo_saeba
- [r5915] Remove obsolete attribute. Generators are now cold-immune, non fire immune (it's a *cold* dragons map :p)
- 2007-04-01 12:51 ryo_saeba
- [r5914] Remove obsolete attribute.
- 2007-03-31 20:20 ryo_saeba
- [r5911] Misc tests (map-related).
- 2007-03-25 16:00 ryo_saeba
- [r5885] More tests.
- 2007-03-25 10:54 akirschbaum
- [r5875] Convert obsolete 'flying' attribute to 'move_type' attributes.
- 2007-03-25 03:59 rjtanner
- [r5869] Cosmetic changes in how swall_ merges with nearby wall sections
- 2007-03-25 01:24 rjtanner
- [r5868] ChangeLog updates
- 2007-03-25 00:43 rjtanner
- [r5867] Implemented a new region for an existing area, Ruins of Euthville
- 2007-03-24 14:31 akirschbaum
- [r5864] Add explicit 'move_type walk' to all monsters.
- 2007-03-24 13:15 akirschbaum
- [r5862] Remove trailing whitespace.
- 2007-03-23 18:51 eracc
- [r5851] Update some of the exits to go to more places from HallOfDMs. Brest, Darcap,Scorn Jail and Navar Jail.
- 2007-03-23 18:16 eracc
- [r5850] Add yet another warning on castle.upper.floor.one about the danger oncastle.upper.floor.two of the Zorn Castle. If this is not enough warning I donot know what would be enough.
- 2007-03-23 17:57 akirschbaum
- [r5849] Fix teleporter destination coordinates.
- 2007-03-23 17:49 eracc
- [r5848] Forgot to add a magic mouth under the Plaque. Cosmetic cleanup.
- 2007-03-23 17:37 eracc
- [r5847] Move the "alarm system" inside the castle. Pseudo-randomize when the alarm willgo off.
- 2007-03-22 00:02 ryo_saeba
- [r5842] A few tests.
- 2007-03-21 10:43 akirschbaum
- [r5834] Remove empty msg..endmsg values.
- 2007-03-21 10:18 akirschbaum
- [r5833] Remove redundant empty msg..endmsg values.
- 2007-03-21 10:08 akirschbaum
- [r5832] Remove empty msg..endmsg values from 'blocked' objects.
- 2007-03-21 04:51 rjtanner
- [r5831] ChangeLog updates
- 2007-03-20 20:59 eracc
- [r5830] Remove extra space in some monster names. Fix all walls to look consistent.
- 2007-03-20 05:01 rjtanner
- [r5828] Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup.
- 2007-03-19 23:39 eracc
- [r5827] Update the Lone Town bank with a slightly more bank-like look and new jade andamberium conversion tables.
- 2007-03-19 17:15 eracc
- [r5826] It appears the mana charging crystal would *always* cause one's head to explodein a fireball. This is not intended. Reduced the number of transferrence wallsto try to control this effect.
- 2007-03-18 21:58 eracc
- [r5823] Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.
- 2007-03-18 19:17 eracc
- [r5822] Reduced the level of banish to not instantly kill devourers.
- 2007-03-18 18:51 eracc
- [r5821] Devourer players have it too easy with no monsters attacking them with banish.This update should make the devourer life more ... interesting on these maps.
- 2007-03-18 00:08 ryo_saeba
- [r5819] More Python tests.
- 2007-03-17 07:33 rjtanner
- [r5778] Made the Guild Tool Shed a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed forges or workbenches if they should appear during normal player use. Also had to update the Guild Main Floor map to link to the new Tool Shed map.
- 2007-03-17 07:22 rjtanner
- [r5777] Cosmetic update in how the fence (swall) merges with nearby walls - essentially the small gap is removed
- 2007-03-17 07:18 rjtanner
- [r5776] Updating the map header to take credit (or blame) for this map
- 2007-03-16 06:07 rjtanner
- [r5774] ChangeLog updates
- 2007-03-16 03:09 rjtanner
- [r5771] Cosmetic updates to the guild template main floor (swall surrounding the bbq area). Change in functionality with the guild bbq - now a stand alone map. This should improve the chances of the bbq map actually resetting to remove any broken or cursed stoves if they should appear during normal player use.
- 2007-03-16 02:08 rjtanner
- [r5770] Map Editor reformatting and stack order reorganization - moving magic mouth below floor tiles so it's not visible with the see invis spell
- 2007-03-15 23:30 eracc
- [r5769] Fix the spot where guild portals send one near brest. Now contains a"landing pad" there with a road.
- 2007-03-15 19:42 eracc
- [r5768] Cosmetic and monster aggressiveness changes to Mostrai random.
- 2007-03-15 17:44 eracc
- [r5767] More tweaks to Zorn Castle. If the generator abuse on floor two does not stopwith this fix I will (reluctantly) remove the generators.
- 2007-03-15 05:21 rjtanner
- [r5766] Map Editor reformatting and map name updates. Cosmetic updates with how 'swall' merges with adjacent walls on the second floor in the playershop purchase area. I still have the other half of the maps to finish up on.
- 2007-03-15 02:06 eracc
- [r5765] Fixing my errors, as usual.
- 2007-03-15 01:57 eracc
- [r5764] More changes to the alarm system. More things disappear now, more things appearnow.
- 2007-03-14 14:22 eracc
- [r5762] Fix the magic mouths that warn the players on certain events to only activateon push and not on release.
- 2007-03-14 01:52 eracc
- [r5761] Repairing more mistakes.
- 2007-03-14 01:41 eracc
- [r5760] Fixing a design error with the security gates.
- 2007-03-14 01:35 eracc
- [r5759] A suggestion was made to protect unwary players that may wander onto the mapafter the alarm was triggered. This was done. Also cosmetic changes.
- 2007-03-14 00:27 eracc
- [r5758] Fixing an error that doubled the number of guards wanted. Also the gates didnot wark as intended. Fixed.
- 2007-03-14 00:14 eracc
- [r5757] Some people just don't take hints about hanging around in Zorn Castle. So, theZorn family has installed an alarm system and security guards for those thatoverstay their welcome.
- 2007-03-13 01:11 eracc
- [r5755] Added a message about the draven "mines" to one of the temple NPCs.
- 2007-03-13 01:06 eracc
- [r5754] Changes to the Mostrai random dungeon in Scorn. Attempt to fix the increasein difficulty.
- 2007-03-13 00:46 rjtanner
- [r5753] Merge in, hopefully the last, of the missing maps for this region. Correct map paths for other maps.
- 2007-03-12 23:02 eracc
- [r5752] Add a new random dungeon to the Mostrai temple in Scorn.A place to harvest mithril crystals. :-)
- 2007-03-12 04:52 rjtanner
- [r5750] Removed road tiles that lead to 'nowhere' and placed fences to close off the area, which now looks like just another stop vs an unfinished map section
- 2007-03-12 04:37 rjtanner
- [r5749] Merge in missing maps (personal apartments) and updating the map paths in the city map that contains them
- 2007-03-12 02:57 eracc
- [r5748] Bumped up the spell level to 300. High level players still not able to use thebooth well.
- 2007-03-12 02:49 eracc
- [r5747] Bump up the level of the cancellation spell for high level players.
- 2007-03-12 01:43 eracc
- [r5746] Fixed the shop entrance coordinates and removed the wall blocking the spellcasting walls.
- 2007-03-11 23:01 eracc
- [r5745] More fixes to Zorn Castle.Add a new shop to Brest that has a "cancellation booth" and "mana crystal"booths (to recharge mana crystals.
- 2007-03-11 09:19 rjtanner
- [r5744] Merge in missing map, Guest House of the Marquis
- 2007-03-11 09:13 rjtanner
- [r5743] Merge in missing maps, update exit (entrance) map paths, maps renamed for better consistency
- 2007-03-11 07:27 rjtanner
- [r5741] ChangeLog updates
- 2007-03-11 07:16 rjtanner
- [r5740] Merge in missing maps, Chess Collesium
- 2007-03-11 06:42 rjtanner
- [r5739] Updates and corrections to map paths to fix broken exits (entrances)
- 2007-03-11 06:41 rjtanner
- [r5738] Merge in missing shop mops - kitchen, cafe, general store and potion store
- 2007-03-11 06:36 eracc
- [r5737] Still a bit too much experience gain. Removed some of the generators. Added adesk and chair for each sergeant.
- 2007-03-11 05:35 eracc
- [r5736] It was discovered that the beds generating Fearless personal guards so fastcould (and would) be abused by devourer players and red death. The generationwas slowed down considerably with this commit.
- 2007-03-10 03:36 rjtanner
- [r5730] Merging in a missing map.
- 2007-03-10 03:25 rjtanner
- [r5729] Map path correction for an exit (entrance).
- 2007-03-10 03:21 rjtanner
- [r5728] Merged in real estate map which is necessary for purchasing town homes elsewhere in this region.
- 2007-03-10 03:03 rjtanner
- [r5727] Merge in missing map with minor cosmetic updates (changes with swall_ merging) and Map Editor reformatting.
- 2007-03-10 02:59 rjtanner
- [r5726] Removed exits to unmerged (unused) maps.
- 2007-03-10 02:58 rjtanner
- [r5725] Merged in missing maps, with some corrections and cosmetic udpates.
- 2007-03-10 02:57 rjtanner
- [r5724] Corrected brokem map path in the teleporters, cosmetic updates on the where 'swall_' merges with adjacent walls.
- 2007-03-09 03:56 rjtanner
- [r5723] Map exit (entrance) corrections.
- 2007-03-09 03:49 rjtanner
- [r5722] Removed duplicate copy of a map, map exit (entrance) correction.
- 2007-03-09 03:44 rjtanner
- [r5721] Map name and destination coordinate correction.
- 2007-03-09 02:39 rjtanner
- [r5720] Corrected map paths for broken exits, merged in missing map.
- 2007-03-08 23:13 eracc
- [r5718] Update the Nexus to block access to Navar without knowing some information. Tokeep true novices on the safer paths. Also set the map to "fixed" reset" witha 15 second timeout.
- 2007-03-08 21:50 eracc
- [r5715] Goofed in the placement of the generators. Fixed.
- 2007-03-08 21:34 eracc
- [r5714] Create and add another low level house for beginners starting in Navar.
- 2007-03-08 19:43 eracc
- [r5713] The Demonspawn shield of Gorokh was damned and apparently this caused it toburn when it fell on the "eternal lake of fire". Removed the damnation fromthe shield.The Avatars (created by the generators) were a little too fast still. Slowedthem some. They are also now "race Divine" instead of "race demon" to stop"rod of banishment" abuse.
- 2007-03-08 02:30 eracc
- [r5712] Forgot to make the treasure doors block the view. Fixed.
- 2007-03-08 01:55 eracc
- [r5711] Minor tweaks to fix some things.New treasure on brest/zorn/castle.upper.floor.three added.
- 2007-03-07 03:06 rjtanner
- [r5710] Merged in missing maps, updated exits and map paths.
- 2007-03-06 23:44 aaron_baugher
- [r5708] Moving new unlinked map to appropriate location
- 2007-03-06 19:23 eracc
- [r5702] More monster tweaks based on player feedback.Added another surprise treasure. :-)
- 2007-03-06 19:19 aaron_baugher
- [r5700] New tutorial map available for newbie use
- 2007-03-06 08:21 eracc
- [r5697] Made some changes to the monsters based on player input.They should now be a little more challenging.
- 2007-03-06 07:47 eracc
- [r5696] Apparently putting invisible items on a level 95 map makes it impossible tomake the item appear even with level 110 show invisible. Removed the invisibleattribute from the item.
- 2007-03-06 07:11 eracc
- [r5695] As usual forgot to make some changes I meant to make before committing. Fixed the names of some of the creatures.
- 2007-03-06 06:02 rjtanner
- [r5694] ChangeLog updates
- 2007-03-06 05:50 rjtanner
- [r5693] Merged in missing maps and updated links where necessary. Removed links to unused maps. Other changes are due to map editor reformatting.
- 2007-03-06 05:33 rjtanner
- [r5692] Map link update
- 2007-03-06 03:45 eracc
- [r5691] Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure.
- 2007-03-05 10:12 kbulgrien
- [r5686] Bug-fix for smoothing regression introduced in revision 5502 (biglake archreplacement): smoothlevel adjusted throughout the map.
- 2007-03-05 08:31 kbulgrien
- [r5685] Bug-fix for regression introduced in revision 5502 (biglake arch replacement):no_pass 0 placed on sea arch tiles.
- 2007-03-05 06:32 rjtanner
- [r5684] Import missing maps and updated map paths for exits and entrances. Cosmetic changes in regards to how 'swall' merged with adjacent walls. Removed missing or unused archetypes. Other changes are due to map editor reformatting.
- 2007-03-05 06:30 rjtanner
- [r5683] Map had to exits or entrances stacked on top of each other, removed the invisible exit/entrance and gave the magical portal the destinatin coordinates and map path instead.
- 2007-03-04 10:49 ryo_saeba
- [r5670] Pickup event test.
- 2007-03-03 01:55 rjtanner
- [r5654] Removed link to non-existant map, Morok Dun mines.
- 2007-03-03 01:53 rjtanner
- [r5653] Map had a double entrance (or exit) on it, to a map that did not exist. Removed this reference as an invisible exit (or entrance) sends the player to the guard house map. Added a missing terrain tile beneath one of the buildings, too.
- 2007-03-03 01:47 rjtanner
- [r5652] Removed link to non-existant map, downthewell. Other changes are due to Map Editor reformatting.
- 2007-03-03 01:42 rjtanner
- [r5651] Removed links to non-existant maps, Rolando's house and Yolanda's House in SE Scorn.
- 2007-03-03 01:37 rjtanner
- [r5650] Removed no longer used features on the torches.
- 2007-03-02 04:33 rjtanner
- [r5648] ChangeLog update
- 2007-03-02 04:27 rjtanner
- [r5647] Cosmetic updates to Sam's House - updated wall sections so the appear nicer next to doorways. Replaced Sam's ability_coldspell with icestorm. Other changes are due to map editor reformatting.
- 2007-03-02 04:16 rjtanner
- [r5646] Changed the syntax of how these maps were named. Map Editor removed non-existant archetypes from monsters (ability_foo). Other changes are due to Map Editor reformatting.
- 2007-03-02 04:08 rjtanner
- [r5645] Map had a double entrance (or exit) on it, to a map that did not exist. Removed this reference as an invisible exit (or entrance) sends the player to the guard house map.
- 2007-03-02 04:04 rjtanner
- [r5644] Added missing floor tiles beneath a section of walls. Cosment change in regards to how 'swall' map sections merge with adjacent walls. Mapper shows a log error on this map, ''Couldn't find archetype none'' - I was unable to find this which monster had this missing archetype though.
- 2007-03-02 03:49 rjtanner
- [r5643] Updated the Demon Quest map name that is found in Euthville. Map editor also removed unknown archetype abilities (archetype ability_fire). Other changes are due to Map Editor reformatting.
- 2007-03-02 03:46 rjtanner
- [r5642] Missed this in the last commit. Removed a link in world map to missing map - Smugglers Ship outside of Navar.
- 2007-03-02 03:45 rjtanner
- [r5641] Update world map reference to Adobe House in Navar. Remove links in world maps to missing maps - Lonely Hut in Wolfsburg, Smugglers Lair and Smugglers Ship outside of Navar. Other changes are due to Map Editor reformatting.
- 2007-03-02 03:36 rjtanner
- [r5640] Merge in missing maps, Zealot House and Adbobe Building, to the Navar Western Tavern.
- 2007-03-02 02:59 rjtanner
- [r5639] Cosmetic change as to how 'swall' sections merged with adjacent wall sections
- 2007-03-02 02:56 rjtanner
- [r5638] Map update to remove 0 destination coordinates warnings from server log files
- 2007-03-02 01:12 rjtanner
- [r5637] ChangeLog updates for recent commit and updates
- 2007-03-02 01:01 rjtanner
- [r5636] Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Updated the translation book with new words I used for buildings (weapon, armour, et al). Reset darkness level per the map editor warning. Other changes are due to Map Editor reformatting.
- 2007-03-01 05:57 rjtanner
- [r5635] Accidently overwrote Changelog in previous commit, correct my mistake with this commit. Also, updating the Changelog with the latest updates.
- 2007-03-01 05:52 rjtanner
- [r5634] Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Reset darkness levels that were greater then 5. Other changes are due to Map Editor reformatting.
- 2007-03-01 03:59 kbulgrien
- [r5633] - Whole -> All of- Headquater -> Headquarters
- 2007-03-01 03:49 kbulgrien
- [r5632] - smiple -> simple- Minor msg text adjustments.- Some arch name fields added.- Arch name capitalization adjustments
- 2007-03-01 03:13 kbulgrien
- [r5630] - Controling -> Controlling- Linebreak removed from msg text.
- 2007-03-01 02:50 rjtanner
- [r5629] Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Other changes are due to Map Editor reformatting.
- 2007-02-28 03:04 rjtanner
- [r5628] Renamed maps (which used the actual file name). Replaced walls that were using the wrong sections next an opening. Removed a unneeded floor tile. Other changes are due to Map Editor reformatting.
- 2007-02-28 02:57 rjtanner
- [r5627] Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
- 2007-02-27 06:40 rjtanner
- [r5622] ChangeLog update with latest changes
- 2007-02-27 04:04 rjtanner
- [r5621] Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Widened some of the doorways in the quests/wyvern_quest map. Other changes are due to Map Editor reformatting.
- 2007-02-27 03:50 rjtanner
- [r5620] Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Added missing floor tiles. Reset the darkness to level 5 on some of the maps (editor claimed that the range had to be 0-5 and the map was using 6.) Other changes are due to Map Editor reformatting.
- 2007-02-27 03:35 rjtanner
- [r5619] Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Other changes are due to Map Editor reformatting.
- 2007-02-27 03:22 rjtanner
- [r5618] Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next to doors. Other changes are due to Map Editor reformatting.
- 2007-02-26 05:47 rjtanner
- [r5616] Renamed maps (which were either unnamed or used the actual file name). Minor cosmetic updates to maps - wrong wall sections at corners or missing walls. Added missing floor tiles beneath walls. Other changes are due to Map Editor reformatting.
- 2007-02-25 23:12 ryo_saeba
- [r5613] Shouldn't have committed that test guild :)
- 2007-02-25 23:09 ryo_saeba
- [r5612] Guild's name should be GUILD_TEMPLATE to be conform to README.TXT in scripts directory.
- 2007-02-25 07:48 rjtanner
- [r5611] Cosmetic changes to many of the maps - gave them the 'navar look' (westcwall). Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization.) Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
- 2007-02-25 01:56 rjtanner
- [r5610] ChangeLog updates for latest changes
- 2007-02-25 01:49 rjtanner
- [r5609] Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
- 2007-02-24 11:08 ryo_saeba
- [r5606] Windows requires binary mode to work correctly (newline issues).
- 2007-02-24 09:10 kbulgrien
- [r5602] - Update ChangeLog to record edits in several recent commits.
- 2007-02-24 09:08 kbulgrien
- [r5601] - Multi-line message linebreaks removed. a few places to improve map appearance; minor npc msg text changes; and changes introduced by CFJavaEditor.
- 2007-02-24 09:00 kbulgrien
- [r5600] - Add blocksview 0 on lightning walls in a few places to improve map appearance; and other CFJavaEditor changes.
- 2007-02-24 08:58 kbulgrien
- [r5599] - Multi-line message linebreaks removed; redundant match strings removed (only lowercase is required); minor npc msg text changes; and edits introduced by CFJavaEditor.
- 2007-02-24 08:57 kbulgrien
- [r5598] - Multi-line message linebreaks removed; red town -> Red Town; and changes introduced by CFJavaEditor.
- 2007-02-24 08:56 kbulgrien
- [r5597] - Multi-line message linebreaks removed and other changes introduced by CFJavaEditor.
- 2007-02-24 08:56 kbulgrien
- [r5596] - Multi-line message linebreaks removed.
- 2007-02-24 08:53 kbulgrien
- [r5595] - red town -> Red Town and other changes introduced by CFJavaEditor.
- 2007-02-24 08:50 kbulgrien
- [r5594] - biglake_new arch replaced with sea_new to make the color of water under galleon consistent with color of sea tiles. Other changes introduced by CFJavaEditor.
- 2007-02-24 08:43 rjtanner
- [r5593] Updating the ChangeLog with recent changes
- 2007-02-24 08:10 kbulgrien
- [r5592] - lake arch replaced by sea_nsew to remove grass from water perimeter inside house. Gave name of Bath to the tile. Other changes due to CFJavaEditor.
- 2007-02-24 08:00 rjtanner
- [r5591] Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Added missing floor tiles beneath walls. Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
- 2007-02-23 03:48 rjtanner
- [r5587] Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are from Map Editor reformatting.
- 2007-02-23 03:21 rjtanner
- [r5586] Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Renamed the cannery map to Animal Quarantine because that is how it's referred in the world map. Renamed the dtabb/cave outside of Scorn to Gnolls Grotto - since it's often confused as part of the goblin chief / royalty quest map. Renamed dtabb/cave3 to Goblin Den. Other changes are due to Map Editor reformatting.
- 2007-02-22 22:03 akirschbaum
- [r5585] Remove stray text message.
- 2007-02-22 04:17 rjtanner
- [r5584] Used svn2cl to regenerate the ChangeLog file for Trunk map changes to include a full and thorough history of the changes.
- 2007-02-21 03:31 rjtanner
- [r5582] Cosmetic changes to the Sport Center - added missing floor tiles under the trapdoors where monsters are generated. Re-linked the levers to the trap doors. This map will have to be watched closely for balance issues *and* for possible map camping or similar abuse - it's design is very similar to the old Training Centers. Some cleanup remains as many of the trapdoors are using old(?) connection references.
- 2007-02-21 02:10 rjtanner
- [r5581] Fixed the broken path error for the Sport Center, it's now accessible again.
- 2007-02-20 01:35 rjtanner
- [r5579] Updated the entrance coordinates from Lake Country world map to Mopoon's Weapon shop, as my earlier fix 'dropped' the player at the wrong location in the shop.
- 2007-02-20 01:02 rjtanner
- [r5578] Reduced the damage of the shocking rune from 40 down to 15 as this trap was very deadly for low level players. Renamed the map to accurately reflect the world map name. Other changes are due to Map Editor reformatting.
- 2007-02-20 00:54 rjtanner
- [r5577] Inventory sign does not list items in bookshelves. Removing the sign from the shop.
- 2007-02-20 00:53 rjtanner
- [r5576] Corrected error with the zombie generator - it was still generating skeletons. I missed updating the 'breed monster' field.
- 2007-02-19 05:44 rjtanner
- [r5574] Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
- 2007-02-19 05:21 rjtanner
- [r5573] Replaced the skeleton generator with a zombie generator as it apears skeletons are too difficult for players under level 5 or 6. Added some windows to the inner wall sections for easier visability of monsters for new players. The centipede is another source that is the cause of frequent deaths - but is still available for now. Other changes are due to Map Editor reformatting.
- 2007-02-19 05:18 rjtanner
- [r5572] Significant cosmetic changes to this map in order to make it match more closely the appearance on the outside. Also added an inventory inside the shop entrance. Renamed the map from BasicSpells to Moseleys Magic Books.
- 2007-02-19 05:15 rjtanner
- [r5571] Significant cosmetic changes to this map - added cave walls and similar sections to the map to give it an 'underground appearance' instead of portions of the map appearing to be blocked by nothing but darkness. Other changes are Map Editor reformatting.
- 2007-02-19 05:12 rjtanner
- [r5570] Skud Tower was surrounded my mountain tiles that were impossible to pass by any means available to players, made a small change (made a mountain tile 'passable') so people can once again access this map. Other changes are Map Editor reformatting.
- 2007-02-19 05:11 rjtanner
- [r5569] Added missing floor tiles to the Castle Zaah maps. Cosmetic touchups for sections of walls next to doors - wrong wall sections are used. Other changes are Map Editor reformatting.
- 2007-02-19 05:08 rjtanner
- [r5568] Made the Sport Center available again in Brest. Also updated maps files in Brest to better match the actual map name (vs unnamed or the file name.) Other changes are Map Editor reformatting.
- 2007-02-15 23:28 eracc
- [r5551] Minor cosmetic changes to brest/zorn/castle.basement0 Fix "emergency exit". Move a wall.Make Irritable Zorn a bit more difficult brest/brest.scrolls.right Someone bragged that he was easy for a level 1 character. Maybe not now. :-)Fix a problem with an invalid archetype on quests/peterm/quests/wyvern_quest
- 2007-02-15 20:16 ryo_saeba
- [r5547] Test file, add keys routines.
- 2007-02-15 20:15 ryo_saeba
- [r5546] Fix slot machines.
- 2007-02-15 02:04 rjtanner
- [r5540] Updated maps to remove 0 destination coordinates warnings from server log files. Other changes are due to Map Editor reformatting. RJT, Feb-14-2007
- 2007-02-15 02:01 rjtanner
- [r5539] Updated maps to remove 0 destination coordinates warnings from server log files. RJT, Feb-14-2007
- 2007-02-13 03:24 rjtanner
- [r5535] Change the reconsecrate level of the alter from 100 to 120 so other players can't convert the altar on unsuspecting worshippers. RJT, Feb-12-2007
- 2007-02-13 02:56 rjtanner
- [r5534] Final touches on the Guild_HQ map so that the tokens can be traded in for additional guild features: craft benches. RJT, Feb-12-2007
- 2007-02-13 02:27 rjtanner
- [r5533] Corrected a file path error with the Lake Country Dragon Hangar. It was causing players to get drapped in a void-like map. Other changes are due to Map Editor reformatting. RJT, Feb-11-2007
- 2007-02-13 02:24 rjtanner
- [r5530] Reverted back to using the redundant floor tiles in this map - they are used for extra visual effects with smoothing. My mistake. Earlier changes to the exit coordinates still in place. RJT, Feb-12-2007
- 2007-02-13 02:13 rjtanner
- [r5529] Second attempt at updating the python based guild template maps -- fixed many of the altars, exits and other features. Updated the README (see earlier commit) file to summarize these changes. RJT, Feb-12-2007
- 2007-02-13 02:03 rjtanner
- [r5528] Major updates to the guild (map) templates - fixed many of the altars, exits and other features. Updated the README file to summarize these changes. RJT, Feb-12-2007
- 2007-02-13 01:36 rjtanner
- [r5526] Updated map to remove 0 destination coordinates warnings from server log files. Also removed unnecessary floor tiles. Other changes are from Map Editor reformatting. RJT, Feb-12-2007
- 2007-02-12 22:39 ryo_saeba
- [r5524] Fix joining script. Non members can't use the guild oracle.
- 2007-02-12 22:20 ryo_saeba
- [r5521] Fixed typos, it's now possible to buy guilds, and manage through the Oracle.
- 2007-02-12 04:08 kbulgrien
- [r5516] - Spelling: Cobwep --> Cobweb- Fixed stair path: /kar/creepy.hous --> /scorn/kar/creepy.house- Minor message reformat. Extra spaces and line breaks removed.
- 2007-02-12 03:52 kbulgrien
- [r5515] - Capitalization on Gork's name, remove line break from sign message.
- 2007-02-12 03:50 kbulgrien
- [r5514] - Minor improvements to conversational texts.- Remove redundant match strings (only lowercase is necessary and plural is not needed because extra characters don't stop the match).- While in the file, reformat the conversation texts to remove the line breaks where appropriate.
- 2007-02-12 03:30 kbulgrien
- [r5513] - Remove redundant match strings (only lowercase is necessary).- Add a hint shown if you ask Amy "where". It's not a giveaway, but could help since Mark is in a room with scad's of people.- Minor line break change in text.
- 2007-02-12 03:20 kbulgrien
- [r5512] - Primary reason for edit is to add map_layer item to book of illusions so it renders on top of the table instead of under it.- Reformatted various conversation texts to remove spurious line breaks.- Remove redundant match strings (mixed case match strings not needed).- Spelling fix: sailsman --> salesman
- 2007-02-11 21:54 kbulgrien
- [r5507] - Fix bug introduced when replacing big lake tiles with sea tiles. The dragon was blocked. Set no_pass 0 on affected tiles.- Add arch blocked (w/ no_pass 0) to prevent seeing artifacts of the moving dragon transport if the client view is set larger than the size of the map.
- 2007-02-11 21:31 kbulgrien
- [r5505] - Fixed minor glitch in river where junction pieces were used but there was no actual junction.
- 2007-02-11 21:25 kbulgrien
- [r5504] - Reformat T.K.'s @match strings to remove line breaks.- Minor fix to T.K's conversation "In deep underground" --> "Deep underground"- Changes caused by saving with CFJavaEditor including removal of "Str 1" and "immune 8388607" from T.K.
- 2007-02-11 19:42 kbulgrien
- [r5502] - Primarily changed "arch biglake*" to "arch sea*" so that water tiles are consistent colors on various pup_land maps when using the base tile set. Please note: These changes require arch collection and install on the server. The sea.arc file has applicable edits to enable transparency.- Appropriate shore floor tiles placed under sea tiles with transparency.- Various non-functional changes result from re-saving map in cfjavaeditor.- Some scolar --> scholar spelling fixes (pup_land/kurte/hut1 and hut2
- 2007-02-11 09:02 rjtanner
- [r5484] Corrected a file path error with the Lone Town Dragon Hangar. It was causing players to get drapped in a void-like map. RJT, Feb-11-2007
- 2007-02-11 08:29 mwedel
- [r5481] Remove 'dam 127' line from demon gate - this has it use a non existantspell, which eventually results in the server crashing.MSW 2007-02-11
- 2007-02-11 07:48 rjtanner
- [r5480] Corrected a file path error with the Navar and Nurnberg Dragon Hangars. It was causing players to get drapped in a void-like map. RJT, Feb-11-2007
- 2007-02-11 06:53 rjtanner
- [r5477] Updated maps to remove 0 destination coordinates warnings from server log files. Other changes are from Map Editor reformatting. RJT, Feb-11-2007
- 2007-02-11 03:56 aaron_baugher
- [r5476] New package arch and image for IPO
- 2007-02-11 03:30 rjtanner
- [r5474] Updated maps to remove 0 destination coordinates warnings from server log files. RJT, Feb-10-2007
- 2007-02-09 19:16 ryo_saeba
- [r5415] Test for save-bed functions.
- 2007-02-09 01:11 aaron_baugher
- [r5411] New carton arch and images for IPO
- 2007-02-09 00:18 aaron_baugher
- [r5409] Improved look of IPO package system
- 2007-02-08 10:41 kbulgrien
- [r5403] - Add map_layer item to statue so that it renders above the note that is beneath it.
- 2007-02-08 03:17 kbulgrien
- [r5401] - Replace corner big lake tiles with corner sea tiles so that the corner water matches the color or the non-corner sea tiles.
- 2007-02-07 20:18 eracc
- [r5400] Players could become trapped behind the guard gates. Fixed by adding levers.
- 2007-02-07 20:07 eracc
- [r5399] Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.
- 2007-02-05 03:27 rjtanner
- [r5378] Updated this map (Santo Dominion) so that many of the linked maps no longer generate '0 destination coordinates' warnings in the server log. RJT, Feb-04-2007
- 2007-02-05 02:19 rjtanner
- [r5376] Implementing more jade and amberium conversion tables to different banks, per feature request #1580069 'Bank in Navar missing exchange for jade.' Added conversion tables to Dragon Island (Stoneville) Adventurers Guild map. RJT, Feb-04-2007
- 2007-02-05 01:47 rjtanner
- [r5374] Implemented feature request #1580069 'Bank in Navar missing exchange for jade' by adding the same currency conversion tables that the Scorn bank has (plat to jade, jade to plat, jade to amber, amber to jade.) RJT, Feb-04-2007
- 2007-02-04 09:45 rjtanner
- [r5366] Fix for bug # 1475095 - player trap in goblin island tower. Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway. RJT, Feb-04-2007
- 2007-02-04 09:08 rjtanner
- [r5365] Partial fix for bug #1555485 'Duplicate floor tile in /scorn/apartment/apartments' - removed extra floor tiles except the ones at 0,8 since they are somehow or appear related to removing the Extended wall
- 2007-02-04 07:30 rjtanner
- [r5364] Fix for bug #1651549, gate was connected to 100 and should be 104 - other fixes are from editor reformatting. RJT, Feb-04-2007
- 2007-02-03 07:14 rjtanner
- [r5361] Missed including world_104_115 (shop area of Scorn) in previous commit. RJT, Feb-03-2007
- 2007-02-03 07:12 rjtanner
- [r5360] Fixed '0 destination coordinates' error with Mosely's Magic Books, which also required destination (shop entrance) updates to world_104_115 (shop area of Scorn). Cosmetic updates for the book store as well. Be sure to remove world_104_115 from the unique-file directory when updating. RJT, Feb-03-2007
- 2007-02-03 05:38 rjtanner
- [r5359] Removed exits from the HallofSelection maps, which allowed players to skip the Class Selection step, since beginner players no longer return there upon death - they go to the Nexus instead. This also prevents new players from skipping the Class Selection step and ending up with a character with minimum skills and abilities. RJT, Feb-02-2007
- 2007-02-03 04:35 rjtanner
- [r5358] New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-02-2007
- 2007-01-02 15:32 eracc
- [r5283] Attempt to fix the check_inv tile to the front door of the Lone Town apartment.
- 2007-01-02 06:58 eracc
- [r5281] Minor change to a couple of the tiles.
- 2007-01-01 22:40 ryo_saeba
- [r5278] Fix for bug #1590857: rods are glichted
- 2007-01-01 02:23 eracc
- [r5267] Add altars for all cults and two 'test' altars to HallOfDMs ... because DMs might need to pray too.Since HallOfDMs has unique tiles the unique file will need to be removed for this update to apply correctly. Be sure to move any stuff off the map that needs to be kept before removing the unique file.
- 2007-01-01 00:27 eracc
- [r5266] Fixup the NPCs a bit to make them not so difficult after some server code changes. Add doors to the next levels above floor two. Minor tweaks.Happy 19th wedding anniversary to my wife Annie (December 31st 1987 was one of my best days, love).Happy New Year all crossfire fans.
- 2006-12-26 22:49 ryo_saeba
- [r5212] Misc tests.
- 2006-12-23 16:26 eracc
- [r5192] Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.
- 2006-12-20 23:27 eracc
- [r5186] Fix the map to prevent players from becoming trapped inside the gates.
- 2006-12-20 21:02 eracc
- [r5185] Dang you Rednaxela! Dang you to heck! :-)Let's try this commit again after having to update the entire map tree thanks to Rednaxela.Update to Zorn Castle floor two. New modified monsters and some generators added. Also mods to the floor plan. The exits to the towers and to the top floor do not yet work. This floor is basically "finished" and playable.
- 2006-12-17 05:15 qal21
- [r5180] Set svn:eol-style to LF for all map files in trunk.
- 2006-12-13 01:27 qal21
- [r5172] propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
- 2006-12-12 23:08 eracc
- [r5170] Made an error on the Chaos shoes. Fixed with this commit.
- 2006-12-12 23:03 eracc
- [r5169] Made an error with ring of Gorokh. Fixed in this commit.
- 2006-12-12 05:45 eracc
- [r5168] Ok, so the spell I picked for Gorokh's rod in the treasure room was a bad idea. I picked a new one and here is the updated maps.
- 2006-12-12 03:56 eracc
- [r5167] Added one more item dropped by Advocate of Gorokh and built the treasure room. Paths added to and from the treasure room. Made the entrance to the final map a bit safer for the initial visit.
- 2006-12-12 00:26 eracc
- [r5166] Fix the monsters from the generators. They were too hard and too fast.
- 2006-12-11 22:49 eracc
- [r5165] Fix a problem with the monster generators.
- 2006-12-11 22:18 eracc
- [r5164] Replace wasteland tiles with modified mountain tiles. Wasteland tiles were blocking the generators unfortunately.
- 2006-12-11 21:45 eracc
- [r5163] Of course the look was not exactly what I wanted, so I changed it. New look and other map modifications for gorokh_final with this commit.
- 2006-12-10 21:41 eracc
- [r5162] Forgot to set the difficulty level on the gorokh_final map. Fixed.
- 2006-12-10 21:35 eracc
- [r5161] Update the Gorokh temple in Scorn to add the new final map.
- 2006-12-10 21:28 eracc
- [r5160] You knew it was coming. A final map for Gorokh random starting from the temple in Scorn. This part is pretty much finished. The treasure room has yet to be created but is coming soon.
- 2006-12-04 21:29 akirschbaum
- [r5157] Add handle to allow players to escape without word of recall.
- 2006-12-04 21:26 akirschbaum
- [r5156] No changes -- just reordered fields.
- 2006-12-02 17:29 ryo_saeba
- [r5146] Fix bug #1603935: Locked boxes can be opened, by making boxes indestructible.
- 2006-11-20 18:35 eracc
- [r5132] Update the LTAp shared courtyard with a few "invisible" lights since it is now an outdoor map. Would be nice to be able to make specific tiles outdoor tiles ...
- 2006-11-14 16:36 eracc
- [r5113] Make the shared courtyard an outdoor map ... since it is supposed to be outdoors.
- 2006-11-13 23:48 eracc
- [r5110] Modify Ascended Vicar of Valriel to try to get the stupid monster to CAST a prayer without using a rod. (grumble)
- 2006-11-13 22:40 eracc
- [r5109] Remove the scroll of snares (set traps) because the skill is unimplemented at this time. Will put it back if the skill becomes useful.
- 2006-11-12 21:00 eracc
- [r5104] Fix amount of max spellpoints in Valriel's Holy Scepter. Was likely too low to ever cast the spell.
- 2006-11-12 19:42 eracc
- [r5103] Per suggestions by various people there is now a treasure room for Valriel random. It is accessible with a key after defeating the hard to kill Ascended Vicar of Valriel who drops said key.
- 2006-11-11 17:10 eracc
- [r5102] Tweak the boss monster a bit to make it possible for a high level dragon attack. Also add another item to be dropped by the boss.
- 2006-11-11 04:12 eracc
- [r5101] Adjust the High Retributioners with a High Angel treasure list so they will drop good dragon food (per Leaf's suggestion)
- 2006-11-11 04:07 eracc
- [r5100] Adjust the item_power on the Holy Avenger of Valriel to make it a bit more reasonable for the power of the sword.
- 2006-11-11 03:31 eracc
- [r5099] Add a final map to the random Valriel dungeon to give a reward and make it more interesting.
- 2006-11-11 01:41 eracc
- [r5098] Add the entrance code to get to castle.upper.floor.two from castle.upper.floor.one and begin creation of castle.upper.floor.two for the continuation of the Zorn Scrolls Quest.
- 2006-11-10 03:27 eracc
- [r5096] Add youngest Zorn daughter and her treasure.
- 2006-11-09 23:10 eracc
- [r5095] Minor change to one of the NPCs in the map.
- 2006-11-09 19:48 akirschbaum
- [r5094] Move invisible door above floor tile; this allows 'show invisible' to discover it.
- 2006-11-09 19:39 akirschbaum
- [r5093] Hide diamonds below earthwalls.
- 2006-11-09 19:30 akirschbaum
- [r5092] Hide Gate Pass below earthwall.
- 2006-11-08 23:17 eracc
- [r5091] The Room Attendants were set to "stand still" which made them a little too easy in my opinion. This is changed with this version of the map. Did the same for the Senior Room Attendants. Also rearranged the NPCs to be between braziers when possible to make it harder to simply run through them.
- 2006-11-05 02:57 eracc
- [r5083] Add another cute little critter in Zorn castle.
- 2006-11-05 02:40 eracc
- [r5082] Traps in this map were still not working the way I expected. Trying something different.
- 2006-11-04 21:56 eracc
- [r5081] Xandra Zorn did not have some of her equipment applied. Fixed.
- 2006-11-04 21:07 eracc
- [r5080] Another update to Zorn castle. Modify castle.upper.floor.one to add Xandra Zorn (middle daughter) and her related items.
- 2006-11-04 19:34 eracc
- [r5079] Several updates to Zorn castle.upper.floor.one to fix traps and fix some items carried by NPCs. Also reduce the number of Zerina's Sea Trunks and add a Zerina's Sea Chest. Added traps for both.
- 2006-11-03 15:04 eracc
- [r5072] Make a few more changes to Zorn castle first upper floor. Change some of the traps and modify Yolanda, Zerina and the personal guards to make them faster and more dangerous.
- 2006-11-03 00:48 eracc
- [r5069] Made an error with Zerina's dagger. One of the attack types is supposed to be cold, not confusion. Fixed.
- 2006-11-02 19:21 eracc
- [r5068] Minor modifications to allow possessors of Zorn's key to get into the back area through a garden gate. IIRC I did not actually change brest.scrolls.right but since it showed up as changed in "trunk" when I first started to commit I went ahead and copied it to "1.x" just in case I did change it and can't remember.
- 2006-11-02 18:50 eracc
- [r5067] Add a check_inv tile to block players that do not have the ltaprtmnt force to get into the Lone Town apartment.
- 2006-11-02 14:54 eracc
- [r5066] Added personal bookshelves for the younger Zorn daughters in Zorn castle.
- 2006-10-31 00:42 eracc
- [r5064] Create Zerina Zorn (eldest Zorn daughter) and add her to Zorn castle. More to come ...
- 2006-10-29 18:26 akirschbaum
- [r5059] Prevent players from being trapped.
- 2006-10-29 05:10 kbulgrien
- [r5055] - Move save bed from under wall to nearby location.- CFJavaEditor save reordered several map entries, but no other functional changes were made.
- 2006-10-29 03:04 kbulgrien
- [r5054] - Change lake corner pieces to use the same style of water as the main body of the lake.
- 2006-10-24 17:35 akirschbaum
- [r5050] Remove level 0 wands.
- 2006-10-22 19:59 akirschbaum
- [r5044] Remove level 0 rods.
- 2006-10-21 22:49 ryo_saeba
- [r5039] Fix for bug #1573136 (Defect Altar / Wrong slaying)
- 2006-10-19 05:27 kbulgrien
- [r5031] - Tags reordered due to reordering caused by save in CFJavaEditor.- Furniture and characters moved throughout map so that standing by one NPC and talking only gets a response from the NPC closest to the player. Previously several NPCs answered when they were not the closest NPC to the player.- Character msg/endmsg text changes: redundant match strings removed; line wrapping removed. Minor formatting/spelling/grammar changes.- Dilek: msg/endmsg refers to empty booze bottle on table, but none was there. Added an empty booze bottle to Dilek's table.- BRAGH O'LEARY: Add match strings job and name to make it more likely that someone can eke conversation out of him. By default he was so standoffish you might not keep trying to chat with him. His booze is fixed to now render on top of, instead of under, the table.- West-wall wizard in red garb: One of his hints relates to the Pirate Den that moved to Wolfsburg. Adjusted the "easy" magic ear message to mention Wolfsburg in that part of the text. Also added name and job match strings.- Wizard with an aura of great power: Added match string message for job and name.- Slot machines had "slaying" without a target value. CFJavaEditor removed the lines.- Bingo room table/altar on same coordinates were split up to put the table back in the middle line of tables.- Dwarf lumberjack: Now has a "name".- Mark, 1st Tier warrior, dwarf miner, beholder, dwarf lumberjack, wounded fighter, pirate, pupland elves, conjurer, emissary: Added name and/or job matches.- Reworked pupland elf's conversation a bit.- Brum talked about the Black Ice mountains, but there are no other references to them by that name, so now he tells you where they are.
- 2006-10-16 04:38 kbulgrien
- [r5030] - Minor grammatical tweak; add another message; remove redundant match strings.
- 2006-10-16 04:09 kbulgrien
- [r5029] - Fix spelling. While at it, undo line wrapping in msg/endmsg.
- 2006-10-10 02:46 qal21
- [r5023] Revert revision 5021 and 5022, mistakes that Leaf and I made. For real this time.
- 2006-10-10 02:32 qal21
- [r5022] Revert Leaf's accidental commit (rev 5021)
- 2006-10-09 14:24 qal21
- [r5019] Rename 'jesus weeping' to 'Valriel weeping' in world_105_113.
- 2006-10-08 02:41 kbulgrien
- [r5014] - Gork conversation adjustments. Match strings are now regular expressions. Reduce redundant use of keyword. Spelling/punctuation tweaks.
- 2006-10-08 02:21 kbulgrien
- [r5013] - Minor punctuation and case adjustment.
- 2006-10-08 02:19 kbulgrien
- [r5012] - Minor punctuation and case tweaks.- Mork match strings updated to regular expressions.
- 2006-10-07 19:24 qal21
- [r5011] Add 'ledges' beside the jail teleporters, to prevent players brought there by the 'arrest' command from stepping off of the teleporter. Update the instructions sign to mention the 'arrest' command.
- 2006-10-07 14:47 k_ahlers
- [r5006] Fixed Bug #1552319Not the best solution but now the chapel is usable.
- 2006-10-07 14:27 k_ahlers
- [r5005] Solved Bug #1530018I removed the runes and added "dungeon-magic" to the tilesbelow the door. This should prevent players casting some-thing through the door.
- 2006-10-07 14:20 k_ahlers
- [r5004] Fixed Bug #1539223
- 2006-10-07 02:42 kbulgrien
- [r5003] - Spelling adjustments only.
- 2006-10-06 19:44 qal21
- [r5002] Add undead shaft and pirate mansion maps to svn. Created by Brad Reilly.
- 2006-10-06 18:44 qal21
- [r5001] Spelling correction in comment in CFWorld.py
- 2006-10-06 18:40 qal21
- [r5000] Add Rhyzian amulet quest.
- 2006-10-06 12:23 k_ahlers
- [r4997] Bugfix to bug #1571256
- 2006-10-06 04:07 kbulgrien
- [r4995] - Add map_layer item to food items and townsman3 so that they are rendered on top of the tables/chair instead of under them.
- 2006-10-03 03:29 kbulgrien
- [r4988] - Miscellaneous spelling and grammatical adjustments.
- 2006-09-28 07:27 akirschbaum
- [r4984] Fix typo. (#1566639)
- 2006-09-26 03:45 eracc
- [r4977] Update to take into account larger client viewing areas.
- 2006-09-24 15:38 qal21
- [r4971] Remove tabs from multi-line string in python/IPO/banksay.py. Fixes bug #1551381.
- 2006-09-22 02:54 kbulgrien
- [r4968] - Fixes to Scorn IPO distributed throughout the Empire.- Correct the mailbox instructions in various towns to tell the reader to ask the correct person for help instead of Colette in Scorn.- A few minor tweaks also made in some other IPOs.
- 2006-09-21 03:58 kbulgrien
- [r4955] - Tweak spelling/grammar in IPO
- 2006-09-20 16:06 eracc
- [r4954] Testing commit access with update to Zorn castle. More nasty surprises for the unwary. :-)
- 2006-09-20 06:23 kbulgrien
- [r4953] - Various spelling and grammar fixes.
- 2006-09-20 06:02 kbulgrien
- [r4952] - Oldcity skeleton riddle spelling fix (then --> than).
- 2006-09-20 05:41 kbulgrien
- [r4951] - Fix spelling of Alfalfa's name.
- 2006-09-19 07:18 mwedel
- [r4941] move some files about.
- 2006-09-17 15:15 akirschbaum
- [r4937] Add missing floor tile below destroyable earthwall.
- 2006-09-16 04:07 qal21
- [r4929] Minor cleanup of slot code. Seperated payout values from logic. Still need to clean code up further and eliminate duplicated code.
- 2006-09-16 03:29 qal21
- [r4928] Fix minor win jackpots on plat, imperial, and diamond slot machines. Courtesy of the anonymous submitter of tracker item #1559643.
- 2006-09-10 06:58 qal21
- [r4918] Add floor under statues. Fixes bug #1555583.
- 2006-09-09 22:43 eracc
- [r4912] Copied Yolanda Zorn with her fixed Ice robe to the castle map.
- 2006-09-09 22:41 eracc
- [r4911] Fix a problem with Yolanda's Ice Robe.
- 2006-09-09 21:30 eracc
- [r4910] Fix design problem with wall hidden under one of the shop tiles.
- 2006-09-09 20:43 eracc
- [r4909] Several new modifications to the creatures in the store and to the firstupper floor of Zorn castle. More to come later.
- 2006-09-09 20:42 eracc
- [r4908] Committing for backup the new stuff I did today.
- 2006-09-09 19:00 eracc
- [r4905] A file containing customized things for the Zorn quest. Putting this on CVSmainly for backup purposes.
- 2006-09-09 16:59 lalo
- [r4903] changing the altar of Valkyrie to use flesh exp if available
- 2006-09-09 01:24 qal21
- [r4900] Remove pirate's den from scorn sign. Patch courtsey of Kevin R. Bulgrien.
- 2006-09-06 22:32 eracc
- [r4894] Fix an error with the converters.
- 2006-09-06 22:08 eracc
- [r4893] Add amberium to jade and jade to platinum converters in the Scorn bank.Also make the darn thing look more like a bank.
- 2006-09-06 20:56 lalo
- [r4890] new god: Valkyrie, of warriors, scourge of magic
- 2006-09-03 10:06 akirschbaum
- [r4864] Add more exits to prevent players from being trapped.
- 2006-09-02 14:26 ryo_saeba
- [r4861] Patch #1550744 (Python scripts should not hardcode timezones) courtesy Mark Kidder
- 2006-08-31 18:26 eracc
- [r4858] Cosmetic changes to the maps. Some modification of the creatures. Add awarning when entering the shop.
- 2006-08-27 15:01 ryo_saeba
- [r4851] New small tests.
- 2006-08-26 22:30 eracc
- [r4847] Cosmetic changes to the Scorn portgate map and make the Exits for the portmatch the new look of the porgate from the world map update.
- 2006-08-26 22:28 eracc
- [r4846] Cosmetic changes to Scorn portgate to make it look like the East gate.
- 2006-08-26 03:20 qal21
- [r4840] Fix container to have limited capacity.
- 2006-08-21 23:05 eracc
- [r4828] Fix a minor error with a bottle of wine in brest.innFix an inventory error with Zorn's Pet in brest.scrollsFix the lighting, block dimdoor and fix an interaction error in the tavern
- 2006-08-21 21:49 akirschbaum
- [r4827] Fix syntax error in shopitems header.
- 2006-08-21 21:48 ryo_saeba
- [r4826] Talking fireplace scripts.
- 2006-08-20 16:28 eracc
- [r4819] Edit the entrance of each shop to make them less claustrophobia inducingand to give them a consistent look.
- 2006-08-20 16:26 eracc
- [r4818] Add shop names to the shop icons for the shops in Brest. They were alloriginally just called "shop".
- 2006-08-20 11:48 akirschbaum
- [r4817] Make the way to exit this map more obvious.
- 2006-08-20 10:03 ryo_saeba
- [r4816] Timer tests.
- 2006-08-19 23:10 eracc
- [r4810] Fix bug reported in Tracker: Undead TC traps player (#1539115)
- 2006-08-19 22:58 eracc
- [r4809] World map updated to add tavern where players can get information aboutIrritable Zorn.
- 2006-08-19 22:57 eracc
- [r4808] Adding a tavern where players can find information about Irritable Zorn.
- 2006-08-19 20:43 bbotbuilder
- [r4804] Fix for bug #1475095 (Private area where player can get stuck). Set "can_roll" to 0 on the concrete blocks, so theycan't be pushed onto the stairs.
- 2006-08-19 19:26 eracc
- [r4802] It was pointed out to me that the Awful Rats and Irritable Zorn did notgive experience commensurate with their difficulty. Fixed in this commit.Also some modifications to Zorn and cosmetic modifications to the shop onbrest.scrolls.right side.
- 2006-08-19 00:34 quinet
- [r4800] Fix for bug #1542479 "Gems from fire temple don't stack": change thetitle of these gems that are immune to fire so that they appear as"<gem> of Lava". This is not a perfect solution, but at least itexplains why these gems cannot be grouped with the normal ones. I alsoincreased their value by 20% because they are special now.
- 2006-08-15 14:08 ryo_saeba
- [r4795] Time test
- 2006-08-14 19:45 eracc
- [r4793] Missed a few skills that should be in the Grand Titan inventory. Added withthis commit.
- 2006-08-14 19:15 eracc
- [r4792] Changes to Grand Titan to make sure it has Smasher equipped. Removed theTitan treasure list to avoid Grand Titans also having Bonecrusher. Addednew inventory to try to compensate for this.
- 2006-08-13 19:03 lalo
- [r4790] reverting last commit, which was supposed to happen on the branch
- 2006-08-13 18:59 lalo
- [r4789] making a ship in port pupland go to "new" pupland, for testing purposes
- 2006-08-13 18:47 lalo
- [r4788] some minor fixes to land.c that I needed to run it for pupland
- 2006-08-13 03:25 eracc
- [r4786] Changes to the main floor of Zorn castle. Some cosmetic, some to add exitsto the first upper floor. Created the first upper floor and began addingcritters and the main layout. The upper floors will have items requiredfor the quest dungeons below the castle.
- 2006-08-12 19:13 qal21
- [r4783] Make guild portals to ancient pupland use the 'time travel' map. Impliments feature request #1539206
- 2006-08-12 19:00 gros
- [r4782] Fixed the Burial Ground so the clues cannot be destroyed or removed.Added a couple of details on the gravestones to make them a little more,hum, alive :). Fixed a mistake in the code of examine that didn't properlydetect the @match directives.This is a fix for bug #1539227 - may it Rest In Peace.gros, 2006-08-12
- 2006-08-11 21:36 eracc
- [r4773] Added Ancient Dragon (Ice - Chinese) and Ancient Blue Dragon (Electric) tothese styles for the highest levels of random maps using the monsterstyleof dragon.
- 2006-08-10 03:40 qal21
- [r4769] Fix bug #1537410. Monsters now teleport back when you pull the lever again.
- 2006-08-10 02:35 qal21
- [r4767] Regions file moved to map tree.
- 2006-08-07 18:16 k_ahlers
- [r4760] Added modified patch #1073461
- 2006-08-07 08:22 k_ahlers
- [r4758] Bug #1535788
- 2006-08-07 07:32 k_ahlers
- [r4755] Fixed bug #1528016 sf.net-tracker
- 2006-08-07 07:29 ryo_saeba
- [r4754] Add jade/amber converters, part of patch #1389033 (large-value coins) courtesy Lalo Martins
- 2006-08-06 21:03 eracc
- [r4751] Oops! The stove in the kitchen did not work and could be picked up. This isfixed with this commit.
- 2006-08-06 11:16 akirschbaum
- [r4750] Fix syntax error in shopitems header.
- 2006-08-05 10:39 lalo
- [r4749] Adding some Halls of Selection, courtsy of Pippijn van Steenhoven
- 2006-08-03 08:25 akirschbaum
- [r4743] Restrict dimension door to reach the key; this prevents players from skipping the Jessy.
- 2006-08-02 16:07 k_ahlers
- [r4742] Fixed bugs in mapdesign
- 2006-08-02 15:37 k_ahlers
- [r4741] Added a no-way-back-warning
- 2006-08-02 14:33 k_ahlers
- [r4740] Added the 40th part of the FT-QuestATTENTION: This questpart is not linked! Do NOT add a link!
- 2006-08-02 11:16 k_ahlers
- [r4739] Fixed designerror in a fence
- 2006-08-02 08:38 k_ahlers
- [r4738] Added some hints for lower level players
- 2006-08-01 19:20 k_ahlers
- [r4737] Corrected a designerror in a wall
- 2006-08-01 16:29 k_ahlers
- [r4736] Added a permanent portal to the portal-Area
- 2006-08-01 10:13 k_ahlers
- [r4735] Added patch #1531289 from the sf.net-Patchtracker
- 2006-07-31 22:14 ryo_saeba
- [r4734] Needed to avoid polluting
- 2006-07-30 08:44 ryo_saeba
- [r4733] Fix spellings courtesy Kevin R. Bulgrien - kbulgrien (bug #1531072)
- 2006-07-29 10:19 ryo_saeba
- [r4728] Patch #1518307 courtesy Kevin R. Bulgrien - kbulgrien
- 2006-07-28 18:29 k_ahlers
- [r4718] Corrected Name of the Quest2-Castle
- 2006-07-28 17:54 k_ahlers
- [r4715] Added the second part of the Forgotten Town Quest
- 2006-07-28 14:28 k_ahlers
- [r4714] Moved a listening ear under the floor to hide it.
- 2006-07-28 14:21 k_ahlers
- [r4713] Added a hint to the Forgotten Town
- 2006-07-27 15:02 k_ahlers
- [r4709] Corrected floortile On Position 1/15PatchTracker #1518289
- 2006-07-25 20:41 akirschbaum
- [r4704] Fix typos in message.
- 2006-07-25 19:12 akirschbaum
- [r4702] Fix typo in shopitems header name; the shop now pays a little more than before.
- 2006-07-22 22:23 akirschbaum
- [r4695] Extend the battleground to the treasure compartment and to the exit stairs; this removes the possibility for players to die for real in the arena.
- 2006-07-16 22:18 akirschbaum
- [r4685] Add proper plural name to Necomancer's ring.
- 2006-07-08 21:03 akirschbaum
- [r4673] Fix one way gate bug.
- 2006-07-06 22:03 akirschbaum
- [r4671] Fix typo in region "portjoseph"; bug #1518392 by Kevin R. Bulgrien.
- 2006-06-29 06:26 mwedel
- [r4653] copying of the newbiehouse map used to test out some traps.MSW 2006-06-28
- 2006-06-29 06:24 mwedel
- [r4652] add license to maps directory.MSW 2006-06-28
- 2006-06-27 07:11 mwedel
- [r4650] commit missing file.MSW 2006-06-26
- 2006-06-25 06:48 mwedel
- [r4647] Add new easy house maps.MSW 2006-06-24
- 2006-06-06 10:02 k_ahlers
- [r4635] * Added the first Quest to the forgotten Town
- 2006-06-05 20:03 k_ahlers
- [r4634] * Added Shop Inventory Sign
- 2006-06-05 18:27 k_ahlers
- [r4633] * Added a Library with integrated Shop to the Forgotten Town
- 2006-06-05 14:47 k_ahlers
- [r4632] Fixed Enter-Bug
- 2006-06-05 14:44 k_ahlers
- [r4631] * Fixed X-Ray Bug
- 2006-06-05 14:37 k_ahlers
- [r4630] * Addet a Funhouse in the Forgotten Town
- 2006-06-05 13:27 k_ahlers
- [r4629] Deleted 9 Rows to make the City a bit more little.
- 2006-06-03 22:01 ryo_saeba
- [r4625] Add random map's name
- 2006-05-22 20:56 akirschbaum
- [r4596] Remove skill scroll_set_traps since it is a disabled/unimplemented skill in the server.
- 2006-04-05 19:28 akirschbaum
- [r4549] Add additional handles to prevent players from being trapped.
- 2006-02-24 23:32 eracc
- [r4490] Andrew Fuchs caught a problem with the booths on scorn.sale2 that allowsplayers to drop items then pick them up unpaid, move to scorn.sale1 andWord of Recall out. This edit removes that problem while leaving theability to use spells in the back of scorn.sale1 as intended.
- 2006-02-24 03:58 eracc
- [r4489] One is /supposed/ to be able to cast spells in the back of the shop. Idesigned it that way on purpose in the last edit I made. The matsalready prevent one from using Word of Recall to remove unpaid items.I am changing it back.
- 2006-02-24 02:47 bbotbuilder
- [r4488] Block spells in back, so WoR can't be used to remove unpaid items.
- 2006-02-19 18:42 akirschbaum
- [r4473] Move top map of light house to cellar level: part of the map has a cave border which does not make sense at the top of a light house.
- 2006-02-19 17:38 akirschbaum
- [r4471] Add new style map to make greater hellhounds appear.
- 2006-02-19 16:55 akirschbaum
- [r4469] Remove stray map header line.
- 2006-02-19 16:52 akirschbaum
- [r4468] Prevent the treasure room from being reachable via dimension door.
- 2006-02-19 11:22 akirschbaum
- [r4464] Fix typo in map header.
- 2006-02-14 22:35 ryo_saeba
- [r4453] A few more tests.
- 2006-02-14 21:34 ryo_saeba
- [r4451] Archetype is a property, not a method.
- 2006-02-12 14:05 akirschbaum
- [r4448] Change face of statues to grey_drag.172 to make them visible again (as suggested by Maurice Massar).
- 2006-02-10 02:56 eracc
- [r4441] Move map naming/directory information from README to mapguide and update.
- 2006-02-07 08:03 mwedel
- [r4429] Add a couple TRANSPORT boats for people to sail around with.MSW 2006-02-06
- 2006-02-05 22:58 mwedel
- [r4425] Remove last commit - improper commit.MSW 2006-02-05
- 2006-02-04 06:49 mikeeusa
- [r4419] go fuck yourselves lauwren and errac, here is the rest of my beautiful world, if the islamic jihadists can remove from the world men and women that deny their fellow man good obedient and young wives may they be victorious 23\:33 \< eracc\> Speaking of mikeeee. Katia mentioned on private DM messages for metalforge that mikeeee said he had maps in the game in CVS that are anti-woman and one place where one gets a "reward" of a 14 year old girl in his maps. Anyone else know about this? \< lauwenmark\> eracc\: I think that if such a thing is in CVS, then it needs to be corrected - and the offender banned. That's pretty much the kind of insulting stuff that's disgusting me
- 2006-02-04 05:51 mikeeusa
- [r4418] go fuck yourselves lauwren and errac, here is the rest of my beautiful world, if the islamic jihadists can remove from the world men and women that deny their fellow man good obedient and young wives may they be victorious 23:33 < eracc> Speaking of mikeeee. Katia mentioned on private DM messages for metalforge that mikeeee said he had maps in the game in CVS that are anti-woman and one place where one gets a reward of a 14 year old girl in his maps. Anyone else know about this? < lauwenmark> eracc: I think that if such a thing is in CVS, then it needs to be corrected - and the offender banned. That's pretty much the kind of insulting stuff that's disgusting me
- 2006-02-01 14:47 cavesomething
- [r4414] change the scale on world maps to one chain per tile
- 2006-01-20 02:29 cavesomething
- [r4405] fix typo
- 2006-01-15 14:56 ryo_saeba
- [r4398] Remove obsolete files
- 2006-01-11 03:21 eracc
- [r4371] Cosmetic changes to the buildshop and the town map.
- 2006-01-08 22:20 eracc
- [r4345] Modify the General Store in Lone Town so an IPO mailbox could beincluded.
- 2006-01-08 20:55 mikeeusa
- [r4342] applying new weap east shop floor to azumauindo suno-yamatoshi weap shop
- 2006-01-08 20:54 mikeeusa
- [r4341] applying navar barn to navar
- 2006-01-08 10:21 ryo_saeba
- [r4316] Check if path exists to not display an error message
- 2006-01-08 09:31 ryo_saeba
- [r4315] Remove obsolete files
- 2006-01-08 06:38 mikeeusa
- [r4313] applying barn2_northwest to darcap
- 2006-01-07 23:44 ryo_saeba
- [r4311] Split event files, make subdirs.
- 2006-01-07 17:25 ryo_saeba
- [r4303] Python test map/script
- 2006-01-07 14:19 akirschbaum
- [r4301] Make the 'FT-Access Pass' work again.
- 2006-01-06 02:15 eracc
- [r4291] Forgot to block dimension door to the East dragon. Fixed.
- 2006-01-06 02:11 eracc
- [r4290] Make the east dragon go to Nurnberg. Entrance gained only if one has aRegular Army Passport.
- 2006-01-06 02:10 eracc
- [r4289] Add a dragon hangar to Nurnberg.
- 2006-01-05 21:44 eracc
- [r4288] Move magic_ear under floor to hide from "show invisible".
- 2006-01-05 18:27 qal21
- [r4283] Template maps: update test map
- 2006-01-05 02:11 cavesomething
- [r4277] use the proper name for the shopheader, shopitems not shopitem
- 2006-01-05 00:43 eracc
- [r4276] Repair shop headers. Change "race human" to "shoprace human".
- 2006-01-04 23:04 eracc
- [r4275] Fix error in shop header. Change "race human" to "shoprace human".
- 2006-01-04 03:10 mikeeusa
- [r4273] Jail for navar
- 2006-01-02 03:37 eracc
- [r4253] Oops, missed a couple of problems that showed up in local testing. Fixed.
- 2006-01-02 03:22 eracc
- [r4252] Finish (mostly) the first basement level of Zorn's castle. Add slayingfields in castle.mainfloor to link to castle.basement0 and vice-versa. Thefirst basement level is a"maze"ing if I do say so myself. :-)
- 2005-12-31 21:11 mikeeusa
- [r4241] Adding nice doors to brest shops
- 2005-12-31 20:58 mikeeusa
- [r4240] door fix
- 2005-12-31 19:12 mikeeusa
- [r4233] Style to darcap
- 2005-12-31 19:05 mikeeusa
- [r4232] New door to brest inn, matches outside
- 2005-12-28 14:40 ryo_saeba
- [r4222] Fix wrong slaying field for check_inv
- 2005-12-27 21:21 eracc
- [r4220] Fixed the silly looking firebolt that was in place of a campfire with anactual campfire tile. Copied the exit tile across the bottom of the map andcovered all the exits with ground tiles. Modified the ground to make itless uniform looking where all the yellow stones are.
- 2005-12-27 06:59 mikeeusa
- [r4217] azamuindo quest working on
- 2005-12-27 02:07 mikeeusa
- [r4216] Setting the face of 'a blue crystal' to blue_crystal.111
- 2005-12-27 02:02 mikeeusa
- [r4215] Setting the face of 'a blue crystal' to blue_crystal.111
- 2005-12-26 16:59 mikeeusa
- [r4209] working on the azumauindo quest
- 2005-12-26 06:39 mikeeusa
- [r4207] Working on the quest which starts in azamuindo
- 2005-12-25 08:52 eracc
- [r4205] Found more problems relating to locations in /pup_land/... Fixed.
- 2005-12-25 07:35 eracc
- [r4204] Problem with transport to Lone Town. Fixed.
- 2005-12-25 06:12 mikeeusa
- [r4203] working on azamuindo quest
- 2005-12-24 22:53 mikeeusa
- [r4202] working on azamuindo quest
- 2005-12-24 22:03 mikeeusa
- [r4201] working on azamuindo quest
- 2005-12-24 21:05 eracc
- [r4200] Fix magic mouth so it only prints its' message once to the player on themap. No reason to have it repeat and spam the player message list.
- 2005-12-24 06:08 mikeeusa
- [r4194] Working on quest, starts in azumauindo
- 2005-12-24 04:41 eracc
- [r4193] Lone Town dragon hangar - remove magic mouth for Lone Town dragon. Sincethe thing is Closed anyway, being in Lone Town already and all that.
- 2005-12-24 04:38 eracc
- [r4192] Remove 2 of the shop mats. Was a bad idea to have 4 close together. Alsoextended the entry area a bit.
- 2005-12-23 23:36 eracc
- [r4190] Missed a no_pass tile that was blocking access to the new dragon hangar.Fixed that and made another "port" entry into the city near the hangar.
- 2005-12-23 21:09 eracc
- [r4188] Fix region header on dragon hangar to be in lonetown. Add build shop toLone Town.
- 2005-12-23 07:38 mikeeusa
- [r4187] working on the quest
- 2005-12-23 03:58 eracc
- [r4186] Add a dragon tranport hangar building to Lone Town. More temptation to geta new apartment away from Scorn in Lone Town. :-)To add this map from CVS one will need to reset /pup_land/lone_town/townthen remove pup_land@lone_town@town.v00 from var/crossfire/unique-items.
- 2005-12-23 00:31 mikeeusa
- [r4185] Working on antartic castle, part of a larger quest I'm working on that will start in azamuindo
- 2005-12-23 00:17 mikeeusa
- [r4184] Working on antartic castle, part of a larger quest I'm working on that will start in azamuindo
- 2005-12-22 23:56 mikeeusa
- [r4183] Working on antartic castle, part of a larger quest I'm working on that will start in azamuindo
- 2005-12-21 07:09 mikeeusa
- [r4177] Added foodshop to scorn
- 2005-12-21 07:02 mikeeusa
- [r4176] Added foodshop to scorn
- 2005-12-21 06:37 mikeeusa
- [r4175] some work on the navar theater quest
- 2005-12-21 06:35 mikeeusa
- [r4174] some work on the antartic castle
- 2005-12-21 06:25 eracc
- [r4173] Changed the altar in the Undead Church (Scorn) to one that can beconsecrated. Saw no reason to have a payment altar in there.
- 2005-12-21 06:17 eracc
- [r4172] Fix entrance to add a message stating /which/ shield is desired for theentrance fee.
- 2005-12-20 16:50 mikeeusa
- [r4171] Applying the new fant inn archtype to brest
- 2005-12-18 16:04 mikeeusa
- [r4163] Starting work on a castle in antartica
- 2005-12-17 07:57 mikeeusa
- [r4155] Starting work on a castle in antartica
- 2005-12-16 21:57 akirschbaum
- [r4154] Prevent a 'random_wealth' object from dropping on the floor.
- 2005-12-16 21:04 mikeeusa
- [r4153] Trying to fix a bug in this map
- 2005-12-16 20:35 mikeeusa
- [r4152] Trying to fix a bug in this map
- 2005-12-16 20:19 mikeeusa
- [r4151] Trying to fix a bug in this map
- 2005-12-16 19:27 mikeeusa
- [r4150] Adding navarish capitalhold to navar
- 2005-12-16 19:22 mikeeusa
- [r4149] Adding navarish capitalhold to navar
- 2005-12-16 19:16 mikeeusa
- [r4148] Adding navarish capitalhold to navar
- 2005-12-16 19:01 mikeeusa
- [r4147] Adding navarish capitalhold to navar
- 2005-12-16 05:38 mikeeusa
- [r4145] Applying new navarish bank arch to world map
- 2005-12-15 05:19 mikeeusa
- [r4142] Maps: making tower of illusion exit consistent with the world again
- 2005-12-15 04:59 mikeeusa
- [r4141] Maps: making tower of illusion exit consistent with the world again
- 2005-12-15 04:46 mikeeusa
- [r4140] Maps: Added a new guild to azumauindo called Zaseki Dzuki Ryoku, which means Seat To Power, for you anime fans ... now you know! (what ryoku means, yes they named some female anime char 'power' and then put said char in a retarded love triangle with a man who couldnt choose to have both of them but, rather, fell into their trap of 'you must only choose one'... on another note both of said ficticious females were centuries old at least... yeah they haven't been around the block a few...)
- 2005-12-15 03:40 mikeeusa
- [r4139] Removing the now unneeded dept_store in lieu of the uber recent additions of dept_store_ASTERIK eceterah ah
- 2005-12-15 03:38 mikeeusa
- [r4138] MapZ: Applying cave's shop header patch for wolfsburg dept store to the Consumer Value Store on the interwebnet (CVS)
- 2005-12-15 03:38 mikeeusa
- [r4137] MapZ: Applying cave's shop header patch for wolfsburg dept store to the Consumer Value Store on the interwebnet (CVS)
- 2005-12-15 03:30 mikeeusa
- [r4136] Adding header to a japan area shop
- 2005-12-11 17:28 mikeeusa
- [r4130] Maps: more theather in navar stuff
- 2005-12-11 10:01 akirschbaum
- [r4126] Convert absolute map tiling paths to relative paths.
- 2005-12-11 05:33 mikeeusa
- [r4125] navar theater stuff
- 2005-12-11 05:23 mikeeusa
- [r4124] theater stuff
- 2005-12-10 18:42 akirschbaum
- [r4118] Add missing exits to prevent players from experiencing a cut off world.
- 2005-12-10 18:22 akirschbaum
- [r4117] Fix incorrectly set blocking/nonblocking sea tiles; one of them did allow to cast spells.
- 2005-12-08 18:02 akirschbaum
- [r4103] Remove '//' from path names.
- 2005-12-08 01:37 mikeeusa
- [r4102] putting ultra viscious oil floor in oil floor style so is nonblocking
- 2005-12-07 19:33 mikeeusa
- [r4096] Navar area: added some mysterious rand maps
- 2005-12-07 19:20 mikeeusa
- [r4095] Navar area: added some mysterious rand maps
- 2005-12-07 18:46 mikeeusa
- [r4094] adding some usefull styles, will use shortly in navar area
- 2005-12-04 20:38 akirschbaum
- [r4089] Prevent Great Wyrm from being blocked after he appears. Now he attacks players again.
- 2005-12-04 17:42 cavesomething
- [r4088] various shop header typo, etc fixes
- 2005-12-04 14:03 ryo_saeba
- [r4087] Fix Navar and Brest teleporters
- 2005-12-04 13:53 ryo_saeba
- [r4086] Fix Navar and Brest teleporters
- 2005-12-04 11:20 ryo_saeba
- [r4083] Force binary mode to avoid newline madness
- 2005-12-03 21:11 mikeeusa
- [r4078] More theater stuff for navar
- 2005-12-02 22:16 akirschbaum
- [r4077] Add 'move_type 1' to icecube to make map work again; it does not change map behavior.
- 2005-11-30 16:29 mikeeusa
- [r4071] maps Changing antartica's light house to use keteche's new snowy lighthouse arch
- 2005-11-28 21:17 akirschbaum
- [r4061] Make pushable objects work again. This patch fixes a problem introduced by a recent server change; it does not change map behavior.
- 2005-11-28 21:12 akirschbaum
- [r4060] Properly set plural names of delivered objects.
- 2005-11-28 20:16 akirschbaum
- [r4059] Fix Zorn's inventory: spell inside spell does not make sense.
- 2005-11-26 23:58 mikeeusa
- [r4054] More theater stuff for navar
- 2005-11-26 19:59 mikeeusa
- [r4053] Build shop in azumauindo
- 2005-11-26 19:52 mikeeusa
- [r4052] Build shop in azumauindo
- 2005-11-26 18:31 mikeeusa
- [r4051] More theater stuff for navar
- 2005-11-26 02:51 mikeeusa
- [r4048] azamuindo edits
- 2005-11-25 22:07 mikeeusa
- [r4047] Maps-BIGWORLD\(1\!OMG\!1\): added civic the-ar-ter\!1one to Navar
- 2005-11-25 21:55 mikeeusa
- [r4046] Maps-BIGWORLD\(1\!OMG\!1\): added civic the-ar-ter\!1one to Navar
- 2005-11-21 19:24 eracc
- [r4044] Move magic mouths under stairs going up to third floor.
- 2005-11-19 23:57 eracc
- [r4040] Attempt to fix shop headers in the files to have sane values when buyingscrolls. Contact me (poof@eracc.com) if you test this and the scrollpurchase values still seem outrageous.
- 2005-11-13 22:44 mikeeusa
- [r4035] CVS: maps-bigworld: made navar thamshop, jeweler, and IPO walls adobe(yellowearthwall) as outer arch suggests
- 2005-11-13 22:38 mikeeusa
- [r4034] CVS: maps-bigworld: made buildshop's walls brown as the outside arch suggests
- 2005-11-11 07:14 akirschbaum
- [r4029] Fix syntax error in script.
- 2005-11-10 22:20 akirschbaum
- [r4028] Make it work with with new Python plugin; remove debug output; make source-code formatting consistent.
- 2005-11-10 21:41 akirschbaum
- [r4026] Bug fixes: make it work with with new Python plugin, do not make it talk to itself, prevent abuse with out of range amounts; make source-code formatting consistent.
- 2005-11-10 20:16 akirschbaum
- [r4025] Bug fixes: make it work with with new Python plugin, add 'yes' for help message, do not make it talk to itself.
- 2005-11-10 19:28 akirschbaum
- [r4024] Lots of bug fixes: make it work with new Python plugin, fix truncated help message, set plural names of created objects, reword messages, prevent re-use of already sent packets, add safeguards for array-access; make source-code formatting consistent.
- 2005-11-10 19:21 akirschbaum
- [r4023] Disallow player name '#' since this key is used for the file head line.
- 2005-11-10 19:17 akirschbaum
- [r4022] Fix spelling errors.
- 2005-11-10 04:57 eracc
- [r4019] Did not know about dimdoor working through windows. Fixed map to stop that.
- 2005-11-09 16:18 mikeeusa
- [r4013] maps: added some no_spell so you can dd into the brest town house
- 2005-11-09 15:53 mikeeusa
- [r4012] maps: made the townhouse in brest use redcwall
- 2005-11-09 15:44 mikeeusa
- [r4011] maps: made the townhouse in brest use the _fant arch
- 2005-11-09 15:28 mikeeusa
- [r4009] CVS: maps: regexed shop_building to shop_building_fant for brest's build shop
- 2005-11-09 15:26 mikeeusa
- [r4008] CVS: maps: regexed shop_building to shop_building_west for navar's build shop
- 2005-11-09 06:11 eracc
- [r4006] Change the Lone Town town map to reflect the new path on the apartment.People updating from CVS maps that have already gotten recent CVS maps willneed to delete the unique-items file pup_land@lone_town@town.v00 for thischange to work.
- 2005-11-09 06:09 eracc
- [r4005] Files for permanent apartment in Lone Town.
- 2005-11-07 16:06 cavesomething
- [r4001] stop using *:100 in a shop header.
- 2005-11-06 20:45 akirschbaum
- [r3999] Fix misnamed method names; fix looping over inventories.
- 2005-11-06 19:57 eracc
- [r3998] Add a 2nd floor to the Brest build shop.
- 2005-11-06 19:35 eracc
- [r3997] Repair problems with the walls in the buildable areas of the town house inBrest. Should be usable now and ready for download ... Leaf. :-)
- 2005-11-05 23:51 eracc
- [r3994] Add shop inventory sign to buildshop in Brest.
- 2005-11-05 21:10 eracc
- [r3992] Add 'item builder' to shop header for building shop.
- 2005-11-05 20:16 cavesomething
- [r3989] add item builders to shop headers for building shops
- 2005-11-05 19:30 eracc
- [r3988] Add Acme Inc. build shop on world map in Brest.
- 2005-11-05 19:26 eracc
- [r3987] Build shop for Brest.
- 2005-11-05 15:27 mikeeusa
- [r3985] CVS: maps-bigworld: set the golden axe face to axe_3_golden.111
- 2005-11-05 10:40 ryo_saeba
- [r3981] Fix case
- 2005-11-05 03:30 eracc
- [r3975] Fix check_inv tile to only trigger magic mouth when walked on not whenwalking off.
- 2005-11-05 03:14 eracc
- [r3974] Adding Brest Town House to world map.
- 2005-11-05 03:13 eracc
- [r3973] Permanent living for Brest. (buildable)
- 2005-11-03 00:47 eracc
- [r3972] Fix Bragh to give hints of what keywords to use.
- 2005-10-27 19:24 akirschbaum
- [r3933] Add weak wall to prevent trapped players.
- 2005-10-26 16:25 cavesomething
- [r3932] shop headers for lake country, stoneville, nurnberg, red town, euthville and port joesph
- 2005-10-25 19:33 akirschbaum
- [r3930] Add levers inside the compartments to prevent trapped players.
- 2005-10-23 21:36 eracc
- [r3922] People are whining about "too easy to get good dragon food" so I removedthe treasure list for the basilisks and all but one of the Awful rats. Letme know if this is a wildly unpopular edit and I will put them back.
- 2005-10-21 00:39 cavesomething
- [r3919] make free skill scrolls require purchasing, set shop headers and remove value hacks
- 2005-10-20 01:19 eracc
- [r3916] Adding Lake Country dragon hangar to world map.
- 2005-10-20 01:18 eracc
- [r3915] Fix an error with Navar dragon hangar.
- 2005-10-20 01:17 eracc
- [r3914] Adding dragon hangar for Lake Country.
- 2005-10-19 20:51 eracc
- [r3912] Modify the TC entrances to add better terrain look and to make the signspeak about cowardly running about when walked or flown over.
- 2005-10-19 20:45 bbotbuilder
- [r3910] Prevent more warnings
- 2005-10-19 20:12 bbotbuilder
- [r3909] Adding to prevent the server from giving a warning about it beingmissing, which was resulting in lots of spam to the console.
- 2005-10-19 19:56 eracc
- [r3908] Modify map mainly to add to sign explaining that cowardly running around inthe TC entrance is frowned upon. Also added different grasses and stones toimprove the "look" of the map. Will likely do the same with the other TCentrance maps.
- 2005-10-18 21:03 eracc
- [r3904] Fix region in navar hangar to be navar.
- 2005-10-18 18:53 gros
- [r3901] Update of the Global Events scripts to the new 2.0 CFPython.Update of the Guild-related scripts to the new 2.0 CFPython.Update of the remaining scripts to the new 2.0 CFPython.Gros - 18/10/2005
- 2005-10-18 18:45 gros
- [r3900] Adapted the casino-related scripts to CFPython 2.0.Gros - 18/10/2005
- 2005-10-18 18:13 gros
- [r3899] Update of the maps for CFPython version 2.0.Update of the IPO-related scripts.Gros - 18/10/2005
- 2005-10-18 07:21 qal21
- [r3892] Template maps: Update example to reflect new features.
- 2005-10-18 00:47 eracc
- [r3890] Added ticket booth for Stoneville in place of the Navar ticket booth in theNavar dragon hangar.
- 2005-10-17 22:34 eracc
- [r3889] Update world map to add road and dragon hangar building.
- 2005-10-17 22:33 eracc
- [r3888] Adding those dragon hangars I keep threatening to add. This one is hearNavar.
- 2005-10-17 20:32 eracc
- [r3887] Missed a spot where there should have been a "No Spells" tile. Fixed.
- 2005-10-16 22:54 qal21
- [r3885] Add small test map for random template maps.
- 2005-10-14 21:20 mikeeusa
- [r3870] world_104_115
- 2005-10-14 21:20 mikeeusa
- [r3869] CVS: maps-bigworld: added an abandoned temple which hosts kolbolds to scorn
- 2005-10-14 17:36 eracc
- [r3868] Add buttons to stop players getting trapped behind the iron gate that leadsto the basement of Goths. The buttons are on the inside of the area behindthe gate and one under the gate. Still have to pay booze from the tavernside to get in.
- 2005-10-13 00:45 eracc
- [r3861] Fix "graveyard manager". See tracker: http://sourceforge.net/tracker/index.php?func=detail&aid=1114821&group_id=13833&atid=113833
- 2005-10-11 20:45 bbotbuilder
- [r3859] Set "Guild Houses Inc."'s exit coords, so that the server won't give awarning about it.
- 2005-10-10 23:15 eracc
- [r3855] Change one exit going back to world_105_115.
- 2005-10-09 10:05 ryo_saeba
- [r3848] Fix bug #1277774 by making summoner stand still
- 2005-10-08 09:47 ryo_saeba
- [r3840] GPS script
- 2005-10-07 05:54 mikeeusa
- [r3812] CVS: maps-bigworld: added IPO and tradecenter to brest (small loghouses next to inn)
- 2005-10-07 05:49 mikeeusa
- [r3811] CVS: maps-bigworld: added IPO and tradecenter to brest (small loghouses next to inn)
- 2005-10-07 05:01 mikeeusa
- [r3810] CVS: maps-bigworld: brest.magic regexed wall to redcwall to match the outer building (made the walls red like the building representing it)
- 2005-10-07 04:55 mikeeusa
- [r3809] CVS: maps-bigworld: brest.food regexed wall to redcwall to match the outer building (made the walls red like the building representing it)
- 2005-10-07 04:52 mikeeusa
- [r3808] CVS: maps-bigworld: amphis: regexed cwall to redcwall to match the outer building (made the walls red like the building representing it)
- 2005-10-07 02:49 cavesomething
- [r3806] shop headers for brest
- 2005-10-06 20:40 akirschbaum
- [r3803] Fix incorrect exit coordinates.
- 2005-10-06 17:00 cavesomething
- [r3802] shop headers for darcap
- 2005-10-05 21:55 akirschbaum
- [r3795] Disallow the Avatar of the Fire God from wearing cloaks/mithril chainmail to prevent him loosing his custom resistances.
- 2005-10-05 04:44 mikeeusa
- [r3789] CVS: maps-bigworld: added shop headers to azumauindo shops
- 2005-10-05 01:18 eracc
- [r3788] Begin work on Zorn castle basement first level.
- 2005-10-05 01:17 eracc
- [r3787] Add connection to the first basement level of Zorn castle.
- 2005-10-04 01:48 cavesomething
- [r3775] remove value hacks from some shops
- 2005-10-04 00:13 cavesomething
- [r3772] add rod and horn to scorn magic shop specialisations
- 2005-10-03 23:38 akirschbaum
- [r3771] Fix exit coordinates for slave_pit2 to not drop players into a void.
- 2005-10-03 17:53 cavesomething
- [r3769] shop headers for santo dominion
- 2005-10-03 17:21 cavesomething
- [r3768] patch #1311200 by sacq to fix typos, grammos, formatting oddness, etc in the Hall of Selection
- 2005-10-03 16:33 cavesomething
- [r3766] shop headers for navar
- 2005-10-03 15:02 cavesomething
- [r3764] fix header typo
- 2005-10-03 03:05 cavesomething
- [r3761] add shop headers to scorn
- 2005-10-02 19:48 akirschbaum
- [r3755] Change out of range hp of monsters to 32000; these monsters used to flood the server log with error messages.
- 2005-10-02 07:02 eracc
- [r3754] Added ballroom to Zorn castle. More guards. Move some things around a bit.Created and added fearless zorn guard sergeant.
- 2005-10-01 20:48 temitchell
- [r3753] Keep template (unfinished example of a larger map template for building)
- 2005-10-01 20:39 temitchell
- [r3752] Bungalo template (an unfinished example map template)
- 2005-10-01 04:24 qal21
- [r3745] Removing mlab from unlinked. (again, Mikee is having lock file issues) Mikee thinks it's best that it's removed until a solution (i.e. another cvs module) is found.
- 2005-10-01 03:40 qal21
- [r3744] Removing mlab tarball from unlinked. (Mikee tried to remove, but was having weird lock file issues.)
- 2005-10-01 00:33 eracc
- [r3743] Added more zorn guards and a dining hall to Zorn castle.
- 2005-09-30 20:00 ryo_saeba
- [r3742] Improved post office, can now send/receive items
- 2005-09-30 19:10 ryo_saeba
- [r3740] Storage room for items sent via post
- 2005-09-30 05:43 eracc
- [r3739] Modify "pipeweed" for "race tobacco" and modify "tobacco pouch" to hold"race tobacco". Hopefully this works as planned. The modified pouch shouldnow only hold "tobacco" (modified pipeweed).
- 2005-09-29 12:56 mikeeusa
- [r3738] CVS: maps-bigworld: unlinked updating mlab
- 2005-09-29 12:31 qal21
- [r3737] Clean up accidential extra commit by mikee.
- 2005-09-29 12:19 mikeeusa
- [r3736] CVS: map-bigworld: ug, was tired, uploaded the tar to mlab-devel (can someone del that tar in mlab-devel?)
- 2005-09-29 06:23 eracc
- [r3735] More fleshing out of Zorn castle's main floor. Added library with moreguards and trophy room with more guards. The library will create manyrandom reading in the bookshelves on load. The trophy room is just forlooks at this point.
- 2005-09-29 04:24 mikeeusa
- [r3734] CVS: maps-bigworld: unlinked: mlab: fixed bug in maquis quest, improved casino
- 2005-09-29 04:17 mikeeusa
- [r3733] CVS: maps-bigworld: unlinked: mlab: fixed bug in maquis quest, improved casino
- 2005-09-29 04:15 mikeeusa
- [r3732] CVS: maps-bigworld: unlinked: mlab: fixed bug in maquis quest, improved casino
- 2005-09-29 02:29 mikeeusa
- [r3731] CVS: maps-bigworld: added the scorn trade center so it isn't taken for an empty lot again :P the trade center has recently been under abit of development so I'm putting it in the top level mlab dir for now (and so all the exits work) the region is set to scorn thus who will display properly etc, feel free to move it to an mlab dir under scorn (perhapse shops/mlab/ ? )
- 2005-09-29 02:19 mikeeusa
- [r3730] CVS: maps-bigworld: moved reiser's house from reserved spot for the trade center over to behind the city hall, i'll upload the trade center after this, it's region is set to scorn so will appear properly on who
- 2005-09-29 02:12 mikeeusa
- [r3729] CVS: maps-bigworld: moved reiser's house from reserved spot for the trade center over to behind the city hall, i'll upload the trade center after this, it's region is set to scorn so will appear properly on who
- 2005-09-28 07:03 eracc
- [r3726] A bit of adjustment to the guards and a slight rearrangement of items andguards in zorn/castle.mainfloor. Next update should add furniture and otheritems needed to make the place look like a lived-in castle. Have fun withthe guards in the meantime.
- 2005-09-28 06:00 eracc
- [r3725] Fleshed out /brest/zorn/castle.mainfloor a bit and added fearless zornguards. Yeah, these should be fun guys with which to party. (heh heh heh)
- 2005-09-28 00:58 mikeeusa
- [r3724] CVS: maps-bigworld: added another underground area to antartica
- 2005-09-28 00:54 mikeeusa
- [r3723] CVS: maps-bigworld: enhanced CDC quests
- 2005-09-28 00:43 mikeeusa
- [r3722] CVS: maps-bigworld: added another underground area to antartica
- 2005-09-27 06:55 eracc
- [r3720] Modified the castle to add the link to /brest/zorn/castle.mainfloor
- 2005-09-27 06:54 eracc
- [r3719] Main floor of Zorn's castle, unfinished. Beginning map for Zorn scrollsquest. I scrapped a bunch of what I did and started over. I will upload thequest parts as I go along to get critiques and suggestions. I intend forthis to be a high level quest for players over level 70 or so.
- 2005-09-26 07:08 mikeeusa
- [r3716] CVS: big-world: unlinked: added some more duengon to the prisondemadness and added more quest hints to the NPCs in city de clouds as to the dark elf lord quest there
- 2005-09-26 07:01 mikeeusa
- [r3715] CVS: big-world: unlinked: added some more duengon to the prisondemadness and added more quest hints to the NPCs in city de clouds as to the dark elf lord quest there
- 2005-09-26 01:45 mikeeusa
- [r3713] added a potion shop to azumauindo
- 2005-09-25 18:22 ryo_saeba
- [r3710] Basic quest test map.
- 2005-09-24 18:32 eracc
- [r3704] Added a gaggle of wyvern's near dragon TC entrance.
- 2005-09-24 18:24 eracc
- [r3703] Added two bands of wandering ogre's and ogre hero's near humanoid TCentrance.
- 2005-09-24 18:15 eracc
- [r3702] Added a band of marauding demons and fiends near demon TC entrance.
- 2005-09-24 17:47 eracc
- [r3701] Added two bands of maurauding skeletal crews near the undead TC entrance.
- 2005-09-24 09:37 ryo_saeba
- [r3698] Patches #1255825 #1257252 #1260045 - alchemy classroom in Scorn
- 2005-09-22 02:19 mikeeusa
- [r3690] CVS: maps-bigworld: azumauindo: added small apartment to ranbounagisatoshi
- 2005-09-21 09:16 akirschbaum
- [r3686] Fix default entry coodinates. Previously the preceeding random map ended in a wall.
- 2005-09-21 06:47 mikeeusa
- [r3685] CVS: maps-bigworld azumauindo: added a trade center to ranbounagisatoshi and updated dictionary in the private apartment in suno-
- 2005-09-21 06:43 mikeeusa
- [r3684] CVS: maps-bigworld azumauindo: added a trade center to ranbounagisatoshi
- 2005-09-21 06:01 mikeeusa
- [r3683] CVS: maps-bigworld azumauindo: added groupshop maps
- 2005-09-21 05:15 mikeeusa
- [r3682] CVS: maps-bigworld azumauindo: name_pl of guild keys fixed - error found by cavesomething
- 2005-09-20 21:42 mikeeusa
- [r3680] CVS: maps-bigworld azumauindo: added groupshop maps
- 2005-09-20 06:06 mikeeusa
- [r3679] CVS: maps-bigworld azumauindo: added groupshop maps
- 2005-09-20 02:14 eracc
- [r3678] Fix funky looking lake in ancient pupland mountain.b1 and add ferns aroundthe edges. Cosmetic change only.
- 2005-09-20 00:21 mikeeusa
- [r3677] Moving 'antartica' more southerly so it never thaws as previous
- 2005-09-19 02:08 mikeeusa
- [r3676] CVS: unlinked maps: mlab: some City de Clouds shop fixes
- 2005-09-17 20:26 qal21
- [r3673] Fix more missing things in commit of mlab-devel in unlinked
- 2005-09-17 20:23 qal21
- [r3672] Fixed things that were missing
- 2005-09-17 19:46 qal21
- [r3670] Fixed commit of untarred mlab in unlinked.
- 2005-09-17 15:02 qal21
- [r3668] Adding untarrred mlab.
- 2005-09-17 12:10 akirschbaum
- [r3666] Fix destination coordinates of stairs going up/down. One did end in a wall, the other was off by one.
- 2005-09-17 06:23 mikeeusa
- [r3665] CVS commit: maps-bigworld: mlab-devel.tar.gz update
- 2005-09-16 22:39 mikeeusa
- [r3664] CVS maps-bigworld commit, whalingpost and antartica maps
- 2005-09-16 22:12 mikeeusa
- [r3663] CVS maps-bigworld commit, stone stairway exit style
- 2005-09-16 21:28 eracc
- [r3662] New style file, dragon_16, to add a few chaos wyverns in high level randomdragon style dungeons. Should be fun.
- 2005-09-16 04:27 mikeeusa
- [r3648] The mlab development tarball: I uploaded this so that those who would wish to check out, install, or CVSify mlab would have the maps at their fingertips.
- 2005-09-15 22:28 akirschbaum
- [r3646] Fix plural names of altars.
- 2005-09-15 22:14 akirschbaum
- [r3645] Dragon Emissary now demands exactly emeralds of great value.
- 2005-09-15 22:01 akirschbaum
- [r3644] Fix tiling.
- 2005-09-15 21:54 akirschbaum
- [r3643] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-15 21:46 akirschbaum
- [r3642] Hide invisible exits and magic mouths below floor to prevent detection by show invisible.
- 2005-09-15 21:34 akirschbaum
- [r3641] Hide invisible exits below floor to prevent detection by show invisible.
- 2005-09-15 21:27 akirschbaum
- [r3640] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-15 20:13 akirschbaum
- [r3639] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-15 19:52 akirschbaum
- [r3638] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-15 18:47 eracc
- [r3637] It was pointed out that the random_potion was too easy to get. Fixed.
- 2005-09-15 18:19 akirschbaum
- [r3636] Hide invibisle exits, magic mouths, and buttons below floor to prevent detection by show invisible.
- 2005-09-12 17:57 akirschbaum
- [r3633] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 19:36 akirschbaum
- [r3632] Hide invisible exits and magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 19:24 akirschbaum
- [r3631] Fix enter_x/y coordinates.
- 2005-09-11 19:24 akirschbaum
- [r3630] Hide invisible exits and magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 19:09 akirschbaum
- [r3629] Fix enter_x/y coordinates.
- 2005-09-11 18:11 akirschbaum
- [r3628] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 16:54 akirschbaum
- [r3627] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 16:42 akirschbaum
- [r3626] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-11 16:01 akirschbaum
- [r3625] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-11 15:45 akirschbaum
- [r3624] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 15:35 akirschbaum
- [r3623] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 13:57 akirschbaum
- [r3622] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-11 12:51 akirschbaum
- [r3621] Hide magic mouths, buttons, and invisible exits below floor to prevent detection by show invisible.
- 2005-09-11 09:56 akirschbaum
- [r3620] Remove useless 'invisible 1' from random_wealth objects.
- 2005-09-10 19:01 akirschbaum
- [r3619] Fix spelling errors.
- 2005-09-10 17:52 akirschbaum
- [r3618] Remove magic mouth without message.
- 2005-09-07 21:41 akirschbaum
- [r3613] Fix map name.
- 2005-09-07 21:33 akirschbaum
- [r3612] Make the dresser working.
- 2005-09-07 21:29 akirschbaum
- [r3611] Make library key work.
- 2005-09-07 21:26 akirschbaum
- [r3610] Fix messages.
- 2005-09-07 21:25 akirschbaum
- [r3609] Fix magic mouth for right altar.
- 2005-09-07 21:18 akirschbaum
- [r3608] Fix layout of ascii image in nautical map.
- 2005-09-07 20:28 akirschbaum
- [r3607] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-06 20:10 akirschbaum
- [r3605] Hide magic mouths, invisible exits, teleporters, and buttons below floor to prevent detection by show invisible.
- 2005-09-05 20:11 akirschbaum
- [r3601] Move magic mouths, invisible exits, and buttons below floor to prevent detection by show invisible.
- 2005-09-05 20:06 akirschbaum
- [r3600] Remove magic mouth with no message.
- 2005-09-04 19:43 eracc
- [r3598] Following the lead of akirschbaum and hiding beneath the terrain invisibletiles that are supposed to remain unseen.
- 2005-09-04 18:24 akirschbaum
- [r3597] Move magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-03 21:07 tchize
- [r3592] Fixed for RFE 947871 and fixed the altar.Shop now contains new skill scrollsShop now require exactly exceptional beauty diamonds to enter.
- 2005-09-01 23:24 akirschbaum
- [r3583] Move magic mouths, buttons, and invisible exits below floor to prevent detection by show invisible.
- 2005-08-30 20:26 akirschbaum
- [r3577] Move magic mouths and buttons below floor to prevent detection by show invisible.
- 2005-08-30 20:21 akirschbaum
- [r3576] Move magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-08-30 19:50 akirschbaum
- [r3575] Move magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-08-28 22:43 akirschbaum
- [r3569] Move magic mouths, invisible exits, and teleporters below floor to prevent detection by show invisible.
- 2005-08-28 16:45 akirschbaum
- [r3568] Move magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-08-19 19:29 qal21
- [r3559] Update in-game documentation of building to include recent changes/additions.
- 2005-08-13 05:57 qal21
- [r3541] Fix several bugs with the arena death teleporter.
- 2005-08-11 16:10 bbotbuilder
- [r3533] Fixed issue where players can get stuck.
- 2005-08-11 15:55 bbotbuilder
- [r3532] Fixed issue where players can get "locked out" of their guild's storagerooms. Caused because the inventory checker didn't fall on a uniquefloor.
- 2005-08-10 08:12 ryo_saeba
- [r3523] Add more battleground as players were getting killed later on (RFE 1222304)
- 2005-08-10 05:17 qal21
- [r3521] Fix spelling error in the region.
- 2005-07-31 08:34 k_ahlers
- [r3517] Corrected Bugs in King/Princess/Guards
- 2005-07-22 19:32 ryo_saeba
- [r3498] Log, then check mail - if mail fails, log is still written.
- 2005-07-22 08:16 k_ahlers
- [r3497] shops/*: added shop inventory signscity: corrected entrance to the palace
- 2005-07-21 21:51 k_ahlers
- [r3496] city: link to inn addedinn: inserted and designed
- 2005-07-21 18:20 k_ahlers
- [r3492] redesigned, houses inserted
- 2005-07-21 12:29 k_ahlers
- [r3491] general, general2: redesigned; map splitted in two files; part of a little quest insertedmagic: built in; other part of the little quest inserted
- 2005-07-21 08:10 k_ahlers
- [r3490] armour, potion, weapon: all nomagic-tiles removed, selling works nowcity: redesign, addet transportarea, magic now allowedpalace: redesign, more guards, stronger guards, magic now allowed
- 2005-07-20 09:35 k_ahlers
- [r3488] general: New Shop addedpotion: New Shop addedcity: Link to shops/general and shops/potion set
- 2005-07-19 10:06 k_ahlers
- [r3480] palace: changed design, added npcs
- 2005-07-19 07:44 k_ahlers
- [r3479] city: Link to palace setenter: automatic teleport when the pass is availiblepalace: added
- 2005-07-19 05:45 k_ahlers
- [r3478] shops/armour: Armourshop addedcity: Armourshop linkedALL: Region set to 'Forgotten Town'
- 2005-07-19 05:25 k_ahlers
- [r3477] weapon: Changed Exitlocation in the city-mapcity: linked weaponshop to shops/weapon
- 2005-07-18 21:45 akirschbaum
- [r3476] Remove undefined field 'splaying'.
- 2005-07-18 18:19 k_ahlers
- [r3470] city: automatic doorcloser addedenter: bug with the monstermovers deleted
- 2005-07-18 16:02 k_ahlers
- [r3469] Added the weaponshop and the questpart-area
- 2005-07-18 15:51 k_ahlers
- [r3468] Made the Vampires weaker (physical+50)
- 2005-07-18 15:39 k_ahlers
- [r3467] map for the forgotten_town weaponshop added; entermap corrected: the sign for the exit was corrected and monstermovers were build in because of blocking the teleporters
- 2005-07-18 00:47 cavesomething
- [r3466] quest-ise the newbie house
- 2005-07-17 22:43 k_ahlers
- [r3465] k_ahlers: Changed building in Darcap to castle and linked it with the forgotten-town maps
- 2005-07-17 22:37 k_ahlers
- [r3464] k_ahlers: Added maps for the forgotten_town quest; city - Maincity; entry - Test for enter the Maintown
- 2005-07-17 17:30 ryo_saeba
- [r3463] Map on tracker, #1239566 by Knut Ahlers
- 2005-07-10 14:43 temitchell
- [r3425] replace instances of s_bridge with stonebridge arches
- 2005-07-07 20:39 akirschbaum
- [r3396] Fix spelling of slaying field for payment altar.
- 2005-06-25 07:52 mwedel
- [r3388] Clean up some of the signs - instead of 'warez' english, make it properenglish (U->You). Remove a sign that makes too bloody obvious in a deadend area.MSW 2005-06-25
- 2005-06-25 06:57 mwedel
- [r3387] Minor map changes:enigme: State what clues are needed at start of dungeon - as it was, since the clues weren't until long after you killed the monster, the only real way to solve the clues is to do the dungeon at least twice, which IMO is not right. Also, fix spelling errors on the sign and on the actual application area of levers, make it clear what row does what.khazad.1: Make it clear what item is needed on the altar.MSW 2005-06-24
- 2005-06-16 16:28 eracc
- [r3382] Fix area around Lord Ludo tower to stop ddoor.
- 2005-06-16 16:27 eracc
- [r3381] Fix areas that might allow ddoor to bypass payment.
- 2005-06-14 21:28 eracc
- [r3380] Apparently in an edit I removed the "damned" attribute from the new floor.Fixed in this edit by adding a no_spells tile over the section of floor inthe store where unsold items will be.
- 2005-06-14 03:46 eracc
- [r3378] Major overhaul. New look. Made the area around the entrance mat No Sale solazy dinks would quit dropping crap there.
- 2005-06-10 20:01 eracc
- [r3377] Fix problem with 2 of the payment altars. Cosmetic changes.
- 2005-06-09 04:09 eracc
- [r3376] Changed entrance to brest.inn for cosmetic reasons. Removed the odd, andtotally incongruous, invisible light sources and added "Street Lamps".Modified the payment altar for "Lord Ludo" tower.
- 2005-06-09 04:06 eracc
- [r3375] Major overhaul to the Inn. Some things were apparently left in from move tobigworld from smallworld. They no longer made sense so I removed them. Alsomade many cosmetic changes.
- 2005-06-08 22:05 eracc
- [r3374] Fix problem with inablility to walk on the dock and get to Zorn's fishingboat.
- 2005-06-08 22:03 eracc
- [r3373] Change wording on magic mouth on ground floor to reflect changes on theupper.1 floor.Remove bullet walls on upper.1 (they "felt" artificial) and added some new"guards" in their place. Added a bit of light near the entrance and exit onupper.1 as well.
- 2005-06-08 21:03 eracc
- [r3372] Fix the "sea" area near the SW corner of the map. Hoping I missed nothingelse this time.
- 2005-06-08 21:01 eracc
- [r3371] Fix the "sea" area in the NW corner of the map.
- 2005-06-08 20:59 eracc
- [r3370] Fix the odd little pond in the middle of the inn.
- 2005-06-08 20:54 eracc
- [r3369] Add NPC with information about one of the TC roads.
- 2005-06-08 20:44 eracc
- [r3368] Added a road to another high level TC.
- 2005-06-08 07:32 eracc
- [r3367] Fix spelling error.
- 2005-06-08 05:48 eracc
- [r3366] Added sign and road to one of the high level TCs.
- 2005-06-08 05:47 eracc
- [r3365] Added NPC with information about Training Center move.
- 2005-06-06 21:11 eracc
- [r3364] Added sign and road to TC.
- 2005-06-06 21:10 eracc
- [r3363] Added NPC with information on TC move.
- 2005-06-06 03:27 eracc
- [r3362] Add NPC character with information about Training Centers.
- 2005-06-06 03:14 eracc
- [r3361] Added more information to Bragh about the TC move.
- 2005-06-06 03:04 eracc
- [r3360] Added a road to one of the high level training centers.
- 2005-06-04 15:31 temitchell
- [r3358] edits to greenway maps- add new entry points- edit entrances (making random maps less deep but more dangerous)
- 2005-06-03 19:51 eracc
- [r3357] Added a randomized 2 in 8 chance of getting figurine of xan based on chanceof one of the other buttons being pushed.
- 2005-06-02 02:28 eracc
- [r3356] Leaf pointed out that the firewalls were killing the CPU on metalforge.Reduced the number of firewalls to 2.Replaced 2nd altar with a timer altar that opens the gates for a fewseconds to destroy the generators then closes the gates.Added spikes connected to the first timer altar to attempt to resolve arandom problem where the food would drop the wrong way if the movingspikes happened to be down at the moment the first timer altar reset.
- 2005-06-01 21:11 eracc
- [r3355] Update for TC road.
- 2005-06-01 21:07 eracc
- [r3354] Map fixes.
- 2005-06-01 21:05 eracc
- [r3353] Fixed timer.
- 2005-06-01 04:48 eracc
- [r3349] Oops. Used actual steaks for the altar examples and of course they were edible. Replaced with walls that have the face changed to look like a steak and renamed to the type of steak needed for each altar. Also renamed the altars.
- 2005-06-01 03:47 eracc
- [r3348] Fixed some errors I made that prevented players from reaching the TC.
- 2005-06-01 03:00 eracc
- [r3347] Timer didn't work. Trying a new method with this commit.
- 2005-06-01 02:58 eracc
- [r3346] Forgot to use "@match" in the NPC dialog for the TC info. Fixed.
- 2005-05-31 04:37 eracc
- [r3345] Part of the Training Center move.
- 2005-05-31 03:58 eracc
- [r3344] Part of the Training Center move.
- 2005-05-31 01:07 eracc
- [r3343] Part of the Training Center move.
- 2005-05-31 01:06 eracc
- [r3342] Fixed region and made map an outdoor map.
- 2005-05-30 23:23 eracc
- [r3341] Noticed an error with one of the payment altars. Fixed with this version.
- 2005-05-30 23:15 eracc
- [r3340] Add a new NPC with information on the TC move.
- 2005-05-30 23:14 eracc
- [r3339] Tweak the map to add a bit of fun and some information on the TC move.
- 2005-05-30 23:13 eracc
- [r3338] Part of the Training Center move.
- 2005-05-29 01:18 temitchell
- [r3330] - added cdc bank (simplified names)- removed all imperial converters - imperial notes should always beexchanged using IPO bank or the service charge cannot be appliedand you get problems. Imperial notes should not be convertable toother portable wealth.
- 2005-05-28 23:07 akirschbaum
- [r3329] Add plural name to item.
- 2005-05-28 23:04 akirschbaum
- [r3328] Add plural name to items.
- 2005-05-28 22:57 akirschbaum
- [r3327] Add plural name to items.
- 2005-05-28 20:11 temitchell
- [r3326] - add more citydecloud maps, spire, bigstore- MANY fixes to the shops to prevent players walking off with unpaiditems.-paired down number of items for sale (including 'rezoning' two storesto 'adventure' areas)
- 2005-05-28 03:14 eracc
- [r3325] Entrance to part of low level TC moved to this map.
- 2005-05-28 03:13 eracc
- [r3324] Closed the TC in Scorn. Map modified to reflect status.
- 2005-05-28 03:10 eracc
- [r3323] Part of the Training Center move.
- 2005-05-28 03:07 eracc
- [r3322] Recommit. Previous gave errors.
- 2005-05-28 03:02 eracc
- [r3321] Commit again. Previous gave errors.
- 2005-05-28 02:56 eracc
- [r3320] New directory and maps for the Training Center move. Low level maps are in this commit along with the old TC for reference.
- 2005-05-27 22:22 akirschbaum
- [r3319] Fix money exploit for converters.
- 2005-05-27 21:23 akirschbaum
- [r3318] Add proper names to buildings.
- 2005-05-27 21:17 akirschbaum
- [r3317] Add plural name for Essence of Flame; change description to match it the other Essence of Flame.
- 2005-05-27 21:08 akirschbaum
- [r3316] Remove trailing white space from text.
- 2005-05-27 21:06 akirschbaum
- [r3315] Fix spelling errors.
- 2005-05-27 20:58 akirschbaum
- [r3314] Fix spelling errors.
- 2005-05-27 20:46 akirschbaum
- [r3313] Fix spelling error.
- 2005-05-27 20:44 akirschbaum
- [r3312] Fix spelling errors.
- 2005-05-27 20:39 akirschbaum
- [r3311] Fix spelling errors.
- 2005-05-27 20:35 akirschbaum
- [r3310] Fix spelling error.
- 2005-05-27 18:26 eracc
- [r3309] Yet another try to commit this map. CVS is irritating me ...
- 2005-05-27 18:24 eracc
- [r3308] Recommit because of errors in the last commit attempt. Crossing fingers ...
- 2005-05-27 18:21 eracc
- [r3307] Missed updating these altars in the previous fit of editing. Perhaps the ones in scorn/misc should be moved to scorn/temples ... but another day.
- 2005-05-26 02:59 eracc
- [r3305] Fixed ground floor to be an outdoor map. Try #4 to get brest.scrolls.upper.2 to commit.
- 2005-05-26 02:56 eracc
- [r3304] Try #3 to commit these maps ...
- 2005-05-26 02:55 eracc
- [r3303] Try #2 to commit these files ...
- 2005-05-26 02:52 eracc
- [r3302] Adding Brest Scroll Shop
- 2005-05-26 01:20 eracc
- [r3301] Fix name field on tables in thamshop. Still trying to get fixed valriel temple in.
- 2005-05-26 01:16 eracc
- [r3300] Fixing region in lone_town/town, hoping valriel temple gets in this time.
- 2005-05-26 01:06 eracc
- [r3299] Several maps updated and never committed.
- 2005-05-26 01:02 eracc
- [r3298] Recommit of these maps with fixed altars due to receiving an error with the last commit attempt. eracc
- 2005-05-26 00:55 eracc
- [r3297] Fixes to permanent temple altars in Navar to prevent reconsecration.
- 2005-05-25 23:24 eracc
- [r3296] Fixed thaumaturgy shop to remove money exploit.
- 2005-05-25 23:15 eracc
- [r3295] Updated Scorn temples to level 120 so high level players cannot reconsecrate them and cause DM headaches.
- 2005-05-21 23:35 temitchell
- [r3290] - add castle keep maps to citydeclouds
- 2005-05-21 23:01 temitchell
- [r3289] - add citydecloud maps (now split into 50x50 maps)- fix exit from ttower- note still have some things to fix up in cloud city (shops I suspectneed to be redone)
- 2005-05-21 22:50 temitchell
- [r3288] - sell healing potions at grumm's
- 2005-05-21 22:47 temitchell
- [r3287] - change price on healing potions to match value
- 2005-05-21 22:15 temitchell
- [r3286] - update potion shop now that creator potions work again.
- 2005-05-21 18:17 bbotbuilder
- [r3284] Add a hint for the "fareast" maps.
- 2005-05-21 16:56 bbotbuilder
- [r3279] Removing one of mikee's comments...
- 2005-05-21 12:14 akirschbaum
- [r3277] Add plural names to items; allow guildmaster's key to merge with other keys.
- 2005-05-20 20:42 bbotbuilder
- [r3276] Commit of mikeeusa's "fareast" patch to add a "japan-like" area.
- 2005-05-03 18:36 ryo_saeba
- [r3240] Removed unused file, marked as 'don't use' since august
- 2005-04-28 14:53 cavesomething
- [r3235] some region definition updates
- 2005-04-21 06:56 mwedel
- [r3222] Update directions to Castle Aaarg - with old directions, no one wouldever find it, since it isn't anywhere near a swamp. At least with thenew directions, players have a chance.MSW 2005-04-20
- 2005-04-20 20:32 bbotbuilder
- [r3221] "Fix" for bug #1084056: A. Pupland potion selling tablets nuts
- 2005-04-14 07:24 mwedel
- [r3200] Add some background in mlab map tiling.Add some useful script (rewrite_..) which are generally handy, butwill mostly be used to get the mlab maps into some sort of sane layout.update README to note these files.MSW 2005-04-13
- 2005-04-14 07:02 mwedel
- [r3199] Add difficulty_increase 0.5 to mushroom quest - this puts it morein line with the difficulty of the final map and where it is in thesceme of all the scorn knighthood quests.MSW 2005-04-13
- 2005-04-09 13:29 akirschbaum
- [r3193] Remove tailing spaces from @match lines.
- 2005-04-09 12:00 akirschbaum
- [r3192] Fix spelling errors.
- 2005-04-09 08:26 akirschbaum
- [r3191] Fix spelling error.
- 2005-04-09 08:20 akirschbaum
- [r3190] Fix spelling error.
- 2005-04-09 07:57 akirschbaum
- [r3189] Fix spelling error.
- 2005-04-04 00:26 temitchell
- [r3186] - update illusion
- 2005-04-04 00:24 temitchell
- [r3185] Add mlab tavern and tower to Navar.- added some walls to tavernb3 and some floors to tavern3
- 2005-04-03 23:30 temitchell
- [r3184] Add new Scorn quest by huhanhi. Sourceforge tracker #1175030.
- 2005-03-30 19:22 akirschbaum
- [r3183] Make the test for admission to the guild work again.
- 2005-03-24 21:53 majorwoo
- [r3176] Increased length of time marker lasts for teams in teamwar
- 2005-03-23 21:02 cavesomething
- [r3172] region updates for some maps in navar and brest
- 2005-03-22 21:02 majorwoo
- [r3169] Updates to the teamwar map, moved team registration to a new map, added spectator area
- 2005-03-21 05:59 majorwoo
- [r3161] Moved to a real map, instead of a DM only after final testing.
- 2005-03-21 05:49 majorwoo
- [r3160] Correct teleport on teamwar map.
- 2005-03-21 02:59 majorwoo
- [r3158] New Brest look from mikeeusa
- 2005-03-20 22:35 majorwoo
- [r3155] This is the new teamwar map, and modified world map with the entrance
- 2005-03-17 18:20 akirschbaum
- [r3145] Fix exit destination.
- 2005-03-16 21:39 akirschbaum
- [r3144] Fix spelling errors.
- 2005-03-15 21:44 ryo_saeba
- [r3142] Applied patch #1145089 (cavesomething) to add region support
- 2005-03-14 19:17 akirschbaum
- [r3139] Add missing floor tile.
- 2005-03-14 19:07 akirschbaum
- [r3138] Add missing floor tiles.
- 2005-03-14 05:24 temitchell
- [r3137] removing mlab from scorn (upstream has moved to Navar)
- 2005-03-14 01:20 temitchell
- [r3136] - oops make apartment unique exit
- 2005-03-14 01:15 temitchell
- [r3135] - add perm apartment for Navar (thanks to techolous)
- 2005-03-13 22:32 temitchell
- [r3134] add private apartment exit to Navar maps (but not apartment maps yet)move exits for two dungeonsadd buildshopChange requires updated arches as of 2005/03/13
- 2005-03-13 16:02 akirschbaum
- [r3130] Fix exit destination.
- 2005-03-13 03:58 temitchell
- [r3124] Patch in elevation from origiunal bigworld maps - fix mountains(wasteland -> mountain5)
- 2005-03-12 09:50 temitchell
- [r3123] Move Pirate Den to Wolfsburg
- 2005-03-10 00:10 akirschbaum
- [r3122] Fix exit destinations back into world map.
- 2005-03-09 22:24 akirschbaum
- [r3121] Fix deposit option.
- 2005-03-09 22:16 akirschbaum
- [r3120] Fix spelling error; remove surplus @match from messages.
- 2005-03-09 21:50 akirschbaum
- [r3119] Fix spelling error.
- 2005-03-09 21:44 akirschbaum
- [r3118] Fix exit destination back into world map.
- 2005-03-09 21:36 akirschbaum
- [r3117] Use correct name in book.
- 2005-03-09 21:17 akirschbaum
- [r3115] Fix spelling error.
- 2005-03-09 20:42 akirschbaum
- [r3114] Remove surplus dot from end of key name.
- 2005-03-09 20:39 akirschbaum
- [r3113] Fix spelling errors.
- 2005-03-09 20:23 akirschbaum
- [r3112] Remove shop tile atop wall.
- 2005-03-09 20:20 akirschbaum
- [r3111] Fix spelling error.
- 2005-03-09 20:12 akirschbaum
- [r3110] Fix spelling error.
- 2005-03-07 21:52 ryo_saeba
- [r3105] Commit changes by Mikeeusa
- 2005-03-06 21:42 akirschbaum
- [r3103] Fix spelling error.
- 2005-03-06 21:39 akirschbaum
- [r3102] Fix spelling errors.
- 2005-03-06 21:29 akirschbaum
- [r3101] Fix spelling error.
- 2005-03-06 21:21 akirschbaum
- [r3100] Add missing msg/endmsg tags.
- 2005-02-28 05:55 temitchell
- [r3077] -modify Navar maps to use new style walls and buildings (thanks toMitch Obrian).-move ship to Wolfsburg from Scorn to Navar-remember to update your arches...
- 2005-02-22 12:12 salathar
- [r3073] Apply patch 1136551 courtesy Techolous.- Add a mention of 'chat command
- 2005-02-13 00:26 temitchell
- [r3066] - fix typos on troll bridge, add mid level random map.
- 2005-02-11 16:39 temitchell
- [r3064] Add README doc for python scripts
- 2005-02-08 14:56 salathar
- [r3062] Apply patch 1114803 courtesy Mithzi- Fix player being teleported into wall- Fix typo to read "treasure chamber"- "Joseph" is called "Jacob" from now on to be consistend with the storyline- Fix typo to read "Shining tower"
- 2005-02-02 13:31 salathar
- [r3059] Fix a typo
- 2005-01-24 08:21 mwedel
- [r3056] test map I used for treasurelist testing - might as well put itinto CVS.MSW 2005-01-23
- 2005-01-24 08:19 mwedel
- [r3055] Commit a couple patches:1) Fixes quest spellbooks so that randomitems is set to none, so that spell won't change.2) Make spelling of 'nurnberg' consistent across all the maps.MSW 2005-01-24
- 2005-01-22 21:18 temitchell
- [r3051] Add a few random low level 'sporting' caves near Navar.
- 2005-01-07 21:33 ryo_saeba
- [r3038] Patch #1061034 courtesy majorwoo: passoffice fix to prevent DD
- 2004-12-12 23:22 crowbert
- [r3011] set short timeout because some players have reported glitches
- 2004-12-12 23:19 crowbert
- [r3010] block dimension door to force use of altars for high-level random maps
- 2004-12-12 22:51 crowbert
- [r3009] copied from smallworld
- 2004-12-10 15:41 majorwoo
- [r3008] Fixed pshops basement map to prevent map reset from removing check_inv - oops
- 2004-12-06 05:59 temitchell
- [r3005] - add README (and prototype warning) to guild templates
- 2004-12-06 05:47 temitchell
- [r3004] - add (brief) readme for python guilds.
- 2004-12-06 04:48 temitchell
- [r3003] - remove item scripts long ago moved into items- update scripts to remove path (init script does it for us)
- 2004-12-06 04:45 temitchell
- [r3002] - updates to datafile for guild scripts
- 2004-12-06 04:42 temitchell
- [r3001] - remove python path bootstrapping - init script not appends module pathfor us.- add guild functions to init and remove scripts
- 2004-12-06 04:02 temitchell
- [r3000] Adding Python Guild framework.Initial (and not usable as yet) commit of guild templates and guildscripts for new more automated guild system. - requires Python 2.1 orbetter.TODO - guild maps need finishing, lots more work and much debuging.Guild points system needs some work (a good formula).
- 2004-11-28 07:38 salathar
- [r2996] Fix giant oak tree teleporting players on top of water
- 2004-11-28 07:02 salathar
- [r2995] Fix portal teleporting players on top of water
- 2004-11-12 16:21 salathar
- [r2989] -Add magic mouths to southern waiting cells
- 2004-11-11 22:56 salathar
- [r2988] Update map to have more waiting cells. Minor cleanups.
- 2004-11-09 23:21 salathar
- [r2987] -Add second floor to Scorn jail
- 2004-11-09 00:46 salathar
- [r2985] - Commit several patches: 1055076 Takuse lair map exit teleports player into wall 1055091 MwizardG locks out players 1055870 MwizardT added an exit to the map 1056891 Updated NPC quest location hint for Valley of the three sisters- Add a new hut to Wolfsburg worldmap
- 2004-11-07 09:44 salathar
- [r2984] Fix spellcasting in Scorn, patch 1054375
- 2004-10-24 21:42 majorwoo
- [r2979] Fixed guild storage rooms no_pass 1 so only guild members can enter
- 2004-10-23 20:57 majorwoo
- [r2978] pshops 1.4.3 - fixed some monkey business in the basement maps
- 2004-10-23 06:44 majorwoo
- [r2977] pshops 1.4.2
- 2004-10-23 05:28 majorwoo
- [r2976] pshops 1.4.1 - fix the monkies! :-)
- 2004-10-22 21:07 majorwoo
- [r2975] Added pshops basement maps & underground river
- 2004-10-21 23:27 majorwoo
- [r2974] Removed a duplicate file
- 2004-10-21 22:28 majorwoo
- [r2973] pshops v1.3 updates
- 2004-10-21 18:57 akirschbaum
- [r2971] Add script for bootstrapping code. The script runs right after the python plugin is loaded.
- 2004-10-21 01:33 majorwoo
- [r2969] Individual pshops maps for Brest
- 2004-10-21 01:14 majorwoo
- [r2968] *** empty log message ***
- 2004-10-21 01:05 majorwoo
- [r2967] Added new phops maps (brest/pshops/). Player museum of sorts.
- 2004-10-17 23:21 temitchell
- [r2957] - remove/replace arches which no longer exist with ones that do.
- 2004-10-09 17:08 temitchell
- [r2941] - Rockgardens is a new tenement building in Navar.
- 2004-10-07 03:46 temitchell
- [r2937] - add little adventure for Navar
- 2004-10-04 03:35 temitchell
- [r2936] - fix coastline wolfsburg, add a temple for Ixalovh
- 2004-10-03 15:49 temitchell
- [r2935] - minor fixes to these maps
- 2004-09-27 05:02 temitchell
- [r2933] - oops small fix so folks don't get stranded.
- 2004-09-27 04:41 temitchell
- [r2932] a small branch on a big tree.
- 2004-09-19 05:56 temitchell
- [r2917] - fix help message - add info command which dumps the record.
- 2004-09-08 01:26 temitchell
- [r2906] - add another branch to the dark forest
- 2004-09-01 03:08 temitchell
- [r2903] - fix tiny bug where player logging in has no record gets a recordmade.
- 2004-09-01 02:03 temitchell
- [r2902] - add new CF module - classes CFDataFile and CFData- replace crossfirelog shelf with plain text datafile (less efficientbut more accessable) - add logging for kick and muzzle- add more dm commands for seen (chicken oracle, guy in goths...)- make sure you make a datafiles dir in var/crossfire or have makeinstall do it for you.
- 2004-08-29 18:50 temitchell
- [r2897] - add ixalovh shrine and tomassos house to port joseph
- 2004-08-29 18:22 temitchell
- [r2896] - add ixalovh temple to scorn port, add curse detector to generalstore
- 2004-08-28 00:57 temitchell
- [r2892] - move arch item scripts to their own folder
- 2004-08-28 00:19 temitchell
- [r2891] - change path finding to use os.path - hopefully this will fix thesescripts for the (new) windows server- CFgetPaths is now dead and will be removed - change your scripts ifyou use it.
- 2004-08-16 01:57 temitchell
- [r2880] - commit multipart notaiton fixes for editor and euthville (almost donethese now...anyone see any bugs yet)
- 2004-08-16 01:51 temitchell
- [r2879] - commit multipart notation fixes- make modifications to small (LC_nn)- add floors to more maps and fix access to sunset lake fortress (it'smostly empty hint hint)
- 2004-08-15 19:26 temitchell
- [r2878] add inn and house to elf village north of Scorn, touchup guard posts
- 2004-08-10 03:52 temitchell
- [r2875] - added a *whole* lot of flooring and fixed some broken spell archs ininventories. Fixed problem with exit getting covered inwist_study by removing the walls. Multipart notation fixes I believe aswell.
- 2004-08-09 03:23 temitchell
- [r2874] - minor updates
- 2004-08-09 03:11 temitchell
- [r2873] - fix more floors, fix shop item outside shop, pinned down the bratin the fountain
- 2004-08-08 04:00 temitchell
- [r2872] - minor fixes to maps including adjusting a swearing dwarf, someflooring in marksel and some portals into sylvan realms
- 2004-08-08 03:47 temitchell
- [r2871] - commit multipart monster notation changes to the quests folder
- 2004-08-08 03:39 temitchell
- [r2870] - commit multipart notation fixes to brest
- 2004-08-03 02:02 temitchell
- [r2868] - oops fix long stnading error preventing bank accounts being deletedwhen player quits.. (blush)
- 2004-08-02 23:38 temitchell
- [r2867] - move event scripts into their own directory- add README- add disguise script (warning usage still subject to bug 878949)
- 2004-07-29 01:02 temitchell
- [r2865] - fix shop (proper flooring)
- 2004-07-11 19:47 temitchell
- [r2863] - remove old sale.shop file
- 2004-07-11 16:55 temitchell
- [r2861] add IPO and bank facilities to Santo Dominion and Nurnbergadd slots to Night Flower bar
- 2004-07-10 03:21 temitchell
- [r2858] - dark forest updates - linking more treehouse guard stations
- 2004-07-10 00:41 temitchell
- [r2857] - add no_magic walls to protect our fine postal workers from miscreants
- 2004-07-07 04:08 temitchell
- [r2855] - fix emergency exit,remove some unique tiles on sale1
- 2004-07-07 03:48 temitchell
- [r2854] - fix scorn pawn shop (was a way to smuggle items out)- put in booths to allow selling for free but paid access to pawnitems.
- 2004-07-04 21:59 temitchell
- [r2853] - multipart image notation fix
- 2004-07-04 21:48 temitchell
- [r2852] - pupland changes for multipart object notation
- 2004-07-04 21:26 temitchell
- [r2851] - add missed map for greenway
- 2004-07-04 21:21 temitchell
- [r2850] -map updates for greenway
- 2004-07-04 21:11 temitchell
- [r2849] -update world maps for greenway
- 2004-07-04 15:48 temitchell
- [r2848] - minor fix so the magic-ear is more reliable - BUG 977265
- 2004-07-01 19:54 temitchell
- [r2846] - expand ixalovh temple
- 2004-07-01 17:59 temitchell
- [r2845] - update scorn sale shop - make into two levels and add a 300gp day passmechanism for pawn areamap remaned to make it cleaner to update unique-items (move itemsfrom scorn.sale and delete from unique-items - will remove from CVSsoon)
- 2004-06-14 00:57 temitchell
- [r2837] - apply same type of fix to Navar as was applied to gatehouse in Scornto prevent spells propagating into the city (add a wall basically)
- 2004-06-14 00:14 temitchell
- [r2836] - fix issue with Hero of Scorn expiration. If this was the intentionalbehaviour for the marker to expire, will the maker please inform me tochange it back.
- 2004-06-14 00:12 temitchell
- [r2835] - fix for player casting spells through the gatehouse and killing people
- 2004-06-13 22:42 temitchell
- [r2834] - fix exit target errors.
- 2004-06-11 20:37 ryo_saeba
- [r2830] Fixed exploit letting get much money
- 2004-06-11 20:36 ryo_saeba
- [r2829] Fixed entryway
- 2004-06-09 04:56 temitchell
- [r2825] - add scorn sale shop, move build store to port area, move generalstoreto southern scorn and make it more general storish.
- 2004-06-09 02:12 avogl
- [r2824] Re-balancing and bugfixing for the volcano mapset:- The comet gargoyle statues have been toned down in power and the spells got a smaller range.- Spell objects have been inserted and adjusted.- The white statues work again (casting cause serious wounds)- The cancellation walls are going to work again after next arch collect.- Slightly reduced duration of ball lightnings.- Added an additional line to the warning sign to mention the high risk of death in a clear way.--AndreasV
- 2004-06-07 03:29 temitchell
- [r2821] - apply fix by Jacek Konieczny.
- 2004-06-07 03:06 temitchell
- [r2820] - apply multipart notation fix to santo_dominion
- 2004-06-07 03:01 temitchell
- [r2819] - apply multipart notation cleanup to these maps
- 2004-06-07 02:56 temitchell
- [r2818] apply patch from Jacek Konieczny to fix bat room trap.
- 2004-06-07 02:48 temitchell
- [r2817] - commit fix made by Jacek Konieczny. Remove warning message as the mapappears to work properly again.
- 2004-06-07 02:33 temitchell
- [r2816] - fix coffee tables
- 2004-06-06 16:24 temitchell
- [r2812] - fix the difficulty and level depth on these random maps.
- 2004-05-28 05:51 temitchell
- [r2806] - experimental temple for Ixalovh
- 2004-05-28 05:48 temitchell
- [r2805] - map updates - casino has free access to silver slots now and a lowercover charge
- 2004-05-28 05:20 temitchell
- [r2804] - some improvements to hall of DMs to make the boards less annoying andprovide space for some exits
- 2004-05-25 04:08 temitchell
- [r2802] - add some dark forest magic and little elf settlement to this map
- 2004-05-25 03:49 temitchell
- [r2801] - link gaea temple map to the Greenway
- 2004-05-25 03:43 temitchell
- [r2800] - add new map folder for non localized locations
- 2004-05-25 01:45 temitchell
- [r2798] - add some new arch type exits to the styles also make special style fordarkforest (used for the Greenway)
- 2004-05-24 23:34 temitchell
- [r2797] - remove horn generator to address potential economic abuse
- 2004-05-24 18:52 temitchell
- [r2793] - fix DM boards to - apparently the java editor does not copy scriptparamaters when copying objects
- 2004-05-24 18:14 temitchell
- [r2792] - adding DM petition boards to Scorn cityhall and Navar courthousethese are linked to the message board in the HallOfDMs for easy access
- 2004-05-09 00:57 temitchell
- [r2760] -changes to clean up old multipart notation
- 2004-05-09 00:50 temitchell
- [r2759] - fix old multipart map notation.
- 2004-04-21 06:18 mwedel
- [r2737] fix up abilities on this map.MSW 2004-04-20
- 2004-04-18 07:29 mwedel
- [r2732] Patch by Brian Angeletti to replace wyverns on map with proper chaoswyvern archetypes. Note the changes appear much larger due to differencein how the java editor writes out the map vs the old crossedit program.Applied by MSW, 2004-04-17
- 2004-04-18 06:50 mwedel
- [r2731] commit modified ring of occidental mages, which reduces the stats.This should balance the item - much harder to get it to have 30 statsnow.Updated version by Lalo Martins, applied by Mark Wedel2004-04-17
- 2004-04-18 06:09 mwedel
- [r2730] Fix image for book on map.MSW 2004-04-17
- 2004-04-15 03:08 temitchell
- [r2727] - fix water under galleon to allow passage
- 2004-04-12 06:39 temitchell
- [r2725] - fix water under the pier
- 2004-04-11 01:33 temitchell
- [r2722] - add special map for DMs to use with mailbox, an Oracle and somemessageboards (one for inter DM messages, one for players to petitionDMs). Map has unique floors and five areas for creating/testing/storingstuff.
- 2004-04-11 00:33 temitchell
- [r2721] - fix maps with old image notation (storing more than head).
- 2004-04-03 13:49 ryo_saeba
- [r2706] Guild for Damned Heretics
- 2004-04-03 13:39 ryo_saeba
- [r2705] Guild for Dreaming Sage
- 2004-04-03 13:24 ryo_saeba
- [r2704] Guild for Drunken Barbarian
- 2004-04-03 10:58 ryo_saeba
- [r2703] Storage rooms for PurpleButterfly & LaughingSkull
- 2004-04-03 10:38 ryo_saeba
- [r2702] Made instructions non-destructible.
- 2004-04-03 10:37 ryo_saeba
- [r2701] Readded Acme Inc. building shop.
- 2004-04-03 07:52 ryo_saeba
- [r2699] Fixed broken default entry coordinates pointing outside real map area.
- 2004-04-02 17:05 ryo_saeba
- [r2698] Restored version 1.9 due to some corruption from me.
- 2004-03-23 05:07 temitchell
- [r2692] - change map title
- 2004-03-23 05:03 temitchell
- [r2691] -add special skill rooms to random maps
- 2004-03-23 03:17 temitchell
- [r2690] - changes to fix up old multipart arch notation- fixes to demon styles 10,11,12,13 which would not load in editor forsome reason, and arch overlaps- some minor changes (added to city, some newer monsters added tostyles)
- 2004-03-15 22:40 ryo_saeba
- [r2686] Storage room for BlackShield
- 2004-03-15 22:31 ryo_saeba
- [r2685] Storage rooms for guilds in Darcap
- 2004-03-15 22:24 ryo_saeba
- [r2684] Fixed exit coordinates
- 2004-03-15 22:15 ryo_saeba
- [r2683] Fixed exit coordinates
- 2004-03-15 22:11 ryo_saeba
- [r2682] Wrong slaying value...
- 2004-03-15 21:46 ryo_saeba
- [r2681] Added storage room for MailedFist
- 2004-03-15 20:59 ryo_saeba
- [r2680] Added building shop
- 2004-02-29 04:27 temitchell
- [r2655] - fix a problem with new players getting crushed by doors - (turned itinto a lesson...)
- 2004-02-29 04:12 temitchell
- [r2654] - fix stairs (as reported by Katia)
- 2004-02-22 19:56 temitchell
- [r2634] - updating some worldmaps with some changes (mostlyshoreline and beaches - some mountains)
- 2004-02-22 19:37 temitchell
- [r2633] - add entrances to new navar shops (also new temple coming soon)
- 2004-02-22 19:32 temitchell
- [r2632] - add three more workshops fix workshops to stop people sneaking in soeasily
- 2004-02-22 19:30 temitchell
- [r2631] - fix workshops to prevent magical access and sneaking folks in
- 2004-02-21 15:41 temitchell
- [r2630] - add two workshop buildings to Navar, change exit for Gunther's
- 2004-02-21 15:39 temitchell
- [r2629] - add smith facilities to Gunthers, add kitchen and jewler workshops forNavar
- 2004-02-21 15:36 temitchell
- [r2628] - minor cosmetic changes to workshops
- 2004-01-17 20:58 temitchell
- [r2517] - fix corpse to not display msg field when examined (turn into magic ear- make him more annoying)
- 2004-01-06 02:26 temitchell
- [r2507] committing bug fix for guilds as reported by RYOfix gates to trigger properly (walls fire south, increase speed to -0.2)
- 2003-12-28 20:18 temitchell
- [r2502] - change exits to moved maps
- 2003-12-28 20:17 temitchell
- [r2501] - adding a misc folder for building in Navar
- 2003-12-28 20:16 temitchell
- [r2500] - moving these to a subfolder
- 2003-12-23 05:33 temitchell
- [r2494] - put blocking between houses, added some triggers so that the homeowners react if you seem to be looting their treasure. Added a man witha problem - soon to have a solution.
- 2003-12-23 05:30 temitchell
- [r2493] - Added Mr White's house. Fixed broken dressers.
- 2003-12-14 23:25 temitchell
- [r2489] - Add temple for gorokh in Navar (right beside the casino infernal - howhandy...)
- 2003-12-14 02:44 temitchell
- [r2487] - touch up these maps mainly to use new windows now available
- 2003-12-14 01:35 temitchell
- [r2486] - fix stupid error with pass name
- 2003-12-14 01:28 temitchell
- [r2485] - harder quest made for ruggilli temple in Navar- pass is compatible with scorn temple
- 2003-11-30 03:37 onefang
- [r2478] Removed bat generator. DVS 2003-11-30
- 2003-11-24 09:23 onefang
- [r2471] Moved Dark Forest. DVS 2003-11-24
- 2003-11-24 09:20 onefang
- [r2470] Moved Dark Forest, and added external critters. DVS 2003-11-24
- 2003-11-24 08:36 onefang
- [r2469] Allowed access to sea from Navar DVS 2003-11-24
- 2003-11-14 07:45 mwedel
- [r2458] Fix up all the maps related to abilities of monsters on the maps, aswell as spellbooks on maps, to work with the new spell code.MSW 2003-11-13
- 2003-11-04 01:02 onefang
- [r2443] Fixed some trees in the large forest I forgot to put grass under last time.DVS 4-11-2003
- 2003-11-03 00:34 mwedel
- [r2442] Fix spellbooks in shop so they work with new spell system.MSW 2003-11-02
- 2003-11-02 08:02 temitchell
- [r2441] - fix some patern maching on newbieshouse map- added in door and chest tutorial as well----------------------------------------------------------------------
- 2003-11-01 23:30 temitchell
- [r2438] add gaea shrine to Navar
- 2003-11-01 23:27 temitchell
- [r2437] - add whirlwind exit to random exits
- 2003-11-01 21:48 temitchell
- [r2436] - add links to new temples - add no magic to city streets
- 2003-11-01 21:36 temitchell
- [r2435] - add some temples to Navar - some minor changes to scorn templeshopefully these can be rounded out a bit soon
- 2003-10-30 00:50 onefang
- [r2433] world/world_*: Added large forest between the roads near Scorn and Brest.
- 2003-10-27 06:41 temitchell
- [r2428] - change the inns to use a marker good for 5040 seconds (~one game dayAFAIK)
- 2003-10-27 06:22 temitchell
- [r2427] - change the marker time for access to approximate a game day (5040seconds or 1.4hours by my poor estimation).
- 2003-10-27 04:35 temitchell
- [r2426] - change these to use trigger_markers to insert a time expiring force -this allows personal access to the caldrons for an hour (360 food = ~1hour) for 200 platinumcoins - after which time you have to pay again.
- 2003-10-27 03:22 temitchell
- [r2423] - oops fix the gate at the end so it closes. I am thinking this mightmake a good unique map perhaps (then you could add some doors andstuff).- add the creator's name to the map info :)
- 2003-10-27 02:58 temitchell
- [r2422] - moved to start directory
- 2003-10-27 02:58 temitchell
- [r2421] - add newbie house to starting map- move Nexus to start folder- fix Nexus floor (was shop floor creating unpaid items!)
- 2003-10-26 22:06 crowbert
- [r2420] fix connection
- 2003-10-25 02:53 temitchell
- [r2414] - touch up the casino now that plugin option support is working
- 2003-10-25 02:20 temitchell
- [r2413] - fixed issue with slotmachines where items created reset number ofexisting items in the same space.(using itemborker to set number of items add or remove as a safer way tomanage this.)- touched up bank dialogue (and incorporated itembroker code)
- 2003-10-21 03:00 temitchell
- [r2407] - fix message board names now that python plugin option is working
- 2003-10-20 17:57 temitchell
- [r2406] fix monkey_temple WARNING SPOILER!- add some magic mouth for antioc appearing...- add the listener for the secret exit (local copy of map was notupdated in initial commit :( )
- 2003-10-20 17:44 temitchell
- [r2405] - a couple more slight touchups to the aljwaf maps
- 2003-10-20 07:50 temitchell
- [r2404] - modifications to the special door (rocks, webs ...) to remove doortreasures
- 2003-10-20 07:42 temitchell
- [r2402] - the proverbial ruined temple filled with monkeys and traps
- 2003-10-20 05:30 temitchell
- [r2401] - changes to maps to fix broken spell stuff (spell walls and monsterinventories)- some cosmetics too.
- 2003-10-18 06:14 temitchell
- [r2400] - fixes to these maps - grumms inn needed some connect fixes and thestairs were accessable without payment. The bridge over the estuary wasnot passable (water was no_pass - now passable)
- 2003-10-12 01:43 temitchell
- [r2392] - change hall of selection to drop players on the Nexus
- 2003-10-12 01:41 temitchell
- [r2391] - add new adventure near Navar, add Nexus for choosing your startingposition when making new player, add maps for the market area of Navar
- 2003-10-09 04:28 temitchell
- [r2386] - oops forgot the decimal that made the serbice charges work.
- 2003-10-07 19:11 crowbert
- [r2382] move /crow/train to /scorn/crow/train
- 2003-10-06 03:49 temitchell
- [r2378] - add link to casino infernal in Navar
- 2003-10-06 03:45 temitchell
- [r2377] - add casino infernal - gamblers paradise and money pit
- 2003-10-06 03:41 temitchell
- [r2376] -fix banksay.py (was a small issue with a missing =)-add reusable script for adding/removing items-add two new slotmachines-add an insult generator
- 2003-10-06 03:14 mwedel
- [r2375] Fix bug in Mork's speech - he should be asking about Gork,not himself.MSW 2003-10-05
- 2003-10-04 23:17 crowbert
- [r2374] add new training center to a barn in the Scorn port area
- 2003-10-04 21:57 crowbert
- [r2373] remove quest-only monster from generic undead style
- 2003-10-04 21:55 crowbert
- [r2372] switch pirateisland quest monsterstyle to undead_quest
- 2003-10-04 21:26 crowbert
- [r2371] create undead_quest style; copied from undead style
- 2003-10-04 13:22 temitchell
- [r2370] - drop the value on gramp's horn and hide it a bit better.
- 2003-10-03 03:55 temitchell
- [r2368] - slight fix based on observations from our friendlyneighbourhood playtester Leaf.
- 2003-10-01 02:46 temitchell
- [r2363] - replace some princesses with some women
- 2003-09-28 22:13 temitchell
- [r2358] - fixed this stupid mistake (added quotes around bank DB name)
- 2003-09-28 21:49 temitchell
- [r2357] - minor change to allow multiple bank databases(not advising that happen, but the bank class should be asmodular as possible IMHO) and so I did it.Added README from unlinked with changes
- 2003-09-28 21:12 temitchell
- [r2356] - remove these from unlinked - moving the READMe to the python IPOfolder
- 2003-09-28 21:07 temitchell
- [r2355] - Add the IPO maps to Scorn and Navar
- 2003-09-28 20:50 temitchell
- [r2354] - add Imperial post office outlets to Navar and Scorn maps- repair some of the elevation damage around scorn due to map changes
- 2003-09-28 17:18 temitchell
- [r2352] - add tellers to these banks hooked to python banking scripts
- 2003-09-28 16:49 temitchell
- [r2350] - touchups for banking systemBank now uses imperials (1000 gold) for withdrawls and can do enchangesof currency to platinum. Added a cleanup routine in thepython_remove script to delete account when players quit.A transaction fee was implemented for deposits (default 5%)requires use of new arch "imperial" (bank notes with nointrinsic value)
- 2003-09-21 07:03 temitchell
- [r2335] - changes to the sylvan styles and minor changes to the wall styles thatare not 'autojoining' type. For some reason these walls do not retainsome of their properties (e.g. blocks view). The code should probablyalso be tweeked to handle single arch wall objects better (or at leastfor simple walls - escape the wall joining routine and not to send outall those log errors for non-existant arches).Walls for random maps should not have smoothing either...
- 2003-09-21 01:49 temitchell
- [r2334] - the java editor keeps tricking me and turnig these back to walls -hopefully this is the final time
- 2003-09-20 22:44 temitchell
- [r2333] - modify these to work like doors, add stones and webs as special doorstyles. (modifications to the random door code is required to work this- patch forthcoming)
- 2003-09-20 19:27 temitchell
- [r2332] - add a couple things to the styles like special doors for sylvan mapsand a wall file for making hedge mazestweek some existing styles
- 2003-09-14 10:50 temitchell
- [r2325] - adding a bridge with (no trolls under it) removing some excess elevation entries
- 2003-09-14 05:47 temitchell
- [r2323] - add in a few random maps south of scorn, add an orchardbackport elevation from old maps and assign some elevations based onground type (groan).
- 2003-09-14 05:24 temitchell
- [r2322] - add adventure lead, rework the pink elephants
- 2003-09-14 00:06 temitchell
- [r2321] - I've long wanted to fix up the entry to this shop- Hopefully there will be less bumping and more room now.
- 2003-09-01 00:28 temitchell
- [r2294] - added no-magic to floors to prevent portal exploits- extended map to make some room for a couple new classes in future
- 2003-08-01 02:24 temitchell
- [r2277] - add in DM check so that seen script gives DM the last IP used by theplayer they are asking about.
- 2003-07-25 05:51 temitchell
- [r2272] - another npc linked to the seen.py script
- 2003-07-25 05:45 temitchell
- [r2271] - Another person has seen you around...
- 2003-07-25 05:28 temitchell
- [r2270] - hook the fellow at the front door into the seen.py script - he'slikely to have seen lots of people.
- 2003-07-25 05:27 temitchell
- [r2269] - breaking out seen into it's own script, the bank stuff into it's ownscript and removing the part if the seen command that hands out playersIP addresses to other players.
- 2003-07-21 01:01 temitchell
- [r2264] - fix palace references
- 2003-07-16 03:49 temitchell
- [r2246] - some beaches
- 2003-07-16 03:10 temitchell
- [r2244] - remove some evidence
- 2003-06-18 04:43 temitchell
- [r2192] - change wasteland to impassable mountains, 12001-16000 ft mountain4,16001+ mountain5
- 2003-06-11 18:06 gros
- [r2177] Opened a channel between the Sea of Navar and the Outer Ocean
- 2003-06-09 03:50 temitchell
- [r2173] - small fix to make the slots deal with plurality
- 2003-06-03 12:46 gros
- [r2172] Corrected one of the exits of House of Porters leading to a wrong worldmap.- Gros 03/06/03
- 2003-05-26 17:13 jbontje
- [r2162] Move cathedralmids 2003-05-26
- 2003-05-26 17:08 jbontje
- [r2161] Change exit to Navarmids 2003-05-26
- 2003-05-24 16:28 temitchell
- [r2145] - adding new creatures to the style maps
- 2003-05-24 11:58 avogl
- [r2142] Used new ancient red dragon arch where the ancientdragons are. Also added one to the last dragonrandommap style.--AV
- 2003-05-21 06:16 temitchell
- [r2137] - two tiny quests - a bit of atmosphere at the tavern, couplesmall fixes.
- 2003-05-20 04:36 temitchell
- [r2135] - minor fix makes the contraption work smoother, also removed spidergenerator and put in a warning.
- 2003-05-19 05:38 temitchell
- [r2132] - added a level 2-4 map, moved esmeralda a touch
- 2003-05-18 21:47 temitchell
- [r2130] Generating new elevation information for maps in /kameria/CVS/work/ ...this may take a minutemap file: /kameria/CVS/work/world_105_122, 15 elevations assigned.map file: /kameria/CVS/work/world_105_123, 481 elevations assigned.map file: /kameria/CVS/work/world_105_124, 345 elevations assigned.map file: /kameria/CVS/work/world_106_120, 8 elevations assigned.map file: /kameria/CVS/work/world_106_121, 8 elevations assigned.map file: /kameria/CVS/work/world_106_122, 1100 elevations assigned.map file: /kameria/CVS/work/world_106_123, 857 elevations assigned.map file: /kameria/CVS/work/world_106_124, 715 elevations assigned.map file: /kameria/CVS/work/world_106_125, 517 elevations assigned.map file: /kameria/CVS/work/world_107_120, 8 elevations assigned.map file: /kameria/CVS/work/world_107_121, 167 elevations assigned.map file: /kameria/CVS/work/world_107_122, 2366 elevations assigned.map file: /kameria/CVS/work/world_107_123, 2293 elevations assigned.map file: /kameria/CVS/work/world_107_124, 273 elevations assigned.map file: /kameria/CVS/work/world_107_125, 347 elevations assigned./kameria/CVS/work/world_108_121, no changesmap file: /kameria/CVS/work/world_108_122, 1173 elevations assigned.map file: /kameria/CVS/work/world_108_123, 764 elevations assigned.map file: /kameria/CVS/work/world_108_124, 484 elevations assigned.map file: /kameria/CVS/work/world_108_125, 556 elevations assigned./kameria/CVS/work/world_109_121, no changesmap file: /kameria/CVS/work/world_109_122, 157 elevations assigned.map file: /kameria/CVS/work/world_109_123, 578 elevations assigned.map file: /kameria/CVS/work/world_109_124, 715 elevations assigned.map file: /kameria/CVS/work/world_109_125, 699 elevations assigned./kameria/CVS/work/world_110_122, no changes/kameria/CVS/work/world_110_123, no changesmap file: /kameria/CVS/work/world_110_124, 31 elevations assigned.map file: /kameria/CVS/work/world_110_125, 50 elevations assigned.
- 2003-05-18 19:31 avogl
- [r2129] These are the new Brittany worldmaps, as announced on cf-mapsmailing list:Brittany is now enclosed by a ring of no-pass mountains.There are two passages where the road leads over the mountains.Players need to fight and survive the mountain tops in orderto enter Brittany.Additionally I added a direct road to Lake Country.I have also replaced all wastelands inside Brittany bysnowy mountains.--AndreasV
- 2003-05-18 04:56 mwedel
- [r2127] Fix by Bernd Edler to clarify process of alchemy.MSW 2003-05-17
- 2003-05-08 05:11 temitchell
- [r2121] - more done on the 'bring back the big forest' project. The forest tothe east of scorn should be noticably more wooded. Also somerivers and a few little lakes.
- 2003-05-05 06:39 temitchell
- [r2115] - missed this one...
- 2003-05-05 06:38 temitchell
- [r2114] -new low level quest to fill out newbie area in scorn. Added farmhouseby H.S. Teoh
- 2003-04-29 01:52 temitchell
- [r2110] - forgot to remove Beginners2 from here whe it was moved to Scorn
- 2003-04-29 01:25 temitchell
- [r2109] - Update dialogue for Al, maybe update her picture soon too poor girl.
- 2003-04-29 01:17 temitchell
- [r2108] - oops, elevation in map header from script slipped by me.
- 2003-04-28 06:57 temitchell
- [r2107] - making newbie annex in scorn. New players will now appear onworlds_105_116 4 4. Moved some lower level maps and the free inn toaccommodate. A couple new maps heavy on the training would be goodhere. This area is not entirely for low levels (the new river way looks good for a seweradventure) but should cater to new players. Scorn central square hasbeen made more snappy too.There may be some loose ends to tie up (the signage should be redone abit) and I'll get on that post haste.
- 2003-04-10 01:18 temitchell
- [r2095] - deleted extra altar under the floor left over from moving the drunkguy.
- 2003-04-10 01:06 temitchell
- [r2094] - fixed the scorn portal in the guilds and dropped a couple slotmachines in goths tavern to drum up some customers.
- 2003-04-06 19:36 jbontje
- [r2090] IPO moved to unlinked/ImperialPost/mids 2003-04-06
- 2003-04-06 19:16 jbontje
- [r2089] Remove Python files. They are in python/ and python/IPO now.mids 2003-04-06
- 2003-04-02 03:22 temitchell
- [r2083] - greening project - fixing my old mistakes
- 2003-03-24 19:11 jbontje
- [r2076] fixed download urlmids 2003-03-24
- 2003-03-21 08:13 mwedel
- [r2072] bring forward some typos that were made in the small world maps to the bigworld maps (library & beginners).remove some excess floors from the tinytrade map.MSW 2003-03-20
- 2003-02-25 07:29 mwedel
- [r2043] Update update_apart to update scorn apartments.Update peterm maps so that players can't as easily avoid thedraining runes.Add some test maps I have used.MSW 2003-02-24
- 2003-02-03 23:05 temitchell
- [r1996] - made the big forest a bit bigger
- 2003-02-02 20:49 temitchell
- [r1993] - touch up IPO changes and update the README
- 2003-02-02 20:05 temitchell
- [r1992] - move the ImperialPost python files to the python directory, unclude system pathfinding from CFPython
- 2003-02-02 20:03 temitchell
- [r1991] -IPO conversion
- 2003-02-02 07:50 temitchell
- [r1990] - using new directory getting functions in the Plugin, makes python more better- converted the slots over, now easier to install- added a script that returns the directories for easy use
- 2003-01-30 15:12 crowbert
- [r1985] redo oldcity to use tiling
- 2003-01-30 06:40 garbled
- [r1983] Move the messhall over and link the big tower/tavern thingie
- 2003-01-30 06:38 garbled
- [r1982] Add the tavern and tower maps from <mikeeusa@caethaver2.ath.cx> that wasposted to the mailing list awhile ago. This is a very nice mapset, withsome fun areas in it. Its also quite huge.
- 2003-01-30 02:36 garbled
- [r1980] Port AV's changes to the bigmap versions..
- 2003-01-28 08:08 mwedel
- [r1973] Fix floor tiles in map - was using floor tiles before, which wasn'treally the right thing to do.MSW 2003-01-27
- 2003-01-27 07:14 mwedel
- [r1969] Fix a few bugs in this file - oakdoor was outside the map, badmatch for the shopkeeper, oakdoor also had bad exit coords.MSW 2003-01-27
- 2003-01-19 21:40 temitchell
- [r1958] -adding casino scripts (Python)
- 2003-01-17 07:34 garbled
- [r1954] Change the difficulty of all the shops. Make some shops more likely togenerate better stuff, based on area.
- 2003-01-13 08:12 mwedel
- [r1947] Fix exit coordinates for rowboat - was dropping players in the middleof the ocean.MSW 2003-01-13
- 2003-01-13 05:33 temitchell
- [r1944] - monsters for random sylvan areas
- 2003-01-07 19:02 garbled
- [r1928] Oops.. add a handle so you can escape!
- 2003-01-07 06:45 garbled
- [r1923] Add the township of Marksel. These maps are redesigned kandora maps,that were either fixed, or created newly by Joel South. Part of this wasto move the grumms_inn to the marksel town directory. Watch this spacefor more of kandora to be ressurected.
- 2003-01-07 06:33 garbled
- [r1922] Add floors to kandora.. (why did I bother?)Add the new maps for the alchemy shops to the bigworld.
- 2002-12-09 04:58 garbled
- [r1878] I twiddled these a bit.. Cleaning them up... trying to address a few ofthe problems on these. Someone should take a look at them now, andconsider linking them somwhere.
- 2002-12-04 08:08 mwedel
- [r1870] Fix final_map path for goblin chief. Also, set difficulty 2 -hopefully this won't be too hard, as it now adds some monsters to themaps leading up to the final map.MSW 2002-12-03
- 2002-12-03 09:18 garbled
- [r1869] Change any exits that were directly on the floor to have a floor archunderneath them.
- 2002-12-01 07:02 mwedel
- [r1860] Fix exit for wyvern quest - was missing the slaying /! portion.MSW 2002-11-30
- 2002-12-01 06:40 mwedel
- [r1859] Fix exit path for this map - was dumping players out to wrong map,leaving them in the middle of the ocean.MSW 2002-11-30
- 2002-11-30 07:57 mwedel
- [r1854] Add 'update_apart.pl' script which will update unique maps -both per player and global. The script should do it all - update theexits on the map, as well as rename it if appropriate. Update READMEto document the existence of this file.MSW 2002-11-29
- 2002-11-09 22:56 temitchell
- [r1802] added some lighting to lake country area (very little), Santo D., Darcap, stoneville
- 2002-11-04 04:20 temitchell
- [r1793] Forgot about this- fixed added in lights and made this a outside map Now the illusion is complete
- 2002-11-03 23:11 temitchell
- [r1792] modified inn lighting (removed redundant lights)added streetlights to Navarfixed map tiling info for Navar and Scornfinished up the river in Navar
- 2002-11-03 07:05 temitchell
- [r1791] Added streetlights to Scorn
- 2002-11-03 07:04 temitchell
- [r1790] Added lighting to the scorn gatehouses
- 2002-10-30 05:52 mwedel
- [r1784] Fix goblin head quest (final map was wrong).Add new image (Info/world.gif) - this is a representation of what the world looks like. Add script (Info/combine.pl) that I used to make this image.Add a bunch of unlinked maps. As of this commit, everything in the 'small' world directory is now here.MSW 2002-10-29
- 2002-10-30 05:35 garbled
- [r1782] These maps were actually missing spaces, causing some big fun.
- 2002-10-29 05:55 temitchell
- [r1774] Added new inn, linked it on world map - fixed A.V's change I clobbered on world_101_114
- 2002-10-28 07:05 temitchell
- [r1770] Made the main road wider (except the mountain underpass to darcap).added folder inn_and_outpost for standalone buildings on the worldmapadded Hermes Inn between Navar and Scornadded some buildings (unlinked as yet) along the road (and a small mining town near the mountain underpass to darcap)Most worldmaps have not been changed, but are showing up on this list because I swapped mountain2 for mountain4 then back again and this seems to be showing up as a change.
- 2002-10-27 16:59 avogl
- [r1758] Corrections for teleporter problem due tomissing "activate_on_push/release" flags. Same changesas to the standard map set, including a fix forreception tower map-bug.--AndreasV
- 2002-10-27 04:09 temitchell
- [r1757] Added to Aljwaf quest and moved the ruins to the wolrd map - changed old map link to this quest
- 2002-10-16 05:36 mwedel
- [r1750] Add a bunch more maps to the bigworld.MSW 2002-10-15
- 2002-10-15 07:13 mwedel
- [r1749] Add a bunch of new maps to the bigworld maps. Update many mapsthey sit on. Update HallOfQuests with update information for wheresome of these maps are.MSW 2002-10-14
- 2002-09-27 06:40 mwedel
- [r1739] Sync up these files with changes AV made to the oldworld files (MSW, 2002/09/26):Used the new activate_on_release flags to makethe ancient epigraphs in ancient castle work correctly.--AndreasV
- 2002-09-22 06:24 mwedel
- [r1734] Add langley (port_joseph) maps. Other locations updated as theyhave links going to these set of maps.MSW 2002-09-21
- 2002-09-20 07:25 mwedel
- [r1733] More maps added to the bigworld distribution. Also some fixesof existing maps.MSW 2002-09-20
- 2002-09-19 07:09 mwedel
- [r1732] Add wolfsburg to maps-bigworld. Other updated maps most likely becausethey had exits pointing to wolfsburg which now point to the new locaton.MSW 2002-09-18
- 2002-09-16 05:44 mwedel
- [r1728] Add dtabb (darcap) maps.Update world maps to add a road to darcap from navar_city.Update some signs. Add some low level maps from dtabb to be aroundscorn - that makes more sense.Many of the guild maps updated because the link to darcap now leadssomeplace.Add an underworld directory.MSW 2002-09-15
- 2002-09-12 07:02 mwedel
- [r1720] Fix a few broken exits.Move the Fogs map to to the unlinked directory.MSW 2002-09-11
- 2002-09-09 07:20 mwedel
- [r1715] Add dragonisland (stoneville) maps to bigworld distribution.Other maps outside that directory were updated because they haveexits leading to stoneville.MSW 2002-09-08
- 2002-09-05 06:59 mwedel
- [r1699] Update maps-bigworld to keep in sync with maps (old).
- 2002-09-04 06:49 mwedel
- [r1694] Various updates -scorn/oldcity/oldcity2: Add some missing floor tiles.scorn/temples/gnarg: Link in with with new maps.world/world_105_116, world/world_127_114: Updated with gnard and cd maps.python: added directory - same as in old maps.quests/cd/* - move over fro old maps, just new directory.styles: Added directory - same as in old maps. Used for random maps.
- 2002-07-26 05:15 mwedel
- [r1670] Add floors to map.MSW 2002-07-25
- 2002-07-24 06:14 mwedel
- [r1667] Re-add outdoor flag to maps in which the value got stripped.MSW 2002-07-23
- 2002-07-23 07:07 mwedel
- [r1666] Add unlinked map directory - started with file from lake_county - seemsto be missing lefftower1 and lefttower3, so as is, map isn't of any realuse.MSW 2002-7-22
- 2002-07-23 07:04 mwedel
- [r1665] Add lake_county (kundi_area) maps to world southeast of brest.Update world maps road connects to this city. Also, fix up some typos/incorrect map path names.Add dreaming_sage guild to navar city.MSW 2002-07-22
- 2002-06-15 07:51 mwedel
- [r1627] scorn/scorn: Removed, city is world map - keeping that one around will likely result in confusion..emergency: New file, contains emergency map information to use for this distribution.world/world_105_115: Fix gatehouse to city to work properly - remove exits from it, and put invisible exits under the relevant portions so that players get transported to the correct place inside the gatehouse.HallOfSelection: Fix problem with monks be teleported to wrong location within the city.MSW 2002-06-15
- 2002-06-05 07:31 mwedel
- [r1615] Fix a bunch of broken exits.Add some of the peterm maps that are linked to maps already added.MSW 2002-06-04
- 2002-06-03 07:27 mwedel
- [r1614] Add navar_city maps.Update background picks to include shallow sea, deep sea.MSW 2002-06-02
- 2002-06-03 07:24 mwedel
- [r1613] Add navar_city to maps, with road connecting to scorn.Fix some broken exits in brest.MSW 2002-06-02
- 2002-06-01 08:13 mwedel
- [r1612] Add brest/brittany maps.Update the scorn map so that there are some light sources, so even at nightyou can still find your way around.Other world maps updated to add roads that link brest and scorn.MSW 2002-05-30
- 2002-05-31 07:00 mwedel
- [r1608] Add sign to Euthville town square.MSW 2002-05-30
- 2002-05-31 06:27 mwedel
- [r1606] Fix some exits in santo_dominion which didn't lead back to the mapproperly.Add euthville (kar) maps.MSW 2002-05-30
- 2002-05-29 07:03 mwedel
- [r1601] Properly add mailed_fist entries to the maps-bigworld. Previously,they weren't properly re-parented and corrupted the main entries.MSW 2002-05-28
- 2002-05-22 07:23 mwedel
- [r1600] Some maps that didn't make it in the last commit.Add pupland to maps-bigworld. Maps are basically unchanged.MSW 2002-05-21
- 2002-05-22 07:19 mwedel
- [r1599] Add pup_land maps to maps-bigworld. Other than the return exits beingupdated and locating the guilds within pupland within this directory,no changes to the maps.MSW 2002-05-21
- 2002-05-22 06:47 mwedel
- [r1598] README: Add notes to describe process of moving unique maps to maps-bigworld system.update_exits.pl: Modified to include any number of source and destination values, so the script can be used to update any number of exits at once.MSW 2002-05-21
- 2002-05-20 06:07 mwedel
- [r1596] Add some files that didn't get in the last commit for additionof Santo Dominion. MSW 2002-05-19
- 2002-05-20 03:46 mwedel
- [r1595] Update scorn maps with changes that have been made in the main mapdistribution.Add santo_dominion maps, as well as road connecting scorn andsanto dominion.MSW 2002-05-19
- 2001-12-18 07:10 mwedel
- [r1463] Add some missing files.MSW 2001-12-17
- 2001-12-18 07:09 mwedel
- [r1462] commit of editor picks. These are just copied from the main distribution,but are useful so the editor can find something when editing themaps.MSW 2001-12-17
- 2001-12-18 07:04 mwedel
- [r1461] Commit of scorn city. It has been updated via update_exits.plto point to the new world maps. Probably not 100% perfect, buton a quick check, it the exits work OK.MSW 2001-12-17
- 2001-12-18 06:44 mwedel
- [r1460] Initial import of new world. See the Info/README for more information.This import is largely as generated by the program, but I haveplaced scorn onto it.MSW 2001-12-17
- 2001-12-18 04:42 mwedel
- [r1459] Initial import of new world along with scorn and editor picks.Info directory contains some utils (like the program made to makethe map), information, images of the map, and a script to updatethe exits.MSW 2001-12-17