Add faces to random messages. messages Nicolas Weeger 2021-03-21 Add bludgeoning weapons of "the Brute", which do more damage at the expense of a sizable amount of AC. Do more damage, take more damage. artifacts Daniel Hawkins 2021-03-18 Amend book message to use the prepare weapon scroll's face, per Nicholas Weeger's suggestion. messages Daniel Hawkins 2021-03-12 Add new book message that describes using a Prepare Weapon scroll as an anecdote of an onlooker. messages Daniel Hawkins 2021-03-11 Utilize new level-scaling attributes for the mimic type. This should rebalance mimics to be an appropriate challenge for the random map level they are on. monster/mimic/mimic.arc Daniel Hawkins 2021-03-11 New art for deposit box in the cavalier perspective. Shifted old art to classic face set. misc/Container/close_dbox.base.111.png misc/Container/close_dbox.clsc.111.png misc/Container/depositbox.base.111.png misc/Container/depositbox.clsc.111.png Saiapatsu (art) and SilverNexus (classic faceset move, optimizing pngs) 2021-03-03 Make puddles more transparent. ground/Weather/rain*.base.111.png Daniel Hawkins 2021-03-03 Decrease probability of blue dragon scale for electric dragons. monster/dragon/Electric/elec_dr.trs Nicolas Weeger 2021-03-03 Fix some incorrect arches in the formula list formulae Daniel Hawkins 2021-03-01 Adjust the spawn rate for literacy and use magic item scrolls. literacy chance 15 -> 8, use magic item chance 1 -> 8. Since barbarians no longer get UMI out-of-the-box, there needs to be a reasonable chance to get it. treasures.trs Daniel Hawkins 2021-02-25 Adjust the value on spell rings to not be insanely expensive. spell/Wand/spell_ring.arc Daniel Hawkins 2021-02-25 Add faces for arrows and bolts of Assassinating Dragons. artifacts weapon/bow/arrow_assassinating_dragon.base.101.png weapon/bow/arrow_assassinating_dragon.base.111.png weapon/bow/arrow_assassinating_dragon.base.121.png weapon/bow/arrow_assassinating_dragon.base.131.png weapon/bow/arrow_assassinating_dragon.base.141.png weapon/bow/arrow_assassinating_dragon.base.151.png weapon/bow/arrow_assassinating_dragon.base.161.png weapon/bow/arrow_assassinating_dragon.base.171.png weapon/bow/arrow_assassinating_dragon.base.181.png weapon/bow/arrow_assassinating_dragon.face weapon/bow/bolt_assassinating_dragon.base.101.png weapon/bow/bolt_assassinating_dragon.base.111.png weapon/bow/bolt_assassinating_dragon.base.121.png weapon/bow/bolt_assassinating_dragon.base.131.png weapon/bow/bolt_assassinating_dragon.base.141.png weapon/bow/bolt_assassinating_dragon.base.151.png weapon/bow/bolt_assassinating_dragon.base.161.png weapon/bow/bolt_assassinating_dragon.base.171.png weapon/bow/bolt_assassinating_dragon.base.181.png weapon/bow/bolt_assassinating_dragon.face Nicolas Weeger 2021-02-25 Note on recipes of Assassinating Dragons. formulae Nicolas Weeger 2021-02-23 Give greater dwarven guards enough wc to actually hit things wc 20 -> 2 (this is improvement, since negative wc is better) dam 12-> 22 monster/humanoid/Dwarf/greater_dwarven_guard.arc Daniel Hawkins 2021-02-23 Give a value to dice. misc/dice.arc Nicolas Weeger 2021-02-22 Make messengers and light angels less similar in stats, to warrant their large difference in XP rewarded. Swap a couple stats that were higher on the light angel, presumably from when regens were affected by speed. Give messengers 80% blind resistance. Move light angels down to level 17 from 20. Move messengers up to level 22 from 21. Reduce light angels to 450 health from 500, increase messengers from 500 to 600 health. Reduce light angel's wc to -8 from -10. Reduce messengers to 70k XP from 80k XP. monster/angel/liteangel.arc monster/angel/mesangel.arc Daniel Hawkins 2021-02-21 New art for kobold generator that puts it in perspective. monster/goblin/kobold_gen.base.111.png Daniel Hawkins 2021-02-20 Give kobold generator flavorful name: "kobold hole" monster/goblin/kobold_gen.arc Daniel Hawkins 2021-02-20 Reduce goblin generator XP from 100 to 50. monster/goblin/goblin_gen.arc Daniel Hawkins 2021-02-20 Fix allowed item for horn of Mysteries. artifacts Nicolas Weeger 2021-02-17 Add recipe for a regular sword. formulae Nicolas Weeger 2021-02-17 Add recipes for making long swords, broadswords, and a two-handed sword. formulae Daniel Hawkins 2021-02-16 Introduce some crossover in treasure between random_inorganic and random_ore treasures.trs Daniel Hawkins 2021-02-16 Add recipes for crafting minor, medium, major, and supreme potions of life. Previous supreme recipe is now major. formulae Daniel Hawkins 2021-02-16 Apply patch #388 Remove default sage NPC message by DraugTheWhopper. monster/humanoid/Human/c_sage.arc Nicolas Weeger 2021-02-16 Make broken generators 'misc' instead of 'sign'. misc/broken_gravestone.arc monster/animal/bird_gen.arc monster/animal/scorpi_gen.arc monster/beholder/behold_gen.arc monster/demon/devil_gen.arc monster/dragon/dragoncave.arc monster/giant/giant_gen.arc monster/goblin/gnoll_gen.arc monster/insect/bee/bee_gen.arc monster/misc/pixie_gen.arc monster/undead/broken_sarcophagus.arc monster/undead/broken_skull.arc monster/undead/ghost_gen.arc Nicolas Weeger 2021-02-13 Add animation for Valkyrie's altar. gods/altars/altarvalk.arc gods/altars/altarvalk.base.121.png gods/altars/altarvalk.face Nicolas Weeger 2021-02-09 Change recipes for potion of fire and cold resistance, based on the contents of the Fire Temple quest. formulae Nicolas Weeger 2021-02-09 Add slicing knife to uncommon items treasure list. treasures.trs Nicolas Weeger 2021-02-09 Add placeholder faces to the classic faceset for wraith feeding skill. This prevents jarring style changes when using the wraith with the classic face set. player/race/wraith_player_feeding.clsc.* Daniel Hawkins 2021-02-08 Restyle black fire bullet face to look like new fire bullet face. Moved old faces to the classic image set. misc/blackfirebullet.base.1*1.png misc/blackfirebullet.clsc.1*1.png Daniel Hawkins 2021-02-07 New image for firebullet. Moved old image to classic image set. spell/Bullet/Fire/firebullet.base.1*1.png spell/Bullet/Fire/firebullet.clsc.1*1.png Daniel Hawkins 2021-02-06 Add name for stonefloor2 so that it shows in in-game as "stone floor" floor/stfloor.arc Daniel Hawkins 2021-02-05 Add zinc filings and a couple recipes to craft poison food. crafting/Materials/zinc_filings.arc crafting/Materials/zinc_filings.base.111.png crafting/Materials/zinc_filings.face formulae Daniel Hawkins 2021-02-04 Add images to the classic faceset for the broken generators. This avoids jarring style changes when the classic and base images do not match. monster/animal/broken_bird_gen.clsc.111.png monster/animal/broken_scorpi_gen.clsc.111.png monster/demon/broken_devil_gen.clsc.111.png monster/giant/broken_giant_gen.clsc.111.png monster/undead/broken_skull.clsc.111.png monster/undead/broken_generate_ghost.clsc.111.png monster/undead/broken_sarcophagus.clsc.111.png misc/broken_gravestone.clsc.111.png monster/beholder/broken_behold_gen.clsc.111.png monster/insect/bee/broken_bee_gen.clsc.111.png Daniel Hawkins 2021-02-02 Fix spell effect name. spell/Change_Ability/protection_cold_effect.arc spell/Change_Ability/protection_fire_effect.arc spell/Healing/cure_disease_effect.arc Nicolas Weeger 2021-02-02 Add 'broken' generator faces and archetypes. monster/animal/bird_gen.arc monster/animal/broken_bird_gen.base.111.png monster/animal/broken_scorpi_gen.base.111.png monster/animal/scorpi_gen.arc monster/beholder/behold_gen.arc monster/beholder/broken_behold_gen.base.111.png monster/demon/broken_devil_gen.base.111.png monster/demon/devil_gen.arc monster/goblin/broken_gnoll_gen.base.111.png monster/goblin/gnoll_gen.arc monster/insect/bee/bee_gen.arc monster/insect/bee/broken_bee_gen.base.111.png monster/misc/broken_pixie_gen.base.111.png monster/misc/pixie_gen.arc Nicolas Weeger 2021-02-01 Add comments for nuggets-related formulae. formulae Nicolas Weeger 2021-02-01 Add 'broken' generator faces and archetypes. monster/dragon/broken_dragoncave.base.111.png monster/dragon/broken_dragoncave_blue.base.111.png monster/dragon/broken_dragoncave_green.base.111.png monster/dragon/dragoncave.arc monster/giant/broken_giant_gen.base.111.png monster/giant/giant_gen.arc monster/undead/broken_generate_ghost.base.111.png monster/undead/broken_skull.arc monster/undead/broken_skull.base.111.png monster/undead/ghost_gen.arc monster/undead/skull_gen.arc Nicolas Weeger 2021-02-01 Add a jeweler guide for making rings and amulets from nuggets, and vice-versa. readable/guide/guide_jeweler.arc readable/guide/guide_jeweler.base.111.png Nicolas Weeger 2021-02-01 Make drop green to reflect poison. traps/needle.base.111.png Nicolas Weeger 2021-01-30 Copy current 'needle' face to diseased needle, use it. disease/diseased_needle.arc disease/trap_diseased_needle.base.111.png disease/trap_diseased_needle.face Nicolas Weeger 2021-01-30 Add broken vampire sarcophagus, use it for destroyed generator. monster/undead/broken_sarcophagus.arc monster/undead/broken_sarcophagus.base.111.png monster/undead/vampiregen.arc Nicolas Weeger 2021-01-30 Add red, dark blue and light blue cave walls, based on the 'cave' archetype. wall/dark_blue_cave/ wall/light_blue_cave/ wall/red_cave/ Nicolas Weeger 2021-01-30 Use 'death_animation' instead of treasurelist with only one item. monster/undead/zombie_gen.arch monster/undead/zombie_gen.trs Nicolas Weeger 2021-01-29 Add broken gravestone, spawn it when a skeleton generator is destroyed. misc/broken_gravestone.arc misc/broken_gravestone.base.111.png monster/undead/skelet_gen.arc Nicolas Weeger 2021-01-29 Add Valkyrie guide. readable/guide/guide_valkyrie.arc Nicolas Weeger 2021-01-28 Add animations to some generators. monster/undead/ghost_gen.arc monster/undead/ghost_gen.base.112.png monster/undead/ghost_gen.clsc.112.png monster/undead/ghost_gen.face monster/undead/skull_gen.arc monster/undead/skull_gen.base.112.png monster/undead/skull_gen.clsc.112.png monster/undead/skull_gen.face monster/undead/vampiregen.arc monster/undead/vampiregen.base.112.png monster/undead/vampiregen.clsc.112.png monster/undead/vampiregen.face monster/undead/zombie_gen.arc monster/undead/zombie_gen.base.112.png monster/undead/zombie_gen.clsc.112.png monster/undead/zombie_gen.face Nicolas Weeger 2021-01-28 Add spell effects to some balms and foods. artifacts Nicolas Weeger 2021-01-28 Add blue and green dragon caves, to generate electric and cold dragons. monster/dragon/dragoncave.arc monster/dragon/dragoncave_blue.base.111.png monster/dragon/dragoncave_green.base.111.png Nicolas Weeger 2021-01-28 Adjust quarterstaff after realizing I made a 9 kg weapon keep up with 20 kg weapons. weapon/club/quarters.arc Daniel Hawkins 2021-01-26 Rebalance two-handed weapons. Many of the weapons were worse than a broadsword. Adjusted them upward so they were more in-line with the 25kg two-handed sword. In particular, the spiked flail needed a buff to make it worth its rarity. weapon/misc/shovel_1.arc weapon/misc/scythe1.arc weapon/misc/poleaxe.arc weapon/misc/lspear.arc weapon/club/quarters.arc weapon/club/big_club.arc weapon/chained/sflail1.arc weapon/chained/lmornstar.arc Daniel Hawkins 2021-01-23 Add rings that contain spells. Functionally like low-power rods, but groups with rings client-side. spell/Wand/spell_ring.arc spell/Wand/spell_ring.trs treasures.trs Daniel Hawkins 2021-01-21 Add archetypes for building instructions, found in enough shops to warrant it. readable/guide/buildings_instructions.arc Nicolas Weeger 2021-01-19 Remove extra space in attack message. attackmess Nicolas Weeger 2021-01-18 Add coif as a helmet-like armor. Is lighter and has worse protection than regular helmets, but can be found earlier from goblin/gnoll drops. armour/helmet/coif.base.111.png armour/helmet/coif.arc armour/helmet/coif.face treasures.trs Daniel Hawkins 2021-01-17 Add barn-like food store. Intended to be used for Wolfsburg Provisions. shop/store_food_barn.* Daniel Hawkins 2021-01-16 Add "tissue paper" archetype, to replace ones in Raffle. misc/item/tissue* Nicolas Weeger 2021-01-16 Fix formula ingredient for "sickle sword". formulae Nicolas Weeger 2021-01-16 Change format for new no-collect mechanism. image_info Nicolas Weeger 2021-01-14 Make beholder eyes be "flesh". flesh/misc/behold_eye.arc Nicolas Weeger 2021-01-14 Enable sheepskin crafting for leather. Handles both fresh sheepskin and sheepskin rugs. formulae Daniel Hawkins 2021-01-12 Add food shop archetype. shop/store_food.arc shop/store_food.base.x11.png shop/store_food.face Nicolas Weeger 2021-01-10 Apply modified version of patch https://sourceforge.net/p/crossfire/patches/366/ by Titus After discussion on IRC, shop tile building materials as well as flaming tower and magma were not included, deemed too specific to HW. mapbuilding/benches.arc mapbuilding/benches.trs mapbuilding/building.trs mapbuilding/mb_burningfountain.base.111.png mapbuilding/mb_lavawell.base.111.png mapbuilding/mbforge_bench.base.111.png mapbuilding/mbjeweler_bench.base.111.png mapbuilding/mbkitchen_stove.base.111.png mapbuilding/mbtanbench.base.111.png mapbuilding/mbthaumaturgy_desk.base.111.png mapbuilding/mbworkbench.base.111.png mapbuilding/objects.arc mapbuilding/objects.trs Nicolas Weeger 2021-01-08 New item, unlit (or burnt out) brazier light/unlit_brazier.arc light/unlit_brazier.base.111.png Rick Tanner 2020-12-30 Fix violin's face. misc/music/violin.arc Nicolas Weeger 2020-12-17 Fix whirlwind exit's face (not visible since animated). exit/whirlwind.arc Nicolas Weeger 2020-12-17 Add animation to lamppost. light/lampost.arc light/lampost.base.112.png light/lampost.clsc.112.png light/lampost.face Nicolas Weeger 2020-12-17 Apply patch https://sourceforge.net/p/crossfire/patches/349/ by Daniel Ziem. formulae Nicolas Weeger 2020-12-12 Add spell casting arrows, based on patch https://sourceforge.net/p/crossfire/patches/364/ artifacts Nicolas Weeger 2020-12-12 Add speech bubble by Kevin Zheng. system/speech.arch system/speech.base.111.png Nicolas Weeger 2020-12-10 Remove unused archetypes. system/editcursor.arc system/editcursor.face system/editor.arc Nicolas Weeger 2020-12-10 Clean up tinted ores (green, yellow, red) to no longer use an alpha channel. jewel/ores/ore_g.base.111.png jewel/ores/ore_r.base.111.png jewel/ores/ore_y.base.111.png Daniel Hawkins 2020-12-08 Remove damage_physical from flame touch. skills/flame_touch.arc Nicolas Weeger 2020-12-08 Add name for deep sea, so it does not show up in-game with an underscore. ground/deep_sea.arc Daniel Hawkins 2020-12-04 Change face for counterwall, add animation. spells/MagicWall/counterwall.arc spells/MagicWall/counterwall.base.111.png spells/MagicWall/counterwall.base.112.png spells/MagicWall/counterwall.base.121.png spells/MagicWall/counterwall.base.122.png spells/MagicWall/counterwall.base.131.png spells/MagicWall/counterwall.base.132.png spells/MagicWall/counterwall.base.141.png spells/MagicWall/counterwall.base.142.png spells/MagicWall/counterwall.face spells/MagicWall/spell_counterwall.arc Nicolas Weeger 2020-12-02 Add horn of Mysteries as a horn artifact. It casts wonder. artifacts Daniel Hawkins 2020-12-02 Fiddle with the big tomato image so that it doesn't have the insufficient-transparency outline. food/produce/tomato_big.base.111.png Daniel Hawkins 2020-12-02 Add smoothing to firebolt so diagonals actually merge seamlessly. Nicolas Weeger 2020-12-01 Make the light bulb invisible lighting arches have no_pick so that spells can't push them around. light/light_bulb.arc Daniel Hawkins 2020-11-21 Add guide to Ranged Combat so that the Ranger class can start with a guide. readable/guide/guide_ranged.arc player/class/Warrior/ranger.trs Daniel Hawkins 2020-11-13 New image for composite bow. Move the old image to the classic tileset. weapon/bow/compositebow.base.111.png weapon/bow/compositebow.clsc.111.png Daniel Hawkins 2020-11-12 Add new player class -- ranger This is intended to allow better early-game focus on missile weapons. Also include special handling so the elf race image is also used as the elf ranger image. player/class/Warrior/ranger.* player/class/Warrior/ranger_class.face player/race/elf_player_class_ranger.* Daniel Hawkins 2020-11-10 Add subtype 2 to guide to Close Combat readable/guide/guide_melee.arc Daniel Hawkins 2020-10-28 Add descriptions to all skill objects. This annotates each skill with flavour text and information about what the skill's passive, active, and crafting effects (if any) are. Note that this information is not actually visible in-game prior to server version r21515. skill/*.arc Rebecca Kelly 2020-10-20 Start to move crafting-specific materials out of misc and into crafting crafting/Materials/leathers.arc crafting/Materials/leather.face crafting/Materials/leather.base.111.png crafting/Materials/leather_black.base.111.png crafting/Materials/leather_white.base.111.png crafting/Materials/leather_strips.base.111.png crafting/Tools/b_slicingknife.base.111.png crafting/Tools/b_slicingknife.face crafting/Tools/slicingknife.arc crafting/Tools/slicingknife.base.111.png crafting/Tools/slicingknife.face crafting/Container/* Daniel Hawkins 2020-10-12 Fix weirdness involving repeated races on dwarves. races Daniel Hawkins 2020-10-12 Make aggravation a castable spell, and give it level-scaling The code to prevent charm monsters abuse from like 2010 appears to have caused the lvl 1 aggravation horns to be essentially useless. Also, make the horns that spawn w/ aggravation have reasonable levels. Add the aggravation spell to the random spell list for sorcery. spell/MoodChange/spell_aggravation.arc spell/SpellBook/sorcerer_book.trs artifacts Daniel Hawkins 2020-10-10 Add the file as a random drop. treasures.trs Daniel Hawkins 2020-10-09 Add formulae for crafting weapons of Silvered Edge from the newly-added silver filings. Also added scythe to the list of valid weapons to silver. formulae artifacts Daniel Hawkins 2020-10-09 Add silver filings as the first item creatable from the nee file crafting tool. formulae crafting/Materials/silver_filings.arc crafting/Materials/silver_filings.base.111.png crafting/Materials/silver_filings.face Daniel Hawkins 2020-10-09 Add crafting tool "file". Can be used to powderize metal bars (well, that's the plan anyway). crafting/Tools/file.arc crafting/Tools/file.base.111.png crafting/Tools/file.face crafting/README Daniel Hawkins 2020-10-09 Add artifact entry for silvered weapons. Ensure it is restricted to stabbing and slicing weapons, since bludgeoning with silver doesn't seem like it would make much difference. artifacts Daniel Hawkins 2020-10-09 Make the trident imagery less bright, using the W3C green rather than XPM green. This put the green hue at half the previous brightness. Move the bright green trident to the classic image set. weapon/misc/trident.base.*.png weapon/misc/trident.clsc.*.png Daniel Hawkins 2020-09-14 Update all class descriptions with crunch headers. This adds headers to all class descriptions, similar to the race headers, explaining what starting equipment and special abilities each class confers. Note that due to a bug in the server most caster classes only get 1 spellbook no matter what the treasurelist says; I've written descriptions based on the treasurelist rather than the current behaviour in the expectation that the bug will be fixed in the server soon. player/class/**.arc Rebecca Kelly 2020-09-10 Update all race descriptions. This cleans up the header at the start of each race description to remove "dead" lines (e.g. "Special: None") and hopefully make it a bit more readable overall (e.g. starting items are now "Item:" rather than "Special:") player/race/**.arc Rebecca Kelly 2020-09-10 Remove Use Magic Item from Barbarian and replace it with Punching Barbarians lacking Punching is likely an oversight stemming from the fact that they don't get the basic_skills package. Lacking UMI means that they won't be able to use wands, horns, powders, and most other limited-use magic items; potions and magic equipment are still usable, though. This also splits the player skill packages into their own trs file and gives them a bit of additional documentation. player/class/Warrior/barbarian.arc player/class/Warrior/barbarian.trs player/player_skills.trs treasures.trs Rebecca Kelly 2020-09-10 Fix Alchemist spell school and Alchemy spell description The Alchemist was assigned the Sorcery school (and given Sorcery and Evocation spellbooks) despite the fact that Alchemy is a Summoning spell. This may have stemmed from the fact that the Alchemy spell description consistently refers to it as a Sorcery spell. The Alchemist is given a summoning talisman and one summoning book (in addition to starting with the Alchemy spell pre-learned) and the description of the spell is updated. player/class/Wizardry/alchemist.arc player/class/Wizardry/alchemist.trs spell/Misc/spell_alchemy.arc Rebecca Kelly 2020-09-10 Remove unintended abilities from Fenx race. The Fenx were never meant to have slow HP, fast SP, slow digestion, or darkvision; this appears to be an accidental copy-paste from Elf. player/race/fenx.arc player/race/fenx.trs Rebecca Kelly 2020-09-10 Delete duplicate Mage class. This is identical in every respect (including face) to Warlock. Requires maps r21362 or the Hall of Selection will malfunction. player/class/Warrior/mage.arc player/class/Warrior/mage_class.face Rebecca Kelly 2020-09-10 Fix a couple creatures missing full race options. Faerie dragons are both faeries and dragons. Balrogs are demons and Balrogs, so ring of Mithrandir fully works. monster/dragon/fae_drag.arc monster/demon/Balrog.arc Daniel Hawkins 2020-09-09 Repurpose existing unused mountain dwarf face as custom racial class face for dwarf barbarians. Requires r21357 to appear, otherwise does nothing, player/race/dwarf_player_class_barbarian.base.111.png player/race/dwarf_player_class_barbarian.base.112.png player/race/dwarf_player_class_barbarian.base.131.png player/race/dwarf_player_class_barbarian.base.132.png player/race/dwarf_player_class_barbarian.base.151.png player/race/dwarf_player_class_barbarian.base.152.png player/race/dwarf_player_class_barbarian.base.171.png player/race/dwarf_player_class_barbarian.base.172.png player/race/dwarf_player_class_barbarian.face Daniel Hawkins 2020-09-08 New items -- armor of lead This is intented to be craftable with smithery for moderate acid resistance. Presumably, one could craft a full set of leaden armor for good acid protection, but it would be heavy and give poor protection for everything else. armour/shield/lead_shield.arc armour/shield/lead_shield.base.111.png armour/shield/lead_shield.face armour/mail/lead_scale_mail.arc armour/mail/lead_scale_mail.base.111.png armour/mail/lead_scale_mail.face armour/helmet/lead_fullhelmet.arc armour/helmet/lead_fullhelmet.base.111.png armour/helmet/lead_fullhelmet.face formulae Daniel Hawkins 2020-09-07 Prevent xp shenanigans with dip command by making empty containers be identified. Did all of them, rather than just empty water bottles, for consistency and future-proofing. potion/emptybottles.arc Daniel Hawkins 2020-09-07 New spell -- Searing Weapon Appears in spellbooks only at this point. spell/Spellbook/pyro_book.trs spell/Change_Ability/spell_searing_weapon.arc spell/Change_Ability/spell_searing_weapon.base.111.png Daniel Hawkins 2020-09-03 New face for demon gate -- it actually looks like a gate now. And it is animated. Moved old image to classic tileset, and repeated it so it overrides all the faces of the animation. monster/demon/devil_gen.arc monster/demon/devil_gen.face monster/demon/devil_gen.base.111.png monster/demon/devil_gen.base.112.png monster/demon/devil_gen.base.113.png monster/demon/devil_gen.base.114.png monster/demon/devil_gen.base.115.png monster/demon/devil_gen.base.116.png monster/demon/devil_gen.base.117.png monster/demon/devil_gen.base.118.png monster/demon/devil_gen.clsc.111.png monster/demon/devil_gen.clsc.112.png monster/demon/devil_gen.clsc.113.png monster/demon/devil_gen.clsc.114.png monster/demon/devil_gen.clsc.115.png monster/demon/devil_gen.clsc.116.png monster/demon/devil_gen.clsc.117.png monster/demon/devil_gen.clsc.118.png Daniel Hawkins 2020-09-02 Clean up pixelation on the flagstone wall sections Redesign of flagstone_0.base.111.png wall/flagstone/flagstone_0.base.111.png wall/flagstone/flagstone_1.base.111.png wall/flagstone/flagstone_2.base.111.png wall/flagstone/flagstone_3.base.111.png wall/flagstone/flagstone_4.base.111.png wall/flagstone/flagstone_5.base.111.png wall/flagstone/flagstone_6.base.111.png wall/flagstone/flagstone_7.base.111.png wall/flagstone/flagstone_8.base.111.png wall/flagstone/flagstone_9.base.111.png wall/flagstone/flagstone_A.base.111.png wall/flagstone/flagstone_B.base.111.png wall/flagstone/flagstone_C.base.111.png wall/flagstone/flagstone_D.base.111.png wall/flagstone/flagstone_E.base.111.png wall/flagstone/flagstone_F.base.111.png wall/flagstone/flagstone_win1.base.111.png Rick Tanner 2020-08-27 Add background color behind the sign name on the Fantasy Armour store. shop/store_armo_fant.base.x11.png Rick Tanner 2020-08-24 Add background color behind the sign name on the Fantasy Weapon store. shop/store_weap_fant.base.x11.png Rick Tanner 2020-08-24 Add a new rune -- rune of sparking. It's spark shower in a rune. spell/Rune/rune_sparking.arc spell/Rune/rune_sparking.face spell/Rune/rune_spark.base.111.png Daniel Hawkins 2020-08-14 Add a new artifact: (weapon) of Souls. Requires server and maps (python scripts) updates to function. artifacts Daniel Hawkins 2020-08-07 Remove duplicate attributes. skills/Skill_Tools/mining_pick.arc Andreas Kirschbaum 2020-06-18 Animate the player wizard graphic player/class/Wizardry/wizard.base.112.png player/class/Wizardry/wizard.base.132.png player/class/Wizardry/wizard.base.152.png player/class/Wizardry/wizard.base.153.png player/class/Wizardry/wizard.base.172.png player/class/Wizardry/wizard_class.arc player/class/Wizardry/wizard_class.face Kevin Zheng 2020-05-04 Add book about the command for dipping empty potion bottles into fountains messages Kevin Zheng 2020-03-21 Move non-generated files from server/lib/ to arch/ Logically, these files belong with the archs, since if the archs change, these files may need to change, too. Moving them to arch should also remove the need for those running with custom maps/archs from needing to change the server tree. artifacts attackmess formulae image_info materials messages races Kevin Zheng 2020-03-03 Apply modified patch for rock mining, by tituss. See https://sourceforge.net/p/crossfire/patches/363/ ground/Mountain/mountain.trs ground/Mountain/mountain1.arc ground/Mountain/mountain2.arc ground/Mountain/mountain3.arc ground/Mountain/mountain4.arc ground/Mountain/mountain5.arc ground/Mountain/mountain_2.arc ground/Mountain/mountain_rubble.arc skills/Skill_Tools/mining_pick.arc skills/Skill_Tools/pickaxe.base.111.png skills/mining.arc Nicholas Weeger 2020-03-02 Add cracked generic potion, and corresponding glass rubble. Patch https://sourceforge.net/p/crossfire/patches/367/ by tituss, picture by Saiapatsu. jewel/gems/glass_rubble.arc jewel/gems/glass_rubble.base.111.png potion/crackedpotiongen.arc Nicholas Weeger 2020-02-17 Minor pixel clean up and color tweaks to east west river bridge river/bridge_37.base.111.png Rick Tanner 2020-01-13 Add kite shield to random treasure treasures.trs Daniel Hawkins 2019-11-30 Add new shield type -- kite shield. These were generally intended for use on horseback, but saw significant use among foot soldiers as well. Historically, it replaced round shields, but was superceded by heater shields. Current armor value puts it between shields and round shields (at 6 armour). armour/shield/kite_shield.base.111.png armour/shield/kite_shield.arc armour/shield/kite_shield.face treasures.trs Daniel Hawkins 2019-11-30 Add updated cloak graphics for white and black cloaks to be styled more like the regular cloak. armour/cloak/cloak_white.base.111.png armour/cloak/cloak_black.base.111.png Daniel Hawkins 2019-08-11 Modify fishing pole graphic to clean up pixelation. skills/Skill_Tools/fishing_pole.base.111.png Rick Tanner 2019-05-30 Patch #357 Balancing changes to the summoning branch, care of Markus Kettunen. * Improve the golem weapon class (Wc) from the summon golem spell from 12 down to 10 * Improve the summoned golem damage from 40 to 60, change duration from 75 to 125 * Improve the damage from summon lesser golem from 20 to 25 * Decrease level requirements for pet types by 1 level from the beginning pet of bird and up to and including skull. Replace pixie with panther. Replace skeleton with wolf * Comment update in regards to the recent changes on what pets are summoned at which level * Reduce casting time from 10 to 5 in spell, summon pet monster arch/trunk/spell/Golem/golem.arc arch/trunk/spell/Golem/spell_lesser_golem.arc arch/trunk/spell/SummonMonster/mage_pet_monster.trs arch/trunk/spell/SummonMonster/spell_summon_pet.arc arch/trunk/spell/SummonMonster/spell_summon_pet.arc Rick Tanner 2019-04-21 Make level for dragon ability gain stored a the data-level by using "magic" in th treasurelist. Requires subsequent server update to actually use those values. player/dragon_ability/dragon_abilities.trs Daniel Hawkins 2018-10-24 Added a new monster -- mimic monster/mimic/chest_1_mimic.base.111.png monster/mimic/chest_1_mimic.base.112.png monster/mimic/mimic.arc monster/mimic/mimic.face monster/mimic/mimic.trs Daniel Hawkins 2018-09-24 Updated races for several monsters so they can be hit by quirky effects like "slay ant" Also gave death attacktype to stake so it can actually kill vampires. monster/undead/vampire.arc monster/undead/skeleton.arc monster/undead/skeleton_chief_arc.arc monster/undead/skeleton_leader_arc.arc monster/undead/Skeletal_mage/skeletalmage.arc monster/misc/deathtree.arc monster/insect/ant/ant.arc monster/insect/ant/ant_gen.arc monster/insect/ant/ant_larvae.arc monster/insect/ant/breeder_ant.arc monster/insect/ant/fly_ant.arc monster/insect/ant/guard_ant.arc monster/insect/ant/spit_ant.arc monster/insect/ant/war_ant.arc monster/insect/ant/work_ant.arc weapons/misc/stake.arc Daniel Hawkins 2018-05-23 New graphical face for the archon (monster/chaos/archon) monster, as the original graphic is of questionable origin. monster/chaos/archon.base.111.png monster/chaos/archon.base.222.png monster/chaos/archon.base.333.png monster/chaos/archon.base.444.png Rick Tanner 2018-04-30 Fix r13937, which changed coffee to poison_food type when it meant to change to drink. food/coffee.arc Daniel Hawkins 2018-01-27 Make beholder leaders look slightly dfferent from regular beholders and give them a second forward face. monster/beholder/beholder_leader_arc.face monster/beholder/beholder_leader.face monster/beholder/beholder_leader.base.111.png monster/beholder/beholder_leader.base.112.png monster/beholder/beholder_leader.clsc.112.png Daniel Hawkins 2018-01-15 Merge in updated spell message information (only) from branches/Spell_shuffle Rick Tanner 2017-09-30 Added name to ant_egg and ant_larvae arches so they show up in-game as "ant egg" and "ant larva", respectively. monster/insect/ant/ant_larvae.arc monster/insect/ant/ant_egg.arc Daniel Hawkins 2017-09-04 Added lore text to the scroll of literacy skill scroll skills/Skill_Scrolls/scroll_literacy.arc Rick Tanner 2017-08-08 Change firewalls to use direction field for directional casting misc/cannon.arc monster/misc/firechest.arc wall/bulletwall/bulletwall.arc wall/firewall/firewall.arc wall/lbulletwall/lbull_wall.arc wall/lightnngwall/light_wall.arc wall/snowstorm_x.arc Daniel Hawkins 2017-08-05 Modify ring.110 images to look like other rings. Move old ring image to classic image set. talisman/ring.base.110.png talisman/ring.clsc.110.png Daniel Hawkins 2017-07-29 Update Frost Shield to take up a body slot when applied armour/shield/frostshield.arc Rick Tanner 2017-03-26 Moved bloodreaver axe and Order Sword to the artifact directory, as they are not standard weapons weapon/artifact/bloodreaver.arc weapon/artifact/bloodreaver.base.111.png weapon/artifact/order_sword.arc weapon/artifact/order_sword.base.111.png Rick Tanner 2017-03-25 Patch #270 New Items - 6 different items * Patch accepted with changes as summarized in the patch entry at Sourceforge. Basically, changes for clarity and removed duplicate and conflicting item properties identified by Gridarta for Crossfire armour/helmet/bone_helm.arc armour/helmet/bone_helm.base.111.png armour/mail/unicorn_hide_robe.arc armour/mail/unicorn_hide_robe.base.111.png armour/shield/lunar_shield.arc armour/shield/lunar_shield.base.111.png armour/shield/shield_imana.arc armour/shield/shield_imana.base.111.png weapon/misc/twinblade_spear.arc weapon/misc/twinblade_spear.base.111.png weapon/sword/giants_knife.arc weapon/sword/giants_knife.base.111.png Rick Tanner 2017-03-19 Patch #267 New Items - 7 different items * Changed attacktype of the Order Sword to remove GodPower, now uses Magic, Physical and WeaponMagic instead * Changed attacketype of Bloodreaver Axe to remove GodPower and disease armour/boots/dragonskin_boots.arc armour/boots/dragonskin_boots.base.111.png armour/boots/golem_shoes.arc armour/boots/golem_shoes.base.111.png armour/cloak/cloak_plenty.arc armour/cloak/cloak_plenty.base.111.png armour/gauntlets/thunderking_gauntlet.arc armour/gauntlets/thunderking_gauntlet.base.111.png armour/gauntlets/wizard_gloves.arc armour/gauntlets/wizard_gloves.base.111.png weapon/axe/bloodreaver.arc weapon/axe/bloodreaver.base.111.png weapon/sword/order_sword.arc weapon/sword/order_sword.base.111.png Rick Tanner 2017-03-17 New face for Mineral Oil. Moved old image to the classic imageset. inorganic/min_oil.base.111.png inorganic/min_oil.clsc.111.png Rick Tanner 2016-11-30 Additional faces and archetypes for different colored locked doors. door/Locked/ldoor_darkgray1.base.111.png door/Locked/ldoor_darkgray2.base.111.png door/Locked/ldoor_darkgreen1.base.111.png door/Locked/ldoor_darkgreen2.base.111.png door/Locked/ldoor_green1.base.111.png door/Locked/ldoor_green2.base.111.png door/Locked/ldoor_magenta1.base.111.png door/Locked/ldoor_magenta2.base.111.png door/Locked/ldoor_red1.base.111.png door/Locked/ldoor_red2.base.111.png door/Locked/ldoor_darkgray1.arc door/Locked/ldoor_darkgray2.arc door/Locked/ldoor_darkgreen1.arc door/Locked/ldoor_darkgreen2.arc door/Locked/ldoor_green1.arc door/Locked/ldoor_green2.arc door/Locked/ldoor_magenta1.arc door/Locked/ldoor_magenta2.arc door/Locked/ldoor_red1.arc door/Locked/ldoor_red2.arc Rick Tanner 2016-10-29 New face for bird_generator. Moved old image to the classic imageset. monster/animal/bird_gen.base.111.png monster/animal/bird_gen.clsc.111.png Daniel Hawkins 2015-05-22 Adjust the leather strip image to look like a skilled artisan cut the strip instead of a sugar-buzzed kindergartener. In other words, I straightened the edges of the leather strip. misc/leather_strips.base.111.png Daniel Hawkins 2016-05-18 Give the tile floors an in-game name that lacks underscores. floor/tile.arc floor/tile_tan.arc floor/tile_white.arc Daniel Hawkins 2016-05-18 Give the dcross and fcross floors a name. Unfortunately, I couldn't come up with anything better then "floor" floor/dcross-red.arc floor/dcross-white.arc floor/fcross-blue.arc floor/fcross-white.arc Daniel Hawkins 2016-05-17 Nerf the experience rewarded by reading a book. Since the exp could be gained twice per book (identify/read), each book was essentially worth upwards of 1000 exp. Each book is now worth a little under 600 in the same situation. skills/literacy.arc Daniel Hawkins 2016-05-17 New weapon: dragonclaw dagger. Its better than normal daggers, but still not as nice at low level as a good iron broadsword. weapon/sword/dragonclaw_dagger.arc weapon/sword/dragonclaw_dagger.base.111.png weapon/sword/dragonclaw_dagger.face Daniel Hawkins 2016-05-11 Removed duplicate other_arch setting to Cure Disease spell. spell/Healing/spell_cure_disease.arc Rick Tanner 2016-05-05 Make barrels so they can not be picked up by players. This addresses Bug #815. indoor/barrel.arc Rick Tanner 2015-03-30 Pixel cleanup on a_helmet. Removed unused palette colors when done. armour/helmet/a_helmet.base.111.png Daniel Hawkins 2015-12-13 Removed what appeared to be a leftover mid-word line break hyphen in the Guide to Close Combat. readable/guide/guide_melee.arc Daniel Hawkins 2015-12-01 Fixed half-orc player to start with full food bar rather than empty one. player/race/pl_half_orc.arc Daniel Hawkins 2015-11-30 New ground type, acid (based on lava archetype but color has changed and attacktype changed from fire to acid.) ground/acid.arc ground/acid.base.11*.png ground/acid.face ground/permanent_acid.face ground/smooth/acid_S.base.11*.png Rick Tanner 2015-09-30 New fantasy ore type and graphic called silver frost. jewel/ores/silver_frost.base.111.png jewel/ores/silverfrost.arc Rick Tanner 2015-05-31 Added "wall" as the names for the mine walls. wall/mine/mine1.arc wall/mine/mine.arc Daniel Hawkins 2015-05-25 Added "wall" as the names for the dungeon walls. wall/dun/dun.arc wall/dun/dungeon.arc Daniel Hawkins 2015-05-23 Changes to plural names for multi-tile tables to improve consistency between singular and plural versions of object names. indoor/table_1x2.arc indoor/table_2x1.arc indoor/table_2x2.arc Daniel Hawkins (SilverNexus) 2015-05-22 Naming change to plural name for tentacle's hook to indicate the hooks came from multiple tentacles, not just a single tentacle. "tentacle's" became "tentacles'" monster/misc/tentacle/tentaclehook.arc Daniel Hawkins (SilverNexus) 2015-05-22 Naming and hyphenation changes to Imperial Bank Notes readable/imperial.arc readable/imperial10.arc readable/imperial100.arc Daniel Hawkins (SilverNexus) 2015-05-22 New graphic and archetype for a Scorn style bank. shop/bank_scorn.base.x11.png shop/bank_scorn.face shop/bank_scorn.arc RJT 2015-02-21 New graphic face for no_magic floor tile, less pixelated. floor/no_magic.base.111.png RJT 2015-01-07 Added trollhide, which was missing from my August commits. Uncommented ryo_saeba's fix from me forgetting it in the first place. flesh/generic/hide_troll.arc flesh/generic/hide_troll.base.111.png flesh/generic/hide_troll.face monster/troll/Troll/troll.trs SilverNexus 2014-09-29 Added names for random_items archetypes. random/randomArti.arc random/randomBow.arc random/randomFood.arc random/randomGem.arc random/randomMin.arc random/randomPlt.arc random/randomPoti.arc random/randomRead.arc random/randomScro.arc random/randomShie.arc random/randomSpel.arc random/randomTali.arc random/randomTrea.arc random/randomWeal.arc random/randomWeap.arc random/random_ore.arc random/random_tree.arc RJT 2014-09-08 New graphic and face for random_ore tile, it was using the same face as random_mineral before. random/randomOre.base.111.png random/randomOre.face random/random_ore.arc RJT 2014-09-04 Update graphic faces for random item tiles. random/randomArti.base.111.png random/randomBow.base.111.png random/randomFood.base.111.png random/randomGem.base.111.png random/randomMin.base.111.png random/randomPlt.base.111.png random/randomPoti.base.111.png random/randomRead.base.111.png random/randomScro.base.111.png random/randomShie.base.111.png random/randomSpel.base.111.png random/randomTali.base.111.png random/randomTrea.base.111.png random/randomWeal.base.111.png random/randomWeap.base.111.png random/random_tree_green.base.111.png RJT 2014-09-04 Update shop tiles to use descriptive names instead of just "tiles" shop/Floors/shop_alchemy.arc shop/Floors/shop_amule.arc shop/Floors/shop_armou.arc shop/Floors/shop_books.arc shop/Floors/shop_empty.arc shop/Floors/shop_floor.arc shop/Floors/shop_food.arc shop/Floors/shop_gems.arc shop/Floors/shop_gener.arc shop/Floors/shop_light.arc shop/Floors/shop_mineral.arc shop/Floors/shop_potio.arc shop/Floors/shop_random.arc shop/Floors/shop_ring.arc shop/Floors/shop_scrol.arc shop/Floors/shop_speci.arc shop/Floors/shop_throw.arc shop/Floors/shop_wands.arc shop/Floors/shop_weapo.arc RJT 2014-09-02 Add experimental steel shortsword. The intent is to make a full set of steel weaponry, but balancing the steel shortsword should give a good idea of what to do on the other weapons. weapon/sword/steel_ssword_1.arc weapon/sword/steel_ssword_1.base.111.png SilverNexus 2014-08-26 Finally add my leather developments from earlier. Adjusted tanning bench to be able to hold behemoth's hide misc/Container/tanbench.arc misc/leather.arc misc/leather.base.111.png misc/leather.face misc/leather_black.arc misc/leather_black.base.111.png misc/leather_white.arc misc/leather_white.base.111.png misc/leather_strips.arc misc/leather_strips.base.111.png monster/troll/Troll/troll.arc monster/troll/Troll/troll.trs SilverNexus 2014-08-26 Added new floor archetype for random items in shops. New face also makes it more apparent in the map editor that random items will appear on that tile. shop/Floors/shop_random.arc shop/Floors/shop_random.base.111.png shop/Floors/shop_random.face RJT 2014-08-22 Tweak and balance food items. food/* Kevin Zheng 2014-08-03 Hyphenate names for better clarity. Before, two two-handed swords in your inventory would read "two two handed swords". arch/trunk/weapon/sword/nineringsword.arc arch/trunk/weapon/sword/sword_3.arc arch/trunk/weapon/sword/vlongsword.arc SilverNexus 2014-06-13 Added brass bar for use with future smithery recipes. arch/trunk/jewel/bars/brassbar.arc arch/trunk/jewel/bars/brassbar.base.111.png arch/trunk/jewel/bars/brassbar.face SilverNexus 2014-05-27 Rename ores and remove those that are redundant. jewel/* Kevin Zheng 2014-05-23 More naming fixes. ground/falls.arc ground/new/fernsdense.arc ground/new/fernssparse.arc ground/new/forestsparse.arc ground/Wood/treed_hills.arc misc/statue2.arc SilverNexus 2014-05-21 Fix name for shallow_sea. ground/shallow_sea.arc SilverNexus 2014-05-21 Retire splitter.pl, as it splits images into 24x24 xpm files, neither of which are correct anymore. dev/splitter.pl SilverNexus 2014-05-19 Redesigned the wild pyromaniac face (based off madman face) monster/humanoid/pyromaniac.base.111.png monster/humanoid/pyromaniac.base.112.png monster/humanoid/pyromaniac.base.113.png monster/humanoid/pyromaniac.base.114.png SilverNexus 2014-05-06 Fix name for flying ant arch (was fly_ant) monster/insect/ant/fly_ant.arc SilverNexus 2014-05-06 2014-04-20 Kevin Zheng * spell/Ability/abil_burning_hands.arc: Rename to "breath flame". * spell/Ability/ability_dragonbreath.arc: Rename to "breath fire". ============================================================================== Changes for 1.71.0 ============================================================================== Change Wraith to wraith in the Player archetype, so it shows up consistently in the character creation dialoge. player/race/wraithp.arc RJT 2014-02-19 Cleaned up stray pixels in wall borders to make them look smoother. construct/town/t_house2.base.x11.png RJT 2014-02-19 Commented out the x and y default attributes on map arch. They were being added to the x and y values when the arch was placed on a map and can cause segfaults by placing the map arch off the map. system/map.arc SilverNexus 2013-12-03 Pixel cleanup on the map arch face. system/map.base.111.png SilverNexus 2013-12-03 Ripened and shaded pear, making it follow perspective guidlines. Moved old image to classic imageset. food/pear.base.111.png food/pear.clsc.111.png SilverNexus 2013-12-03 Added back facing for beholder. Added placeholder images to classic imageset. Changed default facing to 151. monster/beholder/beholder.base.111.png monster/beholder/beholder.clsc.111.png monster/beholder/beholder.base.112.png monster/beholder/beholder.clsc.112.png monster/beholder/beholder.base.113.png monster/beholder/beholder.clsc.113.png monster/beholder/beholder.base.114.png monster/beholder/beholder.clsc.114.png monster/beholder/beholder.base.151.png monster/beholder/beholder.clsc.151.png monster/beholder/beholder.base.152.png monster/beholder/beholder.clsc.152.png monster/beholder/beholder.base.153.png monster/beholder/beholder.clsc.153.png monster/beholder/beholder.base.154.png monster/beholder/beholder.clsc.154.png monster/beholder/beholder.face monster/beholder/beholder.arc SilverNexus 2013-12-02 Added image for empty popcorn bag to classic imageset. potion/bag_empty.clsc.111.png SilverNexus 2013-12-02 New images for helmet of xrays. Moved old images to classic image set. armour/helmet/helmetxray.base.111.png armour/helmet/helmetxray.base.112.png armour/helmet/helmetxray.clsc.111.png armour/helmet/helmetxray.clsc.112.png SilverNexus 2013-11-07 New images for small and large gold nuggets Moved old images to the classic image set jewel/nugget_sma.base.111.png jewel/nugget_sma.clsc.111.png jewel/nugget_lar.base.111.png jewel/nugget_lar.clsc.111.png SilverNexus 2013-10-27 New scale for chaos dragons: black dragon scale Includes a black dragon mail to use the scales with Chaos Wyverns and Dragons now drop black dragon scales armour/mail/blackdragonmail.base.111.png armour/mail/blackdragonmail.face armour/mail/dragonmail.arc flesh/dragon/dragon_black_scale.base.111.png flesh/dragon/dragon_black_scale.face flesh/dragon/dragon_sca.arc monster/dragon/Cwyvern.trs monster/dragon/Chaos_Dra/chaos_dragon.trs monster/dragon/dragon.trs shop/crea_dra_m.arc SilverNexus 2013-07-08 New images and archetypes for Draughts misc/draughts/draught_red.arc misc/draughts/r-draughts.base.111.png misc/draughts/b-draughts.base.111.png misc/draughts/draught_black.arc misc/draughts/r-king-draughts.base.111.png misc/draughts/b-king-draughts.base.111.png misc/draughts/draught_red_king.arc misc/draughts/draught_black_king.arc RJT 2013-04-02 New graphic and archetype for Draughts House construct/house/draughts_house.arc construct/house/draughts_house.base.x11.png RJT 2013-04-02 Redesigned holy shield face graphic, making it bigger and lit in perspective. Moved old image to the classic set. armour/shield/holyshield.base.111.png armour/shield/holyshield.clsc.111.png SilverNexus 2013-02-25 Redesigned the river graphics to match the lake design. Moved old images to classic image set. river/branch_125.base.111.png river/branch_125.clsc.111.png river/branch_125.base.211.png river/branch_125.clsc.211.png river/branch_135.base.111.png river/branch_135.clsc.111.png river/branch_137.base.111.png river/branch_137.clsc.111.png river/branch_145.base.111.png river/branch_145.clsc.111.png river/branch_145.base.211.png river/branch_145.clsc.211.png river/branch_156.base.111.png river/branch_156.clsc.111.png river/branch_156.base.211.png river/branch_156.clsc.211.png river/branch_157.base.111.png river/branch_157.clsc.111.png river/branch_158.base.111.png river/branch_158.clsc.111.png river/branch_158.base.211.png river/branch_158.clsc.211.png river/branch_237.base.111.png river/branch_237.clsc.111.png river/branch_237.base.211.png river/branch_237.clsc.211.png river/branch_347.base.111.png river/branch_347.clsc.111.png river/branch_347.base.211.png river/branch_347.clsc.211.png river/branch_357.base.111.png river/branch_357.clsc.111.png river/branch_367.base.111.png river/branch_367.clsc.111.png river/branch_367.base.211.png river/branch_367.clsc.211.png river/branch_378.base.111.png river/branch_378.clsc.111.png river/branch_378.base.211.png river/branch_378.clsc.211.png river/bridge_15.base.111.png river/bridge_15.clsc.111.png river/bridge_37.base.111.png river/bridge_37.clsc.111.png river/ford_ns.base.111.png river/ford_ns.clsc.111.png river/ford_we.base.111.png river/ford_we.clsc.111.png river/river_14.base.111.png river/river_14.clsc.111.png river/river_15.base.111.png river/river_15.clsc.111.png river/river_16.base.111.png river/river_16.clsc.111.png river/river_25.base.111.png river/river_25.clsc.111.png river/river_26.base.111.png river/river_26.clsc.111.png river/river_26.base.211.png river/river_26.clsc.211.png river/river_26.base.311.png river/river_26.clsc.311.png river/river_27.base.111.png river/river_27.clsc.111.png river/river_36.base.111.png river/river_36.clsc.111.png river/river_37.base.111.png river/river_37.clsc.111.png river/river_38.base.111.png river/river_38.clsc.111.png river/river_47.base.111.png river/river_47.clsc.111.png river/river_48.base.111.png river/river_48.clsc.111.png river/river_48.base.211.png river/river_48.clsc.211.png river/river_48.base.311.png river/river_48.clsc.311.png river/river_58.base.111.png river/river_58.clsc.111.png SilverNexus 2012-12-17 Removed outlines around planes in lamp post image. misc/lampost.base.111.png SilverNexus 2012-11-29 Minor touch-up on some stores. shop/store_alch.base.x11.png shop/store_armo.base.x11.png shop/store_bow.base.x11.png SilverNexus 2012-11-19 Recolored air elemental image to create new dust elemental image. Moved old images to classic image set. monster/elemental/elem_dust.base.111.png monster/elemental/elem_dust.base.112.png monster/elemental/elem_dust.clsc.111.png monster/elemental/elem_dust.clsc.112.png SilverNexus 2012-11-29 Redesigned the wine glass faces to be in perspective. Moved old images to the classic image set. food/w_glass.base.111.png food/w_glass_empty.base.111.png food_w_glass.clsc.111.png food/w_glass_empty.clsc.111.png SilverNexus 2012-11-29 Used warrior class image to fix perspective on several nonplayer warrior humanoids. Moved old images to the classic image set. monster/humanoid/Class/Warrior/warrior.face monster/humanoid/Class/Warrior/warrior_blue.base.111.png monster/humanoid/Class/Warrior/warrior_blue.base.112.png monster/humanoid/Class/Warrior/warrior_blue.base.131.png monster/humanoid/Class/Warrior/warrior_blue.base.132.png monster/humanoid/Class/Warrior/warrior_blue.base.151.png monster/humanoid/Class/Warrior/warrior_blue.base.152.png monster/humanoid/Class/Warrior/warrior_blue.base.171.png monster/humanoid/Class/Warrior/warrior_blue.base.172.png monster/humanoid/Class/Warrior/warrior_green.base.111.png monster/humanoid/Class/Warrior/warrior_green.base.112.png monster/humanoid/Class/Warrior/warrior_green.base.131.png monster/humanoid/Class/Warrior/warrior_green.base.132.png monster/humanoid/Class/Warrior/warrior_green.base.151.png monster/humanoid/Class/Warrior/warrior_green.base.152.png monster/humanoid/Class/Warrior/warrior_green.base.171.png monster/humanoid/Class/Warrior/warrior_green.base.172.png monster/humanoid/Class/Warrior/warrior_grey.base.111.png monster/humanoid/Class/Warrior/warrior_grey.base.112.png monster/humanoid/Class/Warrior/warrior_grey.base.131.png monster/humanoid/Class/Warrior/warrior_grey.base.132.png monster/humanoid/Class/Warrior/warrior_grey.base.151.png monster/humanoid/Class/Warrior/warrior_grey.base.152.png monster/humanoid/Class/Warrior/warrior_grey.base.171.png monster/humanoid/Class/Warrior/warrior_grey.base.172.png monster/humanoid/Class/Warrior/warrior_lblue.base.111.png monster/humanoid/Class/Warrior/warrior_lblue.base.112.png monster/humanoid/Class/Warrior/warrior_lblue.base.131.png monster/humanoid/Class/Warrior/warrior_lblue.base.132.png monster/humanoid/Class/Warrior/warrior_lblue.base.151.png monster/humanoid/Class/Warrior/warrior_lblue.base.152.png monster/humanoid/Class/Warrior/warrior_lblue.base.171.png monster/humanoid/Class/Warrior/warrior_lblue.base.172.png monster/humanoid/Class/Warrior/warrior_red.base.111.png monster/humanoid/Class/Warrior/warrior_red.base.112.png monster/humanoid/Class/Warrior/warrior_red.base.131.png monster/humanoid/Class/Warrior/warrior_red.base.132.png monster/humanoid/Class/Warrior/warrior_red.base.151.png monster/humanoid/Class/Warrior/warrior_red.base.152.png monster/humanoid/Class/Warrior/warrior_red.base.171.png monster/humanoid/Class/Warrior/warrior_red.base.172.png monster/humanoid/Class/Warrior/warrior_blue.clsc.111.png monster/humanoid/Class/Warrior/warrior_blue.clsc.112.png monster/humanoid/Class/Warrior/warrior_blue.clsc.131.png monster/humanoid/Class/Warrior/warrior_blue.clsc.132.png monster/humanoid/Class/Warrior/warrior_blue.clsc.151.png monster/humanoid/Class/Warrior/warrior_blue.clsc.152.png monster/humanoid/Class/Warrior/warrior_blue.clsc.171.png monster/humanoid/Class/Warrior/warrior_blue.clsc.172.png monster/humanoid/Class/Warrior/warrior_grey.clsc.111.png monster/humanoid/Class/Warrior/warrior_grey.clsc.112.png monster/humanoid/Class/Warrior/warrior_grey.clsc.131.png monster/humanoid/Class/Warrior/warrior_grey.clsc.132.png monster/humanoid/Class/Warrior/warrior_grey.clsc.151.png monster/humanoid/Class/Warrior/warrior_grey.clsc.152.png monster/humanoid/Class/Warrior/warrior_grey.clsc.171.png monster/humanoid/Class/Warrior/warrior_grey.clsc.172.png monster/humanoid/Class/Warrior/warrior_red.clsc.111.png monster/humanoid/Class/Warrior/warrior_red.clsc.112.png monster/humanoid/Class/Warrior/warrior_red.clsc.131.png monster/humanoid/Class/Warrior/warrior_red.clsc.132.png monster/humanoid/Class/Warrior/warrior_red.clsc.151.png monster/humanoid/Class/Warrior/warrior_red.clsc.152.png monster/humanoid/Class/Warrior/warrior_red.clsc.171.png monster/humanoid/Class/Warrior/warrior_red.clsc.172.png monster/humanoid/Class/Warrior/warrior_green.clsc.111.png monster/humanoid/Class/Warrior/warrior_green.clsc.112.png monster/humanoid/Class/Warrior/warrior_green.clsc.131.png monster/humanoid/Class/Warrior/warrior_green.clsc.132.png monster/humanoid/Class/Warrior/warrior_green.clsc.151.png monster/humanoid/Class/Warrior/warrior_green.clsc.152.png monster/humanoid/Class/Warrior/warrior_green.clsc.171.png monster/humanoid/Class/Warrior/warrior_green.clsc.172.png monster/humanoid/Class/Warrior/warrior_lblue.clsc.111.png monster/humanoid/Class/Warrior/warrior_lblue.clsc.112.png monster/humanoid/Class/Warrior/warrior_lblue.clsc.131.png monster/humanoid/Class/Warrior/warrior_lblue.clsc.132.png monster/humanoid/Class/Warrior/warrior_lblue.clsc.151.png monster/humanoid/Class/Warrior/warrior_lblue.clsc.152.png monster/humanoid/Class/Warrior/warrior_lblue.clsc.171.png monster/humanoid/Class/Warrior/warrior_lblue.clsc.172.png SilverNexus 2012-11-28 Added seperate face for rune of icestorm. Changed rune of icestorm and rune of large icestorm to use the new image. spell/Rune/rune_frost.arc spell/Rune/rune_icestorm.base.111.png spell/Rune/rune_icestorm.face spell/Rune/rune_large_icestorm.face SilverNexus 2012-11-28 Redesigned coffee cups (full & empty) to be in perspective. Moved old images to the classic image set food/coffee.base.111.png food/coffee_empty.base.111.png food/coffee.clsc.111.png food/coffee_empty.clsc.111.png SilverNexus 2012-11-28 Darkened skull images for Evil Master Bonehead images. Moved old images to classic image set. monster/demon/bone_head.base.111.png monster/demon/bone_head.base.112.png monster/demon/bone_head.base.113.png monster/demon/bone_head.clsc.111.png monster/demon/bone_head.clsc.112.png monster/demon/bone_head.clsc.113.png SilverNexus 2012-11-27 Used fire elemental image to make black fire elemental image in perspective. Moved old image to classic image set. monster/elemental/elem_fire_black.base.111.png monster/elemental/elem_fire_black.base.112.png monster/elemental/elem_fire_black.clsc.111.png monster/elemental/elem_fire_black.clsc.112.png SilverNexus 2012-11-27 Redesigned the cheeseburger face graphic to be in perspective. Moved the old image to the classic image set. food/ch_burger.base.111.png food/ch_burger.clsc.111.png SilverNexus 2012-11-26 Redesigned the smallt_green image to be in perspective. Moved the old classic smalltroll image to the smallt_green image and recolored the smalltroll classic image to red for the classic smalltroll faceset. monsters/troll/smallt_green.base.111.png monsters/troll/smallt_green.base.112.png monsters/troll/smallt_green.clsc.111.png monsters/troll/smallt_green.clsc.112.png monsters/troll/smalltroll.clsc.111.png monsters/troll/smalltroll.clsc.112.png SilverNexus 2012-11-17 Redesigned the face for Dave. Also added a back facing. Changed the dave.arc file to have the .151 image (facing forward) as the starting image. Added classic images for the new facing, as well. monsters/undead/dave.arc monsters/undead/dave.face monsters/undead/dave.base.111.png monsters/undead/dave.base.112.png monsters/undead/dave.base.113.png monsters/undead/dave.base.151.png monsters/undead/dave.base.152.png monsters/undead/dave.base.153.png monsters/undead/dave.clsc.151.png monsters/undead/dave.clsc.152.png monsters/undead/dave.clsc.153.png SilverNexus 2012-11-17 Redesigned speed boots to be in perspective armour/boots/speedboots.base.111.png armour/boots/speedboots.base.112.png armour/boots/speedboots.base.113.png SilverNexus 2012-11-16 Redesigned giant generator to be in perspective. monsters/giant/giant_gen.base.111.png SilverNexus 2012-11-16 Altered the true lead and fixed mercury graphics to be in perspective. Moved the old images to the classic image set. inorganic/fix_mercury.base.111.png inorganic/fix_mercury.base.111.png inorganic/true_lead.base.111.png inorganic/fix_mercury.clsc.111.png inorganic/fix_mercury.clsc.111.png inorganic/true_lead.clsc.111.png SilverNexus 2012-11-12 Added name attribute to gargoyle to correct spelling. monsters/misc/gargoyle.arc SilverNexus 2012-11-11 Recolored the dragon image to make a worthless dragon image set that is in perspective. Also copied the xx2 classic extensions and renamed the copy to xx4, since the base image now has four frames of animation. monster/dragon/WDragon/worthless_dragon.base.x31.png monster/dragon/WDragon/worthless_dragon.base.x32.png monster/dragon/WDragon/worthless_dragon.base.x33.png monster/dragon/WDragon/worthless_dragon.base.x34.png monster/dragon/WDragon/worthless_dragon.base.x71.png monster/dragon/WDragon/worthless_dragon.base.x72.png monster/dragon/WDragon/worthless_dragon.base.x73.png monster/dragon/WDragon/worthless_dragon.base.x74.png monster/dragon/WDragon/worthless_dragon.clsc.x34.png monster/dragon/WDragon/worthless_dragon.clsc.x74.png monster/dragon/WDragon/worthless_dragon.face SilverNexus 2012-11-09 Redesigned the bag_popcorn archetype to put it in perspecitve. Also added a bag_empty archetype for when the popcorn is consumed. food/bag_popcorn.base.111.png food/bag_empty.face food/bag_popcorn.arc food/bag_empty.base.111.png potion/emptybottles.arc SilverNexus 2012-11-10 Redesigned my own redesigned nondirectional sign, keeping borders more even on all four side. Instead of a third line of text, the text is expanded in a fashion similar to that of the directional signs. readable/sign.base.111.png SilverNexus 2012-11-08 Animated first facing for goblin leader. Added three facings for the goblin leader image set. Changed starting image to match correct facing. monsters/goblin/goblin_leader_arc.arc monsters/goblin/goblin_leader_arc.face monsters/goblin/goblin_leader.face monsters/goblin/goblin_leader.base.111.png monsters/goblin/goblin_leader.base.112.png monsters/goblin/goblin_leader.base.131.png monsters/goblin/goblin_leader.base.132.png monsters/goblin/goblin_leader.base.151.png monsters/goblin/goblin_leader.base.152.png monsters/goblin/goblin_leader.base.171.png monsters/goblin/goblin_leader.base.172.png SilverNexus 2012-11-7 Removed solid black line around sign images. They look much more detailed without the line, despite being the exact same size. Also resized text to compensate for extra space on the signs. readable/sign_e.base.111.png readable/sign_w.base.111.png readable/sign.base.111.png SilverNexus 2012-11-04 Redesigned ogre generator face graphic, putting it in perspective with the game view. monster/goblin/ogre_gen.base.111.png SilverNexus 2012-10-25 Additional new graphic and archetype for Dragon Guild. Based on existing guild graphics but with a sign or banner on the front. construct/town/dragon_guild2.arc construct/town/dragon_guild2.base.x11.png RJT 2012-09-23 New graphic and archetype for Dragon Guild. Based on existing guild graphics but with a sign or banner on the front. construct/town/dragon_guild.arc construct/town/dragon_guild.base.x11.png RJT 2012-09-21 New Graphic and archetype for West Guild building and West Guild Storage building. Based on existing guild graphics but with a sign or banner on the front. construct/town/guild2storage_west.base.x11.png construct/town/guild2storage_west.arc construct/town/guild2_west.arc construct/town/guild2_west.base.x11.png RJT 2012-09-19 New graphic and archetype for Northwest Guild sorage building. Based on existing guild graphic but with a sign or banner on the front. construct/town/guild2storage_northwest.base.x11.png construct/town/guild2storage_northwest.arc RJT 2012-09-015 New graphic and archetype for Northwest Guild building. Based on existing guild graphic but with a sign or banner on the front. construct/town/guild2_northwest.base.x11.png construct/town/guild2_northwest.arc RJT 2012-09-14 New graphic and archetype for Fantasy Guild Storage building. Based on existing guild graphics but with three dormers and a sign or banner on the front. construct/town/guild2storage_fant.arc construct/town/guild2storage_fant.base.x11.png RJT 2012-09-12 New graphic and archetype for Fantasy Guild building. Based on the original fantasy guild graphic but with new roof color and a sign or banner on the front. construct/town/guild2_fant.arc construct/town/guild2_fant.base.x11.png RJT 2012-09-11 New graphic and archetype for Guild Storage building. Based on existing guild graphics but with three dormers and a sign or banner on the front. construct/town/guild2storage.base.x11.png construct/town/guild2storage.arc RJT 2012-09-10 New graphic and archetype for a Guild building. Based on the original guild graphic but with new roof color and a sign or banner on the front. construct/town/guild2.arc construct/town/guild2.base.x11.png RJT 2012-09-08 Pixel color clean up on various Afloor graphics. floor/Afloor/ahole_blue.base.171.png floor/Afloor/afloor.base.131.png floor/Afloor/afloor_magenta.base.171.png floor/Afloor/ahole_magenta.base.131.png floor/Afloor/afloor.base.171.png floor/Afloor/ahole.base.131.png floor/Afloor/ahole_magenta.base.171.png floor/Afloor/ahole.base.171.png floor/Afloor/afloor_blue.base.171.png floor/Afloor/ahole_blue.base.131.png RJT 2012-09-08 Removed hyphen in woodlarge-vertical archetype as it was causing overlap with woodlarge archetype. floor/woodlargevertical.arc floor/woodlargevertical.base.111.png Deleted: floor/woodlarge-vertical.arc floor/woodlarge-vertical.base.111.png floor/woodlarge-vertical.face RJT 2012-09-07 New woodfloor tile running in vertical pattern, based on woodfloor.arc floor/woodfloorvert.base.111.png floor/woodfloorvert.arc RJT 2012-09-05 New woodfloor tile running in vertical pattern, based on woodlarge.arc floor/woodlarge-vertical.arc floor/woodlarge-vertical.base.111.png floor/woodlarge-vertical.face RJT 2012-09-04 Enable players to generate sound effects. Andreas Kirschbaum 2012-06-19 Add grey background around the BANK letters to the West Bank graphic for easier reading. shop/bank_west.base.x11.png RJT 2012-05-20 Pixel touch up and colourize the sign outside the General Store, West. shop/store_gene_west.base.x11.png RJT 2012-05-16 Colourize the sign outside of the General Store. shop/store_gene.base.x11.png RJT 2012-05-13 Adjust (increase) width of hedge wall sections to align or match other sections. wall/hedge/hedge_1.base.111.png wall/hedge/hedge_9.base.111.png wall/hedge/hedge_4.base.111.png RJT 2012-05-13 Adjust width of hedge on three sections by removing one column of green on the left side. wall/hedge/hedge_1.base.111.png wall/hedge/hedge_5.base.111.png wall/hedge/hedge_4.base.111.png RJT 2012-05-12 Convert Castle Wall Marble column and Castle Wall Gray Marble column to Indexed (was gray scale) images. Now they appear with transparent backgrounds in the map editor and are in the same format as the other images. wall/cwall/cwall_marble.base.111.png wall/cwall/cwall_graymarble.base.111.png RJT 2012-05-12 Very minor pixel touch up and color replacement on the sign to Fantasy Store graphic. shop/store_gene_fant.base.x11.png RJT 2012-05-10 Modify Alchemy Store graphic so it looks more different then the Armour Store. shop/store_alch.base.x11.png RJT 2012-05-10 Very minor pixel touch up to all cult churches - completed a row of shingles next to the steeple. construct/temple/gorokh_church.base.x11.png construct/temple/gnarg_church.base.x11.png construct/temple/devourers_church.base.x11.png construct/temple/sorig_church.base.x11.png construct/temple/valkyrie_church.base.x11.png construct/temple/lythander_church.base.x11.png construct/temple/gaea_church.base.x11.png construct/temple/ruggilli_church.base.x11.png construct/temple/valriel_church.base.x11.png construct/temple/ixalovh_church.base.x11.png construct/temple/mostrai_church.base.x11.png RJT 2012-05-10 Very minor pixel touch up to Fantasy Church graphic. construct/town/church_fant.base.x11.png RJT 2012-05-10 Made doors larger and more evenly sized on the base Church graphic. construct/town/church.base.x11.png RJT 2012-05-09 Minor color clean-up and pixel tweaks on the front door and windows to Symmetrical Keep graphic. construct/keep/keep_sym.base.111.png RJT 2012-05-09S Made doors larger and more evenly sized on the Church of Valkyrie. construct/temple/valkyrie_church.base.x11.png RJT 2012-05-07 Made doors larger and more evenly sized on the Church of Sorig. construct/temple/sorig_church.base.x11.png RJT 2012-05-07 Made doors larger and more evenly sized on the Church of Ruggilli. construct/temple/ruggilli_church.base.x11.png RJT 2012-05-07 Made doors larger and more evenly sized on the Church of Mostrai. construct/temple/mostrai_church.base.x11.png RJT 2012-05-06 Made doors larger and more evenly sized on the Church of Lythander. construct/temple/lythander_church.base.x11.png RJT 2012-05-06 Made doors larger and more evenly sized on the Church of Ixalovh. construct/temple/ixalovh_church.base.x11.png RJT 2012-05-06 Made doors larger and more evenly sized on the Church of Gorokh. construct/temple/gorokh_church.base.x11.png RJT 2011-05-06 Made doors larger and more evenly sized on the Church of Gnarg. construct/temple/gnarg_church.base.x11.png RJT 2012-05-06 Made doors larger and more evenly sized on the Church of Gaea. construct/temple/gaea_church.base.x11.png RJT 2012-05-06 Made doors larger and more evenly sized on the Church of Valriel. construct/temple/valriel_church.base.x11.png RJT 2012-05-05 Made doors larger and more evenly sized on the Church of Devourers. construct/temple/devourers_church.base.x11.png RJT 2012-05-05 New graphic and archetype, Church of Valkyrie. construct/temple/valkyrie_church.base.x11.png construct/temple/valkyrie_church.arc RJT 2012-05-03 New graphic and archetype, Church of Mostrai. construct/temple/mostrai_church.base.x11.png construct/temple/mostrai_church.arc RJT 2012-05-03 New graphic and archetype, Church of Ruggilli. construct/temple/ruggilli_church.base.x11.png construct/temple/ruggilli_church.arc RJT 2012-05-03 New graphic and archetype, Church of Gnarg. construct/temple/gnarg_church.base.x11.png construct/temple/gnarg_church.arc RJT 2012-05-02 New graphic and archetype, Church of Devourers. construct/temple/devourers_church.base.x11.png construct/temple/devourers_church.arc RJT 2012-05-02 New graphic and archetype, Church of Lythander. construct/temple/lythander_church.base.x11.png construct/temple/lythander_church.arc RJT 2012-05-01 New graphic and archetype, Church of Gaea. construct/temple/gaea_church.base.x11.png construct/temple/gaea_church.arc RJT 2012-05-01 New graphic and archetype, Church of Sorig. construct/temple/sorig_church.base.x11.png construct/temple/sorig_church.arc RJT 2012-04-30 New graphic and archetype, Cathedral of Sorig. construct/temple/sorig_cathedral.base.x11.png construct/temple/sorig_cathedral.arc RJT 2012-04-29 New graphic and archetype, Church of Ixalovh. construct/temple/ixalovh_church.base.x11.png construct/temple/ixalovh_church.arc RJT 2012-04-28 New graphic and archetype, Church of Gorokh. construct/temple/gorokh_church.base.x11.png construct/temple/gorokh_church.arc RJT 2012-04-28 New graphic and archetype, Church of Valriel. construct/temple/valriel_church.base.x11.png construct/temple/valriel_church.arc RJT 2012-04-28 Update and fix broken and incomplete archetype files for the recently added Cathedrals. construct/temple/ixalovh_cathedral.arc construct/temple/mostrai_cathedral.arc construct/temple/gaea_cathedral.arc construct/temple/gnarg_cathedral.arc construct/temple/devourers_cathedral.arc construct/temple/valkyrie_cathedral.arc construct/temple/gorokh_cathedral.arc construct/temple/lythander_cathedral.arc construct/temple/ruggilli_cathedral.arc construct/temple/valriel_cathedral.arc RJT 2012-04-26 New graphic and archetype, Cathedral of Valriel. construct/temple/valriel_cathedral.base.x11.png construct/temple/valriel_cathedral.arc RJT 2012-04-26 New graphic and archetype, Cathedral of Valkyrie. construct/temple/valkyrie_cathedral.base.x11.png construct/temple/valkyrie_cathedral.arc RJT 2012-04-25 New graphic and archetype, Cathedral of Ruggilli. construct/temple/ruggilli_cathedral.base.x11.png construct/temple/ruggilli_cathedral.arc RJT 2012-04-24 New graphic and archetype, Cathedral of Gnarg. construct/temple/gnarg_cathedral.base.x11.png construct/temple/gnarg_cathedral.arc RJT 2012-04-24 New graphic and archetype, Cathedral of Devourers. construct/temple/devourers_cathedral.base.x11.png construct/temple/devourers_cathedral.arc RJT 2012-04-24 New graphic and archetype, Cathedral of Gaea. construct/temple/gaea_cathedral.base.x11.png construct/temple/gaea_cathedral.arc RJT 2012-04-24 New graphic and archetype, Cathedral of Mostrai. construct/temple/mostrai_cathedral.base.x11.png construct/temple/mostrai_cathedral.arc RJT 2012-04-23 New graphic and archetype, Cathedral of Lythander. construct/temple/lythander_cathedral.base.x11.png construct/temple/lythander_cathedral.arc RJT 2012-04-23 New graphic and archetype, Cathedral of Ixalovh. construct/temple/ixalovh_cathedral.base.x11.png construct/temple/ixalovh_cathedral.arc RJT 2012-04-22 New graphic and archetype, Cathedral of Gorokh. construct/temple/gorokh_cathedral.base.x11.png construct/temple/gorokh_cathedral.arc RJT 2012-04-22 Very minor pixel clean up in Cathedral graphic. construct/temple/cathedral.base.x11.png RJT 2012-04-22 Pixel and color touch up on the club graphic used for Altar of Gnarg. gods/altars/altargnarg.base.111.png RJT 2012-04-21 New graphic and archetype, Temple of Gnarg. construct/temple/gnarg_temple.base.111.png construct/temple/gnarg_temple.arc RJT 2012-04-21 Pixel and color cleanup to the Civic Building graphic. construct/town/a_civic.base.x11.png RJT 2012-04-21 New graphic and archetype, Temple of Valkyrie. construct/temple/valkyrie_temple.base.111.png construct/temple/valkyrie_temple.arc RJT 2012-04-20 New graphic and archetype, Temple of Valriel. construct/temple/valriel_temple.base.111.png construct/temple/valriel_temple.arc RJT 2012-04-20 New graphic and archetype, Temple of Devourers. construct/temple/devourers_temple.base.111.png construct/temple/devourers_temple.arc RJT 2012-04-20 New graphic and archetype, Temple of Ruggilli. construct/temple/ruggilli_temple.base.111.png construct/temple/ruggilli_temple.arc RJT 2012-04-19 New graphic and archetype, Temple of Gaea. construct/temple/gaea_temple.base.111.png construct/temple/gaea_temple.arc RJT 2012-04-19 New graphic and archetype, Temple of Ixalovh. construct/temple/ixalovh_temple.arc construct/temple/ixalovh_temple.base.111.png RJT 2012-04-17 New graphic and archetype, Temple of Gorokh. construct/temple/gorokh_temple.base.111.png construct/temple/gorokh_temple.arc RJT 2012-04-17 New graphic and archetype, Temple of Sorig. construct/temple/sorig_temple.arc construct/temple/sorig_temple.base.111.png RJT 2012-04-17 Touch up colors to the dome on the Temple1 graphic for better blending. construct/temple/temple1.base.x11.png RJT 2012-04-17 Redesign of the shovel graphic. weapon/misc/shovel_1.base.113.png weapon/misc/shovel_1.base.114.png weapon/misc/shovel_1.base.115.png weapon/misc/shovel_1.base.111.png weapon/misc/shovel_1.base.112.png RJT 2012-04-17 Pixel and color clean up for spear graphic. weapon/misc/spear.base.111.png weapon/misc/spear.base.131.png weapon/misc/spear.base.151.png weapon/misc/spear.base.171.png weapon/misc/spear.base.101.png weapon/misc/spear.base.121.png weapon/misc/spear.base.141.png weapon/misc/spear.base.161.png weapon/misc/spear.base.181.png RJT 2012-04-16 Pixel and color clean up for Large Western house graphic. construct/house/house_larg_west.base.x11.png RJT 2012-04-07 ============================================================================== Changes for 1.70.0 ============================================================================== Consistently rename river archetypes. Andreas Kirschbaum 2011-11-05 Additional fishing pole graphic and archetype. skills/Skill_Tools/fishing_pole2.base.111.png skills/Skill_Tools/fishing_pole2.face skills/Skill_Tools/fishing_pole2.arc RJT 2011-10-20 Pixel and color clean up for the wrench (weapon) graphic. weapon/other/wrench.base.111.png RJT 2011-10-20 Pixel and color clean up for the pipe (weapon) graphic. weapon/other/pipe.base.111.png RJT 2011-10-20 Color updates to make the dungeon wall sections the same color. (#010101 vs #000000) wall/dun/dun_10.base.111.png wall/dun/dun_20.base.111.png wall/dun/dun_12.base.111.png wall/dun/dun_C.base.111.png wall/dun/dun_22.base.111.png wall/dun/dun_14.base.111.png wall/dun/dun_E.base.111.png wall/dun/dun_24.base.111.png wall/dun/dun_16.base.111.png wall/dun/dun_18.base.111.png wall/dun/dun_6.base.111.png wall/dun/dun_11.base.111.png wall/dun/dun_B.base.111.png wall/dun/dun_21.base.111.png wall/dun/dun_13.base.111.png wall/dun/dun_D.base.111.png wall/dun/dun_23.base.111.png wall/dun/dun_15.base.111.png wall/dun/dun_F.base.111.png wall/dun/dun_17.base.111.png wall/dun/dun_19.base.111.png wall/dun/dun_9.base.111.png RJT 2011-10-18 More new graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics. cave_23.base.111.png cave_24.base.111.png cave_24.face cave_24.arc cave_23.face cave_23.arc RJT 2011-10-17 New graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics. cave_21.base.111.png cave_17.base.111.png cave_19.base.111.png cave_20.base.111.png cave_16.base.111.png cave_22.base.111.png cave_18.base.111.png cave_17.arc cave_19.arc cave_20.arc cave_22.arc cave_16.arc cave_18.arc cave_21.arc cave_18.face cave_21.face cave_17.face cave_19.face cave_20.face cave_16.face cave_22.face RJT 2011-10-16 Refactored bench graphics - less pixelation and colors were cleaned up. wall/bench/bench_E.base.111.png wall/bench/bench_0.base.111.png wall/bench/bench_2.base.111.png wall/bench/bench_4.base.111.png wall/bench/bench_6.base.111.png wall/bench/bench_8.base.111.png wall/bench/bench_B.base.111.png wall/bench/bench_D.base.111.png wall/bench/bench_F.base.111.png wall/bench/bench_1.base.111.png wall/bench/bench_3.base.111.png wall/bench/bench_5.base.111.png wall/bench/bench_7.base.111.png wall/bench/bench_9.base.111.png wall/bench/bench_A.base.111.png wall/bench/bench_C.base.111.png RJT 2011-10-12 Refactored holy_word graphics to resolve transparency issue as reported under bug ID 3330490 - PNG Transparency. spell/Cone/turnundead.base.111.png spell/Cone/turnundead.base.112.png spell/Cone/turnundead.base.113.png RJT 2011-10-10 Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses so they merge nicer with nearby wall sections. wall/cwall-west/westguard_ho_2.base.111.png wall/cwall-red/redguard_ho_2.base.111.png RJT 2011-09-18 Redisgned the roof of RL House 1 (rl_house1) graphic. construct/town/rl_house1.base.x11.png RJT 2011-09-18 Refactor and pixel color clean up of RL House 2 (rl_house2) graphic. construct/town/rl_house2.base.x11.png RJT 2011-09-18 Touch up the roof line and other edges of RL House West (rl_house_west) graphic. construct/town/rl_house_west.base.x11.png RJT 2011-09-18 Refactor and pixel color clean up of RL House 3 (rl_house3) graphic. construct/town/rl_house3.base.x11.png RJT 2011-09-18 Refactor and pixel color clean up of Collesium graphic. construct/town/collesium.base.x11.png RJT 2011-09-12 New graphic, west facing Big Galeon ship. transport/biggalleon.base.x71.png RTJ 2011-09-11 Lighten the colors used for the Burning Stronghold and pixel clean up. planes/fire/burning_stronghold.base.x11.png RJT 2011-09-09 Modifed shop signs or banners to make them easier to read in the game. Lightened the background for the magic shop banner. planes/fire/burning_store_armo.base.x11.png planes/fire/burning_store_gene.base.x11.png planes/fire/burning_store_weap.base.x11.png planes/fire/burning_store_alch.base.x11.png planes/fire/burning_store_magi.base.x11.png RJT 2011-09-09 Lighten the colors used for the Burning Shop - recolorized the l_shop1 graphic to match other buildings. planes/fire/burning_l_shop1.base.x11.png RJT 2011-09-09 Touch up the windows on the l_shop1 graphic, make them more similar to the original version. construct/town/l_shop1.base.x11.png RJT 2011-09-09 Lighten the colors used for the Burning Fort Sym - this allows more details of the walls to show through. planes/fire/burning_fort_sym.base.111.png RJT 2011-09-08 Lighten the colors used for the Burning Fort - this allows more details of the walls to show through. planes/fire/burning_fort.base.x11.png RJT 2011-09-07 Lighten the colors used for the Burning Cathedral - this allows the details of the walls and roof to be more visible. And also cleaned up all the miscolored stray pixels. planes/fire/burning_cathedral.base.x11.png RJT 2011-09-06 Lighten the colors used for the Burning Barn - this allows the details of the walls and roof to be more visible. planes/fire/burning_barn.base.x11.png RJT 2011-09-06 Color touch up on the unlit torch, replaced the white pixels with light brown colors. light/torch_unlit.base.111.png RJT 2011-09-06 Minor color touch up and corrections for the Light Bulb graphics used by the map editor. light/light_bulb_2.base.111.png light/light_bulb_4.base.111.png light/light_bulb_1.base.111.png light/light_bulb_3.base.111.png RJT 2011-09-05 Color changes to stair graphics to emphasize the pseudo 3d aspect of the stairs. exit/Up_down/stair_up_1.base.111.png exit/Up_down/stair_up.base.111.png exit/Up_down/stair_up_2.base.111.png exit/Up_down/stair_up_4.base.111.png RJT 2011-09-05 Color updates and changes to oakdoor graphic. exit/oakdoor.base.111.png RJT 2011-09-05 Pixel color clean up for Door graphics. door/Door/door_1.base.111.png door/Door/door_3.base.111.png door/Door/door_5.base.111.png door/Door/door_7.base.111.png door/Door/door_9.base.111.png door/Door/door_A.base.111.png door/Door/door_C.base.111.png door/Door/door_E.base.111.png door/Door/door_0.base.111.png door/Door/door_2.base.111.png door/Door/door_4.base.111.png door/Door/door_6.base.111.png door/Door/door_8.base.111.png door/Door/door_B.base.111.png door/Door/door_D.base.111.png door/Door/door_F.base.111.png RJT 2011-09-05 Pixel color clean up of rl house west graphic. construct/town/rl_house_west.base.x11.png RJT 2011-09-05 Refactor and pixel color clean up of cathedral graphic. construct/temple/cathedral.base.x11.png RJT 2011-09-04 Refactor and pixel color clean up of slum graphic. construct/town/slum1.base.x11.png construct/town/slum3.base.x11.png construct/town/slum2.base.x11.png RJT 2011-09-03 Refactor and pixel color clean up for darkhold graphic. construct/hold/darkhold.base.x11.png RJT 2011-09-02 Refactor and pixel color clean up for stronghold graphic. construct/hold/stronghold.base.x11.png RJT 2011-09-01 Refactor and pixel color clean up for s_house1, r_house1 and r_house2 graphic. construct/town/s_house1.base.111.png construct/town/r_house1.base.111.png construct/town/r_house2.base.111.png RJT 2011-08-29 Reworked the roof tiles for hovels2 graphic. construct/town/hovels2.base.x11.png RJT 2011-08-29 Refactor and pixel color clean up for t_house1 graphic. construct/town/t_house1.base.x11.png RJT 2011-08-28 Refactor and pixel color clean up for l_shop1 graphic. construct/town/l_shop1.base.x11.png RJT 2011-08-27 Added face and arch for falling rain and falling snow. arch/trunk/ground/Weather/rain2.arc arch/trunk/ground/Weather/rain5.arc arch/trunk/ground/Weather/rain.arc arch/trunk/ground/Weather/rain.base.111.png arch/trunk/ground/Weather/rain.base.112.png arch/trunk/ground/Weather/rain.base.113.png arch/trunk/ground/Weather/rain.base.114.png arch/trunk/ground/Weather/rain.face arch/trunk/ground/Weather/snow.arc arch/trunk/ground/Weather/snow_c.base.111.png arch/trunk/ground/Weather/snow_c.base.112.png arch/trunk/ground/Weather/snow_c.base.113.png arch/trunk/ground/Weather/snow_c.base.114.png Alestan 2011-08-25 Added another column of pixels to the vertical hedge wall for better alignment with adjacent hedge graphics. Cosmetic change only. wall/hedge/hedge_5.base.111.png wall/hedge/hedge_9.base.111.png RJT 2011-08-01 Remove stray attributes "tall_height". construct/roof/chemney.arc Andreas Kirschbaum 2011-06-11 Touch up of the front gate on the western castle graphics. construct/castle/castle_a_western.base.x11.png construct/castle/castle_a_western.base.x12.png construct/castle/castle_west.base.111.png RJT 05-02-2011 Pixel clean up and color correction around the windows and roofline for the Chess Club graphic. Removed the plant (green pixels) from the windows as well. construct/house/chess_club.base.111.png RJT 05-01-2011 Clean up extra blue pixels and straightened out border on far left wall, just outside the door on the small tavern graphic. construct/house/tavern.base.111.png RJT 04-30-2011 House small border tweaks to make it similar to other small houses. Removed black pixels and replaced them with dark grey. construct/house/housesmall.base.111.png RJT 04-30-2011 Some pixel recoloring to make the windows more apparent Fort Sym graphic. construct/fort/fort_sym.base.111.png RJT 04-30-2011 Refactor and pixel color clean up for hovels2. construct/town/hovels2.base.x11.png RJT 04-30-2010 Redesign the door for the hovel graphic. construct/town/hovels.base.111.png RJT 04-27-2011 Refactor and pixel color clean up for the rl house1 graphic. construct/town/rl_house1.base.x11.png RJT 2011-04-26 Refactor and pixel color clean up for the house large graphic. construct/house/house_larg.base.x11.png RJT 2011-04-24 Refactor and pixel color clean up for the farmhouse graphic. construct/house/farmhouse.base.x11.png RJT 2011-04-24 Based on feedback - cosmetic changes to the flag on the roof, and some additional pixel touch ups on the 64x64 fort graphic. construct/fort/fort.base.x11.png RJT 2011-04-23 Refactor and pixel color cleanup of the 64x64 fort graphic. construct/fort/fort.base.x11.png RJT 2011-04-23 Very minor graphic update - added a black pixel to the roof line to make for nicer merging. Cosmetic change only. wall/cwall/guard_ho_2.base.111.png RJT 2011-04-21 New graphic for an archery (weapon) shop, based on the existing weapon store graphic. Also new archetype for the archery shop, also based on the existing weapon store archetype. shop/store_bow.base.x11.png shop/store_bow.arc RJT 2011-04-12 Based on feedback, removed a pixel in the letter "R" on the building labels. Now it's more recognizable. construct/town/prison_fant.base.x11.png construct/town/prison.base.x11.png construct/town/prison.clsc.x11.png shop/store_armo.base.x11.png shop/store_gene.base.x11.png shop/store_gene_west.base.x11.png shop/store_armo_fant.base.x11.png shop/store_gene_fant.base.x11.png RJT 2011-04-11 Refactor and pixel color cleanup of the prison building graphic. construct/town/prison.base.x11.png RJT 2011-04-10 Modifed building signs to make them easier to read in the game. construct/house/inn.base.x11.png construct/Snow/s_inn.base.x11.png construct/town/prison_fant.base.x11.png construct/town/prison.clsc.x11.png RJT 2011-04-10 Modifed shop signs or banners to make them easier to read in the game. shop/bank_west.base.x11.png shop/store_magi_fant.base.x11.png shop/store_magi_northwest.base.x11.png shop/store_gene_west.base.x11.png shop/bank.base.x11.png shop/store_weap_fant.base.x11.png shop/store_armo_fant.base.x11.png shop/store_magi_west.base.x11.png RJT 2011-04-09 Modifed shop signs or banners to make them easier to read in the game. shop/store_gene.base.x11.png shop/store_gene_fant.base.x11.png shop/store_weap.base.x11.png RJT 2011-04-09 Reworked graphics from previous commit, weird drop shadow like artifact appeared for some reason. shop/store_magi.base.x11.png shop/store_armo.base.x11.png shop/store_alch.base.x11.png RJT 2011-04-09 Modifed shop signs or banners to make them easier to read in the game. shop/store_magi.base.x11.png shop/store_armo.base.x11.png shop/store_alch.base.x11.png RJT 2011-04-09 New face or image (shop/store_gems.base.x11.png) and object (shop/store_gems.arc) for a gems/jewels shop, based on the General Store graphic and archetype. RJT 2011-04-03 ============================================================================== Changes for 1.60.0 ============================================================================== Remove some smoothface for cases where the smoothface does not exist - eliminates error during startup of server. MSW 2011-01-26 Tweak base value of some weapons. MSW 2010-11-26 Update dragon players to provide a choice for starting focus for clients that support it. MSW 2010-11-14 Mark cannon archetypes as "no_pick 1". Andreas Kirschbaum 2010-11-06 Fix incorrect type 139 (IDENTIFY_ALTAR) for pyromaniac. Andreas Kirschbaum 2010-11-06 Changes for new character creation: system/map.arc: Add subtype to existing starting map, add new ones for player to be able to choose. player/...: Make race/class names lowercase - most already were, so make few that were not lowercase so they are all consistent. MSW 2010-10-20 Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on. Arvid Norlander 2010-10-11 Copy descriptions (msg/endmsg) from HallOfSelection map to class archetypes. Comment out some class archetypes that are currently unused - may get re-used with class rebalancing. MSW 2010-06-17 Move various road/path/bridge arches from the wall and construct folders into a new road folder to make them easier to locate by folder name when working in gridarta. Road items in the river and planes foldersare unmoved as they are stylistically tied very hard to the arches in those locations. Affected: construct/s_bridge* --> road/s_bridge/* construct/bridge/footbridge --> road/footbridge construct/bridge/stonebridge --> road/stonebridge construct/town/a_bridge* --> road/a_bridge wall/paved --> road/paved wall/yellow --> road/yellow wall/footpath --> road/footpath wall/dirtroad --> road/dirtroad wall/gwall/bridge* --> road/bridgemoati wall/gwall/d* --> road/drawbridge Kevin Bulgrien 2010-06-15 Add giant_leader and giant_chief arches created by Jesse F. Hughes Brendan Lally 2010-06-11 Upgrade the dirtroad arch set to include a basic set of diagonals that allow the zig-zag diagonal roads to be converted to a more realistic looking road. Additional diagonal tiles are able to be added, but these offer a significant enough improvement to stand on their own. Kevin Bulgrien 2010-06-07 Major update of Naming.doc to improve description of existing content and add information on how to name related Objects in the .arc file. Add a new naming convention that offers a standard way of naming diagonal items like walls and roads. The diagonal naming merges well with the legacy naming and uses a similar hex/bit-based notation and avoids use of compass points like NE, SW, etc. in the file name (that do not merge for arches with many connecting points). Add a note suggesting that the "river" naming be deprecated in favor of the new "extended" wall naming scheme as it is more flexible than the original river notation. Because the notation is based on the existing wall format, it is also conceivable that an "auto-router" for diagonals could be developed in the future. Kevin Bulgrien 2010-06-07 Update several archetypes which had type of CLASS (37) but were not in fact class archetypes and instead more often used as NPC or monsters. Remove type so they default to monsters and give them some real stats. Also fixes bug in that requestinfo class_list would return these bogus entries. MSW 2010-05-20 Update player race descriptions to explicitly state skills, resistances and other special ability - makes it easier to see what one gets without needing to read full description. MSW 2010-05-20 Add faces for timer and time events Brendan Lally 2010-05-15 Add faces for pickup, drop, apply, say and death events, so that they are more easily identifiable in gridarta Brendan Lally 2010-05-15 Move dev/wip/manhole to connect/Hole as it is tested and ready to use. The test patch is removed as it is out of date, and the README is moved to the Hole directory as documentation. Kevin Bulgrien 2010-05-13 Add a ships wheel based on a heavily modified down-scale of an image found at dreadnoughtproject.org. Permission obtained for use of the image as a model to produce this free image. Other use of the original image is not free. Kevin Bulgrien 2010-05-13 Add large wood and iron ships anchor created from a public domain image. Kevin Bulgrien 2010-05-10 Add Wheelbarrow This uses an image drawn by Kevin Bulgrien. Brendan Lally 2010-04-28 Change the names of dragon scales and dragon mail to be red dragon scales/mail, this makes the naming consistant with green/blue/orange/etc dragon stuff. The arch names are not changed, so existing items will inherit the name change smoothly unless they have set a custom name. Brendan Lally 2010-04-27 Add NPC_Gift_Box, a no-drop container that can be put in NPCs inventory to hold items they should be able to give away, but not drop on being killed. Brendan Lally 2010-04-26 ============================================================================== Changes for 1.50.0 ============================================================================== Change AC of doors to make them easier to hit. Doors in general should not be difficult to hit. MSW 2010-04-25 Add a new subtype for the magic mouths so that the client does not get invalid (zero) type codes. The magic mouth is a sign, but a very unique sign, so a new sign subtype is added just for the magic mouth. Kevin Bulgrien 2010-03-30 Modify pentagram and glyph msg/endmsg to indicate limitations and to add an example of use. Kevin Bulgrien 2009-08-08 Add the last of the msg/endmsg descriptions, fixing some previously entered without the msg/endmsg tags. A few non-player spells still do not have descriptions. They are: spell_create_lava.arc, spell_shell.arc, spell_regen_sp.arc, spell_haste.arc, spell_heroism.arc. Kevin Bulgrien 2009-07-30 Add msg/endmsg descriptions to various spells with names starting with R. Kevin Bulgrien 2009-07-29 Add msg/endmsg descriptions to various spells including those that start with the letters N-P and update Conflict. Fix Slow (prior commit did not include msg/endmsg tags around the message). Kevin Bulgrien 2009-07-28 Add msg/endmsg descriptions to various spells including those that start with the letters L-M and S-Z. Kevin Bulgrien 2009-07-26 Add msg/endmsg descriptions to asteroid, show invisible, and other spells with names that begin with the letters D through K. Kevin Bulgrien 2009-07-24 Add msg/endmsg descriptions to spells with names that begin with C and the antimagic rune skipped previously. Kevin Bulgrien 2009-07-21 Add msg/endmsg descriptions to spells A-B that do not have them (except for antimagic rune). This allows the descriptions to be displayed in the client spell window. Kevin Bulgrien 2009-07-20 Pixies get wands/staffs. So make them use these items. Andreas Kirchbaum 2009-07-14 Make big demons be able to break doors and earthwalls. Andreas Kirschbaum 2009-06-24 Make most trolls and giants pick up items. Andreas Kirschbaum 2009-06-22 Remove 'type 15' (weapon) from boulders. Reverts r11291 as the server now can handle 'type 0' (misc) objects. Andreas Kirschbaum 2009-06-17 Reduce the range of the charm spell from +1/3 levels to +1/20 levels spell/MoodChange/spell_charm_monsters.arc James Lopeman 2009-06-15 Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range. Andreas Kirschbaum 2009-06-09 monster/animal/farmyard/horse.arc monster/animal/farmyard/horse.face monster/animal/farmyard/horse.base.131.png monster/animal/farmyard/horse.base.171.png: A horse. It looks ok, but as this is my first monster arch, it might need some adjustments, but it is fairly similar to various other comparable creatures. Kevin Bulgrien 2009-06-02 Lake/blake_D.base.111.png Lake/blake_9.base.111.png Lake/blake_E.base.111.png Lake/blake_6.base.111.png Lake/blake_B.base.111.png Lake/blake_3.base.111.png Lake/blake_C.base.111.png: fixed bad pixels, shapes, etc. Kevin Bulgrien 2009-06-02 wall/slevel/dlevel_0.base.111.png wall/slevel/dlevel_1.base.111.png wall/slevel/dlevel_2.base.111.png wall/slevel/dlevel_3.base.111.png wall/slevel/dlevel_4.base.111.png wall/slevel/dlevel_5.base.111.png wall/slevel/dlevel_6.base.111.png wall/slevel/dlevel_7.base.111.png wall/slevel/dlevel_9.base.111.png: fixed discolored pixels. Kevin Bulgrien 2009-06-01 wall/slevel/dlevel_7sw.base.111.png wall/slevel/dlevel_7sw.face wall/slevel/dlevel_Bse.base.111.png wall/slevel/dlevel_Bse.face wall/slevel/dlevel_Bsw.base.111.png wall/slevel/dlevel_Bsw.face wall/slevel/dlevel_Dse.base.111.png wall/slevel/dlevel_Dse.face wall/slevel/dlevel_se.base.111.png wall/slevel/dlevel_se.face wall/slevel/dlevel_seB.base.111.png wall/slevel/dlevel_seB.face wall/slevel/dlevel_seD.base.111.png wall/slevel/dlevel_seD.face wall/slevel/dlevel_sese.base.111.png wall/slevel/dlevel_sese.face wall/slevel/dlevel_sw.base.111.png wall/slevel/dlevel_sw.face wall/slevel/dlevel_sw7.base.111.png wall/slevel/dlevel_sw7.face wall/slevel/dlevel_swB.base.111.png wall/slevel/dlevel_swB.face wall/slevel/dlevel_swsw.base.111.png wall/slevel/dlevel_swsw.face wall/slevel/dlevel.arc: Add new depression graphics to support drawing of diagonal channels. These arches support the south edges of the diagonal channels. Additional tiles are needed for the north edges. The idea behind these graphics are to allow depressions to contain rivers or lava streams that are flowing in diagonal directions. Another idea is to make slots that rolling boulders could follow. A map is being developed that uses these graphics. Kevin Bulgrien 2009-06-01 food/fish.arc: Make the item fishing_pole work (this item is not found on any map currently). The fish in shallow_sea inventory didn't have harvestable set. Arvid Norlander 2009-03-04 skills/karate.arc, punching.arc, flame_touch.arc, one_handed_weapons.arc, missile_weap.arc, throwing.arc, clawing.arc, two_handed_weapons.arc, wraith_feed.arc: Related to server change 11576 - add wc_increase_rate to these skills - for non weapon using skills, make that a lower value so that it should be better balanced, and also give it a starting bonus. MSW 2009-02-22 connect/Garden_gate/ggate_closed.face Fix a typo introduced in revision 11294 (part of change to using .face files) that caused closed garden gates to disappear when opened. Arvid Norlander 2009-02-02 Move all anim...mina blocks and all magicmap and visibility fields into .face files. Andreas Kirschbaum 2009-02-02 ground/deep_sea.arc Fix name of deep_sea archetype which was broken in revision 11299. Arvid Norlander 2009-02-02 flesh/dragon/dragon_sca.arc Give dragons scales object type 73 (inorganic), this avoids alerts in server logs: "Query_cost: item green dragon scale hasn't got a valid type" but with all scale colors. Note: object type 72 (flesh) caused the dragon scales weight to increase from 25Kg to 50000Kg and made the scales edible - neither is desirable. Rick Tanner 2009-01-31 misc/t_boulder.arc Give throwing boulders object type 15 (weapon), this avoids this alert in the server logs: "Query_cost: item boulder hasn't got a valid type" Rick Tanner 2009-01-31 Lots of *.png (not listing all files because it is almost all *.png) Losslessly recompress most all PNG images for smaller size to reduce the bandwidth needed for sending images to clients. Arvid Norlander 2009-01-25 player/race/dwarf_p.arc, player/race/halfling.arc, player/race/pl_half_orc.arc Add "race" to player races missing it. Based on what races the equivalent monsters have. Arvid Norlander 2009-01-25 disease/tapeworms.arc Removed linebreaks from disease message so the breaks can be done by the client. Kevin Bulgrien 2008-12-20 readable/scrollr.base.111.png New graphic (face) for readable scroll indoor/bed_save.base.111.png, misc/icecube.base.111.png, spell/Scroll/scroll.base.111.png New graphics (face) for bed, ice cube and magic scroll floor/cloudfloor.arc Removed "is_floor 1" to allow colors and other tiles to show through the transparent portions of the clouds Rick Tanner 2008-12-19 floor/cloudfloor.arc, ground/fog_2.base.111.png New graphic and archetype for a thicker/heavier cloudfloor, using less transparency Rick Tanner 2008-12-19 ground/new/grassdark.arc, ground/smooth/grassdark_S.base.111.png Update "dark grass" (grassdark.arc) to use new smoothing template (grassdark_S.base.111.png) Rick Tanner 2008-12-18 ground/new/grassmedium.arc Update archetype to use existing smoothing template (grassmedium_S.base.111.png) Rick Tanner 2008-12-18 ground/Pstone/pstone_4.arc Update "big stones" archetype to use smoothing (missed in earlier commit) Rick Tanner 2008-12-18 ground/smooth/pstone_4_S.base.111.png New smoothing template for pstone_4.base.111.png (big stones) tile Rick Tanner 2008-12-18 ground/smooth/dunes_S.base.111.png Minor color changes to the dunes smoothing template Rick Tanner 2008-12-18 misc/sky/sky.arc Add "move_block all" to the sky tiles to prevent players from being able to walk "on the sky like they are levitating" Rick Tanner 2008-12-16 gods/items/torc.base.111.png, gods/items/valkyrie_amulet_lifesave.arc New graphic for Valkyrie's gift (amulet of lifesaving), referred as Valkyrie's Torc Rick Tanner 2008-12-15 misc/sky/sky.arc misc/sky/sky.base.111.png New sky archetype for use on airborn cities, castles, islands, etc. such as Pupland Terminal Rick Tanner 2008-12-14 construct/window/intermediate_window.arc, construct/window/window.arc Remove redundant fields. Andreas Kirschbaum 2008-12-12 monster/troll/Troll/troll.arc Fix duplicate archetype definition for "troll". Andreas Kirschbaum 2008-12-12 gods/items/valkyrie_amulet_lifesave.arc Changes to the amulet so that the item appears as "Valkyrie's Amulet of Lifesaving" instead of "Valkyrie's Amulet of Lifesaving (lifesaving)" in a players inventory Rick Tanner 2008-12-09 gods/items/valkyrie_amulet_lifesave.arc, gods/demihumans/valkyrie.trs Tentative bug fix for '[ 1990180 ] 2.0 godgiven Valkyrie lifesaving amulet bug?' - created a new amulet archetype that is godgiven and inventory locked by default, updated gods/demihumans/valkyrie.trs file to reference the new amulet archetype (Previous checkin had a bug - missed the .arc file at the end of the file name) Rick Tanner 2008-12-08 /construct/window/intermediate_window_1.base.111.png, /construct/window/intermediate_window.arc, /construct/window/intermediate_window_2.base.111.png, /construct/window/window_2.base.111.png, /construct/window/window_4.base.111.png, /construct/window/window_arcade_1.base.111.png, /construct/window/window_3.base.111.png, /construct/window/window.arc 2.0 Elements: Windows. Yann Chachkoff 2008-12-07 /construct/roof/chemney_1.base.111.png, /construct/roof/chemney.arc, /construct/roof/chemney_2.base.111.png, /construct/roof/roof_1.base.111.png, /construct/roof/roof_1blue.base.111.png, /construct/roof/roof_1red.base.111.png, /construct/roof/roof_2blue.base.111.png, /construct/roof/roof_2red.base.111.png, /construct/roof/roof_1green.base.111.png, /construct/roof/roof_2.base.111.png, /construct/roof/roof_2green.base.111.png, /construct/roof/roof.arc 2.0 Elements: Roof and chemney pieces. Yann Chachkoff 2008-12-07 /wall/dun/dungeon.arc Removed newline at the end of the file, it was causing this to appear in the server logs: Warning: failed to find arch dun33 Rick Tanner 2008-12-06 /wall/wall/wall.arc Missing object delcaration in wall.arc Rick Tanner 2008-12-06 /wall/wall/wall.arc Updated .arc file to use already existing Wooden Wall graphics Rick Tanner 2008-12-05 /wall/cave/cave_15.base.111.png, /wall/cave/cave_15.arc Solid grey color wall to use in cave areas instead of the solid black Block - looks nicer in mapper (IMO) Rick Tanner 2008-12-05 /wall/dun/dun_10.base.111.png, /wall/dun/dun_11.base.111.png, /wall/dun/dun_12.base.111.png, /wall/dun/dun_13.base.111.png, /wall/dun/dun_14.base.111.png, /wall/dun/dun_15.base.111.png, /wall/dun/dun_16.base.111.png, /wall/dun/dun_17.base.111.png, /wall/dun/dun_18.base.111.png, /wall/dun/dun_19.base.111.png, /wall/dun/dun_20.base.111.png, /wall/dun/dun_21.base.111.png, /wall/dun/dun_22.base.111.png, /wall/dun/dun_23.base.111.png, /wall/dun/dun_24.base.111.png, /wall/dun/dun_25.base.111.png, /wall/dun/dungeon.arc New graphics and archetypes for Dungeon wall set. Similar to the curved and circular sections from the Cave wall set, but colored black (vs. grey) Rick Tanner 2008-12-04 exit/oakdoor_1.arc, exit/oakdoor_1.base.111.png, exit/oakdoor_2.arc, exit/oakdoor_2.base.111.png New graphics to replace the old xpm oakdoor, also has two facings - vertical (oakdoor_1) and horizontal (oakdoor_2) Rick Tanner 2008-12-01 /wall/wwall/wwall.arc, /wall/wwall/wwall_right.base.111.png, /wall/wwall/wwall_left.base.111.png New graphic for use in doorways or as a short wall Rick Tanner 2008-11-25 wall/white/white_wall.arc, white_wall_right.base.111.png New graphic for use in doorways or as a short wall Rick Tanner 2008-11-25 exit/Up_down/cave_stair_up_2.base.111.png, exit/Up_down/stair_up_2.arc New pic -- stairs going up in a cave (rejoice all ye nethackers) Lalo Martins 2008-11-25 treasures.trs, /monster/goblin/orc.trs Increase chance and amount of silver coins dropped by lower level monsters such as orcs, goblins, gnolls, ogres so that low level players have easier access to "cash." Change made by meflin. Rick Tanner 2008-11-11 /ground/Lake/*.png New lake graphics using the current graphic style. Still needs smoothing and animation. Rick Tanner 2008-11-03 *.arc Remove obsolete 'editable' attributes. Andreas Kirschbaum 2008-11-02 wall/hedgehedge_5.base.111.png Image adjustment; moved the wall to the right by 1 pixel so it has better alignment with other hedge walls. Rick Tanner 2008-09-14 mapbuilding/objects.trs, mapbuilding/objects.arc: Applied slightly modified patch #2084099 "buildable altars", courtesy of meflin. mapbuilding/mbaltar_none.base.111.png: New image. Raphaël Quinet 2008-08-30 monster/animal/giant_worm/purple_worm.arc, ground/nimground/Nimground3_purple.arc: Replaced purple (unrecognized color) with black in magicmap and color_fg fields. Rick Tanner 2008-08-20 mapbuilding/building.arc, mapbuilding/building.trs: Added new archetype building_window, a building material using the new subtype 4. This allows the player to build windows in existing walls. mapbuilding/mbwindow.base.111.png: New image Raphaël Quinet 2008-08-04 mapbuilding/building.arc, mapbuilding/building.trs: Added new buildable fence. This is useful for those who want walls that do not block the view. Fixed a bug in the treasure list shop_building_pupland that prevented it from including any walls (replaced the treasure list build_material_floor_pupland by building_material_stonewall_pupland). mapbuilding/mbswall_0.base.111.png: New image. Raphaël Quinet 2008-08-03 wall/swall/swall.arc: The name "fence" is more appropriate for the archetype "swall" (spiked wall). Raphaël Quinet 2008-08-03 shop/Floors/shopweapoeast.trs: Fixed a broken treasure list that prevented the nine ring sword from being created. Raphaël Quinet 2008-08-01 disease/incontinence.arc, disease/diarrhea.arc, disease/rabies.arc: Make puddles from diseases go away after some time, for incontinence and rabies we should probably have shrinking animations, like for icor (and thus also for diarrhea), but I can't draw. Arvid Norlander 2008-06-12 ground/Pstone/pstone_1.arc: Add move_block for boats. Arvid Norlander 2008-05-29 mapbuilding/building.arc: Add missing "damned 1" to shop tiles. Andreas Kirschbaum 2008-04-24 monster/humanoid/Arabic/a_guard_*.base.111.png: New arabian guards images, courtesy of Miguel Ghobangieno. Yann Chachkoff 2008-04-16 monster/demon/imp.base.1**.png: New imp images, based on the kobold. Meegwun Southall 2008-04-11 monster/humanoid/sigfried.base.11*.png: Make new sigfried images, no new directions, but a style update. Alex Schultz 2008-02-26 wall/dwall/arc: Remove incorrect Object dwall3_3 and associated comment. Kevin Bulgrien 2008-01-18 monster/*: Rebalance monsters. In many cases, hp, ac, exp, and level were adjusted. This also incluedes the gods avatars and some spells that create monster like objects. player/race/*.arc: Give all playable races a 30 sp/hp/grace boost, so starting values are higher, making things more playable. MSW 2008-01-13 wall/slevel/dlevel.arc corrected to provide reused face from slevel set. traps/tspikes.base.111.png changed from greyscale to indexed to fix a transparency problem. Kevin Bulgrien 2007-01-12 Re-add misc/machine.arc and machine.base.x11.png under the GFDL after obtaining permission from the original author to relicense the image under the GFDL or the GPL as appropriate. Though neither does address images, the GFDL has been applied to images by other organizations and is somewhat clearer in how it may be applied to graphic art. Kevin Bulgrien 2007-01-12 Remove misc/machine.arc and machine.base.x11.png and newly added LICENCE (as it was added specifically to address Creative Commons licensing) due to concerns about Creative Commons ShareAlike licensing requirements, and most especially concerning a possible perception that this project or a distribution might be construed to be a "collection" as defined by Creative Commons. Kevin Bulgrien 2007-01-11 Correct the license text to show that this derivation is released under version 3.0 Creative Commons licensing to improve compatibility with Debian. Add misc/machine.arc, misc/machine.base.x11.png under terms of a Creative Commons Attribution-ShareAlike license described in misc/machine.arc and as an attributed derivative work of a copyrighted image. The inspiration for this graphic was provided by Yann (gros) Chachkoff. Added a LICENSE file to communicate the fact that this type of license now governs some material in the arch collection. Kevin Bulgrien 2007-01-10 Rework dev/wip/spout to make water wider and more visible. Also adjust the color to better match the sea arch set. Add a reference layer of a sea tile to spout.xcf. Convert all the .png files to indexed mode to reduce size. Update README with methods used to produce the graphics and remove comments about issues with the original revision. The .arc files have been modified to add 'map_layer item' to prevent wall pieces from disappearing when these archs are placed on top of them. Kevin Bulgrien 2007-01-09 Add a set of "overlay" archs that are designed to sit on top of walls to form a spout with water pouring out. The art is designed to separate the liquid and spout to allow spout and fluid variations. The archs are WIP because they cause the wall underneath them to disappear. This is probably a map layer issue. It may not take much to fix, but are not presently releasable. The files are in dev/wip/spout, and are: pour_h2o.arc, pour_h2o.base.111.png, pour_h2o.base.112.png, pour_h2o.base.113.png, pour_h2o.base.114.png, pour_h2o.face, pour_spout.arc, pour_spout.base.111.png, README, spout.xcf. Note that maps/trunk/unlinked/kbulgrien/rayvins_house.1 contains these arches. Add wall/wall/wall_door_0.base.111.png and wall_door_1.base.111.png to make it possible to have tight-fitting doors (no gaps due to perspective) in the wall arch set. wall/wall/wall.arc modified. Decided to use the numbering of the window archs. Also, per naming of the stwall window archs, rename wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to stwall_door_1.base.111.png and stwall_door_0.base.111.png and update stwall.arc. Kevin Bulgrien 2007-01-08 Add wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to make it possible to have tight-fitting doors (no gaps due to perspective). wall/stwall/stwall.arc modified. Kevin Bulgrien 2007-01-07 Add wall/slevel/dlevel*.png and wall/slevel/dlevel.arc. The slevel arches are raised "elevation" marks that are supposed to overlay other tiles to give the appearance of a raised platform. The dlevel arches are the same graphics but flipped in X and/or Y as appropriate to present a depression. Both arch sets rely on the Crossfire perspective to give the hint of a ridge or depression. In an elevation, the leading edges are long and the receding edges are short. For the depression the leading edges are short and receding edges long. Kevin Bulgrien 2007-01-07 Add wall/bwall/bwall_hole_5.base.111.png,wall/bwall/bwall_hole_A.base.111.png, and wall/bwall/bwall_hole.arc. The vertical wall has a transparent hole in the left face, and the horizontal wall has a transparent hole in the bottom face. The holes could be drains for flowing rivers, or might even be an exit. Kevin Bulgrien 2007-01-07 Add dev/wip directory for commiting work-in-progress archetypes. The directory is not visible in Gridarta CrossfireEditor, but can be made so with a soft link like arch/trunk/wip --> arch/trunk/dev/wip. Add dev/wip/README describing the use of the directory. Add dev/wip/manhole as a manhole archetype work-in-progress to facilitate some collaboration on getting a multi-tile HOLE animation to work. Included is a README and a world_105_115.patch test case. Kevin Bulgrien 2007-12-29 Add names to woodfloor, woodfloor2, woodlarge, and dirtfloor. Nicolas Weeger 2007-12-29 Nicer mountain1, 2, 3, 4 5. Update woods_4 archetype so it's not anymore acting as a ground (transparency parts, it is *NOT* a ground, visually speaking) Make the fireball and firebreath smooth Tchize 2007-12-28 Add smooth image for light snow + source file + empty layer file (use it to help building smooth images) Tchize 2007-12-24 Add the archetype hook for user-defined plugin events. Yann (gros) Chachkoff 2007-12-23 Add various lighthouse archetypes to replace use of huts and towers that are called "lighthouse" in various maps. A base archetype is added along with west, northwest, and snowy variants. Kevin Bulgrien 2007-12-22 Singing anim_suffix. Nicolas Weeger 2007-12-21 Singing animation for Fenx. Nicolas Weeger 2007-12-18 Add missing faces for spider (for now, always the same sprite). Nicolas Weeger 2007-12-16 Add ne, se, sw, and nw corners to the mine walls to fix the Scorn port gate house with consistent walls. Kevin Bulgrien 2007-12-10 Four facings for angel, and sword animation. Facings for whim. Nicolas Weeger 2007-12-09 Basic animation for Ruggilli's altar. Basic animation for Sorig's altar. Nicolas Weeger 2007-12-07 Commit spellcasting animations for chinese dragons Andreas Kirchbaum 2007-11-30 Added a spellcasting animation for the Big Dragon. Courtesy of Rednaxela. Yann (gros) Chachkoff 2007-11-29 Add anim_suffix spellcasting to all spells. Alex Schultz 2007-11-29 Add correct plural name to flowers_permanent. Andreas Kirschbaum 2007-11-23 Add sample support for spellcasting compound animations. Try to cast minor healing with a Fenx Yann (gros) Chachkoff 2007-11-18 Update spellcasting objects to use inventory objects. Andreas Kirschbaum 2007-11-04 Rename low_boots from "shoes" to "pair of shoes". Andreas Kirschbaum 2007-11-03 New archetypes goldflagstone.arc to avoid using creator tricks. Nicholas Weeger 2007-10-20 Revert previous change of dragon's steaks weight. Andreas Kirschbaum 2007-10-15 Increase weight of dragon's steaks to 500g. Andreas Kirschbaum 2007-10-08 player/class/Wizardry/sorcerer_class.arc - Add body_head -1 to Sorceror's Hat. Kevin R. Bulgrien 2007-10-05 Rename treasure lists human_player->human_player_items and halfling_player->halfling_player_items to match the names of similar treasure lists. Andreas Kirschbaum 2007-09-28 Renamed "potion of invulnerability" to "potion of shielding." Hopefully this will remove player confusion as to why one takes damage from all attack types (except physical) when drinking this potion. RJT 2007-09-26 Updated Valkyrie's granted attack types, replaced godpower with weaponmagic. RJT 2007-09-26 Fix treefort3, make it 1 tile instead of weird missing square. Nicolas Weeger 2007-08-18 Add client_anim_... support for all objects that support it, remove their speed attributes if the only reason they had speed set was for animation. MSW 2007-07-09 Remove all 'editable' fields, obsolete with Crossedit removal. (almost all .arc impacted) Nicolas Weeger 2007-06-13 Replace "object xxx" with "Object xxx". Andreas Kirschbaum 2007-06-12 Fix bug #1687761: Archetype using undefined type number. Nicolas Weeger 2007-05-07 Fix incorrectly converted jessyb.base.x13.png multi-part image. Andreas Kirschbaum 2007-05-06 Replace "no_pass 1" with "move_block all". Andreas Kirschbaum 2007-04-05 spell/Bolt/steambolt.arc: Remove old LIGHTNING(12) type. Alex Schultz 2007-04-03 Fix bug #1687729: Spell "create repulsion wall" is broken. Missing move_block field. Also replace obsolete no_pass with move_block all. spell/MagicWall/spell_create_earth_wall.arc spell_repelwall.arc Nicolas Weeger 2007-03-25 Make event_xxx invisible, avoids many issues in the object handling routines. --- Start splitting server/lib/treasures file in many files. Rename player class files/random items for coherence. Nicolas Weeger 2007-03-17 Converted all remaining multi-part base images into single images with the facename.base.x??.png format. Deleted the old multi-part images and adjusted the archetypes accordingly. This is a huge commit, but I thought it best to do it all in one commit so that if something is horribly wrong, it can be reverted with one command. Most of the conversion was automated, so if there's a problem I'm not seeing, it probably affects them all. Aaron Baugher 2007-02-16 Created addition shoreline tiles for the ground/sea.arc tile set to add sea_F.base.111.png and sea_F.clsc.111.png that form a round pool surrounded by transparency. This tile might be used to fix indoor water pools by providing a replacement for blake_0 which has grass surrounding the water. Also modified sea.arc accordingly. Kevin Bulgrien 2007-02-12 Created additional shoreline tiles for the sea.arc tile set to fix some maps that use the blake.arc tile set to allow shorelines to have rounded edges instead of corners. The blake.arc tile set is not the same color as the sea.arc tile set unless you are using the classic png's, so the seas sometimes are shown in different colors of blue. The tiles added are "coves" that have transparency on three sides. The naming convention used is consistent with the big lake tile set. The naming.doc rules for walls is followed if you consider a shoreline to be a sort of wall. Kevin Bulgrien 2007-02-10 Add new archetype and images for the IPO package, from Mike B. Aaron Baugher 2007-02-10 Add new archetype and images for the IPO carton box, from Mike B. Aaron Baugher 2007-02-08 Add new force archetype monk_no_use_weapon. It will be inserted into inventories of monk players to prevent them from using weapons. Andreas Kirschbaum 2005-11-01 Make bullet swarm fire small bullets instead of magic bullets. Previously bullet swarm (which is an evocation spell) gave sorcery exp. Andreas Kirschbaum 2005-10-28 Correct rune definitions. Some runes did use obsolete fields or had inconsistent definitions. Andreas Kirschbaum 2004-09-14 Many many changes since last entry due to new server code and maintenance efforts. Highlights - large image support allows for images larger than 32x32 - many images consolidated for easier maintenance (ongoing). Spell and skill code changes heavily modified spells and skill arches (more arch based now). four point animation added to most player race and classes, smoothing images added to support smoothing code and ground arches changed to accommodate. Arches added for weather system, new monsters, new items, new npcs, triggered traps and trigger marker added. New images added for classic set as well. See server changelog for more info. Hope to maintain this file better in the future. TM 2004-01-26 Add archetypes from Todd Mitchell. These add wolfs and bears, with bodyparts for them. Also changes races for readable scroll objects so that scrollcase objects can be used. Add ruined tower. New images for some objects. Commited by MSW 2002-08-20 Fix monster arcs that had incorrect wrists/foot (1 instead of 2) Fix update_monster script that generated the errors in the first place. Add body information to the player/old/*.arc for very old player files. Move crown from misc directory to armour/helmet, add appropriate body_info. Add needed body info for elven boots. MSW 2002-07-15 Update arcs to use body_info for equipping items. Update armor to use gen_sp_armour instead of last_heal. can_use_shield added to necessary arcs. Add dev/scripts directory, which contains some handy scripts I wrote for updating on the items. Add item_power to the armours - needs to be done for rest of equippable items. MSW 2002-07-14 MSW 2000-12-26: Added new archetypes & god changes for new god code. Changes by Jan E., checked in my MSW. PeterM 2000-12-3: Convert protected/immune/vulnerable/armour to new PR system for all arcs. MSW 2000-12-3: Commit for PR code. General changes was to clean up archetypes that were immune/protected/vulnerable to the same attacktype (ie, protected & immune). Disease code changed to use last_grace instead of armour for contagious values. Gods still need to be fixed up. ------------------------------------------------------------------------------ MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1 so it will animate (animation already in place, just was not being used.) PeterM: Totally reorganized player/*, splitting it into races and classes. Classes are themselves split into four main subtypes. New images from dnh were also added, as well as new classes/races. See http://langmuir.eecs.berkeley.edu/~peterm/Race.html and http://langmuir.eecs.berkeley.edu/~peterm/Class.html Changes for Crossfire 0.95.7: ground/Lake/blake_*.png: Remove transperancies from these images so they display properly. MSW 9/20/2000 ground/sea*png: Remove transperancies from png images since they should not be transparent. MSW 8/23/2000 door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc, misc/Container/cauldron.arc, misc/Container/chest_2.arc, misc/Container/depositbox.arc, misc/Container/key_ring.arc, misc/Container/mailbox.arc, misc/Container/pouch.arc, misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the objects name. The client adds it anyways, so you see 'a a bag' for example, but also when using the commands like 'drop that match on an item name, having to match against the 'a ' is a bit non intuitive. MSW 6/27/2000 ------------------------------------------------------------------------------ Changes for Crossfire 0.95.6: also skills/holysymbol and lockpicks. skills/tailsman.arc: added nrof to archetype so these things will join. -PeterM --- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000 Added level 1 to all archetypes with type 88 (CONE) that can do damage. ground/chaos.arc, arch chaos and arch major_chaos ground/lava.arc, arch lava and arch permanent_lava Added walk_on 1. ground/chaos_ball.arc, arch chaos_ball magic/banishment.arc, arch banishment magic/colorspray.arc, arch color_spray magic/counterspell.arc, arch counterspell magic/face_of_death.arc, arch face_of_death magic/shockwave.arc, arch shockwave dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote magic/Cold/icestorm.arc, arch icestorm magic/Fire/firebreath.arc, arch firebreath magic/Effect/confuse.arc, arch confuse magic/Effect/fear.arc, arch fear magic/Effect/holy_word.arc, arch holy_word magic/Effect/paralyze.arc, arch paralyze magic/Effect/slow.arc, arch slow magic/Effect/turnundead.arc, arch turn_undead magic/Mana/manablast.arc, arch manablast Added walk_on 1 and fly_on 1. connect/trig_altar.arc connect/trig_lever.arc connect/trig_pedes.arc Changes to support bug fixes for trigger types: Replace speed with exp. Set is_animated 0. Remove last face from animation sequence. connect/trig_altar.arc Bugfix: Faces where swapped. connect/trig_button.arc, arch button_trigger New archetype. --- END apply() cleanup patch --- Jan Echternach 5/26/2000 Added level 1 to all archetypes with type 5 (POTION), because these archetypes are spellcasters and therefore need a level. - Jan Echternach 5/24/2000 skills/scroll_set_traps Name of the skill is 'skill_set_trap', not 'skill_set_traps'. - Jan Echternach 5/22/2000 Added level 1 to all archetypes with type 62 (FIREWALL) which didn't have a level yet, because these archetypes are spellcasters and therefore need a level. - Jan Echternach 5/16/2000 dev/unused/0.91.1/grave.arc, arch grave_close Removed type 37 from archetype, because this type will be removed from the server code. - Jan Echternach 5/16/2000 Some archetypes had fly_on or walk_on set, although they were not handled by move_apply(). - Jan Echternach 5/16/2000 ground/sea.arc, arch sea1 Removed walk_on 1. ground/meteor.arc, arch fire_trail Removed walk_on 1 and fly_on 1. spell/gu_horn.arc, spell/horn.arc, spell/horn1.arc, spell/horn3.arc Added level 1 to fix the problem that most horns were casting spells without a level. - Jan Echternach 4/19/2000 Too many items gave Pow bonus. - Jan Echternach 4/17/2000 armour/helmet/wiz_hat.arc Changed (Int +1, Pow +1) back to (Int +2). armour/mail/robe_midnight.arc Changed (Pow +2) back to (Wis +2). weapon/artifact/magi_staff.arc Reduced (Pow +2) to (Pow +1). Set level 1 for all archetypes that had alive 1 but no level. - Jan Echternach 4/17/2000 Naming.doc: Fixed a typo. - Jan Echternach 4/17/2000 ---BEGIN BATCH UPDATE--- DAMN 9/17/1999 Added "nrof 1" to the following archetypes: armour/boots/elvenboots.arc armour/boots/idaten.arc armour/boots/lev_boots.arc armour/boots/speedboots.arc armour/cloak/magic_resist.arc armour/helmet/helmet_bri.arc armour/helmet/helmetxray.arc armour/mail/Pdragonmail.arc armour/mail/dragonmail.arc armour/mail/gale.arc armour/mail/wdsm.arc armour/shield/DShield.arc armour/shield/DShieldm.arc armour/shield/DShieldms.arc armour/shield/DShields.arc armour/shield/dragon_shi.arc armour/shield/eyeshield.arc armour/shield/holyshield.arc armour/shield/reflector.arc armour/shield/uw_shield.arc armour/shield/wds.arc flesh/human/corpse.arc flesh/human/corpse1.arc flesh/human/corpse_pl.arc indoor/clock.arc misc/Bagpipe/bagpipe.arc misc/chalice.arc misc/crown.arc misc/torch_cyan.arc misc/torch_indigo.arc misc/torch_vermilion.arc readable/bookRead.arc readable/book_clasp.arc readable/card.arc readable/diploma.arc readable/letter.arc readable/note.arc readable/quarto.arc readable/scroll.arc readable/scroll_2.arc readable/tome.arc spell/gu_horn.arc spell/horn.arc spell/horn2.arc spell/horn3.arc talisman/collar.arc weapon/artifact/ChaosSword/CSword.arc weapon/artifact/Darkblade/darkblade.arc weapon/artifact/Demonbane/demonbane.arc weapon/artifact/Fhammer/frost_hammer.arc weapon/artifact/Firestar/fakefirestar.arc weapon/artifact/Firestar/firestar.arc weapon/artifact/Gram/gram.arc weapon/artifact/Kdagger/k_dagger.arc weapon/artifact/Lslasher/lava_s.arc weapon/artifact/Masamune/masamune.arc weapon/artifact/Sting/sting.arc weapon/artifact/UW_Sword/uw_sword.arc weapon/artifact/bonecrush.arc weapon/artifact/defender.arc weapon/artifact/dragonslay.arc weapon/artifact/excalibur.arc weapon/artifact/firebrand.arc weapon/artifact/frostbrand.arc weapon/artifact/harakiri.arc weapon/artifact/mjoellnir.arc weapon/artifact/skullcleav.arc weapon/chained/nunchacu_1.arc weapon/chained/nunchacu_2.arc weapon/chained/shootingstar.arc weapon/misc/shovel_1.arc weapon/misc/stake.arc weapon/misc/taifu_1.arc weapon/sword/katana_1.arc armour/helmet/wiz_hat.arc Changed (Int +2) to (Int +1, Pow +1) Added nrof 1 armour/mail/mithril_ar_ele.arc Changed (Cha +2) to (Cha +1, speed +1) reduced penalties to sp regen and movement speed armour/mail/robe_midnight.arc Changed (Wis +2) to (Pow +2) Added nrof 1 spell/power_crystal.arc removed duplicate weight entry Did _not_ add nrof 1 weapon/artifact/HolyAvenger/holyave.arc Added attacktype: blinding and nrof 1 weapon/artifact/Usword/uk_sd.arc changed weight 1qq000 (yes, the letter Q) to 11100 added nrof 1 weapon/artifact/deathbring.arc added attacktype: depletion and nrof 1 weapon/artifact/magi_staff.arc changed name from Staff of Magi to Staff of the Magi changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2) added wc +5 and nrof 1 weapon/artifact/mournblade.arc changed attacktype: magic, drain to attacktype: drain, weaponmagic added nrof 1 weapon/artifact/stormbring.arc changed prot: magic to prot: magic, electricity changed attacktype: magic, drain to attacktype: electricity, drain added nrof 1 ---END BATCH UPDATE--- DAMN 9/17/1999 Give power crystal a weight of one. This allows it to be picked up - msw ------------------------------------------------------------------------------ Changes for Crossfire 0.93.3: Number of images cleaned up/improved/created by David Sundqvist. Several new images/archetyps added - new wall types, dedicated altars for the gods (very nicely looking), and some other changes by David. ------------------------------------------------------------------------------ Changes for Crossfire 0.92.7 Cleaned up the dev directory some - got rid of a bunch of files that have since been merged. Also, got rid of things that should no longer be applicable (via code changes), and stuff in which there was only and archetype object - there should be enough examples out there on how to create new archetyps. Weight for some monsters updated to be in more in line with what should be expected. Editable cleaned up for a bunch of objects. Half orc and halfling player types added. Some archetyps for throwing added ------------------------------------------------------------------------------ Changes for Crossfire 0.92.6 Several objects added for Brian Thomas valley quest maps - some disabled archetypes moved back into palce. Changes for Crossfire 0.92.5 Many archetypes added for the kunji maps. Changes for Crossfire 0.91.7 Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu). These are spread out in many different directories. Spectres are no longer animated. In this way, invisibilty on them works properly. Changes for Crossfire 0.90.5: Changed editable value in some items so they appear in the proper place for crossedit. Moved all files in the 'item' directory into misc. Changes for Crossfire 0.90.4: Added DarkOrange to xpm.template file. Before, there were only two oranges, and the dark orange was closer to a brown. Cleaned up some of the X Pixmaps. Eliminated some colors from the various files that are not in the official xpm.template file. Merged the soda archetypes in. Like Chico, they were at least partially colored as I transfered them. Tried to clean up the directories some. All spell effects should now be in magic, where as items that are related to spells (wands, books, horns, rods, etc) are in spells. Either item or misc should be removed, as the stuff in them seems like it could be placed in the other directory. Changes for crossfire 0.90.3: Merged chico archetypes in their proper location, instead of being in a separate directly. Colored them as I went. ----------------------------------------------------------------------------- Archetypes old name new name comment steinblokk bwall_0 duplicates dun1 blocked dun15 blocked mine1 blocked mine15 blocked thief thief_1 conficts with player archetypes warrior warrior_1 elf elf_1 ninja ninja_1 skilt obsolete guarddd[13] empty archetypes (bitmaps are in dev) ------------------------------------------------------ Bitmaps barbarian[1-3] old barbarian animation ? halbert[1-3] old human animation ? cleric[1-3] old cleric animation ? dun1, mine1 black square slime_acid some test version of green slime ? spider* hevi's bitmaps pouch identical with sack.111 and not used