ChangeLog
- 2007-03-04 07:55 mwedel
- [r5665] . 1.10 branch
- 2007-03-01 03:59 kbulgrien
- [r5633] - Whole -> All of
- Headquater -> Headquarters
- 2007-03-01 03:49 kbulgrien
- [r5632] - smiple -> simple
- Minor msg text adjustments.
- Some arch name fields added.
- Arch name capitalization adjustments
- 2007-03-01 03:13 kbulgrien
- [r5630] - Controling -> Controlling
- Linebreak removed from msg text.
- 2007-02-26 03:35 rjtanner
- [r5614] Merging bug fixes from Trunk back in to Branch. Guild's name should be GUILD_TEMPLATE to be conform to README.TXT in scripts directory. Other changes are due to Map Editor reformatting.
- 2007-02-24 11:09 ryo_saeba
- [r5607] Windows requires binary mode to work correctly (newline issues).
- 2007-02-24 09:08 kbulgrien
- [r5601] - Multi-line message linebreaks removed. a few places to improve map
appearance; minor npc msg text changes; and changes introduced by
CFJavaEditor.
- 2007-02-24 09:00 kbulgrien
- [r5600] - Add blocksview 0 on lightning walls in a few places to improve map
appearance; and other CFJavaEditor changes.
- 2007-02-24 08:58 kbulgrien
- [r5599] - Multi-line message linebreaks removed; redundant match strings removed (only
lowercase is required); minor npc msg text changes; and edits introduced by
CFJavaEditor.
- 2007-02-24 08:57 kbulgrien
- [r5598] - Multi-line message linebreaks removed; red town -> Red Town; and changes
introduced by CFJavaEditor.
- 2007-02-24 08:56 kbulgrien
- [r5597] - Multi-line message linebreaks removed and other changes introduced by
CFJavaEditor.
- 2007-02-24 08:56 kbulgrien
- [r5596] - Multi-line message linebreaks removed.
- 2007-02-24 08:53 kbulgrien
- [r5595] - red town -> Red Town and other changes introduced by CFJavaEditor.
- 2007-02-24 08:50 kbulgrien
- [r5594] - biglake_new arch replaced with sea_new to make the color of water under
galleon consistent with color of sea tiles. Other changes introduced by
CFJavaEditor.
- 2007-02-24 08:10 kbulgrien
- [r5592] - lake arch replaced by sea_nsew to remove grass from water perimeter inside
house. Gave name of Bath to the tile. Other changes due to CFJavaEditor.
- 2007-02-15 23:28 eracc
- [r5551] Minor cosmetic changes to brest/zorn/castle.basement0
Fix "emergency exit".
Move a wall.
Make Irritable Zorn a bit more difficult brest/brest.scrolls.right
Someone bragged that he was easy for a level 1 character.
Maybe not now. :-)
Fix a problem with an invalid archetype on quests/peterm/quests/wyvern_quest
- 2007-02-15 20:17 ryo_saeba
- [r5548] Fix slot machines.
- 2007-02-15 02:09 rjtanner
- [r5541] Merge changes from Trunk. Updated maps to remove 0 destination coordinates warnings from server log files. Other changes are due to Map Editor reformatting. RJT, Feb-14-2007
- 2007-02-13 03:25 rjtanner
- [r5536] Change the reconsecrate level of the altar from 100 to 120 so other players can't convert the altar on unsuspecting worshippers. RJT, Feb-12-2007
- 2007-02-13 02:27 rjtanner
- [r5532] Corrected a file path error with the Lake Country Dragon Hangar. It was causing players to get drapped in a void-like map. Other changes are due to Map Editor reformatting. RJT, Feb-11-2007
- 2007-02-13 02:24 rjtanner
- [r5531] Reverted back to using the redundant floor tiles in this map - they are used for extra visual effects with smoothing. My mistake. Earlier changes to the exit coordinates still in place. RJT, Feb-12-2007
- 2007-02-13 01:37 rjtanner
- [r5527] Updated map to remove 0 destination coordinates warnings from server log files. Also removed unnecessary floor tiles. Other changes are from Map Editor reformatting. RJT, Feb-12-2007
- 2007-02-12 22:51 ryo_saeba
- [r5525] More fixes.
- 2007-02-12 22:23 ryo_saeba
- [r5522] Merge guild changes from trunk.
- 2007-02-12 04:08 kbulgrien
- [r5516] - Spelling: Cobwep --> Cobweb
- Fixed stair path: /kar/creepy.hous --> /scorn/kar/creepy.house
- Minor message reformat. Extra spaces and line breaks removed.
- 2007-02-12 03:52 kbulgrien
- [r5515] - Capitalization on Gork's name, remove line break from sign message.
- 2007-02-12 03:50 kbulgrien
- [r5514] - Minor improvements to conversational texts.
- Remove redundant match strings (only lowercase is necessary and plural
is not needed because extra characters don't stop the match).
- While in the file, reformat the conversation texts to remove the line
breaks where appropriate.
- 2007-02-12 03:30 kbulgrien
- [r5513] - Remove redundant match strings (only lowercase is necessary).
- Add a hint shown if you ask Amy "where". It's not a giveaway,
but could help since Mark is in a room with scad's of people.
- Minor line break change in text.
- 2007-02-12 03:20 kbulgrien
- [r5512] - Primary reason for edit is to add map_layer item to book of illusions
so it renders on top of the table instead of under it.
- Reformatted various conversation texts to remove spurious line breaks.
- Remove redundant match strings (mixed case match strings not needed).
- Spelling fix: sailsman --> salesman
- 2007-02-11 21:54 kbulgrien
- [r5507] - Fix bug introduced when replacing big lake tiles with sea tiles. The dragon
was blocked. Set no_pass 0 on affected tiles.
- Add arch blocked (w/ no_pass 0) to prevent seeing artifacts of the moving
dragon transport if the client view is set larger than the size of the map.
- 2007-02-11 21:31 kbulgrien
- [r5505] - Fixed minor glitch in river where junction pieces were used but there was
no actual junction.
- 2007-02-11 21:25 kbulgrien
- [r5504] - Reformat T.K.'s @match strings to remove line breaks.
- Minor fix to T.K's conversation "In deep underground" --> "Deep underground"
- Changes caused by saving with CFJavaEditor including removal of "Str 1" and
"immune 8388607" from T.K.
- 2007-02-11 19:42 kbulgrien
- [r5502] - Primarily changed "arch biglake*" to "arch sea*" so that water tiles are
consistent colors on various pup_land maps when using the base tile set.
Please note: These changes require arch collection and install on the
server. The sea.arc file has applicable edits to enable transparency.
- Appropriate shore floor tiles placed under sea tiles with transparency.
- Various non-functional changes result from re-saving map in cfjavaeditor.
- Some scolar --> scholar spelling fixes (pup_land/kurte/hut1 and hut2
- 2007-02-11 09:03 rjtanner
- [r5485] Corrected a file path error with the Lone Town Dragon Hangar. It was causing players to get drapped in a void-like map. RJT, Feb-11-2007
- 2007-02-11 08:50 rjtanner
- [r5483] Merging in changes from Trunk: Updated maps to remove 0 destination coordinates warnings from server log files. Other changes are from Map Editor reformatting. RJT, Feb-11-2007
- 2007-02-11 08:29 mwedel
- [r5482] Remove 'dam 127' line from demon gate - this has it use a non existant
spell, which eventually results in the server crashing.
MSW 2007-02-11
- 2007-02-11 07:48 rjtanner
- [r5479] Corrected a file path error with the Navar and Nurnberg Dragon Hangars. It was causing players to get drapped in a void-like map. RJT, Feb-11-2007
- 2007-02-08 10:41 kbulgrien
- [r5403] - Add map_layer item to statue so that it renders above the note
that is beneath it.
- 2007-02-08 03:17 kbulgrien
- [r5401] - Replace corner big lake tiles with corner sea tiles so that the
corner water matches the color or the non-corner sea tiles.
- 2007-02-07 20:18 eracc
- [r5400] Players could become trapped behind the guard gates. Fixed by adding levers.
- 2007-02-07 20:07 eracc
- [r5399] Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.
- 2007-02-05 03:28 rjtanner
- [r5379] Merge changes from Trunk to Branch. Details: Updated this map (Santo Dominion) so that many of the linked maps no longer generate '0 destination coordinates' warnings in the server log. RJT, Feb-04-2007
- 2007-02-05 02:19 rjtanner
- [r5377] Merge changes from Trunk to Branch. Details: Implementing more jade and amberium conversion tables to different banks, per feature request #1580069 'Bank in Navar missing exchange for jade.' Added conversion tables to Dragon Island (Stoneville) Adventurers Guild map. RJT, Feb-04-2007
- 2007-02-05 01:49 rjtanner
- [r5375] Merge change from Trunk to Branch. Details: Implemented feature request #1580069 'Bank in Navar missing exchange for jade' by adding the same currency conversion tables that the Scorn bank has (plat to jade, jade to plat, jade to amber, amber to jade.) RJT, Feb-04-2007
- 2007-02-05 01:07 rjtanner
- [r5373] Merging map changes from Trunk to Branch. Details: Fix for bug # 1475095 - player trap in goblin island tower. Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway. RJT, Feb-04-2007
- 2007-02-05 00:51 rjtanner
- [r5372] Merging map changes from Trunk to Branch. Details: New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-04-2007
- 2007-02-04 23:23 rjtanner
- [r5371] Merging Scorn apartment changes from Trunk to Branch. Details: Partial fix for bug #1555485 'Duplicate floor tile in /scorn/apartment/apartments' - removed extra floor tiles except the ones at 0,8 since they are somehow or appear related to removing the Extended wall. RJT, Feb-04-2007
- 2007-02-04 23:18 rjtanner
- [r5370] Merging HallOfSelection and race Specific HallOfSelection map changes from Trunk to Branch. Details: Removed exits from the HallofSelection maps, which allowed players to skip the Class Selection step, since beginner players no longer return there upon death - they go to the Nexus instead. This also prevents new players from skipping the Class Selection step and ending up with a character with minimum skills and abilities. RJT, Feb-04-2007
- 2007-02-04 23:10 rjtanner
- [r5369] Merging Mosely Magic Books changes from Trunk to Branch. RJT, Feb-04-2007
- 2007-01-02 15:32 eracc
- [r5283] Attempt to fix the check_inv tile to the front door of the Lone Town apartment.
- 2007-01-02 06:58 eracc
- [r5281] Minor change to a couple of the tiles.
- 2007-01-01 22:44 ryo_saeba
- [r5279] Fix for bug #1590857: rods are glichted
- 2007-01-01 02:23 eracc
- [r5267] Add altars for all cults and two 'test' altars to HallOfDMs ... because DMs might need to pray too.
Since HallOfDMs has unique tiles the unique file will need to be removed for this update to apply correctly. Be sure to move any stuff off the map that needs to be kept before removing the unique file.
- 2007-01-01 00:27 eracc
- [r5266] Fixup the NPCs a bit to make them not so difficult after some server code changes. Add doors to the next levels above floor two. Minor tweaks.
Happy 19th wedding anniversary to my wife Annie (December 31st 1987 was one of my best days, love).
Happy New Year all crossfire fans.
- 2006-12-23 16:26 eracc
- [r5192] Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.
- 2006-12-20 23:27 eracc
- [r5186] Fix the map to prevent players from becoming trapped inside the gates.
- 2006-12-20 21:02 eracc
- [r5185] Dang you Rednaxela! Dang you to heck! :-)
Let's try this commit again after having to update the entire map tree thanks to Rednaxela.
Update to Zorn Castle floor two. New modified monsters and some generators added. Also mods to the floor plan. The exits to the towers and to the top floor do not yet work. This floor is basically "finished" and playable.
- 2006-12-17 06:23 qal21
- [r5181] Set svn:eol-style to LF for all map files in branches.
- 2006-12-13 03:23 qal21
- [r5173] propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.
- 2006-12-12 23:08 eracc
- [r5170] Made an error on the Chaos shoes. Fixed with this commit.
- 2006-12-12 23:03 eracc
- [r5169] Made an error with ring of Gorokh. Fixed in this commit.
- 2006-12-12 05:45 eracc
- [r5168] Ok, so the spell I picked for Gorokh's rod in the treasure room was a bad idea. I picked a new one and here is the updated maps.
- 2006-12-12 03:56 eracc
- [r5167] Added one more item dropped by Advocate of Gorokh and built the treasure room. Paths added to and from the treasure room. Made the entrance to the final map a bit safer for the initial visit.
- 2006-12-12 00:26 eracc
- [r5166] Fix the monsters from the generators. They were too hard and too fast.
- 2006-12-11 22:49 eracc
- [r5165] Fix a problem with the monster generators.
- 2006-12-11 22:18 eracc
- [r5164] Replace wasteland tiles with modified mountain tiles. Wasteland tiles were blocking the generators unfortunately.
- 2006-12-11 21:45 eracc
- [r5163] Of course the look was not exactly what I wanted, so I changed it. New look and other map modifications for gorokh_final with this commit.
- 2006-12-10 21:41 eracc
- [r5162] Forgot to set the difficulty level on the gorokh_final map. Fixed.
- 2006-12-10 21:35 eracc
- [r5161] Update the Gorokh temple in Scorn to add the new final map.
- 2006-12-10 21:28 eracc
- [r5160] You knew it was coming. A final map for Gorokh random starting from the temple in Scorn. This part is pretty much finished. The treasure room has yet to be created but is coming soon.
- 2006-12-04 21:29 akirschbaum
- [r5157] Add handle to allow players to escape without word of recall.
- 2006-12-04 21:26 akirschbaum
- [r5156] No changes -- just reordered fields.
- 2006-12-02 17:31 ryo_saeba
- [r5147] Fix bug #1603935: Locked boxes can be opened, by making boxes indestructible.
- 2006-11-20 18:35 eracc
- [r5132] Update the LTAp shared courtyard with a few "invisible" lights since it is now an outdoor map. Would be nice to be able to make specific tiles outdoor tiles ...
- 2006-11-14 16:36 eracc
- [r5113] Make the shared courtyard an outdoor map ... since it is supposed to be outdoors.
- 2006-11-13 23:48 eracc
- [r5110] Modify Ascended Vicar of Valriel to try to get the stupid monster to CAST a prayer without using a rod. (grumble)
- 2006-11-13 22:40 eracc
- [r5109] Remove the scroll of snares (set traps) because the skill is unimplemented at this time. Will put it back if the skill becomes useful.
- 2006-11-12 21:00 eracc
- [r5104] Fix amount of max spellpoints in Valriel's Holy Scepter. Was likely too low to ever cast the spell.
- 2006-11-12 19:42 eracc
- [r5103] Per suggestions by various people there is now a treasure room for Valriel random. It is accessible with a key after defeating the hard to kill Ascended Vicar of Valriel who drops said key.
- 2006-11-11 17:10 eracc
- [r5102] Tweak the boss monster a bit to make it possible for a high level dragon attack. Also add another item to be dropped by the boss.
- 2006-11-11 04:12 eracc
- [r5101] Adjust the High Retributioners with a High Angel treasure list so they will drop good dragon food (per Leaf's suggestion)
- 2006-11-11 04:07 eracc
- [r5100] Adjust the item_power on the Holy Avenger of Valriel to make it a bit more reasonable for the power of the sword.
- 2006-11-11 03:31 eracc
- [r5099] Add a final map to the random Valriel dungeon to give a reward and make it more interesting.
- 2006-11-11 01:41 eracc
- [r5098] Add the entrance code to get to castle.upper.floor.two from castle.upper.floor.one and begin creation of castle.upper.floor.two for the continuation of the Zorn Scrolls Quest.
- 2006-11-10 03:27 eracc
- [r5096] Add youngest Zorn daughter and her treasure.
- 2006-11-09 23:10 eracc
- [r5095] Minor change to one of the NPCs in the map.
- 2006-11-09 19:48 akirschbaum
- [r5094] Move invisible door above floor tile; this allows 'show invisible' to discover it.
- 2006-11-09 19:39 akirschbaum
- [r5093] Hide diamonds below earthwalls.
- 2006-11-09 19:30 akirschbaum
- [r5092] Hide Gate Pass below earthwall.
- 2006-11-08 23:17 eracc
- [r5091] The Room Attendants were set to "stand still" which made them a little too easy in my opinion. This is changed with this version of the map. Did the same for the Senior Room Attendants. Also rearranged the NPCs to be between braziers when possible to make it harder to simply run through them.
- 2006-11-05 02:57 eracc
- [r5083] Add another cute little critter in Zorn castle.
- 2006-11-05 02:40 eracc
- [r5082] Traps in this map were still not working the way I expected. Trying something different.
- 2006-11-04 21:56 eracc
- [r5081] Xandra Zorn did not have some of her equipment applied. Fixed.
- 2006-11-04 21:07 eracc
- [r5080] Another update to Zorn castle. Modify castle.upper.floor.one to add Xandra Zorn (middle daughter) and her related items.
- 2006-11-04 19:34 eracc
- [r5079] Several updates to Zorn castle.upper.floor.one to fix traps and fix some items carried by NPCs. Also reduce the number of Zerina's Sea Trunks and add a Zerina's Sea Chest. Added traps for both.
- 2006-11-03 15:04 eracc
- [r5072] Make a few more changes to Zorn castle first upper floor. Change some of the traps and modify Yolanda, Zerina and the personal guards to make them faster and more dangerous.
- 2006-11-03 00:48 eracc
- [r5069] Made an error with Zerina's dagger. One of the attack types is supposed to be cold, not confusion. Fixed.
- 2006-11-02 19:21 eracc
- [r5068] Minor modifications to allow possessors of Zorn's key to get into the back area through a garden gate. IIRC I did not actually change brest.scrolls.right but since it showed up as changed in "trunk" when I first started to commit I went ahead and copied it to "1.x" just in case I did change it and can't remember.
- 2006-11-02 18:50 eracc
- [r5067] Add a check_inv tile to block players that do not have the ltaprtmnt force to get into the Lone Town apartment.
- 2006-11-02 14:54 eracc
- [r5066] Added personal bookshelves for the younger Zorn daughters in Zorn castle.
- 2006-10-31 00:42 eracc
- [r5064] Create Zerina Zorn (eldest Zorn daughter) and add her to Zorn castle. More to come ...
- 2006-10-29 18:26 akirschbaum
- [r5059] Prevent players from being trapped.
- 2006-10-29 05:10 kbulgrien
- [r5055] - Move save bed from under wall to nearby location.
- CFJavaEditor save reordered several map entries, but no other functional
changes were made.
- 2006-10-29 03:04 kbulgrien
- [r5054] - Change lake corner pieces to use the same style of water as the main body of
the lake.
- 2006-10-24 17:35 akirschbaum
- [r5050] Remove level 0 wands.
- 2006-10-22 19:59 akirschbaum
- [r5044] Remove level 0 rods.
- 2006-10-21 22:49 ryo_saeba
- [r5038] Fix for bug #1573136 (Defect Altar / Wrong slaying)
- 2006-10-19 05:27 kbulgrien
- [r5031] - Tags reordered due to reordering caused by save in CFJavaEditor.
- Furniture and characters moved throughout map so that standing by
one NPC and talking only gets a response from the NPC closest to
the player. Previously several NPCs answered when they were not
the closest NPC to the player.
- Character msg/endmsg text changes: redundant match strings removed;
line wrapping removed. Minor formatting/spelling/grammar changes.
- Dilek: msg/endmsg refers to empty booze bottle on table, but none
was there. Added an empty booze bottle to Dilek's table.
- BRAGH O'LEARY: Add match strings job and name to make it more likely
that someone can eke conversation out of him. By default he was so
standoffish you might not keep trying to chat with him. His booze
is fixed to now render on top of, instead of under, the table.
- West-wall wizard in red garb: One of his hints relates to the Pirate
Den that moved to Wolfsburg. Adjusted the "easy" magic ear message
to mention Wolfsburg in that part of the text. Also added name and
job match strings.
- Wizard with an aura of great power: Added match string message for
job and name.
- Slot machines had "slaying" without a target value. CFJavaEditor
removed the lines.
- Bingo room table/altar on same coordinates were split up to put the
table back in the middle line of tables.
- Dwarf lumberjack: Now has a "name".
- Mark, 1st Tier warrior, dwarf miner, beholder, dwarf lumberjack,
wounded fighter, pirate, pupland elves, conjurer, emissary: Added
name and/or job matches.
- Reworked pupland elf's conversation a bit.
- Brum talked about the Black Ice mountains, but there are no other
references to them by that name, so now he tells you where they
are.
- 2006-10-16 04:38 kbulgrien
- [r5030] - Minor grammatical tweak; add another message; remove redundant match strings.
- 2006-10-16 04:09 kbulgrien
- [r5029] - Fix spelling. While at it, undo line wrapping in msg/endmsg.
- 2006-10-09 22:49 eracc
- [r5020] Copy the Lone Town apartment shared courtyard changes to the 1.x branch.
- 2006-10-09 14:24 qal21
- [r5019] Rename 'jesus weeping' to 'Valriel weeping' in world_105_113.
- 2006-10-08 02:41 kbulgrien
- [r5014] - Gork conversation adjustments. Match strings are now regular expressions.
Reduce redundant use of keyword. Spelling/punctuation tweaks.
- 2006-10-08 02:21 kbulgrien
- [r5013] - Minor punctuation and case adjustment.
- 2006-10-08 02:19 kbulgrien
- [r5012] - Minor punctuation and case tweaks.
- Mork match strings updated to regular expressions.
- 2006-10-07 19:24 qal21
- [r5011] Add 'ledges' beside the jail teleporters, to prevent players brought there by the 'arrest' command from stepping off of the teleporter. Update the instructions sign to mention the 'arrest' command.
- 2006-10-07 14:57 qal21
- [r5009] Merge rev 5006 from trunk:
Fixed Bug #1552319
Not the best solution but now the chapel is usable.
- 2006-10-07 14:56 qal21
- [r5008] Merge rev 5005 from trunk:
Solved Bug #1530018
I removed the runes and added "dungeon-magic" to the tiles
below the door. This should prevent players casting some-
thing through the door.
- 2006-10-07 14:55 qal21
- [r5007] Merge rev 5004 from trunk: Fixed Bug #1539223
- 2006-10-07 02:42 kbulgrien
- [r5003] - Spelling adjustments only.
- 2006-10-06 19:44 qal21
- [r5002] Add undead shaft and pirate mansion maps to svn. Created by Brad Reilly.
- 2006-10-06 18:44 qal21
- [r5001] Spelling correction in comment in CFWorld.py
- 2006-10-06 18:40 qal21
- [r5000] Add Rhyzian amulet quest.
- 2006-10-06 18:29 qal21
- [r4999] Merge rev 4997 from trunk: Bugfix to bug #1571256
- 2006-10-06 04:07 kbulgrien
- [r4995] - Add map_layer item to food items and townsman3 so that they
are rendered on top of the tables/chair instead of under
them.
- 2006-10-03 03:29 kbulgrien
- [r4988] - Miscellaneous spelling and grammatical adjustments.
- 2006-09-24 15:38 qal21
- [r4971] Remove tabs from multi-line string in python/IPO/banksay.py. Fixes bug #1551381.
- 2006-09-22 02:54 kbulgrien
- [r4968] - Fixes to Scorn IPO distributed throughout the Empire.
- Correct the mailbox instructions in various towns to
tell the reader to ask the correct person for help
instead of Colette in Scorn.
- A few minor tweaks also made in some other IPOs.
- 2006-09-22 00:48 qal21
- [r4967] Merge revision 4954. Zorn castle update, from trunk maps.
- 2006-09-21 03:58 kbulgrien
- [r4955] - Tweak spelling/grammar in IPO
- 2006-09-20 06:23 kbulgrien
- [r4953] - Various spelling and grammar fixes.
- 2006-09-20 06:02 kbulgrien
- [r4952] - Oldcity skeleton riddle spelling fix (then --> than).
- 2006-09-20 05:40 kbulgrien
- [r4950] - Fix spelling of Alfalfa's name.
- 2006-09-19 07:34 mwedel
- [r4946] creating branch for stable 1.x release
- 2006-09-19 07:18 mwedel
- [r4941] move some files about.
- 2006-09-17 15:15 akirschbaum
- [r4937] Add missing floor tile below destroyable earthwall.
- 2006-09-16 04:07 qal21
- [r4929] Minor cleanup of slot code. Seperated payout values from logic. Still need to clean code up further and eliminate duplicated code.
- 2006-09-16 03:29 qal21
- [r4928] Fix minor win jackpots on plat, imperial, and diamond slot machines. Courtesy of the anonymous submitter of tracker item #1559643.
- 2006-09-10 06:58 qal21
- [r4918] Add floor under statues. Fixes bug #1555583.
- 2006-09-09 22:43 eracc
- [r4912] Copied Yolanda Zorn with her fixed Ice robe to the castle map.
- 2006-09-09 22:41 eracc
- [r4911] Fix a problem with Yolanda's Ice Robe.
- 2006-09-09 21:30 eracc
- [r4910] Fix design problem with wall hidden under one of the shop tiles.
- 2006-09-09 20:43 eracc
- [r4909] Several new modifications to the creatures in the store and to the first
upper floor of Zorn castle. More to come later.
- 2006-09-09 20:42 eracc
- [r4908] Committing for backup the new stuff I did today.
- 2006-09-09 19:00 eracc
- [r4905] A file containing customized things for the Zorn quest. Putting this on CVS
mainly for backup purposes.
- 2006-09-09 16:59 lalo
- [r4903] changing the altar of Valkyrie to use flesh exp if available
- 2006-09-09 01:24 qal21
- [r4900] Remove pirate's den from scorn sign. Patch courtsey of Kevin R. Bulgrien.
- 2006-09-06 22:32 eracc
- [r4894] Fix an error with the converters.
- 2006-09-06 22:08 eracc
- [r4893] Add amberium to jade and jade to platinum converters in the Scorn bank.
Also make the darn thing look more like a bank.
- 2006-09-06 20:56 lalo
- [r4890] new god: Valkyrie, of warriors, scourge of magic
- 2006-09-03 10:06 akirschbaum
- [r4864] Add more exits to prevent players from being trapped.
- 2006-09-02 14:26 ryo_saeba
- [r4861] Patch #1550744 (Python scripts should not hardcode timezones) courtesy Mark Kidder
- 2006-08-31 18:26 eracc
- [r4858] Cosmetic changes to the maps. Some modification of the creatures. Add a
warning when entering the shop.
- 2006-08-27 15:01 ryo_saeba
- [r4851] New small tests.
- 2006-08-26 22:30 eracc
- [r4847] Cosmetic changes to the Scorn portgate map and make the Exits for the port
match the new look of the porgate from the world map update.
- 2006-08-26 22:28 eracc
- [r4846] Cosmetic changes to Scorn portgate to make it look like the East gate.
- 2006-08-26 03:20 qal21
- [r4840] Fix container to have limited capacity.
- 2006-08-21 23:05 eracc
- [r4828] Fix a minor error with a bottle of wine in brest.inn
Fix an inventory error with Zorn's Pet in brest.scrolls
Fix the lighting, block dimdoor and fix an interaction error in the tavern
- 2006-08-21 21:49 akirschbaum
- [r4827] Fix syntax error in shopitems header.
- 2006-08-21 21:48 ryo_saeba
- [r4826] Talking fireplace scripts.
- 2006-08-20 16:28 eracc
- [r4819] Edit the entrance of each shop to make them less claustrophobia inducing
and to give them a consistent look.
- 2006-08-20 16:26 eracc
- [r4818] Add shop names to the shop icons for the shops in Brest. They were all
originally just called "shop".
- 2006-08-20 11:48 akirschbaum
- [r4817] Make the way to exit this map more obvious.
- 2006-08-20 10:03 ryo_saeba
- [r4816] Timer tests.
- 2006-08-19 23:10 eracc
- [r4810] Fix bug reported in Tracker: Undead TC traps player (#1539115)
- 2006-08-19 22:58 eracc
- [r4809] World map updated to add tavern where players can get information about
Irritable Zorn.
- 2006-08-19 22:57 eracc
- [r4808] Adding a tavern where players can find information about Irritable Zorn.
- 2006-08-19 20:43 bbotbuilder
- [r4804] Fix for bug #1475095 (Private area where player can get stuck). Set "can_roll" to 0 on the concrete blocks, so they
can't be pushed onto the stairs.
- 2006-08-19 19:26 eracc
- [r4802] It was pointed out to me that the Awful Rats and Irritable Zorn did not
give experience commensurate with their difficulty. Fixed in this commit.
Also some modifications to Zorn and cosmetic modifications to the shop on
brest.scrolls.right side.
- 2006-08-19 00:34 quinet
- [r4800] Fix for bug #1542479 "Gems from fire temple don't stack": change the
title of these gems that are immune to fire so that they appear as
"<gem> of Lava". This is not a perfect solution, but at least it
explains why these gems cannot be grouped with the normal ones. I also
increased their value by 20% because they are special now.
- 2006-08-15 14:08 ryo_saeba
- [r4795] Time test
- 2006-08-14 19:45 eracc
- [r4793] Missed a few skills that should be in the Grand Titan inventory. Added with
this commit.
- 2006-08-14 19:15 eracc
- [r4792] Changes to Grand Titan to make sure it has Smasher equipped. Removed the
Titan treasure list to avoid Grand Titans also having Bonecrusher. Added
new inventory to try to compensate for this.
- 2006-08-13 19:03 lalo
- [r4790] reverting last commit, which was supposed to happen on the branch
- 2006-08-13 18:59 lalo
- [r4789] making a ship in port pupland go to "new" pupland, for testing purposes
- 2006-08-13 18:47 lalo
- [r4788] some minor fixes to land.c that I needed to run it for pupland
- 2006-08-13 03:25 eracc
- [r4786] Changes to the main floor of Zorn castle. Some cosmetic, some to add exits
to the first upper floor. Created the first upper floor and began adding
critters and the main layout. The upper floors will have items required
for the quest dungeons below the castle.
- 2006-08-12 19:13 qal21
- [r4783] Make guild portals to ancient pupland use the 'time travel' map. Impliments feature request #1539206
- 2006-08-12 19:00 gros
- [r4782] Fixed the Burial Ground so the clues cannot be destroyed or removed.
Added a couple of details on the gravestones to make them a little more,
hum, alive :). Fixed a mistake in the code of examine that didn't properly
detect the @match directives.
This is a fix for bug #1539227 - may it Rest In Peace.
gros, 2006-08-12
- 2006-08-11 21:36 eracc
- [r4773] Added Ancient Dragon (Ice - Chinese) and Ancient Blue Dragon (Electric) to
these styles for the highest levels of random maps using the monsterstyle
of dragon.
- 2006-08-10 03:40 qal21
- [r4769] Fix bug #1537410. Monsters now teleport back when you pull the lever again.
- 2006-08-10 02:35 qal21
- [r4767] Regions file moved to map tree.
- 2006-08-07 18:16 k_ahlers
- [r4760] Added modified patch #1073461
- 2006-08-07 08:22 k_ahlers
- [r4758] Bug #1535788
- 2006-08-07 07:32 k_ahlers
- [r4755] Fixed bug #1528016 sf.net-tracker
- 2006-08-07 07:29 ryo_saeba
- [r4754] Add jade/amber converters, part of patch #1389033 (large-value coins) courtesy Lalo Martins
- 2006-08-06 21:03 eracc
- [r4751] Oops! The stove in the kitchen did not work and could be picked up. This is
fixed with this commit.
- 2006-08-06 11:16 akirschbaum
- [r4750] Fix syntax error in shopitems header.
- 2006-08-05 10:39 lalo
- [r4749] Adding some Halls of Selection, courtsy of Pippijn van Steenhoven
- 2006-08-03 08:25 akirschbaum
- [r4743] Restrict dimension door to reach the key; this prevents players from skipping the Jessy.
- 2006-08-02 16:07 k_ahlers
- [r4742] Fixed bugs in mapdesign
- 2006-08-02 15:37 k_ahlers
- [r4741] Added a no-way-back-warning
- 2006-08-02 14:33 k_ahlers
- [r4740] Added the 40th part of the FT-Quest
ATTENTION: This questpart is not linked! Do NOT add a link!
- 2006-08-02 11:16 k_ahlers
- [r4739] Fixed designerror in a fence
- 2006-08-02 08:38 k_ahlers
- [r4738] Added some hints for lower level players
- 2006-08-01 19:20 k_ahlers
- [r4737] Corrected a designerror in a wall
- 2006-08-01 16:29 k_ahlers
- [r4736] Added a permanent portal to the portal-Area
- 2006-08-01 10:13 k_ahlers
- [r4735] Added patch #1531289 from the sf.net-Patchtracker
- 2006-07-31 22:14 ryo_saeba
- [r4734] Needed to avoid polluting
- 2006-07-30 08:44 ryo_saeba
- [r4733] Fix spellings courtesy Kevin R. Bulgrien - kbulgrien (bug #1531072)
- 2006-07-29 10:19 ryo_saeba
- [r4728] Patch #1518307 courtesy Kevin R. Bulgrien - kbulgrien
- 2006-07-28 18:29 k_ahlers
- [r4718] Corrected Name of the Quest2-Castle
- 2006-07-28 17:54 k_ahlers
- [r4715] Added the second part of the Forgotten Town Quest
- 2006-07-28 14:28 k_ahlers
- [r4714] Moved a listening ear under the floor to hide it.
- 2006-07-28 14:21 k_ahlers
- [r4713] Added a hint to the Forgotten Town
- 2006-07-27 15:02 k_ahlers
- [r4709] Corrected floortile On Position 1/15
PatchTracker #1518289
- 2006-07-25 20:41 akirschbaum
- [r4704] Fix typos in message.
- 2006-07-25 19:12 akirschbaum
- [r4702] Fix typo in shopitems header name; the shop now pays a little more than before.
- 2006-07-22 22:23 akirschbaum
- [r4695] Extend the battleground to the treasure compartment and to the exit stairs; this removes the possibility for players to die for real in the arena.
- 2006-07-16 22:18 akirschbaum
- [r4685] Add proper plural name to Necomancer's ring.
- 2006-07-08 21:03 akirschbaum
- [r4673] Fix one way gate bug.
- 2006-07-06 22:03 akirschbaum
- [r4671] Fix typo in region "portjoseph"; bug #1518392 by Kevin R. Bulgrien.
- 2006-06-29 06:26 mwedel
- [r4653] copying of the newbiehouse map used to test out some traps.
MSW 2006-06-28
- 2006-06-29 06:24 mwedel
- [r4652] add license to maps directory.
MSW 2006-06-28
- 2006-06-27 07:11 mwedel
- [r4650] commit missing file.
MSW 2006-06-26
- 2006-06-25 06:48 mwedel
- [r4647] Add new easy house maps.
MSW 2006-06-24
- 2006-06-06 10:02 k_ahlers
- [r4635] * Added the first Quest to the forgotten Town
- 2006-06-05 20:03 k_ahlers
- [r4634] * Added Shop Inventory Sign
- 2006-06-05 18:27 k_ahlers
- [r4633] * Added a Library with integrated Shop to the Forgotten Town
- 2006-06-05 14:47 k_ahlers
- [r4632] Fixed Enter-Bug
- 2006-06-05 14:44 k_ahlers
- [r4631] * Fixed X-Ray Bug
- 2006-06-05 14:37 k_ahlers
- [r4630] * Addet a Funhouse in the Forgotten Town
- 2006-06-05 13:27 k_ahlers
- [r4629] Deleted 9 Rows to make the City a bit more little.
- 2006-06-03 22:01 ryo_saeba
- [r4625] Add random map's name
- 2006-05-22 20:56 akirschbaum
- [r4596] Remove skill scroll_set_traps since it is a disabled/unimplemented skill in the server.
- 2006-04-05 19:28 akirschbaum
- [r4549] Add additional handles to prevent players from being trapped.
- 2006-02-24 23:32 eracc
- [r4490] Andrew Fuchs caught a problem with the booths on scorn.sale2 that allows
players to drop items then pick them up unpaid, move to scorn.sale1 and
Word of Recall out. This edit removes that problem while leaving the
ability to use spells in the back of scorn.sale1 as intended.
- 2006-02-24 03:58 eracc
- [r4489] One is /supposed/ to be able to cast spells in the back of the shop. I
designed it that way on purpose in the last edit I made. The mats
already prevent one from using Word of Recall to remove unpaid items.
I am changing it back.
- 2006-02-24 02:47 bbotbuilder
- [r4488] Block spells in back, so WoR can't be used to remove unpaid items.
- 2006-02-19 18:42 akirschbaum
- [r4473] Move top map of light house to cellar level: part of the map has a cave border which does not make sense at the top of a light house.
- 2006-02-19 17:38 akirschbaum
- [r4471] Add new style map to make greater hellhounds appear.
- 2006-02-19 16:55 akirschbaum
- [r4469] Remove stray map header line.
- 2006-02-19 16:52 akirschbaum
- [r4468] Prevent the treasure room from being reachable via dimension door.
- 2006-02-19 11:22 akirschbaum
- [r4464] Fix typo in map header.
- 2006-02-14 22:35 ryo_saeba
- [r4453] A few more tests.
- 2006-02-14 21:34 ryo_saeba
- [r4451] Archetype is a property, not a method.
- 2006-02-12 14:05 akirschbaum
- [r4448] Change face of statues to grey_drag.172 to make them visible again (as suggested by Maurice Massar).
- 2006-02-10 02:56 eracc
- [r4441] Move map naming/directory information from README to mapguide and update.
- 2006-02-07 08:03 mwedel
- [r4429] Add a couple TRANSPORT boats for people to sail around with.
MSW 2006-02-06
- 2006-02-05 22:58 mwedel
- [r4425] Remove last commit - improper commit.
MSW 2006-02-05
- 2006-02-04 06:49 mikeeusa
- [r4419] go fuck yourselves lauwren and errac, here is the rest of my beautiful world, if the islamic jihadists can remove from the world men and women that deny their fellow man good obedient and young wives may they be victorious 23\:33 \< eracc\> Speaking of mikeeee. Katia mentioned on private DM messages for metalforge that mikeeee said he had maps in the game in CVS that are anti-woman and one place where one gets a "reward" of a 14 year old girl in his maps. Anyone else know about this? \< lauwenmark\> eracc\: I think that if such a thing is in CVS, then it needs to be corrected - and the offender banned. That's pretty much the kind of insulting stuff that's disgusting me
- 2006-02-04 05:51 mikeeusa
- [r4418] go fuck yourselves lauwren and errac, here is the rest of my beautiful world, if the islamic jihadists can remove from the world men and women that deny their fellow man good obedient and young wives may they be victorious 23:33 < eracc> Speaking of mikeeee. Katia mentioned on private DM messages for metalforge that mikeeee said he had maps in the game in CVS that are anti-woman and one place where one gets a reward of a 14 year old girl in his maps. Anyone else know about this? < lauwenmark> eracc: I think that if such a thing is in CVS, then it needs to be corrected - and the offender banned. That's pretty much the kind of insulting stuff that's disgusting me
- 2006-02-01 14:47 cavesomething
- [r4414] change the scale on world maps to one chain per tile
- 2006-01-20 02:29 cavesomething
- [r4405] fix typo
- 2006-01-15 14:56 ryo_saeba
- [r4398] Remove obsolete files
- 2006-01-11 03:21 eracc
- [r4371] Cosmetic changes to the buildshop and the town map.
- 2006-01-08 22:20 eracc
- [r4345] Modify the General Store in Lone Town so an IPO mailbox could be
included.
- 2006-01-08 20:55 mikeeusa
- [r4342] applying new weap east shop floor to azumauindo suno-yamatoshi weap shop
- 2006-01-08 20:54 mikeeusa
- [r4341] applying navar barn to navar
- 2006-01-08 10:21 ryo_saeba
- [r4316] Check if path exists to not display an error message
- 2006-01-08 09:31 ryo_saeba
- [r4315] Remove obsolete files
- 2006-01-08 06:38 mikeeusa
- [r4313] applying barn2_northwest to darcap
- 2006-01-07 23:44 ryo_saeba
- [r4311] Split event files, make subdirs.
- 2006-01-07 17:25 ryo_saeba
- [r4303] Python test map/script
- 2006-01-07 14:19 akirschbaum
- [r4301] Make the 'FT-Access Pass' work again.
- 2006-01-06 02:15 eracc
- [r4291] Forgot to block dimension door to the East dragon. Fixed.
- 2006-01-06 02:11 eracc
- [r4290] Make the east dragon go to Nurnberg. Entrance gained only if one has a
Regular Army Passport.
- 2006-01-06 02:10 eracc
- [r4289] Add a dragon hangar to Nurnberg.
- 2006-01-05 21:44 eracc
- [r4288] Move magic_ear under floor to hide from "show invisible".
- 2006-01-05 18:27 qal21
- [r4283] Template maps: update test map
- 2006-01-05 02:11 cavesomething
- [r4277] use the proper name for the shopheader, shopitems not shopitem
- 2006-01-05 00:43 eracc
- [r4276] Repair shop headers. Change "race human" to "shoprace human".
- 2006-01-04 23:04 eracc
- [r4275] Fix error in shop header. Change "race human" to "shoprace human".
- 2006-01-04 03:10 mikeeusa
- [r4273] Jail for navar
- 2006-01-02 03:37 eracc
- [r4253] Oops, missed a couple of problems that showed up in local testing. Fixed.
- 2006-01-02 03:22 eracc
- [r4252] Finish (mostly) the first basement level of Zorn's castle. Add slaying
fields in castle.mainfloor to link to castle.basement0 and vice-versa. The
first basement level is a"maze"ing if I do say so myself. :-)
- 2005-12-31 21:11 mikeeusa
- [r4241] Adding nice doors to brest shops
- 2005-12-31 20:58 mikeeusa
- [r4240] door fix
- 2005-12-31 19:12 mikeeusa
- [r4233] Style to darcap
- 2005-12-31 19:05 mikeeusa
- [r4232] New door to brest inn, matches outside
- 2005-12-28 14:40 ryo_saeba
- [r4222] Fix wrong slaying field for check_inv
- 2005-12-27 21:21 eracc
- [r4220] Fixed the silly looking firebolt that was in place of a campfire with an
actual campfire tile. Copied the exit tile across the bottom of the map and
covered all the exits with ground tiles. Modified the ground to make it
less uniform looking where all the yellow stones are.
- 2005-12-27 06:59 mikeeusa
- [r4217] azamuindo quest working on
- 2005-12-27 02:07 mikeeusa
- [r4216] Setting the face of 'a blue crystal' to blue_crystal.111
- 2005-12-27 02:02 mikeeusa
- [r4215] Setting the face of 'a blue crystal' to blue_crystal.111
- 2005-12-26 16:59 mikeeusa
- [r4209] working on the azumauindo quest
- 2005-12-26 06:39 mikeeusa
- [r4207] Working on the quest which starts in azamuindo
- 2005-12-25 08:52 eracc
- [r4205] Found more problems relating to locations in /pup_land/... Fixed.
- 2005-12-25 07:35 eracc
- [r4204] Problem with transport to Lone Town. Fixed.
- 2005-12-25 06:12 mikeeusa
- [r4203] working on azamuindo quest
- 2005-12-24 22:53 mikeeusa
- [r4202] working on azamuindo quest
- 2005-12-24 22:03 mikeeusa
- [r4201] working on azamuindo quest
- 2005-12-24 21:05 eracc
- [r4200] Fix magic mouth so it only prints its' message once to the player on the
map. No reason to have it repeat and spam the player message list.
- 2005-12-24 06:08 mikeeusa
- [r4194] Working on quest, starts in azumauindo
- 2005-12-24 04:41 eracc
- [r4193] Lone Town dragon hangar - remove magic mouth for Lone Town dragon. Since
the thing is Closed anyway, being in Lone Town already and all that.
- 2005-12-24 04:38 eracc
- [r4192] Remove 2 of the shop mats. Was a bad idea to have 4 close together. Also
extended the entry area a bit.
- 2005-12-23 23:36 eracc
- [r4190] Missed a no_pass tile that was blocking access to the new dragon hangar.
Fixed that and made another "port" entry into the city near the hangar.
- 2005-12-23 21:09 eracc
- [r4188] Fix region header on dragon hangar to be in lonetown. Add build shop to
Lone Town.
- 2005-12-23 07:38 mikeeusa
- [r4187] working on the quest
- 2005-12-23 03:58 eracc
- [r4186] Add a dragon tranport hangar building to Lone Town. More temptation to get
a new apartment away from Scorn in Lone Town. :-)
To add this map from CVS one will need to reset /pup_land/lone_town/town
then remove pup_land@lone_town@town.v00 from var/crossfire/unique-items.
- 2005-12-23 00:31 mikeeusa
- [r4185] Working on antartic castle, part of a larger quest I'm working on that will start in azamuindo
- 2005-12-23 00:17 mikeeusa
- [r4184] Working on antartic castle, part of a larger quest I'm working on that will start in azamuindo
- 2005-12-22 23:56 mikeeusa
- [r4183] Working on antartic castle, part of a larger quest I'm working on that will start in azamuindo
- 2005-12-21 07:09 mikeeusa
- [r4177] Added foodshop to scorn
- 2005-12-21 07:02 mikeeusa
- [r4176] Added foodshop to scorn
- 2005-12-21 06:37 mikeeusa
- [r4175] some work on the navar theater quest
- 2005-12-21 06:35 mikeeusa
- [r4174] some work on the antartic castle
- 2005-12-21 06:25 eracc
- [r4173] Changed the altar in the Undead Church (Scorn) to one that can be
consecrated. Saw no reason to have a payment altar in there.
- 2005-12-21 06:17 eracc
- [r4172] Fix entrance to add a message stating /which/ shield is desired for the
entrance fee.
- 2005-12-20 16:50 mikeeusa
- [r4171] Applying the new fant inn archtype to brest
- 2005-12-18 16:04 mikeeusa
- [r4163] Starting work on a castle in antartica
- 2005-12-17 07:57 mikeeusa
- [r4155] Starting work on a castle in antartica
- 2005-12-16 21:57 akirschbaum
- [r4154] Prevent a 'random_wealth' object from dropping on the floor.
- 2005-12-16 21:04 mikeeusa
- [r4153] Trying to fix a bug in this map
- 2005-12-16 20:35 mikeeusa
- [r4152] Trying to fix a bug in this map
- 2005-12-16 20:19 mikeeusa
- [r4151] Trying to fix a bug in this map
- 2005-12-16 19:27 mikeeusa
- [r4150] Adding navarish capitalhold to navar
- 2005-12-16 19:22 mikeeusa
- [r4149] Adding navarish capitalhold to navar
- 2005-12-16 19:16 mikeeusa
- [r4148] Adding navarish capitalhold to navar
- 2005-12-16 19:01 mikeeusa
- [r4147] Adding navarish capitalhold to navar
- 2005-12-16 05:38 mikeeusa
- [r4145] Applying new navarish bank arch to world map
- 2005-12-15 05:19 mikeeusa
- [r4142] Maps: making tower of illusion exit consistent with the world again
- 2005-12-15 04:59 mikeeusa
- [r4141] Maps: making tower of illusion exit consistent with the world again
- 2005-12-15 04:46 mikeeusa
- [r4140] Maps: Added a new guild to azumauindo called Zaseki Dzuki Ryoku, which means Seat To Power, for you anime fans ... now you know! (what ryoku means, yes they named some female anime char 'power' and then put said char in a retarded love triangle with a man who couldnt choose to have both of them but, rather, fell into their trap of 'you must only choose one'... on another note both of said ficticious females were centuries old at least... yeah they haven't been around the block a few...)
- 2005-12-15 03:40 mikeeusa
- [r4139] Removing the now unneeded dept_store in lieu of the uber recent additions of dept_store_ASTERIK eceterah ah
- 2005-12-15 03:38 mikeeusa
- [r4138] MapZ: Applying cave's shop header patch for wolfsburg dept store to the Consumer Value Store on the interwebnet (CVS)
- 2005-12-15 03:38 mikeeusa
- [r4137] MapZ: Applying cave's shop header patch for wolfsburg dept store to the Consumer Value Store on the interwebnet (CVS)
- 2005-12-15 03:30 mikeeusa
- [r4136] Adding header to a japan area shop
- 2005-12-11 17:28 mikeeusa
- [r4130] Maps: more theather in navar stuff
- 2005-12-11 10:01 akirschbaum
- [r4126] Convert absolute map tiling paths to relative paths.
- 2005-12-11 05:33 mikeeusa
- [r4125] navar theater stuff
- 2005-12-11 05:23 mikeeusa
- [r4124] theater stuff
- 2005-12-10 18:42 akirschbaum
- [r4118] Add missing exits to prevent players from experiencing a cut off world.
- 2005-12-10 18:22 akirschbaum
- [r4117] Fix incorrectly set blocking/nonblocking sea tiles; one of them did allow to cast spells.
- 2005-12-08 18:02 akirschbaum
- [r4103] Remove '//' from path names.
- 2005-12-08 01:37 mikeeusa
- [r4102] putting ultra viscious oil floor in oil floor style so is nonblocking
- 2005-12-07 19:33 mikeeusa
- [r4096] Navar area: added some mysterious rand maps
- 2005-12-07 19:20 mikeeusa
- [r4095] Navar area: added some mysterious rand maps
- 2005-12-07 18:46 mikeeusa
- [r4094] adding some usefull styles, will use shortly in navar area
- 2005-12-04 20:38 akirschbaum
- [r4089] Prevent Great Wyrm from being blocked after he appears. Now he attacks players again.
- 2005-12-04 17:42 cavesomething
- [r4088] various shop header typo, etc fixes
- 2005-12-04 14:03 ryo_saeba
- [r4087] Fix Navar and Brest teleporters
- 2005-12-04 13:53 ryo_saeba
- [r4086] Fix Navar and Brest teleporters
- 2005-12-04 11:20 ryo_saeba
- [r4083] Force binary mode to avoid newline madness
- 2005-12-03 21:11 mikeeusa
- [r4078] More theater stuff for navar
- 2005-12-02 22:16 akirschbaum
- [r4077] Add 'move_type 1' to icecube to make map work again; it does not change map behavior.
- 2005-11-30 16:29 mikeeusa
- [r4071] maps Changing antartica's light house to use keteche's new snowy lighthouse arch
- 2005-11-28 21:17 akirschbaum
- [r4061] Make pushable objects work again. This patch fixes a problem introduced by a recent server change; it does not change map behavior.
- 2005-11-28 21:12 akirschbaum
- [r4060] Properly set plural names of delivered objects.
- 2005-11-28 20:16 akirschbaum
- [r4059] Fix Zorn's inventory: spell inside spell does not make sense.
- 2005-11-26 23:58 mikeeusa
- [r4054] More theater stuff for navar
- 2005-11-26 19:59 mikeeusa
- [r4053] Build shop in azumauindo
- 2005-11-26 19:52 mikeeusa
- [r4052] Build shop in azumauindo
- 2005-11-26 18:31 mikeeusa
- [r4051] More theater stuff for navar
- 2005-11-26 02:51 mikeeusa
- [r4048] azamuindo edits
- 2005-11-25 22:07 mikeeusa
- [r4047] Maps-BIGWORLD\(1\!OMG\!1\): added civic the-ar-ter\!1one to Navar
- 2005-11-25 21:55 mikeeusa
- [r4046] Maps-BIGWORLD\(1\!OMG\!1\): added civic the-ar-ter\!1one to Navar
- 2005-11-21 19:24 eracc
- [r4044] Move magic mouths under stairs going up to third floor.
- 2005-11-19 23:57 eracc
- [r4040] Attempt to fix shop headers in the files to have sane values when buying
scrolls. Contact me (poof@eracc.com) if you test this and the scroll
purchase values still seem outrageous.
- 2005-11-13 22:44 mikeeusa
- [r4035] CVS: maps-bigworld: made navar thamshop, jeweler, and IPO walls adobe(yellowearthwall) as outer arch suggests
- 2005-11-13 22:38 mikeeusa
- [r4034] CVS: maps-bigworld: made buildshop's walls brown as the outside arch suggests
- 2005-11-11 07:14 akirschbaum
- [r4029] Fix syntax error in script.
- 2005-11-10 22:20 akirschbaum
- [r4028] Make it work with with new Python plugin; remove debug output; make source-code formatting consistent.
- 2005-11-10 21:41 akirschbaum
- [r4026] Bug fixes: make it work with with new Python plugin, do not make it talk to itself, prevent abuse with out of range amounts; make source-code formatting consistent.
- 2005-11-10 20:16 akirschbaum
- [r4025] Bug fixes: make it work with with new Python plugin, add 'yes' for help message, do not make it talk to itself.
- 2005-11-10 19:28 akirschbaum
- [r4024] Lots of bug fixes: make it work with new Python plugin, fix truncated help message, set plural names of created objects, reword messages, prevent re-use of already sent packets, add safeguards for array-access; make source-code formatting consistent.
- 2005-11-10 19:21 akirschbaum
- [r4023] Disallow player name '#' since this key is used for the file head line.
- 2005-11-10 19:17 akirschbaum
- [r4022] Fix spelling errors.
- 2005-11-10 04:57 eracc
- [r4019] Did not know about dimdoor working through windows. Fixed map to stop that.
- 2005-11-09 16:18 mikeeusa
- [r4013] maps: added some no_spell so you can dd into the brest town house
- 2005-11-09 15:53 mikeeusa
- [r4012] maps: made the townhouse in brest use redcwall
- 2005-11-09 15:44 mikeeusa
- [r4011] maps: made the townhouse in brest use the _fant arch
- 2005-11-09 15:28 mikeeusa
- [r4009] CVS: maps: regexed shop_building to shop_building_fant for brest's build shop
- 2005-11-09 15:26 mikeeusa
- [r4008] CVS: maps: regexed shop_building to shop_building_west for navar's build shop
- 2005-11-09 06:11 eracc
- [r4006] Change the Lone Town town map to reflect the new path on the apartment.
People updating from CVS maps that have already gotten recent CVS maps will
need to delete the unique-items file pup_land@lone_town@town.v00 for this
change to work.
- 2005-11-09 06:09 eracc
- [r4005] Files for permanent apartment in Lone Town.
- 2005-11-07 16:06 cavesomething
- [r4001] stop using *:100 in a shop header.
- 2005-11-06 20:45 akirschbaum
- [r3999] Fix misnamed method names; fix looping over inventories.
- 2005-11-06 19:57 eracc
- [r3998] Add a 2nd floor to the Brest build shop.
- 2005-11-06 19:35 eracc
- [r3997] Repair problems with the walls in the buildable areas of the town house in
Brest. Should be usable now and ready for download ... Leaf. :-)
- 2005-11-05 23:51 eracc
- [r3994] Add shop inventory sign to buildshop in Brest.
- 2005-11-05 21:10 eracc
- [r3992] Add 'item builder' to shop header for building shop.
- 2005-11-05 20:16 cavesomething
- [r3989] add item builders to shop headers for building shops
- 2005-11-05 19:30 eracc
- [r3988] Add Acme Inc. build shop on world map in Brest.
- 2005-11-05 19:26 eracc
- [r3987] Build shop for Brest.
- 2005-11-05 15:27 mikeeusa
- [r3985] CVS: maps-bigworld: set the golden axe face to axe_3_golden.111
- 2005-11-05 10:40 ryo_saeba
- [r3981] Fix case
- 2005-11-05 03:30 eracc
- [r3975] Fix check_inv tile to only trigger magic mouth when walked on not when
walking off.
- 2005-11-05 03:14 eracc
- [r3974] Adding Brest Town House to world map.
- 2005-11-05 03:13 eracc
- [r3973] Permanent living for Brest. (buildable)
- 2005-11-03 00:47 eracc
- [r3972] Fix Bragh to give hints of what keywords to use.
- 2005-10-27 19:24 akirschbaum
- [r3933] Add weak wall to prevent trapped players.
- 2005-10-26 16:25 cavesomething
- [r3932] shop headers for lake country, stoneville, nurnberg, red town, euthville and port joesph
- 2005-10-25 19:33 akirschbaum
- [r3930] Add levers inside the compartments to prevent trapped players.
- 2005-10-23 21:36 eracc
- [r3922] People are whining about "too easy to get good dragon food" so I removed
the treasure list for the basilisks and all but one of the Awful rats. Let
me know if this is a wildly unpopular edit and I will put them back.
- 2005-10-21 00:39 cavesomething
- [r3919] make free skill scrolls require purchasing, set shop headers and remove value hacks
- 2005-10-20 01:19 eracc
- [r3916] Adding Lake Country dragon hangar to world map.
- 2005-10-20 01:18 eracc
- [r3915] Fix an error with Navar dragon hangar.
- 2005-10-20 01:17 eracc
- [r3914] Adding dragon hangar for Lake Country.
- 2005-10-19 20:51 eracc
- [r3912] Modify the TC entrances to add better terrain look and to make the sign
speak about cowardly running about when walked or flown over.
- 2005-10-19 20:45 bbotbuilder
- [r3910] Prevent more warnings
- 2005-10-19 20:12 bbotbuilder
- [r3909] Adding to prevent the server from giving a warning about it being
missing, which was resulting in lots of spam to the console.
- 2005-10-19 19:56 eracc
- [r3908] Modify map mainly to add to sign explaining that cowardly running around in
the TC entrance is frowned upon. Also added different grasses and stones to
improve the "look" of the map. Will likely do the same with the other TC
entrance maps.
- 2005-10-18 21:03 eracc
- [r3904] Fix region in navar hangar to be navar.
- 2005-10-18 18:53 gros
- [r3901] Update of the Global Events scripts to the new 2.0 CFPython.
Update of the Guild-related scripts to the new 2.0 CFPython.
Update of the remaining scripts to the new 2.0 CFPython.
Gros - 18/10/2005
- 2005-10-18 18:45 gros
- [r3900] Adapted the casino-related scripts to CFPython 2.0.
Gros - 18/10/2005
- 2005-10-18 18:13 gros
- [r3899] Update of the maps for CFPython version 2.0.
Update of the IPO-related scripts.
Gros - 18/10/2005
- 2005-10-18 07:21 qal21
- [r3892] Template maps: Update example to reflect new features.
- 2005-10-18 00:47 eracc
- [r3890] Added ticket booth for Stoneville in place of the Navar ticket booth in the
Navar dragon hangar.
- 2005-10-17 22:34 eracc
- [r3889] Update world map to add road and dragon hangar building.
- 2005-10-17 22:33 eracc
- [r3888] Adding those dragon hangars I keep threatening to add. This one is hear
Navar.
- 2005-10-17 20:32 eracc
- [r3887] Missed a spot where there should have been a "No Spells" tile. Fixed.
- 2005-10-16 22:54 qal21
- [r3885] Add small test map for random template maps.
- 2005-10-14 21:20 mikeeusa
- [r3870] world_104_115
- 2005-10-14 21:20 mikeeusa
- [r3869] CVS: maps-bigworld: added an abandoned temple which hosts kolbolds to scorn
- 2005-10-14 17:36 eracc
- [r3868] Add buttons to stop players getting trapped behind the iron gate that leads
to the basement of Goths. The buttons are on the inside of the area behind
the gate and one under the gate. Still have to pay booze from the tavern
side to get in.
- 2005-10-13 00:45 eracc
- [r3861] Fix "graveyard manager". See tracker: http://sourceforge.net/tracker/index.php?func=detail&aid=1114821&group_id=13833&atid=113833
- 2005-10-11 20:45 bbotbuilder
- [r3859] Set "Guild Houses Inc."'s exit coords, so that the server won't give a
warning about it.
- 2005-10-10 23:15 eracc
- [r3855] Change one exit going back to world_105_115.
- 2005-10-09 10:05 ryo_saeba
- [r3848] Fix bug #1277774 by making summoner stand still
- 2005-10-08 09:47 ryo_saeba
- [r3840] GPS script
- 2005-10-07 05:54 mikeeusa
- [r3812] CVS: maps-bigworld: added IPO and tradecenter to brest (small loghouses next to inn)
- 2005-10-07 05:49 mikeeusa
- [r3811] CVS: maps-bigworld: added IPO and tradecenter to brest (small loghouses next to inn)
- 2005-10-07 05:01 mikeeusa
- [r3810] CVS: maps-bigworld: brest.magic regexed wall to redcwall to match the outer building (made the walls red like the building representing it)
- 2005-10-07 04:55 mikeeusa
- [r3809] CVS: maps-bigworld: brest.food regexed wall to redcwall to match the outer building (made the walls red like the building representing it)
- 2005-10-07 04:52 mikeeusa
- [r3808] CVS: maps-bigworld: amphis: regexed cwall to redcwall to match the outer building (made the walls red like the building representing it)
- 2005-10-07 02:49 cavesomething
- [r3806] shop headers for brest
- 2005-10-06 20:40 akirschbaum
- [r3803] Fix incorrect exit coordinates.
- 2005-10-06 17:00 cavesomething
- [r3802] shop headers for darcap
- 2005-10-05 21:55 akirschbaum
- [r3795] Disallow the Avatar of the Fire God from wearing cloaks/mithril chainmail to prevent him loosing his custom resistances.
- 2005-10-05 04:44 mikeeusa
- [r3789] CVS: maps-bigworld: added shop headers to azumauindo shops
- 2005-10-05 01:18 eracc
- [r3788] Begin work on Zorn castle basement first level.
- 2005-10-05 01:17 eracc
- [r3787] Add connection to the first basement level of Zorn castle.
- 2005-10-04 01:48 cavesomething
- [r3775] remove value hacks from some shops
- 2005-10-04 00:13 cavesomething
- [r3772] add rod and horn to scorn magic shop specialisations
- 2005-10-03 23:38 akirschbaum
- [r3771] Fix exit coordinates for slave_pit2 to not drop players into a void.
- 2005-10-03 17:53 cavesomething
- [r3769] shop headers for santo dominion
- 2005-10-03 17:21 cavesomething
- [r3768] patch #1311200 by sacq to fix typos, grammos, formatting oddness, etc in the Hall of Selection
- 2005-10-03 16:33 cavesomething
- [r3766] shop headers for navar
- 2005-10-03 15:02 cavesomething
- [r3764] fix header typo
- 2005-10-03 03:05 cavesomething
- [r3761] add shop headers to scorn
- 2005-10-02 19:48 akirschbaum
- [r3755] Change out of range hp of monsters to 32000; these monsters used to flood the server log with error messages.
- 2005-10-02 07:02 eracc
- [r3754] Added ballroom to Zorn castle. More guards. Move some things around a bit.
Created and added fearless zorn guard sergeant.
- 2005-10-01 20:48 temitchell
- [r3753] Keep template (unfinished example of a larger map template for building)
- 2005-10-01 20:39 temitchell
- [r3752] Bungalo template (an unfinished example map template)
- 2005-10-01 04:24 qal21
- [r3745] Removing mlab from unlinked. (again, Mikee is having lock file issues) Mikee thinks it's best that it's removed until a solution (i.e. another cvs module) is found.
- 2005-10-01 03:40 qal21
- [r3744] Removing mlab tarball from unlinked. (Mikee tried to remove, but was having weird lock file issues.)
- 2005-10-01 00:33 eracc
- [r3743] Added more zorn guards and a dining hall to Zorn castle.
- 2005-09-30 20:00 ryo_saeba
- [r3742] Improved post office, can now send/receive items
- 2005-09-30 19:10 ryo_saeba
- [r3740] Storage room for items sent via post
- 2005-09-30 05:43 eracc
- [r3739] Modify "pipeweed" for "race tobacco" and modify "tobacco pouch" to hold
"race tobacco". Hopefully this works as planned. The modified pouch should
now only hold "tobacco" (modified pipeweed).
- 2005-09-29 12:56 mikeeusa
- [r3738] CVS: maps-bigworld: unlinked updating mlab
- 2005-09-29 12:31 qal21
- [r3737] Clean up accidential extra commit by mikee.
- 2005-09-29 12:19 mikeeusa
- [r3736] CVS: map-bigworld: ug, was tired, uploaded the tar to mlab-devel (can someone del that tar in mlab-devel?)
- 2005-09-29 06:23 eracc
- [r3735] More fleshing out of Zorn castle's main floor. Added library with more
guards and trophy room with more guards. The library will create many
random reading in the bookshelves on load. The trophy room is just for
looks at this point.
- 2005-09-29 04:24 mikeeusa
- [r3734] CVS: maps-bigworld: unlinked: mlab: fixed bug in maquis quest, improved casino
- 2005-09-29 04:17 mikeeusa
- [r3733] CVS: maps-bigworld: unlinked: mlab: fixed bug in maquis quest, improved casino
- 2005-09-29 04:15 mikeeusa
- [r3732] CVS: maps-bigworld: unlinked: mlab: fixed bug in maquis quest, improved casino
- 2005-09-29 02:29 mikeeusa
- [r3731] CVS: maps-bigworld: added the scorn trade center so it isn't taken for an empty lot again :P the trade center has recently been under abit of development so I'm putting it in the top level mlab dir for now (and so all the exits work) the region is set to scorn thus who will display properly etc, feel free to move it to an mlab dir under scorn (perhapse shops/mlab/ ? )
- 2005-09-29 02:19 mikeeusa
- [r3730] CVS: maps-bigworld: moved reiser's house from reserved spot for the trade center over to behind the city hall, i'll upload the trade center after this, it's region is set to scorn so will appear properly on who
- 2005-09-29 02:12 mikeeusa
- [r3729] CVS: maps-bigworld: moved reiser's house from reserved spot for the trade center over to behind the city hall, i'll upload the trade center after this, it's region is set to scorn so will appear properly on who
- 2005-09-28 07:03 eracc
- [r3726] A bit of adjustment to the guards and a slight rearrangement of items and
guards in zorn/castle.mainfloor. Next update should add furniture and other
items needed to make the place look like a lived-in castle. Have fun with
the guards in the meantime.
- 2005-09-28 06:00 eracc
- [r3725] Fleshed out /brest/zorn/castle.mainfloor a bit and added fearless zorn
guards. Yeah, these should be fun guys with which to party. (heh heh heh)
- 2005-09-28 00:58 mikeeusa
- [r3724] CVS: maps-bigworld: added another underground area to antartica
- 2005-09-28 00:54 mikeeusa
- [r3723] CVS: maps-bigworld: enhanced CDC quests
- 2005-09-28 00:43 mikeeusa
- [r3722] CVS: maps-bigworld: added another underground area to antartica
- 2005-09-27 06:55 eracc
- [r3720] Modified the castle to add the link to /brest/zorn/castle.mainfloor
- 2005-09-27 06:54 eracc
- [r3719] Main floor of Zorn's castle, unfinished. Beginning map for Zorn scrolls
quest. I scrapped a bunch of what I did and started over. I will upload the
quest parts as I go along to get critiques and suggestions. I intend for
this to be a high level quest for players over level 70 or so.
- 2005-09-26 07:08 mikeeusa
- [r3716] CVS: big-world: unlinked: added some more duengon to the prisondemadness and added more quest hints to the NPCs in city de clouds as to the dark elf lord quest there
- 2005-09-26 07:01 mikeeusa
- [r3715] CVS: big-world: unlinked: added some more duengon to the prisondemadness and added more quest hints to the NPCs in city de clouds as to the dark elf lord quest there
- 2005-09-26 01:45 mikeeusa
- [r3713] added a potion shop to azumauindo
- 2005-09-25 18:22 ryo_saeba
- [r3710] Basic quest test map.
- 2005-09-24 18:32 eracc
- [r3704] Added a gaggle of wyvern's near dragon TC entrance.
- 2005-09-24 18:24 eracc
- [r3703] Added two bands of wandering ogre's and ogre hero's near humanoid TC
entrance.
- 2005-09-24 18:15 eracc
- [r3702] Added a band of marauding demons and fiends near demon TC entrance.
- 2005-09-24 17:47 eracc
- [r3701] Added two bands of maurauding skeletal crews near the undead TC entrance.
- 2005-09-24 09:37 ryo_saeba
- [r3698] Patches #1255825 #1257252 #1260045 - alchemy classroom in Scorn
- 2005-09-22 02:19 mikeeusa
- [r3690] CVS: maps-bigworld: azumauindo: added small apartment to ranbounagisatoshi
- 2005-09-21 09:16 akirschbaum
- [r3686] Fix default entry coodinates. Previously the preceeding random map ended in a wall.
- 2005-09-21 06:47 mikeeusa
- [r3685] CVS: maps-bigworld azumauindo: added a trade center to ranbounagisatoshi and updated dictionary in the private apartment in suno-
- 2005-09-21 06:43 mikeeusa
- [r3684] CVS: maps-bigworld azumauindo: added a trade center to ranbounagisatoshi
- 2005-09-21 06:01 mikeeusa
- [r3683] CVS: maps-bigworld azumauindo: added groupshop maps
- 2005-09-21 05:15 mikeeusa
- [r3682] CVS: maps-bigworld azumauindo: name_pl of guild keys fixed - error found by cavesomething
- 2005-09-20 21:42 mikeeusa
- [r3680] CVS: maps-bigworld azumauindo: added groupshop maps
- 2005-09-20 06:06 mikeeusa
- [r3679] CVS: maps-bigworld azumauindo: added groupshop maps
- 2005-09-20 02:14 eracc
- [r3678] Fix funky looking lake in ancient pupland mountain.b1 and add ferns around
the edges. Cosmetic change only.
- 2005-09-20 00:21 mikeeusa
- [r3677] Moving 'antartica' more southerly so it never thaws as previous
- 2005-09-19 02:08 mikeeusa
- [r3676] CVS: unlinked maps: mlab: some City de Clouds shop fixes
- 2005-09-17 20:26 qal21
- [r3673] Fix more missing things in commit of mlab-devel in unlinked
- 2005-09-17 20:23 qal21
- [r3672] Fixed things that were missing
- 2005-09-17 19:46 qal21
- [r3670] Fixed commit of untarred mlab in unlinked.
- 2005-09-17 15:02 qal21
- [r3668] Adding untarrred mlab.
- 2005-09-17 12:10 akirschbaum
- [r3666] Fix destination coordinates of stairs going up/down. One did end in a wall, the other was off by one.
- 2005-09-17 06:23 mikeeusa
- [r3665] CVS commit: maps-bigworld: mlab-devel.tar.gz update
- 2005-09-16 22:39 mikeeusa
- [r3664] CVS maps-bigworld commit, whalingpost and antartica maps
- 2005-09-16 22:12 mikeeusa
- [r3663] CVS maps-bigworld commit, stone stairway exit style
- 2005-09-16 21:28 eracc
- [r3662] New style file, dragon_16, to add a few chaos wyverns in high level random
dragon style dungeons. Should be fun.
- 2005-09-16 04:27 mikeeusa
- [r3648] The mlab development tarball: I uploaded this so that those who would wish to check out, install, or CVSify mlab would have the maps at their fingertips.
- 2005-09-15 22:28 akirschbaum
- [r3646] Fix plural names of altars.
- 2005-09-15 22:14 akirschbaum
- [r3645] Dragon Emissary now demands exactly emeralds of great value.
- 2005-09-15 22:01 akirschbaum
- [r3644] Fix tiling.
- 2005-09-15 21:54 akirschbaum
- [r3643] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-15 21:46 akirschbaum
- [r3642] Hide invisible exits and magic mouths below floor to prevent detection by show invisible.
- 2005-09-15 21:34 akirschbaum
- [r3641] Hide invisible exits below floor to prevent detection by show invisible.
- 2005-09-15 21:27 akirschbaum
- [r3640] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-15 20:13 akirschbaum
- [r3639] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-15 19:52 akirschbaum
- [r3638] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-15 18:47 eracc
- [r3637] It was pointed out that the random_potion was too easy to get. Fixed.
- 2005-09-15 18:19 akirschbaum
- [r3636] Hide invibisle exits, magic mouths, and buttons below floor to prevent detection by show invisible.
- 2005-09-12 17:57 akirschbaum
- [r3633] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 19:36 akirschbaum
- [r3632] Hide invisible exits and magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 19:24 akirschbaum
- [r3631] Fix enter_x/y coordinates.
- 2005-09-11 19:24 akirschbaum
- [r3630] Hide invisible exits and magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 19:09 akirschbaum
- [r3629] Fix enter_x/y coordinates.
- 2005-09-11 18:11 akirschbaum
- [r3628] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 16:54 akirschbaum
- [r3627] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 16:42 akirschbaum
- [r3626] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-11 16:01 akirschbaum
- [r3625] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-11 15:45 akirschbaum
- [r3624] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 15:35 akirschbaum
- [r3623] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 13:57 akirschbaum
- [r3622] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-11 12:51 akirschbaum
- [r3621] Hide magic mouths, buttons, and invisible exits below floor to prevent detection by show invisible.
- 2005-09-11 09:56 akirschbaum
- [r3620] Remove useless 'invisible 1' from random_wealth objects.
- 2005-09-10 19:01 akirschbaum
- [r3619] Fix spelling errors.
- 2005-09-10 17:52 akirschbaum
- [r3618] Remove magic mouth without message.
- 2005-09-07 21:41 akirschbaum
- [r3613] Fix map name.
- 2005-09-07 21:33 akirschbaum
- [r3612] Make the dresser working.
- 2005-09-07 21:29 akirschbaum
- [r3611] Make library key work.
- 2005-09-07 21:26 akirschbaum
- [r3610] Fix messages.
- 2005-09-07 21:25 akirschbaum
- [r3609] Fix magic mouth for right altar.
- 2005-09-07 21:18 akirschbaum
- [r3608] Fix layout of ascii image in nautical map.
- 2005-09-07 20:28 akirschbaum
- [r3607] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-06 20:10 akirschbaum
- [r3605] Hide magic mouths, invisible exits, teleporters, and buttons below floor to prevent detection by show invisible.
- 2005-09-05 20:11 akirschbaum
- [r3601] Move magic mouths, invisible exits, and buttons below floor to prevent detection by show invisible.
- 2005-09-05 20:06 akirschbaum
- [r3600] Remove magic mouth with no message.
- 2005-09-04 19:43 eracc
- [r3598] Following the lead of akirschbaum and hiding beneath the terrain invisible
tiles that are supposed to remain unseen.
- 2005-09-04 18:24 akirschbaum
- [r3597] Move magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-03 21:07 tchize
- [r3592] Fixed for RFE 947871 and fixed the altar.
Shop now contains new skill scrolls
Shop now require exactly exceptional beauty diamonds to enter.
- 2005-09-01 23:24 akirschbaum
- [r3583] Move magic mouths, buttons, and invisible exits below floor to prevent detection by show invisible.
- 2005-08-30 20:26 akirschbaum
- [r3577] Move magic mouths and buttons below floor to prevent detection by show invisible.
- 2005-08-30 20:21 akirschbaum
- [r3576] Move magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-08-30 19:50 akirschbaum
- [r3575] Move magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-08-28 22:43 akirschbaum
- [r3569] Move magic mouths, invisible exits, and teleporters below floor to prevent detection by show invisible.
- 2005-08-28 16:45 akirschbaum
- [r3568] Move magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-08-19 19:29 qal21
- [r3559] Update in-game documentation of building to include recent changes/additions.
- 2005-08-13 05:57 qal21
- [r3541] Fix several bugs with the arena death teleporter.
- 2005-08-11 16:10 bbotbuilder
- [r3533] Fixed issue where players can get stuck.
- 2005-08-11 15:55 bbotbuilder
- [r3532] Fixed issue where players can get "locked out" of their guild's storage
rooms. Caused because the inventory checker didn't fall on a unique
floor.
- 2005-08-10 08:12 ryo_saeba
- [r3523] Add more battleground as players were getting killed later on (RFE 1222304)
- 2005-08-10 05:17 qal21
- [r3521] Fix spelling error in the region.
- 2005-07-31 08:34 k_ahlers
- [r3517] Corrected Bugs in King/Princess/Guards
- 2005-07-22 19:32 ryo_saeba
- [r3498] Log, then check mail - if mail fails, log is still written.
- 2005-07-22 08:16 k_ahlers
- [r3497] shops/*: added shop inventory signs
city: corrected entrance to the palace
- 2005-07-21 21:51 k_ahlers
- [r3496] city: link to inn added
inn: inserted and designed
- 2005-07-21 18:20 k_ahlers
- [r3492] redesigned, houses inserted
- 2005-07-21 12:29 k_ahlers
- [r3491] general, general2: redesigned; map splitted in two files; part of a little quest inserted
magic: built in; other part of the little quest inserted
- 2005-07-21 08:10 k_ahlers
- [r3490] armour, potion, weapon: all nomagic-tiles removed, selling works now
city: redesign, addet transportarea, magic now allowed
palace: redesign, more guards, stronger guards, magic now allowed
- 2005-07-20 09:35 k_ahlers
- [r3488] general: New Shop added
potion: New Shop added
city: Link to shops/general and shops/potion set
- 2005-07-19 10:06 k_ahlers
- [r3480] palace: changed design, added npcs
- 2005-07-19 07:44 k_ahlers
- [r3479] city: Link to palace set
enter: automatic teleport when the pass is availible
palace: added
- 2005-07-19 05:45 k_ahlers
- [r3478] shops/armour: Armourshop added
city: Armourshop linked
ALL: Region set to 'Forgotten Town'
- 2005-07-19 05:25 k_ahlers
- [r3477] weapon: Changed Exitlocation in the city-map
city: linked weaponshop to shops/weapon
- 2005-07-18 21:45 akirschbaum
- [r3476] Remove undefined field 'splaying'.
- 2005-07-18 18:19 k_ahlers
- [r3470] city: automatic doorcloser added
enter: bug with the monstermovers deleted
- 2005-07-18 16:02 k_ahlers
- [r3469] Added the weaponshop and the questpart-area
- 2005-07-18 15:51 k_ahlers
- [r3468] Made the Vampires weaker (physical+50)
- 2005-07-18 15:39 k_ahlers
- [r3467] map for the forgotten_town weaponshop added; entermap corrected: the sign for the exit was corrected and monstermovers were build in because of blocking the teleporters
- 2005-07-18 00:47 cavesomething
- [r3466] quest-ise the newbie house
- 2005-07-17 22:43 k_ahlers
- [r3465] k_ahlers: Changed building in Darcap to castle and linked it with the forgotten-town maps
- 2005-07-17 22:37 k_ahlers
- [r3464] k_ahlers: Added maps for the forgotten_town quest; city - Maincity; entry - Test for enter the Maintown
- 2005-07-17 17:30 ryo_saeba
- [r3463] Map on tracker, #1239566 by Knut Ahlers
- 2005-07-10 14:43 temitchell
- [r3425] replace instances of s_bridge with stonebridge arches
- 2005-07-07 20:39 akirschbaum
- [r3396] Fix spelling of slaying field for payment altar.
- 2005-06-25 07:52 mwedel
- [r3388] Clean up some of the signs - instead of 'warez' english, make it proper
english (U->You). Remove a sign that makes too bloody obvious in a dead
end area.
MSW 2005-06-25
- 2005-06-25 06:57 mwedel
- [r3387] Minor map changes:
enigme: State what clues are needed at start of dungeon - as it was, since
the clues weren't until long after you killed the monster, the only real
way to solve the clues is to do the dungeon at least twice, which IMO
is not right. Also, fix spelling errors on the sign and on the actual
application area of levers, make it clear what row does what.
khazad.1: Make it clear what item is needed on the altar.
MSW 2005-06-24
- 2005-06-16 16:28 eracc
- [r3382] Fix area around Lord Ludo tower to stop ddoor.
- 2005-06-16 16:27 eracc
- [r3381] Fix areas that might allow ddoor to bypass payment.
- 2005-06-14 21:28 eracc
- [r3380] Apparently in an edit I removed the "damned" attribute from the new floor.
Fixed in this edit by adding a no_spells tile over the section of floor in
the store where unsold items will be.
- 2005-06-14 03:46 eracc
- [r3378] Major overhaul. New look. Made the area around the entrance mat No Sale so
lazy dinks would quit dropping crap there.
- 2005-06-10 20:01 eracc
- [r3377] Fix problem with 2 of the payment altars. Cosmetic changes.
- 2005-06-09 04:09 eracc
- [r3376] Changed entrance to brest.inn for cosmetic reasons. Removed the odd, and
totally incongruous, invisible light sources and added "Street Lamps".
Modified the payment altar for "Lord Ludo" tower.
- 2005-06-09 04:06 eracc
- [r3375] Major overhaul to the Inn. Some things were apparently left in from move to
bigworld from smallworld. They no longer made sense so I removed them. Also
made many cosmetic changes.
- 2005-06-08 22:05 eracc
- [r3374] Fix problem with inablility to walk on the dock and get to Zorn's fishing
boat.
- 2005-06-08 22:03 eracc
- [r3373] Change wording on magic mouth on ground floor to reflect changes on the
upper.1 floor.
Remove bullet walls on upper.1 (they "felt" artificial) and added some new
"guards" in their place. Added a bit of light near the entrance and exit on
upper.1 as well.
- 2005-06-08 21:03 eracc
- [r3372] Fix the "sea" area near the SW corner of the map. Hoping I missed nothing
else this time.
- 2005-06-08 21:01 eracc
- [r3371] Fix the "sea" area in the NW corner of the map.
- 2005-06-08 20:59 eracc
- [r3370] Fix the odd little pond in the middle of the inn.
- 2005-06-08 20:54 eracc
- [r3369] Add NPC with information about one of the TC roads.
- 2005-06-08 20:44 eracc
- [r3368] Added a road to another high level TC.
- 2005-06-08 07:32 eracc
- [r3367] Fix spelling error.
- 2005-06-08 05:48 eracc
- [r3366] Added sign and road to one of the high level TCs.
- 2005-06-08 05:47 eracc
- [r3365] Added NPC with information about Training Center move.
- 2005-06-06 21:11 eracc
- [r3364] Added sign and road to TC.
- 2005-06-06 21:10 eracc
- [r3363] Added NPC with information on TC move.
- 2005-06-06 03:27 eracc
- [r3362] Add NPC character with information about Training Centers.
- 2005-06-06 03:14 eracc
- [r3361] Added more information to Bragh about the TC move.
- 2005-06-06 03:04 eracc
- [r3360] Added a road to one of the high level training centers.
- 2005-06-04 15:31 temitchell
- [r3358] edits to greenway maps
- add new entry points
- edit entrances (making random maps less deep but more dangerous)
- 2005-06-03 19:51 eracc
- [r3357] Added a randomized 2 in 8 chance of getting figurine of xan based on chance
of one of the other buttons being pushed.
- 2005-06-02 02:28 eracc
- [r3356] Leaf pointed out that the firewalls were killing the CPU on metalforge.
Reduced the number of firewalls to 2.
Replaced 2nd altar with a timer altar that opens the gates for a few
seconds to destroy the generators then closes the gates.
Added spikes connected to the first timer altar to attempt to resolve a
random problem where the food would drop the wrong way if the moving
spikes happened to be down at the moment the first timer altar reset.
- 2005-06-01 21:11 eracc
- [r3355] Update for TC road.
- 2005-06-01 21:07 eracc
- [r3354] Map fixes.
- 2005-06-01 21:05 eracc
- [r3353] Fixed timer.
- 2005-06-01 04:48 eracc
- [r3349] Oops. Used actual steaks for the altar examples and of course they were edible. Replaced with walls that have the face changed to look like a steak and renamed to the type of steak needed for each altar. Also renamed the altars.
- 2005-06-01 03:47 eracc
- [r3348] Fixed some errors I made that prevented players from reaching the TC.
- 2005-06-01 03:00 eracc
- [r3347] Timer didn't work. Trying a new method with this commit.
- 2005-06-01 02:58 eracc
- [r3346] Forgot to use "@match" in the NPC dialog for the TC info. Fixed.
- 2005-05-31 04:37 eracc
- [r3345] Part of the Training Center move.
- 2005-05-31 03:58 eracc
- [r3344] Part of the Training Center move.
- 2005-05-31 01:07 eracc
- [r3343] Part of the Training Center move.
- 2005-05-31 01:06 eracc
- [r3342] Fixed region and made map an outdoor map.
- 2005-05-30 23:23 eracc
- [r3341] Noticed an error with one of the payment altars. Fixed with this version.
- 2005-05-30 23:15 eracc
- [r3340] Add a new NPC with information on the TC move.
- 2005-05-30 23:14 eracc
- [r3339] Tweak the map to add a bit of fun and some information on the TC move.
- 2005-05-30 23:13 eracc
- [r3338] Part of the Training Center move.
- 2005-05-29 01:18 temitchell
- [r3330] - added cdc bank (simplified names)
- removed all imperial converters - imperial notes should always be
exchanged using IPO bank or the service charge cannot be applied
and you get problems. Imperial notes should not be convertable to
other portable wealth.
- 2005-05-28 23:07 akirschbaum
- [r3329] Add plural name to item.
- 2005-05-28 23:04 akirschbaum
- [r3328] Add plural name to items.
- 2005-05-28 22:57 akirschbaum
- [r3327] Add plural name to items.
- 2005-05-28 20:11 temitchell
- [r3326] - add more citydecloud maps, spire, bigstore
- MANY fixes to the shops to prevent players walking off with unpaid
items.
-paired down number of items for sale (including 'rezoning' two stores
to 'adventure' areas)
- 2005-05-28 03:14 eracc
- [r3325] Entrance to part of low level TC moved to this map.
- 2005-05-28 03:13 eracc
- [r3324] Closed the TC in Scorn. Map modified to reflect status.
- 2005-05-28 03:10 eracc
- [r3323] Part of the Training Center move.
- 2005-05-28 03:07 eracc
- [r3322] Recommit. Previous gave errors.
- 2005-05-28 03:02 eracc
- [r3321] Commit again. Previous gave errors.
- 2005-05-28 02:56 eracc
- [r3320] New directory and maps for the Training Center move. Low level maps are in this commit along with the old TC for reference.
- 2005-05-27 22:22 akirschbaum
- [r3319] Fix money exploit for converters.
- 2005-05-27 21:23 akirschbaum
- [r3318] Add proper names to buildings.
- 2005-05-27 21:17 akirschbaum
- [r3317] Add plural name for Essence of Flame; change description to match it the other Essence of Flame.
- 2005-05-27 21:08 akirschbaum
- [r3316] Remove trailing white space from text.
- 2005-05-27 21:06 akirschbaum
- [r3315] Fix spelling errors.
- 2005-05-27 20:58 akirschbaum
- [r3314] Fix spelling errors.
- 2005-05-27 20:46 akirschbaum
- [r3313] Fix spelling error.
- 2005-05-27 20:44 akirschbaum
- [r3312] Fix spelling errors.
- 2005-05-27 20:39 akirschbaum
- [r3311] Fix spelling errors.
- 2005-05-27 20:35 akirschbaum
- [r3310] Fix spelling error.
- 2005-05-27 18:26 eracc
- [r3309] Yet another try to commit this map. CVS is irritating me ...
- 2005-05-27 18:24 eracc
- [r3308] Recommit because of errors in the last commit attempt. Crossing fingers ...
- 2005-05-27 18:21 eracc
- [r3307] Missed updating these altars in the previous fit of editing. Perhaps the ones in scorn/misc should be moved to scorn/temples ... but another day.
- 2005-05-26 02:59 eracc
- [r3305] Fixed ground floor to be an outdoor map. Try #4 to get brest.scrolls.upper.2 to commit.
- 2005-05-26 02:56 eracc
- [r3304] Try #3 to commit these maps ...
- 2005-05-26 02:55 eracc
- [r3303] Try #2 to commit these files ...
- 2005-05-26 02:52 eracc
- [r3302] Adding Brest Scroll Shop
- 2005-05-26 01:20 eracc
- [r3301] Fix name field on tables in thamshop. Still trying to get fixed valriel temple in.
- 2005-05-26 01:16 eracc
- [r3300] Fixing region in lone_town/town, hoping valriel temple gets in this time.
- 2005-05-26 01:06 eracc
- [r3299] Several maps updated and never committed.
- 2005-05-26 01:02 eracc
- [r3298] Recommit of these maps with fixed altars due to receiving an error with the last commit attempt. eracc
- 2005-05-26 00:55 eracc
- [r3297] Fixes to permanent temple altars in Navar to prevent reconsecration.
- 2005-05-25 23:24 eracc
- [r3296] Fixed thaumaturgy shop to remove money exploit.
- 2005-05-25 23:15 eracc
- [r3295] Updated Scorn temples to level 120 so high level players cannot reconsecrate them and cause DM headaches.
- 2005-05-21 23:35 temitchell
- [r3290] - add castle keep maps to citydeclouds
- 2005-05-21 23:01 temitchell
- [r3289] - add citydecloud maps (now split into 50x50 maps)
- fix exit from ttower
- note still have some things to fix up in cloud city (shops I suspect
need to be redone)
- 2005-05-21 22:50 temitchell
- [r3288] - sell healing potions at grumm's
- 2005-05-21 22:47 temitchell
- [r3287] - change price on healing potions to match value
- 2005-05-21 22:15 temitchell
- [r3286] - update potion shop now that creator potions work again.
- 2005-05-21 18:17 bbotbuilder
- [r3284] Add a hint for the "fareast" maps.
- 2005-05-21 16:56 bbotbuilder
- [r3279] Removing one of mikee's comments...
- 2005-05-21 12:14 akirschbaum
- [r3277] Add plural names to items; allow guildmaster's key to merge with other keys.
- 2005-05-20 20:42 bbotbuilder
- [r3276] Commit of mikeeusa's "fareast" patch to add a "japan-like" area.
- 2005-05-03 18:36 ryo_saeba
- [r3240] Removed unused file, marked as 'don't use' since august
- 2005-04-28 14:53 cavesomething
- [r3235] some region definition updates
- 2005-04-21 06:56 mwedel
- [r3222] Update directions to Castle Aaarg - with old directions, no one would
ever find it, since it isn't anywhere near a swamp. At least with the
new directions, players have a chance.
MSW 2005-04-20
- 2005-04-20 20:32 bbotbuilder
- [r3221] "Fix" for bug #1084056: A. Pupland potion selling tablets nuts
- 2005-04-14 07:24 mwedel
- [r3200] Add some background in mlab map tiling.
Add some useful script (rewrite_..) which are generally handy, but
will mostly be used to get the mlab maps into some sort of sane layout.
update README to note these files.
MSW 2005-04-13
- 2005-04-14 07:02 mwedel
- [r3199] Add difficulty_increase 0.5 to mushroom quest - this puts it more
in line with the difficulty of the final map and where it is in the
sceme of all the scorn knighthood quests.
MSW 2005-04-13
- 2005-04-09 13:29 akirschbaum
- [r3193] Remove tailing spaces from @match lines.
- 2005-04-09 12:00 akirschbaum
- [r3192] Fix spelling errors.
- 2005-04-09 08:26 akirschbaum
- [r3191] Fix spelling error.
- 2005-04-09 08:20 akirschbaum
- [r3190] Fix spelling error.
- 2005-04-09 07:57 akirschbaum
- [r3189] Fix spelling error.
- 2005-04-04 00:26 temitchell
- [r3186] - update illusion
- 2005-04-04 00:24 temitchell
- [r3185] Add mlab tavern and tower to Navar.
- added some walls to tavernb3 and some floors to tavern3
- 2005-04-03 23:30 temitchell
- [r3184] Add new Scorn quest by huhanhi. Sourceforge tracker #1175030.
- 2005-03-30 19:22 akirschbaum
- [r3183] Make the test for admission to the guild work again.
- 2005-03-24 21:53 majorwoo
- [r3176] Increased length of time marker lasts for teams in teamwar
- 2005-03-23 21:02 cavesomething
- [r3172] region updates for some maps in navar and brest
- 2005-03-22 21:02 majorwoo
- [r3169] Updates to the teamwar map, moved team registration to a new map, added spectator area
- 2005-03-21 05:59 majorwoo
- [r3161] Moved to a real map, instead of a DM only after final testing.
- 2005-03-21 05:49 majorwoo
- [r3160] Correct teleport on teamwar map.
- 2005-03-21 02:59 majorwoo
- [r3158] New Brest look from mikeeusa
- 2005-03-20 22:35 majorwoo
- [r3155] This is the new teamwar map, and modified world map with the entrance
- 2005-03-17 18:20 akirschbaum
- [r3145] Fix exit destination.
- 2005-03-16 21:39 akirschbaum
- [r3144] Fix spelling errors.
- 2005-03-15 21:44 ryo_saeba
- [r3142] Applied patch #1145089 (cavesomething) to add region support
- 2005-03-14 19:17 akirschbaum
- [r3139] Add missing floor tile.
- 2005-03-14 19:07 akirschbaum
- [r3138] Add missing floor tiles.
- 2005-03-14 05:24 temitchell
- [r3137] removing mlab from scorn (upstream has moved to Navar)
- 2005-03-14 01:20 temitchell
- [r3136] - oops make apartment unique exit
- 2005-03-14 01:15 temitchell
- [r3135] - add perm apartment for Navar (thanks to techolous)
- 2005-03-13 22:32 temitchell
- [r3134] add private apartment exit to Navar maps (but not apartment maps yet)
move exits for two dungeons
add buildshop
Change requires updated arches as of 2005/03/13
- 2005-03-13 16:02 akirschbaum
- [r3130] Fix exit destination.
- 2005-03-13 03:58 temitchell
- [r3124] Patch in elevation from origiunal bigworld maps - fix mountains
(wasteland -> mountain5)
- 2005-03-12 09:50 temitchell
- [r3123] Move Pirate Den to Wolfsburg
- 2005-03-10 00:10 akirschbaum
- [r3122] Fix exit destinations back into world map.
- 2005-03-09 22:24 akirschbaum
- [r3121] Fix deposit option.
- 2005-03-09 22:16 akirschbaum
- [r3120] Fix spelling error; remove surplus @match from messages.
- 2005-03-09 21:50 akirschbaum
- [r3119] Fix spelling error.
- 2005-03-09 21:44 akirschbaum
- [r3118] Fix exit destination back into world map.
- 2005-03-09 21:36 akirschbaum
- [r3117] Use correct name in book.
- 2005-03-09 21:17 akirschbaum
- [r3115] Fix spelling error.
- 2005-03-09 20:42 akirschbaum
- [r3114] Remove surplus dot from end of key name.
- 2005-03-09 20:39 akirschbaum
- [r3113] Fix spelling errors.
- 2005-03-09 20:23 akirschbaum
- [r3112] Remove shop tile atop wall.
- 2005-03-09 20:20 akirschbaum
- [r3111] Fix spelling error.
- 2005-03-09 20:12 akirschbaum
- [r3110] Fix spelling error.
- 2005-03-07 21:52 ryo_saeba
- [r3105] Commit changes by Mikeeusa
- 2005-03-06 21:42 akirschbaum
- [r3103] Fix spelling error.
- 2005-03-06 21:39 akirschbaum
- [r3102] Fix spelling errors.
- 2005-03-06 21:29 akirschbaum
- [r3101] Fix spelling error.
- 2005-03-06 21:21 akirschbaum
- [r3100] Add missing msg/endmsg tags.
- 2005-02-28 05:55 temitchell
- [r3077] -modify Navar maps to use new style walls and buildings (thanks to
Mitch Obrian).
-move ship to Wolfsburg from Scorn to Navar
-remember to update your arches...
- 2005-02-22 12:12 salathar
- [r3073] Apply patch 1136551 courtesy Techolous.
- Add a mention of 'chat command
- 2005-02-13 00:26 temitchell
- [r3066] - fix typos on troll bridge, add mid level random map.
- 2005-02-11 16:39 temitchell
- [r3064] Add README doc for python scripts
- 2005-02-08 14:56 salathar
- [r3062] Apply patch 1114803 courtesy Mithzi
- Fix player being teleported into wall
- Fix typo to read "treasure chamber"
- "Joseph" is called "Jacob" from now on to be consistend with the storyline
- Fix typo to read "Shining tower"
- 2005-02-02 13:31 salathar
- [r3059] Fix a typo
- 2005-01-24 08:21 mwedel
- [r3056] test map I used for treasurelist testing - might as well put it
into CVS.
MSW 2005-01-23
- 2005-01-24 08:19 mwedel
- [r3055] Commit a couple patches:
1) Fixes quest spellbooks so that randomitems is set to none, so that
spell won't change.
2) Make spelling of 'nurnberg' consistent across all the maps.
MSW 2005-01-24
- 2005-01-22 21:18 temitchell
- [r3051] Add a few random low level 'sporting' caves near Navar.
- 2005-01-07 21:33 ryo_saeba
- [r3038] Patch #1061034 courtesy majorwoo: passoffice fix to prevent DD
- 2004-12-12 23:22 crowbert
- [r3011] set short timeout because some players have reported glitches
- 2004-12-12 23:19 crowbert
- [r3010] block dimension door to force use of altars for high-level random maps
- 2004-12-12 22:51 crowbert
- [r3009] copied from smallworld
- 2004-12-10 15:41 majorwoo
- [r3008] Fixed pshops basement map to prevent map reset from removing check_inv - oops
- 2004-12-06 05:59 temitchell
- [r3005] - add README (and prototype warning) to guild templates
- 2004-12-06 05:47 temitchell
- [r3004] - add (brief) readme for python guilds.
- 2004-12-06 04:48 temitchell
- [r3003] - remove item scripts long ago moved into items
- update scripts to remove path (init script does it for us)
- 2004-12-06 04:45 temitchell
- [r3002] - updates to datafile for guild scripts
- 2004-12-06 04:42 temitchell
- [r3001] - remove python path bootstrapping - init script not appends module path
for us.
- add guild functions to init and remove scripts
- 2004-12-06 04:02 temitchell
- [r3000] Adding Python Guild framework.
Initial (and not usable as yet) commit of guild templates and guild
scripts for new more automated guild system. - requires Python 2.1 or
better.
TODO - guild maps need finishing, lots more work and much debuging.
Guild points system needs some work (a good formula).
- 2004-11-28 07:38 salathar
- [r2996] Fix giant oak tree teleporting players on top of water
- 2004-11-28 07:02 salathar
- [r2995] Fix portal teleporting players on top of water
- 2004-11-12 16:21 salathar
- [r2989] -Add magic mouths to southern waiting cells
- 2004-11-11 22:56 salathar
- [r2988] Update map to have more waiting cells. Minor cleanups.
- 2004-11-09 23:21 salathar
- [r2987] -Add second floor to Scorn jail
- 2004-11-09 00:46 salathar
- [r2985] - Commit several patches:
1055076 Takuse lair map exit teleports player into wall
1055091 MwizardG locks out players
1055870 MwizardT added an exit to the map
1056891 Updated NPC quest location hint for Valley of the three sisters
- Add a new hut to Wolfsburg worldmap
- 2004-11-07 09:44 salathar
- [r2984] Fix spellcasting in Scorn, patch 1054375
- 2004-10-24 21:42 majorwoo
- [r2979] Fixed guild storage rooms no_pass 1 so only guild members can enter
- 2004-10-23 20:57 majorwoo
- [r2978] pshops 1.4.3 - fixed some monkey business in the basement maps
- 2004-10-23 06:44 majorwoo
- [r2977] pshops 1.4.2
- 2004-10-23 05:28 majorwoo
- [r2976] pshops 1.4.1 - fix the monkies! :-)
- 2004-10-22 21:07 majorwoo
- [r2975] Added pshops basement maps & underground river
- 2004-10-21 23:27 majorwoo
- [r2974] Removed a duplicate file
- 2004-10-21 22:28 majorwoo
- [r2973] pshops v1.3 updates
- 2004-10-21 18:57 akirschbaum
- [r2971] Add script for bootstrapping code. The script runs right after the python plugin is loaded.
- 2004-10-21 01:33 majorwoo
- [r2969] Individual pshops maps for Brest
- 2004-10-21 01:14 majorwoo
- [r2968] *** empty log message ***
- 2004-10-21 01:05 majorwoo
- [r2967] Added new phops maps (brest/pshops/). Player museum of sorts.
- 2004-10-17 23:21 temitchell
- [r2957] - remove/replace arches which no longer exist with ones that do.
- 2004-10-09 17:08 temitchell
- [r2941] - Rockgardens is a new tenement building in Navar.
- 2004-10-07 03:46 temitchell
- [r2937] - add little adventure for Navar
- 2004-10-04 03:35 temitchell
- [r2936] - fix coastline wolfsburg, add a temple for Ixalovh
- 2004-10-03 15:49 temitchell
- [r2935] - minor fixes to these maps
- 2004-09-27 05:02 temitchell
- [r2933] - oops small fix so folks don't get stranded.
- 2004-09-27 04:41 temitchell
- [r2932] a small branch on a big tree.
- 2004-09-19 05:56 temitchell
- [r2917] - fix help message - add info command which dumps the record.
- 2004-09-08 01:26 temitchell
- [r2906] - add another branch to the dark forest
- 2004-09-01 03:08 temitchell
- [r2903] - fix tiny bug where player logging in has no record gets a record
made.
- 2004-09-01 02:03 temitchell
- [r2902] - add new CF module - classes CFDataFile and CFData
- replace crossfirelog shelf with plain text datafile (less efficient
but more accessable) - add logging for kick and muzzle
- add more dm commands for seen (chicken oracle, guy in goths...)
- make sure you make a datafiles dir in var/crossfire or have make
install do it for you.
- 2004-08-29 18:50 temitchell
- [r2897] - add ixalovh shrine and tomassos house to port joseph
- 2004-08-29 18:22 temitchell
- [r2896] - add ixalovh temple to scorn port, add curse detector to generalstore
- 2004-08-28 00:57 temitchell
- [r2892] - move arch item scripts to their own folder
- 2004-08-28 00:19 temitchell
- [r2891] - change path finding to use os.path - hopefully this will fix these
scripts for the (new) windows server
- CFgetPaths is now dead and will be removed - change your scripts if
you use it.
- 2004-08-16 01:57 temitchell
- [r2880] - commit multipart notaiton fixes for editor and euthville (almost done
these now...anyone see any bugs yet)
- 2004-08-16 01:51 temitchell
- [r2879] - commit multipart notation fixes
- make modifications to small (LC_nn)
- add floors to more maps and fix access to sunset lake fortress (it's
mostly empty hint hint)
- 2004-08-15 19:26 temitchell
- [r2878] add inn and house to elf village north of Scorn, touchup guard posts
- 2004-08-10 03:52 temitchell
- [r2875] - added a *whole* lot of flooring and fixed some broken spell archs in
inventories. Fixed problem with exit getting covered in
wist_study by removing the walls. Multipart notation fixes I believe as
well.
- 2004-08-09 03:23 temitchell
- [r2874] - minor updates
- 2004-08-09 03:11 temitchell
- [r2873] - fix more floors, fix shop item outside shop, pinned down the brat
in the fountain
- 2004-08-08 04:00 temitchell
- [r2872] - minor fixes to maps including adjusting a swearing dwarf, some
flooring in marksel and some portals into sylvan realms
- 2004-08-08 03:47 temitchell
- [r2871] - commit multipart monster notation changes to the quests folder
- 2004-08-08 03:39 temitchell
- [r2870] - commit multipart notation fixes to brest
- 2004-08-03 02:02 temitchell
- [r2868] - oops fix long stnading error preventing bank accounts being deleted
when player quits.. (blush)
- 2004-08-02 23:38 temitchell
- [r2867] - move event scripts into their own directory
- add README
- add disguise script (warning usage still subject to bug 878949)
- 2004-07-29 01:02 temitchell
- [r2865] - fix shop (proper flooring)
- 2004-07-11 19:47 temitchell
- [r2863] - remove old sale.shop file
- 2004-07-11 16:55 temitchell
- [r2861] add IPO and bank facilities to Santo Dominion and Nurnberg
add slots to Night Flower bar
- 2004-07-10 03:21 temitchell
- [r2858] - dark forest updates - linking more treehouse guard stations
- 2004-07-10 00:41 temitchell
- [r2857] - add no_magic walls to protect our fine postal workers from miscreants
- 2004-07-07 04:08 temitchell
- [r2855] - fix emergency exit,remove some unique tiles on sale1
- 2004-07-07 03:48 temitchell
- [r2854] - fix scorn pawn shop (was a way to smuggle items out)
- put in booths to allow selling for free but paid access to pawn
items.
- 2004-07-04 21:59 temitchell
- [r2853] - multipart image notation fix
- 2004-07-04 21:48 temitchell
- [r2852] - pupland changes for multipart object notation
- 2004-07-04 21:26 temitchell
- [r2851] - add missed map for greenway
- 2004-07-04 21:21 temitchell
- [r2850] -map updates for greenway
- 2004-07-04 21:11 temitchell
- [r2849] -update world maps for greenway
- 2004-07-04 15:48 temitchell
- [r2848] - minor fix so the magic-ear is more reliable - BUG 977265
- 2004-07-01 19:54 temitchell
- [r2846] - expand ixalovh temple
- 2004-07-01 17:59 temitchell
- [r2845] - update scorn sale shop - make into two levels and add a 300gp day pass
mechanism for pawn area
map remaned to make it cleaner to update unique-items (move items
from scorn.sale and delete from unique-items - will remove from CVS
soon)
- 2004-06-14 00:57 temitchell
- [r2837] - apply same type of fix to Navar as was applied to gatehouse in Scorn
to prevent spells propagating into the city (add a wall basically)
- 2004-06-14 00:14 temitchell
- [r2836] - fix issue with Hero of Scorn expiration. If this was the intentional
behaviour for the marker to expire, will the maker please inform me to
change it back.
- 2004-06-14 00:12 temitchell
- [r2835] - fix for player casting spells through the gatehouse and killing people
- 2004-06-13 22:42 temitchell
- [r2834] - fix exit target errors.
- 2004-06-11 20:37 ryo_saeba
- [r2830] Fixed exploit letting get much money
- 2004-06-11 20:36 ryo_saeba
- [r2829] Fixed entryway
- 2004-06-09 04:56 temitchell
- [r2825] - add scorn sale shop, move build store to port area, move generalstore
to southern scorn and make it more general storish.
- 2004-06-09 02:12 avogl
- [r2824] Re-balancing and bugfixing for the volcano mapset:
- The comet gargoyle statues have been toned down in
power and the spells got a smaller range.
- Spell objects have been inserted and adjusted.
- The white statues work again (casting cause serious wounds)
- The cancellation walls are going to work again after next
arch collect.
- Slightly reduced duration of ball lightnings.
- Added an additional line to the warning sign to mention
the high risk of death in a clear way.
--AndreasV
- 2004-06-07 03:29 temitchell
- [r2821] - apply fix by Jacek Konieczny.
- 2004-06-07 03:06 temitchell
- [r2820] - apply multipart notation fix to santo_dominion
- 2004-06-07 03:01 temitchell
- [r2819] - apply multipart notation cleanup to these maps
- 2004-06-07 02:56 temitchell
- [r2818] apply patch from Jacek Konieczny to fix bat room trap.
- 2004-06-07 02:48 temitchell
- [r2817] - commit fix made by Jacek Konieczny. Remove warning message as the map
appears to work properly again.
- 2004-06-07 02:33 temitchell
- [r2816] - fix coffee tables
- 2004-06-06 16:24 temitchell
- [r2812] - fix the difficulty and level depth on these random maps.
- 2004-05-28 05:51 temitchell
- [r2806] - experimental temple for Ixalovh
- 2004-05-28 05:48 temitchell
- [r2805] - map updates - casino has free access to silver slots now and a lower
cover charge
- 2004-05-28 05:20 temitchell
- [r2804] - some improvements to hall of DMs to make the boards less annoying and
provide space for some exits
- 2004-05-25 04:08 temitchell
- [r2802] - add some dark forest magic and little elf settlement to this map
- 2004-05-25 03:49 temitchell
- [r2801] - link gaea temple map to the Greenway
- 2004-05-25 03:43 temitchell
- [r2800] - add new map folder for non localized locations
- 2004-05-25 01:45 temitchell
- [r2798] - add some new arch type exits to the styles also make special style for
darkforest (used for the Greenway)
- 2004-05-24 23:34 temitchell
- [r2797] - remove horn generator to address potential economic abuse
- 2004-05-24 18:52 temitchell
- [r2793] - fix DM boards to - apparently the java editor does not copy script
paramaters when copying objects
- 2004-05-24 18:14 temitchell
- [r2792] - adding DM petition boards to Scorn cityhall and Navar courthouse
these are linked to the message board in the HallOfDMs for easy access
- 2004-05-09 00:57 temitchell
- [r2760] -changes to clean up old multipart notation
- 2004-05-09 00:50 temitchell
- [r2759] - fix old multipart map notation.
- 2004-04-21 06:18 mwedel
- [r2737] fix up abilities on this map.
MSW 2004-04-20
- 2004-04-18 07:29 mwedel
- [r2732] Patch by Brian Angeletti to replace wyverns on map with proper chaos
wyvern archetypes. Note the changes appear much larger due to difference
in how the java editor writes out the map vs the old crossedit program.
Applied by MSW, 2004-04-17
- 2004-04-18 06:50 mwedel
- [r2731] commit modified ring of occidental mages, which reduces the stats.
This should balance the item - much harder to get it to have 30 stats
now.
Updated version by Lalo Martins, applied by Mark Wedel
2004-04-17
- 2004-04-18 06:09 mwedel
- [r2730] Fix image for book on map.
MSW 2004-04-17
- 2004-04-15 03:08 temitchell
- [r2727] - fix water under galleon to allow passage
- 2004-04-12 06:39 temitchell
- [r2725] - fix water under the pier
- 2004-04-11 01:33 temitchell
- [r2722] - add special map for DMs to use with mailbox, an Oracle and some
messageboards (one for inter DM messages, one for players to petition
DMs). Map has unique floors and five areas for creating/testing/storing
stuff.
- 2004-04-11 00:33 temitchell
- [r2721] - fix maps with old image notation (storing more than head).
- 2004-04-03 13:49 ryo_saeba
- [r2706] Guild for Damned Heretics
- 2004-04-03 13:39 ryo_saeba
- [r2705] Guild for Dreaming Sage
- 2004-04-03 13:24 ryo_saeba
- [r2704] Guild for Drunken Barbarian
- 2004-04-03 10:58 ryo_saeba
- [r2703] Storage rooms for PurpleButterfly & LaughingSkull
- 2004-04-03 10:38 ryo_saeba
- [r2702] Made instructions non-destructible.
- 2004-04-03 10:37 ryo_saeba
- [r2701] Readded Acme Inc. building shop.
- 2004-04-03 07:52 ryo_saeba
- [r2699] Fixed broken default entry coordinates pointing outside real map area.
- 2004-04-02 17:05 ryo_saeba
- [r2698] Restored version 1.9 due to some corruption from me.
- 2004-03-23 05:07 temitchell
- [r2692] - change map title
- 2004-03-23 05:03 temitchell
- [r2691] -add special skill rooms to random maps
- 2004-03-23 03:17 temitchell
- [r2690] - changes to fix up old multipart arch notation
- fixes to demon styles 10,11,12,13 which would not load in editor for
some reason, and arch overlaps
- some minor changes (added to city, some newer monsters added to
styles)
- 2004-03-15 22:40 ryo_saeba
- [r2686] Storage room for BlackShield
- 2004-03-15 22:31 ryo_saeba
- [r2685] Storage rooms for guilds in Darcap
- 2004-03-15 22:24 ryo_saeba
- [r2684] Fixed exit coordinates
- 2004-03-15 22:15 ryo_saeba
- [r2683] Fixed exit coordinates
- 2004-03-15 22:11 ryo_saeba
- [r2682] Wrong slaying value...
- 2004-03-15 21:46 ryo_saeba
- [r2681] Added storage room for MailedFist
- 2004-03-15 20:59 ryo_saeba
- [r2680] Added building shop
- 2004-02-29 04:27 temitchell
- [r2655] - fix a problem with new players getting crushed by doors - (turned it
into a lesson...)
- 2004-02-29 04:12 temitchell
- [r2654] - fix stairs (as reported by Katia)
- 2004-02-22 19:56 temitchell
- [r2634] - updating some worldmaps with some changes (mostly
shoreline and beaches - some mountains)
- 2004-02-22 19:37 temitchell
- [r2633] - add entrances to new navar shops (also new temple coming soon)
- 2004-02-22 19:32 temitchell
- [r2632] - add three more workshops fix workshops to stop people sneaking in so
easily
- 2004-02-22 19:30 temitchell
- [r2631] - fix workshops to prevent magical access and sneaking folks in
- 2004-02-21 15:41 temitchell
- [r2630] - add two workshop buildings to Navar, change exit for Gunther's
- 2004-02-21 15:39 temitchell
- [r2629] - add smith facilities to Gunthers, add kitchen and jewler workshops for
Navar
- 2004-02-21 15:36 temitchell
- [r2628] - minor cosmetic changes to workshops
- 2004-01-17 20:58 temitchell
- [r2517] - fix corpse to not display msg field when examined (turn into magic ear
- make him more annoying)
- 2004-01-06 02:26 temitchell
- [r2507] committing bug fix for guilds as reported by RYO
fix gates to trigger properly (walls fire south, increase speed to -0.2)
- 2003-12-28 20:18 temitchell
- [r2502] - change exits to moved maps
- 2003-12-28 20:17 temitchell
- [r2501] - adding a misc folder for building in Navar
- 2003-12-28 20:16 temitchell
- [r2500] - moving these to a subfolder
- 2003-12-23 05:33 temitchell
- [r2494] - put blocking between houses, added some triggers so that the home
owners react if you seem to be looting their treasure. Added a man with
a problem - soon to have a solution.
- 2003-12-23 05:30 temitchell
- [r2493] - Added Mr White's house. Fixed broken dressers.
- 2003-12-14 23:25 temitchell
- [r2489] - Add temple for gorokh in Navar (right beside the casino infernal - how
handy...)
- 2003-12-14 02:44 temitchell
- [r2487] - touch up these maps mainly to use new windows now available
- 2003-12-14 01:35 temitchell
- [r2486] - fix stupid error with pass name
- 2003-12-14 01:28 temitchell
- [r2485] - harder quest made for ruggilli temple in Navar
- pass is compatible with scorn temple
- 2003-11-30 03:37 onefang
- [r2478] Removed bat generator. DVS 2003-11-30
- 2003-11-24 09:23 onefang
- [r2471] Moved Dark Forest. DVS 2003-11-24
- 2003-11-24 09:20 onefang
- [r2470] Moved Dark Forest, and added external critters. DVS 2003-11-24
- 2003-11-24 08:36 onefang
- [r2469] Allowed access to sea from Navar DVS 2003-11-24
- 2003-11-14 07:45 mwedel
- [r2458] Fix up all the maps related to abilities of monsters on the maps, as
well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13
- 2003-11-04 01:02 onefang
- [r2443] Fixed some trees in the large forest I forgot to put grass under last time.
DVS 4-11-2003
- 2003-11-03 00:34 mwedel
- [r2442] Fix spellbooks in shop so they work with new spell system.
MSW 2003-11-02
- 2003-11-02 08:02 temitchell
- [r2441] - fix some patern maching on newbieshouse map
- added in door and chest tutorial as well
----------------------------------------------------------------------
- 2003-11-01 23:30 temitchell
- [r2438] add gaea shrine to Navar
- 2003-11-01 23:27 temitchell
- [r2437] - add whirlwind exit to random exits
- 2003-11-01 21:48 temitchell
- [r2436] - add links to new temples - add no magic to city streets
- 2003-11-01 21:36 temitchell
- [r2435] - add some temples to Navar - some minor changes to scorn temples
hopefully these can be rounded out a bit soon
- 2003-10-30 00:50 onefang
- [r2433] world/world_*: Added large forest between the roads near Scorn and Brest.
- 2003-10-27 06:41 temitchell
- [r2428] - change the inns to use a marker good for 5040 seconds (~one game day
AFAIK)
- 2003-10-27 06:22 temitchell
- [r2427] - change the marker time for access to approximate a game day (5040
seconds or 1.4
hours by my poor estimation).
- 2003-10-27 04:35 temitchell
- [r2426] - change these to use trigger_markers to insert a time expiring force -
this allows personal access to the caldrons for an hour (360 food = ~1hour) for 200 platinum
coins - after which time you have to pay again.
- 2003-10-27 03:22 temitchell
- [r2423] - oops fix the gate at the end so it closes. I am thinking this might
make a good unique map perhaps (then you could add some doors and
stuff).
- add the creator's name to the map info :)
- 2003-10-27 02:58 temitchell
- [r2422] - moved to start directory
- 2003-10-27 02:58 temitchell
- [r2421] - add newbie house to starting map
- move Nexus to start folder
- fix Nexus floor (was shop floor creating unpaid items!)
- 2003-10-26 22:06 crowbert
- [r2420] fix connection
- 2003-10-25 02:53 temitchell
- [r2414] - touch up the casino now that plugin option support is working
- 2003-10-25 02:20 temitchell
- [r2413] - fixed issue with slotmachines where items created reset number of
existing items in the same space.
(using itemborker to set number of items add or remove as a safer way to
manage this.)
- touched up bank dialogue (and incorporated itembroker code)
- 2003-10-21 03:00 temitchell
- [r2407] - fix message board names now that python plugin option is working
- 2003-10-20 17:57 temitchell
- [r2406] fix monkey_temple WARNING SPOILER!
- add some magic mouth for antioc appearing...
- add the listener for the secret exit (local copy of map was not
updated in initial commit :( )
- 2003-10-20 17:44 temitchell
- [r2405] - a couple more slight touchups to the aljwaf maps
- 2003-10-20 07:50 temitchell
- [r2404] - modifications to the special door (rocks, webs ...) to remove door
treasures
- 2003-10-20 07:42 temitchell
- [r2402] - the proverbial ruined temple filled with monkeys and traps
- 2003-10-20 05:30 temitchell
- [r2401] - changes to maps to fix broken spell stuff (spell walls and monster
inventories)
- some cosmetics too.
- 2003-10-18 06:14 temitchell
- [r2400] - fixes to these maps - grumms inn needed some connect fixes and the
stairs were accessable without payment. The bridge over the estuary was
not passable (water was no_pass - now passable)
- 2003-10-12 01:43 temitchell
- [r2392] - change hall of selection to drop players on the Nexus
- 2003-10-12 01:41 temitchell
- [r2391] - add new adventure near Navar, add Nexus for choosing your starting
position when making new player, add maps for the market area of Navar
- 2003-10-09 04:28 temitchell
- [r2386] - oops forgot the decimal that made the serbice charges work.
- 2003-10-07 19:11 crowbert
- [r2382] move /crow/train to /scorn/crow/train
- 2003-10-06 03:49 temitchell
- [r2378] - add link to casino infernal in Navar
- 2003-10-06 03:45 temitchell
- [r2377] - add casino infernal - gamblers paradise and money pit
- 2003-10-06 03:41 temitchell
- [r2376] -fix banksay.py (was a small issue with a missing =)
-add reusable script for adding/removing items
-add two new slotmachines
-add an insult generator
- 2003-10-06 03:14 mwedel
- [r2375] Fix bug in Mork's speech - he should be asking about Gork,
not himself.
MSW 2003-10-05
- 2003-10-04 23:17 crowbert
- [r2374] add new training center to a barn in the Scorn port area
- 2003-10-04 21:57 crowbert
- [r2373] remove quest-only monster from generic undead style
- 2003-10-04 21:55 crowbert
- [r2372] switch pirateisland quest monsterstyle to undead_quest
- 2003-10-04 21:26 crowbert
- [r2371] create undead_quest style; copied from undead style
- 2003-10-04 13:22 temitchell
- [r2370] - drop the value on gramp's horn and hide it a bit better.
- 2003-10-03 03:55 temitchell
- [r2368] - slight fix based on observations from our friendly
neighbourhood playtester Leaf.
- 2003-10-01 02:46 temitchell
- [r2363] - replace some princesses with some women
- 2003-09-28 22:13 temitchell
- [r2358] - fixed this stupid mistake (added quotes around bank DB name)
- 2003-09-28 21:49 temitchell
- [r2357] - minor change to allow multiple bank databases
(not advising that happen, but the bank class should be as
modular as possible IMHO) and so I did it.
Added README from unlinked with changes
- 2003-09-28 21:12 temitchell
- [r2356] - remove these from unlinked - moving the READMe to the python IPO
folder
- 2003-09-28 21:07 temitchell
- [r2355] - Add the IPO maps to Scorn and Navar
- 2003-09-28 20:50 temitchell
- [r2354] - add Imperial post office outlets to Navar and Scorn maps
- repair some of the elevation damage around scorn due to map changes
- 2003-09-28 17:18 temitchell
- [r2352] - add tellers to these banks hooked to python banking scripts
- 2003-09-28 16:49 temitchell
- [r2350] - touchups for banking system
Bank now uses imperials (1000 gold) for withdrawls and can do enchanges
of currency to platinum. Added a cleanup routine in the
python_remove script to delete account when players quit.
A transaction fee was implemented for deposits (default 5%)
requires use of new arch "imperial" (bank notes with no
intrinsic value)
- 2003-09-21 07:03 temitchell
- [r2335] - changes to the sylvan styles and minor changes to the wall styles that
are not 'autojoining' type. For some reason these walls do not retain
some of their properties (e.g. blocks view). The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...
- 2003-09-21 01:49 temitchell
- [r2334] - the java editor keeps tricking me and turnig these back to walls -
hopefully this is the final time
- 2003-09-20 22:44 temitchell
- [r2333] - modify these to work like doors, add stones and webs as special door
styles. (modifications to the random door code is required to work this
- patch forthcoming)
- 2003-09-20 19:27 temitchell
- [r2332] - add a couple things to the styles like special doors for sylvan maps
and a wall file for making hedge mazes
tweek some existing styles
- 2003-09-14 10:50 temitchell
- [r2325] - adding a bridge with (no trolls under it)
removing some excess elevation entries
- 2003-09-14 05:47 temitchell
- [r2323] - add in a few random maps south of scorn, add an orchard
backport elevation from old maps and assign some elevations based on
ground type (groan).
- 2003-09-14 05:24 temitchell
- [r2322] - add adventure lead, rework the pink elephants
- 2003-09-14 00:06 temitchell
- [r2321] - I've long wanted to fix up the entry to this shop
- Hopefully there will be less bumping and more room now.
- 2003-09-01 00:28 temitchell
- [r2294] - added no-magic to floors to prevent portal exploits
- extended map to make some room for a couple new classes in future
- 2003-08-01 02:24 temitchell
- [r2277] - add in DM check so that seen script gives DM the last IP used by the
player they are asking about.
- 2003-07-25 05:51 temitchell
- [r2272] - another npc linked to the seen.py script
- 2003-07-25 05:45 temitchell
- [r2271] - Another person has seen you around...
- 2003-07-25 05:28 temitchell
- [r2270] - hook the fellow at the front door into the seen.py script - he's
likely to have seen lots of people.
- 2003-07-25 05:27 temitchell
- [r2269] - breaking out seen into it's own script, the bank stuff into it's own
script and removing the part if the seen command that hands out players
IP addresses to other players.
- 2003-07-21 01:01 temitchell
- [r2264] - fix palace references
- 2003-07-16 03:49 temitchell
- [r2246] - some beaches
- 2003-07-16 03:10 temitchell
- [r2244] - remove some evidence
- 2003-06-18 04:43 temitchell
- [r2192] - change wasteland to impassable mountains, 12001-16000 ft mountain4,
16001+ mountain5
- 2003-06-11 18:06 gros
- [r2177] Opened a channel between the Sea of Navar and the Outer Ocean
- 2003-06-09 03:50 temitchell
- [r2173] - small fix to make the slots deal with plurality
- 2003-06-03 12:46 gros
- [r2172] Corrected one of the exits of House of Porters leading to a wrong worldmap.
- Gros 03/06/03
- 2003-05-26 17:13 jbontje
- [r2162] Move cathedral
mids 2003-05-26
- 2003-05-26 17:08 jbontje
- [r2161] Change exit to Navar
mids 2003-05-26
- 2003-05-24 16:28 temitchell
- [r2145] - adding new creatures to the style maps
- 2003-05-24 11:58 avogl
- [r2142] Used new ancient red dragon arch where the ancient
dragons are. Also added one to the last dragon
randommap style.
--AV
- 2003-05-21 06:16 temitchell
- [r2137] - two tiny quests - a bit of atmosphere at the tavern, couple
small fixes.
- 2003-05-20 04:36 temitchell
- [r2135] - minor fix makes the contraption work smoother, also removed spider
generator and put in a warning.
- 2003-05-19 05:38 temitchell
- [r2132] - added a level 2-4 map, moved esmeralda a touch
- 2003-05-18 21:47 temitchell
- [r2130] Generating new elevation information for maps in /kameria/CVS/work/
...this may take a minute
map file: /kameria/CVS/work/world_105_122, 15 elevations assigned.
map file: /kameria/CVS/work/world_105_123, 481 elevations assigned.
map file: /kameria/CVS/work/world_105_124, 345 elevations assigned.
map file: /kameria/CVS/work/world_106_120, 8 elevations assigned.
map file: /kameria/CVS/work/world_106_121, 8 elevations assigned.
map file: /kameria/CVS/work/world_106_122, 1100 elevations assigned.
map file: /kameria/CVS/work/world_106_123, 857 elevations assigned.
map file: /kameria/CVS/work/world_106_124, 715 elevations assigned.
map file: /kameria/CVS/work/world_106_125, 517 elevations assigned.
map file: /kameria/CVS/work/world_107_120, 8 elevations assigned.
map file: /kameria/CVS/work/world_107_121, 167 elevations assigned.
map file: /kameria/CVS/work/world_107_122, 2366 elevations assigned.
map file: /kameria/CVS/work/world_107_123, 2293 elevations assigned.
map file: /kameria/CVS/work/world_107_124, 273 elevations assigned.
map file: /kameria/CVS/work/world_107_125, 347 elevations assigned.
/kameria/CVS/work/world_108_121, no changes
map file: /kameria/CVS/work/world_108_122, 1173 elevations assigned.
map file: /kameria/CVS/work/world_108_123, 764 elevations assigned.
map file: /kameria/CVS/work/world_108_124, 484 elevations assigned.
map file: /kameria/CVS/work/world_108_125, 556 elevations assigned.
/kameria/CVS/work/world_109_121, no changes
map file: /kameria/CVS/work/world_109_122, 157 elevations assigned.
map file: /kameria/CVS/work/world_109_123, 578 elevations assigned.
map file: /kameria/CVS/work/world_109_124, 715 elevations assigned.
map file: /kameria/CVS/work/world_109_125, 699 elevations assigned.
/kameria/CVS/work/world_110_122, no changes
/kameria/CVS/work/world_110_123, no changes
map file: /kameria/CVS/work/world_110_124, 31 elevations assigned.
map file: /kameria/CVS/work/world_110_125, 50 elevations assigned.
- 2003-05-18 19:31 avogl
- [r2129] These are the new Brittany worldmaps, as announced on cf-maps
mailing list:
Brittany is now enclosed by a ring of no-pass mountains.
There are two passages where the road leads over the mountains.
Players need to fight and survive the mountain tops in order
to enter Brittany.
Additionally I added a direct road to Lake Country.
I have also replaced all wastelands inside Brittany by
snowy mountains.
--AndreasV
- 2003-05-18 04:56 mwedel
- [r2127] Fix by Bernd Edler to clarify process of alchemy.
MSW 2003-05-17
- 2003-05-08 05:11 temitchell
- [r2121] - more done on the 'bring back the big forest' project. The forest to
the east of scorn should be noticably more wooded. Also some
rivers and a few little lakes.
- 2003-05-05 06:39 temitchell
- [r2115] - missed this one...
- 2003-05-05 06:38 temitchell
- [r2114] -new low level quest to fill out newbie area in scorn. Added farmhouse
by H.S. Teoh
- 2003-04-29 01:52 temitchell
- [r2110] - forgot to remove Beginners2 from here whe it was moved to Scorn
- 2003-04-29 01:25 temitchell
- [r2109] - Update dialogue for Al, maybe update her picture soon too poor girl.
- 2003-04-29 01:17 temitchell
- [r2108] - oops, elevation in map header from script slipped by me.
- 2003-04-28 06:57 temitchell
- [r2107] - making newbie annex in scorn. New players will now appear on
worlds_105_116 4 4. Moved some lower level maps and the free inn to
accommodate. A couple new maps heavy on the training would be good
here. This area is not entirely for low levels (the new river way looks good for a sewer
adventure) but should cater to new players. Scorn central square has
been made more snappy too.
There may be some loose ends to tie up (the signage should be redone a
bit) and I'll get on that post haste.
- 2003-04-10 01:18 temitchell
- [r2095] - deleted extra altar under the floor left over from moving the drunk
guy.
- 2003-04-10 01:06 temitchell
- [r2094] - fixed the scorn portal in the guilds and dropped a couple slot
machines in goths tavern to drum up some customers.
- 2003-04-06 19:36 jbontje
- [r2090] IPO moved to unlinked/ImperialPost/
mids 2003-04-06
- 2003-04-06 19:16 jbontje
- [r2089] Remove Python files. They are in python/ and python/IPO now.
mids 2003-04-06
- 2003-04-02 03:22 temitchell
- [r2083] - greening project - fixing my old mistakes
- 2003-03-24 19:11 jbontje
- [r2076] fixed download url
mids 2003-03-24
- 2003-03-21 08:13 mwedel
- [r2072] bring forward some typos that were made in the small world maps to the big
world maps (library & beginners).
remove some excess floors from the tinytrade map.
MSW 2003-03-20
- 2003-02-25 07:29 mwedel
- [r2043] Update update_apart to update scorn apartments.
Update peterm maps so that players can't as easily avoid the
draining runes.
Add some test maps I have used.
MSW 2003-02-24
- 2003-02-03 23:05 temitchell
- [r1996] - made the big forest a bit bigger
- 2003-02-02 20:49 temitchell
- [r1993] - touch up IPO changes and update the README
- 2003-02-02 20:05 temitchell
- [r1992] - move the ImperialPost python files to the python directory, unclude system pathfinding from CFPython
- 2003-02-02 20:03 temitchell
- [r1991] -IPO conversion
- 2003-02-02 07:50 temitchell
- [r1990] - using new directory getting functions in the Plugin, makes python more better
- converted the slots over, now easier to install
- added a script that returns the directories for easy use
- 2003-01-30 15:12 crowbert
- [r1985] redo oldcity to use tiling
- 2003-01-30 06:40 garbled
- [r1983] Move the messhall over and link the big tower/tavern thingie
- 2003-01-30 06:38 garbled
- [r1982] Add the tavern and tower maps from <mikeeusa@caethaver2.ath.cx> that was
posted to the mailing list awhile ago. This is a very nice mapset, with
some fun areas in it. Its also quite huge.
- 2003-01-30 02:36 garbled
- [r1980] Port AV's changes to the bigmap versions..
- 2003-01-28 08:08 mwedel
- [r1973] Fix floor tiles in map - was using floor tiles before, which wasn't
really the right thing to do.
MSW 2003-01-27
- 2003-01-27 07:14 mwedel
- [r1969] Fix a few bugs in this file - oakdoor was outside the map, bad
match for the shopkeeper, oakdoor also had bad exit coords.
MSW 2003-01-27
- 2003-01-19 21:40 temitchell
- [r1958] -adding casino scripts (Python)
- 2003-01-17 07:34 garbled
- [r1954] Change the difficulty of all the shops. Make some shops more likely to
generate better stuff, based on area.
- 2003-01-13 08:12 mwedel
- [r1947] Fix exit coordinates for rowboat - was dropping players in the middle
of the ocean.
MSW 2003-01-13
- 2003-01-13 05:33 temitchell
- [r1944] - monsters for random sylvan areas
- 2003-01-07 19:02 garbled
- [r1928] Oops.. add a handle so you can escape!
- 2003-01-07 06:45 garbled
- [r1923] Add the township of Marksel. These maps are redesigned kandora maps,
that were either fixed, or created newly by Joel South. Part of this was
to move the grumms_inn to the marksel town directory. Watch this space
for more of kandora to be ressurected.
- 2003-01-07 06:33 garbled
- [r1922] Add floors to kandora.. (why did I bother?)
Add the new maps for the alchemy shops to the bigworld.
- 2002-12-09 04:58 garbled
- [r1878] I twiddled these a bit.. Cleaning them up... trying to address a few of
the problems on these. Someone should take a look at them now, and
consider linking them somwhere.
- 2002-12-04 08:08 mwedel
- [r1870] Fix final_map path for goblin chief. Also, set difficulty 2 -
hopefully this won't be too hard, as it now adds some monsters to the
maps leading up to the final map.
MSW 2002-12-03
- 2002-12-03 09:18 garbled
- [r1869] Change any exits that were directly on the floor to have a floor arch
underneath them.
- 2002-12-01 07:02 mwedel
- [r1860] Fix exit for wyvern quest - was missing the slaying /! portion.
MSW 2002-11-30
- 2002-12-01 06:40 mwedel
- [r1859] Fix exit path for this map - was dumping players out to wrong map,
leaving them in the middle of the ocean.
MSW 2002-11-30
- 2002-11-30 07:57 mwedel
- [r1854] Add 'update_apart.pl' script which will update unique maps -
both per player and global. The script should do it all - update the
exits on the map, as well as rename it if appropriate. Update README
to document the existence of this file.
MSW 2002-11-29
- 2002-11-09 22:56 temitchell
- [r1802] added some lighting to lake country area (very little), Santo D., Darcap, stoneville
- 2002-11-04 04:20 temitchell
- [r1793] Forgot about this- fixed added in lights and made this a outside map Now the illusion is complete
- 2002-11-03 23:11 temitchell
- [r1792] modified inn lighting (removed redundant lights)
added streetlights to Navar
fixed map tiling info for Navar and Scorn
finished up the river in Navar
- 2002-11-03 07:05 temitchell
- [r1791] Added streetlights to Scorn
- 2002-11-03 07:04 temitchell
- [r1790] Added lighting to the scorn gatehouses
- 2002-10-30 05:52 mwedel
- [r1784] Fix goblin head quest (final map was wrong).
Add new image (Info/world.gif) - this is a representation of what the
world looks like. Add script (Info/combine.pl) that I used to make
this image.
Add a bunch of unlinked maps. As of this commit, everything in the 'small'
world directory is now here.
MSW 2002-10-29
- 2002-10-30 05:35 garbled
- [r1782] These maps were actually missing spaces, causing some big fun.
- 2002-10-29 05:55 temitchell
- [r1774] Added new inn, linked it on world map - fixed A.V's change I clobbered on world_101_114
- 2002-10-28 07:05 temitchell
- [r1770] Made the main road wider (except the mountain underpass to darcap).
added folder inn_and_outpost for standalone buildings on the worldmap
added Hermes Inn between Navar and Scorn
added some buildings (unlinked as yet) along the road (and a small mining town near the mountain underpass to darcap)
Most worldmaps have not been changed, but are showing up on this list because I swapped mountain2 for mountain4 then back again and this seems to be showing up as a change.
- 2002-10-27 16:59 avogl
- [r1758] Corrections for teleporter problem due to
missing "activate_on_push/release" flags. Same changes
as to the standard map set, including a fix for
reception tower map-bug.
--AndreasV
- 2002-10-27 04:09 temitchell
- [r1757] Added to Aljwaf quest and moved the ruins to the wolrd map - changed old map link to this quest
- 2002-10-16 05:36 mwedel
- [r1750] Add a bunch more maps to the bigworld.
MSW 2002-10-15
- 2002-10-15 07:13 mwedel
- [r1749] Add a bunch of new maps to the bigworld maps. Update many maps
they sit on. Update HallOfQuests with update information for where
some of these maps are.
MSW 2002-10-14
- 2002-09-27 06:40 mwedel
- [r1739] Sync up these files with changes AV made to the oldworld files (MSW, 2002/09/26):
Used the new activate_on_release flags to make
the ancient epigraphs in ancient castle work correctly.
--AndreasV
- 2002-09-22 06:24 mwedel
- [r1734] Add langley (port_joseph) maps. Other locations updated as they
have links going to these set of maps.
MSW 2002-09-21
- 2002-09-20 07:25 mwedel
- [r1733] More maps added to the bigworld distribution. Also some fixes
of existing maps.
MSW 2002-09-20
- 2002-09-19 07:09 mwedel
- [r1732] Add wolfsburg to maps-bigworld. Other updated maps most likely because
they had exits pointing to wolfsburg which now point to the new locaton.
MSW 2002-09-18
- 2002-09-16 05:44 mwedel
- [r1728] Add dtabb (darcap) maps.
Update world maps to add a road to darcap from navar_city.
Update some signs. Add some low level maps from dtabb to be around
scorn - that makes more sense.
Many of the guild maps updated because the link to darcap now leads
someplace.
Add an underworld directory.
MSW 2002-09-15
- 2002-09-12 07:02 mwedel
- [r1720] Fix a few broken exits.
Move the Fogs map to to the unlinked directory.
MSW 2002-09-11
- 2002-09-09 07:20 mwedel
- [r1715] Add dragonisland (stoneville) maps to bigworld distribution.
Other maps outside that directory were updated because they have
exits leading to stoneville.
MSW 2002-09-08
- 2002-09-05 06:59 mwedel
- [r1699] Update maps-bigworld to keep in sync with maps (old).
- 2002-09-04 06:49 mwedel
- [r1694] Various updates -
scorn/oldcity/oldcity2: Add some missing floor tiles.
scorn/temples/gnarg: Link in with with new maps.
world/world_105_116, world/world_127_114: Updated with gnard and
cd maps.
python: added directory - same as in old maps.
quests/cd/* - move over fro old maps, just new directory.
styles: Added directory - same as in old maps. Used for random maps.
- 2002-07-26 05:15 mwedel
- [r1670] Add floors to map.
MSW 2002-07-25
- 2002-07-24 06:14 mwedel
- [r1667] Re-add outdoor flag to maps in which the value got stripped.
MSW 2002-07-23
- 2002-07-23 07:07 mwedel
- [r1666] Add unlinked map directory - started with file from lake_county - seems
to be missing lefftower1 and lefttower3, so as is, map isn't of any real
use.
MSW 2002-7-22
- 2002-07-23 07:04 mwedel
- [r1665] Add lake_county (kundi_area) maps to world southeast of brest.
Update world maps road connects to this city. Also, fix up some typos/
incorrect map path names.
Add dreaming_sage guild to navar city.
MSW 2002-07-22
- 2002-06-15 07:51 mwedel
- [r1627] scorn/scorn: Removed, city is world map - keeping that one around will
likely result in confusion.
.emergency: New file, contains emergency map information to use for
this distribution.
world/world_105_115: Fix gatehouse to city to work properly - remove
exits from it, and put invisible exits under the relevant
portions so that players get transported to the correct place inside
the gatehouse.
HallOfSelection: Fix problem with monks be teleported to wrong location
within the city.
MSW 2002-06-15
- 2002-06-05 07:31 mwedel
- [r1615] Fix a bunch of broken exits.
Add some of the peterm maps that are linked to maps already added.
MSW 2002-06-04
- 2002-06-03 07:27 mwedel
- [r1614] Add navar_city maps.
Update background picks to include shallow sea, deep sea.
MSW 2002-06-02
- 2002-06-03 07:24 mwedel
- [r1613] Add navar_city to maps, with road connecting to scorn.
Fix some broken exits in brest.
MSW 2002-06-02
- 2002-06-01 08:13 mwedel
- [r1612] Add brest/brittany maps.
Update the scorn map so that there are some light sources, so even at night
you can still find your way around.
Other world maps updated to add roads that link brest and scorn.
MSW 2002-05-30
- 2002-05-31 07:00 mwedel
- [r1608] Add sign to Euthville town square.
MSW 2002-05-30
- 2002-05-31 06:27 mwedel
- [r1606] Fix some exits in santo_dominion which didn't lead back to the map
properly.
Add euthville (kar) maps.
MSW 2002-05-30
- 2002-05-29 07:03 mwedel
- [r1601] Properly add mailed_fist entries to the maps-bigworld. Previously,
they weren't properly re-parented and corrupted the main entries.
MSW 2002-05-28
- 2002-05-22 07:23 mwedel
- [r1600] Some maps that didn't make it in the last commit.
Add pupland to maps-bigworld. Maps are basically unchanged.
MSW 2002-05-21
- 2002-05-22 07:19 mwedel
- [r1599] Add pup_land maps to maps-bigworld. Other than the return exits being
updated and locating the guilds within pupland within this directory,
no changes to the maps.
MSW 2002-05-21
- 2002-05-22 06:47 mwedel
- [r1598] README: Add notes to describe process of moving unique maps to
maps-bigworld system.
update_exits.pl: Modified to include any number of source and
destination values, so the script can be used to update any number
of exits at once.
MSW 2002-05-21
- 2002-05-20 06:07 mwedel
- [r1596] Add some files that didn't get in the last commit for addition
of Santo Dominion. MSW 2002-05-19
- 2002-05-20 03:46 mwedel
- [r1595] Update scorn maps with changes that have been made in the main map
distribution.
Add santo_dominion maps, as well as road connecting scorn and
santo dominion.
MSW 2002-05-19
- 2001-12-18 07:10 mwedel
- [r1463] Add some missing files.
MSW 2001-12-17
- 2001-12-18 07:09 mwedel
- [r1462] commit of editor picks. These are just copied from the main distribution,
but are useful so the editor can find something when editing the
maps.
MSW 2001-12-17
- 2001-12-18 07:04 mwedel
- [r1461] Commit of scorn city. It has been updated via update_exits.pl
to point to the new world maps. Probably not 100% perfect, but
on a quick check, it the exits work OK.
MSW 2001-12-17
- 2001-12-18 06:44 mwedel
- [r1460] Initial import of new world. See the Info/README for more information.
This import is largely as generated by the program, but I have
placed scorn onto it.
MSW 2001-12-17
- 2001-12-18 04:42 mwedel
- [r1459] Initial import of new world along with scorn and editor picks.
Info directory contains some utils (like the program made to make
the map), information, images of the map, and a script to update
the exits.
MSW 2001-12-17