ChangeLog
- 2012-03-18 06:11 mwedel
- [r17584] . 1.70.0 branch
- 2012-03-18 06:08 mwedel
- [r17583] Run svn2cl to update ChangeLog
- 2012-03-18 05:35 rjtanner
- [r17579] Spelling update (JackPots -> Jackpots) to message text in Casino Infernal, Entrance (navar_city/casino_infernal/casino_infernal1) in Navar.
- 2012-03-18 05:31 rjtanner
- [r17578] Removed forced line breaks and puncuation corrections to message text in Fun Zone Lobby (darcap/darcap/circus/fz_lobby_ud) in Darcap.
- 2012-03-18 05:28 rjtanner
- [r17577] Spelling correction (slotmachine -> slot machine) to multiple maps.
- 2012-03-18 05:22 rjtanner
- [r17576] Spelling correction (plantlife -> plant life) to message text in Moogly Bill's Tomb (port_joseph/pirates/mbgrave2) in Port Joseph.
- 2012-03-18 05:21 rjtanner
- [r17575] Spelling correction (briney -> briny) to message text in Moogly Bill's Tomb (port_joseph/pirates/mbgrave2) in Port Joseph.
- 2012-03-18 05:18 rjtanner
- [r17574] Typo correction (behide -> behind) to multiple Lake Country maps.
- 2012-03-18 05:09 rjtanner
- [r17573] Spelling correction (Congratualations -> Congratulations) in message text to Butakis' Elite Training Tower, Level 3 (lake_country/RETower/tower3) in Lake Country.
- 2012-03-18 05:05 rjtanner
- [r17572] Spelling correction (Practial -> Practical) to message text in Tower of Demonology Apprentice Level (quests/peterm/Demonology/ApprenticeLevel) in Wilderness.
- 2012-03-18 05:01 rjtanner
- [r17571] Spelling correction (Demlich -> Demilich) in message text to Old City (scorn/oldcity/oldcity6) in Scorn.
- 2012-03-18 04:56 rjtanner
- [r17570] Typo correction (Congatulations -> Congratulations) in message text to Kingdom Palace, Level 2 (brest/asyvan/palace2) in Brest.
- 2012-03-18 04:53 rjtanner
- [r17569] Make beholder eyes two words when referenced in maps.
- 2012-03-18 04:49 rjtanner
- [r17568] Wording update (been losed upon -> been set loose upon) in message text to Navar Prison (navar_city/city1prison) in Navar.
- 2012-03-17 14:02 ryo_saeba
- [r17566] Replace illogical reward (Wis for a wizard?) with the artifact.
- 2012-03-17 13:37 ryo_saeba
- [r17565] Give some faces to some quests.
- 2012-03-17 13:24 ryo_saeba
- [r17564] Give some faces to some quests.
- 2012-03-17 12:17 ryo_saeba
- [r17562] Give some faces to some quests.
- 2012-03-17 12:02 ryo_saeba
- [r17560] Give some faces to some quests.
- 2012-03-17 11:05 ryo_saeba
- [r17557] Give some faces to various quests.
- 2012-03-17 04:28 rjtanner
- [r17555] Spelling correction (permiate -> permeate) in message text to Navar Prison (navar_city/city1prison) in Navar.
- 2012-03-17 04:26 rjtanner
- [r17554] Spelling correction (diety -> deity) in message text to House of Healing (scorn/misc/HouseofHealing) in Scorn.
- 2012-03-17 04:24 rjtanner
- [r17553] Capitalization correction (i'm still -> I'm still) in message text to Doors Galore (scorn/houses/doors_galore) in Scorn.
- 2012-03-17 04:22 rjtanner
- [r17552] Sentence tweak to Doors Galore (scorn/houses/doors_galore) in Scorn.
- 2012-03-17 04:19 rjtanner
- [r17551] Translation update (favorised -> favored) to message text to Darcap library, upper floor (darcap/darcap/library_upper) in Darcap.
- 2012-03-17 04:17 rjtanner
- [r17550] Context correction (servere -> sever) to message text to Darcap library, upper floor (darcap/darcap/library_upper) in Darcap.
- 2012-03-17 04:14 rjtanner
- [r17549] Spelling correction (negociations -> negotiations) to message text to Darcap library, upper floor (darcap/darcap/library_upper) in Darcap.
- 2012-03-17 04:12 rjtanner
- [r17548] Context update (teached -> taught) to message text to Darcap library, upper floor (darcap/darcap/library_upper) in Darcap.
- 2012-03-17 04:09 rjtanner
- [r17547] Translation update (disparition -> disappearance) to message text to Darcap library, upper floor (darcap/darcap/library_upper) in Darcap.
- 2012-03-17 04:06 rjtanner
- [r17546] Spelling correction (kindgom -> kingdom) to message text to Darcap library, upper floor (darcap/darcap/library_upper) in Darcap.
- 2012-03-17 04:04 rjtanner
- [r17545] Spelling corrections (Thievies -> Thievies) to multiple house maps (lake_country/Butakis/houses/) in Lake Country.
- 2012-03-17 03:58 rjtanner
- [r17544] Sign context update to Gorks Grovel, Level 1 (scorn/kar/gorks1) in Scorn.
- 2012-03-16 06:06 rjtanner
- [r17542] Spelling correction (Adultry -> Adultery) to message text in Captain Connor's Stronghold (wolfsburg/dungeons/stronghold) in Wolfsburg.
- 2012-03-16 05:26 rjtanner
- [r17541] Spelling correction for Harbinger references.
- 2012-03-16 05:22 rjtanner
- [r17540] Spelling correction for Buccaneer reference.
- 2012-03-16 05:01 rjtanner
- [r17539] Spelling correction (wildlands -> wild lands) in message text to Breezy Acres (scorn/houses/breezy_acres) in Scorn.
- 2012-03-16 04:59 rjtanner
- [r17538] Spelling correction (dont -> don't) and updated instructions for resetting a unique map with DM powers to all the Private Shop maps, 3rd Floor (brest/pshops/pshop*/floor2) in Brest.
- 2012-03-16 04:26 rjtanner
- [r17537] Spelling corrections (intereupted -> interrupted) to Houses (navar_city/city1houses2) in Navar.
- 2012-03-16 04:24 rjtanner
- [r17536] Spelling correction (belltower -> bell tower) to Church of Valriel, Bell Tower (scorn/temples/valriel3) in Scorn.
- 2012-03-16 04:21 rjtanner
- [r17535] Spelling correction (philospoher -> philosopher) in world map (world/world_115_117).
- 2012-03-16 04:18 rjtanner
- [r17534] Spelling correction (Condemmed -> Condemned) to the Condemned Market (navar_city/misc/market2) in Navar (and Navar world map, world/world_122_117).
- 2012-03-16 04:13 rjtanner
- [r17533] Spelling correction (Enternal -> Eternal) and punctuation updates to message text in Navar City world map (world/world_122_117).
- 2012-03-16 04:11 rjtanner
- [r17532] Removed forced line break, spelling correction (Scurvey -> Scurvy) and punctuation updates to message text in Navar City world map (world/world_122_117).
- 2012-03-16 04:07 rjtanner
- [r17531] Removed forced line break, spelling correction (veges -> vegies) and punctuation updates to message text in Navar City world map (world/world_121_117).
- 2012-03-16 04:03 rjtanner
- [r17530] Removed forced line breaks, spelling correction (supressed -> suppressed) and punctuation update to message text in Navar City world map (world/world_121_116).
- 2012-03-16 03:58 rjtanner
- [r17529] Spelling correction (jewelery -> jewelry) to multiple maps.
- 2012-03-16 03:53 rjtanner
- [r17528] Removed forced line breaks, spelling corrections (Bestily -> Beastly, reverate -> reverberate) and punctuation updates to message text in Lake Country world map (world/world_109_126).
- 2012-03-16 03:43 rjtanner
- [r17527] Removed forced line breaks, spelling correction (artefacts -> artifacts) and punctuation updates to message text in Brest world map (world/world_107_123).
- 2012-03-16 03:37 rjtanner
- [r17526] Typo correction (rath -> wrath) in message text to world map (world/world_105_115).
- 2012-03-16 03:34 rjtanner
- [r17525] Removed extra punctuation (secret door,quest -> secret door quest) in sign text to world map (world/world_105_115).
- 2012-03-16 03:33 rjtanner
- [r17524] Typo correction (SOuth -> South) in sign text to world map (world/world_105_115).
- 2012-03-16 03:31 rjtanner
- [r17523] Grammar correction (delt -> dealt) in message text to Western Navar Tavern, Level 7 (navar_city/mlab/tavern7) in Navar.
- 2012-03-16 03:22 rjtanner
- [r17522] Spelling corrections to the mainfloor map to all Guilds. No functional changes.
- 2012-03-15 05:16 rjtanner
- [r17521] Typo correction (Adventurersi -> Adventurers) in sign text to Waterfront Inn (darcap/darcap/inn) in Darcap.
- 2012-03-15 05:14 rjtanner
- [r17520] Word correction (Courthall -> Court Hall) in message text to Scorn City Hall (scorn/misc/cityhall) in Scorn.
- 2012-03-15 05:12 rjtanner
- [r17519] Capitalization correction (CrossFire -> Crossfire) in message text to Scorn City Hall (scorn/misc/cityhall) in Scorn.
- 2012-03-15 05:10 rjtanner
- [r17518] Typo correction (raffledungeon -> raffle dungeon) in message text to Raffle 3, Entrance (pup_land/raffle/raffle3) in Pup Land.
- 2012-03-15 04:48 rjtanner
- [r17517] Typo correction (retreive -> retrieve) in message text to Raffle 2 (pup_land/raffle/raffle2) and Raffle 3 (pup_land/raffle/raffle3) in Pup Land.
- 2012-03-15 04:44 rjtanner
- [r17516] Grammar correction (Your beginning -> You're beginning) in message text to Playershops Purchase, Upstairs (brest/pshops/pshopsinc2) in Brest.
- 2012-03-15 04:41 rjtanner
- [r17515] Typo correction (responsability -> responsibility) in message text to Personal Pet Apartment, Torture Chamber (wolfsburg/apartments/pet-apartment/torture-chamber) in Wolfsburg.
- 2012-03-15 04:37 rjtanner
- [r17514] Typo correction (Recieving -> Receiving) in message text for two of the IPO maps.
- 2012-03-15 04:29 rjtanner
- [r17513] Typo correction (wispering -> whispering) in message text to Jungle (pup_land/kurte/jungle) in Pup Land.
- 2012-03-15 04:26 rjtanner
- [r17512] Spelling correction (Hight -> High) and punctuation update to High Court Building (navar_city/city1court) in Navar.
- 2012-03-15 04:24 rjtanner
- [r17511] Split up laughter words in message text for various maps.
- 2012-03-15 04:11 rjtanner
- [r17510] Remove double word refernce (other other -> other) to the Hall Of Selection maps.
- 2012-03-14 05:57 rjtanner
- [r17509] Typo corrections (cityfolk -> city folk, cookpot -> cookpot) to the Hall Of Selection maps.
- 2012-03-14 05:53 rjtanner
- [r17508] Typo correction (oarswork -> oars work) to the Hall Of Selection maps.
- 2012-03-14 05:48 rjtanner
- [r17507] Typo correction (churchmembers -> church members) to the Hall Of Selection maps.
- 2012-03-14 05:39 rjtanner
- [r17506] Typo correction (northen -> northern) to a couple of maps.
- 2012-03-14 05:37 rjtanner
- [r17505] Typo correction (eachother -> each other) to a couple of maps.
- 2012-03-14 05:33 rjtanner
- [r17504] Typo correction (locationwise -> location wise) in message text to Fun Zone Deathmatch 1 (darcap/darcap/circus/fz_d1) in Darcap.
- 2012-03-14 05:31 rjtanner
- [r17503] Typo correction (layed -> laid) in message text to Fun Zone Deathmatch 1 (darcap/darcap/circus/fz_d1) in Darcap.
- 2012-03-14 05:28 rjtanner
- [r17502] Typo correction (espect -> aspect) in message text to Ebony Tiger Thief Guild, Master Level (lake_country/ebony/masterlev) in Lake Country.
- 2012-03-14 05:25 rjtanner
- [r17501] Removed forced line break, punctuation correction and spelling correction (Rollercoaste -> Rollercoaster) Darcap Circus Roller 1 (darcap/darcap/circus/roller1) in Darcap.
- 2012-03-14 05:22 rjtanner
- [r17500] Spelling correction (wonderous -> wondrous) to two maps and the regions.reg file.
- 2012-03-14 05:18 rjtanner
- [r17499] Spelling correction (scoll -> scroll) in message text to City de Clouds IPO (mlab/citydeclouds/IPO_citydeclouds).
- 2012-03-14 05:17 rjtanner
- [r17498] Spelling correction (preadressed -> preaddressed) in message text to City de Clouds IPO (mlab/citydeclouds/IPO_citydeclouds).
- 2012-03-14 05:13 rjtanner
- [r17497] Spelling correction (safty -> safety) in message text to City de Clouds Bank, Lobby (mlab/citydeclouds/bank/bank1).
- 2012-03-14 05:11 rjtanner
- [r17496] Spelling correction (sucessfull -> successful) in message text to City de Clouds (mlab/citydeclouds/citydeclouds2C).
- 2012-03-14 05:08 rjtanner
- [r17495] Spelling correction (tradeable -> tradable) to all the Trade Market maps.
- 2012-03-14 05:05 rjtanner
- [r17494] Instruction clarification for listening books to all build shop maps.
- 2012-03-14 04:56 rjtanner
- [r17493] Grammar correction (can be build underneath -> can be built underneath) to all the build shop maps.
- 2012-03-13 05:27 rjtanner
- [r17492] Map name update, Dark Temple is now Dark Forest Temple (quests/peterm/temple/Temple).
- 2012-03-13 05:26 rjtanner
- [r17491] Word spacing correction to message text in Dark Temple (quests/peterm/temple/Temple) in Wilderness.
- 2012-03-13 05:24 rjtanner
- [r17490] Removed forced line break and punctuation corrections to Dark Forest, Outer Temple (quests/peterm/temple/OuterTemple) in Wilderness.
- 2012-03-13 05:20 rjtanner
- [r17489] Word spacing correction to message text in Dark Forest, Inner Temple (quests/peterm/temple/InnerTemple) in Wilderness.
- 2012-03-13 05:17 rjtanner
- [r17488] Punctuation correction to message text in Dark Temple, AnteChamber (quests/peterm/temple/AnteChamber) in Wilderness.
- 2012-03-13 05:15 rjtanner
- [r17487] Word spacing corrections to message text in Titan Gate (quests/peterm/quests/TitanGate) in Wilderness.
- 2012-03-13 05:10 rjtanner
- [r17486] Word spacing corrections to message text in DragonQuest (quests/peterm/quests/dragonquest2) in Wilderness.
- 2012-03-13 05:08 rjtanner
- [r17485] Word spacing and punctuation corrections to message text in Nethack in Crossfire Entrance (quests/peterm/Nethack_in_crossfire_entrance) in Scorn.
- 2012-03-13 05:03 rjtanner
- [r17484] Word spacing corrections to message text in Fire Temple, Third Floor (quests/peterm/Demonology/ThirdFloor) in Wilderness.
- 2012-03-13 04:56 rjtanner
- [r17483] Word spacing corrections and spelling (i found -> I found) fix to message text in Fire Temple, Mezannine (quests/peterm/Demonology/Mezannine1) in Wilderness.
- 2012-03-13 04:51 rjtanner
- [r17482] Word spacing corrections to message text in Fire Temple, Lava Chamber (quests/peterm/Demonology/LavaChamber) in Wilderness.
- 2012-03-13 04:45 rjtanner
- [r17481] Word spacing corrections to message text in Fire Temple, Fourth Floor (quests/peterm/Demonology/FourthFloor) in Wilderness.
- 2012-03-13 04:42 rjtanner
- [r17480] Word spacing correction to message text in Fire Temple, Level 4 (quests/peterm/Demonology/Fire4) in Wilderness.
- 2012-03-13 04:41 rjtanner
- [r17479] Word spacing correction to message text in Fire Temple, Level 3 (quests/peterm/Demonology/Fire3) in Wilderness.
- 2012-03-12 05:28 rjtanner
- [r17478] Word spacing corrections to message text in Fire Temple, Level 2 (quests/peterm/Demonology/Fire2) in Wilderness.
- 2012-03-12 05:25 rjtanner
- [r17477] Word spacing correction to message text in Fire Temple, Level 1 (quests/peterm/Demonology/Fire1) in Wilderness.
- 2012-03-12 05:22 rjtanner
- [r17476] Word spacing correction to message text in Fire Temple, Fifth Floor (quests/peterm/Demonology/FifthFloor) in Wilderness.
- 2012-03-12 05:19 rjtanner
- [r17475] Removed forced line breaks and punctuation correction to message text in Dragon Quest, Fire Hatchery (quests/peterm/DragonQuest/FireHatchery) in Wilderness.
- 2012-03-12 05:16 rjtanner
- [r17474] Word spacing correction to message text in Tower of Demonology Water Tower, Elementals (quests/peterm/Demonology/WaterTower2) in Wilderness.
- 2012-03-12 05:14 rjtanner
- [r17473] Word spacing corrections to message text in Tower of Demonology Water Study (quests/peterm/Demonology/WaterStudy) in Wilderness.
- 2012-03-12 05:11 rjtanner
- [r17472] Word spacing and punctuation corrections to message text in Tower of Demonology High Tower (quests/peterm/Demonology/HighTower1) in Wilderness.
- 2012-03-12 05:05 rjtanner
- [r17471] Word spacing and punctuation corrections to message text in Tower of Demonology Ground Level (quests/peterm/Demonology/GroundLevel) in Wilderness.
- 2012-03-12 05:01 rjtanner
- [r17470] Word spacing correction to message text in Tower of Demonology Fire Tower, Elementals (quests/peterm/Demonology/FireTower2) in Wilderness.
- 2012-03-12 04:59 rjtanner
- [r17469] Word spacing corrections to message text in Tower of Demonology Fire Study (quests/peterm/Demonology/FireStudy) in Wilderness.
- 2012-03-12 04:57 rjtanner
- [r17468] Word spacing correction to message text in Tower of Demonology Earth Tower, Elementals (quests/peterm/Demonology/EarthTower2) in Wilderness.
- 2012-03-12 04:50 rjtanner
- [r17467] Word spacing correction to message text in Tower of Demonology Earth Study (quests/peterm/Demonology/EarthStudy) in Wilderness.
- 2012-03-11 10:39 ryo_saeba
- [r17449] Quest: Dark Forest east of Scorn, with the glowing crystal.
- 2012-03-11 09:57 ryo_saeba
- [r17447] Explain with reading is important.
- 2012-03-11 06:42 rjtanner
- [r17446] Punctuation and word spacing corrections to message text in Tower of Demonology, Summoning Chamber (quests/peterm/Demonology/Demon3) in Wilderness.
- 2012-03-11 06:36 rjtanner
- [r17445] Punctuation correction to message text in Tower of Demonology, Demons (quests/peterm/Demonology/Demon2) in Wilderness.
- 2012-03-11 06:35 rjtanner
- [r17444] Word spacing correction to message text in Tower of Demonology, Gates (quests/peterm/Demonology/Demon1) in Wilderness.
- 2012-03-11 06:32 rjtanner
- [r17443] Punctuation correction to message text in Tower of Demonology Apprentice Level (quests/peterm/Demonology/ApprenticeLevel) in Wilderness.
- 2012-03-11 06:29 rjtanner
- [r17442] Word spacing correction to message text in Tower of Demonology Air Tower, Elementals (quests/peterm/Demonology/AirTower2) in Wilderness.
- 2012-03-11 06:28 rjtanner
- [r17441] Word spacing corrections to message text in Tower of Demonology Air Study (quests/peterm/Demonology/AirStudy) in Wilderness.
- 2012-03-11 06:24 rjtanner
- [r17440] Word spacing corrections to message text in Tower of the Stars, Top (quests/peterm/CTower/TowerTop) in Wilderness.
- 2012-03-11 06:22 rjtanner
- [r17439] Punctuation corrections to message text in Tower of the Stars, Servants (quests/peterm/CTower/Servants) in Wilderness.
- 2012-03-11 06:21 rjtanner
- [r17438] Punctuation corrections to message text in Tower of the Stars, Officers (quests/peterm/CTower/Officers) in Wilderness.
- 2012-03-11 06:19 rjtanner
- [r17437] Punctuation corrections to message text in Tower of the Stars, Ground Level (quests/peterm/CTower/GroundLevel) in Wilderness.
- 2012-03-11 06:18 rjtanner
- [r17436] Word spacing corrections to message text in Tower of the Stars, Dungeon (quests/peterm/CTower/Dungeon) in Wilderness.
- 2012-03-11 06:16 rjtanner
- [r17435] Punctuation corrections to message text in Tower of the Stars, Barracks (quests/peterm/CTower/Barracks) in Wilderness.
- 2012-03-11 06:12 rjtanner
- [r17434] Word spacing and punctuation corrections to sign text in Castle of Ra-Gar, Dungeon Level 2 ((quests/mcz/castle_low2) in Wilderness.
- 2012-03-11 06:10 rjtanner
- [r17433] Removed forced line break in message text to Castle of Ra-Gar, Dungeon (quests/mcz/castle_low1) in Wilderness.
- 2012-03-10 07:20 rjtanner
- [r17432] Punctuation corrections to message text in Castle of Ra-Gar (quests/mcz/castle1) in Wilderness.
- 2012-03-10 07:17 rjtanner
- [r17431] Spelling correction (blocked of -> blocked off) to message text in Warriors' Tower, Troll Cave Entrance (quests/mak/troll_cave/cave.1) in Wilderness.
- 2012-03-10 07:15 rjtanner
- [r17430] Punctuation correction to message text in Warriors' Tower, Troll Cave Entrance (quests/mak/troll_cave/cave.1) in Wilderness.
- 2012-03-10 07:14 rjtanner
- [r17429] Punctuation correction to message text in Warriors' Tower, Mansion - Second Floor (quests/mak/mansion/floor2) in Wilderness.
- 2012-03-10 07:12 rjtanner
- [r17428] Removed forced line breaks, spelling corrections (her -> here.) and punctuation corrections to message text in Warriors' Tower, Main Floor (quests/mak/dragons/MainFloor) in Wilderness.
- 2012-03-10 07:03 rjtanner
- [r17427] Punctuation correction to message text in Warriors' Tower, Electric Dragons' Lair (quests/mak/dragons/elec) in Wilderness.
- 2012-03-10 07:01 rjtanner
- [r17426] Punctuation corrections to message text in Warriors' Tower, Chaos Dragons' Lair (quests/mak/dragons/chaos) in Wilderness.
- 2012-03-10 06:59 rjtanner
- [r17425] Punctuation corrections to message text in Warriors' Tower, Vultoor's Chamber (quests/mak/chaos/up5) in Wilderness.
- 2012-03-10 06:57 rjtanner
- [r17424] Punctuation corrections to message text in Warriors' Tower, Tri Temples (quests/mak/chaos/tritemples) in Wilderness.
- 2012-03-10 06:54 rjtanner
- [r17423] Punctuation corrections to message text in Warriors' Tower, The Fallen (quests/mak/chaos/fallen) in Wilderness.
- 2012-03-10 06:50 rjtanner
- [r17422] Punctuation correction to message text in Warriors' Tower, Dungeon Level 1 (quests/mak/chaos/down1) in Wilderness.
- 2012-03-10 05:50 rjtanner
- [r17421] Removed empty lines and spelling correction (likesi -> likes) in Grey Castle Sphinx (quests/greyshield/Sphinx) in Wilderness.
- 2012-03-10 05:38 rjtanner
- [r17420] Word spacing corrections to message text in Grey Master (quests/greyshield/GreyMaster) in Wilderness.
- 2012-03-10 05:36 rjtanner
- [r17419] Word spacing corrections to message text in Grey Castle Fortress (quests/greyshield/Fortress) in Wilderness.
- 2012-03-09 06:24 rjtanner
- [r17418] Word spacing corrections to message text in Grey Castle Finale (quests/greyshield/Finish) in Wilderness.
- 2012-03-09 06:21 rjtanner
- [r17417] Typo correction (Parts and Piece -> Parts and Pieces.) to sign text in Grey Castle Factory (quests/greyshield/Factory) in Wilderness.
- 2012-03-09 06:20 rjtanner
- [r17416] Removed empty line, punctuation corrections and word spacing corrections to message text in Grey Castle Factory (quests/greyshield/Factory) in Wilderness.
- 2012-03-09 06:18 rjtanner
- [r17415] Word spacing corrections to message text in Grey Cavern, Dungeon (quests/greyshield/Dungeon) in Wilderness.
- 2012-03-09 06:16 rjtanner
- [r17414] Removed forced line break and word spacing corrections to message text in Grey Cavern (quests/greyshield/Cavern) in Wilderness.
- 2012-03-09 06:14 rjtanner
- [r17413] Word spacing corrections to message text in Grey Castle Entrance (quests/greyshield/Castle) in Wilderness.
- 2012-03-09 06:09 rjtanner
- [r17412] Word spacing and punctuation corrections to message text in To-jyo's Hut (pup_land/s_f/to-jyo) in Pup Land.
- 2012-03-09 06:05 rjtanner
- [r17411] Word spacing corrections to message text in Shining Tower, Floor 7 (pup_land/s_f/st7) in Pup Land.
- 2012-03-09 06:04 rjtanner
- [r17410] Word spacing corrections to message text in Shining Tower, Floor 6 (pup_land/s_f/st6) in Pup Land.
- 2012-03-09 06:02 rjtanner
- [r17409] Typo correction in sign text (Floo r3. -> Floor3.) to Shining Tower, Floor 3 (pup_land/s_f/st3) in Pup Land.
- 2012-03-09 05:58 rjtanner
- [r17408] Capitalization, punctuation and word spacing corrections to message text in Shining Tower Special (pup_land/s_f/special) in Pup Land.
- 2012-03-09 05:56 rjtanner
- [r17407] Capitalization, punctuation and Word spacing corrections to message text in Shining Tower Secret (pup_land/s_f/secret) in Pup Land.
- 2012-03-09 05:53 rjtanner
- [r17406] Word spacing correction to message text in Ancient Ruins (pup_land/s_f/ruin) in Pup Land.
- 2012-03-09 05:52 rjtanner
- [r17405] Removed forced line breaks and word spacing corrections to message text in Kira's Place (pup_land/s_f/Kira) in Pup Land.
- 2012-03-08 06:50 rjtanner
- [r17400] Word spacing correction and puncutation update in message text to J.Griffin's Hut, Upstairs (pup_land/s_f/ki2) in Pup Land.
- 2012-03-08 06:48 rjtanner
- [r17399] Word spacing corrections and puncutation update in message text to J.Griffin's Hut, Mainfloor (pup_land/s_f/ki) in Pup Land.
- 2012-03-08 06:45 rjtanner
- [r17398] Capitalization and puncutation update in message text to Ancient Ruins, Main Floor (pup_land/s_f/floor1) in Pup Land.
- 2012-03-08 06:42 rjtanner
- [r17397] Word spacing corrections and capitalization update in message text to Hole in the Ground (pup_land/ruin_barbarian/hole1) in Pup Land.
- 2012-03-08 06:34 rjtanner
- [r17396] Sentence syntax update in message text to Path (pup_land/rainbow/Lv4/path4) in Pup Land.
- 2012-03-08 06:32 rjtanner
- [r17395] Punctuation and capitalization corrections in message text to North Gate, Level 4 (pup_land/rainbow/Lv4/n-gate) in Pup Land.
- 2012-03-08 06:30 rjtanner
- [r17394] Word spacing corrections in message text to Key (pup_land/rainbow/Lv4/key) in Pup Land.
- 2012-03-08 06:28 rjtanner
- [r17393] Removed empty line in message text to Entrance Hall, Level 4 (pup_land/rainbow/Lv4/e-hall) in Pup Land.
- 2012-03-08 06:26 rjtanner
- [r17392] Spelling correction (rayer -> layer) in message text to Rufto (pup_land/rainbow/Lv3/Rufto) in Pup Land.
- 2012-03-08 06:24 rjtanner
- [r17391] Word spacing corrections in message text to Rufto (pup_land/rainbow/Lv3/Rufto) in Pup Land.
- 2012-03-08 06:23 rjtanner
- [r17390] Syntax correction (I captured -> I was captured) in message text to Prison (pup_land/rainbow/Lv3/prison) in Pup Land.
- 2012-03-08 06:22 rjtanner
- [r17389] Word spacing corrections in message text to Prison (pup_land/rainbow/Lv3/prison) in Pup Land.
- 2012-03-07 06:27 rjtanner
- [r17388] Word spacing correction in message text to BlackMind Maze (pup_land/rainbow/Lv2/maze) in Pup Land.
- 2012-03-07 06:25 rjtanner
- [r17387] Word spacing corrections in message text to Kum (pup_land/rainbow/Lv2/Kum) in Pup Land.
- 2012-03-07 06:18 rjtanner
- [r17386] Capitalization correction in message text to BlackMind, Holes (pup_land/rainbow/Lv2/holes) in Pup Land.
- 2012-03-07 06:09 rjtanner
- [r17385] Capitalization correction in message text to BlackMind, Grave (pup_land/rainbow/Lv2/b_m2) in Pup Land.
- 2012-03-07 06:04 rjtanner
- [r17384] Word spacing corrections in message text to BlackMind (pup_land/rainbow/Lv2/b_m) in Pup Land.
- 2012-03-07 06:03 rjtanner
- [r17383] Word spacing corrections in message text to BlackMind (pup_land/rainbow/Lv2/b_inner) in Pup Land.
- 2012-03-07 06:01 rjtanner
- [r17382] Word spacing corrections in message text to Hut (pup_land/rainbow/Lv1/hut4) in Pup Land.
- 2012-03-07 06:00 rjtanner
- [r17381] Word spacing corrections in message text to Hut (pup_land/rainbow/Lv1/hut3) in Pup Land.
- 2012-03-07 05:59 rjtanner
- [r17380] Word spacing corrections in message text to Hut (pup_land/rainbow/Lv1/hut2) in Pup Land.
- 2012-03-07 05:58 rjtanner
- [r17379] Word spacing corrections in message text to Hut (pup_land/rainbow/Lv1/hut) in Pup Land.
- 2012-03-07 05:57 rjtanner
- [r17378] Word spacing corrections in message text to G Road (pup_land/rainbow/Lv1/g_road) in Pup Land.
- 2012-03-07 05:54 rjtanner
- [r17377] Removed forced line break and word spacing corrections in message text to Bizuzu (pup_land/rainbow/Lv1/Bizuzu) in Pup Land.
- 2012-03-06 07:04 rjtanner
- [r17376] Syntax update (legends say: -> legend says,) in message text to Watch Tower (pup_land/rainbow/w-tower) in Pup Land.
- 2012-03-06 06:59 rjtanner
- [r17375] Word spacing and punctuation corrections in message text to Watch Tower (pup_land/rainbow/w-tower) in Pup Land.
- 2012-03-06 06:56 rjtanner
- [r17374] Word spacing and punctuation correction in message text to Station (pup_land/rainbow/station) in Pup Land.
- 2012-03-06 06:52 rjtanner
- [r17373] Context update (stream -> current) to message text to Shore (pup_land/rainbow/shore) in Pup Land.
- 2012-03-06 06:50 rjtanner
- [r17372] Word spacing corrections in message text to Shore (pup_land/rainbow/shore) in Pup Land.
- 2012-03-06 06:48 rjtanner
- [r17371] Context update (water stream -> water current) to message text to Keira's (pup_land/rainbow/Keira) in Pup Land.
- 2012-03-06 06:46 rjtanner
- [r17370] Word spacing corrections in message text to Keira's (pup_land/rainbow/Keira) in Pup Land.
- 2012-03-06 06:44 rjtanner
- [r17369] Word spacing correction in message text to Bed Room (pup_land/rainbow/bed_room) in Pup Land.
- 2012-03-06 06:39 rjtanner
- [r17368] Punctuation and capitalization corrections in message text to Raffle 3, Level 1 (pup_land/raffle/raffle3_u1) in Pup Land.
- 2012-03-06 06:36 rjtanner
- [r17367] Removed forced line breaks and word spacing corrections in message text to Raffle 3, Entrance (pup_land/raffle/raffle3) in Pup Land.
- 2012-03-06 06:30 rjtanner
- [r17366] Context correction (Congratulation -> Congratulations) in message text to Raffle 2, Level 4 (pup_land/raffle/raffle2_u4) in Pup Land.
- 2012-03-06 06:25 rjtanner
- [r17365] Word spacing corrections in message text to Raffle 2, Level 3a (pup_land/raffle/raffle2_u3a) in Pup Land.
- 2012-03-06 06:23 rjtanner
- [r17364] Punctuation and word spacing corrections in message text to Raffle 2, Level 3 (pup_land/raffle/raffle2_u3) in Pup Land.
- 2012-03-06 06:16 rjtanner
- [r17363] Capitalization, punctuation and Word spacing corrections in message text to Raffle 2, Level 2a (pup_land/raffle/raffle2_u2_a) in Pup Land.
- 2012-03-05 06:10 rjtanner
- [r17362] Word spacing corrections in message text to Raffle 2, Level 1 (pup_land/raffle/raffle2_u1) in Pup Land.
- 2012-03-05 06:08 rjtanner
- [r17361] Word spacing correction in message text to Raffle 2, Entrance (pup_land/raffle/raffle2) in Pup Land.
- 2012-03-05 06:03 rjtanner
- [r17360] Word spacing correction in message text to Power Plant, Dungeon Level 3 (pup_land/pplant/pplant_ud3) in Pup Land.
- 2012-03-05 06:01 rjtanner
- [r17359] Word spacing correction in message text to Power Plant, Level 2 (pup_land/pplant/pplant2) in Pup Land.
- 2012-03-05 05:58 rjtanner
- [r17358] Capitalization correction in message text to Tower of Ordeal, Basement 3 (pup_land/ordeal/tower_ordealB3) in Pup Land.
- 2012-03-05 05:55 rjtanner
- [r17357] Punctuation and word spacing correction in message text to Tower of Ordeal, Entrance (pup_land/ordeal/tower_ordeal1) in Pup Land.
- 2012-03-05 05:52 rjtanner
- [r17356] Removed empty line in message text to Muramasa! (pup_land/nurnberg/wshop) in Pup Land.
- 2012-03-05 05:51 rjtanner
- [r17355] Word spacing corrections in message text to Nurnberg Storehouse (pup_land/nurnberg/storehouse) in Pup Land.
- 2012-03-05 05:49 rjtanner
- [r17354] Word spacing correction in message text to Reception, Wind Level 7 (pup_land/nurnberg/reception/wind7) in Pup Land.
- 2012-03-05 05:47 rjtanner
- [r17353] Punctuation correction in message text to Reception, Wind Level 6 (pup_land/nurnberg/reception/wind6) in Pup Land.
- 2012-03-05 05:46 rjtanner
- [r17352] Removed blank line in message text to Reception, Wind Level 5 (pup_land/nurnberg/reception/wind5) in Pup Land.
- 2012-03-05 05:43 rjtanner
- [r17351] Punctuation corrections in message text to Reception, Water Level 7 (pup_land/nurnberg/reception/water7) in Pup Land.
- 2012-03-04 07:04 rjtanner
- [r17350] Word spacing corrections in message text to Reception, Water Level 5 (pup_land/nurnberg/reception/water5) in Pup Land.
- 2012-03-04 06:57 rjtanner
- [r17349] Punctuation corrections in message text to Reception, Water Level 4 (pup_land/nurnberg/reception/water4) in Pup Land.
- 2012-03-04 06:55 rjtanner
- [r17348] Punctuation correction in message text to Reception, Water Level 2 (pup_land/nurnberg/reception/water2) in Pup Land.
- 2012-03-04 06:53 rjtanner
- [r17347] Punctuation and word spacing corrections in message text to Reception, Office (pup_land/nurnberg/reception/reception) in Pup Land.
- 2012-03-04 06:48 rjtanner
- [r17346] Capitalization corrections in sign text to Reception, Fire Level 5 (pup_land/nurnberg/reception/fire5) in Pup Land.
- 2012-03-04 06:46 rjtanner
- [r17345] Capitalization corrections in sign text to Reception, Fire Level 4 (pup_land/nurnberg/reception/fire4) in Pup Land.
- 2012-03-04 06:38 rjtanner
- [r17344] Capitalization correction in sign text to Reception, Fire Level 2 (pup_land/nurnberg/reception/fire2) in Pup Land.
- 2012-03-04 06:25 rjtanner
- [r17343] Capitalization correction in sign text to Reception, Electricity Level 6 (pup_land/nurnberg/reception/electricity6) in Pup Land.
- 2012-03-04 06:24 rjtanner
- [r17342] Punctuation and capitalization correction in sign text to Reception, Electricity Level 5 (pup_land/nurnberg/reception/electricity5) in Pup Land.
- 2012-03-04 06:20 rjtanner
- [r17341] Punctuation correction in sign text to Reception, Electricity Level 4 (pup_land/nurnberg/reception/electricity4) in Pup Land.
- 2012-03-04 06:14 rjtanner
- [r17340] Punctuation correction to Invulnerable (pup_land/nurnberg/pshop) in Pup Land.
- 2012-03-04 06:12 rjtanner
- [r17339] Capitalization correction to sign text in Pupland Alchemy Society Research Lab (pup_land/nurnberg/paslab) in Pup Land.
- 2012-03-03 04:12 rjtanner
- [r17338] Removed forced line breaks and word spacing updates to message text in Nurnberg Night Flower Bar (pup_land/nurnberg/nf_bar) in Pup Land.
- 2012-03-03 04:07 rjtanner
- [r17337] Punctuation correction to message text in Flawless Beauty ((pup_land/nurnberg/jshop) in Pup Land.
- 2012-03-03 04:05 rjtanner
- [r17336] Word spacing update to message text in Nurnberg Imperial Post Office (pup_land/nurnberg/IPO_nurnberg) in Pup Land.
- 2012-03-03 04:01 rjtanner
- [r17335] Word spacing updates to message text in Headquarter of the Regular Army, Elite Training Center (pup_land/nurnberg/hq_training) in Pup Land.
- 2012-03-03 03:51 rjtanner
- [r17334] Word spacing update to message text in Nurnberg Hotel (pup_land/nurnberg/hotel) in Pup Land.
- 2012-03-03 03:48 rjtanner
- [r17333] Capitalization correction to message text in Guild of Law, Pet Room of Guild Master (pup_land/nurnberg/guild_ud) in Pup Land.
- 2012-03-03 03:44 rjtanner
- [r17332] Removed forced line break and Word spacing updates to message text in Guild of Law, Information Center of Regular Army (pup_land/nurnberg/guild) in Pup Land.
- 2012-03-03 03:38 rjtanner
- [r17331] Word spacing update to message text in ShowInv de Pon (pup_land/nurnberg/dick/showinv) in Pup Land.
- 2012-03-03 03:36 rjtanner
- [r17330] Removed empty lines, word spacing and punctuation corrections in Dick's House (pup_land/nurnberg/dick/house) in Pup Land.
- 2012-03-03 03:26 rjtanner
- [r17329] Word spacing updates, capitalization and punctuation corrections to message text in Dungeon of Death (pup_land/nurnberg/dick/hell) in Pup Land.
- 2012-03-03 03:01 rjtanner
- [r17328] Removed empty line, word spacing updates and punctuation corrections to message text in Dungeon of Life (pup_land/nurnberg/dick/heaven) in Pup Land.
- 2012-03-03 02:52 rjtanner
- [r17327] Replace reference of invulnerable potion with current reference of Potion of Shielding in Bomb de Pon (pup_land/nurnberg/dick/bomb1) in Pup Land.
- 2012-03-03 02:49 rjtanner
- [r17326] Removed forced line break and punctuation corrections to message text in Bomb de Pon (pup_land/nurnberg/dick/bomb1) in Pup Land.
- 2012-03-03 02:45 rjtanner
- [r17325] Word spacing updates and punctuation corrections to message text in Bomb de Pon (pup_land/nurnberg/dick/bomb) in Pup Land.
- 2012-03-03 02:42 rjtanner
- [r17324] Word spacing update to message text in Nurnberg (pup_land/nurnberg/city) in Pup Land.
- 2012-03-03 02:39 rjtanner
- [r17323] Word spacing updates to message text in Church (pup_land/nurnberg/church) in Pup Land.
- 2012-03-03 02:36 rjtanner
- [r17322] Word spacing update to message text in Castle Bauer Dungeon (pup_land/nurnberg/castle_bauer/castle_ud) in Pup Land.
- 2012-03-03 02:34 rjtanner
- [r17321] Word spacing update to message text in Castle Bauer, Third Floor (pup_land/nurnberg/castle_bauer/castle3) in Pup Land.
- 2012-03-03 02:31 rjtanner
- [r17320] Removed forced line breaks and word spacing updates to message text in Castle Bauer Entrance (pup_land/nurnberg/castle) in Pup Land.
- 2012-03-03 02:26 rjtanner
- [r17319] Word spacing update to message text in White Dragon Scale (pup_land/nurnberg/ashop) in Pup Land.
- 2012-03-03 02:23 rjtanner
- [r17318] Word spacing update to message text in Aqueduct (pup_land/nurnberg/aqueduct) in Pup Land.
- 2012-03-03 02:20 rjtanner
- [r17317] Removed extra spacing from message text in Nurnberg Apartment, Main (pup_land/nurnberg/nurnberg/main) in Pup Land.
- 2012-03-03 02:10 rjtanner
- [r17316] Word spacing updates and punctuation correction to message text in Agito (pup_land/nurnberg/agito) in Pup Land.
- 2012-03-02 05:12 rjtanner
- [r17315] Correct typo in map name, now Lone Town Training Center, Finale (not Lown Town).
- 2012-03-02 05:11 rjtanner
- [r17314] Correct typo in map name, now Lone Town Training Center (not Lown Town).
- 2012-03-02 05:10 rjtanner
- [r17313] Removed forced line break and word spacing corrections to message text in Lown Town Training Center (pup_land/lone_town/training) in Pup Land.
- 2012-03-02 05:06 rjtanner
- [r17312] Punctuation corrections, removed forced line break and empty lines to message text in Lone Town Well, Level 2 (pup_land/lone_town/town_ud2) in Pup Land.
- 2012-03-02 05:03 rjtanner
- [r17311] Word spacing updates to message text in Lone Town (pup_land/lone_town/town) in Pup Land.
- 2012-03-02 05:00 rjtanner
- [r17310] Word spacing updates and capitalization correction to message text in Thief Market (pup_land/lone_town/thief_market) in Pup Land.
- 2012-03-02 01:21 rjtanner
- [r17309] Word spacing changes and punctuation corrections to message text in Lone Town Tavern (pup_land/lone_town/tavern) in Pup Land.
- 2012-03-02 01:00 rjtanner
- [r17308] Word spacing changes to message text in Lone Town's Ye Olde Shoppe of Transport (pup_land/lone_town/shops/transport.shoppe) in Pup Land.
- 2012-03-02 00:54 rjtanner
- [r17307] Word spacing changes and punctuation corrections to message text in Lone Town's Acme Building Supply (pup_land/lone_town/shops/buildshop) in Pup Land.
- 2012-03-02 00:46 rjtanner
- [r17306] Word spacing changes and punctuation corrections to message text in Tower of Pupuly (pup_land/lone_town/pupuly) in Pup Land.
- 2012-03-02 00:41 rjtanner
- [r17305] Capitalization and punctuation correction to message text in Lown Town Magic Shop (pup_land/lone_town/mshop) in Pup Land.
- 2012-03-02 00:28 rjtanner
- [r17304] Word spacing updates and punctuation corrections to message text in Magic Show ! (pup_land/lone_town/magic) in Pup Land.
- 2012-03-01 05:20 rjtanner
- [r17303] Use in game lore and calendar for journel entry text in Heinrich (pup_land/lone_town/heinrich) in Pup Land.
- 2012-03-01 05:17 rjtanner
- [r17302] Word spacing corrections to message text in Heinrich (pup_land/lone_town/heinrich) in Pup Land.
- 2012-03-01 05:16 rjtanner
- [r17301] Word spacing corrections to message text in Guild of Law (pup_land/lone_town/guild_law_ud) in Pup Land.
- 2012-03-01 05:14 rjtanner
- [r17300] Word spacing and capitalization corrections to message text in Guild of Law (pup_land/lone_town/guild_law) in Pup Land.
- 2012-03-01 05:11 rjtanner
- [r17299] Word spacing and capitalization corrections to message text in Guild of Freedom (pup_land/lone_town/guild_freedom_ud) in Pup Land.
- 2012-03-01 05:09 rjtanner
- [r17298] Word spacing and punctuation corrections to message text in Guild of Freedom (pup_land/lone_town/guild_freedom) in Pup Land.
- 2012-03-01 05:04 rjtanner
- [r17297] Capitalization corrections to message text in Dressing Room, Level 2 (pup_land/lone_town/dress2) in Pup Land.
- 2012-03-01 05:01 rjtanner
- [r17296] Word spacing, capitalization and punctuation corrections to message text in House of Cordish, Bedroom (pup_land/lone_town/cordish2) in Pup Land.
- 2012-03-01 04:59 rjtanner
- [r17295] Word spacing corrections to message text in House of Cordish (pup_land/lone_town/cordish) in Pup Land.
- 2012-03-01 04:58 rjtanner
- [r17294] Word spacing corrections and punctuation correction to message text in Lone Town Church, Cellar (pup_land/lone_town/church_ud) in Pup Land.
- 2012-03-01 04:55 rjtanner
- [r17293] Word spacing corrections to message text in Lone Town Church (pup_land/lone_town/church) in Pup Land.
- 2012-03-01 01:33 rjtanner
- [r17292] Update in game information to House of Treasure (pup_land/begin/adv) in Pup Land. Removed reference to no longer maintained winclient, changed cfclient reference to gtk client.
- 2012-02-29 04:46 rjtanner
- [r17291] Update NPC dialogue in regards to the ticket payment booths accepting any coin type in Lone Town Dragon Hangar (pup_land/lone_town/dragonhangar/hangar) in Pup Land.
- 2012-02-29 04:43 rjtanner
- [r17290] Word spacing updates to message text in Lone Town Dragon Hangar (pup_land/lone_town/dragonhangar/hangar) in Pup Land.
- 2012-02-29 04:37 rjtanner
- [r17289] Removed forced line breaks in message text to Cave of Ordeal, Level 3 (pup_land/lone_town/cave/b3) in Pup Land.
- 2012-02-29 04:24 rjtanner
- [r17288] Word spacing updates to message text in Lone Town Apartment, Shared Courtyard (pup_land/lone_town/apartment/sharedcourtyard) in Pup Land.
- 2012-02-29 04:19 rjtanner
- [r17287] Typo correction to Thaumaturgy Desk (was Thaumaturge) in Lone Town Apartment, Basement (pup_land/lone_town/apartment/basement) in Pup Land.
- 2012-02-29 04:17 rjtanner
- [r17286] Replace generic cauldron references with actual craft table names in Lone Town Apartment, Basement (pup_land/lone_town/apartment/basement) in Pup Land.
- 2012-02-29 04:11 rjtanner
- [r17285] Word spacing updates to message text in Lone Town Apartment, Ground Floor (pup_land/lone_town/apartment/groundfloor) in Pup Land.
- 2012-02-29 04:03 rjtanner
- [r17284] Word spacing updates to message text in Lone Town Apartment, Basement (pup_land/lone_town/apartment/basement) in Pup Land.
- 2012-02-29 04:00 rjtanner
- [r17283] Word spacing updates and punctuation correction to message text in Kurte (pup_land/kurte/kurte) in Pup Land.
- 2012-02-29 03:52 rjtanner
- [r17282] Word spacing update and punctuation correction to message text in Hut (pup_land/kurte/hut2) in Pup Land.
- 2012-02-29 03:50 rjtanner
- [r17281] Word spacing update to message text in Hut (pup_land/kurte/hut) in Pup Land.
- 2012-02-29 03:49 rjtanner
- [r17280] Word spacing update to message text in House (pup_land/kurte/house) in Pup Land.
- 2012-02-29 03:47 rjtanner
- [r17279] Spelling correction (liberatio -> liberation) in message text in Eureca Road, 3 (pup_land/kurte/eureca_road3) in Pup Land.
- 2012-02-29 03:47 rjtanner
- [r17278] Word spacing updates to message text in Eureca Road, 3 (pup_land/kurte/eureca_road3) in Pup Land.
- 2012-02-29 03:42 rjtanner
- [r17277] Word spacing updates to message text in Eureca Road, 2 (pup_land/kurte/eureca_road2) in Pup Land.
- 2012-02-29 03:41 rjtanner
- [r17276] Word spacing updates to message text in Eureca Road, 1 (pup_land/kurte/eureca_road1) in Pup Land.
- 2012-02-29 02:27 rjtanner
- [r17275] Word spacing update and punctuation corrections to message text in Heads (pup_land/jk/heads) in Pup Land.
- 2012-02-29 02:21 rjtanner
- [r17274] Context update to sign text (stay off -> stay out) in Summoner's House (pup_land/jk/gs_house) in Pup Land.
- 2012-02-29 02:19 rjtanner
- [r17273] Word spacing updates and punctuation corrections to message text in Summoner's House (pup_land/jk/gs_house) in Pup Land.
- 2012-02-29 02:14 rjtanner
- [r17272] Word spacing updates and punctuation corrections to message text in Cave Weapon, Genome-Project Testing Room (pup_land/cave_weapon/cave5) in Pup Land.
- 2012-02-29 02:11 rjtanner
- [r17271] Word spacing update to message text in Cave Weapon, Research Group (pup_land/cave_weapon/cave4) in Pup Land.
- 2012-02-29 02:03 rjtanner
- [r17270] Word spacing updates to message text in Cave Weapon, Biological Organisms Research Group (pup_land/cave_weapon/cave3) in Pup Land.
- 2012-02-29 02:00 rjtanner
- [r17269] Word spacing updates to message text in Chest (pup_land/castle_eureca/chest) in Pup Land.
- 2012-02-29 01:58 rjtanner
- [r17268] Word spacing update to message text in Cave Passageway, Level 4 (pup_land/castle_eureca/cave_pass4) in Pup Land.
- 2012-02-29 01:55 rjtanner
- [r17267] Removed blank line in message text to Cave Passageway, Level 2 (pup_land/castle_eureca/cave_pass2) in Pup Land.
- 2012-02-29 01:50 rjtanner
- [r17266] Word spacing update to message text in Castle of Eureca, Dungeon Level 2 (pup_land/castle_eureca/castle_eurecaB2) in Pup Land.
- 2012-02-29 01:48 rjtanner
- [r17265] Word spacing updates and punctuation corrections to message text in Castle of Eureca, 9th Level (pup_land/castle_eureca/castle_eureca9) in Pup Land.
- 2012-02-29 01:36 rjtanner
- [r17264] Word spacing update and punctuation correction to message text in Castle of Eureca, 8th Level (pup_land/castle_eureca/castle_eureca8) in Pup Land.
- 2012-02-28 05:48 rjtanner
- [r17263] Removed forced line break and word spacing corrections to message text in Castle of Eureca, 6th Level (pup_land/castle_eureca/castle_eureca6) in Pup Land.
- 2012-02-28 05:46 rjtanner
- [r17262] Word spacing corrections and punctuation correction to message text in Castle of Eureca, 5th Level (pup_land/castle_eureca/castle_eureca5) in Pup Land.
- 2012-02-28 05:43 rjtanner
- [r17261] Word spacing corrections to message text in Castle of Eureca, 2nd Level (pup_land/castle_eureca/castle_eureca2) in Pup Land.
- 2012-02-28 05:39 rjtanner
- [r17260] Removed blank line in message text to Practice1 (pup_land/begin/p1) in Pup Land.
- 2012-02-28 05:37 rjtanner
- [r17259] Word spacing and punctuation corrections to message text in House of Treasure (pup_land/begin/adv) in Pup Land.
- 2012-02-28 05:33 rjtanner
- [r17258] Word spacing correction to message text in Volcano, Inner Cavern (pup_land/ancient/village/volcano/volcano.3) in Pup Land.
- 2012-02-28 05:30 rjtanner
- [r17257] Word spacing and punctuation correction to message text in Volcano Cavern (pup_land/ancient/village/volcano/volcano.2) in Pup Land.
- 2012-02-28 05:29 rjtanner
- [r17256] Word spacing corrections to message text in Volcano, Entrance (pup_land/ancient/village/volcano/volcano.1) in Pup Land.
- 2012-02-28 05:24 rjtanner
- [r17255] Word spacing corrections to message text in Treasure (pup_land/ancient/village/volcano/treasure) in Pup Land.
- 2012-02-28 05:22 rjtanner
- [r17254] Word spacing and spelling (you scent a -> you sense a) correction to message text in Warden (pup_land/ancient/village/volcano/guardians) in Pup Land.
- 2012-02-28 05:16 rjtanner
- [r17253] Word spacing corrections to message text in Siegfried's House, Level 3 (pup_land/ancient/village/siegfried/siegfried.3) in Pup Land.
- 2012-02-28 05:14 rjtanner
- [r17252] Word spacing corrections to message text in Siegfried's House, Level 2 (pup_land/ancient/village/siegfried/siegfried.2) in Pup Land.
- 2012-02-27 05:34 rjtanner
- [r17251] Word spacing corrections to message text in Siegfried's House, Level 1 (pup_land/ancient/village/siegfried/siegfried.1) in Pup Land.
- 2012-02-27 05:31 rjtanner
- [r17250] Word spacing corrections to message text in Lone Village (pup_land/ancient/village/village) in Pup Land.
- 2012-02-27 05:29 rjtanner
- [r17249] Remove forced line breaks and word spacing corrections to message text in Lone Village Tavern (pup_land/ancient/village/tavern1) in Pup Land.
- 2012-02-27 05:26 rjtanner
- [r17248] Word spacing corrections to message text in Tavern (pup_land/ancient/village/tavern) in Pup Land.
- 2012-02-27 05:22 rjtanner
- [r17247] Word spacing corrections to message text in Lone Village Shop (pup_land/ancient/village/shop) in Pup Land.
- 2012-02-27 05:20 rjtanner
- [r17246] Word spacing corrections to message text in Lone Village Library (pup_land/ancient/village/library) in Pup Land.
- 2012-02-27 05:12 rjtanner
- [r17245] Capitalization, punctuation and word spacing corrections to message text in Lone Village Inn (pup_land/ancient/village/inn) in Pup Land.
- 2012-02-27 05:08 rjtanner
- [r17244] Word spacing corrections to message text in Hut (pup_land/ancient/village/hut6) in Pup Land.
- 2012-02-27 05:06 rjtanner
- [r17243] Removed forced line breaks and word spacing corrections to message text in Hut (pup_land/ancient/village/hut5) in Pup Land.
- 2012-02-26 21:40 rjtanner
- [r17242] Word spacing corrections to message text in Hut (pup_land/ancient/village/hut4) in Pup Land.
- 2012-02-26 21:33 rjtanner
- [r17241] Word spacing corrections to message text in Hut (pup_land/ancient/village/hut3) in Pup Land.
- 2012-02-26 21:32 rjtanner
- [r17240] Word spacing and punctuation corrections to message text in Hut (pup_land/ancient/village/hut2) in Pup Land.
- 2012-02-25 05:54 rjtanner
- [r17239] Word spacing corrections to message text in Hut (pup_land/ancient/village/hut1) in Pup Land.
- 2012-02-25 05:50 rjtanner
- [r17238] Word spacing and punctuation (my follower -> my follower?) correction to message text in Underground (pup_land/ancient/ruin/underground) in Pup Land.
- 2012-02-25 05:45 rjtanner
- [r17237] Word spacing correction to message text in Path (pup_land/ancient/ruin/path) in Pup Land.
- 2012-02-25 05:42 rjtanner
- [r17236] Word spacing correction to message text in House (pup_land/ancient/ruin/house5) in Pup Land.
- 2012-02-25 05:37 rjtanner
- [r17235] Word spacing correction to message text in House (pup_land/ancient/ruin/house3) in Pup Land.
- 2012-02-25 05:35 rjtanner
- [r17234] Grammar and wording changes to message text in house (pup_land/ancient/ruin/house2) in Pup Land.
- 2012-02-25 05:33 rjtanner
- [r17233] Word spacing corrections to message text in house (pup_land/ancient/ruin/house2) in Pup Land.
- 2012-02-25 05:27 rjtanner
- [r17232] Removed forced line break, syntax correction (Necromancer say -> Necromancer says) and word spacing corrections to message text in Tower of the Necromancer, Dungeon (pup_land/ancient/mountain/tower.b1) in Pup Land.
- 2012-02-25 05:22 rjtanner
- [r17231] Removed forced line break and word spacing corrections to message text in Tower of the Necromancer, Level 4 (pup_land/ancient/mountain/tower.4) in Pup Land.
- 2012-02-25 05:20 rjtanner
- [r17230] Word spacing corrections to message text in Tower of the Necromancer, Level 3 (pup_land/ancient/mountain/tower.3) in Pup Land.
- 2012-02-25 05:13 rjtanner
- [r17229] Word spacing corrections to message text in Tower of the Necromancer, Level 2 (pup_land/ancient/mountain/tower.2) in Pup Land.
- 2012-02-25 05:08 rjtanner
- [r17228] Capitalization and punctuation correction to message text in Mountain (pup_land/ancient/mountain/mountain.b1) in Pup Land.
- 2012-02-24 01:36 rjtanner
- [r17227] Capitalization correction (Dangerous! don't -> Dangerous! Don't) to message text in Mountain (pup_land/ancient/mountain/mountain.a3) in Pup Land.
- 2012-02-24 01:27 rjtanner
- [r17226] Word spacing corrections in message text to Cave (/pup_land/ancient/mountain/cave.b3) in Pup Land.
- 2012-02-24 01:23 rjtanner
- [r17225] Word spacing corrections in message text to Atelir of Artifact (Prison), Level 2 (/pup_land/ancient/mountain/atelir2) in Pup Land.
- 2012-02-24 01:21 rjtanner
- [r17224] Removed forced line break and word spacing corrections in message text to Atelir of Artifact (Prison) (/pup_land/ancient/mountain/atelir1) in Pup Land.
- 2012-02-24 01:15 rjtanner
- [r17223] Word spacing corrections in message text to Kurte's Shop (/pup_land/ancient/kurte/shop) in Pup Land.
- 2012-02-24 01:06 rjtanner
- [r17222] Map name update, House (/pup_land/ancient/kurte/house) is now Kurte's House.
- 2012-02-24 01:01 rjtanner
- [r17221] Word spacing corrections in message text to House (/pup_land/ancient/kurte/house) in Pup Land.
- 2012-02-24 00:57 rjtanner
- [r17220] Word spacing corrections in message text to Gothwolte, Training Arena (/pup_land/ancient/castle/gothwolte.3) in Pup Land.
- 2012-02-24 00:55 rjtanner
- [r17219] Word spacing corrections in message text to Gothwolte, Collection (/pup_land/ancient/castle/gothwolte.2) in Pup Land.
- 2012-02-24 00:48 rjtanner
- [r17218] Remove empty line in message text to Ghoswolte (/pup_land/ancient/castle/ghoswolte) in Pup Land.
- 2012-02-24 00:46 rjtanner
- [r17217] Word spacing corrections in message text to Gothwolte's Castle, Dungeon (/pup_land/ancient/castle/castle.ud1) in Pup Land.
- 2012-02-24 00:42 rjtanner
- [r17216] Word spacing corrections in message text to Liberation Gothwolte's Castle, Level 6 (/pup_land/ancient/castle/castle.6) in Pup Land.
- 2012-02-23 06:16 rjtanner
- [r17214] Word spacing correction in message text to Gothwolte's Castle, Level 4 (pup_land/ancient/castle/castle.4) in Pup Land.
- 2012-02-23 06:01 rjtanner
- [r17213] Word spacing corrections and punctuation update in message text to Gothwolte's Castle, Level 3 (pup_land/ancient/castle/castle.3) in Pup Land.
- 2012-02-23 05:57 rjtanner
- [r17212] Word spacing corrections and punctuation update in message text to Gothwolte's Castle, Level 2 (pup_land/ancient/castle/castle.2) in Pup Land.
- 2012-02-23 05:49 rjtanner
- [r17211] Word spacing corrections in message text to Gothwolte's Castle, Entrance (pup_land/ancient/castle/castle.1) in Pup Land.
- 2012-02-23 05:37 rjtanner
- [r17210] Word spacing corrections in message text to LoveLove Company (pup_land/ancient/company) in Pup Land.
- 2012-02-23 05:32 rjtanner
- [r17209] Word spacing correction in message text to Pupland (pup_land/world).
- 2012-02-23 05:30 rjtanner
- [r17208] Word spacing corrections in message text to Pupland Dragon Terminal, Raffles (pup_land/terminal_u1) in Pup Land.
- 2012-02-23 05:28 rjtanner
- [r17207] Word spacing corrections in message text to Pupland Dragon Terminal (pup_land/terminal) in Pup Land.
- 2012-02-23 05:14 rjtanner
- [r17206] Word spacing corrections in message text to Liberation Army Headquarters, Prison & War Funds (pup_land/hq_ud) in Pup Land.
- 2012-02-23 02:19 rjtanner
- [r17205] Context correction (trained them hardly -> trained them very hard) in message text to Liberation Army Headquarters (pup_land/hq) in Pup Land.
- 2012-02-23 02:17 rjtanner
- [r17204] Word spacing corrections in message text to Liberation Army Headquarters (pup_land/hq) in Pup Land.
- 2012-02-23 02:10 rjtanner
- [r17203] Removed forced line breaks and empty lines in message text to Hall of Fame (pup_land/hall_of_fame) in Pup Land.
- 2012-02-22 05:50 rjtanner
- [r17202] Word spacing corrections in message text to Hall of Fame, Level 2 (pup_land/hall2) in Pup Land.
- 2012-02-22 05:49 rjtanner
- [r17201] Word spacing corrections in message text to Barrier Station (pup_land/barrier) in Pup Land.
- 2012-02-22 05:46 rjtanner
- [r17200] Remvoed forced line breaks and word spacing corrections in message text to Underground Tavern (port_joseph/town/underground_tavern) in Port Joseph.
- 2012-02-22 05:44 rjtanner
- [r17199] Word spacing corrections in message text to Tomasso's house (port_joseph/town/tomassos_house) in Port Joseph.
- 2012-02-22 05:42 rjtanner
- [r17198] Word spacing corrections in message text to Portia's House, Second Floor (port_joseph/town/portia2) in Port Joseph.
- 2012-02-22 05:40 rjtanner
- [r17197] Punctuation corrections in message text to Portia's House (port_joseph/town/portia) in Port Joseph.
- 2012-02-22 05:37 rjtanner
- [r17196] Removed forced line breaks, Word spacing and punctuation corrections in message text to The Drunken Shark (port_joseph/town/dshark) in Port Joseph.
- 2012-02-22 05:33 rjtanner
- [r17195] Punctuation corrections in message text to Church of Gabriel, Crypt (port_joseph/town/churchcrypt) in Port Joseph.
- 2012-02-22 05:32 rjtanner
- [r17194] Punctuation corrections in message text to Church of Gabriel (port_joseph/town/church) in Port Joseph.
- 2012-02-22 05:28 rjtanner
- [r17193] Word spacing corrections in message text to Treasure Cave (port_joseph/pirates/tortcave) in Port Joseph.
- 2012-02-22 05:26 rjtanner
- [r17192] Word spacing and punctuation corrections in message text to Pirate's Puzzle (port_joseph/pirates/mooglypuzzle) in Port Joseph.
- 2012-02-22 05:23 rjtanner
- [r17191] Word spacing corrections in message text to Moogly Bill's Treasure Room! (port_joseph/pirates/mooglyprize) in Port Joseph.
- 2012-02-21 05:40 rjtanner
- [r17190] Word spacing and punctuation corrections in message text to Moogly Bill's Tomb (port_joseph/pirates/mbgrave2) in Port Joseph.
- 2012-02-21 05:38 rjtanner
- [r17189] Word spacing corrections in message text to Ship Wreck Village (port_joseph/pirates/madvillage) in Port Joseph.
- 2012-02-21 05:35 rjtanner
- [r17188] Punctuation corrections in message text to Pirate Beach (port_joseph/pirates/fortvsship) in Port Joseph.
- 2012-02-21 05:28 rjtanner
- [r17187] Word spacing corrections in message text to Goblin Fortress, Southeast Tower (port_joseph/goblin/setower) in Port Joseph.
- 2012-02-21 05:24 rjtanner
- [r17186] Word spacing corrections in message text to Goblin Fortress, Northwest Tower (port_joseph/goblin/nwtower) in Port Joseph.
- 2012-02-21 05:22 rjtanner
- [r17185] Removed blank lines in message text to Goblin Fortress, Northeast Tower (port_joseph/goblin/netower) in Port Joseph.
- 2012-02-21 05:20 rjtanner
- [r17184] Removed forced line breaks, removed blank lines, punctuation and word spacing corrections in message text to Orc Hut (port_joseph/goblin/hut) in Port Joseph.
- 2012-02-21 05:17 rjtanner
- [r17183] Punctuation correction in message text to Hole on Goblin Isle (port_joseph/goblin/hole) in Port Joseph.
- 2012-02-21 05:15 rjtanner
- [r17182] Punctuation correction in message text to Goblin Fort (port_joseph/goblin/fort2) in Port Joseph.
- 2012-02-21 05:13 rjtanner
- [r17181] Removed blank line, punctuation and word spacing correction in message text to Goblin Island Dungeons, Level 3 (port_joseph/goblin/dungeon3) in Port Joseph.
- 2012-02-21 05:10 rjtanner
- [r17180] Removed forced line breaks, removed blank line and word spacing corrections in message text to Goblin Island Dungeons, Level 2 (port_joseph/goblin/dungeon2) in Port Joseph.
- 2012-02-21 05:07 rjtanner
- [r17179] Removed forced line breaks, removed blank line and word spacing corrections in message text to Goblin Island Dungeons, Level 1 (port_joseph/goblin/dungeon1) in Port Joseph.
- 2012-02-20 05:51 rjtanner
- [r17178] Technical change, no function changes. Updated formatting of creation and modified time stamps to Guild Bigchest (planes/bigchest).
- 2012-02-20 05:44 rjtanner
- [r17177] Word spacing correction in message text to Troll Canyon (navar_city/troll_canyon/troll_canyon.1) in Navar.
- 2012-02-20 05:41 rjtanner
- [r17176] Word spacing and capitalization correction in message text to Spiral Tower, Finale (navar_city/tower/magetowfinal) in Navar.
- 2012-02-20 05:39 rjtanner
- [r17175] Word spacing correction in message text to Spiral Tower, Level 4 (navar_city/tower/magetower4) in Navar.
- 2012-02-20 05:36 rjtanner
- [r17174] Technical change, no functional changes. Update map header to remove out of date comment to Temple of Valriel (navar_city/temples/valriel) in Navar.
- 2012-02-20 05:34 rjtanner
- [r17173] Removed forced line breaks in message text to Ruggilli Testing Grounds (navar_city/temples/ruggilli2) in Navar.
- 2012-02-20 05:30 rjtanner
- [r17172] Removed forced line breaks and punctuation corrections in message text to Temple of Ruggilli (navar_city/temples/ruggilli) in Navar.
- 2012-02-20 05:27 rjtanner
- [r17171] Removed no longer applicable 'Experimental - worship at your own risk' sign from Church of Ixalovh (navar_city/temples/ixalovh) in Navar.
- 2012-02-20 05:25 rjtanner
- [r17170] Removed forced line breaks in message text to Gaea's shrine (navar_city/temples/gaea) in Navar.
- 2012-02-20 05:21 rjtanner
- [r17169] Removed forced line breaks in message text to The Old Warehouse, Cellar ((navar_city/smugglers_cove/sc_warehouse2) in Navar.
- 2012-02-20 05:19 rjtanner
- [r17168] Capitalization corrections in message text to The Old Warehouse, Entrance (navar_city/smugglers_cove/sc_warehouse) in Navar.
- 2012-02-20 05:16 rjtanner
- [r17167] Word spacing correction in message text to Rock Gardens (navar_city/slums/rockgardens) in Navar.
- 2012-02-17 06:28 rjtanner
- [r17166] Removed forced line breaks in message text to Iggy's House (navar_city/slums/Iggys_house) in Navar.
- 2012-02-17 06:27 rjtanner
- [r17165] Removed forced line breaks, spelling correction and word spacing corrections in message text to Zealot House, Downstairs (navar_city/mlab/zealothouseb1) in Navar.
- 2012-02-17 06:25 rjtanner
- [r17164] Removed forced line breaks and word spacing corrections in message text to Western Navar Tavern, Level 9 (navar_city/mlab/ttower9) in Navar.
- 2012-02-17 06:24 rjtanner
- [r17163] Removed forced line breaks and word spacing corrections in message text to Western Navar Tavern, Level 8 (navar_city/mlab/ttower8) in Navar.
- 2012-02-17 06:21 rjtanner
- [r17162] Removed forced line breaks in message text to Western Navar Tavern, Level 34 (navar_city/mlab/ttower34) in Navar.
- 2012-02-17 06:20 rjtanner
- [r17161] Removed forced line breaks and word spacing corrections in message text to Western Navar Tavern, Level 32 (navar_city/mlab/ttower32) in Navar.
- 2012-02-17 06:18 rjtanner
- [r17160] Removed forced line breaks in message text to Western Navar Tavern, Level 31 (navar_city/mlab/ttower31) in Navar.
- 2012-02-17 06:17 rjtanner
- [r17159] Removed forced line breaks and blank lines in message text to Western Navar Tavern, Level 30 (navar_city/mlab/ttower30) in Navar.
- 2012-02-17 06:15 rjtanner
- [r17158] Removed forced line breaks in message text to Western Navar Tavern, Level 27 (navar_city/mlab/ttower27) in Navar.
- 2012-02-17 06:14 rjtanner
- [r17157] Removed forced line breaks and blank lines in message text to Western Navar Tavern, Level 26 (navar_city/mlab/ttower26) in Navar.
- 2012-02-17 06:13 rjtanner
- [r17156] Removed forced line breaks and blank lines in message text to Western Navar Tavern, Level 24 (navar_city/mlab/ttower24) in Navar.
- 2012-02-17 06:10 rjtanner
- [r17155] Removed blank lines in message text to Western Navar Tavern, Level 23 (navar_city/mlab/ttower23) in Navar.
- 2012-02-17 06:09 rjtanner
- [r17154] Removed forced line breaks and blank lines in message text to Western Navar Tavern, Level 22 (navar_city/mlab/ttower22) in Navar.
- 2012-02-17 06:07 rjtanner
- [r17153] Removed forced line breaks in message text to Western Navar Tavern, Level 21 (navar_city/mlab/ttower21) in Navar.
- 2012-02-17 06:05 rjtanner
- [r17152] Removed blank lines in message text to Western Navar Tavern, Level 20 (navar_city/mlab/ttower20) in Navar.
- 2012-02-17 06:04 rjtanner
- [r17151] Removed forced line breaks in message text to Western Navar Tavern, Level 18 (navar_city/mlab/ttower18) in Navar.
- 2012-02-17 06:03 rjtanner
- [r17150] Removed forced line breaks in message text to Western Navar Tavern, Level 17 (navar_city/mlab/ttower17) in Navar.
- 2012-02-17 06:03 rjtanner
- [r17149] Removed forced line breaks in message text to Western Navar Tavern, Level 16 (navar_city/mlab/ttower16) in Navar.
- 2012-02-17 06:01 rjtanner
- [r17148] Word spacing changes in message text to Western Navar Tavern, Level 15 (navar_city/mlab/ttower15) in Navar.
- 2012-02-17 06:00 rjtanner
- [r17147] Word spacing changes in message text to Western Navar Tavern, Level 14 (navar_city/mlab/ttower14) in Navar.
- 2012-02-17 05:59 rjtanner
- [r17146] Removed forced line breaks in message text to Western Navar Tavern, Level 13 (navar_city/mlab/ttower13) in Navar.
- 2012-02-17 05:58 rjtanner
- [r17145] Word spacing changes, capitalization and punctuation update in message text to Western Navar Tavern, Level 12 (navar_city/mlab/ttower12) in Navar.
- 2012-02-17 05:56 rjtanner
- [r17144] Word spacing changes in message text to Western Navar Tavern, Level 11 (navar_city/mlab/ttower11) in Navar.
- 2012-02-17 05:55 rjtanner
- [r17143] Word spacing changes in message text to Western Navar Tavern, Level 10 (navar_city/mlab/ttower10) in Navar.
- 2012-02-17 05:52 rjtanner
- [r17142] Word spacing changes in message text to Western Navar Tavern, Basement Level 1 (navar_city/mlab/tavernb1) in Navar.
- 2012-02-17 05:50 rjtanner
- [r17141] Word spacing changes in message text to Western Navar Tavern, Level 7 (navar_city/mlab/tavern7) in Navar.
- 2012-02-17 05:46 rjtanner
- [r17140] Word spacing changes in message text to Western Navar Tavern, Level 4 (navar_city/mlab/tavern4) in Navar.
- 2012-02-17 05:44 rjtanner
- [r17139] Word spacing changes, spelling corrections and punctuation updates in message text to Western Navar Tavern, Level 2 (navar_city/mlab/tavern2) in Navar.
- 2012-02-17 05:40 rjtanner
- [r17138] Word spacing changes, spelling corrections and punctuation updates in message text to Western Navar Tavern, Mainfloor (navar_city/mlab/tavern) in Navar.
- 2012-02-17 05:24 rjtanner
- [r17137] Word spacing change in message text to Adobe Building, Level 3 (navar_city/mlab/tadobebuild3) in Navar.
- 2012-02-16 06:34 rjtanner
- [r17136] Punctuation corrections in message text to Dream (navar_city/mlab/dream) in Navar.
- 2012-02-16 06:29 rjtanner
- [r17135] Removed forced line break in message text to Condemmed Market (navar_city/misc/market2) in Navar.
- 2012-02-16 06:26 rjtanner
- [r17134] Removed forced line breaks and word spacing corrections in message text to Navar Central Library (navar_city/misc/library) in Navar.
- 2012-02-16 06:23 rjtanner
- [r17133] Word spacing corrections in message text to Navar Imperial Post Office (navar_city/misc/IPO_navar) in Navar.
- 2012-02-16 06:21 rjtanner
- [r17132] Removed forced line breaks in message text to Navar Dragon Guild (navar_city/misc/dragon_guild) in Navar.
- 2012-02-16 06:19 rjtanner
- [r17131] Removed forced line breaks in message text to Red's Weapons Bazaar (navar_city/misc/city1weapon) in Navar.
- 2012-02-16 06:16 rjtanner
- [r17130] Removed forced line breaks and word spacing corrections in message text to The Frolicing Mermaid (navar_city/misc/city1mermaid) in Navar.
- 2012-02-16 06:12 rjtanner
- [r17129] Word spacing corrections in message text to Eddie's Store by the Wall (navar_city/misc/city1gen) in Navar.
- 2012-02-16 06:10 rjtanner
- [r17128] Punctuation corrections in message text to Bank of Skud, Navar Branch (navar_city/misc/city1bank) in Navar.
- 2012-02-16 06:07 rjtanner
- [r17127] Removed forced line breaks and punctuation corrections in message text to Olaf's Armor Emporium (navar_city/misc/city1armour) in Navar.
- 2012-02-16 06:05 rjtanner
- [r17126] Removed forced line breaks in message text to Tim the Bowyer (navar_city/misc/bowyer) in Navar.
- 2012-02-16 06:04 rjtanner
- [r17125] Removed forced line breaks in message text to Dried Up Well (navar_city/misc/aliswell) in Navar.
- 2012-02-16 06:00 rjtanner
- [r17124] Punctuation and word spacing correction in message text to Museum of Arms (navar_city/magara/houses/museum) in Navar.
- 2012-02-16 05:56 rjtanner
- [r17123] Punctuation and word spacing corrections in message text to Navar Lighthouse, Level 4 (navar_city/navar_city/light/light4) in Navar.
- 2012-02-16 05:52 rjtanner
- [r17122] Punctuation correction in message text to Navar Lighthouse, Entrance (navar_city/navar_city/light/light1) in Navar.
- 2012-02-16 05:50 rjtanner
- [r17121] Removed forced line breaks and punctuation corrections in message text to Navar Jail, Entrance (navar_city/jail/jail) in Navar.
- 2012-02-16 05:47 rjtanner
- [r17120] Removed forced line breaks in message text to Tower of Illusion, 7th Level (navar_city/dragon_hangar/illtow7) in Navar.
- 2012-02-16 05:46 rjtanner
- [r17119] Removed forced line breaks and punctuation corrections in message text to Tower of Illusion, 5th Level (navar_city/dragon_hangar/illtow5) in Navar.
- 2012-02-16 05:44 rjtanner
- [r17118] Removed forced line breaks and punctuation corrections in message text to Tower of Illusion, 4th Level (navar_city/dragon_hangar/illtow4) in Navar.
- 2012-02-16 05:39 rjtanner
- [r17117] Removed forced line breaks in message text to Navar Dragon Hangar (navar_city/dragon_hangar/hangar) in Navar.
- 2012-02-16 05:34 rjtanner
- [r17116] Removed forced line breaks and punctuation corrections in message text to Casino Infernal, Entrance (navar_city/casino_infernal/casino_infernal1) in Navar.
- 2012-02-15 05:55 rjtanner
- [r17115] Punctuation update in message text to Warehouse #6 (navar_city/warehouse6) in Navar.
- 2012-02-15 05:54 rjtanner
- [r17114] Punctuation update in message text to Warehouse #4 (navar_city/warehouse4) in Navar.
- 2012-02-15 05:53 rjtanner
- [r17113] Punctuation update in message text to Warehouse #3 (navar_city/warehouse3) in Navar.
- 2012-02-15 05:51 rjtanner
- [r17112] Word spacing changes in message text to Small House (navar_city/spyhouse) in Navar.
- 2012-02-15 05:48 rjtanner
- [r17111] Removed forced line breaks and empty line in message text to Iscar's house (navar_city/iscar) in Navar.
- 2012-02-15 05:46 rjtanner
- [r17110] Removed forced line breaks and punctuation updates in message text to Collosium (navar_city/collosium) in Navar.
- 2012-02-15 05:42 rjtanner
- [r17109] Spelling correction (strenght -> strength) in message text to Navar Prison (navar_city/city1prison) in Navar.
- 2012-02-15 05:40 rjtanner
- [r17108] Removed forced line breaks, punctuation updates and word spacing changes in message text to Navar Prison (navar_city/city1prison) in Navar.
- 2012-02-15 05:34 rjtanner
- [r17107] Removed forced line breaks and word spacing changes in message text to Houses (navar_city/city1houses3) in Navar.
- 2012-02-15 05:32 rjtanner
- [r17106] Removed forced line breaks, punctuation updates and word spacing changes in message text to Houses (navar_city/city1houses2) in Navar.
- 2012-02-15 05:26 rjtanner
- [r17105] Word spacing changes in message text to Houses (navar_city/city1houses) in Navar.
- 2012-02-15 05:24 rjtanner
- [r17104] Removed forced line breaks and punctuation updates in message text to Navar Gatehouse (navar_city/city1enter) in Navar.
- 2012-02-15 05:22 rjtanner
- [r17103] Spelling correction (entrepinour -> entrepreneur) in High Court Building (navar_city/city1court) in Navar.
- 2012-02-15 05:20 rjtanner
- [r17102] Spelling correction (worthyness -> worthiness) in Mostrai Cathedral (navar_city/city1church1) in Navar.
- 2012-02-15 05:18 rjtanner
- [r17101] Removed forced line breaks, punctuation updates and word spacing changes in message text to High Court Building (navar_city/city1court) in Navar.
- 2012-02-15 05:15 rjtanner
- [r17100] Removed forced line breaks, punctuation updates and word spacing changes in message text to Mostrai Cathedral (navar_city/city1church1) in Navar.
- 2012-02-14 06:42 rjtanner
- [r17099] Push changes made in rev #17073. Guild map Main Floor exit is now activated by all movements types instead of just walk.
- 2012-02-14 06:38 rjtanner
- [r17098] Word spacing changes in message text to Trader Joe's Trademarket (mlab/citydeclouds/shops/cwdctrademarket).
- 2012-02-14 06:32 rjtanner
- [r17097] Removed empty line in message text to City de Clouds Castle Keep, Level 4 (mlab/citydeclouds/cdccastlekeep/cdccastlekeep4).
- 2012-02-14 06:28 rjtanner
- [r17096] Removed forced line breaks and word spacing changes in message text to Castle of the Marquis, Level 4 (mlab/citydeclouds/castle/cwdccastleofmarquis4).
- 2012-02-14 06:26 rjtanner
- [r17095] Removed forced line break and empty lines in message text to Castle of the Marquis, Entrance (mlab/citydeclouds/castle/cwdccastleofmarquis3).
- 2012-02-14 06:24 rjtanner
- [r17094] Removed forced line break and word spacing changes in message text to Castle of the Marquis, Entrance (mlab/citydeclouds/castle/cwdccastleofmarquis1).
- 2012-02-14 06:22 rjtanner
- [r17093] Removed forced line break and word spacing changes in message text to Cloud World Castle, Level 5 (mlab/citydeclouds/castle/cwdccastlef5).
- 2012-02-14 06:21 rjtanner
- [r17092] Removed forced line break and word spacing changes in message text to Cloud World Castle, Level 4 (mlab/citydeclouds/castle/cwdccastlef4).
- 2012-02-14 06:18 rjtanner
- [r17091] Removed empty line space in message text to Cloud World Castle, Level 2 (mlab/citydeclouds/castle/cwdccastlef2).
- 2012-02-14 06:17 rjtanner
- [r17090] Removed forced line break and word spacing changes in message text to Cloud World Castle (mlab/citydeclouds/castle/cwdccastlef1).
- 2012-02-14 06:11 rjtanner
- [r17089] Removed forced line break and word spacing changes in message text to Castle de Clouds, Dungeon Level 5 (mlab/citydeclouds/castle/cwdccastleb2).
- 2012-02-14 06:09 rjtanner
- [r17088] Spelling corrections (halve -> half, buchered -> butchered) in message text to Castle de Clouds, Dungeon Level 2 (mlab/citydeclouds/castle/cwdccastleb2).
- 2012-02-14 06:05 rjtanner
- [r17087] Removed forced line breaks and word spacing changes in message text to Castle de Clouds, Dungeon Level 2 (mlab/citydeclouds/castle/cwdccastleb2).
- 2012-02-14 06:00 rjtanner
- [r17086] Removed forced line breaks and word spacing changes in message text to Castle de Clouds, Dungeon (mlab/citydeclouds/castle/cwdccastleb1).
- 2012-02-14 05:58 rjtanner
- [r17085] Removed forced line breaks and word spacing changes in message text to City de Clouds Vault E5 (mlab/citydeclouds/bank/vaulte5).
- 2012-02-14 05:55 rjtanner
- [r17084] Removed forced line breaks and word spacing changes in message text to City de Clouds Vault D4 (mlab/citydeclouds/bank/vaultd4).
- 2012-02-14 05:52 rjtanner
- [r17083] Removed forced line breaks and word spacing changes in message text to City de Clouds Vault C3 (mlab/citydeclouds/bank/vaultc3).
- 2012-02-14 05:49 rjtanner
- [r17082] Removed forced line breaks and word spacing changes in message text to City de Clouds Vault B2 (mlab/citydeclouds/bank/vaultb2).
- 2012-02-14 05:43 rjtanner
- [r17081] Removed forced line breaks and word spacing changes in message text to City de Clouds Vault A1 (mlab/citydeclouds/bank/vaulta1).
- 2012-02-14 05:35 rjtanner
- [r17080] Removed forced line break and punctuation corrections in message text to City de Clouds Bank, 5th Floor (mlab/citydeclouds/bank/bank5).
- 2012-02-14 05:33 rjtanner
- [r17079] Removed forced line break and punctuation corrections in message text to City de Clouds Bank, 4th Floor (mlab/citydeclouds/bank/bank4).
- 2012-02-14 05:32 rjtanner
- [r17078] Removed forced line breaks, word spacing changes and punctuation corrections in message text to City de Clouds Bank, 3rd Floor (mlab/citydeclouds/bank/bank3).
- 2012-02-14 05:29 rjtanner
- [r17077] Removed forced line breaks and word spacing changes in message text to City de Clouds Bank, 2nd Floor (mlab/citydeclouds/bank/bank2).
- 2012-02-14 05:28 rjtanner
- [r17076] Removed forced line breaks and word spacing changes in message text to City de Clouds Bank, Lobby (mlab/citydeclouds/bank/bank1).
- 2012-02-14 05:24 rjtanner
- [r17075] Word spacing changes and punctuation correction in message text to City de Clouds IPO (mlab/citydeclouds/IPO_citydeclouds).
- 2012-02-14 05:22 rjtanner
- [r17074] Word spacing changes in message text to Guest of the Marquis (mlab/citydeclouds/cwdcguestofmarquis1).
- 2012-02-13 07:30 alestan
- [r17073] Exit was only triggering on walk, now should trigger on all move types
- 2012-02-13 06:45 rjtanner
- [r17072] Word spacing changes in message text to Cloud World de City (mlab/citydeclouds/cloudworlddecity).
- 2012-02-13 06:39 rjtanner
- [r17071] Removed forced line breaks and Word spacing changes in message text to City de Clouds (mlab/citydeclouds/citydeclouds2I).
- 2012-02-13 06:35 rjtanner
- [r17070] Word spacing changes in message text to City de Clouds (mlab/citydeclouds/citydeclouds2C).
- 2012-02-13 06:33 rjtanner
- [r17069] Word spacing changes in message text to City de Clouds (mlab/citydeclouds/citydeclouds2B).
- 2012-02-13 06:23 rjtanner
- [r17068] Removed forced line breaks to message text in City de Clouds (mlab/citydeclouds/citydeclouds2A).
- 2012-02-13 06:21 rjtanner
- [r17067] Removed empty lines and puncuation correction in message text to Crill's Projectile Store (mlab/citydeclouds/cdcwgrotto1) in City de Clouds.
- 2012-02-11 22:23 ryo_saeba
- [r17066] Use artifacts instead of hardcoding values.
- 2012-02-11 04:41 rjtanner
- [r17053] Removed forced line breaks and punctuation updates to message text to City de Clouds Real Estate INC. (mlab/cdccloudre1) in Scorn.
- 2012-02-11 04:38 rjtanner
- [r17052] Message context update to City de Clouds Apartment, 2nd Floor (mlab/citydeclouds/cdcapart2) in City de Clouds.
- 2012-02-11 04:14 rjtanner
- [r17051] Removed forced line breaks to message text to West Scorn Trade Market, Vault Level 3 (mlab/mlabscrntrdb3) in Scorn.
- 2012-02-11 04:01 rjtanner
- [r17050] Removed forced line breaks to message text to West Scorn Trade Market, Vault Level 2 (mlab/mlabscrntrdb2) in Scorn.
- 2012-02-11 03:47 rjtanner
- [r17049] Removed forced line breaks to message text to West Scorn Trade Market, Upstairs (mlab/mlabscrntrd1) in Scorn.
- 2012-02-11 03:38 rjtanner
- [r17048] Removed forced line breaks and empty lines in West Scorn Trade Market, Entrance (mlab/mlabscrntrd1) in Scorn.
- 2012-02-11 03:27 rjtanner
- [r17047] Capitalization and punctuation corrections in message text to Sages Tower (marksel/wizard) in Marksel.
- 2012-02-11 03:16 rjtanner
- [r17046] Removed forced line breaks and word spacing changes in message text to Sages Tower (marksel/wizard) in Marksel.
- 2012-02-11 03:09 rjtanner
- [r17045] Reference correction (remote dun -> remote town) to Marksel Shoppe (marksel/shop) in Marksel.
- 2012-02-11 03:06 rjtanner
- [r17044] Removed forced line breaks and word spacing changes in message text to Marksel Shoppe (marksel/shop) in Marksel.
- 2012-02-11 02:57 rjtanner
- [r17043] Removed forced line breaks and word spacing changes in message text to Mines (marksel/mines) in Marksel.
- 2012-02-11 02:40 rjtanner
- [r17042] Removed forced line breaks and word spacing changes in message text to Marksel Keep (marksel/keep) in Marksel.
- 2012-02-10 07:09 rjtanner
- [r17041] Corrected in game reference (Orcfingers -> Orc Knuckle) in Grumm's Inn (marksel/grumms_inn) in Marksel.
- 2012-02-10 07:07 rjtanner
- [r17040] Removed forced line breaks and word spacing changes in message text to Grumm's Inn (marksel/grumms_inn) in Marksel.
- 2012-02-10 07:03 rjtanner
- [r17039] Word spacing changes in message text to Church to Valriel (marksel/church) in Marksel.
- 2012-02-10 06:59 rjtanner
- [r17038] Removed forced line breaks and word spacing changes in message text to Marksel Keep Cellar (marksel/cellar) in Marksel.
- 2012-02-10 06:55 rjtanner
- [r17037] Removed forced line breaks, punctuation updates and word spacing changes in message text to Takuse Lair (lake_country/snake_pit/Takuse_lair) in Lake Country.
- 2012-02-10 06:47 rjtanner
- [r17036] Word spacing change in message text to Snake Pit, Level 5 (lake_country/snake_pit/snakepit_5) in Lake Country.
- 2012-02-10 06:45 rjtanner
- [r17035] Removed forced line breaks in message text to Snake Pit, Level 4 (lake_country/snake_pit/snakepit_4) in Lake Country.
- 2012-02-10 06:43 rjtanner
- [r17034] Message context update (for find your way to doom -> For finding your way to your doom) in Snake Pit, Level 2 (lake_country/snake_pit/snakepit_2) in Lake Country.
- 2012-02-10 06:41 rjtanner
- [r17033] Removed forced line breaks, punctuation updates and word spacing changes in message text to Snake Pit, Level 2 (lake_country/snake_pit/snakepit_2) in Lake Country.
- 2012-02-10 06:38 rjtanner
- [r17032] Removed forced line breaks, punctuation updates and word spacing changes in message text to Snake Pit, Level 1 (lake_country/snake_pit/snakepit_1) in Lake Country.
- 2012-02-10 06:33 rjtanner
- [r17031] Word spacing change in message text to Pit (lake_country/snake_pit/pit) in Lake Country.
- 2012-02-10 06:32 rjtanner
- [r17030] Removed forced line breaks and word spacing changes in message text to Chaos Lair, Finale (lake_country/snake_pit/Chaos_lair4) in Lake Country.
- 2012-02-10 06:28 rjtanner
- [r17029] Word spacing changes and punctuation update in message text to Chaos Lair, Antechamber (lake_country/snake_pit/Chaos_lair3) in Lake Country.
- 2012-02-10 06:25 rjtanner
- [r17028] Word spacing changes in message text to Chaos Lair, Passageway (lake_country/snake_pit/Chaos_lair2) in Lake Country.
- 2012-02-10 06:19 rjtanner
- [r17027] Removed forced line breaks, punctuation updates and word spacing changes in message text to Chaos Lair, Entrance (lake_country/snake_pit/Chaos_lair1) in Lake Country.
- 2012-02-10 06:04 rjtanner
- [r17026] Title update for Sentrio (scientific -> scientist) in maplore section to Sentrio's house (lake_country/small_buildings/sentrio_house) in Lake Country.
- 2012-02-10 06:02 rjtanner
- [r17025] Removed forced line breaks in message text to Sentrio's house (lake_country/small_buildings/sentrio_house) in Lake Country.
- 2012-02-09 06:07 rjtanner
- [r17024] Removed forced line breaks, punctuation updates and word spacing changes in message text to Small Inn (lake_country/small_buildings/LC_inn1) in Lake Country.
- 2012-02-09 06:05 rjtanner
- [r17023] Removed forced line breaks, punctuation updates and word spacing changes in message text to Galmorus' Hut (lake_country/small_buildings/hut_Galmorus) in Lake Country.
- 2012-02-09 05:59 rjtanner
- [r17022] Removed forced line breaks, punctuation updates and word spacing changes in message text to Burial Ground (lake_country/shops/burial_ground) in Lake Country.
- 2012-02-09 05:39 rjtanner
- [r17021] Punctuation updates and word spacing changes in message text to Oldie Moldie's jewelery (lake_country/shops/Olds_jewel) in Lake Country.
- 2012-02-09 05:34 rjtanner
- [r17020] Typo correction (whenever the shoot -> whenever they shoot) in message text to Mopoon's Weapon Shop (lake_country/shops/Mopoon_wshop) in Lake Country.
- 2012-02-09 05:33 rjtanner
- [r17019] Removed forced line breaks, punctuation updates and word spacing changes in message text to Mopoon's Weapon Shop (lake_country/shops/Mopoon_wshop) in Lake Country.
- 2012-02-09 05:27 rjtanner
- [r17018] Removed forced line breaks and word spacing changes in message text to Klondor's Wand Shop (lake_country/shops/klondors_wands) in Lake Country.
- 2012-02-09 05:23 rjtanner
- [r17017] Word spacing changes in message text to Clem's Fine Archery (lake_country/shops/clems_archery) in Lake Country.
- 2012-02-09 05:20 rjtanner
- [r17016] Removed forced line breaks and word spacing changes in message text to Butakis' Elite Training Tower, Level 3 (lake_country/RETower/tower3) in Lake Country.
- 2012-02-08 17:40 rjtanner
- [r17015] Typo correction (cand be -> can be) in sign text to Butakis' Elite Training Tower, Level 2 (lake_country/RETower/tower2) in Lake Country.
- 2012-02-08 06:06 rjtanner
- [r17014] Grammar clarification in message text to Butakis' Elite Training Tower, Level (lake_country/RETower/tower2) in Lake Country.
- 2012-02-08 06:04 rjtanner
- [r17013] Spelling correction (famour -> famous) in message text to Butakis' Elite Training Tower, Level (lake_country/RETower/tower2) in Lake Country.
- 2012-02-08 06:03 rjtanner
- [r17012] Removed forced line breaks, punctuation update and word spacing changes in message text to Butakis' Elite Training Tower, Level (lake_country/RETower/tower2) in Lake Country.
- 2012-02-08 05:59 rjtanner
- [r17011] Spelling correction (Gabadge -> Garbage) in message text to Butakis' Elite Training Tower, Level 1 (lake_country/RETower/tower1) in Lake Country.
- 2012-02-08 05:58 rjtanner
- [r17010] Word spacing changes in message text to Butakis' Elite Training Tower, Level 1 (lake_country/RETower/tower1) in Lake Country.
- 2012-02-08 05:54 rjtanner
- [r17009] Removed forced line breaks and word spacing changes in message text to Butakis' Elite Training Tower, Entrance (lake_country/RETower/tower0) in Lake Country.
- 2012-02-08 05:50 rjtanner
- [r17008] Removed forced line breaks, punctuation correction and word spacing updates in message text to Tower of Sorcery, Vault (lake_country/Mwizard/MwizardT) in Lake Country.
- 2012-02-08 05:48 rjtanner
- [r17007] Punctuation correction in message text to Tower of Sorcery, 6th Floor (lake_country/Mwizard/Mwizard6) in Lake Country.
- 2012-02-08 05:46 rjtanner
- [r17006] Spelling correction (Sesam -> Sesame) and punctuation correction in message text to Tower of Sorcery, 1st Floor (lake_country/Mwizard/Mwizard1) in Lake Country.
- 2012-02-08 05:43 rjtanner
- [r17005] Removed forced line breaks and word spacing changes in message text to Marsh Maze (lake_country/marsh/marsh2_2) in Lake Country.
- 2012-02-08 05:33 rjtanner
- [r17004] Removed forced line breaks and word spacing changes in message text to Marsh Maze (lake_country/marsh/marsh2_1) in Lake Country.
- 2012-02-08 05:31 rjtanner
- [r17003] Removed forced line breaks and word spacing changes in message text to Marsh Maze (lake_country/marsh/marsh1_2) in Lake Country.
- 2012-02-08 05:30 rjtanner
- [r17002] Removed forced line breaks and word spacing changes in message text to Marsh Maze (lake_country/marsh/marsh1_1) in Lake Country.
- 2012-02-08 05:24 rjtanner
- [r17001] Typo correction (may keys -> many keys) in message text to Elven Moon (lake_country/elven_moon/elvenmoon.5) in Lake Country.
- 2012-02-07 06:55 rjtanner
- [r16999] Removed forced line breaks and word spacing changes in message text to Elven Moon Entrance (lake_country/elven_moon/elvenmoon.1) in Lake Country.
- 2012-02-07 06:51 rjtanner
- [r16998] Removed forced line breaks and word spacing changes in message text to Ebony Tiger Thief Guild, Master Level (lake_country/ebony/masterlev) in Lake Country.
- 2012-02-07 06:44 rjtanner
- [r16997] Removed forced line breaks, punctuation update and sentence structure updates in message text to Ebony Tiger Thief Guild, Entrance (lake_country/ebony/entrance2) in Lake Country.
- 2012-02-07 06:42 rjtanner
- [r16996] Removed forced line breaks, punctuation update and sentence structure updates in message text to Ebony Tiger Thief Guild, Entrance (lake_country/ebony/entrance1) in Lake Country.
- 2012-02-07 06:38 rjtanner
- [r16995] Removed forced line breaks in message text to Lake Country Dragon Hangar (lake_country/dragon_hangar/hangar) in Lake Country.
- 2012-02-07 06:32 rjtanner
- [r16994] Removed forced line breaks and word spacing change in message text to Sean's House (lake_country/Butakis/houses/Seans_house) in Lake Country.
- 2012-02-07 06:31 rjtanner
- [r16993] Word spacing change in message text to Sam's house (lake_country/Butakis/houses/Sams_house) in Lake Country.
- 2012-02-07 06:28 rjtanner
- [r16992] Removed forced line breaks in message text to James' House (lake_country/Butakis/houses/James_house) in Lake Country.
- 2012-02-07 06:25 rjtanner
- [r16991] Grammar correction (You find -> You found) in message text to Jacob's House (lake_country/Butakis/houses/Jacobs_house) in Lake Country.
- 2012-02-07 06:24 rjtanner
- [r16990] Removed forced line breaks in message text to Jacob's House (lake_country/Butakis/houses/Jacobs_house) in Lake Country.
- 2012-02-07 06:20 rjtanner
- [r16989] Removed forced line breaks and sentence structure updates in message text to Royal Library, 2nd Floor (lake_country/Rlib2) in Lake Country.
- 2012-02-07 06:15 rjtanner
- [r16988] Sentence structure update in message text to Fortress of Lord Butakis Prison, Execution Chamber (lake_country/prison_w) in Lake Country.
- 2012-02-06 06:26 rjtanner
- [r16987] Sentence structure corrections in message text to Fortress of Lord Butakis Prison, Maximum Security Cells (lake_country/prison_n) in Lake Country.
- 2012-02-06 06:25 rjtanner
- [r16986] Removed forced line breaks, punctuation updates, capitalization corrections and sentence structure updates in message text to Fortress of Fortress of Lord Butakis Prison, Dungeon (lake_country/prison-1) in Lake Country.
- 2012-02-06 06:19 rjtanner
- [r16985] Removed forced line breaks and sentence structure updates in message text to Fortress of Lord Butakis Prison, South Gatehouse (lake_country/p_ghouse_s) in Lake Country.
- 2012-02-06 06:15 rjtanner
- [r16984] Removed forced line breaks and sentence structure updates in message text to Towers of Luck, 3rd Floor (lake_country/luck3) in Lake Country.
- 2012-02-06 06:12 rjtanner
- [r16983] Removed forced line breaks in message text to Towers of Luck, 1st Floor (lake_country/luck1) in Lake Country.
- 2012-02-06 06:08 rjtanner
- [r16982] Punctuation and sentence structure updates in message text to Fortress of Lord Butakis, Inner Gate (lake_country/gate_inner) in Lake Country.
- 2012-02-06 05:59 rjtanner
- [r16981] Removed forced line breaks and sentence structure corrections in message text to Arena of Lake Country (lake_country/arena) in Lake Country.
- 2012-02-06 05:57 rjtanner
- [r16980] Punctuation corrections in message text to Wist Portal (lake_country/Wist_portal) in Lake Country.
- 2012-02-06 05:55 rjtanner
- [r16979] Grammar updates and corrections in message text to Fortress of Lord Butakis Prison, Heavily Guarded Chamber (lake_country/prison_s) in Lake Country.
- 2012-02-06 05:51 rjtanner
- [r16978] Sentence structure corrections in message text to Fortress of Fortress of Lord Butakis Prison, Heavily Guarded Chamber (lake_country/prison_s) in Lake Country.
- 2012-02-06 05:45 rjtanner
- [r16977] Grammer correction (if he die -> if he dies) in message text to Fortress of Lord Butakis Prison, Wizards' Cells (lake_country/prison_e) in Lake Country.
- 2012-02-06 05:43 rjtanner
- [r16976] Removed forced line breaks and sentence structure corrections in message text to Fortress of Lord Butakis Prison, Wizards' Cells (lake_country/prison_e) in Lake Country.
- 2012-02-05 07:58 rjtanner
- [r16975] Sentence structure corrections in message text to Fortress of Lord Butakis Prison, West Gatehouse (lake_country/p_ghouse_w) in Lake Country.
- 2012-02-05 07:56 rjtanner
- [r16974] Removed forced line breaks and sentence structure corrections in message text to Towers of Luck, 2nd Floor (lake_country/luck2) in Lake Country.
- 2012-02-05 07:52 rjtanner
- [r16973] Removed forced line breaks and sentence structure corrections in message text to White Pigeon Inn (lake_country/inn) in Lake Country.
- 2012-02-05 07:51 rjtanner
- [r16972] Removed forced line breaks and punctuation corrections in message text to Fortress of Lord Butakis, Outer Gate (lake_country/gate_outer) in Lake Country.
- 2012-02-05 07:47 rjtanner
- [r16971] Capitalization and punctuation correction in message text to Royal Church, Lower Level (lake_country/church-1) in Lake Country.
- 2012-02-05 07:44 rjtanner
- [r16970] Removed forced line breaks in message text to Royal Church, Lower Level (lake_country/church-1) in Lake Country.
- 2012-02-05 07:02 rjtanner
- [r16969] Information correction (second and first -> second and third) and grammar correction (Luck are really -> Luck is really) to the Tower of Luck sign in Fortress of Lord Butakis (lake_country/Butakis0) in Lake Country.
- 2012-02-05 06:54 rjtanner
- [r16968] Removed forced line breaks and punctuation correction in message text to Fortress of Lord Butakis (lake_country/Butakis0) in Lake Country.
- 2012-02-04 05:33 rjtanner
- [r16967] Sentence layout tweaks in message text to Sentrio's farmhouse (lake_country/sentrio_farmhouse) in Lake Country.
- 2012-02-04 05:29 rjtanner
- [r16966] Grammar correction (I commands you -> I command you) and punctuation correction in message text to Dark Angel (lake_country/DA) in Lake Country.
- 2012-02-04 05:27 rjtanner
- [r16965] Removed forced line breaks in message text to Dark Angel (lake_country/DA) in Lake Country.
- 2012-02-04 05:25 rjtanner
- [r16964] Removed forced line breaks and punctuation correction in message text to DF Outpost 6 (inn_and_outpost/treehouse_df6) in Inn and Outpost.
- 2012-02-04 05:23 rjtanner
- [r16963] Removed forced line breaks and punctuation correction in message text to DF Outpost 5 (inn_and_outpost/treehouse_df5) in Inn and Outpost.
- 2012-02-04 05:22 rjtanner
- [r16962] Removed forced line breaks and punctuation correction in message text to DF Outpost 4 (inn_and_outpost/treehouse_df4) in Inn and Outpost.
- 2012-02-04 05:20 rjtanner
- [r16961] Removed forced line breaks and punctuation correction in message text to DF Outpost 2 (inn_and_outpost/treehouse_df2) in Inn and Outpost.
- 2012-02-04 05:14 rjtanner
- [r16960] Removed forced line breaks in message text to DF Outpost 1 (inn_and_outpost/treehouse_df1) in Inn and Outpost.
- 2012-02-04 05:13 rjtanner
- [r16959] Removed forced line breaks in message text to Sweets Inn (inn_and_outpost/sweets_inn) in Inn and Outpost.
- 2012-02-04 05:10 rjtanner
- [r16958] Removed forced line breaks in message text to Pyper's Treehouse (inn_and_outpost/pypers_treehouse) in Inn and Outpost.
- 2012-02-04 05:08 rjtanner
- [r16957] Removed forced line breaks in message text to Ara Nor (inn_and_outpost/outpost_aranor1) in Inn and Outpost.
- 2012-02-04 05:04 rjtanner
- [r16956] Removed forced line breaks in message text to Nirla's house (inn_and_outpost/nirlas_house) in Inn and Outpost.
- 2012-02-03 05:44 rjtanner
- [r16955] Removed forced line breaks in message text to Hermes Inn (inn_and_outpost/hermes_inn) in Inn and Outpost.
- 2012-02-03 05:41 rjtanner
- [r16954] Removed forced line breaks in message text to Demon Quest (euthville/demon_quest) in Euthville Ruins.
- 2012-02-03 05:40 rjtanner
- [r16953] Removed forced line breaks in message text to Abyss, Level 5 (euthville/wiz5) in Euthville Ruins.
- 2012-02-03 05:38 rjtanner
- [r16952] Removed forced line breaks, captilization and punctuation corrections in message text to Euthville Magic Shop (euthville/magic.shop) in Euthville Ruins.
- 2012-02-03 05:34 rjtanner
- [r16951] Removed forced line breaks in message text to Hall of Bones (euthville/hallofbones) in Euthville Ruins.
- 2012-02-03 05:32 rjtanner
- [r16950] Removed forced line breaks in message text to Zombie Training (dungeons/train/zombie) in Wilderness.
- 2012-02-03 05:29 rjtanner
- [r16949] Removed forced line breaks in message text to Undead Training (dungeons/train/undead_train) in Wilderness.
- 2012-02-03 05:24 rjtanner
- [r16948] Removed forced line breaks in message text to Skeleton Training (dungeons/train/skeleton) in Wilderness.
- 2012-02-03 05:22 rjtanner
- [r16947] Removed forced line breaks in message text to Ogre Training (dungeons/train/ogre) in Wilderness.
- 2012-02-03 05:21 rjtanner
- [r16946] Removed forced line breaks in message text to Humanoid Training (dungeons/train/humanoid_train) in Wilderness.
- 2012-02-03 05:14 rjtanner
- [r16945] Removed forced line breaks in message text to Goblin Training (dungeons/train/goblin) in Wilderness.
- 2012-02-03 05:11 rjtanner
- [r16944] Removed forced line breaks in message text to Dragon Training (dungeons/train/dragon_train) in Wilderness.
- 2012-02-02 05:57 rjtanner
- [r16943] Removed forced line breaks in message text to Demon Training (dungeons/train/demon_train) in Wilderness.
- 2012-02-02 05:45 rjtanner
- [r16942] Technical update to Old Mineshaft (dungeons/xyzzy-mines) in Wilderness. Added map author's name to the map header and removed in map sign. No functional changes.
- 2012-02-02 05:42 rjtanner
- [r16941] Removed forced line breaks and punctuation updates in message text to Old Mineshaft (dungeons/xyzzy-mines) in Wilderness.
- 2012-02-02 05:37 rjtanner
- [r16940] Removed forced line breaks in message text to Dreadful house (dragonisland/house7) in Stoneville.
- 2012-02-02 05:35 rjtanner
- [r16939] Removed forced line breaks in message text to Stoneville Dragon Hangar, Restricted Area (dragonisland/hangar2) in Stoneville.
- 2012-02-02 05:34 rjtanner
- [r16938] Typo correction (enjou -> enjoy) in message text to Damaris' House, Entrance (dragonisland/damarishouse1) in Stoneville.
- 2012-02-02 05:33 rjtanner
- [r16937] Removed forced line breaks in message text to Damaris' House, Entrance (dragonisland/damarishouse1) in Stoneville.
- 2012-02-02 05:32 rjtanner
- [r16936] Removed forced line breaks in message text to House by the Well (dragonisland/apartment3) in Stoneville.
- 2012-02-02 05:30 rjtanner
- [r16935] Removed forced line breaks and punctuation update in message text to Adventurers Guild, 3rd Floor (dragonisland/advguild3) in Stoneville.
- 2012-02-02 05:26 rjtanner
- [r16934] Sentence structure updates in message text to Key Sale House (dragonisland/keysale) in Stoneville.
- 2012-02-02 05:24 rjtanner
- [r16933] Removed forced line breaks in message text to Master's House (dragonisland/house9) in Stoneville.
- 2012-02-02 00:13 rjtanner
- [r16932] Capitalization correction (thursday -> Thursday) and punctuation correction to message text in Myrnek's house (dragonisland/house4) in Stoneville.
- 2012-02-01 06:10 rjtanner
- [r16931] Removed forced line breaks in message text to Stoneville Dragon Hangar (dragonisland/hangar) in Stoneville.
- 2012-02-01 06:06 rjtanner
- [r16930] Removed forced line breaks in message text to Dragon Mountain, Entry (dragonisland/dragonmountain0) in Stoneville.
- 2012-02-01 06:04 rjtanner
- [r16929] Punctuation correction in message text to Damaris' House, Basement (dragonisland/damarishouse0) in Stoneville.
- 2012-02-01 06:02 rjtanner
- [r16928] Removed forced line breaks and punctuation corrections in message text to House With Apartment (dragonisland/apartment2) in Stoneville.
- 2012-02-01 05:58 rjtanner
- [r16927] Typo correction (Of you are -> If you are) in message text to Adventurers Guild, 2nd Floor (dragonisland/advguild2) in Stoneville.
- 2012-02-01 05:57 rjtanner
- [r16926] Removed forced line breaks and punctuation corrections in message text to Adventurers Guild, 2nd Floor (dragonisland/advguild2) in Stoneville.
- 2012-02-01 05:52 rjtanner
- [r16925] Removed forced line breaks and punctuation corrections in message text to The Burning Adventurer (dragonisland/tavern) in Stoneville.
- 2012-02-01 05:48 rjtanner
- [r16924] Removed forced line breaks and punctuation corrections in message text to Well of Intelligence (dragonisland/intwell) in Stoneville.
- 2012-02-01 05:45 rjtanner
- [r16923] Typo correction (heading of to -> heading off to) in message text to Timothius' House (dragonisland/house8) in Stoneville.
- 2012-02-01 05:44 rjtanner
- [r16922] Removed forced line breaks and punctuation corrections in message text to Timothius' House (dragonisland/house8) in Stoneville.
- 2012-02-01 05:42 rjtanner
- [r16921] Typo correction (treaasure -> treasure) in message text to Enter at Own Risk (dragonisland/house5) in Stoneville.
- 2012-02-01 05:39 rjtanner
- [r16920] Removed forced line breaks and punctuation corrections in message text to Enter at Own Risk (dragonisland/house5) in Stoneville.
- 2012-01-31 07:36 rjtanner
- [r16919] Typo correction (teleporte -> teleporter) in Stoneville Dragon Hangar, Rookery (dragonisland/hangar3) in Stoneville.
- 2012-01-31 07:36 rjtanner
- [r16918] Removed forced line breaks in message text to Stoneville Dragon Hangar, Rookery (dragonisland/hangar3) in Stoneville.
- 2012-01-31 07:34 rjtanner
- [r16917] Puncuation update to sign text in Dark Elf House ((dragonisland/drowmansion) in Stoneville.
- 2012-01-31 07:32 rjtanner
- [r16916] Wording correction (around this hose -> around this house) to Damaris' House, Upper Level (dragonisland/damarishouse2) in Stoneville.
- 2012-01-31 07:31 rjtanner
- [r16915] Removed forced line breaks in message text to Damaris' House, Upper Level (dragonisland/damarishouse2) in Stoneville.
- 2012-01-31 07:30 rjtanner
- [r16914] Minor sentence tweak to The Adventurous Shop, 6th Floor (dragonisland/advshop6) in Stoneville.
- 2012-01-31 07:29 rjtanner
- [r16913] Removed forced line breaks in message text to The Adventurous Shop, Entrance (dragonisland/advshop0) in Stoneville.
- 2012-01-31 07:25 rjtanner
- [r16912] Removed forced line breaks in message text to Adventurers Guild, Entrance (dragonisland/advguild) in Stoneville.
- 2012-01-31 07:22 rjtanner
- [r16911] Cosmetic changes to Undead Ruins, Level 3 (darcap/undead/undead.3) in Darcap - updated wall sections for nicer merging with nearby walls. No functional changes.
- 2012-01-31 07:20 rjtanner
- [r16910] Cosmetic changes to Undead Ruins, Level 2 (darcap/undead/undead.2) in Darcap - updated wall sections for nicer merging with nearby walls. No functional changes.
- 2012-01-31 07:16 rjtanner
- [r16909] Removed forced line break and punctuation correction in Tower Dungeon (darcap/town2/tower2) in Darcap.
- 2012-01-31 07:14 rjtanner
- [r16908] Punctuation corrections and sentence structure updates to message text in Bob's Bakery (darcap/town2/shop_f) in Darcap.
- 2012-01-31 07:11 rjtanner
- [r16907] Small sentence structure correction in message text to Guild of Sages (darcap/town2/shop_b) in Darcap.
- 2012-01-31 07:10 rjtanner
- [r16906] Context update, removed forced line break and puncuation corrections to Southwest Tower (darcap/town2/swtower) in Darcap.
- 2012-01-31 07:08 rjtanner
- [r16905] Context update, removed forced line break and puncuation corrections to Southeast Tower (darcap/town2/swtower) in Darcap.
- 2012-01-31 07:06 rjtanner
- [r16904] Context update, removed forced line break and puncuation corrections to Northwest Tower (darcap/town2/nwtower) in Darcap.
- 2012-01-31 07:02 rjtanner
- [r16903] Context update, removed forced line break and puncuation corrections to Northeast Tower (darcap/town2/netower) in Darcap.
- 2012-01-31 06:59 rjtanner
- [r16902] Punctuation update in message text to Temple Justice, Level 5 (darcap/temple_justice/temple_justice.5) in Darcap.
- 2012-01-31 06:57 rjtanner
- [r16901] Removed forced line breaks and punctuation correction in message text to Temple Justice, Entrance (darcap/temple_justice/temple_justice.1) in Darcap.
- 2012-01-31 06:53 rjtanner
- [r16900] Match the referenced key names mentioned by the doors to the actual key names in the map (was Orc & orc, now Ghost and ghost) to Darcap Raffle 1, Level 1 (darcap/raffle/raffle1_u1) in Darcap.
- 2012-01-31 06:49 rjtanner
- [r16899] Punctuation corrections in message text to Water Well (darcap/quest/water) in Darcap.
- 2012-01-31 06:47 rjtanner
- [r16898] Removed forced line breaks and punctuation correction in message text to High Volcano (darcap/quest/fire) in Darcap.
- 2012-01-31 06:44 rjtanner
- [r16897] Technical change. Reformat map headers for Pygmy Forest (darcap/pygmy_forest) maps in regards to creation date and author credit. No functional changes.
- 2012-01-30 07:25 rjtanner
- [r16895] Removed forced line breaks in message text to Thilgar's house (darcap/darcap/thilgar) in Darcap.
- 2012-01-30 07:24 rjtanner
- [r16894] Removed forced line breaks and punctuation corrections in message text to Gaea's Garden (darcap/darcap/temple) in Darcap.
- 2012-01-30 07:16 rjtanner
- [r16893] Removed forced line breaks, capitalization correction, punctuation fix and spacing update in message text to Cameron's Tavern (darcap/darcap/tavern) in Darcap.
- 2012-01-29 07:15 rjtanner
- [r16892] Removed forced line breaks and punctuation update in message text to Mirkland's Magic (darcap/darcap/shop_m) in Darcap.
- 2012-01-29 07:08 rjtanner
- [r16891] Removed forced line breaks, capitalization correction, punctuation fix and spacing update in message text to Bob's Fish & Chips (darcap/darcap/shop_g) in Darcap.
- 2012-01-29 07:06 rjtanner
- [r16890] Removed forced line breaks and spacing update in message text to Smith's Armour (darcap/darcap/shop_a) in Darcap.
- 2012-01-29 07:04 rjtanner
- [r16889] Punctuation and capitalization update in message text to Random house (darcap/darcap/random_house) in Darcap.
- 2012-01-29 07:02 rjtanner
- [r16888] Removed forced line breaks in message text to Courthouse (darcap/darcap/quest) in Darcap.
- 2012-01-29 07:00 rjtanner
- [r16887] Spelling correction (actuel -> actual) in message text to Molthir's Potionshop (darcap/darcap/potionshop) in Darcap.
- 2012-01-29 06:59 rjtanner
- [r16886] Removed forced line breaks and capitalization correction in message text to Molthir's Potionshop (darcap/darcap/potionshop) in Darcap.
- 2012-01-29 06:56 rjtanner
- [r16885] Removed forced line breaks and punctuation corrections in message text to Fernicious Fenx Family Pet Emporium (darcap/darcap/petshop) in Darcap.
- 2012-01-29 06:51 rjtanner
- [r16884] Minor sentence tweaks and capitalization corrections to message text in Darcap's Manor - white zone (darcap/darcap/manor.white) in Darcap.
- 2012-01-29 06:48 rjtanner
- [r16883] Minor sentence tweak in message text to Darcap's Manor - treasure room (darcap/darcap/manor.treasure) in Darcap.
- 2012-01-29 06:47 rjtanner
- [r16882] Minor sentence tweaks and capitalization correction to message text in Darcap's Manor (darcap/darcap/manor.ground) in Darcap.
- 2012-01-29 06:42 rjtanner
- [r16881] Minor sentence tweaks to Darcap's Manor - brown zone (darcap/darcap/manor.brown) in Darcap.
- 2012-01-29 06:27 rjtanner
- [r16880] Removed forced line breaks and punctuation corrections in message text to Darcap library, ground floor (darcap/darcap/library_ground) in Darcap.
- 2012-01-29 06:09 rjtanner
- [r16879] Removed forced line breaks in message text to Waterfront Inn (darcap/darcap/inn) in Darcap.
- 2012-01-29 05:51 rjtanner
- [r16878] Removed forced line breaks in message text to Darcap Permanent Apartment (darcap/darcap/apartment) in Darcap.
- 2012-01-28 05:24 rjtanner
- [r16869] Technical update. Added map author credit to the map header and removed the in map sign in Hanshaugen Cave, Level 1 (darcap/cave/level1) in Darcap. No functional changes.
- 2012-01-28 05:21 rjtanner
- [r16868] Spelling correction (invation -> invasion) in message text to Castle Zaah, Floor 1 (darcap/castle/castle2.1) in Darcap.
- 2012-01-28 05:19 rjtanner
- [r16867] Technical update to map header for Zorn Castle in Brest. No functional changes.
- 2012-01-28 05:17 rjtanner
- [r16866] Spelling correction (yout -> your) in message text to Zorn Castle Upper Floor Two (brest/zorn/castle.upper.floor.two) in Brest.
- 2012-01-28 05:16 rjtanner
- [r16865] Removed forced line breaks and punctuation corrections in message text to Zorn Castle Upper Floor Two (brest/zorn/castle.upper.floor.two) in Brest.
- 2012-01-28 05:03 rjtanner
- [r16864] Removed forced line breaks in message text to Zorn Castle Upper Floor Three (brest/zorn/castle.upper.floor.three) in Brest.
- 2012-01-28 05:01 rjtanner
- [r16863] Removed forced line breaks and punctuation corrections in message text to Zorn Castle Upper Floor One (brest/zorn/castle.upper.floor.one) in Brest.
- 2012-01-28 04:54 rjtanner
- [r16862] Technical update to map header for Zorn Castle Upper Floor Four (brest/zorn/castle.upper.floor.four) in Brest. No functional changes.
- 2012-01-28 04:52 rjtanner
- [r16861] Punctuation update to Zorn Castle Upper Floor Four (brest/zorn/castle.upper.floor.four) in Brest.
- 2012-01-28 04:50 rjtanner
- [r16860] Removed forced line breaks in message text to Zorn Castle Mainfloor (brest/zorn/castle.mainfloor) in Brest.
- 2012-01-28 04:47 rjtanner
- [r16859] Removed forced line breaks in message text to Zorn Castle Basement (brest/zorn/castle.basement0) in Brest.
- 2012-01-28 04:45 rjtanner
- [r16858] Grammar correction (obvious constructed -> obviously constructed) in message text to Brest Seaside Tavern (brest/taverns/brest.seaside.tavern) in Brest.
- 2012-01-28 04:44 rjtanner
- [r16857] Removed forced line breaks and punctuation correction in message text to Brest Seaside Tavern (brest/taverns/brest.seaside.tavern) in Brest.
- 2012-01-28 04:38 rjtanner
- [r16856] Removed forced line breaks in message text to Strange Old Wizard (brest/sow/sow) in Brest.
- 2012-01-27 06:24 rjtanner
- [r16854] Removed forced line breaks in message text to Private Shop maps 2-27, Basement (brest/pshops/pshop*/basement) in Brest.
- 2012-01-27 06:06 rjtanner
- [r16853] Removed forced line breaks in message text to Private Shop 1, Basement (brest/pshops/pshop1) in Brest.
- 2012-01-27 06:03 rjtanner
- [r16852] Removed forced line breaks in message text to Underground River 1 (brest/pshops/ugriver1) in Brest.
- 2012-01-27 05:59 rjtanner
- [r16851] Removed forced line breaks in message text to Playershops Purchase, Entrance (brest/pshops/pshopsinc) in Brest.
- 2012-01-27 05:56 rjtanner
- [r16850] Removed forced line breaks in message text to Castle of Brittany, Entrance (brest/Castle/castle) in Brest.
- 2012-01-27 05:55 rjtanner
- [r16849] Removed forced line breaks and punctuation update in message text to Tower of Zoon (brest/brittany/tower_of__zoon) in Brest.
- 2012-01-27 05:46 rjtanner
- [r16848] Removed forced line breaks in message text to Khazad, Entrance (brest/brittany/khazad.1) in Brest.
- 2012-01-26 06:05 rjtanner
- [r16847] Removed forced line breaks in message text to Jessy Castle, Level 2 (brest/brittany/jessy.2) in Brest.
- 2012-01-26 06:03 rjtanner
- [r16846] Removed forced line breaks in message text to Jessy Castle, Entrance (brest/brittany/jessy.1) in Brest.
- 2012-01-26 06:02 rjtanner
- [r16845] Removed forced line breaks in message text to Hole Lot of Pain (brest/brittany/hole) in Brest.
- 2012-01-26 06:01 rjtanner
- [r16844] Punctuation corrections in message text to Enigme, Level 3 (brest/brittany/enigme.3) in Brest.
- 2012-01-26 05:59 rjtanner
- [r16843] Removed forced line breaks in message text to Enigme, Level 2 (brest/brittany/enigme.2) in Brest.
- 2012-01-26 05:58 rjtanner
- [r16842] Removed forced line breaks in message text to Enigme, Entrance (brest/brittany/enigme.1) in Brest.
- 2012-01-26 05:57 rjtanner
- [r16841] Removed forced line breaks in message text to Dol-Guldur, Master's Chamber (brest/brittany/dol-guldur.6) in Brest.
- 2012-01-26 05:56 rjtanner
- [r16840] Removed forced line breaks in message text to Dol-Guldur, Armoury (brest/brittany/dol-guldur.5) in Brest.
- 2012-01-26 05:54 rjtanner
- [r16839] Removed forced line breaks in message text to Dol-Guldur, Library (brest/brittany/dol-guldur.3) in Brest.
- 2012-01-26 05:52 rjtanner
- [r16838] Removed forced line breaks in message text to Dol-Guldur, Entry (brest/brittany/dol-guldur.1) in Brest.
- 2012-01-26 05:51 rjtanner
- [r16837] Removed forced line breaks in message text to Kingdom Palace, Level 3 (brest/asyvan/palace3) in Brest.
- 2012-01-26 05:50 rjtanner
- [r16836] Removed forced line breaks in message text to Kingdom Palace, Level 2 (brest/asyvan/palace2) in Brest.
- 2012-01-26 05:49 rjtanner
- [r16835] Removed forced line breaks in message text to Kingdom Palace, Entrance (brest/asyvan/palace1) in Brest.
- 2012-01-26 05:46 rjtanner
- [r16834] Removed forced line breaks in message text to Gates of Hell, Gate 5 (brest/asyvan/gate5) in Brest.
- 2012-01-26 05:44 rjtanner
- [r16833] Removed forced line breaks in message text to Brest Town House (brest/apartments/brest_town_house) in Brest.
- 2012-01-26 05:41 rjtanner
- [r16832] Removed forced line breaks in message text to Underground, Level 2 (brest/underground2) in Brest.
- 2012-01-26 05:39 rjtanner
- [r16831] Removed forced line breaks in message text to Tower of Ludo, Level 2 (brest/ludo2) in Brest.
- 2012-01-26 05:38 rjtanner
- [r16830] Removed forced line breaks in message text to Administration, Level 2 (brest/jes.admini.1) in Brest.
- 2012-01-26 05:36 rjtanner
- [r16829] Removed forced line breaks in message text to Administration, Level 1 (brest/jes.admini) in Brest.
- 2012-01-26 05:35 rjtanner
- [r16828] Removed forced line breaks in message text to Tower of Zoon, Level 1 (brest/info_first) in Brest.
- 2012-01-26 05:33 rjtanner
- [r16827] Removed forced line breaks in message text to Scrolls Galore (brest/brest.scrolls.right) in Brest.
- 2012-01-26 05:30 rjtanner
- [r16826] Removed forced line breaks in message text to Scrolls Galore (brest/brest.scrolls) in Brest.
- 2012-01-26 05:28 rjtanner
- [r16825] Removed forced line breaks and punctuation updates in message text to Brest Imperial Post Office (brest/brest.IPO) in Brest.
- 2012-01-26 05:26 rjtanner
- [r16824] Removed forced line breaks and punctuation updates in message text to Brest Inn (brest/brest.inn) in Brest.
- 2012-01-25 05:22 rjtanner
- [r16823] Removed forced line breaks in message text to Emono Mise (azumauindo/suno-yamatoshi/shops/weaponshop1) in Azumauindo.
- 2012-01-25 05:20 rjtanner
- [r16822] Spelling correction (amongs -> amongst) in message text to Ichi Roku Ginkou (azumauindo/suno-yamatoshi/shops/pawn1) in Azumauindo.
- 2012-01-25 05:18 rjtanner
- [r16821] Removed forced line breaks in message text to Ichi Roku Ginkou (azumauindo/suno-yamatoshi/shops/pawn1) in Azumauindo.
- 2012-01-25 05:17 rjtanner
- [r16820] Removed forced line breaks in message text to Kabuto Mise (azumauindo/suno-yamatoshi/shops/armourshop1) in Azumauindo.
- 2012-01-25 05:14 rjtanner
- [r16819] Removed forced line breaks in message text to Sumai Dzuki Jade (azumauindo/suno-yamatoshi/buildings/jadechesthouse1) in Azumauindo.
- 2012-01-25 05:13 rjtanner
- [r16818] Removed forced line breaks in message text to Suno-yamatoshi Dojo (azumauindo/suno-yamatoshi/buildings/dojoA1) in Azumauindo.
- 2012-01-25 05:11 rjtanner
- [r16817] Small sentence structure update to message text in Itteifuhen Apa-to (azumauindo/suno-yamatoshi/apartments/lapartment1) in Azumauindo.
- 2012-01-25 05:08 rjtanner
- [r16816] Removed forced line breaks in message text to Shouhou Senta (azumauindo/ranbounagisatoshi/shops/tradecenter) in Azumauindo.
- 2012-01-25 05:06 rjtanner
- [r16815] Removed forced line breaks in message text to Poshon Shijou (azumauindo/ranbounagisatoshi/shops/potionshop1) in Azumauindo.
- 2012-01-25 05:04 rjtanner
- [r16814] Removed forced line breaks in message text to Ichidou, Entrance (azumauindo/misc/shrine1) in Azumauindo.
- 2012-01-25 05:02 rjtanner
- [r16813] Removed forced line breaks in message text to Azumauindo Entrance (azumauindo/misc/entrance1) in Azumauindo.
- 2012-01-25 04:58 rjtanner
- [r16812] Removed forced line breaks in message text in Minatomachi Ichidou Dzuki Ruggilli, Entrance (azumauindo/minatomachi/temples/templeruggilli1) in Azumauindo.
- 2012-01-24 06:46 rjtanner
- [r16811] Removed forced line breaks in message text in Minatomachi IPO (azumauindo/minatomachi/store/postoffice) in Azumauindo.
- 2012-01-24 06:44 rjtanner
- [r16810] Removed forced line breaks in message text in Shijou Mise (azumauindo/minatomachi/store/generalstore) in Azumauindo.
- 2012-01-24 06:39 rjtanner
- [r16809] Removed forced line breaks in message and punctuation corrections to text in FWB Diamond Exchange (azumauindo/minatomachi/store/diamondex1) in Wolfsburg.
- 2012-01-24 06:32 rjtanner
- [r16808] Wording update and sentence structure updates to Shougyoukumiai Mezon Mise (azumauindo/minatomachi/buildings/guildkeybuilding1) in Azumauindo.
- 2012-01-24 06:26 rjtanner
- [r16807] Sentence structure updates in message text to Mansion (wolfsburg/volcano/mansion) in Wolfsburg.
- 2012-01-24 06:14 rjtanner
- [r16806] Sentence structure updates in message text to Heimser's Lab (wolfsburg/volcano/heimser_hut_2) in Wolfsburg.
- 2012-01-24 06:11 rjtanner
- [r16805] Minor punctuation correction in message text to Heimser's Cellar (wolfsburg/volcano/heimser_hut_1) in Wolfsburg.
- 2012-01-24 06:07 rjtanner
- [r16804] Removed forced line breaks in message and punctuation corrections to text in Heimser's Hut (wolfsburg/volcano/heimser_hut_0) in Wolfsburg.
- 2012-01-24 06:03 rjtanner
- [r16803] Spelling correction (acctually -> actually) in Twin Towers, West Tower Level 1 (wolfsburg/tt/tta1) in Wolfsburg.
- 2012-01-24 05:53 rjtanner
- [r16802] Removed forced line breaks in message and punctuation corrections to text in Twin Towers, West Tower Level 1 (wolfsburg/tt/tta1) in Wolfsburg.
- 2012-01-24 05:49 rjtanner
- [r16801] Removed forced line breaks in message and punctuation corrections to text in Reticent Temple, Dungeon (wolfsburg/temple/temp_dung1) in Wolfsburg.
- 2012-01-24 04:49 rjtanner
- [r16800] Removed forced line breaks in message text to Wolfsburg's Ye Olde Shoppe of Transport (wolfsburg/shops/transport.shoppe) in Wolfsburg.
- 2012-01-22 18:47 ryo_saeba
- [r16794] Fix exit destination.
- 2012-01-22 11:43 ryo_saeba
- [r16791] Record players who reach the top of Gorokh's church.
- 2012-01-22 11:35 ryo_saeba
- [r16790] Fix map's name.
- 2012-01-22 11:34 ryo_saeba
- [r16789] Record players who reach the top of Valriel's church.
- 2012-01-22 08:46 rjtanner
- [r16783] Removed forced line breaks in message text to Castle of Magara, Rooftop (wolfsburg/magara/castle/floor_3) in Wolfsburg.
- 2012-01-22 08:45 rjtanner
- [r16782] Removed forced line breaks in message text to Castle of Magara, 2nd Floor (wolfsburg/magara/castle/floor_2) in Wolfsburg.
- 2012-01-22 08:45 rjtanner
- [r16781] Removed forced line breaks in message text to Castle of Magara, Entrance (wolfsburg/magara/castle/floor_1) in Wolfsburg.
- 2012-01-22 08:42 rjtanner
- [r16780] Removed forced line breaks and punctuation corrections in message text to Underworld (wolfsburg/dungeons/underworld) in Wolfsburg.
- 2012-01-22 08:35 rjtanner
- [r16779] Spelling correction (Adultr -> Adultry) in message text to Captain Connor's Stronghold (wolfsburg/dungeons/stronghold) in Wolfsburg.
- 2012-01-22 08:32 rjtanner
- [r16778] Removed forced line breaks and punctuation corrections in message text to Captain Connor's Stronghold (wolfsburg/dungeons/stronghold) in Wolfsburg.
- 2012-01-22 08:29 rjtanner
- [r16777] Cosmetic changes to Seaside Tavern (wolfsburg/dungeons/piratedung) in Wolfsburg. Updated cave wall corner sections for nicer merging. No Functional changes.
- 2012-01-22 08:27 rjtanner
- [r16776] Technical update to Seaside Tavern (wolfsburg/dungeons/piratedung) in Wolfsburg. Updated map header with original author's name (Ender) per information pirateenter file. No functional changes.
- 2012-01-22 08:25 rjtanner
- [r16775] Technical update to Seaside Tavern (wolfsburg/dungeons/pirateenter) in Wolfsburg. Updated map header with original author's name (Ender), removed in game message text related to this. No functional changes.
- 2012-01-22 08:21 rjtanner
- [r16774] Removed forced line breaks and punctuation corrections in message text to Seaside Tavern (wolfsburg/dungeons/pirateenter) in Wolfsburg.
- 2012-01-22 07:56 rjtanner
- [r16773] Punctuation corrections in message text to Undling's Hut (wolfsburg/dungeons/hut) in Wolfsburg.
- 2012-01-22 07:50 rjtanner
- [r16772] Removed forced line breaks and punctuation corrections in message text to Well to Catabombs, Level 4b (wolfsburg/dungeons/church.4b) in Wolfsburg.
- 2012-01-21 03:58 rjtanner
- [r16757] Removed forced line breaks and punctuation corrections in message text to Well to Catabombs, Level 4a (wolfsburg/dungeons/church.4a) in Wolfsburg.
- 2012-01-21 03:53 rjtanner
- [r16756] Removed forced line breaks in message Well to Catabombs, Level 1 (wolfsburg/dungeons/church.2) in Wolfsburg.
- 2012-01-21 03:49 rjtanner
- [r16755] Removed forced line breaks in message Personal Pet Apartment, Level 2 (wolfsburg/apartments/pet-apartment/pet-apartment2) in Wolfsburg.
- 2012-01-21 03:41 rjtanner
- [r16754] Removed forced line breaks in message Run-down Church (wolfsburg/piratechurch) in Wolfsburg.
- 2012-01-21 03:38 rjtanner
- [r16753] Removed forced line breaks in message The Eternal Reward (wolfsburg/etern_rew) in Wolfsburg.
- 2012-01-21 03:20 rjtanner
- [r16752] Removed forced line breaks in message text to Storehouse (whalingoutpost/taverns/storehouse1).
- 2012-01-21 03:07 rjtanner
- [r16751] Removed forced line breaks and punctuation corrections in message text to Glacier Keep, Dungeon Level 1 (whalingoutpost/misc/castleb1).
- 2012-01-21 02:55 rjtanner
- [r16750] Spelling correction (bought -> brought) to message text Fisherhouse North (whalingoutpost/houses/fisherhousenorth) in Whaling Outpost.
- 2012-01-21 02:42 rjtanner
- [r16749] Sentence structure correction in Navar to Darcap Tunnel (under_world/uworld_120_109).
- 2012-01-21 02:39 rjtanner
- [r16748] Spelling correction (Pereodically -> Periodically) in message text to Team War Register (teamarena/twregister).
- 2012-01-21 02:27 rjtanner
- [r16747] Removed forced line break in message text to Team War Register (teamarena/twregister).
- 2012-01-21 02:09 rjtanner
- [r16746] Removed forced line break and punctuation correction in message text to Nexus (start/Nexus).
- 2012-01-20 05:23 rjtanner
- [r16744] Removed forced line breaks and punctuation corrections in message text to Starting House (start/newbieshouse).
- 2012-01-20 05:19 rjtanner
- [r16743] Removed forced line breaks in item message text to Three Sisters Tower, Level 3 (sisters/tower3) in Valley of the Three Sisters.
- 2012-01-20 05:17 rjtanner
- [r16742] Grammar correction and spelling fix (ban -> bane) to Three Sisters Tower, Entrance (sisters/tower1) in Valley of the Three Sisters.
- 2012-01-20 05:16 rjtanner
- [r16741] Removed forced line breaks in message text to Three Sisters Tower, Entrance (sisters/tower1) in Valley of the Three Sisters.
- 2012-01-20 05:14 rjtanner
- [r16740] Removed forced line breaks in message text to Small Manor, Upstairs (sisters/small_manor2) in Valley of the Three Sisters.
- 2012-01-20 05:12 rjtanner
- [r16739] Removed forced line breaks in message text to Evil Shrine, Central Chambers (sisters/shrine1) in Valley of the Three Sisters.
- 2012-01-20 05:07 rjtanner
- [r16738] Removed forced line breaks in message text to Evil Shrine, East (sisters/shrine0_east) in Valley of the Three Sisters.
- 2012-01-20 05:05 rjtanner
- [r16737] Punctuation correction in message text to The Necropolis of Gax, Ruins (sisters/necro_ruin1) in Valley of the Three Sisters.
- 2012-01-20 04:57 rjtanner
- [r16736] Removed forced line breaks in message text to Three Sisters Tower (sisters/entrance) in Valley of the Three Sisters.
- 2012-01-20 04:54 rjtanner
- [r16735] Removed forced line breaks in message text to Three Sisters Tower, Dungeon (sisters/tower0) in Valley of the Three Sisters.
- 2012-01-20 04:50 rjtanner
- [r16734] Removed forced line breaks in message text to Evil Shrine, Entrance (sisters/shrine_entrance) in Valley of the Three Sisters.
- 2012-01-20 04:48 rjtanner
- [r16733] Removed forced line breaks in message text to Evil Shrine, West (sisters/shrine0_west) in Valley of the Three Sisters.
- 2012-01-19 06:14 rjtanner
- [r16726] Removed forced line breaks in message text to Evil Shrine, Antechamber (sisters/shrine0) in Valley of the Three Sisters.
- 2012-01-19 06:12 rjtanner
- [r16725] Removed forced line breaks in message text to The Necropolis of Gax, Hole (sisters/necro_hole1) in Valley of the Three Sisters.
- 2012-01-19 06:10 rjtanner
- [r16724] Removed forced line breaks in message text to Large Compound, Entrance (sisters/compound1) in Valley of the Three Sisters.
- 2012-01-19 06:05 rjtanner
- [r16723] Removed forced line breaks in message text to Mad Mage's Tower, Level 3 (scorn/towers/tower.mad3) in Scorn.
- 2012-01-19 06:03 rjtanner
- [r16722] Removed forced line breaks in message text to Lighthouse, Top (scorn/towers/lighthouse.3) in Scorn.
- 2012-01-19 06:01 rjtanner
- [r16721] Small sentence spacing tweak in message text to Scorn's Brewery Machinery (scorn/towers/brewery.4) in Scorn.
- 2012-01-19 05:46 rjtanner
- [r16720] Removed forced line breaks in message text to Scorn's Brewery Cellar (scorn/towers/brewery.3) in Scorn.
- 2012-01-19 05:45 rjtanner
- [r16719] Removed forced line breaks and punctuation changes in message text to Scorn's Brewery Entrance (scorn/towers/brewery.2) in Scorn.
- 2012-01-19 05:43 rjtanner
- [r16718] Technical change to Scorn's Brewery Entrance (scorn/towers/brewery.2) in Scorn. Reformat map header information. No functional changes.
- 2012-01-19 05:41 rjtanner
- [r16717] Technical change to Scorn's Brewery Cantina (scorn/towers/brewery.1) in Scorn. Reformat map header information. No functional changes.
- 2012-01-19 05:38 rjtanner
- [r16716] Punctuation updates in item message text to Variel Final (scorn/temples/valriel_final) in Scorn.
- 2012-01-19 05:21 rjtanner
- [r16715] Removed forced line breaks in message text to Church of Valriel, Balcony (scorn/temples/valriel2) in Scorn.
- 2012-01-18 06:06 rjtanner
- [r16711] Removed forced line breaks and punctuation correction in message text to Ordeals of Valkyrie (scorn/temples/valkyrie2) in Scorn.
- 2012-01-18 06:04 rjtanner
- [r16710] Technical change to Ordeals of Valkyrie (scorn/temples/valkyrie2) in Scorn. Reformat map header information. No functional changes.
- 2012-01-18 06:01 rjtanner
- [r16709] Cosmetic change to Armour Shop (scorn/shops/armourshop) in Scorn. Rearranged stacking order for fence (swall) section for nicer merging with nearby walls. No functional changes.
- 2012-01-18 06:00 rjtanner
- [r16708] Removed forced line breaks in message text to Temple to Sorig, Level 2 (scorn/temples/sorig2) in Scorn.
- 2012-01-18 05:58 rjtanner
- [r16707] Spell correction (rath -> Wrath) in message text to Temple to Ruggilli (scorn/temples/ruggilli1) in Scorn.
- 2012-01-18 05:57 rjtanner
- [r16706] Removed forced line breaks and punctuation corrections in message text to Temple to Ruggilli (scorn/temples/ruggilli1) in Scorn.
- 2012-01-18 05:53 rjtanner
- [r16705] Removed forced line breaks and capitalization correction in message text to Temple of Mostrai (scorn/temples/mostrai) in Scorn.
- 2012-01-18 05:50 rjtanner
- [r16704] Removed forced line breaks, sentence structure and punctuation updates in message text to Gorokh Final (scorn/temples/gorokh_final) in Scorn.
- 2012-01-18 05:40 rjtanner
- [r16703] Punctuation updates in message text to Valriel's Treasure (scorn/temples/valriel_treasure) in Scorn.
- 2012-01-18 05:37 rjtanner
- [r16702] Removed forced line breaks in message text to Church of Valriel, Belltower (scorn/temples/valriel3) in Scorn.
- 2012-01-18 05:36 rjtanner
- [r16701] Removed forced line breaks in message text to Chapel of Valkyrie (scorn/temples/valkyrie) in Scorn.
- 2012-01-18 05:31 rjtanner
- [r16700] Removed forced line breaks and punctuation corrections in message text to Test of Ruggilli (scorn/temples/ruggilli2) in Scorn.
- 2012-01-17 06:35 rjtanner
- [r16698] Grammar and punctuation correction in message text to Temple to Temple of Mostrai, Underground (scorn/temples/mostrai2) in Scorn.
- 2012-01-17 06:34 rjtanner
- [r16697] Removed forced line break and punctuation correction in message text to Temple to Lythander (scorn/temples/lythander) in Scorn.
- 2012-01-17 06:32 rjtanner
- [r16696] Removed forced line breaks in message text to Church of Gorokh (scorn/temples/gorokh) in Scorn.
- 2012-01-17 06:30 rjtanner
- [r16694] Removed forced line breaks in message text to Port Inn (scorn/taverns/inn2) in Scorn.
- 2012-01-17 06:28 rjtanner
- [r16693] Update instructional text to the sign located in Wanderer Inn (scorn/taverns/inn) in Scorn.
- 2012-01-17 06:25 rjtanner
- [r16692] Removed forced line breaks in message text to Wanderer Inn (scorn/taverns/inn) in Scorn.
- 2012-01-17 06:24 rjtanner
- [r16691] Removed forced line breaks in message text to Goth's Tavern, Guest Rooms (scorn/taverns/goths2) in Scorn.
- 2012-01-17 06:22 rjtanner
- [r16690] Removed forced line breaks in message text to Goth's Tavern (scorn/taverns/goths) in Scorn.
- 2012-01-17 06:10 rjtanner
- [r16689] Spelling correction (ale -> sale) in message text to The Barking Mule (scorn/taverns/barking_mule) in Scorn.
- 2012-01-17 06:09 rjtanner
- [r16688] Removed forced line breaks in message text to The Barking Mule (scorn/taverns/barking_mule) in Scorn.
- 2012-01-17 06:06 rjtanner
- [r16687] Cosmetic overhaul to Scorn's Acme Inc. Building Shop (scorn/shops/buildshop) in Scorn. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2012-01-17 06:02 rjtanner
- [r16686] Removed forced line breaks in message text to Apartment Building (scorn/taverns/apartments) in Scorn.
- 2012-01-16 06:33 rjtanner
- [r16672] Removed forced line breaks in message text to Scorn Pawn Shop (scorn/shops/scorn.sale2) in Scorn.
- 2012-01-16 06:30 rjtanner
- [r16671] Removed forced line breaks in message text to Scorn Magic Shop (scorn/shops/magicshop) in Scorn.
- 2012-01-16 06:27 rjtanner
- [r16670] Correct broken formatting for Colette's dialogue in Scorn Imperial Post Office (scorn/shops/IPO_scorn) in Scorn.
- 2012-01-16 06:26 rjtanner
- [r16669] Removed forced line breaks and punctuation corrections in message text to Scorn Imperial Post Office (scorn/shops/IPO_scorn) in Scorn.
- 2012-01-16 06:24 rjtanner
- [r16668] Removed forced line breaks in message text to Scorn Gem Shop (scorn/shops/gemshop) in Scorn.
- 2012-01-16 06:22 rjtanner
- [r16667] Removed some of the forced line breaks in message text to Scorn's Acme Inc. Building Shop (scorn/shops/buildshop) in Scorn.
- 2012-01-16 06:20 rjtanner
- [r16666] Removed forced line breaks in message text to Scorn Sale Shop (scorn/shops/scorn.sale1) in Scorn.
- 2012-01-16 06:16 rjtanner
- [r16665] Removed forced line breaks in message text to Alchemy Shop of Scorn (scorn/shops/potionshop) in Scorn.
- 2012-01-16 06:15 rjtanner
- [r16664] Removed forced line breaks in message text to Jacob's Lighting Emporium (scorn/shops/light_shop) in Scorn.
- 2012-01-16 06:13 rjtanner
- [r16663] Removed forced line breaks in message text to Eswald's Coffee Shop (scorn/shops/coffeeshop) in Scorn.
- 2012-01-16 06:10 rjtanner
- [r16662] Context updates to message (you try rob me -> you're trying to rob me, text in it -> text on it) text to Scorn's Best Bows (scorn/shops/bowshop) in Scorn.
- 2012-01-16 06:08 rjtanner
- [r16661] Removed forced line breaks in message text to Scorn's Best Bows (scorn/shops/bowshop) in Scorn.
- 2012-01-15 17:11 ryo_saeba
- [r16660] Don't auto-apply the exit, else the quest isn't updated.
- 2012-01-15 13:41 ryo_saeba
- [r16659] Merge messages.
- 2012-01-15 12:53 ryo_saeba
- [r16658] Remove redundant rule. Reformat using CRE.
- 2012-01-15 06:38 rjtanner
- [r16657] Removed forced line breaks in message text to Bank of Skud (scorn/shops/bank) in Scorn.
- 2012-01-15 06:34 rjtanner
- [r16656] Cosmetic changes to Old City, End (scorn/oldcity/end) in Scorn. Updated cave wall sections for nicer visual layout. No functional changes.
- 2012-01-15 06:31 rjtanner
- [r16655] Cosmetic changes to Old City (scorn/oldcity/oldcity1) in Scorn. Updated awall sections for nicer visual layout. No functional changes.
- 2012-01-15 06:30 rjtanner
- [r16654] Cosmetic changes to Old City (scorn/oldcity/oldcity10) in Scorn. Updated awall, swall (fence) and wwall sections for nicer merging with nearby objects. No functional changes.
- 2012-01-15 06:27 rjtanner
- [r16653] Cosmetic changes to Old City (scorn/oldcity/oldcity11) in Scorn. Updated wwall sections for nicer visual layout. No functional changes.
- 2012-01-15 06:22 rjtanner
- [r16652] Cosmetic changes to Old City (scorn/oldcity/oldcity12) in Scorn. Updated awall sections for nicer visual layout. No functional changes.
- 2012-01-15 06:15 rjtanner
- [r16651] Cosmetic changes to Old City (scorn/oldcity/oldcity13) in Scorn. Updated swall (fence) sections for nicer merging with nearby objects. No functional changes.
- 2012-01-15 06:12 rjtanner
- [r16650] Cosmetic changes to Old City (scorn/oldcity/oldcity14) in Scorn. Updated wwall sections for nicer visual layout. No functional changes.
- 2012-01-15 06:08 rjtanner
- [r16649] Cosmetic changes to Old City (scorn/oldcity/oldcity15) in Scorn. Updated awall and wwall sections for nicer merging with nearby objects. No functional changes.
- 2012-01-15 06:05 rjtanner
- [r16648] Cosmetic changes to Old City (scorn/oldcity/oldcity15e) in Scorn. Updated awall, swall (fence) and wwall sections for nicer merging with nearby objects. No functional changes.
- 2012-01-15 06:01 rjtanner
- [r16647] Cosmetic changes to Old City (scorn/oldcity/oldcity2) in Scorn. Updated awall sections for nicer merging with nearby objects. No functional changes.
- 2012-01-15 05:58 rjtanner
- [r16646] Cosmetic changes to Old City (scorn/oldcity/oldcity3) in Scorn. Updated and added more fence (swall) and awall sections for nicer merging with nearby objects. No functional changes.
- 2012-01-15 05:53 rjtanner
- [r16645] Cosmetic change to Old City (scorn/oldcity/oldcity7) in Scorn. Added more fence (swall) sections for nicer merging with nearby objects. No functional changes.
- 2012-01-15 05:38 rjtanner
- [r16644] Removed forced line breaks and punctuation corrections in message text to Old City (scorn/oldcity/oldcity7) in Scorn.
- 2012-01-15 05:33 rjtanner
- [r16643] Context updates (Nod -> Yes, foolish human -> foolish vermin) to message text in Old City (scorn/oldcity/oldcity6) in Scorn.
- 2012-01-15 05:31 rjtanner
- [r16642] Spelling (Demlick -> Demlich) and capitalization (Find IT -> find IT) corrections to message text to Old City (scorn/oldcity/oldcity6) in Scorn.
- 2012-01-15 05:26 rjtanner
- [r16641] Removed forced line breaks and punctuation corrections in message text to Old City (scorn/oldcity/oldcity6) in Scorn.
- 2012-01-15 05:22 rjtanner
- [r16640] Removed forced line breaks and punctuation corrections in message text to Old City (scorn/oldcity/oldcity54) in Scorn.
- 2012-01-15 05:15 rjtanner
- [r16639] Typo correction (explosives in us. -> explosives in use.) in message text to Old City (scorn/oldcity/oldcity3) in Scorn.
- 2012-01-15 05:14 rjtanner
- [r16638] Removed forced line breaks and punctuation corrections in message text to Old City (scorn/oldcity/oldcity3) in Scorn.
- 2012-01-14 03:11 rjtanner
- [r16605] Removed forced line breaks and punctuation corrections in message text to Old City (scorn/oldcity/oldcity2) in Scorn.
- 2012-01-14 03:08 rjtanner
- [r16604] Removed forced line breaks and punctuation corrections in message text to Old City (scorn/oldcity/oldcity15e) in Scorn.
- 2012-01-14 03:03 rjtanner
- [r16603] Removed forced line breaks and punctuation corrections in message text to Old City (scorn/oldcity/oldcity12) in Scorn.
- 2012-01-14 02:59 rjtanner
- [r16602] Removed forced line breaks and punctuation corrections in message text to Old City (scorn/oldcity/oldcity11) in Scorn.
- 2012-01-14 02:51 rjtanner
- [r16601] Removed forced line breaks and punctuation corrections in message text to Old City (scorn/oldcity/oldcity1) in Scorn.
- 2012-01-14 02:49 rjtanner
- [r16600] Removed forced line breaks and punctuation correction in message text to Old City, End (scorn/oldcity/end) in Scorn.
- 2012-01-14 02:42 rjtanner
- [r16599] Cosmetic change to Arena Entrance (scorn/misc/battle_arena/entrance) in Scorn. Added more fence (swall) sections for nicer merging with nearby walls. No Functional changes.
- 2012-01-14 02:34 rjtanner
- [r16598] Cosmetic change to Pirates' Arena (scorn/misc/port_arena) in Scorn. Added more fence (swall) sections for nicer merging with nearby walls. No Functional changes.
- 2012-01-14 02:25 rjtanner
- [r16597] Removed forced line breaks in message text to Arena Snack Area (scorn/misc/battle_arena/snack) in Scorn.
- 2012-01-14 02:23 rjtanner
- [r16596] Removed forced line breaks, capitalization and punctuation correction in message text to Arena First-Aide (scorn/misc/battle_arena/first-aide) in Scorn.
- 2012-01-14 02:17 rjtanner
- [r16595] Removed forced line breaks, capitalization and punctuation corrections in message text to Arena Entrance (scorn/misc/battle_arena/entrance) in Scorn.
- 2012-01-14 02:09 rjtanner
- [r16594] Removed forced line breaks in message text to Arena Battleground (scorn/misc/battle_arena/arena) in Scorn.
- 2012-01-13 04:54 rjtanner
- [r16593] Removed forced line breaks in message text to Zoo (scorn/misc/zoo) in Scorn.
- 2012-01-13 04:52 rjtanner
- [r16592] Removed forced line breaks and spacing corrections in message text to Wizard's Western Hideout (scorn/misc/wizhide) in Scorn.
- 2012-01-13 04:49 rjtanner
- [r16591] Removed forced line breaks in message text to Training Center (scorn/misc/training_center) in Scorn.
- 2012-01-13 04:45 rjtanner
- [r16590] Removed forced line breaks in message text to Puddings Place (scorn/misc/puddings.place) in Scorn.
- 2012-01-13 04:42 rjtanner
- [r16589] Removed forced line breaks and punctuation corrections in message text to Scorn Prison (scorn/misc/prison.1) in Scorn.
- 2012-01-13 04:12 rjtanner
- [r16588] Removed forced line breaks and punctuation corrections in message text to Scorn Prison, Holding Cells (scorn/misc/prison) in Scorn.
- 2012-01-13 03:55 rjtanner
- [r16587] Removed forced line breaks, capitalization updates and punctuation corrections in message text to House of Power (scorn/misc/PowerHouse) in Scorn.
- 2012-01-13 03:51 rjtanner
- [r16586] Punctuation corrections in message text to Pirates' Arena (scorn/misc/port_arena) in Scorn.
- 2012-01-13 03:48 rjtanner
- [r16585] Removed forced line breaks and punctuation corrections in message text to Mercenaries Agency (scorn/misc/mercenaries) in Scorn.
- 2012-01-13 03:45 rjtanner
- [r16584] Removed forced line breaks and punctuation corrections in message text to Scorn Central Library (scorn/misc/library) in Scorn.
- 2012-01-13 03:36 rjtanner
- [r16583] Removed forced line breaks and punctuation corrections in message text to Scorn Jail, Upperlevel (scorn/misc/jail_upper) in Scorn.
- 2012-01-13 03:34 rjtanner
- [r16582] Removed forced line breaks and punctuation corrections in message text to Scorn Jail (scorn/misc/jail) in Scorn.
- 2012-01-12 06:33 rjtanner
- [r16581] Removed forced line breaks and punctuation corrections in message text to House of Healing (scorn/misc/HouseofHealing) in Scorn.
- 2012-01-12 06:18 rjtanner
- [r16580] Removed forced line breaks in message text to Hospitality Room (scorn/misc/HospitalityRoom) in Scorn.
- 2012-01-12 06:15 rjtanner
- [r16579] Removed forced line breaks and punctuation correction in message text to Eastern Gate of Scorn (scorn/misc/gatehouse) in Scorn.
- 2012-01-12 06:13 rjtanner
- [r16578] Punctuation correction in message text to Dry Well (scorn/misc/drywell) in Scorn.
- 2012-01-12 06:11 rjtanner
- [r16577] Removed forced line breaks in message text to Dragon Guild of Scorn (scorn/misc/dragon_guild) in Scorn.
- 2012-01-12 06:09 rjtanner
- [r16576] Removed forced line breaks and punctuation corrections in message text to Scorn City Hall (scorn/misc/cityhall) in Scorn.
- 2012-01-12 06:04 rjtanner
- [r16575] Map title update, cistern is now Cistern (scorn/misc/cistern) in Scorn.
- 2012-01-12 06:01 rjtanner
- [r16574] Removed forced line breaks and punctuation corrections in message text to Undead Church (scorn/misc/church) in Scorn.
- 2012-01-12 05:58 rjtanner
- [r16573] Punctuation corrections in message text to Scorn Castle, Entrance (scorn/misc/castle) in Scorn.
- 2012-01-12 05:56 rjtanner
- [r16572] Removed forced line breaks in message text to Beginners (scorn/misc/beginners) in Scorn.
- 2012-01-12 05:50 rjtanner
- [r16571] Removed forced line breaks and punctuation corrections in message text to Animal Quarantine (scorn/misc/animal_quarantine) in Scorn.
- 2012-01-12 05:46 rjtanner
- [r16570] Removed forced line breaks in message text to Scorn Mansion - Strange Tunnel (scorn/mansion/str-tunnel) in Scorn.
- 2012-01-11 09:40 akirschbaum
- [r16569] Fix typo.
- 2012-01-11 06:05 rjtanner
- [r16568] Removed forced line breaks and punctuation correction in message text to Stronghold (scorn/mansion/stronghold) in Scorn.
- 2012-01-11 06:03 rjtanner
- [r16567] Technical change to Scorn Mansion - Muriskunes (scorn/mansion/muriskunes) in Scorn. Added map author's name to the map header and removed in map sign with out dated information. No functional changes.
- 2012-01-11 06:01 rjtanner
- [r16566] Punctuation correction in message text to Scorn Mansion - Garden (scorn/mansion/garden) in Scorn.
- 2012-01-11 05:58 rjtanner
- [r16565] Technical change to Scorn Mansion - Garden (scorn/mansion/garden) in Scorn. Added map author's name to the map header and removed in map sign with out dated information. No functional changes.
- 2012-01-11 05:56 rjtanner
- [r16564] Technical change to Scorn Mansion - Entrance (scorn/mansion/entrance) in Scorn. Added map author's name to the map header and removed in map sign with out dated information. No functional changes.
- 2012-01-11 05:53 rjtanner
- [r16563] Removed forced line breaks in message text to Scorn Mansion - Entrance (scorn/mansion/entrance) in Scorn.
- 2012-01-11 05:51 rjtanner
- [r16562] Punctuation correction in Friendly Giant's Tower, Level 3 (scorn/kar/somehouse3) in Scorn.
- 2012-01-11 05:48 rjtanner
- [r16561] Removed forced line breaks in message text to Gork's Grovel, Level 1 (scorn/kar/gorks1) in Scorn.
- 2012-01-11 05:45 rjtanner
- [r16560] Removed forced line breaks in message text to Drinking Fountain (scorn/kar/drink) in Scorn.
- 2012-01-11 05:42 rjtanner
- [r16559] Map name update - Haunted House, Dungeon Level 2 (scorn/kar/creepy.house2) in Scorn is now Creepy House, Dungeon Level 2.
- 2012-01-11 05:38 rjtanner
- [r16558] Removed forced line breaks in message text to Harry's Place, Basement (scorn/kar/creepy.house) in Scorn.
- 2012-01-11 05:27 rjtanner
- [r16557] Spelling correction (Clic -> Click.) to Yarid's House, Downstairs (scorn/houses/wizz.lev1) in Scorn.
- 2012-01-10 06:03 rjtanner
- [r16556] Removed forced line breaks in message text to Yarid's House, Dark Tunnel (scorn/houses/wizz.lev1.pass1) in Scorn.
- 2012-01-10 05:59 rjtanner
- [r16555] Removed forced line breaks and punctuation corrections in message text to Yarid's House, Downstairs (scorn/houses/wizz.lev1) in Scorn.
- 2012-01-10 05:56 rjtanner
- [r16554] Removed forced line breaks and punctuation corrections in message text to Yarid's House, Entrance (scorn/houses/wizz.entry) in Scorn.
- 2012-01-10 05:50 rjtanner
- [r16553] Removed forced line breaks in message text to Tyl's house (scorn/houses/tyl) in Scorn.
- 2012-01-10 05:48 rjtanner
- [r16552] Removed forced line breaks in message text to Medieval Kitchen (scorn/houses/kitchen) in Scorn.
- 2012-01-10 05:46 rjtanner
- [r16551] Removed forced line breaks in message text to Metal Smith's Workshop (scorn/houses/smithery) in Scorn.
- 2012-01-10 05:44 rjtanner
- [r16550] Cosmetic change to Scorn's Trappers (scorn/houses/scorn_trappers) in Scorn. Added more fence (swall) sections for nicer merging with nearby walls. No functional changes.
- 2012-01-10 05:38 rjtanner
- [r16549] Removed forced line breaks in message text to Scorn's Trappers (scorn/houses/scorn_trappers) in Scorn.
- 2012-01-10 05:36 rjtanner
- [r16548] Removed forced line breaks in message text to Under Riverside (scorn/houses/riverside_under) in Scorn.
- 2012-01-10 05:33 rjtanner
- [r16547] Removed forced line breaks in message text to Riverside Manor (scorn/houses/riverside_manor) in Scorn.
- 2012-01-10 05:27 rjtanner
- [r16546] Removed forced line breaks in message text to Resir's House (scorn/houses/resir) in Scorn.
- 2012-01-10 05:22 rjtanner
- [r16545] Punctuation update to message text in Resir's House (scorn/houses/resir) in Scorn. No functional changes.
- 2012-01-09 06:30 rjtanner
- [r16544] Rename Eric's House to Eric's Place (scorn/houses/newhouse1) in Scorn based on information found in the map.
- 2012-01-09 06:29 rjtanner
- [r16543] Map name update to match it's upper level name change - Harry's Place, Basement
- 2012-01-09 06:25 rjtanner
- [r16542] Cosetmic change to Mess Hall (scorn/houses/messhall) in Scorn. Replaced wall sections surrounding the doors for nicer merging. No functional changes.
- 2012-01-09 06:21 rjtanner
- [r16541] Grammar correction (I and leaving -> I am leaving) to message text in Harry's Place (scorn/houses/house.haunted) in Scorn.
- 2012-01-09 06:19 rjtanner
- [r16540] Rename Haunted House maps in Scorn to Harry's Place and Harry's Place, Basement (respectively) based on information found in the map and world map.
- 2012-01-09 06:16 rjtanner
- [r16539] Removed forced line breaks in message text to Haunted House (scorn/houses/house.haunted) in Scorn.
- 2012-01-09 06:14 rjtanner
- [r16538] Removed forced line breaks in message text to Mike Miller's cellar 2 (scorn/houses/house3.bas2) in Scorn.
- 2012-01-09 06:12 rjtanner
- [r16537] Spacing correction in message text to Mike Miler's cellar 1 (scorn/houses/house3.bas1) in Scorn.
- 2012-01-09 06:10 rjtanner
- [r16536] Removed forced line breaks in message text to Mike Miller's house (scorn/houses/house3.1st) in Scorn.
- 2012-01-09 06:08 rjtanner
- [r16535] Removed forced line breaks and spacing correction in message text to Patch's House (scorn/houses/house2) in Scorn.
- 2012-01-09 06:05 rjtanner
- [r16534] Removed forced line breaks and punctuation correction in message text to Terry's Farm (scorn/houses/farmhouse) in Scorn.
- 2012-01-09 06:03 rjtanner
- [r16533] Cosmetic changes to Terry's Farm (scorn/houses/farmhouse) in Scorn. Added more fence (swall) sections for nicer merging with nearby walls. No functional changes.
- 2012-01-08 19:35 akirschbaum
- [r16532] Enable file chooser dialog for selecting maps to run editor plugin scripts on. Requires Gridarta r9170 or later.
- 2012-01-08 07:01 rjtanner
- [r16531] Removed forced line breaks in message text to Easy House Basement (scorn/anthony/houses/easy_house.1.c) in Scorn.
- 2012-01-08 06:59 rjtanner
- [r16530] Removed forced line breaks in message text to Easy House (scorn/anthony/houses/easy_house.1.a) in Scorn.
- 2012-01-08 06:56 rjtanner
- [r16529] Map name update, doors_galore -> Doors Galore.
- 2012-01-08 06:55 rjtanner
- [r16528] Removed forced line breaks and punctuation corrections in message text to doors_galore (scorn/anthony/houses/doors_galore) in Scorn.
- 2012-01-08 06:49 rjtanner
- [r16527] Removed forced line breaks in message text to Cornerbrook (scorn/anthony/houses/cornerbrook) in Scorn.
- 2012-01-08 06:46 rjtanner
- [r16526] Removed forced line breaks in message text to Chess Club (scorn/anthony/houses/chess_club) in Scorn.
- 2012-01-08 06:43 rjtanner
- [r16525] Removed forced line breaks in message text to Under Breezy Acres (scorn/anthony/houses/breezy_under) in Scorn.
- 2012-01-08 06:41 rjtanner
- [r16524] Removed forced line breaks in message text to Breezy Acres (scorn/anthony/houses/breezy_acres) in Scorn.
- 2012-01-08 06:37 rjtanner
- [r16523] Removed forced line breaks in message text to Angry Giant's Bungalow (scorn/anthony/houses/angrygiant) in Scorn.
- 2012-01-08 06:35 rjtanner
- [r16522] Removed forced line breaks in message text to Alfalfa's House Basement (scorn/anthony/houses/alfalfa_basement) in Scorn.
- 2012-01-08 06:31 rjtanner
- [r16521] Technical change to Ogre Cave (scorn/dtabb/cave2) in Scorn. Updated map header with missing Created: reference.
- 2012-01-08 06:25 rjtanner
- [r16520] Add punctuation to the end of instructional message text to Apartments (scorn/apartment/apartments) in Scorn.
- 2012-01-07 19:37 meflin2
- [r16519] meele balance ac changes
- 2012-01-07 19:27 meflin2
- [r16518] meele balance ac changes
- 2012-01-07 18:53 meflin2
- [r16516] meele balance ac changes
- 2012-01-07 18:48 meflin2
- [r16515] meele balance ac changes
- 2012-01-07 18:47 meflin2
- [r16514] meele balance ac changes
- 2012-01-07 18:43 meflin2
- [r16513] meele balance ac changes
- 2012-01-07 18:39 meflin2
- [r16512] meele balance ac changes
- 2012-01-07 18:35 meflin2
- [r16511] meele balance ac changes
- 2012-01-07 18:34 meflin2
- [r16510] meele balance ac changes
- 2012-01-07 18:33 meflin2
- [r16509] meele balance ac changes
- 2012-01-07 18:32 meflin2
- [r16508] meele balance ac changes
- 2012-01-07 18:18 meflin2
- [r16504] meele balance ac changes
- 2012-01-07 18:08 meflin2
- [r16503] meele balance ac changes
- 2012-01-07 18:08 meflin2
- [r16502] meele balance ac changes
- 2012-01-07 18:06 meflin2
- [r16501] meele balance ac changes
- 2012-01-07 18:05 meflin2
- [r16500] meele balance ac changes
- 2012-01-07 18:03 meflin2
- [r16499] meele balance ac changes
- 2012-01-07 06:42 rjtanner
- [r16496] Removed forced line breaks in message text to Port Gate of Scorn (scorn/anthony/portgate) in Scorn.
- 2012-01-07 06:40 rjtanner
- [r16495] Removed forced line breaks in message text to Port Gate of Scorn, Office of Passes (scorn/anthony/passoffice) in Scorn.
- 2012-01-07 06:37 rjtanner
- [r16494] Wording clarification (You sence Immense magic is senced behind -> Immense magic is senced from behind) to Temple Naive, Level 2 (santo_dominion/temple_naive/templenaive.2) in Santo Dominion.
- 2012-01-07 06:33 rjtanner
- [r16493] Removed forced line breaks in message text to Temple Naive, Level 1 (santo_dominion/temple_naive/templenaive.1) in Santo Dominion.
- 2012-01-07 06:30 rjtanner
- [r16492] Removed forced line breaks in message text to Eliks General Store (santo_dominion/shops/eliks) in Santo Dominion.
- 2012-01-07 06:26 rjtanner
- [r16491] Removed forced line breaks in message text to UndeadShaft, 4th Level (santo_dominion/shaft/undeadshaft.4) in Santo Dominion.
- 2012-01-07 06:25 rjtanner
- [r16490] Removed forced line breaks in message text to UndeadShaft, 1st Level (santo_dominion/shaft/undeadshaft.1) in Santo Dominion.
- 2012-01-07 06:22 rjtanner
- [r16489] Cosmetic change to UndeadShaft, 4th Level (santo_dominion/shaft/undeadshaft.4) - changes to cave wall corner for nicer merging. No functional changes.
- 2012-01-07 06:13 rjtanner
- [r16488] Cosmetic change to UndeadShaft, 2nd Level (santo_dominion/shaft/undeadshaft.2) - changes to cave wall corner for nicer merging. No functional changes.
- 2012-01-07 05:48 rjtanner
- [r16487] Removed forced line breaks in message text to Mudman's Place, Eastern Swamp (santo_dominion/mudman/mudman.3) in Santo Dominion.
- 2012-01-07 05:23 rjtanner
- [r16486] Technical change to Santo Dominion Well (santo_dominion/magara/well/top) in Santo Dominion. Removed duplicate ground tiles. No functional changes.
- 2012-01-07 05:21 rjtanner
- [r16485] Removed forced line breaks in message text to Santo Dominion Well (santo_dominion/magara/well/top) in Santo Dominion.
- 2012-01-06 07:02 rjtanner
- [r16484] Technical change to Santo Dominion Well, Cavern (santo_dominion/magara/well/cave) in Santo Dominion. Removed duplicate floor tiles. No functional changes.
- 2012-01-06 07:01 rjtanner
- [r16483] Removed forced line breaks in message text to Santo Dominion Well, Cavern (santo_dominion/magara/well/cave) in Santo Dominion.
- 2012-01-06 06:55 rjtanner
- [r16482] Punctuation correction in message text to South Lighthouse, Level 2 (santo_dominion/magara/south_lighthouse/floor_2) in Santo Dominion.
- 2012-01-06 06:49 rjtanner
- [r16481] Layout and cosmetic changes to A Nice Little Hut, Level 2 (santo_dominion/magara/hut/floor_2) in Santo Dominion. Expanded the map to add a wall around certain areas of the perimeter - no walls was there before. Update stairways from Level 1 and Level 3 to this map due to layout changes.
- 2012-01-06 06:29 rjtanner
- [r16480] Cosmetic change with how fence (swall) section merges with nearby wall, changed fence section in the fireball area to match other corners in Lord Ramsdre Mansion, Dungeon Level 1 (santo_dominion/espen/espen1) in Santo Dominion. No functional changes.
- 2012-01-06 06:26 rjtanner
- [r16479] Spelling correction (beond -> beyond) in message text to Lord Ramsdre Mansion, Entrance (santo_dominion/espen/palace) in Santo Dominion.
- 2012-01-06 06:25 rjtanner
- [r16478] Punctuation corrections in message text to Lord Ramsdre Mansion, Entrance (santo_dominion/espen/palace) in Santo Dominion.
- 2012-01-06 06:23 rjtanner
- [r16477] Removed forced line breaks in message text to Lord Ramsdre Mansion, Dungeon Level 1 (santo_dominion/espen/espen1) in Santo Dominion.
- 2012-01-06 06:20 rjtanner
- [r16476] Update message text (potions -> potion) since the reward is one potion in Tobias Tower (santo_dominion/tobias) in Santo Dominion.
- 2012-01-06 06:17 rjtanner
- [r16475] Removed empty msg tags to Tobias Tower (santo_dominion/tobias) in Santo Dominion.
- 2012-01-06 06:15 rjtanner
- [r16474] Removed empty msg tags to The Golden Lion, 2nd Floor (santo_dominion/tavern.2ndfloor) in Santo Dominion.
- 2012-01-06 06:08 rjtanner
- [r16473] Removed empty msg tags to The Noble Resting (santo_dominion/noble_rest) in Santo Dominion.
- 2012-01-05 05:29 rjtanner
- [r16472] Removed forced line breaks in message text to Santo Dominion City Hall (santo_dominion/city_hall) in Santo Dominion.
- 2012-01-05 05:27 rjtanner
- [r16471] Removed forced line breaks in message text to The Golden Lion (santo_dominion/tavern) in Santo Dominion.
- 2012-01-05 05:25 rjtanner
- [r16470] Removed forced line breaks in message text to North Barn (santo_dominion/north_barn) in Santo Dominion.
- 2012-01-05 05:19 rjtanner
- [r16469] Removed forced line breaks in message text to St. Dominion Sale (santo_dominion/map.and.sale) in Santo Dominion.
- 2012-01-05 05:16 rjtanner
- [r16468] Removed forced line breaks in message text to The Little Peacock (santo_dominion/peacock) in Santo Dominion.
- 2012-01-05 05:14 rjtanner
- [r16467] Removed forced line breaks in message text to Stig's Hut, Level 2 (santo_dominion/map.stigkr.2) in Santo Dominion.
- 2012-01-05 05:10 rjtanner
- [r16466] Cosmetic change to Aljwaf Crypt, Inner Sanctum (quests/todd/aljwaf/hall2). Added more fence (swall) sections for nicer merging with nearby walls. No functional changes.
- 2012-01-05 05:07 rjtanner
- [r16465] Cosmetic change to Aljwaf Crypt, Entrance (quests/todd/aljwaf/crypt). Added more fence (swall) sections for nicer merging with nearby walls. No functional changes.
- 2012-01-05 05:04 rjtanner
- [r16464] Removed forced line breaks in message text to Spider Tower (quests/todd/aljwaf/tower4).
- 2012-01-05 05:02 rjtanner
- [r16463] Removed forced line breaks in message text to Narcopin Academy (quests/todd/aljwaf/tower1).
- 2012-01-05 04:45 rjtanner
- [r16462] Removed forced line breaks in message text to Aljwaf Tomb (quests/todd/aljwaf/tomb).
- 2012-01-05 04:41 rjtanner
- [r16461] Removed forced line breaks in message text to Aljwaf Hall, Inner Sanctum (quests/todd/aljwaf/hall2).
- 2012-01-04 05:43 rjtanner
- [r16458] Removed forced line breaks in message text to Haunted Crypt (quests/todd/aljwaf/crypt5).
- 2012-01-04 05:40 rjtanner
- [r16457] Content update (find them beloved -> find them my beloved) to message text to Aljwaf Crypt, Entrance (quests/todd/aljwaf/crypt).
- 2012-01-04 05:39 rjtanner
- [r16456] Removed forced line breaks in message text to Aljwaf Crypt, Entrance (quests/todd/aljwaf/crypt).
- 2012-01-04 05:35 rjtanner
- [r16455] Removed forced line breaks and punctuation corrections in message text to Skud Tower, West (quests/skud/west_1).
- 2012-01-04 05:34 rjtanner
- [r16454] Content corrections (six plane -> sixth plane, would me access -> would give me access) in message text to Skud Tower, North (quests/skud/north_1).
- 2012-01-04 05:31 rjtanner
- [r16453] Context correction (forbidding feeling -> foreboding feeling) in message text to Skud Tower, North (quests/skud/north_1).
- 2012-01-04 05:28 rjtanner
- [r16452] Removed forced line breaks and punctuation corrections in message text to Skud Tower, North (quests/skud/north_1).
- 2012-01-04 05:23 rjtanner
- [r16451] Removed forced line breaks and punctuation correction in message text to Skud Tower, Entrance (quests/skud/entrance).
- 2012-01-04 05:21 rjtanner
- [r16450] Grammar corrections (Your -> You're) in message text to Skud Tower, East (quests/skud/east_1).
- 2012-01-04 05:14 rjtanner
- [r16449] Removed forced line breaks and punctuation corrections in message text to Skud Tower, East (quests/skud/east_1).
- 2012-01-04 05:12 rjtanner
- [r16448] Grammar corrections (Your -> You're) in message text to Skud Tower, Court (quests/skud/court).
- 2012-01-04 05:09 rjtanner
- [r16447] Removed forced line breaks and punctuation corrections in message text to Skud Tower, Court (quests/skud/court).
- 2012-01-03 05:53 rjtanner
- [r16445] Cosmetic changes to Skud Tower, North (/quests/skud/east_1). Change how wall sections merge with fence (swall) sections. Replaced partional castle wall sections with dwall sections. No functional changes.
- 2012-01-03 05:48 rjtanner
- [r16444] Cosmetic changes to Skud Tower, East (/quests/skud/east_1). Change how wall sections merge with fence (swall) sections. No functional changes.
- 2012-01-03 05:39 rjtanner
- [r16443] Update Nethack in Crossfire Entrance to include anvils to convert all dragon scales to dragon mail and shields.
- 2012-01-03 05:33 rjtanner
- [r16442] Cosmetic changes to Dark Forest, Outer Temple (quests/peterm/temple/OuterTemple) - changes to cave area entry next to the altars. No functional changes.
- 2012-01-03 05:26 rjtanner
- [r16441] Cosmetic changes to DragonQuest (quests/peterm/dragonquest2) - changes to cave wall corners for nicer merging, removed duplicate wall sections and floor tiles. No functional changes.
- 2012-01-03 05:19 rjtanner
- [r16440] Cosmetic changes to Fire Temple, Third Floor (quests/peterm/FireTemple/ThirdFloor) - added more fence (swall) sections for nicer merging with nearby walls. No functional changes.
- 2012-01-03 05:17 rjtanner
- [r16439] Cosmetic changes to Fire Temple, Passageway (quests/peterm/FireTemple/Passageway) - added more fence (swall) sections for nicer merging with nearby walls. No functional changes.
- 2012-01-03 05:15 rjtanner
- [r16438] Cosmetic changes to Fire Temple, Lava Chamber (quests/peterm/FireTemple/LavaChamber) - added more fence (swall) sections for nicer merging with nearby walls. No functional changes.
- 2012-01-03 05:10 rjtanner
- [r16437] Cosmetic changes to Fire Temple, Fourth Floor (quests/peterm/FireTemple/FourthFloor) - added more fence (swall) sections for nicer merging with nearby walls. No functional changes.
- 2012-01-03 05:07 rjtanner
- [r16436] Cosmetic changes to Fire Temple, Fifth Floor (quests/peterm/FireTemple/FifthFloor) - added more fence (swall) sections for nicer merging with nearby walls. No functional changes.
- 2012-01-03 05:04 rjtanner
- [r16435] Cosmetic changes to Fire Temple, Entrance (quests/peterm/FireTemple/Entrance) - changes to cave wall corners for nicer merging. No functional changes.
- 2012-01-03 04:59 rjtanner
- [r16434] Cosmetic changes to Dragon Quest, Wyvern Nest (quests/peterm/DragonQuest/WyvernNest) - changes to cave wall corners for nicer merging. No functional changes.
- 2012-01-02 05:59 rjtanner
- [r16433] Cosmetic changes to Dragon Quest, Dragon Ice Lord (quests/peterm/DragonQuest/IceLord) - changes to cave wall corners for nicer merging. No functional changes.
- 2012-01-02 05:57 rjtanner
- [r16432] Cosmetic changes to Dragon Quest, Ice Hatchery (quests/peterm/DragonQuest/IceHatchery) - changes to cave wall corners for nicer merging. No functional changes.
- 2012-01-02 05:54 rjtanner
- [r16431] Cosmetic changes to Dragon Quest, Ice Anteroom (quests/peterm/DragonQuest/IceAnte) - changes to cave wall corners for nicer merging. No functional changes.
- 2012-01-02 05:52 rjtanner
- [r16430] Cosmetic changes to Dragon Quest, Dragon Fire Lord (quests/peterm/DragonQuest/FireLord) - changes to cave wall corners for nicer merging. No functional changes.
- 2012-01-02 05:51 rjtanner
- [r16429] Cosmetic changes to Dragon Quest, Fire Hatchery (quests/peterm/DragonQuest/FireHatchery) - changes to cave wall corners for nicer merging. No functional changes.
- 2012-01-02 05:48 rjtanner
- [r16428] Cosmetic changes to Dragon Quest, Fire Anteroom (quests/peterm/DragonQuest/FireAnte) - changes to cave wall corners for nicer merging. No functional changes.
- 2012-01-02 05:46 rjtanner
- [r16427] Cosmetic changes to Dragon Quest, Entrance (quests/peterm/DragonQuest/Entrance) - changes to cave wall corners for nicer merging. No functional changes.
- 2012-01-02 05:43 rjtanner
- [r16426] Cosmetic changes to Dragon Quest, Electric Dragon Lord (quests/peterm/DragonQuest/ElectricLord) - changes to cave wall corners for nicer merging. No functional changes.
- 2012-01-02 05:38 rjtanner
- [r16425] Cosmetic changes to Dragon Quest, Electric Hatchery (quests/peterm/DragonQuest/ElectricHatchery) - changes to cave wall corners for nicer merging. No functional changes.
- 2012-01-02 05:36 rjtanner
- [r16424] Cosmetic changes to Dragon Quest, Electric Anteroom (quests/peterm/DragonQuest/ElectricAnte) - changes to cave wall corners for nicer merging. No functional changes.
- 2012-01-02 05:27 rjtanner
- [r16423] Spelling correction (unstopable -> unstoppable) to Castle Saromok, Floor 10 (quests/saromok/castlesaromok_towerf10).
- 2012-01-02 05:24 rjtanner
- [r16422] Removed forced line breaks in message text to Castle Saromok, Top (quests/saromok/castlesaromok_top).
- 2012-01-02 05:17 rjtanner
- [r16421] Removed forced line breaks in message text to Castle Saromok, Ice (quests/saromok/castlesaromok_ltr).
- 2012-01-02 05:15 rjtanner
- [r16420] Capitalization changes (saromok's -> Saromok's) in message text to Castle Saromok, Front Gate (quests/saromok/castlesaromok_frontgate).
- 2012-01-02 05:09 rjtanner
- [r16419] Removed forced line breaks in message text to Castle Saromok, Floor 9 (quests/saromok/castlesaromok_towerf9).
- 2012-01-02 05:01 rjtanner
- [r16418] Removed forced line breaks in message text to Castle Saromok, Floor 11 (quests/saromok/castlesaromok_towerf11).
- 2012-01-01 15:35 ryo_saeba
- [r16416] Fix guilds portals to Brest.
- 2012-01-01 15:03 ryo_saeba
- [r16414] New small quest, to inform of Grukk's tower.
- 2012-01-01 13:19 ryo_saeba
- [r16409] Small quest: Temple of Justice, in Darcap.
- 2012-01-01 07:22 rjtanner
- [r16406] Removed forced line breaks in message text to Castle Saromok, Fire (quests/saromok/castlesaromok_ltl).
- 2012-01-01 07:19 rjtanner
- [r16405] Removed forced line breaks in message text to Dark Temple (quests/peterm/temple/Temple).
- 2012-01-01 07:16 rjtanner
- [r16404] Give a dwarf priest with empty dialog something to say in Dark Forest, Inner Temple (quests/peterm/temple/InnerTemple).
- 2012-01-01 07:13 rjtanner
- [r16403] Removed forced line breaks and punctuation corrections in message text to Dark Forest, Inner Temple (quests/peterm/temple/InnerTemple).
- 2012-01-01 07:09 rjtanner
- [r16402] Removed forced line breaks in message text to Titan Gate (quests/peterm/quests/TitanGate).
- 2012-01-01 07:03 rjtanner
- [r16401] Removed forced line breaks in message text to Ogre Chief (quests/peterm/quests/ogre_chief).
- 2012-01-01 07:02 rjtanner
- [r16400] Removed forced line breaks in message text to DragonQuest (quests/peterm/quests/dragonquest2).
- 2012-01-01 06:57 rjtanner
- [r16399] Removed forced line breaks in message text to Nethack in Crossfire -- Yendor (quests/peterm/Nethack_in_crossfire_Yendor).
- 2011-12-31 06:09 rjtanner
- [r16398] Removed forced line breaks in message text to Nethack in Crossfire Entrance (quests/peterm/Nethack_in_crossfire_entrance).
- 2011-12-31 06:05 rjtanner
- [r16397] Removed forced line breaks in message text to Fire Temple, Third Floor (quests/peterm/FireTemple/ThirdFloor).
- 2011-12-31 06:02 rjtanner
- [r16396] Removed forced line breaks and punctuation corrections in message text to Fire Temple, Mezannine (quests/peterm/FireTemple/Mezannine1).
- 2011-12-31 05:58 rjtanner
- [r16395] Removed forced line breaks and punctuation correction in message text to Fire Temple, Lava Chamber (quests/peterm/FireTemple/LavaChamber).
- 2011-12-31 05:55 rjtanner
- [r16394] Removed forced line breaks in message text to Fire Temple, Fourth Floor (quests/peterm/FireTemple/FourthFloor).
- 2011-12-31 05:53 rjtanner
- [r16393] Removed forced line breaks and spelling correction in message text to Fire Temple, First Floor (quests/peterm/FireTemple/FirstFloor).
- 2011-12-31 05:49 rjtanner
- [r16392] Removed forced line breaks in message text to Fire Temple, Level 4 (quests/peterm/FireTemple/Fire4).
- 2011-12-31 05:46 rjtanner
- [r16391] Removed forced line breaks in message text to Fire Temple, Level 3 (quests/peterm/FireTemple/Fire3).
- 2011-12-31 05:38 rjtanner
- [r16390] Removed forced line breaks in message text to Fire Temple, Level 2 (quests/peterm/FireTemple/Fire2).
- 2011-12-31 05:32 rjtanner
- [r16389] Removed forced line breaks in message text to Fire Temple, Level 1 (quests/peterm/FireTemple/Fire1).
- 2011-12-31 05:26 rjtanner
- [r16388] Removed forced line breaks in message text to Fire Temple, Fifth Floor (quests/peterm/FireTemple/FifthFloor).
- 2011-12-31 05:24 rjtanner
- [r16387] Punctuation update to Dragon Quest, Wyvern Nest (quests/peterm/DragonQuest/WyvernNest).
- 2011-12-30 21:48 ryo_saeba
- [r16386] Update text.
- 2011-12-30 21:40 ryo_saeba
- [r16385] Write down the name of heroes of Pupland, instead of hardcoding them.
- 2011-12-30 21:39 ryo_saeba
- [r16384] Script to record a list of players having done something great.
- 2011-12-30 05:52 rjtanner
- [r16377] Removed forced line breaks and punctuation corrections in message text to Dragon Quest, Electric Dragon Lord (quests/peterm/DragonQuest/ElectricLord).
- 2011-12-30 05:49 rjtanner
- [r16376] Removed forced line break in message text to Tower of Demonology Water Tower, Elementals (quests/peterm/Demonology/WaterTower2).
- 2011-12-30 05:48 rjtanner
- [r16375] Removed forced line breaks and punctuation corrections in message text to Tower of Demonology Water Study (quests/peterm/Demonology/WaterStudy).
- 2011-12-30 05:46 rjtanner
- [r16374] Removed forced line breaks and punctuation corrections in message text to Tower of Demonology Master Level (quests/peterm/Demonology/MasterLevel).
- 2011-12-30 05:43 rjtanner
- [r16373] Removed forced line breaks and punctuation corrections in message text to Tower of Demonology High Tower (quests/peterm/Demonology/HighTower1).
- 2011-12-30 05:40 rjtanner
- [r16372] Removed forced line break and punctuation correction in message text to Tower of Demonology Fire Tower, Elementals (quests/peterm/Demonology/FireTower2).
- 2011-12-30 05:38 rjtanner
- [r16371] Removed forced line breaks, grammar and punctuation corrections in message text to Tower of Demonology Fire Study (quests/peterm/Demonology/FireStudy).
- 2011-12-30 05:36 rjtanner
- [r16370] Removed forced line breaks, grammar and punctuation corrections in message text to Tower of Demonology Earth Tower, Elementals (quests/peterm/Demonology/EarthTower2).
- 2011-12-30 05:35 rjtanner
- [r16369] Removed forced line breaks, grammar and punctuation corrections in message text to Tower of Demonology Earth Study (quests/peterm/Demonology/EarthStudy).
- 2011-12-30 05:32 rjtanner
- [r16368] Removed forced line breaks, grammar and punctuation corrections in message text to Tower of Demonology, Summoning Chamber (quests/peterm/Demonology/demon3).
- 2011-12-30 05:23 rjtanner
- [r16367] Removed forced line breaks and punctuation corrections in message text to Tower of Demonology, Gates (quests/peterm/Demonology/Demon1).
- 2011-12-30 05:18 rjtanner
- [r16366] Removed forced line breaks in some of the message text to Tower of Demonology Air Tower, Elementals (quests/peterm/Demonology/AirTower2).
- 2011-12-29 05:33 rjtanner
- [r16356] Removed forced line breaks, grammar and punctuation corrections in message text to Tower of Demonology Air Study (quests/peterm/Demonology/AirStudy).
- 2011-12-29 05:29 rjtanner
- [r16355] Removed forced line breaks in some of the message text to Tower of Demonology Ground Level (quests/peterm/Demonology/GroundLevel).
- 2011-12-29 05:25 rjtanner
- [r16354] Removed forced line breaks in some of the message text to Tower of Demonology, Demons (quests/peterm/Demonology/Demon2).
- 2011-12-29 05:23 rjtanner
- [r16353] Removed forced line breaks in some of the message text to Tower of Demonology Apprentice Level (quests/peterm/Demonology/ApprenticeLevel).
- 2011-12-29 05:19 rjtanner
- [r16352] Grammar correction (your resolve -> you resolve) to Tower of the Stars, Top (quests/peterm/CTower/TowerTop).
- 2011-12-29 05:18 rjtanner
- [r16351] Removed line breaks in message text to Tower of the Stars, Top (quests/peterm/CTower/TowerTop).
- 2011-12-29 05:15 rjtanner
- [r16350] Removed line breaks in message text to Tower of the Stars, Officers (quests/peterm/CTower/Officers).
- 2011-12-29 05:13 rjtanner
- [r16349] Removed line breaks in message text to Tower of the Stars, Library (quests/peterm/CTower/Library).
- 2011-12-29 05:11 rjtanner
- [r16348] Removed line breaks in message text to Tower of the Stars, Dungeon (quests/peterm/CTower/Dungeon).
- 2011-12-29 05:05 rjtanner
- [r16347] Removed line breaks in message text to Castle of Ra-Gar, Dungeon Level 2 (quests/mcz/castle_low2).
- 2011-12-29 05:00 rjtanner
- [r16346] Removed line breaks in message text to Castle of Ra-Gar, Dungeon (quests/mcz/castle_low1).
- 2011-12-29 04:57 rjtanner
- [r16345] Removed line breaks and a couple spelling corrections (doo -> door) in message text to Castle of Ra-Gar (quests/mcz/castle1).
- 2011-12-28 05:36 rjtanner
- [r16340] Removed line breaks in message text to Warriors' Tower, Catacombs in Tower of Warrior Proving.
- 2011-12-28 05:34 rjtanner
- [r16339] Removed line breaks in message text to Warriors' Tower, Troll Cave Entrance in Tower of Warrior Proving.
- 2011-12-28 05:32 rjtanner
- [r16338] Removed line breaks in message text to Warriors' Tower, Mansion - Second Floor in Tower of Warrior Proving.
- 2011-12-28 05:29 rjtanner
- [r16337] Removed line breaks in message text to Warriors' Tower, Giants Third Floor in Tower of Warrior Proving.
- 2011-12-28 05:27 rjtanner
- [r16336] Removed line breaks in message text to Warriors' Tower, Giants Main Floor in Tower of Warrior Proving.
- 2011-12-28 05:26 rjtanner
- [r16335] Removed line breaks in message text to Warriors' Tower, Electric Dragons' Lair in Tower of Warrior Proving.
- 2011-12-28 05:23 rjtanner
- [r16334] Removed line breaks in message text to Warriors' Tower, Chaos Dragons' Lair in Tower of Warrior Proving.
- 2011-12-28 05:21 rjtanner
- [r16333] Removed line breaks in message text to Warriors' Tower, Vultoor's Chamber in Tower of Warrior Proving.
- 2011-12-28 05:11 rjtanner
- [r16332] Spelling correction (blasfem -> blasphemy) in Warriors' Tower, Tri Temples in Tower of Warrior Proving.
- 2011-12-28 05:09 rjtanner
- [r16331] Removed line breaks in message text to Warriors' Tower, Tri Temples in Tower of Warrior Proving.
- 2011-12-28 05:06 rjtanner
- [r16330] Removed line breaks in message text to Warriors' Tower, The Fallen in Tower of Warrior Proving.
- 2011-12-28 05:04 rjtanner
- [r16329] Removed line breaks in message text to Warriors' Tower, Rancid's Chamber in Tower of Warrior Proving.
- 2011-12-27 05:28 rjtanner
- [r16328] Removed line breaks in message text to Warriors' Tower, Cave in Tower of Warrior Proving.
- 2011-12-27 05:27 rjtanner
- [r16327] Removed line breaks in message text to Warriors' Tower, Chamber in Tower of Warrior Proving.
- 2011-12-27 05:22 rjtanner
- [r16326] Removed line breaks in message text to Warriors' Tower, Dungeon Level 1 in Warrior Prooving Tower.
- 2011-12-27 05:15 rjtanner
- [r16325] Cosmetic changes to Grey Master in Greyshield. Added fence (swall) sections for nicing merging with nearby walls. No functional changes.
- 2011-12-27 05:13 rjtanner
- [r16324] Map name update, Fortress -> Grey Castle Fortress in Greyshield.
- 2011-12-27 05:11 rjtanner
- [r16323] Removed line breaks in message text to Grey Castle Sphinx in Greyshield.
- 2011-12-27 05:08 rjtanner
- [r16322] Removed line breaks in message text to Grey Master in Greyshield.
- 2011-12-27 05:06 rjtanner
- [r16321] Removed line breaks in message text to Fortress (quests/greyshield/Fortress) in Greyshield.
- 2011-12-27 05:01 rjtanner
- [r16320] Removed line breaks in message text to Grey Castle Finale in Greyshield.
- 2011-12-27 04:56 rjtanner
- [r16319] Cosmetic changes to Grey Cavern, Level 2. Changes with corner sections of the cave walls for nicer merging. No functional changes.
- 2011-12-27 04:40 rjtanner
- [r16318] Cosmetic changes to Grey Cavern. Changes with corner sections of the cave walls for nicer merging. No functional changes.
- 2011-12-27 04:34 rjtanner
- [r16317] Cosmetic changes to Grey Cavern Entrance. Changes with corner sections of the cave walls for nicer merging. No functional changes.
- 2011-12-26 05:44 rjtanner
- [r16316] Removed line breaks in message text to Grey Castle Factory in Greyshield.
- 2011-12-26 05:43 rjtanner
- [r16315] Removed line breaks in message text to Grey Cavern, Dungeon in Greyshield.
- 2011-12-26 05:41 rjtanner
- [r16314] Removed line breaks in message text to Grey Cavern, Level 2 in Greyshield.
- 2011-12-26 05:40 rjtanner
- [r16313] Removed line breaks in message text to Grey Cavern in Greyshield.
- 2011-12-26 05:39 rjtanner
- [r16312] Removed line breaks in message text to Grey Castle Entrance in Greyshield.
- 2011-12-26 05:37 rjtanner
- [r16311] Removed line breaks in message text to Grey Castle Archery in Greyshield.
- 2011-12-26 05:25 rjtanner
- [r16310] Update map names in Shining Tower so they match their reference (Level 3 -> Floor 3) in the signs. Update signs so they reference floor (space) number (ie, Floor 2.)
- 2011-12-26 05:13 rjtanner
- [r16309] Cosmetic change to To-jyo's Hut (pup_land/s_f/to-jyo) in Pup Land. Added fence (swall) sections for nicing merging with nearby walls. No functional changes.
- 2011-12-26 05:11 rjtanner
- [r16308] Grammar update (You done -> You're done) to Shining Tower, Level 7 (pup_land/s_f/st7) in Pup Land.
- 2011-12-26 05:10 rjtanner
- [r16307] Cosmetic change to Shining Tower, Level 7 (pup_land/s_f/st7) in Pup Land. Added fence (swall) section for nicing merging with nearby wall. No functional changes.
- 2011-12-26 05:08 rjtanner
- [r16306] Instructional text clarification to Shining Tower, Level 6 in Pup Land.
- 2011-12-26 04:50 rjtanner
- [r16305] Cosmetic change to Shining Tower, Level 5 (pup_land/s_f/st5) in Pup Land. Added fence (swall) sections for nicing merging with nearby walls. No functional changes.
- 2011-12-25 05:04 rjtanner
- [r16304] Cosmetic change to Shining Tower, Level 3 (pup_land/s_f/st3) in Pup Land. Added fence (swall) section for nicing merging with nearby wall. No functional changes.
- 2011-12-25 05:01 rjtanner
- [r16303] Removed line breaks in message text to To-jyo's Hut (maps.svn/pup_land/s_f/to-jyo) in Pup Land.
- 2011-12-25 04:59 rjtanner
- [r16302] Removed line breaks in message text to Shining Tower, Level 7 (maps.svn/pup_land/s_f/st7) in Pup Land.
- 2011-12-25 04:58 rjtanner
- [r16301] Removed line breaks in message text to Shining Tower, Level 6 (maps.svn/pup_land/s_f/st6) in Pup Land.
- 2011-12-25 04:56 rjtanner
- [r16300] Removed line breaks in message text to Shining Tower, Level 1 (maps.svn/pup_land/s_f/st1) in Pup Land.
- 2011-12-25 04:54 rjtanner
- [r16299] Cosmetic change to Shining Tower Special (pup_land/s_f/special) in Pup Land. Added fence (swall) sections and changed awall sections for nicing merging. No functional changes.
- 2011-12-25 04:50 rjtanner
- [r16298] Removed line breaks in message text to Shining Tower Special (maps.svn/pup_land/s_f/special) in Pup Land.
- 2011-12-25 04:48 rjtanner
- [r16297] Removed line breaks in message text to Shining Tower Secret (maps.svn/pup_land/s_f/secret) in Pup Land.
- 2011-12-25 04:44 rjtanner
- [r16296] Archetype correction to J.Griffin's Hut, Mainfloor (pup_land/s_f/ki) in Pup Land. Revert arch back to charwoman (which is correct, broke in r16289) but updated the name to chairwoman instead.
- 2011-12-25 04:38 rjtanner
- [r16295] Cosmetic change to Ancient Ruins, Main Floor (pup_land/s_f/floor1) in Pup Land. Added another fence (swall) sections for nicing merging with nearby wall. No functional changes.
- 2011-12-25 04:36 rjtanner
- [r16294] Cosmetic change to Shining Tower (pup_land/s_f/cave2) in Pup Land. Replaced blocked sections with solid cave wall sections. No functional changes.
- 2011-12-25 04:33 rjtanner
- [r16293] Cosmetic change to Ancient Ruins, Cave (pup_land/s_f/cave1) in Pup Land. Added more fence (swall) sections for nicing merging with nearby walls. No functional changes.
- 2011-12-24 05:05 rjtanner
- [r16292] Removed line breaks in message text to Ancient Ruins (maps.svn/pup_land/s_f/ruin) in Pup Land.
- 2011-12-24 05:04 rjtanner
- [r16291] Removed line breaks in message text to Kira's Place (maps.svn/pup_land/s_f/Kira) in Pup Land.
- 2011-12-24 05:02 rjtanner
- [r16290] Removed line breaks in message text to J.Griffin's Hut, Upstairs (maps.svn/pup_land/s_f/ki2) in Pup Land.
- 2011-12-24 05:01 rjtanner
- [r16289] Typo correction (charwoman -> chairwoman) to J.Griffin's Hut, Mainfloor (maps.svn/pup_land/s_f/ki) in Pup Land.
- 2011-12-24 05:01 rjtanner
- [r16288] Removed line breaks in message text to J.Griffin's Hut, Mainfloor (maps.svn/pup_land/s_f/ki) in Pup Land.
- 2011-12-24 04:59 rjtanner
- [r16287] Removed line breaks in message text to Ancient Ruins, Upper Level (maps.svn/pup_land/s_f/floor2) in Pup Land.
- 2011-12-24 04:58 rjtanner
- [r16286] Removed line breaks in message text to Ancient Ruins, Main Floor (maps.svn/pup_land/s_f/floor1) in Pup Land.
- 2011-12-24 04:56 rjtanner
- [r16285] Removed line breaks in message text to Ancient Ruins, Cave (maps.svn/pup_land/s_f/cave1) in Pup Land.
- 2011-12-24 04:54 rjtanner
- [r16284] Removed line breaks in message text to Hole in the Ground (maps.svn/pup_land/ruin_barbarian/hole2) in Pup Land.
- 2011-12-24 04:52 rjtanner
- [r16283] Removed line breaks in message text to Hole in the Ground (maps.svn/pup_land/ruin_barbarian/hole1) in Pup Land.
- 2011-12-24 04:42 rjtanner
- [r16282] Cosmetic change to Hold in the Ground (maps.svn/pup_land/ruin_barbarian/hole2) in Pup Land. Added more fence (swall) sections for nicing merging with nearby walls. No functional changes.
- 2011-12-24 04:41 rjtanner
- [r16281] Cosmetic change to Hold in the Ground (maps.svn/pup_land/ruin_barbarian/hole2) in Pup Land. Replaced gray rounded wall sections with black rounded wall sections to match existing walls. No functional changes.
- 2011-12-23 05:29 rjtanner
- [r16280] Cosmetic changes to Hole in the Ground (pup_land/ruin_barbarian/hole1) in Pup Land. Removed blocked tiles and replaced them with solid cave wall archetypes, changes with corner sections of the cave walls for nicer merging. No functional changes.
- 2011-12-23 05:25 rjtanner
- [r16279] Cosmetic changes to Station (pup_land/rainbow/station) in Pup Land. Added swall (fence) sections for nicer merging with nearby walls. No functional changes.
- 2011-12-23 05:23 rjtanner
- [r16278] Map Rename in Pup Land, Roof (pup_land/rainbow/roof) is now Watch Tower Roof.
- 2011-12-23 05:22 rjtanner
- [r16277] Cosmetic changes to Roof (pup_land/rainbow/roof) in Pup Land. Added swall (fence) sections for nicer merging with nearby walls. No functional changes.
- 2011-12-23 05:20 rjtanner
- [r16276] Cosmetic changes to Rainbow Islands Lighthouse, Upstairs (pup_land/rainbow/l_h2) in Pup Land. Added swall (fence) sections for nicer merging with nearby walls. No functional changes.
- 2011-12-23 05:17 rjtanner
- [r16275] Removed line breaks in message text to Watch Tower (pup_land/rainbow/w-tower) in Pup Land.
- 2011-12-23 05:16 rjtanner
- [r16274] Actually remove the sign from the map, missed in r16273.
- 2011-12-23 05:13 rjtanner
- [r16273] Map header change, list K Yosida as the map creator per a sign found inside the map. Removed the in game sign.
- 2011-12-23 05:08 rjtanner
- [r16272] Removed line breaks in message text to Shore (pup_land/rainbow/shore) in Pup Land.
- 2011-12-23 05:05 rjtanner
- [r16271] Removed line breaks in message text to Keira's (pup_land/rainbow/Keira) in Pup Land.
- 2011-12-23 05:04 rjtanner
- [r16270] Removed line breaks in message text to Bed Room (pup_land/rainbow/bed_room) in Pup Land.
- 2011-12-23 05:02 rjtanner
- [r16269] Cosmetic changes to Red Town (pup_land/rainbow/red_town/town) in Pup Land. Change and modify dwall and swall (fence) sections for nicer merging. No functional changes.
- 2011-12-23 04:54 rjtanner
- [r16268] Wording clarification to instructional sign in Entrance Hall, Level 5 (pup_land/rainbow/Lv5/e-hall) in Pup Land.
- 2011-12-23 04:50 rjtanner
- [r16267] Removed unused name_pl Guild Oracle reference to all Guild Headquaters (guild_hq) maps.
- 2011-12-22 06:00 rjtanner
- [r16266] Cosmetic changes to Entrance Hall, Level 5 (pup_land/rainbow/Lv5/e-hall) in Pup Land. Change and modify dwall and swall (fence) sections for nicer mergin. No functional changes.
- 2011-12-22 05:53 rjtanner
- [r16265] Cosmetic changes to Cross (pup_land/rainbow/Lv5/cross) in Pup Land. Change and modify dwall and swall (fence) sections for nicer mergin. No functional changes.
- 2011-12-22 05:50 rjtanner
- [r16264] Cosmetic changes to Statue (pup_land/rainbow/Lv4/statue) in Pup Land. Placed blocked tile on a empty section. No functional changes.
- 2011-12-22 05:49 rjtanner
- [r16263] Cosmetic changes to Path (pup_land/rainbow/Lv4/path7) in Pup Land. Placed blocked tiles on empty sections. No functional changes.
- 2011-12-22 05:47 rjtanner
- [r16262] Cosmetic changes to North Gate, Level 4 (pup_land/rainbow/Lv4/n-gate) in Pup Land. Added and update fence (swall) sections for nicer mergin with nearby walls. No functional changes.
- 2011-12-22 05:45 rjtanner
- [r16261] Cosmetic changes to Alter (pup_land/rainbow/Lv4/alter2) in Pup Land. Changed roughwall section near the stairs heading down to merge nicer with nearby walls. Added and update fence (swall) sections for nicer mergin with nearby walls. No functional changes.
- 2011-12-22 05:43 rjtanner
- [r16260] Cosmetic changes to Alter (pup_land/rainbow/Lv4/alter) in Pup Land. Placed a blocked tile on an empty section. Added and update fence (swall) sections for nicer mergin with nearby walls. No functional changes.
- 2011-12-22 05:40 rjtanner
- [r16259] Cosmetic changes to Wips (pup_land/rainbow/Lv3/wips) in Pup Land. Removed blocked tiles and replaced them with solid cave wall archetypes, changes with corner sections of the cave walls for nicer merging. No functional changes.
- 2011-12-22 05:38 rjtanner
- [r16258] Cosmetic changes to West Path (pup_land/rainbow/Lv3/w-path) in Pup Land. Removed blocked tiles and replaced them with solid cave wall archetypes, changes with corner sections of the cave walls for nicer merging. No functional changes.
- 2011-12-22 05:37 rjtanner
- [r16257] Cosmetic changes to Section P (pup_land/rainbow/Lv3/sec-p) in Pup Land. Removed blocked tiles and replaced them with solid cave wall archetypes, changes with corner sections of the cave walls for nicer merging. No functional changes.
- 2011-12-22 05:36 rjtanner
- [r16256] Cosmetic changes to Rufto (pup_land/rainbow/Lv3/rufto) in Pup Land. Removed blocked tiles and replaced them with solid cave wall archetypes, changes with corner sections of the cave walls for nicer merging. No functional changes.
- 2011-12-22 05:35 rjtanner
- [r16255] Cosmetic changes to Ring (pup_land/rainbow/Lv3/ring) in Pup Land. Removed blocked tiles and replaced them with solid cave wall archetypes, changes with corner sections of the cave walls for nicer merging. No functional changes.
- 2011-12-22 05:33 rjtanner
- [r16254] Cosmetic changes to Prison (pup_land/rainbow/Lv3/prison) in Pup Land. Removed blocked tiles and replaced them with solid cave wall archetypes, changes with corner sections of the cave walls for nicer merging. Added and update fence (swall) sections for nicer mergin with nearby walls. No functional changes.
- 2011-12-22 05:29 rjtanner
- [r16253] Cosmetic changes to Name (pup_land/rainbow/Lv3/name) in Pup Land. Changes with corner sections of the cave walls for nicer merging. No functional changes.
- 2011-12-21 05:23 rjtanner
- [r16252] Cosmetic changes to North Gate, Level 3 (pup_land/rainbow/Lv3/n-gate) in Pup Land. Changes with corner sections of the cave walls for nicer merging. Extend fence (swall) sections to merge nicer with nearby walls. No functional changes.
- 2011-12-21 05:20 rjtanner
- [r16251] Cosmetic changes to Maze (pup_land/rainbow/Lv3/maze) in Pup Land. Replace black Dungeon walls with gray cave walls. No functional changes.
- 2011-12-21 05:16 rjtanner
- [r16250] Cosmetic changes to Maze (pup_land/rainbow/Lv3/maze) in Pup Land. Changes with corner sections of the cave walls for nicer merging. No functional changes.
- 2011-12-21 05:15 rjtanner
- [r16249] Cosmetic changes to Hidden (pup_land/rainbow/Lv3/hidden) in Pup Land. Changes with corner sections of the cave walls for nicer merging. No functional changes.
- 2011-12-21 05:14 rjtanner
- [r16248] Cosmetic changes to Goraon (pup_land/rainbow/Lv3/goraon) in Pup Land. Removed blocked tiles and replaced them with solid cave wall archetypes, changes with corner sections of the cave walls for nicer merging. No functional changes.
- 2011-12-21 05:13 rjtanner
- [r16247] Deploy object name change from r16241 to all mainfloor guild maps. Missed in earlier commit, r16242.
- 2011-12-21 05:11 rjtanner
- [r16246] Cosmetic changes to Garan (pup_land/rainbow/Lv3/garan) in Pup Land. Removed blocked tiles and replaced them with solid cave wall archetypes, changes with corner sections of the cave walls for nicer merging. No functional changes.
- 2011-12-21 05:09 rjtanner
- [r16245] Cosmetic changes to Entrance Hall, Level 3 (pup_land/rainbow/Lv3/e_hall) in Pup Land. Removed blocked tiles and replaced them with solid cave wall archetypes, changes with corner sections of the cave walls for nicer merging. No functional changes.
- 2011-12-21 05:08 rjtanner
- [r16244] Cosmetic changes to East Path (pup_land/rainbow/Lv3/e-path) in Pup Land. Removed blocked tiles and replaced them with solid cave wall archetypes, changes with corner sections of the cave walls for nicer merging. No functional changes.
- 2011-12-21 05:05 rjtanner
- [r16243] Cosmetic changes to C Road (pup_land/rainbow/Lv3) in Pup Land. Removed blocked tiles and replaced them with solid cave wall archetypes, changes with corner sections of the cave walls for nicer merging. No functional changes.
- 2011-12-21 05:02 rjtanner
- [r16242] Merge in template changes to guild maps which include updated last modified date, object name correction (r16241), new converters archetypes (r16115), floor tile corrections (r16112) and renamed river archetypes (r15452).
- 2011-12-21 04:51 rjtanner
- [r16241] Remove extra spacing to object name (ruby converter -> ruby converter) in guild template map, mainfloor.
- 2011-12-20 06:27 rjtanner
- [r16238] Removed empty lines in message text to Path (pup_land/rainbow/Lv4/path7) in Pup Land.
- 2011-12-20 06:26 rjtanner
- [r16237] Removed empty lines in message text to Path (pup_land/rainbow/Lv4/path4) in Pup Land.
- 2011-12-20 06:23 rjtanner
- [r16236] Removed line breaks in message text to Key (pup_land/rainbow/Lv4/key) in Pup Land.
- 2011-12-20 06:20 rjtanner
- [r16235] Removed line breaks in message text to Rufto (pup_land/rainbow/Lv3/Rufto) in Pup Land.
- 2011-12-20 06:18 rjtanner
- [r16234] Removed line breaks in message text to Prison (pup_land/rainbow/Lv3/prison) in Pup Land.
- 2011-12-19 05:34 rjtanner
- [r16233] Cosmetic change to North Gate, Level 2 (pup_land/rainbow/Lv2/n_gate) in Pup Land. Added and update fence (swall) sections for nicer merging with the spikes and walls.
- 2011-12-19 05:32 rjtanner
- [r16232] Removed line breaks in message text to BlackMind Maze (pup_land/rainbow/Lv2/maze) in Pup Land.
- 2011-12-19 05:30 rjtanner
- [r16231] Removed line breaks in message text to Kum (pup_land/rainbow/Lv2/kum) in Pup Land.
- 2011-12-19 05:26 rjtanner
- [r16230] Removed line breaks in message text to BlackMind (pup_land/rainbow/Lv2/b_m) in Pup Land.
- 2011-12-19 05:25 rjtanner
- [r16229] Removed line breaks in message text to BlackMind in Pup Land.
- 2011-12-19 05:23 rjtanner
- [r16228] Removed line breaks in message text to Bizuzu's Treasure Room in Pup Land.
- 2011-12-19 05:22 rjtanner
- [r16227] Removed line breaks in message text to Hut (pup_land/rainbow/Lv1/hut_4) in Pup Land.
- 2011-12-19 05:19 rjtanner
- [r16226] Removed line breaks in message text to Hut (pup_land/rainbow/Lv1/hut_3) in Pup Land.
- 2011-12-18 06:27 rjtanner
- [r16214] Removed line breaks in message text to Hut (pup_land/rainbow/Lv1/hut_2) in Pup Land.
- 2011-12-18 06:26 rjtanner
- [r16213] Removed line breaks in message text to Hut (pup_land/rainbow/Lv1/hut_1) in Pup Land.
- 2011-12-18 06:25 rjtanner
- [r16212] Removed line breaks in message text to G Road (pup_land/rainbow/Lv1/g_road) in Pup Land.
- 2011-12-18 06:24 rjtanner
- [r16211] Removed line breaks in message text to G Boss (pup_land/rainbow/Lv1/g_boss) in Pup Land.
- 2011-12-18 06:23 rjtanner
- [r16210] Removed line breaks in message text to Entrance Hall, Level 1 (pup_land/rainbow/Lv1/e_hall) in Pup Land.
- 2011-12-18 06:21 rjtanner
- [r16209] Removed line breaks in message text to D Pass (pup_land/rainbow/Lv1/d_pass) in Pup Land.
- 2011-12-18 06:21 rjtanner
- [r16208] Removed line breaks in message text to CD Room (pup_land/rainbow/Lv1/cd_room) in Pup Land.
- 2011-12-18 06:19 rjtanner
- [r16207] Removed line breaks in message text to Cage (pup_land/rainbow/Lv1/cage) in Pup Land.
- 2011-12-17 05:54 rjtanner
- [r16206] Cosmetic change to Bizuzu in Pup Land. Added another fence (swall) section for nicer merging with nearby wall.
- 2011-12-17 05:03 rjtanner
- [r16205] Cosmetic change to Power Plant, Level 2 in Pup Land. Added more fence (swall) sections for nicer merging with nearby walls.
- 2011-12-17 05:01 rjtanner
- [r16204] Cosmetic change to Tower of Ordeal, Basement 1. Replaced a Wall section for nicer merging with the doorway.
- 2011-12-17 01:49 rjtanner
- [r16203] Removed line breaks in message text to Raffle 2, Level 4 in Pup Land.
- 2011-12-17 01:47 rjtanner
- [r16202] Removed line breaks in message text to Raffle 2, Level 3a in Pup Land.
- 2011-12-17 01:46 rjtanner
- [r16201] Remove duplicate line of instruction text to Raffle 2, Level 3 in Pup Land.
- 2011-12-17 01:41 rjtanner
- [r16200] Removed line breaks in message text to Raffle 2, Level 3 in Pup Land.
- 2011-12-17 01:38 rjtanner
- [r16199] Removed line breaks in message text to Raffle 2, Level 2a in Pup Land.
- 2011-12-17 01:36 rjtanner
- [r16198] Removed line breaks in message text to Raffle 2, Level 1 in Pup Land.
- 2011-12-17 01:29 rjtanner
- [r16197] Removed line breaks in message text to Raffle 2, Entrance in Pup Land.
- 2011-12-17 01:25 rjtanner
- [r16196] Removed line breaks in message text to Power Plant, Dungeon Level 3 in Pup Land.
- 2011-12-17 01:23 rjtanner
- [r16195] Removed some of the line breaks in message text to Power Plant, Level 2 in Pup Land.
- 2011-12-17 01:22 rjtanner
- [r16194] Removed line breaks in message text to Power Plant, Level 1 in Pup Land.
- 2011-12-17 01:19 rjtanner
- [r16193] Removed line breaks in message text to Tower of Ordeal, Entrance in Pup Land.
- 2011-12-16 05:56 rjtanner
- [r16192] Cosmetic changes to Reception, Wind Level 7 in Pup Land. Added more and changed fence (swall) sections for nicer merging with nearby walls.
- 2011-12-16 05:55 rjtanner
- [r16191] Removed line breaks in message text to Reception, Wind Level 7 in Pup Land.
- 2011-12-16 05:54 rjtanner
- [r16190] Cosmetic changes to Reception, Wind Level 6 in Pup Land. Added more and changed fence (swall) sections and changed some of the cwall sections for nicer merging with nearby walls.
- 2011-12-16 05:51 rjtanner
- [r16189] Cosmetic changes to Reception, Wind Level 5 in Pup Land. Added more and changed fence (swall) sections and changed some of the cwall sections for nicer merging with nearby walls.
- 2011-12-16 05:47 rjtanner
- [r16188] Removed line breaks in message text to Reception, Wind Level 4 in Pup Land.
- 2011-12-16 05:45 rjtanner
- [r16187] Removed line breaks in message text to Reception, Wind Level 2 in Pup Land.
- 2011-12-16 05:44 rjtanner
- [r16186] Cosmetic changes to Reception, Water Level 7 in Pup Land. Added more and changed fence (swall) sections and changed some of the cwall sections for nicer merging with nearby walls.
- 2011-12-16 05:42 rjtanner
- [r16185] Removed line breaks in message text to Reception, Water Level 7 in Pup Land.
- 2011-12-16 05:37 rjtanner
- [r16184] Cosmetic changes to Reception, Water Level 6 in Pup Land. Added more fence (swall) sections for nicer merging with nearby walls.
- 2011-12-16 05:36 rjtanner
- [r16183] Cosmetic changes to Reception, Water Level 5 in Pup Land. Added more fence (swall) sections for nicer merging with nearby walls.
- 2011-12-16 05:35 rjtanner
- [r16182] Removed line breaks in message text to Reception, Water Level 5 in Pup Land.
- 2011-12-16 05:33 rjtanner
- [r16181] Removed line breaks in message text to Reception, Water Level 4 in Pup Land.
- 2011-12-16 05:28 rjtanner
- [r16180] Removed line breaks in message text to Reception, Water Level 3 in Pup Land.
- 2011-12-16 05:27 rjtanner
- [r16179] Cosmetic changes to Reception, Water Level 2 in Pup Land. Added more and changed fence (swall) sections and changed some of the cwall sections for nicer merging with nerby walls.
- 2011-12-15 07:11 rjtanner
- [r16178] Cosmetic changes to Reception, Office in Pup Land. Added more and changed fence (swall) sections and changed some of the cwall sections for nicer merging with nerby walls.
- 2011-12-15 07:01 rjtanner
- [r16177] Removed line breaks in message text to Reception, Ofice in Pup Land.
- 2011-12-15 06:57 rjtanner
- [r16176] Cosmetic changes to Reception, Fire Level 7 in Pup Land. Added more fence (swall) sections and changed some of the cwall sections for nicer merging with nerby walls.
- 2011-12-15 06:55 rjtanner
- [r16175] Removed line breaks in message text to Reception, Fire Level 7 in Pup Land.
- 2011-12-15 06:54 rjtanner
- [r16174] Cosmetic changes to Reception, Fire Level 6 in Pup Land. Added more fence (swall) sections and changed some of the cwall sections for nicer merging with nerby walls.
- 2011-12-15 06:29 rjtanner
- [r16173] Removed line breaks in message text to Reception, Fire Level 5 in Pup Land.
- 2011-12-15 05:57 rjtanner
- [r16172] Removed line breaks in message text to Reception, Fire Level 4 in Pup Land.
- 2011-12-15 05:51 rjtanner
- [r16171] Cosmetic changes to Reception, Fire Level 2 in Pup Land. Added more fence (swall) sections and changed some of the cwall sections for nicer merging with nerby walls.
- 2011-12-15 05:48 rjtanner
- [r16170] Cosmetic changes Reception, Elecriticy Level 7 in Pup Land. Added and updated fence (swall) sections for nicer merging with nearby walls.
- 2011-12-15 05:46 rjtanner
- [r16169] Removed line breaks in message text to Reception, Elecriticy Level 7 in Pup Land.
- 2011-12-15 05:43 rjtanner
- [r16168] Cosmetic changes to Reception, Elecriticy Level 6 in Pup Land. Added more fence (swall) sections and changed some of the cwall sections for nicer merging with nerby walls.
- 2011-12-15 01:10 rjtanner
- [r16167] Typo correction (heared -> hear) to Lone Town Tavern in Pup Land.
- 2011-12-15 01:08 rjtanner
- [r16166] Typo correction (goverment -> government) to Liberation Army Headquarters in Pup Land.
- 2011-12-15 00:59 rjtanner
- [r16165] Typo correction (lown town -> lone town) to Liberation Army Headquarters in Pup Land.
- 2011-12-15 00:55 rjtanner
- [r16164] Spelling correction (knowlege -> knowledge) to Ichidou, Entrance in Azumauindo.
- 2011-12-15 00:52 rjtanner
- [r16163] Spelling correction (cann't -> can't) to Hut (pup_land/ancient/village/hut5) in Pup Land.
- 2011-12-15 00:47 rjtanner
- [r16162] Typo correction (Monunent -> Monument) to Hall of Fame in Pup Land.
- 2011-12-15 00:39 rjtanner
- [r16161] Spelling correction (barrior -> barrier) to Guild of Law in Pup Land.
- 2011-12-15 00:38 rjtanner
- [r16160] Spelling correction (barrior -> barrier) to Guild of Freedom in Pup Land.
- 2011-12-15 00:34 rjtanner
- [r16159] Typo correction to Dilek the Drunk's dialogue (dont -> don't) in Goth's Tavern in Scorn.
- 2011-12-15 00:32 rjtanner
- [r16158] Grammar correction to Drachnak the Priest dialogue (Its -> It's) to Goth's Tavern in Scorn.
- 2011-12-15 00:30 rjtanner
- [r16157] Typo correction (locat -> locate) and added more key words to the dialogue for the location of the Valley of the Three Sisters to Goth's Tavern in Scorn.
- 2011-12-15 00:24 rjtanner
- [r16156] Typo correction (I'ts -> It's) to Fun Zone Boulderball in Darcap Circus.
- 2011-12-15 00:21 rjtanner
- [r16155] Spelling corrections (platin -> platinum, medicore -> mediocre) to Darcap Circus Throwing Gallery in Darcap.
- 2011-12-14 23:44 rjtanner
- [r16154] Typo correction (money an the altar -> money on the altar) to Apartment Building (scorn/taverns/apartments) in Scorn.
- 2011-12-14 06:36 rjtanner
- [r16153] Removed line breaks in message text to Reception, Elecriticy Level 6 in Pup Land.
- 2011-12-14 06:35 rjtanner
- [r16152] Cosmetic updates to Reception, Elecriticy Level 5 in Pup Land. Added more fence (swall) and changed some of the cwall sections for nicer merging with nerby walls.
- 2011-12-14 06:18 rjtanner
- [r16151] Removed duplicate floor tiles, added missing floor tiles to Reception, Elecriticy Level 4 in Pup Land.
- 2011-12-14 06:16 rjtanner
- [r16150] Removed line breaks in message text to Reception, Elecriticy Level 4 in Pup Land.
- 2011-12-14 00:12 rjtanner
- [r16149] Spelling corrections (ofcourse -> of course, buisness -> business) to Cloud World de City (mlab/citydeclouds/cloudworlddecity).
- 2011-12-14 00:10 rjtanner
- [r16148] Spelling correction (addmittance -> admittance) to City de Clouds (mlab/citydeclouds/citydeclouds2A).
- 2011-12-14 00:08 rjtanner
- [r16147] Spelling corrections to City de Clouds (mlab/citydeclouds/citydeclouds2I).
- 2011-12-13 23:06 rjtanner
- [r16146] Spelling corrections (alkyrie -> valkyrie, Belhold -> Behold) to Chapel of Valkyrie in Scorn.
- 2011-12-13 23:03 rjtanner
- [r16145] Spelling correction (somehing -> something) to Cameron's Tavern in Darcap.
- 2011-12-13 23:01 rjtanner
- [r16144] Spelling correction (Ive -> I've) to Cameron's Tavern in Darcap.
- 2011-12-13 23:00 rjtanner
- [r16143] Spelling correction (forginer -> foreigner) to Cameron's Tavern in Darcap.
- 2011-12-13 22:51 rjtanner
- [r16142] Grammar change (a untimely -> an untimely) to Beginners Entry in Scorn.
- 2011-12-13 05:50 rjtanner
- [r16141] Removed line breaks in message text to Nurnberg Dragon Hangar in Pup Land.
- 2011-12-13 05:44 rjtanner
- [r16140] Grammar correction (two spell -> two spells) in ShowInv de Pon in Pup Land.
- 2011-12-13 05:43 rjtanner
- [r16139] Removed line breaks in message text to ShowInv de Pon in Pup Land.
- 2011-12-13 05:40 rjtanner
- [r16138] Cosmetic change to Dick's House, Upstairs in Pup Land. Added a fence (swall) section for nicer merging with nearby walls.
- 2011-12-13 05:39 rjtanner
- [r16137] Cosmetic change to Dick's House in Pup Land. Added more fence (swall) sections and change out Wall sections for nicer merging with nearby walls.
- 2011-12-13 05:38 rjtanner
- [r16136] Removed line breaks in message text to Dick's House in Pup Land.
- 2011-12-13 05:34 rjtanner
- [r16135] Cosmetic change to Dungeon of Death in Pup Land. Added a fence (swall) section for nicer merging with nearby walls.
- 2011-12-13 05:31 rjtanner
- [r16134] Removed line breaks in message text to Dungeon of Death in Pup Land.
- 2011-12-13 05:23 rjtanner
- [r16133] Removed line breaks in message text to Dungeon of Life in Pup Land.
- 2011-12-13 05:17 rjtanner
- [r16132] Cosmetic changes to Click de Pon in Pup Land. Updated wwall sections around some of the doorways, added more fence (swall) sections for nicer merging with nearby walls. Added a missing floor tile.
- 2011-12-13 05:11 rjtanner
- [r16131] Removed line breaks in message text to Click de Pon in Pup Land.
- 2011-12-13 05:10 rjtanner
- [r16130] Cosmetic change to Bomb de Pon (pup_land/nurnberg/dick/bomb1) in Pup Land. Added more fence (swall) sections and change out Wall sections for nicer merging with nearby walls.
- 2011-12-13 05:04 rjtanner
- [r16129] Removed line breaks in some of the message text to Bomb de Pon (pup_land/nurnberg/dick/bomb1) in Pup Land.
- 2011-12-13 05:00 rjtanner
- [r16128] Cosmetic change to Bomb de Pon in Pup Land. Added more fence (swall) sections for nicer merging with nearby walls.
- 2011-12-12 05:56 rjtanner
- [r16127] Removed line breaks in message text to Bomb de Pon in Pup Land.
- 2011-12-12 05:52 rjtanner
- [r16126] Cosmetic change to Castle Bauer, Fourth Floor in Pup Land. Added more fence (swall) sections for nicer merging with nearby walls and gate.
- 2011-12-12 05:48 rjtanner
- [r16125] Cosmetic change to Castle Bauer, Third Floor in Pup Land. Added another fence (swall) sections for nicer merging with nearby wall.
- 2011-12-12 05:47 rjtanner
- [r16124] Removed line breaks in message text to Castle Bauer, Third Floor in Pup Land.
- 2011-12-12 05:41 rjtanner
- [r16123] Removed line breaks in message text to Nurnberg Aparment, Upstairs in Pup Land.
- 2011-12-12 05:40 rjtanner
- [r16122] Removed line breaks in message text to Nurnberg Aparment, Main in Pup Land.
- 2011-12-12 05:37 rjtanner
- [r16121] Wording and grammar changes to the introductory sign in Muramasa! (weapon shop) in Pup Land.
- 2011-12-12 05:35 rjtanner
- [r16120] Removed line breaks in message text to Muramasa! (weapon shop) in Pup Land.
- 2011-12-12 05:31 rjtanner
- [r16119] Cosmetic change to Wand Shop in Pup Land. Added more fence (swall) sections for nicer merging with nearby walls.
- 2011-12-12 05:29 rjtanner
- [r16118] Cosmetic change to Nurnberg Storehouse, Level 2 in Pup Land. Added more fence (swall) sections for nicer merging with nearby walls.
- 2011-12-12 05:22 rjtanner
- [r16117] Typo correction (fait -> fate) to Nurnberg Storehouse in Pup Land.
- 2011-12-12 05:14 rjtanner
- [r16116] Removed line breaks in message text to Nurnberg Storehouse in Pup Land.
- 2011-12-11 16:06 ryo_saeba
- [r16115] Use converter archetypes.
- 2011-12-11 15:50 ryo_saeba
- [r16112] Put woodfloor below the rest, so do double floor in the client's view.
- 2011-12-11 15:48 ryo_saeba
- [r16111] Use 'other_arch' instead of item in inventory.
- 2011-12-11 06:56 rjtanner
- [r16110] Cosmetic change to Invulnerable (potion shop) in Pup Land. Added more fence (swall) sections for nicer merging with nearby walls.
- 2011-12-11 06:54 rjtanner
- [r16109] Typo correction (Dragstore -> Drugstore) to a sign in Invulnerable (potion shop) in Pup Land.
- 2011-12-11 06:53 rjtanner
- [r16108] Removed line breaks in message text to Invulnerable (potion shop) in Pup Land.
- 2011-12-11 06:50 rjtanner
- [r16107] Cosmetic change in Night Flower Bar in Pup Land. Replaced the face of the soldier from the old gray xpm based graphic to the more current warrior graphic.
- 2011-12-11 06:45 rjtanner
- [r16106] Wording correction (clarification?) to drunken NPC dialogue text in Night Flower Bar in Pup Land.
- 2011-12-11 06:42 rjtanner
- [r16105] Removed line breaks in message text to Night Flower Bar in Pup Land.
- 2011-12-11 06:37 rjtanner
- [r16104] Cosmetic change to Flawless Beauty (jewelry shop) in Pup Land. Added (stones) floor tiles under the outer walls to prevent grass from appearing inside the shop.
- 2011-12-11 06:30 rjtanner
- [r16103] Cosmetic changes with fence (swall) sections for nicer merging with nearby walls in Flawless Beauty (jewelry shop) in Pup Land.
- 2011-12-11 06:29 rjtanner
- [r16102] Removed line breaks in message text to Flawless Beauty (jewelry shop) in Pup Land.
- 2011-12-11 06:26 rjtanner
- [r16101] Removed line breaks to IPO mail instructional text to Nurnberg Imperial Post Office in Pup Land.
- 2011-12-11 06:23 rjtanner
- [r16100] Grammar change to a sign (you've been -> you are) in Headquarter of the Regular Army, Elite Training Center in Pup Land.
- 2011-12-11 06:21 rjtanner
- [r16099] Removed line breaks in message text to Headquarter of the Regular Army, Elite Training Center in Pup Land.
- 2011-12-10 04:03 rjtanner
- [r16098] Removed line breaks in message text to Headquarter of the Regular Army in Pup Land.
- 2011-12-10 03:55 rjtanner
- [r16097] Cosmetic change to Nurnberg Hotel in Pup Land. Added more fence (swall) sections for nicer merging with nearby walls.
- 2011-12-10 03:50 rjtanner
- [r16096] Removed line breaks in message text to Nurnberg Hotel in Pup Land.
- 2011-12-10 03:45 rjtanner
- [r16095] Cosmetic change to Guild of Law, Pet Room of Guild Master in Pup Land. Added more fence (swall) sections for nicer merging with nearby walls.
- 2011-12-10 03:40 rjtanner
- [r16094] Removed line breaks in message text to Guild of Law, Information Center of Regular Army in Pup Land.
- 2011-12-10 03:34 rjtanner
- [r16093] Added more fence (swall) sections between the entrance and shop area in Orcchop in Pup Land.
- 2011-12-10 03:27 rjtanner
- [r16092] Removed line breaks in message text to Orcchop in Pup Land.
- 2011-12-10 03:23 rjtanner
- [r16091] Spelling correction (Mayer -> Mayor) in Nurnberg (pup_land/nurnberg/city).
- 2011-12-10 03:21 rjtanner
- [r16090] Removed line breaks from the message board sign in Nurnberg (pup_land/nurnberg/city).
- 2011-12-10 03:15 rjtanner
- [r16089] Removed line breaks in message text to Church (pup_land/nurnberg/church) in Pup Land.
- 2011-12-10 03:12 rjtanner
- [r16088] Cosmetic changes with wall sections in Castle Bauer Dungeon in Pup Land. Fence (swall) changes for nicer merging with nearby walls and cwall changes around gate in the water.
- 2011-12-10 03:06 rjtanner
- [r16087] Removed line breaks in message text to Castle Bauer Dungeon in Pup Land.
- 2011-12-09 06:11 rjtanner
- [r16086] Removed line breaks in message text to Castle Bauer Entrance in Pup Land.
- 2011-12-09 06:07 rjtanner
- [r16085] Added a missing ground tile (sand) under a lake tile towards the bottom middle of the map, Sunspear in Pup Land.
- 2011-12-09 06:06 rjtanner
- [r16084] Cosmetic change to Sunspear in Pup Land. Changed fence (swall) sections to merge with nearby walls nicer.
- 2011-12-09 06:05 rjtanner
- [r16083] Fixed a spacing error (shop,Sunspear -> shop, Sunspear) to a sign in Sunspear in Pup Land.
- 2011-12-09 06:02 rjtanner
- [r16082] Cosmetic changes to White Dragon Scale in Pup Land. Added more fence (swall) sections around the entrance area and removed one window. Also added another fence section in the shop area and removed a cross section of fencing for visual clean up.
- 2011-12-09 05:58 rjtanner
- [r16081] Removed line breaks in message text to White Dragon Scale in Pup Land.
- 2011-12-09 05:56 rjtanner
- [r16080] Removed line breaks in message text to Aqueduct in Pup Land.
- 2011-12-09 05:55 rjtanner
- [r16079] Cosmetic changes to Nurnberg Alchemy Shop in Pup Land. Changed out wwall and fence (swall) sections for nicer merging. Replaced wall sections around doorways.
- 2011-12-09 05:49 rjtanner
- [r16078] Cosmetic change to Agito in Pup Land. Replaced blocked tiles with cave wall sections.
- 2011-12-09 05:45 rjtanner
- [r16077] Cosmetic change to Agito in Pup Land. Additional fence (swall) sections to merge nicer with nearby walls.
- 2011-12-09 05:43 rjtanner
- [r16076] Removed line breaks in message text to Nurnberg Alchemy Shop in Pup Land.
- 2011-12-09 05:41 rjtanner
- [r16075] Removed line breaks in message text to Agito in Pup Land.
- 2011-12-08 06:19 rjtanner
- [r16074] Context (pluck -> luck) and grammar changes to the warning sign in Lone Town Training Center, Finale in Pup Land.
- 2011-12-08 06:16 rjtanner
- [r16073] Removed line breaks in message text to Lone Town Training Center in Pup Land.
- 2011-12-08 06:10 rjtanner
- [r16072] Cosmetic change with how fence (swall) sections merged with nearby walls to Thief Market in Pup Land.
- 2011-12-08 06:09 rjtanner
- [r16071] Removed line breaks in message text to Thief Market in Pup Land.
- 2011-12-08 06:08 rjtanner
- [r16070] Cosmetic change with how a fence (swall) section merged with nearby walls to Lone Town Tavern Cellar in Pup Land.
- 2011-12-08 06:03 rjtanner
- [r16069] Removed line breaks in message text to Lone Town Tavern in Pup Land.
- 2011-12-08 05:57 rjtanner
- [r16068] Removed line breaks in sign text to Lone Town's Ye Olde Shoppe of Transport in Pup Land.
- 2011-12-08 05:55 rjtanner
- [r16067] Removed some of the line breaks in the instructional book text to Lone Town's Acme Building Supply in Pup Land.
- 2011-12-08 05:51 rjtanner
- [r16066] Cosmetic change with how a fence (swall) section merged with nearby walls to Tower of Pupuly in Pup Land.
- 2011-12-08 05:50 rjtanner
- [r16065] Removed line breaks in message text to Tower of Pupuly in Pupland.
- 2011-12-08 05:20 rjtanner
- [r16064] Cosmetic change with how a fence (swall) section merged with nearby walls to Lone Town Magic Shop, Cellar in Pup Land.
- 2011-12-08 05:17 rjtanner
- [r16063] Removed line breaks in message text to Lone Town Magic Shop, Cellar in Pupland.
- 2011-12-08 05:02 rjtanner
- [r16062] Cosmetic change with how a fence (swall) section merged with nearby wall in Magic Show ! in Pup Land.
- 2011-12-08 05:00 rjtanner
- [r16061] Spelling correction (interruped -> interrupted) to Lone Town Magic Shop in Pup Land.
- 2011-12-07 05:34 rjtanner
- [r16060] Removed line breaks in message text to Magic Show ! in Pupland.
- 2011-12-07 05:31 rjtanner
- [r16059] Cosmetic updates to to Lone Town Inn in Pupland. Added additional fence (swall) sections for nicer merging with nearby walls, corrected an issue with wwall having a misplaced section near the shield display.
- 2011-12-07 05:29 rjtanner
- [r16058] Cosmetic changes with how fence (swall) sections merge with nearby walls to Heinrich in Pupland.
- 2011-12-07 05:26 rjtanner
- [r16057] Spelling correction (Conglaturations -> Congratulations) to Guild of Freedom (pup_land/lone_town/guild_freedom_ud) in Pupland.
- 2011-12-07 05:24 rjtanner
- [r16056] Another spelling correction (Conglaturations -> Congratulations) to Guild of Law (pup_land/lone_town/guild_law_ud) in Pupland.
- 2011-12-07 05:20 rjtanner
- [r16055] Spelling correction (Conglaturations -> Congratulations) to Guild of Law in Pupland.
- 2011-12-07 05:18 rjtanner
- [r16054] Removed line breaks in message text to Guild of Law in Pupland.
- 2011-12-07 05:09 rjtanner
- [r16053] Removed line breaks in message text to Guild of Freedom (pup_land/lone_town/guild_freedom_ud) in Pupland.
- 2011-12-07 05:06 rjtanner
- [r16052] Removed line breaks in message text to Guild of Freedom in Pupland.
- 2011-12-07 04:54 rjtanner
- [r16051] Removed line breaks in message text to Lone Town Gem Shop, Basement in Pupland.
- 2011-12-06 05:26 rjtanner
- [r16050] Removed line breaks in message text to Dressing Room, Level 3 in Pupland.
- 2011-12-06 05:22 rjtanner
- [r16049] Removed line breaks in message text to House of Cordish, Bedroom in Pupland.
- 2011-12-06 05:19 rjtanner
- [r16048] Cosmetic change to House of Cordish in Pupland. Changed fence (swall) sections for nicer merging with nearby walls, touched up wwall sections around one of the doorways.
- 2011-12-06 05:11 rjtanner
- [r16047] Cosmetic change to Bank of Lone in Pupland. Changed fence (swall) sections for nicer merging with nearby walls.
- 2011-12-06 05:10 rjtanner
- [r16046] Removed line breaks in message text to Lone Town Dragon Hangar in Pupland.
- 2011-12-06 05:05 rjtanner
- [r16045] Cosmetic change to Cave or Ordeal, Level 3 in Pupland. Changed fence (swall) sections for nicer merging with nearby walls.
- 2011-12-06 04:52 rjtanner
- [r16044] Removed line breaks in message text to House of Cordish in Pupland.
- 2011-12-06 04:49 rjtanner
- [r16043] Removed line breaks in message text to Lone Town Church, Cellar in Pupland.
- 2011-12-06 04:48 rjtanner
- [r16042] Removed line breaks in message text to Lone Town Church in Pupland.
- 2011-12-06 04:47 rjtanner
- [r16041] Removed line breaks in scroll text (only) to Cave of Ordeal, Level 3 in Pupland.
- 2011-12-06 04:37 rjtanner
- [r16040] Removed line breaks in message text to Lone Town Apartment, Shared Courtyard in Pupland.
- 2011-12-06 04:35 rjtanner
- [r16039] Removed line breaks in message text to Lone Town Apartment, Ground Floor in Pupland.
- 2011-12-05 05:55 rjtanner
- [r16038] Removed line breaks in message text to To Past in Pupland.
- 2011-12-05 05:53 rjtanner
- [r16037] Removed line breaks in message text to Kurte (pup_land/kurte/kurte) in Pupland.
- 2011-12-05 05:45 rjtanner
- [r16036] Removed line breaks in message text (except for the poem) to Hut (pup_land/kurte/hut2) in Pupland.
- 2011-12-05 05:43 rjtanner
- [r16035] Removed line breaks in message text (except for the poem) to Hut (pup_land/kurte/hut) in Pupland.
- 2011-12-05 05:41 rjtanner
- [r16034] Removed line breaks in message text to House (pup_land/kurte/house) in Pupland.
- 2011-12-05 05:39 rjtanner
- [r16033] Grammer update (Don't mistake -> Don't be deceived) to Eureca Road, 3 in Pupland.
- 2011-12-05 05:32 rjtanner
- [r16032] Removed line breaks in message text to Eureca Road, 3 in Pupland.
- 2011-12-05 05:19 rjtanner
- [r16031] Removed line breaks in message text to Eureca Road, 2 in Pupland.
- 2011-12-05 05:15 rjtanner
- [r16030] Removed line breaks in message text to Eureca Road, 1 in Pupland.
- 2011-12-04 07:33 rjtanner
- [r16028] Cosmetic changes to Heads (pup_land/jk/heads) in Pupland. Replaced blocked wall sections with cave wall sections, changed fence secions to merge nicer with cave walls.
- 2011-12-04 07:03 rjtanner
- [r16027] Removed line breaks in message text to Heads (pup_land/jk/heads) in Pupland.
- 2011-12-04 05:48 rjtanner
- [r16026] Removed line breaks in message text to Summoner's House in Pupland.
- 2011-12-04 05:41 rjtanner
- [r16025] Removed line breaks in message text to Cave Weapon, Genome-Project Testing Room in Pupland.
- 2011-12-04 05:39 rjtanner
- [r16024] Removed line breaks in message text to Cave Weapon, Research Group in Pupland.
- 2011-12-04 05:37 rjtanner
- [r16023] Removed line breaks in message text to Cave Weapon, Biological Organisms Research Group in Pupland.
- 2011-12-04 05:32 rjtanner
- [r16022] Removed line breaks in message text to Chest (pup_land/castle_eureca/chest) in Pupland.
- 2011-12-04 05:30 rjtanner
- [r16021] Removed cobblestones floor tiles from under two sea tiles and wall sections to Cave Passageway, Level 4 in Pupland. Technical change, no function changes.
- 2011-12-04 05:26 rjtanner
- [r16020] Removed line breaks in message text to Cave Passageway, Level 4 in Pupland.
- 2011-12-04 05:23 rjtanner
- [r16019] Removed line breaks in message text to Castle of Eureca, Dungeon Level 2 in Pupland.
- 2011-12-03 06:16 rjtanner
- [r16017] Removed line breaks in message text to Castle of Eureca, 9th Level in Pupland.
- 2011-12-03 06:06 rjtanner
- [r16016] Removed line breaks in message text to Castle of Eureca, 8th Level in Pupland.
- 2011-12-03 04:49 rjtanner
- [r16015] Removed line breaks in message text to Castle of Eureca, 7th Level in Pupland.
- 2011-12-03 04:44 rjtanner
- [r16014] Removed line breaks in message text to Castle of Eureca, 6th Level in Pupland.
- 2011-12-03 04:40 rjtanner
- [r16013] Removed line breaks in message text to Castle of Eureca, 5th Level in Pupland.
- 2011-12-02 05:40 rjtanner
- [r16012] Grammar change (dangerous -> danger) to Castle of Eureca, 4th Level in Pupland.
- 2011-12-02 05:39 rjtanner
- [r16011] Removed line breaks in message text to Castle of Eureca, 4th Level in Pupland.
- 2011-12-02 05:36 rjtanner
- [r16010] Removed line breaks in message text to Castle of Eureca, 2nd Level in Pupland.
- 2011-12-02 05:33 rjtanner
- [r16009] Removed line breaks in message text to House of Treasure in Pupland.
- 2011-12-02 05:24 rjtanner
- [r16008] Removed line breaks in message text to Pupland (pup_land/world) in Pupland.
- 2011-12-02 05:23 rjtanner
- [r16007] Reformatted map header information to World (pup_land/world) - Technical change, no function changes.
- 2011-12-02 05:22 rjtanner
- [r16006] Removed line breaks in message text to Pupland Dragon Terminal, Raffles in Pupland.
- 2011-12-02 05:20 rjtanner
- [r16005] Removed line breaks in message text to Pupland Dragon Terminal in Pupland.
- 2011-12-02 05:15 rjtanner
- [r16004] Removed line breaks in message text to Liberation Army Headquarters, Prison & War Funds in Pupland.
- 2011-12-02 05:08 rjtanner
- [r16003] Removed line breaks in message text to Liberation Army Headquarters in Pupland.
- 2011-12-02 04:56 rjtanner
- [r16002] Removed line breaks in message text to Hall of Fame in Pupland.
- 2011-12-02 04:48 rjtanner
- [r16001] Removed line breaks in message text to Hall of Fame, Level 2 in Pupland.
- 2011-12-02 04:46 rjtanner
- [r16000] Added more fence (swall) sections to make nicer merging with nearby walls to Barrior Station in Pup Land.
- 2011-12-02 04:43 rjtanner
- [r15999] Removed line breaks in message text to Barrier Station in Pupland.
- 2011-12-02 04:35 rjtanner
- [r15998] Removed line breaks in message text to World in Ancient Pupland.
- 2011-12-01 22:21 ryo_saeba
- [r15997] Fix probably broken crystal room price (12 jade instead of 2 platinum).
- 2011-12-01 22:20 ryo_saeba
- [r15996] Rewrite prices, fix inverted Thaumaturgy room and desk.
- 2011-12-01 22:16 ryo_saeba
- [r15995] Reduce the price of cards by a factor of 10.
- 2011-12-01 22:12 ryo_saeba
- [r15994] Reformat to put cards at top.
- 2011-12-01 07:46 rjtanner
- [r15992] Replaced blocked tiles with solid cave wall tiles to Volcano, Inner Cavern in Ancient Pupland. Cosmetic change only, no functional changes.
- 2011-12-01 07:29 rjtanner
- [r15991] Removed line breaks in message text to Volcano, Inner Cavern in Ancient Pupland.
- 2011-12-01 07:27 rjtanner
- [r15990] Replaced blocked tiles with solid cave wall tiles to Volcano Cavern in Ancient Pupland. Cosmetic change only, no functional changes.
- 2011-12-01 06:52 rjtanner
- [r15989] Removed line breaks in message text to Volcano Cavern in Ancient Pupland.
- 2011-12-01 06:50 rjtanner
- [r15988] Replaced blocked tiles with solid cave wall tiles to Volcano, Entrance in Ancient Pupland. Cosmetic change only, no functional changes.
- 2011-12-01 06:39 rjtanner
- [r15987] Removed line breaks in message text to Volcano, Entrance in Ancient Pupland.
- 2011-12-01 06:34 rjtanner
- [r15986] Replaced blocked tiles with solid cave wall tiles to Treasure (pup_land/ancient/volcano/treasure) in Ancient Pupland. Cosmetic change only, no functional changes.
- 2011-12-01 06:30 rjtanner
- [r15985] Removed line breaks in message text to Treasure (pup_land/ancient/volcano/treasure) in Ancient Pupland.
- 2011-12-01 06:26 rjtanner
- [r15984] Replaced blocked tiles with solid cave wall tiles to Warden (pup_land/ancient/volcano/guardians) in Ancient Pupland. Cosmetic change only, no functional changes.
- 2011-12-01 06:13 rjtanner
- [r15983] Removed line breaks in message text to Warden (pup_land/ancient/volcano/guardians) in Ancient Pupland.
- 2011-12-01 06:00 rjtanner
- [r15982] Removed line breaks in message text to Siegfried's House, Basement Level 1 in Ancient Pupland.
- 2011-12-01 05:57 rjtanner
- [r15981] Extend and added more fence (swall) sections for nicer merging with nearby walls to Siegfried's House, Level 3 in Ancient Pupland. Cosmetic change only, no functional changes.
- 2011-12-01 05:54 rjtanner
- [r15980] Update dialogue changes to Siegfried's House, Level 3 to match earlier changes made to Siegfried's House, Level 1 in Ancient Pupland.
- 2011-12-01 05:38 rjtanner
- [r15979] Removed line breaks in message text to Siegfried's House, Level 3 in Ancient Pupland.
- 2011-12-01 05:28 rjtanner
- [r15978] Removed line breaks in message text to Siegfried's House, Level 2 in Ancient Pupland.
- 2011-11-30 07:20 rjtanner
- [r15977] Extend and added more fence (swall) sections for nicer merging with nearby walls to Siegfried's House, Level 1 in Ancient Pupland. Cosmetic change only, no functional changes.
- 2011-11-30 07:17 rjtanner
- [r15976] Various grammar corrections and improvements to message text in Siegfried's House, Level 1 in Ancient Pupland.
- 2011-11-30 07:11 rjtanner
- [r15975] Removed line breaks in message text to Siegfried's House, Level 1 in Ancient Pupland.
- 2011-11-30 07:06 rjtanner
- [r15974] Extend and added more fence (swall) sections for nicer merging with nearby walls to Monster Pit, Level 6 in Ancient Pupland. Cosmetic change only, no functional changes.
- 2011-11-30 07:01 rjtanner
- [r15973] Replaced sand tiles with blocked tiles around the outer perimeter of Monster Pit, Level 6 in Ancient Pupland. Cosmetic change only, no functional changes.
- 2011-11-30 07:00 rjtanner
- [r15972] Replaced sand tiles with blocked tiles around the outer perimeter of Monster Pit, Level 5 in Ancient Pupland. Cosmetic change only, no functional changes.
- 2011-11-30 06:55 rjtanner
- [r15971] Replaced blocked wall sections with solid cave wall sections to Monster Pit, Level 1 in Ancient Pupland. Cosmetic change only, no functional changes.
- 2011-11-30 06:49 rjtanner
- [r15970] Removed line breaks in message text to Monsters Pit, Level 1 in Ancient Pupland.
- 2011-11-30 06:44 rjtanner
- [r15969] Grammar change (peace in mind -> don't worry, prevent -> prevents) to the sign text in Lone Village in Ancient Pupland.
- 2011-11-30 06:42 rjtanner
- [r15968] Removed line breaks in message text to Lone Village in Ancient Pupland.
- 2011-11-30 06:36 rjtanner
- [r15967] Update and layout changes to The Drunken Shark of Port Joseph. Expanded the map to include ground outside the tavern walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-11-30 05:53 rjtanner
- [r15966] Removed line breaks in message text to Lone Village Tavern in Ancient Pupland.
- 2011-11-30 05:51 rjtanner
- [r15965] Reference correction (weak -> week) in Tavern in Ancient Pupland.
- 2011-11-30 05:50 rjtanner
- [r15964] Removed line breaks in message text to Tavern in Ancient Pupland.
- 2011-11-30 05:45 rjtanner
- [r15963] Removed line breaks in message text to Lone Village Shop in Ancient Pupland.
- 2011-11-30 05:44 rjtanner
- [r15962] Removed line breaks in message text to Lone Village Library in Ancient Pupland.
- 2011-11-30 05:40 rjtanner
- [r15961] Removed line breaks in message text to Lone Village Inn in Ancient Pupland.
- 2011-11-30 05:37 rjtanner
- [r15960] Removed line breaks in message text to Hut (/pup_land/ancient/village/hut6) in Ancient Pupland.
- 2011-11-30 05:31 rjtanner
- [r15959] Removed line breaks in message text to Hut (/pup_land/ancient/village/hut5) in Ancient Pupland.
- 2011-11-30 05:27 rjtanner
- [r15958] Removed line breaks in message text to Hut (/pup_land/ancient/village/hut4) in Ancient Pupland.
- 2011-11-30 05:26 rjtanner
- [r15957] Grammar correction (revenge -> avenge, got -> was) to NPC dialog in Hut (/pup_land/ancient/village/hut3) in Ancient Pupland.
- 2011-11-30 05:23 rjtanner
- [r15956] Removed line breaks in message text to Hut (/pup_land/ancient/village/hut3) in Ancient Pupland.
- 2011-11-29 06:48 rjtanner
- [r15954] Removed line breaks in message text to Hut (/pup_land/ancient/village/hut2) in Ancient Pupland.
- 2011-11-29 06:45 rjtanner
- [r15953] Removed line breaks in message text to Hut (/pup_land/ancient/village/hut1) in Ancient Pupland.
- 2011-11-29 06:38 rjtanner
- [r15952] Removed line breaks in message text to Graveyard in Ancient Pupland.
- 2011-11-29 06:36 rjtanner
- [r15951] Removed line breaks in message text to Underground in Ancient Pupland.
- 2011-11-29 06:33 rjtanner
- [r15950] Removed line breaks in message text to Path in Ancient Pupland.
- 2011-11-29 06:31 rjtanner
- [r15949] Removed line breaks in message text to House (pup_land/ancient/ruin/house5) in Ancient Pupland.
- 2011-11-29 06:28 rjtanner
- [r15948] Spelling correction to House (pup_land/ancient/ruin/house2) in Ancient Pupland, tabel -> table.
- 2011-11-29 06:27 rjtanner
- [r15947] Removed line breaks in message text to House (pup_land/ancient/ruin/house2) in Ancient Pupland.
- 2011-11-29 06:24 rjtanner
- [r15946] Removed line breaks in message text to Tower of the Necromancer, Dungeon in Ancient Pupland.
- 2011-11-29 06:23 rjtanner
- [r15945] Removed line breaks in message text to Tower of the Necromancer, Level 4 in Ancient Pupland.
- 2011-11-28 07:18 rjtanner
- [r15942] Removed line breaks in message text to Tower of the Necromancer, Level 3 in Ancient Pupland.
- 2011-11-28 07:15 rjtanner
- [r15941] Removed line breaks in message text to Tower of the Necromancer, Level 2 in Ancient Pupland.
- 2011-11-28 07:13 rjtanner
- [r15940] Removed line breaks in message text to Tower of the Necromancer, Entrance in Ancient Pupland.
- 2011-11-28 07:06 rjtanner
- [r15939] Removed line breaks in message text to Cave (/pup_land/ancient/mountain/cave.b3) in Ancient Pupland.
- 2011-11-28 07:02 rjtanner
- [r15938] Removed line breaks in message text to Atelir of Artifact (Prison), Level 2 in Ancient Pupland.
- 2011-11-28 06:58 rjtanner
- [r15937] Removed line breaks in some of the message text to Atelir of Artifact (Prison) in Ancient Pupland.
- 2011-11-27 03:18 rjtanner
- [r15935] Removed line breaks in message text to Kurte's Shop in Ancient Pupland.
- 2011-11-27 03:17 rjtanner
- [r15934] Removed line breaks in message text to House (pup_land/ancient/kurte/house) in Ancient Pupland.
- 2011-11-27 03:15 rjtanner
- [r15933] Removed line breaks in message text to LoveLove Company in Ancient Pupland.
- 2011-11-27 02:35 rjtanner
- [r15932] Cosmetic changes to Portia's House, Second Floor in Port Joseph. Changed the walls to woodwalls. Expanded the map by one column so the size matches the lower level. Also moved around the decor accordingly due to the size expansion.
- 2011-11-27 02:12 rjtanner
- [r15931] Map rename to make indexing with Mapper group them together. Second Floor of Portia's House is now Portia's House, Second Floor (first level is Portia's House.)
- 2011-11-27 02:04 rjtanner
- [r15930] Major updates to Portia's House in Port Joseph. Expanded the map to include ground outside the house walls. Layout changes to match the world graphic archeytpe. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stair coordinates for Second Floor of Portia's House.
- 2011-11-26 21:19 rjtanner
- [r15929] Grammar correction (added the word 'to') in Gothwolte, Taining Area in Ancient Pupland.
- 2011-11-26 21:17 rjtanner
- [r15928] Removed line breaks in message text to Gothwolte, Taining Area in Ancient Pupland.
- 2011-11-26 21:13 rjtanner
- [r15927] Grammar corrections (found -> find, extincted -> made extinct) to Gothwolte, Collection in Ancient Pupland.
- 2011-11-26 21:04 rjtanner
- [r15926] Removed line breaks in message text to Gothwolte, Collection in Ancient Pupland.
- 2011-11-26 20:53 rjtanner
- [r15925] Removed line breaks in message text to Gothwolte's Castle, Dungeon in Ancient Pupland.
- 2011-11-26 20:50 rjtanner
- [r15924] Removed line breaks in message text to Gothwolte's Castle, Level 6 in Ancient Pupland.
- 2011-11-26 20:40 rjtanner
- [r15923] Removed line breaks and typo correction (strengh -> strength) in message text to Gothwolte's Castle, Level 4 in Ancient Pupland.
- 2011-11-26 20:37 rjtanner
- [r15922] Removed line breaks in message text to Gothwolte's Castle, Level 3 in Ancient Pupland.
- 2011-11-26 20:32 rjtanner
- [r15921] Removed line breaks in message text to Gothwolte's Castle, Level 2 in Ancient Pupland.
- 2011-11-26 20:28 rjtanner
- [r15920] Removed line breaks in message text to Gothwolte's Castle, Entrance in Ancient Pupland.
- 2011-11-25 04:42 rjtanner
- [r15919] Layout changes to Tomasso's house in Port Joseph. Expanded the map to include ground outside the house walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-11-25 04:00 rjtanner
- [r15918] World map updates for layout changes to Gren's House in Port Joseph.
- 2011-11-25 03:59 rjtanner
- [r15917] Update and layout changes to Farnass in Port Joseph. Exapnded the map to include ground outside the house walls. Map considered an outdoor map so darkness or time of day is visible when inside. Updated world map for new map entrance destination.
- 2011-11-25 03:43 rjtanner
- [r15916] Removed line breaks in message text to Tomassos House in Port Joseph.
- 2011-11-25 03:37 rjtanner
- [r15915] Update and layout changes to Gren's House in Port Joseph. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stairs coordinates for Underground Tavern.
- 2011-11-25 03:09 rjtanner
- [r15914] Removed line breaks and other changes in message text to Drunken Shark in Port Joseph.
- 2011-11-24 05:49 rjtanner
- [r15907] Removed line break in message text to Temple in Port Joseph.
- 2011-11-24 05:46 rjtanner
- [r15906] Added another fence (swall) section for nicer merging with nearby walls to Shipwrack, Main Deck in Port Joseph.
- 2011-11-24 05:44 rjtanner
- [r15905] Added a different fence (swall) section for nicer merging with nearby wall to Hole in the Sand in Port Joseph.
- 2011-11-24 05:43 rjtanner
- [r15904] Removed line breaks in message text to Shipwreck, Main Deck in Port Joseph.
- 2011-11-24 05:41 rjtanner
- [r15903] Removed line breaks in message text to Treasure Cave in Port Joseph.
- 2011-11-24 05:39 rjtanner
- [r15902] Removed line breaks in message text to Moogly Bill's Treasure Room! in Port Joseph.
- 2011-11-24 05:37 rjtanner
- [r15901] Cosmetic change for nicer cave wall merging to Moogly Bill's Tomb in Port Joseph.
- 2011-11-24 05:34 rjtanner
- [r15900] Removed line breaks and corrected a spelling error (caver -> cavern) in message text to Moogly Bill's Tomb in Port Joseph.
- 2011-11-24 05:32 rjtanner
- [r15899] Cosmetic change, added a blocked archetype to an empty area in Moogly Bill's Grave in Port Joseph.
- 2011-11-24 05:30 rjtanner
- [r15898] Removed line breaks and structure changes in message text to Moogly Bill's Grave in Port Joseph.
- 2011-11-24 05:23 rjtanner
- [r15897] Removed line breaks in NPC dialogue text to Ship Wreck Village in Port Joseph.
- 2011-11-23 05:55 rjtanner
- [r15895] Updated ChangeLog generated using svn2cl
- 2011-11-23 05:35 rjtanner
- [r15894] Removed line breaks in NPC dialogue text to Pirate Beach in Port Joseph.
- 2011-11-23 05:32 rjtanner
- [r15893] Removed line breaks in NPC dialogue text to Goblin Fortress, Southeast Tower in Port Joseph.
- 2011-11-23 05:30 rjtanner
- [r15892] Removed line breaks in scroll message text to Goblin Fortress, Northwest Tower in Port Joseph.
- 2011-11-23 05:26 rjtanner
- [r15891] Removed line breaks in scroll message text to Orc Hut in Port Joseph.
- 2011-11-23 05:24 rjtanner
- [r15890] Removed line breaks in scroll message text to Hole on Goblin Isle in Port Joseph.
- 2011-11-23 05:20 rjtanner
- [r15889] Removed line breaks in NPC dialogue text to Goblin Fortress, Entrance.
- 2011-11-23 05:17 rjtanner
- [r15888] Name capilization update, buggle -> Buggle in Goblin Fortress Dungeon, Level 2 in Port Joseph.
- 2011-11-23 05:15 rjtanner
- [r15887] Removed line breaks in message text to Goblin Fortress Dungeon, Level 3 in Port Joseph.
- 2011-11-23 05:13 rjtanner
- [r15886] Cosmetic change to add a small section of fence (swall) for nicer merging in Goblin Fortress Dungeon, Level 2 in Port Joseph.
- 2011-11-23 05:10 rjtanner
- [r15885] Removed line breaks in NPC dialogue text to Goblin Fortress Dungeon, Level 2 in Port Joseph.
- 2011-11-23 05:08 rjtanner
- [r15884] Removed line breaks, spelling and puncuation corrections in NPC dialogue text to Goblin Island Dungeons, Level 1 in Port Joseph.
- 2011-11-23 05:03 rjtanner
- [r15883] Cosmetic change for nicer cave wall merging to Caves on Goblin Island in Port Joseph.
- 2011-11-23 04:59 rjtanner
- [r15882] Removed line breaks in NPC dialogue text to Caves on Goblin Island in Port Joseph.
- 2011-11-22 06:07 rjtanner
- [r15880] Correct map title to Warehouse 7 in Navar, warehouse7 map is now Warehouse 7 (not 8).
- 2011-11-22 06:04 rjtanner
- [r15879] Remove misplaced character (iend -> end) of text which broke an archetype in Warehouse #5 in Navar.
- 2011-11-22 06:01 rjtanner
- [r15878] Typo correction to Warehouse #5 in Navar, transpor -> transport.
- 2011-11-22 05:57 rjtanner
- [r15877] Lore reference change and punctuation correction to NPC dialogue in Warehouse #4 in Navar.
- 2011-11-22 05:55 rjtanner
- [r15876] Move dialogue text from a magic_ear (under the floor) to the actual NPC in Warehouse #4 in Navar.
- 2011-11-22 05:52 rjtanner
- [r15875] Removed line breaks in NPC dialogue text to Warehouse #4 in Navar.
- 2011-11-22 05:50 rjtanner
- [r15874] Removed line breaks in NPC dialogue text to Warehouse #3 in Navar.
- 2011-11-22 04:42 rjtanner
- [r15873] Map title correction to the Guild of Purple Butterfly, Guild Thaumaturgy Lab in Pup Land.
- 2011-11-22 04:28 rjtanner
- [r15872] Correct and reformat map header content to pup_land/nurnberg/city. Technical change, no functional changes.
- 2011-11-22 04:26 rjtanner
- [r15871] Correct the map path to the Laughing Skull guild in Nurnberg - link to the python based guild map instead of the old guild content.
- 2011-11-21 06:48 rjtanner
- [r15867] Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.12) in Navar.
- 2011-11-21 06:48 rjtanner
- [r15866] Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.11) in Navar.
- 2011-11-21 06:47 rjtanner
- [r15865] Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.10) in Navar.
- 2011-11-21 06:45 rjtanner
- [r15864] Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.9) in Navar.
- 2011-11-21 06:44 rjtanner
- [r15863] Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.8) in Navar.
- 2011-11-21 06:43 rjtanner
- [r15862] Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.7) in Navar.
- 2011-11-21 06:41 rjtanner
- [r15861] Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.6) in Navar.
- 2011-11-21 06:38 rjtanner
- [r15860] Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.5) in Navar.
- 2011-11-21 06:37 rjtanner
- [r15859] Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.4) in Navar.
- 2011-11-21 06:35 rjtanner
- [r15858] Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.3) in Navar.
- 2011-11-21 06:33 rjtanner
- [r15857] Cosmetic change for nicer cave wall merging to Troll Canyon Cavern in Navar.
- 2011-11-21 06:31 rjtanner
- [r15856] Removed line breaks in magic_mouth dialogue text to Troll Canyon (troll_canyon.1) in Navar.
- 2011-11-21 06:27 rjtanner
- [r15855] Removed line breaks in magic_mouth dialogue text to Spiral Tower, Finale in Navar.
- 2011-11-21 06:23 rjtanner
- [r15854] Removed line breaks in magic_mouth dialogue text to Spiral Tower, Level 4 in Navar.
- 2011-11-21 06:20 rjtanner
- [r15853] Removed line breaks in magic_mouth dialogue text to Spiral Tower, Level 1 in Navar.
- 2011-11-20 07:29 rjtanner
- [r15821] Removed line breaks in NPC dialogue text to Temple of Gorokh in Navar.
- 2011-11-20 07:12 rjtanner
- [r15820] Cosmetic change for nicer cave wall merging to The Old Warehouse, Cavern in Navar.
- 2011-11-20 07:10 rjtanner
- [r15819] Added more fence sections to complete the cage or prison in The Old Warehouse, Cellar in Navar. Cosmetic change, no functional changes.
- 2011-11-20 06:21 rjtanner
- [r15818] Removed line breaks in NPC dialogue text to The Old Warehouse, Cellar in Navar.
- 2011-11-20 06:15 rjtanner
- [r15817] Removed line breaks in sign text to Rock Gardens in Navar.
- 2011-11-20 06:08 rjtanner
- [r15816] Removed line breaks in sign text to Museum of Arms in Navar.
- 2011-11-19 17:05 ryo_saeba
- [r15815] Fix plural form. Bug #3438520: dragon lord quest.
- 2011-11-19 04:40 rjtanner
- [r15796] Remove line breaks in magic_mouth text to Navar Lighthouse, Level 4.
- 2011-11-19 04:35 rjtanner
- [r15795] Remove line break in door text to Navar Lighthouse, Entrance.
- 2011-11-19 04:31 rjtanner
- [r15794] Cosmetic changes with fence sections for nicer merging to Navar Jail, Level 2 in Navar.
- 2011-11-19 04:14 rjtanner
- [r15793] Remove unnecessary name_pl reference to the instructional sign found in Navar Jail, Entrance.
- 2011-11-19 04:13 rjtanner
- [r15792] Cosmetic changes with cave wall sections for nicer merging to Navar Jail, Entrance in Navar.
- 2011-11-18 05:24 rjtanner
- [r15791] Replace the stairway to Tower of Illusion, 6th level in Navar. The next level is up, the original stairway went down.
- 2011-11-18 05:18 rjtanner
- [r15790] Remove line break in sign text to Tower of Illusion, 5th Level in Navar.
- 2011-11-18 05:01 rjtanner
- [r15789] Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 3 in Navar.
- 2011-11-18 04:56 rjtanner
- [r15788] Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 2 in Navar.
- 2011-11-18 04:54 rjtanner
- [r15787] Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 1 in Navar.
- 2011-11-18 04:49 rjtanner
- [r15786] Cosmetic change with how fence (swall) sections merge with nearby walls to Civic Theater, Ground Floor in Navar.
- 2011-11-18 04:45 rjtanner
- [r15785] Cosmetic change with wall sections surrounding doorways to Civic Theater, Ground Floor in Navar.
- 2011-11-18 04:43 rjtanner
- [r15784] Cosmetic change with wall sections surrounding doorways to Civic Theater, 2nd Floor in Navar.
- 2011-11-18 04:42 rjtanner
- [r15783] Cosmetic change with how fence (swall) sections merge with nearby walls to Civic Theater, 2nd Floor in Navar.
- 2011-11-17 06:33 rjtanner
- [r15782] Update and layout changes to Strange Little Store (/thamshop) of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-11-17 06:20 rjtanner
- [r15781] Cosmetic change with how fence (swall) sections merge with nearby walls in SW corner of Navar.
- 2011-11-17 06:17 rjtanner
- [r15780] Update and layout changes to Tannery of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-11-17 05:57 rjtanner
- [r15779] Update and layout changes to Navar Imperial Post Office. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-11-17 05:40 rjtanner
- [r15778] Added more light sources to Jeweler's Workshop of Navar. More light fills the map now.
- 2011-11-16 06:43 rjtanner
- [r15771] Layout changes to Rosco's Kitchen in Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-11-16 06:24 rjtanner
- [r15770] Update and layout changes to the Jeweler's Workshop of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-11-16 06:06 rjtanner
- [r15769] Layout changes to The Frolicing Mermaid in Navar. Added surrounding terrain to the outside of the map so it matches placement in the world map. Updated world map destination coordinates due to internal map changes. Map is now considered an outdoor map so darkness at night is visible, added light sources. Updated Wizard's Eastern Hideout stairway up.
- 2011-11-16 04:59 rjtanner
- [r15768] Remove unnecessary name_pl references to Wolfsburg's Ye Olde Shoppe of Transport.
- 2011-11-16 04:56 rjtanner
- [r15767] Remove unnecessary name_pl references to Underwater Dungeon Level 1 in Whaling Outpost.
- 2011-11-15 07:03 rjtanner
- [r15764] Cosmetic changes for nicer merging with cave wall sections to Storehouse in Whaling Outpost.
- 2011-11-15 07:02 rjtanner
- [r15763] Remove unnecessary name_pl references to Storehouse in Whaling Outpost.
- 2011-11-15 07:00 rjtanner
- [r15762] Remove unnecessary name_pl references to Fisher's Hall, Cellar in Whaling Outpost.
- 2011-11-15 06:41 rjtanner
- [r15761] Remove unnecessary name_pl references to Fisher's Hall in Whaling Outpost.
- 2011-11-15 06:39 rjtanner
- [r15760] Cosmetic changes for nicer merging with cave wall sections to Wretched Cave in Whaling Outpost.
- 2011-11-15 06:34 rjtanner
- [r15759] Cosmetic changes for nicer merging with cave wall sections to Polar Bear Cavern in Whaling Outpost.
- 2011-11-15 06:33 rjtanner
- [r15758] Removed extra snow tiles from under wall sections to Polar Bear Cavern in Whaling Outpost.
- 2011-11-15 06:30 rjtanner
- [r15757] Cosmetic changes for nicer merging with cave wall sections to Polar Bear Lair in Whaling Outpost.
- 2011-11-15 06:24 rjtanner
- [r15756] Cosmetic changes for nicer merging with cave wall sections to Polar Bear Cave in Whaling Outpost.
- 2011-11-15 06:23 rjtanner
- [r15755] Removed extra snow tiles from under wall sections to Polar Bear Cave.
- 2011-11-15 06:20 rjtanner
- [r15754] More cosmetic changes for nicer merging with cave wall sections to Ice Cave in Whaling Outpost.
- 2011-11-15 06:10 rjtanner
- [r15753] More cosmetic changes for nicer merging with cave wall sections to Ice Cavern, Dragon Chmaber in Whaling Outpost.
- 2011-11-15 06:01 rjtanner
- [r15752] Cosmetic changes for nicer merging with cave wall sections to Ice Cavern, Level 1 in Whaling Outpost.
- 2011-11-15 05:45 rjtanner
- [r15751] Cosmetic changes for nicer merging with cave wall sections to Snow Cavern in Whaling Outpost.
- 2011-11-15 05:43 rjtanner
- [r15750] Cosmetic changes for nicer merging with cave wall sections to Frost Cavern in Whaling Outpost.
- 2011-11-15 05:30 rjtanner
- [r15749] Cosmetic changes for nicer merging with cave wall sections to Fisher's Well in Whaling Outpost.
- 2011-11-15 05:28 rjtanner
- [r15748] Cosmetic changes for nicer merging with cave wall sections in Glacier Keep, Frost Lair in Whaling Outpost.
- 2011-11-15 05:23 rjtanner
- [r15747] Cosmetic changes for nicer merging with cave wall sections in Glacier Keep, Crawlway in Whaling Outpost.
- 2011-11-15 05:17 rjtanner
- [r15746] Cosmetic changes to replace nothing tiles with solid cave wall sections in Glacier Keep, Foundation in Whaling Outpost.
- 2011-11-15 05:12 rjtanner
- [r15745] Cosmetic change with how fence (swall) sections merge with nearby castle walls to Glacier Keep, Level 3 in Whaling Outpost.
- 2011-11-14 07:16 rjtanner
- [r15744] Map title correction to Glacier Keep maps in Whaling Outpost. Level 1 is castle1, Level 2 is castle2.
- 2011-11-14 07:14 rjtanner
- [r15743] Cosmetic change with how fence (swall) sections merge with nearby castle walls to Glacier Keep, Level 2 in Whaling Outpost.
- 2011-11-14 06:48 rjtanner
- [r15742] Cosmetic change with how fence (swall) sections merge with nearby castle walls to Glacier Keep, Level 1 in Whaling Outpost.
- 2011-11-14 06:46 rjtanner
- [r15741] Remove unnecessary name_pl reference to Polar Bear Cavern in Whaling Outpost.
- 2011-11-14 06:45 rjtanner
- [r15740] Remove unnecessary name_pl references to Polar Bear Lair in Whaling Outpost.
- 2011-11-14 06:43 rjtanner
- [r15739] Remove unnecessary name_pl references to Ice Cave in Whaling Outpost.
- 2011-11-14 06:41 rjtanner
- [r15738] Remove unnecessary name_pl references to Ice Cavern, Level 1 in Whaling Outpost.
- 2011-11-14 06:39 rjtanner
- [r15737] Remove unnecessary name_pl references to Snow Cave in Whaling Outpost.
- 2011-11-14 06:38 rjtanner
- [r15736] Remove unnecessary name_pl references to Frost Cavern in Whaling Outpost.
- 2011-11-14 06:36 rjtanner
- [r15735] Remove unnecessary name_pl references to Glacier Keep, Frost Lair in Whaling Outpost.
- 2011-11-14 06:32 rjtanner
- [r15734] Remove unnecessary name_pl references to Glacier Keep, Foundation in Whaling Outpost.
- 2011-11-14 06:31 rjtanner
- [r15733] Remove unnecessary name_pl reference and updated another reference (key -> keys) to Glacier Keep, Dungeon Level 1 in Whaling Outpost.
- 2011-11-14 06:28 rjtanner
- [r15732] Remove unnecessary name_pl references to Glacier Keep, Level 4 in Whaling Outpost.
- 2011-11-14 06:27 rjtanner
- [r15731] Remove unnecessary name_pl references to Glacier Keep, Level 3 in Whaling Outpost.
- 2011-11-14 06:26 rjtanner
- [r15730] Remove unnecessary name_pl references to Glacier Keep, Level 2 in Whaling Outpost.
- 2011-11-14 06:24 rjtanner
- [r15729] Remove unnecessary name_pl references to Glacier Keep, Level 1 in Whaling Outpost.
- 2011-11-14 06:22 rjtanner
- [r15728] Remove unnecessary name_pl references to Lightkeeper's Cavern in Whaling Outpost.
- 2011-11-14 06:20 rjtanner
- [r15727] Remove unnecessary name_pl references to Lightkeeper's House in Whaling Outpost.
- 2011-11-14 06:19 rjtanner
- [r15726] Remove unnecessary name_pl references to Frozen Lighthouse, Level 6 - Attic in Whaling Outpost.
- 2011-11-14 06:17 rjtanner
- [r15725] Remove unnecessary name_pl references to Frozen Lighthouse, Level 6 in Whaling Outpost.
- 2011-11-14 06:15 rjtanner
- [r15724] Remove unnecessary name_pl references to Frozen Lighthouse, Level 5 in Whaling Outpost.
- 2011-11-14 06:15 rjtanner
- [r15723] Remove unnecessary name_pl references to Frozen Lighthouse, Level 4 in Whaling Outpost.
- 2011-11-14 06:14 rjtanner
- [r15722] Remove unnecessary name_pl references to Frozen Lighthouse, Level 3 in Whaling Outpost.
- 2011-11-14 06:13 rjtanner
- [r15721] Remove unnecessary name_pl references to Frozen Lighthouse, Level 2 in Whaling Outpost.
- 2011-11-14 06:10 rjtanner
- [r15720] Remove unnecessary name_pl references to Fisherman's Cabin in Whaling Outpost.
- 2011-11-14 06:09 rjtanner
- [r15719] Map header correction to Fisherhouse West in Whaling Outpost - wrong credit listed to the map's creation.
- 2011-11-14 06:07 rjtanner
- [r15718] Remove unnecessary name_pl references to Fisherhouse Southwest in Whaling Outpost.
- 2011-11-14 06:05 rjtanner
- [r15717] Removed line breaks in message text to Fisherhouse South in Whaling Outpost.
- 2011-11-14 06:05 rjtanner
- [r15716] Remove unnecessary name_pl references to Fisherhouse South in Whaling Outpost.
- 2011-11-14 06:03 rjtanner
- [r15715] Removed line breaks in message text to Fisherhouse North in Whaling Outpost.
- 2011-11-14 06:03 rjtanner
- [r15714] Remove unnecessary name_pl references to Fisherhouse North in Whaling Outpost.
- 2011-11-14 06:02 rjtanner
- [r15713] Remove unnecessary name_pl references to Fisherhouse East in Whaling Outpost.
- 2011-11-13 05:16 rjtanner
- [r15712] Remove unnecessary name_pl reference to Hall Of Selection, Wraith.
- 2011-11-13 05:06 rjtanner
- [r15711] Remove unnecessary name_pl reference to Scorn Tannery.
- 2011-11-13 05:05 rjtanner
- [r15710] Remove unnecessary name_pl reference to Metal Smith's Workshop in Scorn.
- 2011-11-13 05:00 rjtanner
- [r15709] Removed line breaks in message text to Resier's House in Scorn.
- 2011-11-13 04:59 rjtanner
- [r15708] Remove unnecessary name_pl reference to Riverside Manor in Scorn.
- 2011-11-13 04:56 rjtanner
- [r15707] Remove unnecessary name_pl references to Resier's House in Scorn.
- 2011-11-13 04:53 rjtanner
- [r15706] Remove unnecessary name_pl references to Jeweler's Workshop in Scorn.
- 2011-11-13 04:52 rjtanner
- [r15705] Remove unnecessary name_pl references to Bowyer's Workshop in Scorn.
- 2011-11-13 04:50 rjtanner
- [r15704] Remove unnecessary name_pl references to Food Shop Warehouse in Scorn.
- 2011-11-13 04:42 rjtanner
- [r15703] Correct pluralization to various monster parts in the Chapel of Valkyrie in Scorn.
- 2011-11-13 04:40 rjtanner
- [r15702] Updated the map header formating to the Chapel of Valkyrie in Scorn.
- 2011-11-13 04:35 rjtanner
- [r15701] Remove unnecessary name_pl references in Purple Worm's Stomach (planes/purpleworm).
- 2011-11-13 04:34 rjtanner
- [r15700] Correct map header formatting in regards to creation date and author information to Purple Worm's Stomach (planes/purpleworm).
- 2011-11-13 04:27 rjtanner
- [r15699] Removed line breaks in message text to Small House (navar/spyhouse).
- 2011-11-13 04:24 rjtanner
- [r15698] Removed unnecessary references to name_pl and corrected one reference (keys) in Small House (navar/spyhouse). Technical change, no functional changes.
- 2011-11-13 04:16 rjtanner
- [r15697] Remove unnecessary name_pl references to Zealot House (zealothouse2). Technical change, no functional changes.
- 2011-11-13 04:07 rjtanner
- [r15696] Remove unnecessary name_pl references to Western Navar Tavern, Level 40 and 45. Technical change, no functional changes.
- 2011-11-13 03:58 rjtanner
- [r15695] Correct pluralization on the shining amulets of repulsion in Western Navar Tavern, Level 32.
- 2011-11-13 03:54 rjtanner
- [r15694] Remove unnecessary name_pl references to Western Navar Tavern, Level 32. Technical change, no functional changes.
- 2011-11-13 03:53 rjtanner
- [r15693] Correct pluralization on various objects on multiple maps in Western Navar Tavern tower.
- 2011-11-12 04:34 rjtanner
- [r15684] Remove unnecessary name_pl references to Western Navar Tavern, multiple levels. Technical change, no functional changes.
- 2011-11-12 03:41 rjtanner
- [r15683] Cosmetic change with how the fence sections merge with nearby walls in Western Navar Tavern, Level 15.
- 2011-11-12 03:34 rjtanner
- [r15682] Change stacking order to move no spells, no magic and unholy ground tiles beneath the floor tiles in Western Navar Tavern, Level 15.
- 2011-11-12 03:25 rjtanner
- [r15681] Removed line breaks in message text to Western Navar Tavern, Level 15.
- 2011-11-12 03:24 rjtanner
- [r15680] Remove unnecessary name_pl references to Western Navar Tavern, Level 15. Technical change, no functional changes.
- 2011-11-12 03:15 rjtanner
- [r15679] Removed line breaks in message text to Western Navar Tavern, Level 14.
- 2011-11-12 03:13 rjtanner
- [r15678] Remove unnecessary name_pl references to Western Navar Tavern, Level 14. Technical change, no functional changes.
- 2011-11-12 03:01 rjtanner
- [r15677] Removed line breaks in message text to Western Navar Tavern, Level 13.
- 2011-11-12 02:58 rjtanner
- [r15676] Remove unnecessary name_pl references to Western Navar Tavern, Level 13. Technical change, no functional changes.
- 2011-11-12 02:34 rjtanner
- [r15675] Removed line breaks in message text and spelling mistake (enter, was entr) to Western Navar Tavern, Level 12.
- 2011-11-12 02:31 rjtanner
- [r15674] Add short wall section between wood wall and castle wall for cosmetic purposes in Western Navar Tavern, Level 11.
- 2011-11-12 02:29 rjtanner
- [r15673] Removed line breaks in message text to Western Navar Tavern, Level 11.
- 2011-11-12 02:27 rjtanner
- [r15672] Remove unnecessary name_pl references to Western Navar Tavern, Level 11. Technical change, no functional changes.
- 2011-11-12 02:26 rjtanner
- [r15671] Remove unnecessary name_pl references to Western Navar Tavern, Level 12. Technical change, no functional changes.
- 2011-11-11 23:48 rjtanner
- [r15670] Region correction for Santo Dominion Gatehouse (was santo dominion, now santodominion)
- 2011-11-11 20:32 akirschbaum
- [r15669] Remove explicit linebreaks; fix typos.
- 2011-11-11 10:05 ryo_saeba
- [r15663] Format using CRE.
- 2011-11-11 10:04 ryo_saeba
- [r15662] Fix dialog.
- 2011-11-11 09:52 ryo_saeba
- [r15661] Reformat with CRE.
- 2011-11-11 09:52 ryo_saeba
- [r15660] Take Esmeralda when completing the quest.
- 2011-11-11 05:20 rjtanner
- [r15658] Removed line breaks in message text to Western Navar Tavern, Level 10.
- 2011-11-11 05:19 rjtanner
- [r15657] Remove unnecessary name_pl references to Western Navar Tavern, Level 10. Technical change, no functional changes.
- 2011-11-11 05:16 rjtanner
- [r15656] Cosmetic change to The Hole (navar.) Replaced some corner sections for nicer merging with nearby walls.
- 2011-11-11 05:13 rjtanner
- [r15655] Change the stacking order of floor tiles in The Hole (navar) - no spells, no magic and unholy ground tiles are now under the ground and wall tiles.
- 2011-11-11 04:57 rjtanner
- [r15654] Removed connection settings to prison gates that have no connected source in Wester Navar Tavern, Basement Level 4. Technical correction.
- 2011-11-11 04:54 rjtanner
- [r15653] Cosmetic change to Western Navar Tavern, Basement Level 4. Replaced some corner sections for nicer merging with nearby walls.
- 2011-11-11 04:47 rjtanner
- [r15652] Spelling correction on a sign in Western Navar Tavern, Basement Level 4 - was hol, is now hole.
- 2011-11-11 04:46 rjtanner
- [r15651] Remove unnecessary name_pl references to Western Navar Tavern, Basement Level 4. Technical change, no functional changes.
- 2011-11-11 04:44 rjtanner
- [r15650] Cosmetic change to Western Navar Tavern, Basement Level 3. Filled in empty areas with cave wall sections.
- 2011-11-11 04:43 rjtanner
- [r15649] Cosmetic change to Western Navar Tavern, Basement Level 3. Replaced some corner sections for nicer merging with nearby walls.
- 2011-11-11 04:42 rjtanner
- [r15648] Remove unnecessary name_pl references to Western Navar Tavern, Basement Level 3. Technical change, no functional changes.
- 2011-11-11 04:36 rjtanner
- [r15647] Cosmetic change to Western Navar Tavern, Basement Level 1. Replaced some corner sections for nicer merging with nearby walls.
- 2011-11-11 04:25 rjtanner
- [r15646] Cosmetic change to Western Navar Tavern, Basement Level 1. Filled in empty areas with cave wall sections.
- 2011-11-11 04:24 rjtanner
- [r15645] Cosmetic change to Western Navar Tavern, Basement Level 2. Replaced some corner sections for nicer merging with nearby walls.
- 2011-11-11 04:21 rjtanner
- [r15644] Cosmetic change to Western Navar Tavern, Basement Level 2. Replaced nothing tiles with cave wall tiles.
- 2011-11-11 04:17 rjtanner
- [r15643] Remove unnecessary name_pl references to Western Navar Tavern, Basement Level 2. Technical change, no functional changes.
- 2011-11-10 07:44 rjtanner
- [r15642] Removed line breaks in message text to Western Navar Tavern, Basement Level 1.
- 2011-11-10 07:37 rjtanner
- [r15641] Correct and remove unnecessary name_pl references to Western Navar Tavern, Basement Level 1. Technical change, no functional changes.
- 2011-11-10 07:31 rjtanner
- [r15640] Removed line breaks in message text to Western Navar Tavern, Level 7.
- 2011-11-10 07:29 rjtanner
- [r15639] Remove unnecessary name_pl references to Western Navar Tavern, Level 7. Technical change, no functional changes.
- 2011-11-10 07:26 rjtanner
- [r15638] Remove unnecessary name_pl references to Western Navar Tavern, Level 6. Technical change, no functional changes.
- 2011-11-10 07:23 rjtanner
- [r15637] Remove more unnecessary name_pl references to Western Navar Tavern, Level 5. Technical change, no functional changes.
- 2011-11-10 07:21 rjtanner
- [r15636] Remove unnecessary name_pl references to Western Navar Tavern, Level 5. Technical change, no functional changes.
- 2011-11-10 07:19 rjtanner
- [r15635] Removed line breaks in message text to Western Navar Tavern, Level 4.
- 2011-11-10 07:17 rjtanner
- [r15634] Remove unnecessary name_pl references to Western Navar Tavern, Level 4. Technical change, no functional changes.
- 2011-11-10 07:09 rjtanner
- [r15633] Remove unnecessary name_pl references to Western Navar Tavern, Level 3. Technical change, no functional changes.
- 2011-11-10 07:04 rjtanner
- [r15632] Remove real world(tm) reference to NPC in Western Navar Tavern, Mainfloor. Technical change, no functional changes.
- 2011-11-10 07:02 rjtanner
- [r15631] Remove more unnecessary name_pl references to Western Navar Tavern, Mainfloor. Technical change, no functional changes.
- 2011-11-10 06:58 rjtanner
- [r15630] Removed line break in message text to Western Navar Tavern, Level 2.
- 2011-11-10 06:53 rjtanner
- [r15629] Correct and remove unnecessary name_pl references to Western Navar Tavern, Level 2. Technical change, no functional changes.
- 2011-11-10 06:44 rjtanner
- [r15628] Removed line break in message text to Western Navar Tavern, Mainfloor in Navar.
- 2011-11-10 06:34 rjtanner
- [r15627] Correct and remove unnecessary name_pl references to Western Navar Tavern, Mainfloor. Technical change, no functional changes.
- 2011-11-10 06:23 rjtanner
- [r15626] Removed line break in message text to Adobe Building, Level 3 in Navar.
- 2011-11-10 06:21 rjtanner
- [r15625] Remove unnecessary name_pl references to Adobe Building, Level 3 in Navar. Technical change, no functional changes.
- 2011-11-10 06:19 rjtanner
- [r15624] Remove unnecessary name_pl references to Adobe Building, Level 2 in Navar. Technical change, no functional changes.
- 2011-11-10 06:18 rjtanner
- [r15623] Remove unnecessary name_pl references to Dream in Navar. Technical change, no functional changes.
- 2011-11-10 06:13 rjtanner
- [r15622] Remove unnecessary name_pl references to the Civic Theater, Lower Level 3 in Navar. Technical change, no functional changes.
- 2011-11-10 06:11 rjtanner
- [r15621] Remove unnecessary name_pl references to the Civic Theater, rooftop in Navar. Technical change, no functional changes.
- 2011-11-10 06:09 rjtanner
- [r15620] Remove unnecessary name_pl references to the Civic Theater, 3rd Floor in Navar. Technical change, no functional changes.
- 2011-11-10 06:06 rjtanner
- [r15619] Remove unnecessary name_pl references to the Civic Theater, 2nd Floor in Navar. Technical change, no functional changes.
- 2011-11-10 06:03 rjtanner
- [r15618] Remove unnecessary name_pl reference to the Civic Theater, Ground Floor in Navar. Technical change, no functional changes.
- 2011-11-10 05:46 rjtanner
- [r15617] Remove unnecessary name_pl references in Strange Little Store (thamshop) in Navar. Technical change, no functional changes.
- 2011-11-10 05:44 rjtanner
- [r15616] Remove unnecessary name_pl references in Tannery of Navar. Technical change, no functional changes.
- 2011-11-10 05:40 rjtanner
- [r15615] Remove unnecessary name_pl references in Jeweler's Workshop of Navar. Technical change, no functional changes.
- 2011-11-10 05:38 rjtanner
- [r15614] Removed line breaks in message text to Navar Imperial Post Office.
- 2011-11-10 05:36 rjtanner
- [r15613] Correct and remove unnecessary name_pl references to Navar Imperial Post Office.
- 2011-11-10 05:32 rjtanner
- [r15612] Removed line breaks in message text to Gunther's Smithy in Navar.
- 2011-11-10 05:31 rjtanner
- [r15611] Remove unnecessary name_pl references in Gunther's Smithy. Technical change, no functional changes.
- 2011-11-10 05:29 rjtanner
- [r15610] Spelling correction for the account manager NPC (was acount) in Bank of Skud, Navar Branch.
- 2011-11-10 05:24 rjtanner
- [r15609] Remove unnecessary name_pl references in Bank of Skud, Navar Branch. Technical change, no functional changes.
- 2011-11-09 06:32 rjtanner
- [r15600] Changes with the cave walls to make nicer merging in Ali's Cave in Navar. Comsetic change, no functional changes.
- 2011-11-09 06:20 rjtanner
- [r15599] Corrected name_pl reference (was plug, now plugs) to Ali's Well in Navar.
- 2011-11-09 06:16 rjtanner
- [r15598] Removed line breaks in message text to Ali's Cave in Navar.
- 2011-11-09 06:14 rjtanner
- [r15597] Correct name_pl reference (turbans, was turban) in Ali's Cave in Navar.
- 2011-11-09 06:12 rjtanner
- [r15596] Correct and remove unnecessary name_pl references to Navar Jail, Entrance. Technical change, no functional changes.
- 2011-11-09 06:08 rjtanner
- [r15595] Removed references to name_pl in Tower of Illusion, Exit in Navar. Technical change, no functional changes.
- 2011-11-09 06:05 rjtanner
- [r15594] Removed line breaks in message text to Navar City Houses (city1houses)
- 2011-11-09 06:04 rjtanner
- [r15593] Removed references to name_pl in Navar City Houses (city1houses.) Technical change, no functional changes.
- 2011-11-09 06:02 rjtanner
- [r15592] Update name_pl reference to Strange Book (now Books) in the Navar Gatehouse.
- 2011-11-09 05:56 rjtanner
- [r15591] Removed references to name_pl in City de Clouds Villa, 4th Floor (citydecloudsvillaC3.) Technical change, no functional changes.
- 2011-11-09 05:44 rjtanner
- [r15590] Removed references to name_pl in City de Clouds Villa, 3rd Floor (citydecloudsvillaC2.) Technical change, no functional changes.
- 2011-11-09 05:38 rjtanner
- [r15589] Removed references to name_pl in City de Clouds Villa, 2nd Floor (citydecloudsvillaC1), update plural names where it was needed. Technical change, no functional changes.
- 2011-11-09 05:28 rjtanner
- [r15588] Remove a small button that had no connection on the map in City de Clouds Villa, Basement Level 3 (citydecloudsvillab3.) Technical change, no functional changes.
- 2011-11-09 05:27 rjtanner
- [r15587] Removed grass tiles that were under floor tiles in the upper left of the map in City de Clouds Villa, Basement Level 3 (citydecloudsvillab3.) Technical change, no functional changes.
- 2011-11-09 05:26 rjtanner
- [r15586] Fix castle wall (cwall) merging issue in the lower right corner of the map in City de Clouds Villa, Basement Level 3 (citydecloudsvillab3.) Technical change, no functional changes.
- 2011-11-09 05:23 rjtanner
- [r15585] Removed references to name_pl in City de Clouds Villa, Basement Level 3 (citydecloudsvillab3.) Technical change, no functional changes.
- 2011-11-09 05:14 rjtanner
- [r15584] Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Villa, Basement Level 1 (citydeclouds)
- 2011-11-08 05:54 rjtanner
- [r15566] Removed references to name_pl in City de Clouds Villa, Basement Level 2 (citydecloudsvillab2.) Technical change, no functional changes.
- 2011-11-08 05:51 rjtanner
- [r15565] Removed references to name_pl in City de Clouds Villa, Basement Level 1 (citydecloudsvillab1.) Technical change, no functional changes.
- 2011-11-08 05:47 rjtanner
- [r15564] Cosmetic change with how fence (swall) sections merge with nearby walls in Shrine to Valriel (citydeclouds)
- 2011-11-08 05:44 rjtanner
- [r15563] Removed references to name_pl to the Shrine of Valriel, update plural names where it was needed. Technical change, no functional changes.
- 2011-11-08 05:42 rjtanner
- [r15562] Removed line breaks in message text to Trader Joe's Trademarket (cwdctrademarket)
- 2011-11-08 05:39 rjtanner
- [r15561] Removed fence sections from under the tables in City de Clouds General Shop, set the tables to block all movement. Technical change, no functional changes.
- 2011-11-08 05:32 rjtanner
- [r15560] Removed line breaks in message text to City de Clouds Kitchen (cwdckitchen)
- 2011-11-08 05:30 rjtanner
- [r15559] Removed references to name_pl in City de Clouds Kitchen (cwdckitchen), update plural names where it was needed. Technical change, no functional changes.
- 2011-11-08 05:28 rjtanner
- [r15558] Removed references to name_pl to the City de Clouds General Shop (cwdcgenshop1.) Technical change, no functional changes.
- 2011-11-08 05:26 rjtanner
- [r15557] Removed references to name_pl to the Snow Cloud Cafe (cdcwcafe1.) Technical change, no functional changes.
- 2011-11-08 05:23 rjtanner
- [r15556] Removed references to name_pl to the Potion Shop (cwdcpotionshop1.) Technical change, no functional changes.
- 2011-11-08 01:40 rjtanner
- [r15555] Correct typo in the map title to Old Tower, Cellar Level 2 (was Level2) in Wolfsburg.
- 2011-11-07 07:17 rjtanner
- [r15554] Removed references to name_pl in Chess Collesium, Balcony (cwdcchessarenab2.) Technical change, no functional changes.
- 2011-11-07 07:14 rjtanner
- [r15553] Removed references to name_pl in Chess Collesium, Entrance (cwdcchessarenaa2.) Technical change, no functional changes.
- 2011-11-07 07:08 rjtanner
- [r15552] Removed references to name_pl in Chess Collesium (cwdcchessarenaa1.) Technical change, no functional changes.
- 2011-11-07 06:59 rjtanner
- [r15551] Removed line breaks in message text to City de Clouds IPO.
- 2011-11-07 06:51 rjtanner
- [r15550] Removed references to name_pl in City de Clouds IPO, update plural names where it was needed. Technical change, no functional changes.
- 2011-11-07 06:30 rjtanner
- [r15549] Removed line breaks in message text to Guest of the Marquis.
- 2011-11-07 06:26 rjtanner
- [r15548] Removed references to name_pl in Guest of the Marquis, update plural names where it was needed. Technical change, no functional changes.
- 2011-11-07 06:10 rjtanner
- [r15547] Removed line breaks in message text Cloud World de City.
- 2011-11-07 06:01 rjtanner
- [r15546] Removed references to name_pl in Cloud World de City. Technical change, no functional changes.
- 2011-11-07 05:57 rjtanner
- [r15545] Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds (citydecloudsC).
- 2011-11-07 05:52 rjtanner
- [r15544] Removed references to name_pl in City de Clouds (citydecloudsC). Technical change, no functional changes.
- 2011-11-06 21:28 ryo_saeba
- [r15543] Clean script.
- 2011-11-06 19:57 ryo_saeba
- [r15542] Replace floor blocking view and making the tile black with a statue.
- 2011-11-06 18:15 akirschbaum
- [r15531] Fix transition rule for Undead Catacomb quest.
- 2011-11-06 18:13 akirschbaum
- [r15530] Add quest for Undead Catacomb in Lake Country.
- 2011-11-06 16:33 ryo_saeba
- [r15521] Fix archetype.
- 2011-11-06 04:02 rjtanner
- [r15473] Removed references to name_pl in City de Clouds (citydecloudsB). Technical change, no functional changes.
- 2011-11-06 03:59 rjtanner
- [r15472] Removed references to name_pl in City de Clouds (citydecloudsA). Technical change, no functional changes.
- 2011-11-06 03:54 rjtanner
- [r15471] Removed line breaks in message text in City de Clouds (citydeclouds2I)
- 2011-11-06 03:50 rjtanner
- [r15470] Removed references to name_pl in City de Clouds (citydeclouds2I). Technical change, no functional changes.
- 2011-11-06 03:43 rjtanner
- [r15469] Removed references to name_pl in City de Clouds (citydeclouds2G). Technical change, no functional changes.
- 2011-11-06 01:25 rjtanner
- [r15468] Removed line breaks in message text in City de Clouds (citydeclouds2H)
- 2011-11-06 01:24 rjtanner
- [r15467] Removed references to name_pl in City de Clouds (citydeclouds2H). Technical change, no functional changes.
- 2011-11-06 01:16 rjtanner
- [r15466] Removed line breaks in message text in City de Clouds (citydeclouds2F)
- 2011-11-06 01:15 rjtanner
- [r15465] Removed references to name_pl in City de Clouds (citydeclouds2F). Technical change, no functional changes.
- 2011-11-06 01:12 rjtanner
- [r15464] Removed line breaks in message text in City de Clouds (citydeclouds2E)
- 2011-11-06 01:11 rjtanner
- [r15463] Removed references to name_pl in City de Clouds (citydeclouds2E), update plural names where it was needed. Technical change, no functional changes.
- 2011-11-06 01:06 rjtanner
- [r15462] Removed references to name_pl in City de Clouds (citydeclouds2D). Technical change, no functional changes.
- 2011-11-06 01:03 rjtanner
- [r15461] Removed line breaks in message text in City de Clouds.
- 2011-11-06 01:01 rjtanner
- [r15460] Removed line breaks in message text in City de Clouds.
- 2011-11-06 00:58 rjtanner
- [r15459] Removed references to name_pl in City de Clouds, update plural names where it was needed. Technical change, no functional changes.
- 2011-11-06 00:54 rjtanner
- [r15458] Removed references to name_pl in City de Clouds, update plural names where it was needed. Technical change, no functional changes.
- 2011-11-06 00:49 rjtanner
- [r15457] Removed line breaks in message text and npc dialogue in City de Clouds.
- 2011-11-06 00:45 rjtanner
- [r15456] Removed references to name_pl in City de Clouds, update plural names where it was needed. Technical change, no functional changes.
- 2011-11-06 00:36 rjtanner
- [r15455] Merge in changes from the guild template (r14506) to fix the connection to the inventory check for the Guild Tannery Token and the gate. Update applied to all guild maps secondfloor.
- 2011-11-06 00:05 rjtanner
- [r15454] Merge in changes from the guild template (r15443) to fix infinite pedestal stacking in all guild maps.
- 2011-11-05 22:54 rjtanner
- [r15453] Merge in guild secondfloor changes originally from r15455, but missed on r15449. Removed redundant floor tiles under some of the gates.
- 2011-11-05 22:37 akirschbaum
- [r15452] Adapt to renamed archetype names.
- 2011-11-05 22:34 rjtanner
- [r15449] Removed redundant floor tiles to all guild maps as found in the template (r15445), plus removal of newly found redundant floor tiles under some of the gates to all guild maps and template.
- 2011-11-05 19:35 ryo_saeba
- [r15445] Remove redundant tiles.
- 2011-11-05 19:19 ryo_saeba
- [r15444] Add guild names so it can be set.
- 2011-11-05 19:04 ryo_saeba
- [r15443] Fix infinite pedestal stacking.
- 2011-11-05 03:44 rjtanner
- [r15438] Cosmetic change with how fence (swall) sections merge with nearby walls in Crill's Projectile Store.
- 2011-11-05 03:43 rjtanner
- [r15437] Removed line breaks in Crill's message text in Crill's Projectile Store.
- 2011-11-05 03:38 rjtanner
- [r15436] Removed references to name_pl in Crill's Projectile Store. Technical change, no functional changes.
- 2011-11-05 03:31 rjtanner
- [r15435] Removed references to name_pl in City de Clouds Spire, Apex. Technical change, no functional changes.
- 2011-11-05 03:12 rjtanner
- [r15434] Removed references to name_pl in City de Clouds Casino. Technical change, no functional changes.
- 2011-11-05 03:08 rjtanner
- [r15433] Removed references to name_pl in City de Clouds Northwest Gate. Technical change, no functional changes.
- 2011-11-05 02:42 rjtanner
- [r15432] Removed references to name_pl in City de Clouds Gate, Rooftop. Technical change, no functional changes.
- 2011-11-05 02:27 rjtanner
- [r15431] Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Court House.
- 2011-11-05 02:10 rjtanner
- [r15430] Removed references to name_pl in City de Clouds Court House. Technical change, no functional changes.
- 2011-11-05 02:06 rjtanner
- [r15429] Update key value for the locked door to something unique (vs the default value - which map editor warned about) in City de Clouds Real Estate INC. Technical change, no functional changes.
- 2011-11-05 01:58 rjtanner
- [r15428] Removed line break in the Real Estake Broker's dialogue text in City de Clouds Real Estate INC.
- 2011-11-05 01:55 rjtanner
- [r15427] Removed references to name_pl in City de Clouds Real Estate INC. Technical change, no functional changes.
- 2011-11-04 05:30 rjtanner
- [r15426] Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Castle Keep, Prison.
- 2011-11-04 05:28 rjtanner
- [r15425] Removed references to name_pl in City de Clouds Castle Keep, Prison. Technical change, no functional changes.
- 2011-11-04 05:26 rjtanner
- [r15424] Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Castle Keep, Level 4.
- 2011-11-04 05:25 rjtanner
- [r15423] Removed line break in dwarf envoy msg text in City de Clouds Castle Keep, Level 4.
- 2011-11-04 05:23 rjtanner
- [r15422] Removed references to name_pl in City de Clouds Castle Keep, Level 4. Technical change, no functional changes.
- 2011-11-04 05:21 rjtanner
- [r15421] Removed unconnected/orphaned pedestal trigeger from under the stairs going up in City de Clouds Castle Keep, Level 2.
- 2011-11-04 05:20 rjtanner
- [r15420] Removed unconnected/orphaned pedestal trigeger from under the stairs going up in City de Clouds Castle Keep, Level 3.
- 2011-11-04 05:19 rjtanner
- [r15419] Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Castle Keep, Level 3.
- 2011-11-04 05:16 rjtanner
- [r15418] Removed references to name_pl in City de Clouds Castle Keep, Level 3. Technical change, no functional changes.
- 2011-11-04 05:15 rjtanner
- [r15417] Removed more fence (swall) sections from underneath the mine wall sections in in City de Clouds Castle Keep, Level 2. Technical change, no functional changes.
- 2011-11-04 05:13 rjtanner
- [r15416] Removed fence (swall) sections from underneath the woodwalls and mine0 sections in in City de Clouds Castle Keep, Level 2. Technical change, no functional changes.
- 2011-11-04 05:11 rjtanner
- [r15415] Removed references to name_pl in City de Clouds Castle Keep, Level 2. Technical change, no functional changes.
- 2011-11-04 05:08 rjtanner
- [r15414] Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Castle Keep, Level 1.
- 2011-11-04 05:07 rjtanner
- [r15413] Removed references to name_pl in City de Clouds Castle Keep, Level 1. Technical change, no functional changes.
- 2011-11-04 05:03 rjtanner
- [r15412] Remove line break in the Jeweler msg text in the City de Clouds Big Store.
- 2011-11-04 05:02 rjtanner
- [r15411] Add a missing floor tile under a shop patron to City de Clouds Big Store.
- 2011-11-04 05:01 rjtanner
- [r15410] Remove some of the name_pl (floor, Jeweler) references in the City de Clouds Big Store.
- 2011-11-04 04:54 rjtanner
- [r15409] Removed references to name_pl in Ctiy de Clouds Apartment, 2nd Floor. Technical change, no functional changes.
- 2011-11-04 04:37 rjtanner
- [r15408] Update with how fence sections merge with nearby walls in Ctiy de Clouds Apartment, 1st Floor.
- 2011-11-04 04:36 rjtanner
- [r15407] Removed references to name_pl in Ctiy de Clouds Apartment, 1st Floor. Technical change, no functional changes.
- 2011-11-04 04:32 rjtanner
- [r15406] Update Scorn Sale Shop name (was shop) - world map already matched the name.
- 2011-11-04 04:26 rjtanner
- [r15405] Removed references to name_pl in Castle of the Marquis, Basement. Technical change, no functional changes.
- 2011-11-04 04:25 rjtanner
- [r15404] Removed references to name_pl in Castle of the Marquis, Level 5. Technical change, no functional changes.
- 2011-11-04 04:24 rjtanner
- [r15403] Removed references to name_pl in Castle of the Marquis, Level 4. Technical change, no functional changes.
- 2011-11-04 04:22 rjtanner
- [r15402] Removed references to name_pl in Castle of the Marquis, Level 3. Technical change, no functional changes.
- 2011-11-04 00:36 rjtanner
- [r15401] Update Scorn General Store name (was store, now Store) in the world map - missed in previous commit.
- 2011-11-04 00:34 rjtanner
- [r15400] Name update to the Scorn General Store (was store, now Store.)
- 2011-11-03 03:36 rjtanner
- [r15399] Removed references to name_pl in Castle of the Marquis, Level 2. Technical change, no functional changes.
- 2011-11-03 03:35 rjtanner
- [r15398] Removed references to name_pl in Castle of the Marquis, Entrance. Technical change, no functional changes.
- 2011-11-03 03:32 rjtanner
- [r15397] Removed line breaks and irrelevant content in NPC msg txt to Cloud World Castle, Level 5.
- 2011-11-03 03:27 rjtanner
- [r15396] Removed references to name_pl in Cloud World Castle, Level 5. Technical change, no functional changes.
- 2011-11-03 03:25 rjtanner
- [r15395] Removed references to name_pl in Cloud World Castle, Level 4. Technical change, no functional changes.
- 2011-11-03 03:22 rjtanner
- [r15394] Update with how fence (swall) sections merge with nearby walls in Cloud World Castle, Level 2. Cosmetic change, no functional changes.
- 2011-11-03 03:20 rjtanner
- [r15393] Update with how fence (swall) sections merge with nearby walls in Cloud World Castle, Level 3. Cosmetic change, no functional changes.
- 2011-11-03 03:15 rjtanner
- [r15392] Removed references to name_pl in Cloud World Castle, Level 3. Technical change, no functional changes.
- 2011-11-03 03:13 rjtanner
- [r15391] Fill in portion of an empty row of nothing (upper right) with more blocked archetypes in Cloud World Castle, Level 2.
- 2011-11-03 03:11 rjtanner
- [r15390] Removed references to name_pl in Cloud World Castle, Level 2. Technical change, no functional changes.
- 2011-11-02 05:53 rjtanner
- [r15389] Removed references to name_pl in Cloud World Castle. Technical change, no functional changes.
- 2011-11-02 05:42 rjtanner
- [r15388] Removed references to name_pl in Cloud World Castle -- Chaos World. Technical change, no functional changes.
- 2011-11-02 05:40 rjtanner
- [r15387] Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 8. Cosmetic change only, no functional changes.
- 2011-11-02 05:14 rjtanner
- [r15386] Removed references to name_pl in Castle de Clouds, Dungeon Level 8. Technical change, no functional changes.
- 2011-11-02 05:13 rjtanner
- [r15385] Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 7. Cosmetic change only, no functional changes.
- 2011-11-02 04:16 rjtanner
- [r15384] Removed references to name_pl in Castle de Clouds, Dungeon Level 7. Technical change, no functional changes.
- 2011-11-02 04:14 rjtanner
- [r15383] Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 6. Cosmetic change only, no functional changes.
- 2011-11-02 03:58 rjtanner
- [r15382] Added the sorcery grimoire Sparkshower as one of the books for sale at Mosely's Magic Books in Scorn.
- 2011-11-01 16:40 ryo_saeba
- [r15369] Test for the 'NoSave' property.
- 2011-11-01 06:27 rjtanner
- [r15365] Removed references to name_pl in Castle de Clouds, Dungeon Level 6. Technical change, no functional changes.
- 2011-11-01 06:26 rjtanner
- [r15364] Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 5. Cosmetic change only, no functional changes.
- 2011-11-01 06:18 rjtanner
- [r15363] Removed references to name_pl in Castle de Clouds, Dungeon Level 5. Technical change, no functional changes.
- 2011-11-01 06:17 rjtanner
- [r15362] Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 4. Cosmetic change only, no functional changes.
- 2011-11-01 05:57 rjtanner
- [r15361] Removed references to name_pl in Castle de Clouds, Dungeon Level 4. Technical change, no functional changes.
- 2011-11-01 05:52 rjtanner
- [r15360] Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 3. Cosmetic change only, no functional changes.
- 2011-11-01 05:34 rjtanner
- [r15359] Removed references to name_pl in Castle de Clouds, Dungeon Level 3. Technical change, no functional changes.
- 2011-11-01 05:31 rjtanner
- [r15358] Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon. Cosmetic change only, no functional changes.
- 2011-11-01 05:24 rjtanner
- [r15357] Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 2. Cosmetic change only, no functional changes.
- 2011-11-01 05:03 rjtanner
- [r15356] Replaced some of the blocked archetypes with solid stone (cave wall) in Pupland Raffle 2, Level 3. Cosmetic change only, no functional changes.
- 2011-11-01 04:57 rjtanner
- [r15355] Replaced some of the blocked archetypes with solid stone (cave wall) in Pupland Raffle 2, Level 3a. Cosmetic change only, no functional changes.
- 2011-11-01 04:53 rjtanner
- [r15354] Use cave wall sections to hide boulder and button mechanics to Pupland Raffle 2, Level 4. Cosmetic change only, no functional changes.
- 2011-11-01 04:49 rjtanner
- [r15353] Replaced some of the blocked archetypes with solid stone (cave wall) in Pupland Raffle 2, Level 4. Cosmetic change only, no functional changes.
- 2011-11-01 04:48 rjtanner
- [r15352] Replace renamed blake floor tiles with actual sky graphic & archetype in Pupland Raffle 2, Level 4.
- 2011-11-01 04:39 rjtanner
- [r15351] Replaced some of the blocked archetypes with solid stone (cave wall) in Pupland Raffle 3, Level 2. Cosmetic change only, no functional changes.
- 2011-10-31 06:09 rjtanner
- [r15350] Removed references to name_pl in Castle de Clouds, Dungeon. Technical change, no functional changes.
- 2011-10-31 06:08 rjtanner
- [r15349] Removed references to name_pl in City de Clouds Vault E5. Technical change, no functional changes.
- 2011-10-31 06:07 rjtanner
- [r15348] Removed references to name_pl in City de Clouds Vault D4. Technical change, no functional changes.
- 2011-10-31 06:06 rjtanner
- [r15347] Removed references to name_pl in City de Clouds Vault C3. Technical change, no functional changes.
- 2011-10-31 06:06 rjtanner
- [r15346] Removed references to name_pl in City de Clouds Vault B2. Technical change, no functional changes.
- 2011-10-31 06:05 rjtanner
- [r15345] Removed references to name_pl in City de Clouds Vault A1. Technical change, no functional changes.
- 2011-10-31 06:04 rjtanner
- [r15344] Removed references to name_pl in City de Clouds Bank, 5th Floor. Technical change, no functional changes.
- 2011-10-31 06:03 rjtanner
- [r15343] Removed references to name_pl in City de Clouds Bank, 4th Floor. Technical change, no functional changes.
- 2011-10-31 06:02 rjtanner
- [r15342] Removed references to name_pl in City de Clouds Bank, 3rd Floor. Technical change, no functional changes.
- 2011-10-31 06:02 rjtanner
- [r15341] Removed references to name_pl in City de Clouds Bank, 2nd Floor. Technical change, no functional changes.
- 2011-10-31 06:01 rjtanner
- [r15340] Removed references to name_pl in City de Clouds Bank, Lobby. Technical change, no functional changes.
- 2011-10-31 05:59 rjtanner
- [r15339] Removed references to name_pl in Cloud World Town Haus Four, Level 2. Technical change, no functional changes.
- 2011-10-31 05:58 rjtanner
- [r15338] Removed references to name_pl in Cloud World Town Haus Four, Level 1. Technical change, no functional changes.
- 2011-10-31 05:57 rjtanner
- [r15337] Removed references to name_pl in Cloud World Town Haus Three, Level 2. Technical change, no functional changes.
- 2011-10-31 05:56 rjtanner
- [r15336] Removed references to name_pl in Cloud World Town Haus Three, Level 1. Technical change, no functional changes.
- 2011-10-31 05:55 rjtanner
- [r15335] Removed references to name_pl in Cloud World Town Haus Two, Level 2. Technical change, no functional changes.
- 2011-10-31 05:54 rjtanner
- [r15334] Removed references to name_pl in Cloud World Town Haus Two, Level 1. Technical change, no functional changes.
- 2011-10-31 05:53 rjtanner
- [r15333] Removed references to name_pl in Cloud World Town Haus One, Level 2. Technical change, no functional changes.
- 2011-10-31 05:53 rjtanner
- [r15332] Removed references to name_pl in Cloud World Town Haus One, Level 1. Technical change, no functional changes.
- 2011-10-31 05:51 rjtanner
- [r15331] Removed references to name_pl in West Scorn Trade Market, Vault Level 3. Technical change, no functional changes.
- 2011-10-31 05:50 rjtanner
- [r15330] Removed references to name_pl in West Scorn Trade Market, Vault Level 2. Technical change, no functional changes.
- 2011-10-31 05:49 rjtanner
- [r15329] Removed references to name_pl in West Scorn Trade Market, Vault Level 1. Technical change, no functional changes.
- 2011-10-31 05:43 rjtanner
- [r15328] Removed references to name_pl in West Scorn Trade Market, Upstairs. Technical change, no functional changes.
- 2011-10-31 01:26 rjtanner
- [r15327] Changes to the West Scorn Trade Market, Entrance. Removed the fence from under the long table (and floor tiles)that surround the trade area. Set move_block all to the longtables to block player access - just like what the fence was originally doing. Technical change, not a functional change.
- 2011-10-30 23:27 rjtanner
- [r15326] Removed line breaks to instructional sign, corrected sign information in regards to the traders in West Scorn Trade Market, Entrance. No functional changes.
- 2011-10-30 23:24 rjtanner
- [r15325] Removed references to name_pl in West Scorn Trade Market, Entrance. Technical change, no functional changes.
- 2011-10-30 23:19 rjtanner
- [r15324] Update plural form of invoice (invoices) to Sentrio's farmhouse in Lake Country.
- 2011-10-30 23:12 rjtanner
- [r15323] Removed references to name_pl in Underground, Level 1 in Brest. Technical change, no functional changes.
- 2011-10-30 23:06 rjtanner
- [r15322] Removed line breaks to sign instructions in the Brest Trade Market.
- 2011-10-30 23:01 rjtanner
- [r15321] Cosmetic change with Best Trade Market - make fence sections merge nicer with nearby walls.
- 2011-10-30 22:58 rjtanner
- [r15320] Removed references to name_pl in Brest Trademarket. Technical change, no functional changes.
- 2011-10-30 22:50 rjtanner
- [r15319] Added some decor and furniture behind the desk area of the Best Imperial Post Office. Cosmetic change only.
- 2011-10-30 22:44 rjtanner
- [r15318] Changes to Brest Imperial Post Office. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-10-30 22:06 rjtanner
- [r15317] Updates to the Brest Imperial Post Office. Removed line breaks in NPC dialogue and updated IPO mail instructions to match what is in place in the Scorn IPO.
- 2011-10-30 21:59 rjtanner
- [r15316] Removed references to name_pl in Brest IPO. Technical change, no functional changes.
- 2011-10-30 21:18 rjtanner
- [r15315] Removed duplicate ground and no_spell tiles and fence sections outside the entrance for all Guild Main Floor maps.
- 2011-10-30 20:56 rjtanner
- [r15314] Removed duplicate floor tiles and wall sections to all Guild Tool Shed maps.
- 2011-10-30 20:42 rjtanner
- [r15313] Removed duplicate floor tiles and also corrected wall sections around some of the gates to all Guild HeadQuarters maps.
- 2011-10-30 19:40 rjtanner
- [r15312] Setup unique and descriptive names to the Template Guild maps in template directory.
- 2011-10-30 19:34 rjtanner
- [r15311] Give unique and descriptive names to the Mockers Guild maps in fortress of lord butakis.
- 2011-10-30 06:33 rjtanner
- [r15310] Give unique and descriptive names to the Damned Heretics Guild maps in wolfsburg.
- 2011-10-29 11:36 ryo_saeba
- [r15309] Replace handler with specific one. Requires arch revision 15308.
- 2011-10-29 11:34 ryo_saeba
- [r15307] Replace handler with specific one. Requires arch revision 15306.
- 2011-10-29 10:56 ryo_saeba
- [r15304] Replace handler with specific one. Requires arch revision 15303.
- 2011-10-29 10:25 ryo_saeba
- [r15301] Replace handler with specific one. Requires arch revision 15300.
- 2011-10-29 10:11 ryo_saeba
- [r15299] Replace handler with specific one. Requires arch revision 15294.
- 2011-10-29 09:55 ryo_saeba
- [r15298] Remove redundant lines.
- 2011-10-29 09:54 ryo_saeba
- [r15297] Replace handler with specific one. Requires arch revision 15294.
- 2011-10-29 09:52 ryo_saeba
- [r15296] Replace handler with specific one. Requires arch revision 15294.
- 2011-10-29 09:48 ryo_saeba
- [r15295] Replace handler with specific one. Requires arch revision 15294.
- 2011-10-29 03:46 rjtanner
- [r15293] Removed line breaks in NPC dialogue in the Brest Inn.
- 2011-10-29 03:41 rjtanner
- [r15292] Removed reference to name_pl in the Best Inn. Technical change, no functional changes.
- 2011-10-29 03:39 rjtanner
- [r15291] Removed reference to name_pl in the Strange Old Wizard map in Brest. Technical change, no functional changes.
- 2011-10-29 03:35 rjtanner
- [r15290] Add missing region (scorn) to the Guild of Mailed Fist, Master's Lounge.
- 2011-10-29 03:34 rjtanner
- [r15289] Give unique and descriptive names to the Mailed Fist Guild maps in scorn.
- 2011-10-29 03:26 rjtanner
- [r15288] Give unique and descriptive names to the Drunken Barbarian Guild maps in santo dominion.
- 2011-10-28 04:02 rjtanner
- [r15287] Removed references to name_pl to guild maps Black Shield Guild, Guild HeadQuarters in Brest. The entries are no longer used. Technical change, no functional changes.
- 2011-10-28 04:00 rjtanner
- [r15286] Removed references to name_pl to guild maps in Best Town House. The entries are no longer used. Technical change, no functional changes.
- 2011-10-28 03:57 rjtanner
- [r15285] Removed references to name_pl to guild maps in Zaseki Dzuki Ryoku (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
- 2011-10-28 03:54 rjtanner
- [r15284] Removed references to name_pl to tower maps in Suno-yamatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
- 2011-10-28 03:51 rjtanner
- [r15283] Give unique and descriptive names to the Purple Butterfly Guild maps in (pupland) lonetown.
- 2011-10-28 03:45 rjtanner
- [r15282] Give unique and descriptive names to the Laughing Skull Guild maps in (pupland) nurnberg.
- 2011-10-28 03:39 rjtanner
- [r15281] Give unique and descriptive names to the Dreaming Sage Guild maps in navar.
- 2011-10-27 04:38 rjtanner
- [r15278] Removed references to name_pl to tou maps in Suno-yamatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
- 2011-10-27 04:34 rjtanner
- [r15277] Removed references to name_pl to temple maps in Suno-yamatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
- 2011-10-27 04:33 rjtanner
- [r15276] Removed references to name_pl to shop maps in Suno-yamatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
- 2011-10-27 04:28 rjtanner
- [r15275] Removed references to name_pl to Nenshou Youso maps in Suno-yamatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
- 2011-10-27 04:24 rjtanner
- [r15274] Removed references to name_pl to buildings maps in Suno-yamatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
- 2011-10-27 04:18 rjtanner
- [r15273] Removed references to name_pl to the apartment map in Suno-yamatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
- 2011-10-27 04:16 rjtanner
- [r15272] Removed references to name_pl to tower maps in Ranbounagisatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
- 2011-10-27 04:13 rjtanner
- [r15271] Give unique and descriptive names to the Green Goblin Guild maps in euthville.
- 2011-10-27 04:06 rjtanner
- [r15270] Give unique and descriptive names to the Smoking Cauldron Guild maps in darcap.
- 2011-10-26 05:51 rjtanner
- [r15269] Give unique and descriptive names to the Poisoned Dagger Guild maps in darcap.
- 2011-10-26 05:35 rjtanner
- [r15268] Give unique and descriptive names to the Black Shield Guild maps in brest.
- 2011-10-26 05:21 rjtanner
- [r15267] Removed references to name_pl to temple maps in Ranbounagisatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
- 2011-10-26 05:15 rjtanner
- [r15266] Removed references to name_pl to shop maps in Ranbounagisatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
- 2011-10-26 05:09 rjtanner
- [r15265] Removed references to name_pl to sapartment map in Ranbounagisatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
- 2011-10-26 05:03 rjtanner
- [r15264] Removed references to name_pl to misc maps in Azumauindo. The entries are no longer used. Technical change, no functional changes.
- 2011-10-26 04:59 rjtanner
- [r15263] Removed references to name_pl to the Rugulli temples in Minatomachi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
- 2011-10-26 04:55 rjtanner
- [r15262] Give unique and descriptive names to the Zaseki Dzuki Ryoku Guild maps in Azumauindo.
- 2011-10-25 05:39 rjtanner
- [r15261] Removed references to name_pl to the Minatomachi stores in Azumauindo. The entries are no longer used. Technical change, no functional changes.
- 2011-10-25 05:28 rjtanner
- [r15260] Removed references to name_pl to the Ketsueki Itsuryuu Guild in Azumauindo. The entries are no longer used. Technical change, no functional changes.
- 2011-10-25 05:22 rjtanner
- [r15259] Removed references to name_pl to the Guild buildings in Azumauindo. The entries are no longer used. Technical change, no functional changes.
- 2011-10-25 05:07 rjtanner
- [r15258] Give unique and descriptive names to the Nenshou Youso Guild maps in Azumauindo.
- 2011-10-25 04:48 rjtanner
- [r15257] Give unique and descriptive names to the Ketsueki Itsuryuu Guild maps in Azumauindo.
- 2011-10-24 05:04 rjtanner
- [r15255] Moved no_spell tiles to the bottom of the stack order to Wizard's Workshop in Scorn. Technical change, no functional changes.
- 2011-10-24 05:01 rjtanner
- [r15254] Removed references to name_pl Ice Illusion and name_pl Fractured Obsidian to the Wizard's Workshop in Scorn. The entries are no longer used. Technical change, no functional changes.
- 2011-10-24 04:56 rjtanner
- [r15253] Changes to Wizard's Workshop in Scorn. Update map title to match reference in the world map (Wizard's Workshop instead of Wizards Workshop.) Removed double stacked wall sections.
- 2011-10-24 04:54 rjtanner
- [r15252] Cosmetic changes to Wizard's Workshop in Scorn. Added outer perimeter to the original map to match the building exterior. Updated entrance/exit coordinates in world map back to the workshop.
- 2011-10-23 04:59 rjtanner
- [r15249] Remove line breaks in book text located in the Wizads Workshop in Scorn.
- 2011-10-23 04:40 rjtanner
- [r15248] Cosmetic changes with how fence sections merge with nearby walls for Eureca Road, 1 in Pup Land. No functional changes.
- 2011-10-22 18:48 ryo_saeba
- [r15242] Fix bug #1864412: endless loop of being pushed by directors in the artic, by adding some spots without any movers.
- 2011-10-22 04:03 rjtanner
- [r15238] Update walls surrounding Tannery entrance gate to Guild Hall and template second floor maps. Additional stone wall section on nearby fence. Cosmetic change only.
- 2011-10-22 03:39 rjtanner
- [r15237] Replaced blocked (black) sections of the cave with grey cave walls to Cave Passageway, Level 4 in Pup Land. Cosmetic change only, no functional changes.
- 2011-10-22 03:24 rjtanner
- [r15236] Cosmetic changes with how fence sections merge with nearby walls for Castle of Eureca, 8th Level in Pup Land. No functional changes.
- 2011-10-22 03:20 rjtanner
- [r15235] Cosmetic changes with how fence sections merge with nearby walls for Castle of Eureca, 6th Level in Pup Land. No functional changes.
- 2011-10-22 03:18 rjtanner
- [r15234] Cosmetic changes with how fence sections merge with nearby walls for Castle of Eureca, 3rd Level in Pup Land. No functional changes.
- 2011-10-22 03:17 rjtanner
- [r15233] Cosmetic changes with how fence sections merge with nearby walls for Castle of Eureca, 2nd Level in Pup Land. No functional changes.
- 2011-10-22 03:15 rjtanner
- [r15232] Cosmetic changes with how fence sections merge with nearby walls for Castle of Eureca, Entrance in Pup Land. No functional changes.
- 2011-10-22 03:07 rjtanner
- [r15231] Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 3 in Pup Land. No functional changes.
- 2011-10-22 03:03 rjtanner
- [r15230] Replaced blocked (black) sections of the cave with grey cave walls to Power Plant, Dungeon Level 2. Cosmetic change only, no functional changes.
- 2011-10-22 02:59 rjtanner
- [r15229] Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 2 in Ancient Pup Land. No functional changes.
- 2011-10-22 02:57 rjtanner
- [r15228] Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 1 in Ancient Pup Land. No functional changes.
- 2011-10-22 02:54 rjtanner
- [r15227] Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Level 3 in Ancient Pup Land. No functional changes.
- 2011-10-22 02:44 rjtanner
- [r15226] Update walls surrounding door entrances to Guild Storage Maps. Cosmetic change only.
- 2011-10-21 04:32 rjtanner
- [r15220] Cosmetic changes with how fence sections merge with nearby walls for Gothwalte, Collection in Ancient Pup Land. No functional changes.
- 2011-10-21 04:27 rjtanner
- [r15219] Cosmetic changes to replaced blocked wall sections with solid stone wall sections in Gothwalte's Castle, Dungeon in Ancient Pup Land. Looks nicer in Mapper. No functional changes.
- 2011-10-21 04:23 rjtanner
- [r15218] Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 6 in Ancient Pup Land. No functional changes.
- 2011-10-21 04:21 rjtanner
- [r15217] Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 5 in Ancient Pup Land. No functional changes.
- 2011-10-21 04:20 rjtanner
- [r15216] Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 4 in Ancient Pup Land. No functional changes.
- 2011-10-21 04:19 rjtanner
- [r15215] Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 2 in Ancient Pup Land. No functional changes.
- 2011-10-21 04:14 rjtanner
- [r15214] Upate to Sargas's fine fishing supplies in Darcap. Replaced two existing fishing poles with recently added poles. Requires archetype update r15213 or later.
- 2011-10-20 23:28 rjtanner
- [r15213] Map name correction for Guild Houses Inc in Scorn, should be Inc and not Iinc.
- 2011-10-20 05:10 rjtanner
- [r15208] Minor change with wall merges for the Tower of the Necromancer, Level 2 in Pupland. Cosmetic change, no functional changes.
- 2011-10-20 03:24 rjtanner
- [r15207] Replace cave wall sections with dungeon wall to Atelir of Artifact (Prison), Level 2 in Pupland. Cosmetic change only, no functional changes.
- 2011-10-19 05:16 mwedel
- [r15205] Change face from priestnew to priest - the class animation uses
the priest name, and not priestnew, and best I can tell, the priestnew
images are now the same as the priest images, so may go away.
MSW 2011-10-18
- 2011-10-19 00:39 rjtanner
- [r15203] Map name typo correction for Ancient Ruins, Upper Level in Pupland (Ancient instead of Anclient.)
- 2011-10-18 03:20 rjtanner
- [r15202] Replace mines wall section with newly created cave wall sections in the Cave Weapon maps in Pupland. Cosmetic change, no functional changes. Requires archetypes update r15201.
- 2011-10-17 04:50 rjtanner
- [r15200] Replace mines wall section with newly created cave wall sections in the Cave Weapon, Entrance map in Pupland. Cosmetic change, no functional changes. Requires archetypes update r15199.
- 2011-10-16 12:44 ryo_saeba
- [r15198] Make the books harder to get at.
- 2011-10-15 23:34 rjtanner
- [r15196] Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Genome-Project Testing Room map in Ancient Pupland. Cosmetic change only, no functional changes.
- 2011-10-15 23:31 rjtanner
- [r15195] More changes to Cave Weapon, Research Group map in Ancient Pupland. Removed line breaks in NPC dialogue. Quotation change to the hint so it appears as one statement.
- 2011-10-15 23:29 rjtanner
- [r15194] Place no_spells floor tiles under actual floor tiles instead of on top in Cave Weapon, Research Group map in Ancient Pupland.
- 2011-10-15 23:24 rjtanner
- [r15193] Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Research Group map in Ancient Pupland. Cosmetic change only, no functional changes.
- 2011-10-15 23:21 rjtanner
- [r15192] Place no_spells floor tiles under actual floor tiles instead of on top in Cave Weapon, Biological Organisms Research Group map in Ancient Pupland.
- 2011-10-15 23:20 rjtanner
- [r15191] Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Biological Organisms Research Group in Ancient Pupland. Cosmetic change only, no functional changes.
- 2011-10-15 23:11 rjtanner
- [r15190] Replaced blocked (black) sections of the cave with grey cave walls to Cave Weapon, Antechamber map in Ancient Pupland. Cosmetic change only, no functional changes.
- 2011-10-15 23:04 rjtanner
- [r15189] Replaced blocked (black) sections of the cave with grey cave walls to Cave Weapon, Entrance map in Ancient Pupland. Cosmetic change only, no functional changes.
- 2011-10-15 15:26 akirschbaum
- [r15188] Fix typos.
- 2011-10-15 03:32 rjtanner
- [r15187] Cosmetic wall changes with merging sections to the (pirates) Temple map in Port Joseph.
- 2011-10-15 03:26 rjtanner
- [r15186] Removed line breaks in the signs for the Dragon Guilds in Scorn and Navar. Capilization changes on the sign (dragon guild -> Dragon Guild.)
- 2011-10-14 03:49 rjtanner
- [r15185] Added windows to the Dragon Guild of Scorn. Also placed radius 2 light sources beneath the windows to give the windows a glowing effect at night. Cosmetic change only.
- 2011-10-14 03:46 rjtanner
- [r15184] Cosmetic change to Navar Dragon Guild. Added outer perimeter to the original map to match the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map back to the guild map.
- 2011-10-13 05:44 rjtanner
- [r15183] Made the holy symbol and one of the roses non-pickable (nearby items - flowers and lockbox already are non-pickable) in the Church to Valriel in Marksel.
- 2011-10-13 04:58 rjtanner
- [r15182] (Forgot to again..) Update entrance x & y coordinates in map header for Church to Valriel in Marksel.
- 2011-10-13 04:54 rjtanner
- [r15181] NPC dial changes in the Church to Valrien in Marksel. Removed line breaks and small punctuation update.
- 2011-10-13 04:47 rjtanner
- [r15180] Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.
- 2011-10-11 04:29 rjtanner
- [r15178] Update entrance x & y coordinates in map header to Heimser's Lab.
- 2011-10-11 04:25 rjtanner
- [r15177] Removed empty and unused row to Heimser's Lab located outside of Wolfsburg. Adjusted entrance/exit coordinates from Heimser's Cellar to reflect this change.
- 2011-10-11 04:20 rjtanner
- [r15176] Cosmetic update to Heimser's Hut outside of Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map and Heimser's Cellar due to layout changes.
- 2011-10-10 05:16 rjtanner
- [r15174] Update or correct entrance x and y coordinates in the map headers.
- 2011-10-10 01:16 rjtanner
- [r15173] Update or correct entrance x and y coordinates in the map headers.
- 2011-10-09 20:07 rjtanner
- [r15172] Place light sources and exits beneath floor tiles in the Port of Navar, South Gate House.
- 2011-10-09 20:04 rjtanner
- [r15171] Give West and South Gatehouse maps in Navar a default difficulty level.
- 2011-10-09 20:02 rjtanner
- [r15170] Provide additional invis_exits from the Brest Inn to the world map - allows players to leave the map easier and quicker. Placed no_spells tiles beneath the exits.
- 2011-10-09 19:56 rjtanner
- [r15169] Update or correct entrance x and y coordinates in the map headers.
- 2011-10-09 07:44 rjtanner
- [r15168] Give Sargas's fine fishing supplies and Santo Dominion Gatehouse maps a default difficulty level.
- 2011-10-09 07:36 rjtanner
- [r15167] Update or correct entrance x and y coordinates in the map headers.
- 2011-10-08 01:20 rjtanner
- [r15165] Small changes with Tower of Luck, 1st Floor in Lake Country. Added no_spells tile beneath a section of fence, changed how fence sections merge with nearby walls. No functional changes.
- 2011-10-07 05:28 rjtanner
- [r15164] Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
- 2011-10-06 05:39 rjtanner
- [r15163] Update Wolfsburg world map for new entrance destination of The Bloody Cutlass inn. Missed in earlier commit.
- 2011-10-06 05:38 rjtanner
- [r15162] Major update to The Bloody Cutlass inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
- 2011-10-05 22:20 rjtanner
- [r15161] Correct typo in map title, should be Cloud - not Clowd.
- 2011-10-05 05:38 rjtanner
- [r15160] Removed the wolfsburg/inns file. See r15158.
- 2011-10-05 05:36 rjtanner
- [r15159] Update the world map for Wolfsburg so the entrance for The Bloody Cutlass and Dolphin's Delight link to the stand alone map files. Requires r15158.
- 2011-10-05 05:35 rjtanner
- [r15158] New map files - made the Wolfsburg Inns (The Blood Cutlass and Dolphin's Delight) individual maps and placed them in the wolfsburg/tavern directory.
- 2011-10-04 05:00 rjtanner
- [r15157] Cosmetic updates to the Run-down Church in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
- 2011-10-03 02:25 rjtanner
- [r15156] Relocate light sources under neath floor tiles for the Inn located in Fortress Ang.
- 2011-10-02 03:03 rjtanner
- [r15155] Redesigned the Inn to Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the Inn.
- 2011-10-01 02:35 rjtanner
- [r15154] Redesigned the shop in Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the shop.
- 2011-10-01 01:43 rjtanner
- [r15153] Remove extra or double stacked floor tile in the Euthville Magic Shop.
- 2011-09-30 03:41 rjtanner
- [r15152] Cosmetic changes with how swall merges with westcwall perimeter and around the garden gates.
- 2011-09-30 03:35 rjtanner
- [r15151] Removed some of the columns around the stairs, they were causing display and merging issues with the walls and railing (swall).
- 2011-09-29 04:54 rjtanner
- [r15150] Made the Darcap fishing store have the the same name it is referenced by in the world map, Sargas's fine fishing supplies.
- 2011-09-29 04:48 rjtanner
- [r15149] Minor cosmetic change to Thilgar's house, top in Navar. Changed how the fence (swall) merges with nearby walls.
- 2011-09-29 04:46 rjtanner
- [r15148] Small cosmetic change to Thilgar's house in Navar. Changed a wall section next to the doors.
- 2011-09-29 04:39 rjtanner
- [r15147] New map, second floor to The Noble Resting in Santo Dominion. Stair updates on the first floor and inkeeper dialog updates in regards to the second floor.
- 2011-09-28 04:15 rjtanner
- [r15146] Removed line breaks to NPC dialog in The Noble Resting located in Santo Dominion.
- 2011-09-28 04:13 rjtanner
- [r15145] Major cosmetic updates to The Noble Resting in Santo Dominion. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Added an Innkeeper NPC. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
- 2011-09-27 04:53 rjtanner
- [r15144] New map, Santo Dominion Gatehouse. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
- 2011-09-26 06:04 rjtanner
- [r15143] Layout changes to Santo Dominion world map in order to make room for a Gatehouse entrance. Reduced the graveyard size around the New Cthulhu Church, moved the Drunken Barbarian Guild south one tile. Updated Guild exit back to the world map.
- 2011-09-26 05:14 rjtanner
- [r15142] Cosmetic changes with wall merges on the Darcap world map.
- 2011-09-26 02:44 rjtanner
- [r15141] Update the Private Shop maps in Scorn so that each map has a unique name and added region setting (scorn) for each map.
- 2011-09-26 02:36 rjtanner
- [r15140] Made the Darcap petshop map have the same name it is referenced by in the world map which is, Fernicious Fenx Family Pet Emporium.
- 2011-09-26 02:33 rjtanner
- [r15139] Added region 'darcap' to Darcap Petshop and Darcap's Manor - brown zone.
- 2011-09-25 05:28 rjtanner
- [r15138] Added 'blessed 1' setting to the random food items in Beginners2 of Scorn so new players do not encounter poisonous food.
- 2011-09-25 01:55 rjtanner
- [r15137] Update the Private Shop maps in Brest so that each map has a unique name (i.e., Private Shop #) and added region setting (brest) for each map.
- 2011-09-24 04:14 rjtanner
- [r15135] Added 'blessed 1' setting to the random_talisman treasure in the Pupland Raffle 1 reward area so that the treasure reward is not cursed.
- 2011-09-24 04:06 rjtanner
- [r15134] Removed double stack fence and floor tiles - probably result of a paste mistake.
- 2011-09-23 04:43 rjtanner
- [r15133] Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed.
- 2011-09-22 05:58 rjtanner
- [r15128] Changes to the Mostrai Cathedral in Navar. Placed the invis exits beneath the floor tile and also added no spells tiles beneath them.
- 2011-09-22 05:17 rjtanner
- [r15127] Major cosmetic update to the Mostrai Cathedral in Navar. Added outer perimeter to the original map to match the column and archways of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination.
- 2011-09-21 04:19 rjtanner
- [r15121] New map - Port of Navar, South Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
- 2011-09-20 03:50 rjtanner
- [r15118] Cosmetic changes with the Navar Gatehouse. Make the fence (swall) merge nicer with nearby walls.
- 2011-09-20 03:38 rjtanner
- [r15117] New map - Port of Navar, West Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
- 2011-09-18 07:19 rjtanner
- [r15111] Place light sources under floor tiles in Medieval Kitchen in Scorn.
- 2011-09-18 07:03 rjtanner
- [r15110] Remove line breaks in npc dialog and instruction books for the crafting shops (bowyer, smithery, tannery, kitchen, jeweler) in Scorn.
- 2011-09-18 02:28 rjtanner
- [r15109] Changes to the Metal Smith's Workshop. Added some windows. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.
- 2011-09-18 02:19 rjtanner
- [r15108] Changes to the Metal Smith's Workshop in Scorn. Enlarged the shop so the hallways allow for multiple players to pass by each other. Expanded outside the shop to add grass tiles and cobblestone to visually match the shop's placement in the world map. Updated world map for new map entrance destination.
- 2011-09-18 02:01 rjtanner
- [r15107] Another update to Metal Smith's Workshop in Scorn. Changed the stacking order of the columns so they are above the fence (swall) corners for cosmetic purposes and to make it consistent with other maps.
- 2011-09-18 01:59 rjtanner
- [r15106] Moved no_spell tiles beneath the floor tiles to the Metal Smith's Workshop in Scorn.
- 2011-09-18 01:55 rjtanner
- [r15105] Cosmetic changes to Scorn Tannery. Wall columns no longer block player line of sight. Additional fence (swall) sections for nicer merging with nearby walls.
- 2011-09-18 01:49 rjtanner
- [r15104] Changes to the Scorn Tannery. Moved no_spell tiles under the floor tiles for the fenced area. Placed no_spell tiles under the invis exits outside the door - forgot to add them.
- 2011-09-18 01:47 rjtanner
- [r15103] Cosmetic update to the Scorn Tannery. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-09-18 01:20 rjtanner
- [r15102] Layout changes to the Scorn Tannery house. Removed the empty (blocked) rows on the right side of the map, expanded the size of the entrance area by another row of tiles.
- 2011-09-17 03:06 rjtanner
- [r15095] Cosmetic update to the Bowyer's Workshop of Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-09-16 04:21 rjtanner
- [r15094] Cosmetic update to the Jeweler's Workshop of Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Entrance area fence (swall*) re-arranged to make that area larger. Updated world map for new map entrance destination.
- 2011-09-16 04:07 rjtanner
- [r15093] Place no_spells tiles under the floor tiles in the Jeweler's Workshop of Scorn.
- 2011-09-15 06:02 rjtanner
- [r15092] Make the pillars in the kitchen area no longer block character line of sight. Moved no_spell tiles beneath the floor tiles.
- 2011-09-15 06:00 rjtanner
- [r15091] Updates to the Medieval Kitchen in Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-09-14 20:23 alestan
- [r15090] Decreased the number of fogs per seed fog
- 2011-09-14 05:42 rjtanner
- [r15089] Updates to Jacob's Lighting Emporium in Scorn. Floor plan now similar to building exterior. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-09-13 04:41 rjtanner
- [r15088] Updated Goth's Taven in Scorn so that the map exterior matches it's placement in the world map. Updated world map for new entrance destination to the Tavern. Updated stair coordiantes on the upper and lower level of the Tavern so that they line up with the other levels.
- 2011-09-13 04:23 rjtanner
- [r15087] Floor layout changes to Goth's Tavern in Scorn. Door moved to left side of the map and added windows to match the building exterior. Added a cloak room near the entrance. Moved the gate password hint so players should stumble upon it more easily. Updated world map for new entrance coordinates.
- 2011-09-13 03:56 rjtanner
- [r15086] Removed NPC from the floor tile inventory and placed them on top of the tile.
- 2011-09-10 16:39 alestan
- [r15079] Changed puddle arch in map to rain1 so that it isn't a rain cloud.
- 2011-09-10 16:38 alestan
- [r15078] Changed puddle arch in map to rain1 so that it isn't a rain cloud.
- 2011-09-10 10:21 ryo_saeba
- [r15066] Add dialog hints.
- 2011-09-08 04:46 rjtanner
- [r15057] Added creator information to the map header, removed the Created by sign from within the map (which also had out of date contact and bug report information)
- 2011-09-08 04:43 rjtanner
- [r15056] New entrance map for Beginners map in Scorn. Modifications to Beginners map to tie in to the entrance map such as exit changes and special quest key. World map changes to use the Beginners Entrance map.
- 2011-09-04 09:37 ryo_saeba
- [r15044] Fix shop item type to use singular form.
- 2011-09-04 08:27 ryo_saeba
- [r15039] Replace stairs up with stairs down, since it's a higher level.
- 2011-08-31 05:23 rjtanner
- [r15025] Updates to the Abandoned Temple, Entrance in Scorn. Map is now surrounded by grass and cobblestone so it matches it's placement in Scorn. Added invis exits on the other side of the weak walls as a result of this. Updated world map destination coordinates due to layout changes of the temple map. Updated Dungeon Level 1 stairway due to changes on the first level.
- 2011-08-27 19:44 rjtanner
- [r15016] Cosmetic updates to the Bank of Skud in Scorn. Walls are now all stone and no longer using the blocked archetype. Exapnded the footprint to make it symetrical. Added book shelves in the office area. Surrounded the map with grass and cobblestone so it matches it's placement in Scorn. Updated world map for new map entrance coordinates.
- 2011-08-27 18:39 akirschbaum
- [r15015] Remove redundant pits.
- 2011-08-27 18:36 akirschbaum
- [r15014] Remove unneeded floor objects.
- 2011-08-27 18:32 akirschbaum
- [r15013] Remove redundant pits.
- 2011-08-27 16:41 akirschbaum
- [r15012] Remove duplicate floors to fix display issues.
- 2011-08-27 16:32 akirschbaum
- [r15011] Unify maps.
- 2011-08-27 16:31 akirschbaum
- [r15010] Fix misspelled attribute names.
- 2011-08-27 16:28 akirschbaum
- [r15009] Unify maps.
- 2011-08-27 16:19 akirschbaum
- [r15008] Move boulder logic hidden under fake walls into empty space.
- 2011-08-27 15:55 akirschbaum
- [r15007] Connect formerly unused connections to burglar protection.
- 2011-08-27 14:11 akirschbaum
- [r15006] Reformat/fix msg...endmsg attributes in Lake Country.
- 2011-08-27 08:02 rjtanner
- [r15005] Cosmetic updates to the Dragon Guild of Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Door now opens when a player tries to leave the map. Added ground outside the map so. Updated world map for the new entrance to the guild map.
- 2011-08-26 17:58 meflin2
- [r15004] Khalehs updates to the training centers from the tracker for dragonbreath
- 2011-08-26 04:21 rjtanner
- [r15003] Additional cages and monsters to the Scorn Zoo, Lower Level. Monsters include sheep, geese, horses, awful rats, ice warrior, shadow monsters, bear and polar bears, sorcerer, wolves and dire wolves, elemental witches, para-elemetnals.
- 2011-08-25 06:05 rjtanner
- [r15001] Cosmetic update to Scorn Zoo, Lower Level. Walls and flooring similar to the first level. Added decor and non working gates to the cages, similar again to the upper level. Adjust stairs destination of the Scorn Zoo due to changes made onthe Lower Level.
- 2011-08-24 14:58 meflin2
- [r15000] fix grand titans level being lower then a base titan
- 2011-08-24 14:50 meflin2
- [r14999] Khalehs updates to the training centers from the tracker
- 2011-08-24 04:36 rjtanner
- [r14998] Redesigned the entrance level to Friendly Giant's Tower in Scorn. Map now reflects a tower (aka round.) Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated level 2 since the stairs on level 1 have moved.
- 2011-08-24 04:03 rjtanner
- [r14997] Cosmetic and some layout updates to the Scorn Imperial Post Office. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Removed forced line breaks in the Manual and Prospectus along with formatting changes to hopefully make reading easier. Updated world map for new map entrance destination.
- 2011-08-23 06:00 rjtanner
- [r14996] Cosmetic updates to the Training Center in Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-08-23 05:45 rjtanner
- [r14995] Removed line breaks in NPC dialogue, sign and crumpled note.
- 2011-08-23 05:35 rjtanner
- [r14994] Removed line breaks in NPC dialogue.
- 2011-08-22 06:14 rjtanner
- [r14993] Updated ChangeLog generated using svn2cl
- 2011-08-22 05:53 rjtanner
- [r14992] Cosmetic change with how spiked wall merges with the nearby prison wall near the Shifty Bandit - no functional change.
- 2011-08-22 05:49 rjtanner
- [r14991] Removed line breaks in the NPC dialogue
- 2011-08-22 05:46 rjtanner
- [r14990] Correct more name references in Scorn Prison, should be Goth's Tavern instead of Gork's Tavern
- 2011-08-22 05:44 rjtanner
- [r14989] Removed line breaks in the NPC dialogue
- 2011-08-22 05:40 rjtanner
- [r14988] Correct name reference in Scorn Prison, should be Goth's Tavern instead of Gork's Tavern
- 2011-08-13 17:11 ryo_saeba
- [r14980] Use the quest system for the Rhyzian amulet quest.
- 2011-08-12 21:08 ryo_saeba
- [r14978] Merge split lines. Make Pip correctly reply to 'rhyz'. Add hints to TCI conversation.
- 2011-08-12 18:54 ryo_saeba
- [r14977] Don't give free potions. Patch courtesy Khaleh.
- 2011-08-12 18:33 ryo_saeba
- [r14974] Use new archetype 'bloodwell' for the corresponding exit.
- 2011-08-07 21:47 ryo_saeba
- [r14951] Merge lines.
- 2011-08-04 17:51 akirschbaum
- [r14944] Do not provide bad food in Brest Inn.
- 2011-08-01 05:11 rjtanner
- [r14930] Removed random_movement setting for priest of Devourers so that it no longer wanders all over the map.
- 2011-08-01 05:07 rjtanner
- [r14929] Cosmetic changes in regards to how fence (swall) graphics merge with nearby hedge and stone wall (stwall) graphics.
- 2011-07-24 14:15 ryo_saeba
- [r14920] Prevent actual reading of the panel.
- 2011-07-23 18:37 ryo_saeba
- [r14911] Merge lines.
- 2011-07-23 14:03 ryo_saeba
- [r14904] Add face to quest.
- 2011-07-23 10:18 ryo_saeba
- [r14895] Misc fixes to the house, courtesy Khaleh.
- 2011-07-23 10:05 ryo_saeba
- [r14894] Fix invalid quest step.
- 2011-07-22 21:02 ryo_saeba
- [r14893] Remove obsolete archetypes.
- 2011-07-22 20:28 ryo_saeba
- [r14892] Correctly advance quest when something happened with a spell.
- 2011-07-22 20:25 ryo_saeba
- [r14891] Change hole so it blends better in the mountain.
- 2011-07-22 20:17 ryo_saeba
- [r14890] Merge lines.
- 2011-07-17 13:49 ryo_saeba
- [r14885] Make the Mudman a quest.
- 2011-07-17 11:33 ryo_saeba
- [r14884] Remove obsolete file.
- 2011-07-17 10:57 ryo_saeba
- [r14882] Merge lines. Add hint on the evilness of the church (grim reapers).
- 2011-07-17 10:54 ryo_saeba
- [r14881] Merge lines. Add dialog hints.
- 2011-07-17 10:48 ryo_saeba
- [r14880] Fix broken faces. Merge lines. Add dialog hints.
- 2011-07-17 10:21 ryo_saeba
- [r14879] Replace general shop with jewels one.
- 2011-07-10 09:50 ryo_saeba
- [r14837] Fix Jeweler's room coordinates preventing it from being bought.
- 2011-07-08 20:24 ryo_saeba
- [r14806] Save with CRE, no functional change.
- 2011-07-08 17:27 akirschbaum
- [r14796] Clean up WorldMaker script. Make it more robust.
- 2011-07-02 14:26 ryo_saeba
- [r14765] Merge split lines.
- 2011-07-02 14:24 ryo_saeba
- [r14764] Merge split lines.
- 2011-06-28 19:32 akirschbaum
- [r14731] Ignore more non-map files in MapValidator script.
- 2011-06-28 19:32 akirschbaum
- [r14730] Remove traps from floor inventories. Places them directly on the ground.
- 2011-06-28 19:30 akirschbaum
- [r14729] Remove stray gate from an inventory checker's inventory.
- 2011-06-28 19:29 akirschbaum
- [r14728] Remove stray exit from a floor's inventory.
- 2011-06-28 19:25 akirschbaum
- [r14727] Remove stray building from another building's inventory.
- 2011-06-28 19:24 akirschbaum
- [r14726] Remove stray files.
- 2011-06-26 20:06 akirschbaum
- [r14723] Add more earthwalls for easier navigation on laptop keyboards.
- 2011-06-26 20:03 akirschbaum
- [r14722] Replace doors with gates. Connect gates to formerly unconnected handle.
- 2011-06-26 19:49 akirschbaum
- [r14721] Remove stray connections from altars.
- 2011-06-26 19:45 akirschbaum
- [r14720] Fix broken trap.
- 2011-06-26 19:35 akirschbaum
- [r14719] Remove unneeded logic from map.
- 2011-06-26 18:33 akirschbaum
- [r14718] Adapt to renamed face names.
- 2011-06-26 07:14 ryo_saeba
- [r14702] Merge lines.
- 2011-06-25 18:55 akirschbaum
- [r14700] Whitespace changes.
- 2011-06-25 13:30 ryo_saeba
- [r14699] Add shop inventory sign.
- 2011-06-23 20:19 ryo_saeba
- [r14689] Fix face.
- 2011-06-21 21:11 ryo_saeba
- [r14676] Remove evil 'print'.
- 2011-06-19 18:24 ryo_saeba
- [r14665] Use hole without grass.
- 2011-06-19 08:03 akirschbaum
- [r14661] Cosmetic changes: add floor tiles.
- 2011-06-19 07:53 akirschbaum
- [r14660] Remove stray doors with walls.
- 2011-06-16 20:39 ryo_saeba
- [r14637] Add some replies.
- 2011-06-16 18:53 ryo_saeba
- [r14633] Fix quest which can't be finished. Prevent giving multiple keys.
- 2011-06-15 18:02 ryo_saeba
- [r14622] Fix for bug #3316426: Scorn nobilityArchdukequest (second part). Fix quest step mistake.
- 2011-06-15 18:01 ryo_saeba
- [r14621] CRE reformatting, no change.
- 2011-06-15 17:59 ryo_saeba
- [r14620] Fix for bug #3316426: Scorn nobilityArchdukequest (first part). Fix quest name typo.
- 2011-06-15 17:54 ryo_saeba
- [r14619] Fix for bug #3316354: Farmhouse, can't get the key. Fix wrong letter case.
- 2011-06-15 17:53 ryo_saeba
- [r14618] File reformatted by CRE, no change.
- 2011-06-13 16:58 ryo_saeba
- [r14562] Fix for bug #3315687: Quest(#1): Gramp's earhorn , can't get rid of it. Syntax incoherence between item and message.
- 2011-06-12 18:22 ryo_saeba
- [r14561] Don't cause an exception if it is not a player triggering.
- 2011-06-09 22:20 ryo_saeba
- [r14535] Add autojailing scripts for PK, activated by DMs.
- 2011-06-09 21:00 ryo_saeba
- [r14529] Test jail information.
- 2011-06-09 19:31 ryo_saeba
- [r14526] Fix script.
- 2011-06-09 18:57 ryo_saeba
- [r14525] Add 'disinfect' command for DMs, removing diseases on the current map.
- 2011-06-07 19:06 ryo_saeba
- [r14523] Replace Ancient and Legendary dragons with extracted archetype.
- 2011-06-07 19:03 ryo_saeba
- [r14522] Replace Ancient dragon with extracted archetype.
- 2011-06-07 19:01 ryo_saeba
- [r14521] Replace Eternal dragon with extracted archetype.
- 2011-06-07 18:56 ryo_saeba
- [r14520] Replace Legendary dragon with extracted archetype.
- 2011-06-07 18:28 ryo_saeba
- [r14518] Replace modified monster with new extracted archetype.
- 2011-05-30 17:44 ryo_saeba
- [r14506] Correct probably invalid connection.
- 2011-05-29 22:07 ryo_saeba
- [r14505] Merge lines.
- 2011-05-29 21:59 ryo_saeba
- [r14504] Use new awful_rat archetype, needs arch revision 14503 or more.
- 2011-05-29 18:28 ryo_saeba
- [r14501] Ensure items were removed.
- 2011-05-29 18:27 ryo_saeba
- [r14500] Correctly handle items with nrof 0.
- 2011-05-29 18:05 ryo_saeba
- [r14499] Add one more test, related to broken gateway.
- 2011-05-29 18:04 ryo_saeba
- [r14498] Fix script broken by NCP-related changes in server.
- 2011-05-29 17:50 ryo_saeba
- [r14497] Quanties can be 0 for non merging, take that into account.
- 2011-05-29 16:45 ryo_saeba
- [r14495] Improve the 'buy' command, don't show already bought extensions.
- 2011-05-27 04:27 rjtanner
- [r14491] Cosmetic wall changes to Muramasa! (Nurnberg weapon shop) - no function changes.
- 2011-05-26 04:38 rjtanner
- [r14490] Cosmetic update to Lone Town's Acme Building Supply. Floor plan matches the physical building shape. Updated world map for new map entrance destination.
- 2011-05-25 04:25 rjtanner
- [r14489] Updates to Lone Town's Ye Olde Shoppe of Transport. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-05-24 05:40 rjtanner
- [r14488] Update (world) map entrance name to match map name, Acme Homebuilding Inc. is now Acme Building Supply of Wolfsburg.
- 2011-05-23 04:25 rjtanner
- [r14484] Minor changes to Lone Town's Acme Building Supply. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.
- 2011-05-22 05:46 rjtanner
- [r14479] Updates to Wolfsburg's Ye Olde Shoppe of Transport. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-05-21 02:12 rjtanner
- [r14475] Cosmetic updates to Acme Building Supply of Wolfsburg. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-05-20 03:59 rjtanner
- [r14474] Remove line breaks in NPC dialog to Eddie's Store by the Wall in Navar.
- 2011-05-19 05:05 rjtanner
- [r14470] Major cosmetic update to Guild of Sages in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-05-18 04:54 rjtanner
- [r14468] Removed line breaks from NPC dialog.
- 2011-05-17 05:12 rjtanner
- [r14467] Major cosmetic update to Bob's Bakery in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-05-16 05:30 rjtanner
- [r14466] Removed line breaks in the instructional sign text to the Darcap Armour Shop (Smith's Armour).
- 2011-05-15 05:03 rjtanner
- [r14465] ChangeLog update
- 2011-05-14 06:49 rjtanner
- [r14464] Removed line break in NPC dialog and corrected a typo (armour vs. armo) in Smith's Armour in Darcap.
- 2011-05-13 06:10 rjtanner
- [r14463] Major cosmetic update to Darcap General Store. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-05-12 05:14 rjtanner
- [r14462] Major cosmetic update to Molthir's Potionshop in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Made it so accidents with the cauldron are less dangerous to other players entering the shop. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-05-11 04:32 rjtanner
- [r14461] Major cosmetic update to Mirkland's Magic in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-05-10 04:44 rjtanner
- [r14460] Cosmetic update to Spike's Weapons in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Some, but very little, shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-05-09 04:03 rjtanner
- [r14459] Cosmetic update to Smith's Armour in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Some, but very little, shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-05-08 03:04 rjtanner
- [r14458] Remove line breaks from the instructional sign in the Lord of the Rings in Santo Dominion.
- 2011-05-07 14:34 ryo_saeba
- [r14457] Fix walls.
- 2011-05-07 03:13 rjtanner
- [r14453] Remove line breaks in NPC dialogue at the Euthville Magic Shop.
- 2011-05-06 05:25 rjtanner
- [r14452] Major cosmetic update to Wizzo's Magic Shop in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-05-05 04:27 rjtanner
- [r14451] Cosmetic overhall to Bob's Fish & Chips in Darcap. Expa^Ced the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-05-04 04:35 rjtanner
- [r14450] Cosmetic overhall to Ye Ol' Home Depote in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-05-03 05:20 rjtanner
- [r14448] Major cosmetic overhall to Olaf's Armour Emporium in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-29 05:42 rjtanner
- [r14438] Spelling correction, Red's Weapons Bazaar (not Bazzar) in Navar.
- 2011-04-29 05:40 rjtanner
- [r14437] Major cosmetic overhall to Red's Weapon Bazzar in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-26 04:50 rjtanner
- [r14434] Major cosmetic overhaul to Eddie's Store by the Wall (general store) in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-25 00:46 rjtanner
- [r14431] Small redesign of Pimol's Fine Bow Shop in Navar. Added another row of tiles around the map border outside the shop walls. Minor floor plan changes to match the building shape. Door or entrance now opens when a player approaches. Shop item layout changes. Updated world map for new map entrance destination.
- 2011-04-24 04:17 rjtanner
- [r14430] Major cosmetic overhaul to Sages Tower in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-24 03:13 rjtanner
- [r14429] Redesign of the Marksel Shoppe in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-23 23:31 rjtanner
- [r14428] Major cosmetic overhaul to Oldie Moldie's Jewelry in Lake Country. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-23 20:45 rjtanner
- [r14427] Numerous changes to Fortress of Lord Butakis General Shop. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated Fortress map for new shop entrance destination.
- 2011-04-22 04:10 rjtanner
- [r14424] Numerous changes to Fortress of Lord Butakis Weapon Shop. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated Fortress map for new shop entrance destination.
- 2011-04-21 04:27 rjtanner
- [r14422] Numerous changes to Klondor's Wand Shop in Lake Country. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-20 19:08 ryo_saeba
- [r14421] Add conversation tips.
- 2011-04-20 04:39 rjtanner
- [r14420] Numerous changes to Clem's Fine Archery in Lake Country. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-20 04:04 rjtanner
- [r14419] Minor cosmetic changes to Church of Gabriel in Port Joseph. Changed wall sections for nicer merging or blending.
- 2011-04-19 04:35 rjtanner
- [r14418] Replaced two wall sections for nicer merging or blending. Cosmetic change only, no functional changes.
- 2011-04-19 04:33 rjtanner
- [r14417] Remove extra ground (grass) tile
- 2011-04-19 04:29 rjtanner
- [r14416] Map title change to Wayfarers' Rest in Port Joseph (rest vs. Rest)
- 2011-04-19 04:28 rjtanner
- [r14415] Changes to Wayfarer's rest in Port Joseph. Kept the original floor plan. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-19 04:16 rjtanner
- [r14414] Multiple changes to General Store in Port Joseph. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Shop item arrangement changes. Updated world map for new map entrance destination.
- 2011-04-18 00:16 rjtanner
- [r14413] Changes to Lord of Rings store in Santo Dominion. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-17 21:44 rjtanner
- [r14412] Major changes to Nosferatu - Specialist magic store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Added more detect magic, detect curse and ID tables to the shop. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-17 20:36 rjtanner
- [r14411] Major cosmetic changes to Erash Sharp Blades store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-17 01:34 rjtanner
- [r14410] Punctuation change to Elik's General Store in Santo Dominion (Elik's vs. Eliks)
- 2011-04-17 01:34 rjtanner
- [r14409] Added one more light to Elik's General Store
- 2011-04-17 01:32 rjtanner
- [r14408] Somewhat major cosmetic changes to Eliks General Store in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-16 23:07 rjtanner
- [r14407] Somewhat major cosmetic changes to Hanz und Franz Panzer Armour Shop in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-16 21:45 rjtanner
- [r14406] Cosmetic changes to Mosley's Magic Books in Scorn. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-16 04:20 rjtanner
- [r14405] Major cosmetic overhaul to the Magic Shop in Euthville. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-15 04:08 rjtanner
- [r14404] Redesign and minor cosmetic changes to the Port Inn in Scorn. Expanded the map to include more ground outside the inn walls. Many of the room doors now open when a player approaches. Map is considered an outdoor map so darkness or time of day is visible when inside; added light sources.
- 2011-04-14 04:17 rjtanner
- [r14403] Cosmetic overhaul to the Scorn General Store. Expanded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-13 04:13 rjtanner
- [r14402] Major cosmetic overhaul to the Scorn's Best Bows in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination. Shop uses new face and archetype, requires archetype revision 14401.
- 2011-04-12 03:43 rjtanner
- [r14400] Major cosmetic overhaul to the Alchemy Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination, added cobblestone tile to give a walkway to the shop entrance. Modified shop lower level stair coordinates to line up with changes with the upper/main level.
- 2011-04-08 04:23 rjtanner
- [r14392] Remove double stacked ground tiles, remove magic mouth message that were copied over by mistake (original tower layout was from Tower of Stars map), remove misplaced no_magic tile. All technical corrections, no cosmetic or functional changes.
- 2011-04-07 04:26 rjtanner
- [r14391] Major cosmetic overhaul to the House of Power in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-07 04:05 rjtanner
- [r14390] Based on feedback, adjust the destination coordinates for recently modified Scorn shop maps so that the player is one more tile away from the doorway which works nicer/better for the floor button that causes the door to open.
- 2011-04-06 03:41 rjtanner
- [r14388] Major cosmetic overhaul to the Scorn Gem Shop. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Added another row of gem purchase tables. Updated world map for new map entrance destination.
- 2011-04-06 03:30 rjtanner
- [r14387] Correct overwritten elevation values made in previous commit, #14386.
- 2011-04-05 04:45 rjtanner
- [r14386] Added coblestone tiles leading up to the Scorn Gem Shop and House of Power. Cosmetic change only.
- 2011-04-04 03:31 rjtanner
- [r14385] Update Scorn to use the new Jewel Store graphic. Requires archtype revision # 14384.
- 2011-04-03 23:44 rjtanner
- [r14383] Missed this file in previous commit. Updated world map for new map entrance destination to the Food Shop Warehouse in Scorn.
- 2011-04-03 23:43 rjtanner
- [r14382] Major cosmetic overhaul to the Food Shop Warehouse in Scorn. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-03 14:40 ryo_saeba
- [r14381] Merge lines.
- 2011-04-03 14:38 ryo_saeba
- [r14380] Merge lines for port pass.
- 2011-04-03 14:34 ryo_saeba
- [r14379] Merge lines.
- 2011-04-03 14:29 ryo_saeba
- [r14378] Add chat hints.
- 2011-04-03 09:35 ryo_saeba
- [r14376] Fix quest logic.
- 2011-04-03 09:35 ryo_saeba
- [r14375] Fix wrong event type.
- 2011-04-03 09:32 ryo_saeba
- [r14374] Reformat using CRE.
- 2011-04-03 09:18 ryo_saeba
- [r14373] Merge lines.
- 2011-04-03 09:15 ryo_saeba
- [r14372] Add dialog tips, change a few things.
- 2011-04-03 05:12 rjtanner
- [r14367] Major cosmetic overhaul to the Armour Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated sign information. Updated world map for new map entrance destination.
- 2011-04-03 00:27 rjtanner
- [r14366] Major cosmetic overhaul to the Weapon Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-02 12:37 ryo_saeba
- [r14364] Make the exit to newbie house unique.
- 2011-04-02 04:17 rjtanner
- [r14361] Major cosmetic overhaul to the Magic Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
- 2011-04-01 04:00 rjtanner
- [r14360] Remove wall sections that were double stacked. No functional change, no cosmetic change - purely a technical correction.
- 2011-03-29 04:34 rjtanner
- [r14359] Minor cosmetic change to add a cobblestone path leading to the Scorn Magic Shop entrance. No functional changes. Other two changes are due to map editor reformatting the placement of the Private Shop 4 & 5 name locations.
- 2011-03-26 16:35 rjtanner
- [r14357] Major cosmetic overhaul to the Wanderer inn in Scorn. Expanded the map to include ground outside the walls. Replaced grates with windows. Added more windows so that interior resembles the outside appearance of the inn. Doors now open when a player approaches them. Room doors are open by default. Removed line breaks to the introductory sign. Map now considered an outdoor map so darkness or time of day is visible when inside; added light sources to the inn. Updated world map for new map entrance destination.
- 2011-03-20 09:28 ryo_saeba
- [r14351] Remove invalid attribute.
- 2011-03-20 09:25 ryo_saeba
- [r14350] Merge split lines.
- 2011-03-17 22:33 ryo_saeba
- [r14349] Merge lines.
- 2011-03-17 22:13 ryo_saeba
- [r14348] Set as a question instead of a 'say'.
- 2011-03-17 22:12 ryo_saeba
- [r14347] Merge lines.
- 2011-03-17 22:04 ryo_saeba
- [r14346] Readd missing 'pre' blocks. Fix typos.
- 2011-03-17 21:55 ryo_saeba
- [r14344] Reformat using CRE, no change.
- 2011-03-16 22:10 ryo_saeba
- [r14341] Reformat using CRE, no change.
- 2011-01-28 05:39 mwedel
- [r14255] Run svn2cl to update ChangeLog file.
MSW 2011-01-27
- 2010-12-30 20:12 ryo_saeba
- [r14219] Let's say this capacity should be enough for now...
- 2010-11-24 07:17 mwedel
- [r14124] Change accented a from unicode format to utf8
MSW 2010-11-23
- 2010-11-22 22:41 ryo_saeba
- [r14121] Fix guild toolshed. Patch courtesy Khaleh.
- 2010-11-22 22:19 ryo_saeba
- [r14120] Fix accidental french :)
- 2010-11-22 22:00 ryo_saeba
- [r14119] Format 'info' result in a friendler way.
- 2010-11-20 16:04 ryo_saeba
- [r14115] Slightly improve the list command. Fix misplaced newline.
- 2010-11-20 15:47 ryo_saeba
- [r14113] Do not attempt arresting things like traps, please.
- 2010-11-20 15:25 ryo_saeba
- [r14112] Fix script.
- 2010-11-20 15:12 ryo_saeba
- [r14111] Fix rune of healing. Givee traps unlimited uses.
- 2010-11-20 11:18 ryo_saeba
- [r14108] Fix invalid food value for jeweler access (required 200 instead of 100).
- 2010-11-20 11:17 ryo_saeba
- [r14107] Use actual deposit value instead of hardcoded value.
- 2010-11-20 11:16 ryo_saeba
- [r14106] Fix issue when message is not defined.
- 2010-11-20 09:59 ryo_saeba
- [r14105] Add missing unique flag in alchemy lab.
- 2010-11-20 09:08 ryo_saeba
- [r14104] Fix guild BBQ disappearing because the spot is not unique.
- 2010-11-19 00:21 Alestan
- [r14101] Added pet shop
- 2010-11-19 00:20 Alestan
- [r14100] Added pet shop entrance
- 2010-11-14 16:32 ryo_saeba
- [r14094] Fix wrong path to storage room.
- 2010-11-14 14:22 ryo_saeba
- [r14090] Fix card names. Disable suspicious wall without spell.
- 2010-11-14 14:21 ryo_saeba
- [r14089] Rewrite.
- 2010-11-05 21:48 akirschbaum
- [r14052] Mark items on shop tiles as either unpaid or no_pick.
- 2010-11-05 21:22 akirschbaum
- [r14051] Fix maps that allow stealing unpaid items from shops.
- 2010-11-03 07:21 akirschbaum
- [r14050] Whitespace changes.
- 2010-10-23 09:19 ryo_saeba
- [r14022] Make explicit that the player must give a number.
- 2010-10-23 08:58 ryo_saeba
- [r14021] Prevent dimension door through windows, reminder courtesy Khaleh.
- 2010-10-23 08:45 ryo_saeba
- [r14020] Kaptel can't be charmed. Prevent dimension door to bypass doors.
- 2010-10-23 08:44 ryo_saeba
- [r14019] Prevent dimension door use to bypass doors.
- 2010-10-23 08:41 ryo_saeba
- [r14018] Prevent dimension door use to bypass doors.
- 2010-10-23 08:41 ryo_saeba
- [r14017] Prevent dimension door use to reach the key.
- 2010-10-17 16:07 ryo_saeba
- [r14007] White zone of Darcap's Manor.
- 2010-10-17 11:31 ryo_saeba
- [r14006] Add missing tiles.
- 2010-10-17 11:23 ryo_saeba
- [r14005] Darcap's Manor, brown zone, with hopefully a nice challenge.
- 2010-10-17 08:28 ryo_saeba
- [r14004] Add an emergency exit to the first Raffle floor, to let people escape after a map reset.
- 2010-10-17 08:27 ryo_saeba
- [r14003] Add an emergency exit to the first Raffle floor, to let people escape after a map reset.
- 2010-10-10 19:06 ryo_saeba
- [r13990] Darcap Manor, bases. More to come later.
- 2010-10-10 11:25 ryo_saeba
- [r13985] Display balance in a nicer way. Better 'buy' list.
- 2010-10-06 18:38 anmaster
- [r13966] Fix /python/guilds/arrest.py, it just kept throwing errors into server stderr...
- 2010-09-25 08:00 ryo_saeba
- [r13881] Misc tests.
- 2010-09-25 07:58 ryo_saeba
- [r13880] Fix walls and floors for correct building. Remove superfluous floors and walls.
- 2010-09-25 07:58 ryo_saeba
- [r13879] Fix walls and floors for correct building. Remove superfluous floors and walls.
- 2010-09-25 07:57 ryo_saeba
- [r13878] Fix walls and floors for correct building. Remove superfluous floors and walls.
- 2010-09-25 07:57 ryo_saeba
- [r13877] Fix walls and floors for correct building. Remove superfluous floors and walls.
- 2010-09-25 07:56 ryo_saeba
- [r13876] Fix walls and floors for correct building. Remove superfluous floors and walls.
- 2010-09-25 07:56 ryo_saeba
- [r13875] Fix walls and floors for correct building. Remove superfluous floors and walls.
- 2010-09-25 07:55 ryo_saeba
- [r13874] Fix walls and floors for correct building. Remove superfluous floors and walls.
- 2010-09-25 07:53 ryo_saeba
- [r13873] Fix walls and floors for correct building. Remove superfluous floors and walls.
- 2010-09-25 07:53 ryo_saeba
- [r13872] Test for mover moving doors.
- 2010-09-11 13:18 ryo_saeba
- [r13800] Fix potions names for guild altar basements.
- 2010-09-07 18:16 Alestan
- [r13762] fixed details in guild_hq
- 2010-09-07 16:37 Alestan
- [r13761] fixed a bug where a square was unique that shouldn't have been
- 2010-09-07 16:28 alestan
- [r13760] fixed a bug where a square was unique that shouldn't have been
- 2010-09-07 02:59 Alestan
- [r13758] fixed problems caused by svn up.
- 2010-09-07 02:42 Alestan
- [r13757] fixed syntax error.
- 2010-09-07 01:50 Alestan
- [r13756] fixed synatax error
- 2010-09-07 01:34 Alestan
- [r13755] fixed synatax error
- 2010-09-07 01:32 Alestan
- [r13754] changed syntax to support python 2.5.x
- 2010-09-07 01:29 Alestan
- [r13753] changed syntax to support python 2.5.x
- 2010-09-07 01:10 Alestan
- [r13752] Changed syntax to support python 2.5.x
- 2010-09-07 00:38 Alestan
- [r13751] added a common clearance checker for the guilds and rewrote parts of the guild scripts. Also updated the guild maps to use the new scripts
- 2010-09-07 00:07 Alestan
- [r13750] fixed several minor bugs (duplicate floor tiles and the like) and made compatible with the new pythons cripts
- 2010-09-04 10:58 ryo_saeba
- [r13739] Fix guild.
- 2010-09-04 10:57 ryo_saeba
- [r13738] Fix exits to guild.
- 2010-09-04 10:56 ryo_saeba
- [r13737] Fix guilds.
- 2010-09-04 10:54 ryo_saeba
- [r13736] Fix guilds.
- 2010-09-04 10:53 ryo_saeba
- [r13735] Fix guilds.
- 2010-09-04 10:52 ryo_saeba
- [r13734] Fix missing region.
- 2010-09-04 10:51 ryo_saeba
- [r13733] Fix stairs destination to finish on stairs down, for coherence.
- 2010-09-04 10:50 ryo_saeba
- [r13732] Remove invalid destination.
- 2010-09-04 10:50 ryo_saeba
- [r13731] Fix Tannery Token having the wrong message.
- 2010-09-04 10:31 ryo_saeba
- [r13730] Don't put copy in this directory unless asked for.
- 2010-09-04 10:28 ryo_saeba
- [r13729] Comment scripts.
- 2010-09-04 09:59 ryo_saeba
- [r13728] Remove invalid attribute.
- 2010-09-04 09:58 ryo_saeba
- [r13727] Fix card message.
- 2010-09-04 09:58 ryo_saeba
- [r13726] Remove invalid attribute.
- 2010-09-04 09:23 ryo_saeba
- [r13725] Doors galore, by Khaleh.
- 2010-09-03 16:05 ryo_saeba
- [r13704] Fix bug #2933502: Valkyrie not working.
- 2010-09-02 19:36 Alestan
- [r13703] removed unused text files and made Jack say how much money is needed to purchase something for the guild
- 2010-09-02 18:19 ryo_saeba
- [r13701] Fix wrong guild name.
- 2010-09-02 17:43 ryo_saeba
- [r13699] Fix wrong guild reference.
- 2010-09-02 16:47 ryo_saeba
- [r13697] Fix Navar destination coordinates in guilds.
- 2010-09-02 16:46 ryo_saeba
- [r13696] Fix Navar destination coordinates in guilds.
- 2010-09-02 14:32 meflin2
- [r13693] one of the guild scripts got missed from being added by alestan
- 2010-08-29 09:18 ryo_saeba
- [r13687] Fix for bug #3054519: 'Wizard' class picker broken.
- 2010-08-29 08:28 ryo_saeba
- [r13686] Move magic_mouthes under the floor, so they don't appear with show invisible.
- 2010-08-24 07:10 Alestan
- [r13664] added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
- 2010-08-20 18:45 alestan
- [r13660] fixed bug in hallofjoining
- 2010-08-17 23:37 Alestan
- [r13638] fine tuned fog duration and speed
- 2010-08-17 22:01 Alestan
- [r13636] Adjusted fog lifetime
- 2010-08-17 21:53 Alestan
- [r13634] Added script specific to moving fog
- 2010-08-16 22:55 alestan
- [r13629] fixed bugs with guild scripts
- 2010-08-16 07:05 alestan
- [r13623] un-redirecting stdout and stderr
- 2010-08-16 01:50 alestan
- [r13622] fine tuning of fog speed
- 2010-08-16 01:24 alestan
- [r13621] added temp_moving_fog and made steam bolt create it instead of temp_fog, adjusted script that handles temp_moving_fog
- 2010-08-15 23:02 alestan
- [r13620] fixed bug in private shops
- 2010-08-15 19:21 alestan
- [r13619] fixed bug in private shops
- 2010-08-15 19:03 alestan
- [r13618] fixed bug in private shops
- 2010-08-15 18:54 alestan
- [r13617] fixed bug in private shops
- 2010-08-15 11:26 ryo_saeba
- [r13616] Merge lines.
- 2010-08-15 09:21 alestan
- [r13614] added 28 private shops to brest
- 2010-08-15 09:14 alestan
- [r13613] added private shop row to brest and renamed old private shops to private museums
- 2010-08-15 09:13 alestan
- [r13612] added 28 private shops to brest
- 2010-08-15 07:50 alestan
- [r13611] updating how face is haneled.
- 2010-08-15 07:48 alestan
- [r13610] removing no longer needed init script
- 2010-08-15 07:23 alestan
- [r13609] added 4 private shops to scorn, replacing the level 0 random map houses
- 2010-08-15 07:17 alestan
- [r13608] added 4 private shops to scorn, replacing the level 0 random map houses
- 2010-08-15 07:10 alestan
- [r13607] added 4 private shops to scorn, replacing the level 0 random map houses
- 2010-08-15 07:08 alestan
- [r13606] added 4 private shops to scorn, replacing the level 0 random map houses
- 2010-08-15 01:02 alestan
- [r13601] improves banking
- 2010-08-14 20:07 alestan
- [r13599] added private shop
- 2010-08-14 20:06 alestan
- [r13598] added shop entrance to scorn city for the new private shop
- 2010-08-14 13:14 ryo_saeba
- [r13597] Fix default coordinates.
- 2010-08-14 07:52 ryo_saeba
- [r13592] Merge lines.
- 2010-08-14 07:44 ryo_saeba
- [r13591] Adjust test script to new types.
- 2010-08-14 07:44 ryo_saeba
- [r13590] Prevent brazier from blocking movement in random maps.
- 2010-08-13 19:56 alestan
- [r13586] Added bank teller to lone town bank
- 2010-08-13 04:09 alestan
- [r13584] added script to build dict of face numbers to names
- 2010-08-13 03:53 alestan
- [r13582] updated bank script to handle checks and added a startup script to build a list of face number to face name
- 2010-08-13 03:48 alestan
- [r13581] finished scripts in maps/python/pshop for handling the new private shops
- 2010-08-10 18:24 ryo_saeba
- [r13579] Merge split lines.
- 2010-08-08 15:43 ryo_saeba
- [r13566] Merge lines.
- 2010-08-07 14:02 ryo_saeba
- [r13562] Explicitely fix 'move_block all' to 'move_block swim'. This is to remove a hack in server that prevent sitems from merging.
- 2010-08-04 17:43 ryo_saeba
- [r13553] Pimol's Fine Bow Shop, in Navar.
- 2010-08-04 17:13 ryo_saeba
- [r13551] Move a fighting map outside Navar's shop zone.
- 2010-08-01 09:02 ryo_saeba
- [r13541] Uppercase first letter.
- 2010-08-01 09:01 ryo_saeba
- [r13540] Improve temple's bells.
- 2010-07-25 18:18 ryo_saeba
- [r13515] Let's ring some bells, it'll make it funnier for players to hear those :)
- 2010-07-24 14:15 ryo_saeba
- [r13503] Replace custom archetypes by their extracted counterparts.
- 2010-07-24 13:57 ryo_saeba
- [r13501] Put exits under the floors. Fix exits to not see black zones.
- 2010-07-22 17:10 ryo_saeba
- [r13499] Remove face change, acid spheres ARE acid spheres.
- 2010-07-18 07:14 ryo_saeba
- [r13478] Fix region.
- 2010-07-17 20:36 ryo_saeba
- [r13476] Liomal's house. Some nice treasure, hopefully fun monsters.
- 2010-07-17 17:09 ryo_saeba
- [r13468] Add rare alchemy components, with a low probability.
- 2010-07-16 16:49 ryo_saeba
- [r13465] Add a mover so the NPCs don't totally block players.
- 2010-07-13 02:17 kbulgrien
- [r13456] - Grammar police on patrol ;-) Capitalize proper names. Replace use of
passive voice from the Getting out of Scorn description to better match the
style of other descriptions (but leave other occurances alone). Replace
contractions (won't). past --> pass. Change use of "you" to "me" to
improve consistency with the rest of the file.
- 2010-07-10 10:35 ryo_saeba
- [r13453] Move map to misc folder, remove empty folder.
- 2010-07-10 10:33 ryo_saeba
- [r13452] Remove empty directory.
- 2010-07-10 10:31 ryo_saeba
- [r13451] Move training center to misc folder.
- 2010-07-10 10:27 ryo_saeba
- [r13450] Fix missing lower Devourers level.
- 2010-07-10 10:24 ryo_saeba
- [r13449] Move Gorokh's final maps to Scorn subdirectory and region.
- 2010-07-10 10:19 ryo_saeba
- [r13448] Fix accidentally patched depth.
- 2010-07-10 10:17 ryo_saeba
- [r13447] Remove empty directory.
- 2010-07-10 10:16 ryo_saeba
- [r13446] Move Valriel's final and treasure maps to Scorn subdirectory and region.
- 2010-07-10 10:11 ryo_saeba
- [r13445] Fix path.
- 2010-07-10 10:10 ryo_saeba
- [r13444] Move Lythander's temple to the correct folder.
- 2010-07-10 10:08 ryo_saeba
- [r13443] Move Devourers's temple to the correct folder.
- 2010-06-26 08:00 ryo_saeba
- [r13430] Fix Caterham which used to be Darcap.
- 2010-06-26 07:59 ryo_saeba
- [r13429] Fix guild location.
- 2010-06-26 07:32 ryo_saeba
- [r13428] Set region as wilderness, considering the entrance and exit locations.
- 2010-06-26 07:31 ryo_saeba
- [r13427] Set map region as Scorn, since entrance is in that region.
- 2010-06-20 05:56 rjtanner
- [r13421] Added region scorn to Tyl's house map header
- 2010-06-19 15:08 ryo_saeba
- [r13412] Quest for Cameron, the tavern owner: search why he doesn't get some special wine.
- 2010-06-19 15:06 ryo_saeba
- [r13411] Script to drop items only if a certain quest step is reached.
- 2010-06-19 10:04 ryo_saeba
- [r13407] Remove some NPCs without dialog from tavern, move some around to not have multiple conversations. Have the barman give wine when asked.
- 2010-06-18 06:42 mwedel
- [r13405] Change wizard to be the wizard_class archetype - this
matches all the other archetypes of the map and makes it
so that the wizard_class is shown as being used someplace in
CRE.
MSW 2010-06-17
- 2010-06-13 22:27 kbulgrien
- [r13401] - Improve the response when you do not know the name.
- 2010-06-13 06:34 akirschbaum
- [r13395] Adapt WorldMaker plugin script to current Gridarta.
- 2010-06-13 06:19 akirschbaum
- [r13394] Fix syntax error.
- 2010-06-13 06:09 akirschbaum
- [r13393] Fix syntax error.
- 2010-06-12 17:22 ryo_saeba
- [r13392] Add missing quest definition for mad mage tower.
- 2010-06-12 17:21 ryo_saeba
- [r13391] Fix mad mage tower entrance path.
- 2010-06-12 16:56 ryo_saeba
- [r13390] Revamp the Mad Mage tower. Now to gain access you need to be a knowledgeable character. Remove gate pass in tower top (moved to lighthouse top).
- 2010-06-12 16:51 ryo_saeba
- [r13389] Utility script to let an item be applied only for certain quest steps.
- 2010-06-12 16:50 ryo_saeba
- [r13388] Pre-condition script, checking for some archetype in the inventory.
- 2010-06-12 15:14 akirschbaum
- [r13387] Remove debugging output from WorldMaker plugin script.
- 2010-06-12 15:11 akirschbaum
- [r13386] Adapt MapValidator plugin script to current Gridarta.
- 2010-06-12 15:11 akirschbaum
- [r13385] Fix typo.
- 2010-06-12 15:05 akirschbaum
- [r13384] Adapt MapNormalizer plugin script to current Gridarta.
- 2010-06-12 14:32 ryo_saeba
- [r13383] Add the port pass that is/was at the top of Mad Mage's tower.
- 2010-06-09 05:25 kbulgrien
- [r13381] - This is essentially a revert/replacement of 13380. After checking the world
map, the route across the mountains looked preposterous. No one in their
right mind would have built a road across the mountains with such a clear
and shorter route available from the southwest. The road now takes this
more logical path, though it joins with the imperial highway more to the
south and starts near the guard tower on the road between Scorn and Santo
Dominion.
- Since the route change would leave the undead shaft unfindable with no other
landmarks nearby, it is moved to a similar niche in the mountains at about
the same distance from the training center as it used to be, and visible
from the road as it was before (though not quite as close and could be
missed at night).
- 2010-06-09 03:06 kbulgrien
- [r13380] - Reroute the road to the training center to replace zig zags with diagonals
and to make the road follow a more logical (less mountainous) route.
- 2010-06-08 15:01 cavesomething
- [r13378] Hall of Heroes in Scorn castle, and script to support them.
- 2010-06-08 14:57 cavesomething
- [r13377] Improve the check for recording nobles
- 2010-06-07 23:47 cavesomething
- [r13373] Add a sage to scorn castle who will record the rank and title of the players who pass by.
- 2010-06-07 20:13 cavesomething
- [r13372] Replace tabs with spaces
- 2010-06-06 15:14 ryo_saeba
- [r13370] Fix comments.
- 2010-06-06 15:06 ryo_saeba
- [r13369] Script to check if a player knows (through the knowledge system) something or not.
- 2010-06-06 13:19 ryo_saeba
- [r13366] Convert the Mad Mage's tower to a lighthouse, add a specific top.
- 2010-06-06 11:02 ryo_saeba
- [r13364] Questify Darcap's elemental quest (basic for now).
- 2010-06-06 08:32 ryo_saeba
- [r13363] Fix exception syntax for Python 2.5.2.
- 2010-06-03 20:52 ryo_saeba
- [r13362] Fix typos.
- 2010-06-03 20:31 ryo_saeba
- [r13360] Fix tag mistake.
- 2010-06-03 02:16 kbulgrien
- [r13358] - More terra-forming around Port Joseph to smooth out the water depth
contours recently edited to expand the navibable areas accessible to
Scorn port ships, and cleaned up some of the glitchy depth on the
map edges.
- 2010-05-30 20:36 cavesomething
- [r13356] Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly
- 2010-05-30 20:35 cavesomething
- [r13355] Use setwhen conditions to advance these quests rather than lots of checkinvs binding to questadvance scripts
- 2010-05-30 20:33 cavesomething
- [r13354] Remove full stop that was causing issues for CRE
- 2010-05-30 15:03 ryo_saeba
- [r13351] Various animation experiments.
- 2010-05-30 15:03 ryo_saeba
- [r13350] Add missing encoding.
- 2010-05-30 14:57 ryo_saeba
- [r13349] Fix animation query.
- 2010-05-30 14:29 ryo_saeba
- [r13346] Animate.py testing ninja.
- 2010-05-30 14:28 ryo_saeba
- [r13345] Disable talking while the NPC is animated.
- 2010-05-30 14:27 ryo_saeba
- [r13344] Hook to animate through cfanim.
- 2010-05-30 10:43 ryo_saeba
- [r13340] Change text if player already did the quest. Also don't let do it again and again, force to wait for map reset.
- 2010-05-30 10:43 ryo_saeba
- [r13339] Add a 'questdone' precondition to vary dialogs.
- 2010-05-30 10:12 ryo_saeba
- [r13338] Make player required to talk before saying she got the roots.
- 2010-05-30 10:11 ryo_saeba
- [r13336] Add 'npctoken' and 'setnpctoken' pre and post conditions, to keep data in NPC instead of player.
- 2010-05-30 09:47 ryo_saeba
- [r13334] Use Python-based scripts instead of specific plugin.
- 2010-05-30 06:36 kbulgrien
- [r13330] - Open up a bit more sea to the port of Scorn ships.
- For now, block access to the open ocean in the vicinity of Port Joseph, both
to prevent bumping up against the edge of the map, but also to preserve the
designed access to various maps that are on islands in the ocean.
- 2010-05-29 22:44 kbulgrien
- [r13329] - Adjust Scorn harbor shipping lanes. This is an incremental expansion of
the navigable area.
- 2010-05-29 21:51 ryo_saeba
- [r13328] Force reply type to be an integer.
- 2010-05-29 21:44 ryo_saeba
- [r13327] Fix 'WriteKey()' needing a string, not an integer.
- 2010-05-29 21:22 ryo_saeba
- [r13326] Use the 'talked_to' key to make NPCs stop when talked to.
- 2010-05-29 19:55 ryo_saeba
- [r13321] Replace plugin-based handling with event-based one (using Python script).
- 2010-05-29 19:54 ryo_saeba
- [r13320] Script to punish a player from killing a NPC.
- 2010-05-29 19:51 ryo_saeba
- [r13318] Fix import before comment.
- 2010-05-29 18:26 ryo_saeba
- [r13316] Replace specific plugin handler with Python script.
- 2010-05-29 18:23 ryo_saeba
- [r13315] Script to punish tring to sell a protected item.
- 2010-05-25 19:13 cavesomething
- [r13304] Add parent relationships to the scorn aristocracy quests
- 2010-05-24 14:43 ryo_saeba
- [r13298] Give a hint about the head.
- 2010-05-23 21:24 kbulgrien
- [r13296] - Enclose port joseph mad village island in shallow sea to prevent ships from
reaching shore if they begin plying the eastern seas, and shape the shallow
water to connect to nearby land structures.
- Add a few more jagged rocks by the port_joseph mad village island shipwreck
instead of just having the wreck sit on top of the only jagged rocks in the
area.
- 2010-05-23 20:13 kbulgrien
- [r13293] - Surround Goblin Isle with shallow water to prevent boat access except via
the row boat going between Port Joseph and the island dock. This helps
preserve map access design in the event that ships begin to navigate in
the deeper waters.
- Move some of the random item or monster generators away from Goblin Isle
shore so that smoothing does not put them in the water.
- 2010-05-22 15:40 ryo_saeba
- [r13290] Fix suspicious tag.
- 2010-05-17 13:10 cavesomething
- [r13264] Handle the Include rule subclass of Dialog class more sanely, this fixes an issue with include rules and pre-functions.
- 2010-05-17 02:48 kbulgrien
- [r13263] - Remove spaces from front of text lines.
- 2010-05-17 01:12 kbulgrien
- [r13262] - Add a vague hint relating to the puzzle of the altars.
- Fix some spelling.
- 2010-05-16 19:01 kbulgrien
- [r13261] - Fix syntax error.
- 2010-05-16 18:58 kbulgrien
- [r13260] - Fix syntax error.
- 2010-05-16 18:55 kbulgrien
- [r13259] - Fix syntax issue.
- 2010-05-16 14:39 ryo_saeba
- [r13256] Add end_quest marker, not required but nicer.
- 2010-05-16 09:19 ryo_saeba
- [r13255] Typo.
- 2010-05-16 09:19 ryo_saeba
- [r13254] Remove dummy and weird event.
- 2010-05-16 09:18 ryo_saeba
- [r13253] Add missing selling hook to chalice.
- 2010-05-16 02:54 kbulgrien
- [r13247] - Remove some line breaks from various msg blocks.
- 2010-05-16 02:50 kbulgrien
- [r13246] - Remove some line breaks from within msg blocks.
- 2010-05-16 01:04 cavesomething
- [r13245] Clear the treasure list from the extra spellbook
- 2010-05-16 00:46 cavesomething
- [r13244] Add Alfalfa quest
- 2010-05-16 00:44 cavesomething
- [r13243] update fran to cope with alfalfa quest
- 2010-05-16 00:44 cavesomething
- [r13242] Add new Alfalfa's house
- 2010-05-16 00:43 cavesomething
- [r13241] Move Alfalfa's house and turn it into eric's house
- 2010-05-15 21:42 cavesomething
- [r13238] Replace LOG messages with proper exception handling, ensure that a check which raises an exception causes a rule to fail, as well as being reported in the server log
- 2010-05-15 21:40 cavesomething
- [r13237] Remove stub code, this is likely to be handled in a separate check
- 2010-05-15 21:39 cavesomething
- [r13236] Make quest pre-conditions work correctly with ranges of stages
- 2010-05-15 21:13 ryo_saeba
- [r13235] Fix JSON.
- 2010-05-15 21:11 ryo_saeba
- [r13234] Fix JSON.
- 2010-05-15 21:08 ryo_saeba
- [r13233] Fix JSON.
- 2010-05-15 19:19 ryo_saeba
- [r13231] Fix JSON.
- 2010-05-15 19:11 akirschbaum
- [r13230] Adapt WorldMaker plugin script to current Gridarta.
- 2010-05-15 18:36 ryo_saeba
- [r13229] Fix JSON.
- 2010-05-15 13:36 ryo_saeba
- [r13224] Use blank lines instead of \n.
- 2010-05-15 11:26 ryo_saeba
- [r13222] Fix dialog.
- 2010-05-15 10:27 ryo_saeba
- [r13219] Questify Lursendis's Unforgettable banquet.
- 2010-05-15 01:32 cavesomething
- [r13218] Add a check for the message length in dialogs and give a warning if it is exceeded (This should just result in truncation server-side)
- 2010-05-14 04:35 kbulgrien
- [r13217] - Add a little "easter egg" that can be developed into a more significant
map, but that serves to introduce the new "manhole" arch. The cistern
is boring at present, and could use some interesting content. Anyone?
- 2010-05-13 22:31 kbulgrien
- [r13215] - Fix up the anchor name per prior commit that renamed the head object.
- 2010-05-13 22:17 kbulgrien
- [r13214] - Move a pirate from the center of the deck to the side, and put a ships wheel
on the map in his old spot (because one was just added as a new arch).
- 2010-05-13 22:15 kbulgrien
- [r13213] - Remove unneeded or duplicate no_magic or floor tiles.
- Add no_magic to the portions of the counter at the top of the map.
- Add a ships wheel as a decorative item since the room looks so bare.
- 2010-05-13 21:52 ryo_saeba
- [r13210] Add 'replies' to grandpa's dialog.
- 2010-05-13 21:52 ryo_saeba
- [r13209] Make exits coherent.
- 2010-05-13 21:46 ryo_saeba
- [r13208] Make exits coherent.
- 2010-05-13 21:44 ryo_saeba
- [r13207] Make exits coherent.
- 2010-05-13 21:43 ryo_saeba
- [r13206] Make exits coherent.
- 2010-05-13 21:40 ryo_saeba
- [r13205] Make exits coherent.
- 2010-05-13 21:39 ryo_saeba
- [r13204] Make exits coherent.
- 2010-05-13 21:39 ryo_saeba
- [r13203] Make exits coherent.
- 2010-05-13 21:29 ryo_saeba
- [r13202] Make exits coherent.
- 2010-05-13 21:26 ryo_saeba
- [r13201] Make destination coherent.
- 2010-05-13 21:23 ryo_saeba
- [r13200] Change doors to need to apply them.
- 2010-05-13 21:20 ryo_saeba
- [r13199] Fix destination coordinates in shop.
- 2010-05-13 21:19 ryo_saeba
- [r13198] Change doors.
- 2010-05-13 20:19 ryo_saeba
- [r13196] Make kind 'no_damage', and remove other flags.
- 2010-05-13 19:50 cavesomething
- [r13191] Detect status of aristocracy quest rather than hero of scorn marker in order to open the gate
- 2010-05-13 19:42 cavesomething
- [r13190] Trigger the gate on aristocracy quest status rather than the hero of scorn marker
- 2010-05-13 19:41 cavesomething
- [r13189] Use quest state rather than markers to handle access to the various suites
- 2010-05-13 19:34 cavesomething
- [r13188] Remove quests from the hall of quests, the magistrate and king are now the starting points for these.
- 2010-05-13 19:33 cavesomething
- [r13187] Add dialog for the king of scorn, make castle2 use this dialog
- 2010-05-13 19:27 cavesomething
- [r13186] Add quest events to the sword that the lord spectre carries
- 2010-05-13 19:20 cavesomething
- [r13185] Add quest handlers for city-based final maps for royalty quests
- 2010-05-13 19:17 cavesomething
- [r13184] Add final map handling for the non-city based royalty quests
- 2010-05-13 19:08 cavesomething
- [r13183] Fix name of script in comments
- 2010-05-13 18:58 cavesomething
- [r13182] Change the lower floor of the castle to use the new magistrate dialog
- 2010-05-13 18:55 cavesomething
- [r13181] Dialog rules for the scorn magistrate
- 2010-05-13 18:44 cavesomething
- [r13180] Fix syntax errors in .msg file
- 2010-05-13 18:42 cavesomething
- [r13179] Add a dialog file for the servant in the temple of gaea, one of the scorn royalty quests will involve speaking to her.
- 2010-05-13 18:26 ryo_saeba
- [r13178] Remove useless detector and marker.
- 2010-05-13 17:19 cavesomething
- [r13177] Add a dialog for the dragon emissary in goth's tavern
- 2010-05-13 17:04 cavesomething
- [r13176] Trigger quest update on finding entrance to Animator's lair
- 2010-05-13 17:01 cavesomething
- [r13175] Improve wording of one of the stage descriptions
- 2010-05-13 16:59 cavesomething
- [r13174] Add Events to trigger updates to the royalty quests on entering the appropriate caves
- 2010-05-13 16:58 cavesomething
- [r13173] Rename Hermes' Inn to make it easier to refer to in directions
- 2010-05-13 16:50 cavesomething
- [r13172] Quest Definitions for Aristocracy Quests
- 2010-05-13 16:36 cavesomething
- [r13171] Add replies to the gate guard dialog
- 2010-05-13 16:32 cavesomething
- [r13170] Add Replies for the portguard
- 2010-05-11 23:49 cavesomething
- [r13169] Add Replies to the Gork quest dialogs
- 2010-05-11 04:39 kbulgrien
- [r13168] - Fix movement block for the office counter so that you cannot get the passes
by just walking over it.
- Add some scenery. Put an old anchor in the corner of the room.
- 2010-05-10 18:16 cavesomething
- [r13166] Fix the counting of rules, errors and warnings in included files
- 2010-05-10 18:15 cavesomething
- [r13165] Change the names of the recognised fields
- 2010-05-10 17:51 ryo_saeba
- [r13164] Adjust quest to new dialog system.
- 2010-05-10 17:50 ryo_saeba
- [r13163] Add a 'prefunction' to rules to have special processing.
- 2010-05-10 17:20 ryo_saeba
- [r13162] Remove the requirements, assuming player can always say anything.
- 2010-05-10 03:25 kbulgrien
- [r13161] - Make the portgate view of the portoffice more consistent with the current
inside of the office.
- Turn smoothing off on some floor pieces to make sure grass does not invade
the interior of the office.
- 2010-05-08 13:16 ryo_saeba
- [r13158] Add 'replies' to the dialog system, to let the player know what she can say.
- 2010-05-08 12:28 ryo_saeba
- [r13157] Use Crossfire.NPCSay() to have NPCs talk after the player.
- 2010-05-08 09:07 cavesomething
- [r13149] Add a connected value to the rule that gives the key, so that another door in the south east of the map opens at the same time.
- 2010-05-08 09:07 cavesomething
- [r13148] Tidy up wall tiles to look right
- 2010-05-07 23:55 cavesomething
- [r13147] Fix stage numbers in these dialogs
- 2010-05-07 12:19 cavesomething
- [r13144] Check multiple token conditions correctly
- 2010-05-06 11:18 cavesomething
- [r13133] Change location description on sign to point to where the building actually is.
- 2010-05-05 16:10 cavesomething
- [r13131] New Script to enable map connections to be triggered depending on the state of a quest.
- 2010-05-05 15:02 cavesomething
- [r13130] Fix parsing of stage numbers
- 2010-05-05 11:42 cavesomething
- [r13129] Add useage note in comments
- 2010-05-05 11:38 cavesomething
- [r13128] Fix syntax errors
- 2010-05-05 11:36 cavesomething
- [r13127] Fix include paths
- 2010-05-05 11:35 cavesomething
- [r13126] Fix syntax errors in dialog files
- 2010-05-05 11:33 cavesomething
- [r13125] Break out the smith .msg file into two separate files
- 2010-05-05 11:11 cavesomething
- [r13124] Add dialog_check.py - a script to check dialog files for common errors.
Add ## DIALOGCHECK blocks to all existing action scripts
Allow the pre 'quest' check to express ranges of stages or an exact
stage to be at
- 2010-05-05 11:04 cavesomething
- [r13123] Correct some errors in dialog script
- 2010-05-05 10:48 cavesomething
- [r13122] Change the .msg files for the test map to use a mixture of absolute and relative paths
- 2010-05-05 10:46 cavesomething
- [r13121] Allow include blocks to use either relative or absolute paths to reference other .msg files.
Maps still need to specify a full path in the slaying field of an event say.
- 2010-04-30 17:19 cavesomething
- [r13049] Allow include rules to contain a "pre" block which will be evaluated to decide
whether to allow the file(s) to be included. This is treated in exactly the same
way as the "pre" blocks for all other rules.
A test map demonstrating this in use is included.
- 2010-04-30 09:55 cavesomething
- [r13046] Fix a substantial number of other script paths that I had missed previously.
- 2010-04-30 07:58 cavesomething
- [r13045] Fix the paths to npc_dialog.py so that this script actually gets called.
- 2010-04-27 23:43 cavesomething
- [r13014] Break out the CFDialog python script into a dispatcher for a number of smaller, action oriented scripts.
- 2010-04-27 23:30 cavesomething
- [r13013] Change the timer condition to match what the sign says.
- 2010-04-27 22:02 cavesomething
- [r13011] Add wheelbarrow to cornerbrook
- 2010-04-27 17:15 cavesomething
- [r13009] Merge the dialog rules for the gate guards into a common .msg file that both
can include.
- 2010-04-27 17:13 cavesomething
- [r13008] Updates to the quest test map and a number of .msg files that demonstrate
how to use include to source rules from different files.
- 2010-04-27 17:04 cavesomething
- [r13007] Change the npc_dialog.py file to allow message files to include other message
files.
- 2010-04-27 16:01 cavesomething
- [r13006] Fix Typo in quest include
- 2010-04-27 14:59 cavesomething
- [r13005] Change the custom name of the red dragon mail to Red Dragon Mail
- 2010-04-27 14:43 cavesomething
- [r13003] Add the gorks quests file to the includes for the scorn file so it is picked up properly.
- 2010-04-27 14:40 cavesomething
- [r13002] Support for the various quests that track passage through the gates of scorn.
- 2010-04-27 14:28 cavesomething
- [r13001] Amendment to goths tavern needed for the coffeegoose quest
- 2010-04-27 14:10 cavesomething
- [r13000] Questify the 'Esmeralda the goose' quest.
- 2010-04-27 12:59 cavesomething
- [r12999] Quest handling for Terry's farm. This commit includes some quest definitions that are not implemented on the maps yet.
- 2010-04-27 12:48 cavesomething
- [r12998] A Simple introductory quest in the newbies house.
- 2010-04-27 12:40 cavesomething
- [r12997] Questify Gramps Malone's two fedex quests.
- 2010-04-27 10:58 cavesomething
- [r12996] Questify Gork's treasure hoard.
- 2010-04-27 10:22 cavesomething
- [r12995] Add a 'quest' to get armour custom-made by the smith in scorn armour shop.
- 2010-04-27 09:10 cavesomething
- [r12994] Update test map to use new dialog syntax
- 2010-04-27 09:04 cavesomething
- [r12993] Update existing dialog files to use the new dialog syntax
- 2010-04-27 08:43 cavesomething
- [r12992] Updates to the dialog handling files to support more powerful syntax
- 2010-04-27 08:40 cavesomething
- [r12991] Move npc_dialog.py to the dialog directory rather than misc/
- 2010-04-27 08:39 cavesomething
- [r12990] Revert the files added in commit 12790, these will be created from the original versions instead.
- 2010-04-26 20:08 cavesomething
- [r12983] Quest definition files using the new quest definition syntax
- 2010-04-26 15:54 cavesomething
- [r12973] Add the two quests referenced in the test map
- 2010-04-26 15:40 cavesomething
- [r12972] A test map and associated .msg files that demonstrate the things that can
be done with the test scripts and extended dialog files. The signs describe
what should happen at each place, this map is intended to also track buggy
behaviour and regressions.
- 2010-04-26 15:35 cavesomething
- [r12971] Two scripts which can be used to handle quest interaction with maps
- 2010-04-26 15:34 cavesomething
- [r12970] Add CFNPCDialog.py and the wrapper script dialog/npc_dialog.py, a wrapper script for advanced dialog handling.
- 2010-04-26 04:43 mwedel
- [r12956] Add breaks to mark different versions, add 1.50.0 break.
MSW 2010-04-25
- 2010-04-08 18:04 alestan
- [r12874] Added CFDataBase for handling generic python objects
- 2010-04-08 02:18 kbulgrien
- [r12872] - Give the keys to the House of Treasure reasonable names other than key1,
key2, and key3. These aren't secret keys anyway and there are far too
many keys that are generically named anyway. Add descriptions too.
- 2010-04-07 22:18 alestan
- [r12871] added dir to /python for handling the private shops
- 2010-04-07 22:14 alestan
- [r12870] added newmaps dir to test, for testing new maps.
- 2010-04-07 22:14 ryo_saeba
- [r12869] Add region.
- 2010-03-29 23:16 cavesomething
- [r12746] Change the quest definition to conform to the new standard.
- 2010-03-25 17:33 meflin2
- [r12727] more python guild updates
- 2010-03-13 13:10 ryo_saeba
- [r12630] Entrance to the random map.
- 2010-03-13 13:09 ryo_saeba
- [r12629] Fix exits to the various elemental houses, get ready for a new map.
- 2010-03-13 12:38 ryo_saeba
- [r12628] Add lights, tweak initial speed.
- 2010-03-13 12:37 ryo_saeba
- [r12627] Implement the water house.
- 2010-03-13 12:32 ryo_saeba
- [r12626] Implement the earth house.
- 2010-03-13 12:26 ryo_saeba
- [r12625] Implement the air house.
- 2010-03-13 12:09 ryo_saeba
- [r12623] Totally revamp the elemental houses, so they are now exhibits (work in progress).
- 2010-03-13 09:46 ryo_saeba
- [r12622] Rename cauldron as to not confuse players, per anonymous suggestion on tracker.
- 2010-03-07 10:36 ryo_saeba
- [r12588] Darcap public library, with some parts of Darcap's history.
- 2010-03-01 18:47 ryo_saeba
- [r12558] Remove 'scroll of set traps', skill not implemented.
- 2010-02-28 11:53 ryo_saeba
- [r12527] Have the priest give (almost) free restorations, if the player knows the answers.
- 2010-02-27 19:14 meflin2
- [r12514] alestan python guild updates
- 2010-02-26 23:04 meflin2
- [r12511] alestan python guild updates
- 2010-02-26 18:14 meflin2
- [r12510] alestan python guild updates
- 2010-02-14 11:10 ryo_saeba
- [r12470] Give a decent name, set region.
- 2010-02-14 10:52 ryo_saeba
- [r12469] Small house, not much story yet.
- 2010-02-11 22:47 ryo_saeba
- [r12392] Try to give more information for the quests.
- 2010-01-24 19:06 ryo_saeba
- [r12372] Spell requirement test map.
- 2010-01-24 17:28 ryo_saeba
- [r12367] Small map to check NPC stopping when talked to.
- 2010-01-24 15:37 ryo_saeba
- [r12365] Quest-related functions test.
- 2010-01-24 15:11 ryo_saeba
- [r12362] Tweak dialogs.
- 2010-01-24 10:57 ryo_saeba
- [r12357] Initial quest definition file.
- 2010-01-18 22:54 ryo_saeba
- [r12354] Apply patch 'Added exit lever to Devourer's temple lower level' courtesy Otto J. Mäkelä.
- 2010-01-17 15:26 ryo_saeba
- [r12347] First really basic quest, to test the mechanisms.
- 2010-01-16 12:17 ryo_saeba
- [r12341] Fix move_block.
- 2010-01-14 17:59 ryo_saeba
- [r12334] Add some fishing spots to Darcap.
- 2010-01-14 17:56 ryo_saeba
- [r12333] Fishing shop, with fishing poles.
- 2010-01-09 22:19 ryo_saeba
- [r12331] Trap the relics so player has a bad surprise when selling it in a Darcap shop.
- 2010-01-09 22:18 ryo_saeba
- [r12330] Remove invisible exit messing with moving.
- 2010-01-09 18:09 ryo_saeba
- [r12325] Revamp Saint Andreas's church.
- 2009-12-28 18:50 ryo_saeba
- [r12320] Give a name to the barman. Autoapply exits. Prevent barman from getting outside.
- 2009-12-12 14:02 ryo_saeba
- [r12307] Fix rollers, add sky/cloud to map, prevent players moving outside path.
- 2009-12-05 21:44 ryo_saeba
- [r12296] Use the correct name from the position.
- 2009-12-05 16:57 ryo_saeba
- [r12295] Small house, with books to read.
- 2009-11-07 15:07 akirschbaum
- [r12238] Remove redundant attributes.
- 2009-11-07 14:39 akirschbaum
- [r12237] Make editor script work with latest Gridarta.
- 2009-10-29 17:31 anmaster
- [r12235] Remove some double floor in /quests/peterm/FireTemple/Fire2, move one magic mouth below the floor.
- 2009-10-29 16:55 anmaster
- [r12234] Remove some double floor and bogus non-reachable exits in /quests/peterm/FireTemple/LavaChamber and /quests/peterm/FireTemple/Passageway.
- 2009-10-22 23:06 akirschbaum
- [r12200] Adapt exit coordinates to server r12199.
- 2009-10-15 12:29 anmaster
- [r12198] Fix tables in /scorn/houses/wizardw to render below books that are supposed to be placed on top of them.
- 2009-10-14 16:13 anmaster
- [r12197] Minor code cleanup in some python modules (removing unused variables, cleaning up some if tests, removing import statements for some modules that were then never used.
- 2009-08-04 01:14 kbulgrien
- [r12132] - Rework some grammar and remove linebreaks from a message.
- 2009-08-03 03:41 kbulgrien
- [r12131] - Remove duplicate grass tiles from trees and tower.
- 2009-07-19 22:43 kbulgrien
- [r12076] - Remove duplicate and triplicate "stones" floor tiles.
- 2009-07-19 18:56 kbulgrien
- [r12075] - Remove duplicate "stones" flooring from areas players can walk on.
- 2009-07-19 04:21 kbulgrien
- [r12074] - Spelling fixes.
- Remove line breaks from NPC messages.
- 2009-07-19 04:20 kbulgrien
- [r12073] - Get rid of duplicate stones tiles over the whole map.
- 2009-07-18 17:14 kbulgrien
- [r12071] - Spelling corrections.
- Linebreak adjustments.
- 2009-07-16 22:34 kbulgrien
- [r12070] - Fix spelling errors in an NPC message and remove mid-sentence line breaks.
- 2009-07-16 22:26 kbulgrien
- [r12069] - Remove a line break from an NPC message.
- 2009-07-14 19:56 akirschbaum
- [r12068] Fix #2816641 (/scorn/misc/library pay mat broken).
- 2009-07-14 19:03 akirschbaum
- [r12067] Remove some monsters overlapping other monsters.
- 2009-07-13 19:53 akirschbaum
- [r12062] Update worldmap image.
- 2009-07-12 18:17 akirschbaum
- [r12061] Fix WorldMaker editor script. Needs Gridarta r6758 or later.
- 2009-07-12 14:47 akirschbaum
- [r12060] Run MapNormalizer editor script on all map files.
- 2009-07-12 14:40 akirschbaum
- [r12059] Add game object attribute normalization to MapNormalizer editor script. Now game object attributes are written in canonical order and attributes redundant with the archetype are removed.
- 2009-07-07 11:48 kbulgrien
- [r12039] - Retry spelling, ellipsis, and line ending fixes. Missed a few. Some edits
are best done in a non-graphical editor.
- 2009-07-07 03:44 kbulgrien
- [r12038] - Remove line breaks and fix spelling. Reduce ellipsis to three dots.
- 2009-07-07 03:36 kbulgrien
- [r12037] - Correct spelling.
- 2009-07-07 03:02 kbulgrien
- [r12036] - Name the dungeon in the same form as level 2 for consistency.
- 2009-07-07 03:02 kbulgrien
- [r12035] - Spelling corrected.
- 2009-07-06 03:02 kbulgrien
- [r12034] - Spelling fix.
- 2009-07-04 03:05 kbulgrien
- [r12033] - Remove a spinner from next to the shop mat and under the floor tile, but
visible to players.
- 2009-06-23 03:50 kbulgrien
- [r11980] - Re-orient the armourshop to have the door inside the building match the
location on the world map by rotating the map 180 degrees and fixing up
walls and fences. To keep the door style the same, the door was moved
over by one. To make the player exit on the world tile that has the
door on it, the target coordinate was also adjusted.
- 2009-06-18 21:29 akirschbaum
- [r11943] Add wall to protect treasure from getting destroyed; reduce treasure somewhat.
- 2009-06-17 19:44 akirschbaum
- [r11923] Fix objects setting 'type 15' (weapon) but missing skill and body part information.
- 2009-06-17 09:05 akirschbaum
- [r11922] Remove 'rod' shopitems specifications; these have been merged into 'horn'.
- 2009-06-10 18:46 akirschbaum
- [r11794] Replace HORNs (type 35) with RODs (type 3).
- 2009-06-10 13:01 akirschbaum
- [r11792] Fix typos; remove line-breaks from msg fields.
- 2009-06-08 22:26 akirschbaum
- [r11778] Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
- 2009-06-07 21:31 akirschbaum
- [r11766] Apply patch #2800956 by Chris Mann: Pupland spelling improvements.
- 2009-06-07 21:25 akirschbaum
- [r11765] Remove explicit line breaks from messages.
- 2009-06-07 21:20 akirschbaum
- [r11764] Make communication with Twis work again.
- 2009-05-19 00:59 kbulgrien
- [r11692] - Change some river pieces in a lake near the southwestern corner of Scorn.
One to biglake to match the body of water, and one river outlet to try to
make the interface with the lake less ugly. A new river arch is needed!
- 2009-05-14 20:29 akirschbaum
- [r11682] Make MapNormalizer editor plugin script save only map files that needed normalization.
- 2009-05-14 20:25 akirschbaum
- [r11681] Adapt MapNormalizer editor plugin script to current Gridarta.
- 2009-05-14 20:21 akirschbaum
- [r11680] Suppress some 'cannot load map file' error messages in MapValidator editor plugin script.
- 2009-05-03 22:50 kbulgrien
- [r11670] - Add a few more legitimate replies to the key question to avoid reset of the
conversation that would be aggravating.
- 2009-05-03 20:58 kbulgrien
- [r11669] - Remove duplicate floor pieces and duplicate monsters stacked on top of each
other.
- 2009-04-30 02:45 kbulgrien
- [r11668] - Add some invisible exits along the front of the yard so you can walk off
the map there as well as along the sides.
- 2009-04-30 00:57 kbulgrien
- [r11667] - Block movement over the bar so the barkeep doesn't attack guests unless
they come back behind the bar.
- Take line breaks out of NPC messages, and tweak some of the content.
The waitress now has a match all.
- 2009-04-29 04:05 kbulgrien
- [r11666] - Fix spelling on statue; fix wall piece in entry area.
- 2009-04-25 23:32 kbulgrien
- [r11664] - Remove extra sand tiles under grass tiles.
- 2009-04-08 06:45 mwedel
- [r11634] Test map to test pickup of thrown objects. Map contains 2 thrown
objects (that that name), each holding one object like a normal thrown
object. One of the objects on this map is very heavy so tests code where
object is too heavy to pick up.
MSW 2009-04-07
- 2009-04-06 21:01 rjtanner
- [r11631] Updated ChangeLog file using svn2cl
- 2009-04-04 05:18 rjtanner
- [r11625] Final checkin of patch 'fun zone updates - ID: 2650371'; limit the number of players that can enter to eight (8)
- 2009-04-04 05:14 rjtanner
- [r11624] Partial checkin of patch 'fun zone updates - ID: 2650371'; enlarged the 'death area' to prevent trapping players in the map
- 2009-04-04 05:10 rjtanner
- [r11623] Partial checkin of patch 'fun zone updates - ID: 2650371'; enlarged the 'death area' to prevent trapping players in the map
- 2009-04-04 05:07 rjtanner
- [r11622] Partial checkin of patch 'fun zone updates - ID: 2650371'; made it impossible for more than 1 to enter the obstacle course, enlarged the 'death area' to prevent trapping players in the map
- 2009-04-04 05:04 rjtanner
- [r11621] Partial checkin of patch 'fun zone updates - ID: 2650371'; made it impossible for more than 2 to enter sumo wrestling, removed the clouds that conflicted with the teleporters, enlarged the 'death area' to prevent trapping players in the map
- 2009-04-03 18:16 akirschbaum
- [r11619] Remove duplicated floor tiles.
- 2009-04-02 22:09 akirschbaum
- [r11618] Fix LegacySpellConverter and MapNormalizer editor plugin scripts.
- 2009-03-04 19:50 anmaster
- [r11596] Fix broken floor in /quests/mcz/castle_water which was using glue that was supposed to look like water (and making it a floor). Replace it with a walkable water floor with same slowdown as glue.
- 2009-03-04 19:47 anmaster
- [r11595] Add missing floor under wall in /quests/mcz/castle_low1
- 2009-02-19 23:48 anmaster
- [r11557] Add more altars to the indoor pickmap.
- 2009-02-15 15:44 anmaster
- [r11540] Fix broken connections in the basement maps of all pshops in Brest. This may require updating unique server maps.
- 2009-02-15 15:40 anmaster
- [r11539] Sync pshop maps with script
- 2009-02-15 15:37 anmaster
- [r11538] Fix some bugs in the pshop_copier script for the brest pshops.
- 2009-02-14 18:00 anmaster
- [r11481] The casino code for major wins (in all the different slot types) was missing a cast to integer, this resulted in a traceback on Python 3.x.
- 2009-02-14 17:09 anmaster
- [r11477] The exchange code in /python/IPO/banksay.py was missing a cast to integer, this resulted in a traceback on Python 3.x.
- 2009-02-12 09:28 anmaster
- [r11460] Fix a bug causing tracebacks in /python/start/dragon_attune.py. If there was no player on the changer it ended up as None which resulted in a traceback.
- 2009-02-12 08:11 anmaster
- [r11459] Make /python/CFDataFile.py work on both Python 2.x and Python 3.x with no need to run 2to3 for the python 3.x users.
- 2009-02-11 21:52 anmaster
- [r11453] Replace deprecated string.split() amd string.lower() in /python/*/*.py
- 2009-02-11 21:47 anmaster
- [r11452] Replace deprecated string.find() amd string.lower() in /python/*.py
- 2009-02-11 21:39 anmaster
- [r11451] Replace deprecated string.split() and string.join() in /python/CFDataFile.py. Also open in text mode instead of binary mode to make the script work under python 3.x
- 2009-02-11 21:36 anmaster
- [r11450] Replace deprecated string.split() calls in /python/CFDialog.py
- 2009-02-11 21:20 anmaster
- [r11449] Fix tab error in CFGamble.py
- 2009-02-11 21:08 anmaster
- [r11448] Replace deprecated string.split() calls in /python/IPO/*.py.
- 2009-02-11 21:02 anmaster
- [r11447] Fix division error in /python/items/banquet.py
- 2009-02-11 20:54 rjtanner
- [r11446] Removed duplicate passes (set the qty to 1) for theservant_ found in /scorn/temples/ruggilli2
- 2009-02-11 19:36 rjtanner
- [r11445] Set floor tiles in the blacksmith area of Brest CVT (/brest/shops/brest.cvt) to shop tiles (type 68) in order for the conversion anvils to function properlly, also removed some unneeded double stacked slate floor tiles
- 2009-02-11 18:55 anmaster
- [r11444] Fix a case of "TabError: inconsistent use of tabs and spaces in indentation" in /python/IPO/receive.py
- 2009-02-11 18:42 anmaster
- [r11443] Fix a case of "TabError: inconsistent use of tabs and spaces in indentation" in /python/IPO/say.py
- 2009-02-11 12:49 anmaster
- [r11442] Fix a typo in /test/python.py that broke the exp test.
- 2009-02-11 06:02 rjtanner
- [r11441] Replace the very dangerous for new players (and multiplying) centipede with a Gnoll Champion in Beginners2 (/scorn/misc/beginners2)
- 2009-02-11 05:59 rjtanner
- [r11440] Make the King and Queen of Scorn (/scorn/misc/castle2) level 120 to prevent them from being charmed by players
- 2009-02-11 05:56 rjtanner
- [r11439] Add a shop inventory sign to Ye ol' Home Depote (/navar_city/misc/buildshop)
- 2009-02-11 05:54 rjtanner
- [r11438] Set quest items in Museum of Arms (/navar_city/magara/houses/museum) to no_pick to prevent pet theft abuse
- 2009-02-11 05:48 rjtanner
- [r11437] Place no_spells (dungeon magic) tiles at the bottom most level in the stack
- 2009-02-11 05:45 rjtanner
- [r11436] Set quest items in Clem's Archery to no_pick to prevent pet theft abuse, also removed 'no_pretext 1' since this is no longer used or supported
- 2009-02-09 18:54 anmaster
- [r11417] Unbreak exit from river map.
- 2009-02-09 18:22 anmaster
- [r11416] Fix typo in message in /pup_land/rainbow/Lv1/hut3 (mistery -> mystery)
- 2009-02-09 18:14 anmaster
- [r11415] Fix broken map in rainbow quest: Players got stuck in cage map due to arch on target having move_block all.
- 2009-02-09 17:44 anmaster
- [r11414] Limit allowed range of stats for rings of Occidental Mages in /python/items/ring_occidental_mages.py
- 2009-02-09 10:15 anmaster
- [r11412] Updated ChangeLog file using svn2cl.
- 2009-02-08 15:38 anmaster
- [r11407] Prevent the wagon outside scorn from being set to point to a broken random map when cfrhg is used. This happens because the wagon is unique.
- 2009-02-08 15:36 anmaster
- [r11406] /HallOfDMs: Fix typo ("Wraith Hal of Selection" should be "Wraith Hall of Selection").
- 2009-02-08 15:34 anmaster
- [r11405] /test/python.py: Avoid deprecated syntax.
- 2009-02-06 20:04 anmaster
- [r11359] Add some missing dungeon_magic tiles to /scorn/shops/scorn.sale1.
- 2009-02-06 16:34 anmaster
- [r11349] Fix mixed tab/space indention in some casino python scripts.
- 2009-02-06 16:32 anmaster
- [r11348] Fix part of bug 2457751 "Unpaid items work for some things...": Make diamondslots.py and imperialslots.py check that the object is paid for.
- 2009-02-06 16:01 anmaster
- [r11347] Fix part of bug 2457751 "Unpaid items work for some things...": Make some floor in /brest/brest.scrolls.right shop floor. Also add some missing spell blocking tiles.
- 2009-02-06 14:05 anmaster
- [r11346] Fix part of bug 2457751 "Unpaid items work for some things...": Make some floor in /scorn/shops/light_shop shop floor.
- 2009-02-06 13:53 anmaster
- [r11345] Fix /mlab/citydeclouds/cdcapart1: When going from player unique map to a shared map you have to use absolute paths, not relative ones. This will require updating of the maps stored for the player (if any).
- 2009-02-06 13:48 anmaster
- [r11344] Fix exit coordinates in /mlab/citydeclouds/villa/citydecloudsvillaC1
- 2009-02-06 13:33 anmaster
- [r11343] Fix part of bug 2457751 "Unpaid items work for some things...": Valkyrie altars no longer accepts unpaid items.
- 2009-02-04 17:08 anmaster
- [r11337] Fix part 1 of bug 2369423 ("occidental mages weapons bugs"). Part 1 is weapon speed going the wrong way.
- 2009-02-03 19:25 anmaster
- [r11330] Fix indentation in CFGamble.py
- 2009-02-03 19:24 anmaster
- [r11329] Try to be a bit more future compatible with Python 3
- 2009-02-01 07:39 rjtanner
- [r11300] Cosmetic changes with Twin Towers maps - nicer merging with cwall (castle walls) and swall (fence)
- 2009-01-31 06:32 rjtanner
- [r11290] Typo correction on girdle of damage (was dammage) in Museum of Arms (/navar_city/magara/houses/museum)
- 2009-01-30 05:07 rjtanner
- [r11289] Removed the cloud floor tile in the Fun Zone Obstacle Course 1 (/darcap/darcap/circus/fz_o1) in Darcap Circus, it was causing problems with the teleporter back to the Fun Zone Lobby
- 2009-01-30 04:38 rjtanner
- [r11288] Fix entrance from Castle Magara, floor 1 (/wolfsburg/magara/castle/floor_1) back to the world map (/world/world_128_109)
- 2009-01-30 01:51 anmaster
- [r11287] Fix tabs in python/guilds/guild_dues.py
- 2009-01-30 01:45 anmaster
- [r11286] Correct small syntax error in CFGamble.py
- 2009-01-30 01:38 anmaster
- [r11285] Set svn:eol-style on the python scripts in maps.
- 2009-01-30 01:32 anmaster
- [r11284] Avoid features in the python scripts that are removed from python 3.0. This is confirmed to still work on at least python 2.5 and as far as I understand the docs also python 2.4
- 2009-01-30 01:22 anmaster
- [r11283] Run whitespace cleanup script in maps/python.
- 2009-01-25 03:54 anmaster
- [r11252] Fix exit coords in /darcap/darcap/earthhouse
- 2009-01-23 19:03 anmaster
- [r11225] Fix destination of down stairs in /azumauindo/suno-yamatoshi/buildings/tatemonoA2.
- 2009-01-23 06:23 rjtanner
- [r11221] Make shop areas of Lord Byron's Castle (/santo_dominion/lord_byron/main) stand alone maps in order to support shop headers and inventory signs
- 2009-01-22 06:10 rjtanner
- [r11216] Cosmetic wall changes for nicer merging
- 2009-01-22 05:41 rjtanner
- [r11214] Restore descriptive name to stairway
- 2009-01-21 21:59 anmaster
- [r11211] Fix the type of stairs (should be stair2_down, was stair2_up) in /brest/pshops/pshopsinc2.
- 2009-01-17 08:58 rjtanner
- [r11149] Updated ChangeLog file using svn2cl
- 2009-01-17 07:54 rjtanner
- [r11146] Synch with Branches/1.x; Insert floor tiles beneath walls
- 2009-01-17 07:33 rjtanner
- [r11143] Synch with Branches/1.x; Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype
- 2009-01-10 08:27 rjtanner
- [r11121] Updated ChangeLog file using svn2cl
- 2009-01-10 08:08 rjtanner
- [r11120] Restore shoprace human to map header
- 2008-12-24 09:16 rjtanner
- [r11107] Updated ChangeLog file using svn2cl
- 2008-12-23 07:40 rjtanner
- [r11102] Cosmetic wall changes for nicer merging
- 2008-12-23 07:33 rjtanner
- [r11101] Updated doors - removed invis exits
- 2008-12-23 07:28 rjtanner
- [r11100] Cosmetic wall updates with how swall (fence) merges with nearby walls
- 2008-12-23 07:11 rjtanner
- [r11099] Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) - missed in previous commit
- 2008-12-23 07:11 rjtanner
- [r11098] Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
- 2008-12-23 07:06 rjtanner
- [r11097] Cosmetic wall changes for nicer merging
- 2008-12-23 06:59 rjtanner
- [r11096] Insert missing floor tiles
- 2008-12-23 06:54 rjtanner
- [r11095] Cosmetic wall changes for nicer merging
- 2008-12-22 07:02 rjtanner
- [r11094] Updated ChangeLog file using svn2cl
- 2008-12-22 06:54 rjtanner
- [r11093] Apply region wilderness to Strange Mountain maps (/quests/hendel/*)
- 2008-12-22 06:52 rjtanner
- [r11092] Apply region wilderness to Skud Tower maps (/quests/skud/*)
- 2008-12-22 06:52 rjtanner
- [r11091] Apply region wilderness to Tower of Demonology Air Study
- 2008-12-22 06:40 rjtanner
- [r11090] Apply region wilderness to Warrior's Tower maps (/quests/mak/*)
- 2008-12-22 06:25 rjtanner
- [r11089] Cosmetic wall updates with bwall (yellow block wall) sections
- 2008-12-22 06:22 rjtanner
- [r11088] Apply region wilderness to Tower of Stars maps (/quests/peterm/CTower/*)
- 2008-12-22 06:16 rjtanner
- [r11087] Apply region wilderness to Tower of Demonology maps (/quests/peterm/Demonology/*)
- 2008-12-22 06:10 rjtanner
- [r11086] Apply region wilderness to Scorn Royalty Quest maps (/quests/peterm/quests/*)
- 2008-12-22 06:05 rjtanner
- [r11085] Replace grey cave curved wall sections with black dungeon sections - which match the nearby walls and map theme
- 2008-12-22 05:59 rjtanner
- [r11084] Cosmetic wall updates with how swall (fence) merges with nearby walls
- 2008-12-22 05:51 rjtanner
- [r11083] Apply region wilderness to Greyshield maps (/quests/greyshield/*)
- 2008-12-22 05:43 rjtanner
- [r11082] Apply region wilderness to Fortress Ang maps (/quests/cd/*)
- 2008-12-22 05:40 rjtanner
- [r11081] Apply region wilderness to Fire Temple maps (/quests/peterm/FireTemple/*)
- 2008-12-22 05:33 rjtanner
- [r11080] Apply region wilderness to Dragon Quest maps (/quests/peterm/DragonQuest/*)
- 2008-12-22 05:29 rjtanner
- [r11079] Replace grey cave column with black columns - which match the nearby walls and map theme
- 2008-12-22 05:27 rjtanner
- [r11078] Apply region wilderness to Dark Temple maps (/peterm/temple/*)
- 2008-12-22 05:22 rjtanner
- [r11077] Apply region wilderness to Castle of Ra-Gar maps (/quests/mcz/*)
- 2008-12-22 05:18 rjtanner
- [r11075] Insert floor tiles underneath the exits
- 2008-12-22 05:16 rjtanner
- [r11074] Update map names for consistency (Castle Ra-Gar -> Castle of Ra-Gar)
- 2008-12-22 05:08 rjtanner
- [r11073] Apply region (narcopin) to map
- 2008-12-21 08:21 rjtanner
- [r11057] Updated ChangeLog file using svn2cl
- 2008-12-21 08:12 rjtanner
- [r11056] Cosmetic wall changes for nicer merging
- 2008-12-21 08:08 rjtanner
- [r11055] Cosmetic wall changes for nicer merging
- 2008-12-21 07:52 rjtanner
- [r11054] Cosmetic wall changes for nicer merging
- 2008-12-21 07:42 rjtanner
- [r11053] Replace rocks with a wooden table (longtable) for the booze to sit on in the bar
- 2008-12-21 07:40 rjtanner
- [r11052] Cosmetic wall changes for nicer merging
- 2008-12-21 07:21 rjtanner
- [r11051] Cosmetic wall changes for nicer merging
- 2008-12-21 07:19 rjtanner
- [r11050] Cosmetic wall changes for nicer merging
- 2008-12-21 06:57 rjtanner
- [r11049] Insert floor tiles underneath the exits
- 2008-12-21 06:55 rjtanner
- [r11048] Replace rocks with a wooden table (longtable) for the booze to sit on in the bar
- 2008-12-21 06:51 rjtanner
- [r11047] Cosmetic wall changes for nicer merging
- 2008-12-21 06:15 rjtanner
- [r11046] Revert back to full map paths for exits
- 2008-12-20 10:17 kbulgrien
- [r11030] Fix typo and remove mid-sentence line breaks.
- 2008-12-20 06:55 rjtanner
- [r11028] Make Hanuk uncharmable by setting him to level 120
- 2008-12-20 06:49 rjtanner
- [r11027] Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
- 2008-12-19 08:39 rjtanner
- [r11018] Updated ChangeLog file using svn2cl
- 2008-12-19 08:13 rjtanner
- [r11017] Add more no_spells tiles around the dragon landing pads and under the fence to prevent players from using dimension door to access areas they shouldn't be able to
- 2008-12-19 08:06 rjtanner
- [r11016] Cosmetic change - added more cobblestone tiles around the dragon transports so it looks like they are standing on ground and to reduce how the clouds obscure the dragons
- 2008-12-19 07:24 rjtanner
- [r11013] Remove some stray land tiles from the top (middle) of the sea
- 2008-12-18 21:26 rjtanner
- [r11007] Per player feedback, covered the entire sky area with clouds (floor vs wall archetype so it does not block the player's view)
- 2008-12-18 07:39 rjtanner
- [r11006] Add no_spells tile under the spike walls to block the use of dimension door
- 2008-12-18 07:11 rjtanner
- [r11005] Add more shallow_sea around the shoreline
- 2008-12-18 07:10 rjtanner
- [r11004] Make very small island all sand (beach)
- 2008-12-18 07:03 rjtanner
- [r11003] Add more shallow_sea around the shoreline
- 2008-12-18 03:24 rjtanner
- [r11001] Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
- 2008-12-17 07:16 rjtanner
- [r11000] Updated ChangeLog file using svn2cl
- 2008-12-17 06:57 rjtanner
- [r10999] Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
- 2008-12-17 06:32 rjtanner
- [r10998] Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
- 2008-12-17 02:51 rjtanner
- [r10996] Touch up world_*_100 maps (first fow) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
- 2008-12-16 23:54 rjtanner
- [r10995] Map header correction - removed double 'Modified:' time stamp entry
- 2008-12-16 23:49 rjtanner
- [r10994] Restore elevation setting under the recently moved Puddings Place map
- 2008-12-16 23:48 rjtanner
- [r10993] Restore farewell message on the exit from Wolfsburge Transport Shoppe to world map
- 2008-12-16 23:47 rjtanner
- [r10992] Restore unique name on the exit from Scorn Magic Shop to world map
- 2008-12-16 23:45 rjtanner
- [r10991] Restore farewell message on the exit from Scorn Sale Shop to world map
- 2008-12-16 23:42 rjtanner
- [r10990] Restore unique name on the exit from Scorn Bowshop to world map
- 2008-12-16 07:35 rjtanner
- [r10984] Updated ChangeLog file using svn2cl
- 2008-12-16 07:21 rjtanner
- [r10983] Moved /scorn/anthony/prison.1 to /scorn/misc/prison.1, updated map paths to use prison.1 where necessary
- 2008-12-16 07:14 rjtanner
- [r10982] Rename /scorn/anthony/prison to prison.1 before moving it to the same directory (/scorn/misc/prison) as the other half of the map
- 2008-12-16 06:59 rjtanner
- [r10981] Update NPCs with very simple & basic messages in regards to lore on Valkyrie
- 2008-12-16 06:54 rjtanner
- [r10980] Add more no_spell tiles under the fence around Scorn City Hall to help prevent players from using dimension door spell to access areas they shouldn't
- 2008-12-15 05:47 rjtanner
- [r10978] Applied new sky archetype to the area surrounding the Pupland Terminal (both levels) and also added some clouds, requires archetype r10977 or newer
- 2008-12-14 09:45 rjtanner
- [r10976] Updated ChangeLog file using svn2cl
- 2008-12-14 09:11 rjtanner
- [r10975] Slightly expanded NPC info in regards to valkyrie temple, other crossfire cults, and upcoming expansion to valkyrie temple in brest
- 2008-12-14 08:58 rjtanner
- [r10974] Update NPCs with some storyline information and (somewhat obscure) hints on the local Valkyrie temple
- 2008-12-14 08:32 rjtanner
- [r10972] Give two NPCs some Lore about the history of Brest and the local temple of Valkyrie, certainly possible to add and improve the information
- 2008-12-14 07:45 rjtanner
- [r10971] Update Strange Old Wizard map with difficulty level, region and entrance coordinates
- 2008-12-14 07:30 rjtanner
- [r10970] Cosmetic wall updates with how swall (fence) merges with nearby walls
- 2008-12-14 07:22 rjtanner
- [r10969] Per web forum post and IRC discussion - attempt to make things somewhat easier for low level players - reduced the detect curse altar cost from 25gp to 25sp
- 2008-12-14 07:03 rjtanner
- [r10968] Updated the altar with information on how much the entrance fee is to the next level
- 2008-12-14 06:47 rjtanner
- [r10967] Change altars and gates in Mercenaries house so that players can't trap themselves inside the rooms - the gate stay permanently open (or until the next map reset) after hiring one of the mercenaries
- 2008-12-14 06:17 rjtanner
- [r10966] Cosmetic wall change with how swall (fence) merges with nearby walls
- 2008-12-14 03:59 rjtanner
- [r10965] Filled in surrounding area with solid rock, requires archetype r10843 or newer
- 2008-12-13 09:54 rjtanner
- [r10953] Updated ChangeLog file using svn2cl
- 2008-12-13 09:38 rjtanner
- [r10952] Fill in surrounding area with solid rock, require archetypes r10843 or newer
- 2008-12-13 09:34 rjtanner
- [r10951] Fill in some of the hollow section with solid rock, require archetypes r10843 or newer
- 2008-12-13 09:32 rjtanner
- [r10950] Cosmetic changes with merging between mine and cave walls
- 2008-12-13 09:29 rjtanner
- [r10949] Cosmetic change - replace swirling blue exits with actual doors, matches building exterior
- 2008-12-13 09:28 rjtanner
- [r10948] Cosmetic change - update wall section for nicer merging with nearby door
- 2008-12-13 09:27 rjtanner
- [r10947] Add missing floor tiles
- 2008-12-13 09:24 rjtanner
- [r10946] Update wall sections to match nearby walls or styles, requires archetype update r10841 or newer
- 2008-12-13 09:03 rjtanner
- [r10945] Cosmetic change with cave wall merging
- 2008-12-13 09:01 rjtanner
- [r10944] Cosmetic change with cave wall merging
- 2008-12-13 08:57 rjtanner
- [r10943] Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
- 2008-12-12 07:44 rjtanner
- [r10935] Updated ChangeLog file using svn2cl
- 2008-12-12 02:53 rjtanner
- [r10928] Restore shoprace information to shop headers
- 2008-12-11 08:38 rjtanner
- [r10920] Updated ChangeLog file using svn2cl
- 2008-12-11 08:06 rjtanner
- [r10918] Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
- 2008-12-11 06:50 rjtanner
- [r10913] Updated the last modified time stamp that was missed in earlier commit, r10906
- 2008-12-11 06:35 rjtanner
- [r10912] Restore message text to exits
- 2008-12-11 06:32 rjtanner
- [r10911] Restore shoprace information to shop headers
- 2008-12-11 01:57 rjtanner
- [r10906] Restore magic_mouth messages that were accidentally removed in an earlier commit
- 2008-12-10 06:24 rjtanner
- [r10904] Set the consecrate level for the altar to level 120
- 2008-12-08 06:16 rjtanner
- [r10882] New map in Brest - Shrine of Valkyrie
- 2008-12-07 08:45 rjtanner
- [r10863] Updated ChangeLog file using svn2cl
- 2008-12-07 08:31 rjtanner
- [r10862] Correct teleporter coordinates due to layout changes on level 1 of Kingdom Palace
- 2008-12-07 08:24 rjtanner
- [r10861] Redesign interior of the Kingdom Palance, level 2 and level 3
- 2008-12-07 08:10 rjtanner
- [r10860] Redesign interior of the Kingdom Palance
- 2008-12-07 07:05 rjtanner
- [r10859] Redesign interior of the Brest IPO
- 2008-12-07 06:46 rjtanner
- [r10858] Cosmetic wall updates with how swall (fence) merges with nearby walls
- 2008-12-07 06:29 rjtanner
- [r10857] Change sage NPC to Bank Clerk with a generic magic mouth response, removed map header comment now that the map has been updated
- 2008-12-07 06:12 rjtanner
- [r10856] Change the blockview to wall sections near the entrance - now players can see more of the shop interior when entering the map
- 2008-12-07 06:04 rjtanner
- [r10855] Cosmetic updates - modified destination coordinates back to the world map, removed two of the wall columns that didn't look right in the game
- 2008-12-07 05:59 rjtanner
- [r10854] Cosmetic updates - inserted missing floor tiles and removed two of the wall columns that didn't look right in the game
- 2008-12-06 09:16 rjtanner
- [r10851] Updated ChangeLog file using svn2cl
- 2008-12-06 09:05 rjtanner
- [r10850] Redesign the interior of Magic shop
- 2008-12-06 07:37 rjtanner
- [r10849] Redesign the interior of Weapon shop, requires archetype update r10844 or newer
- 2008-12-06 06:53 rjtanner
- [r10848] Redesign the interior of Food Store
- 2008-12-06 06:36 rjtanner
- [r10847] Redesign the interior of CVT
- 2008-12-06 05:43 rjtanner
- [r10846] Redesign the interior of the Armour shop
- 2008-12-06 05:20 rjtanner
- [r10845] Moved brest armour, cvt, food, magic and weapon shops to the /brest/shops directory
- 2008-12-05 06:21 rjtanner
- [r10842] Updated ChangeLog file using svn2cl
- 2008-12-05 01:51 rjtanner
- [r10840] Give descriptive names to the teleporters so it's easier to see which map they go to
- 2008-12-05 00:57 rjtanner
- [r10839] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-05 00:56 rjtanner
- [r10838] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-05 00:49 rjtanner
- [r10837] Added no_spells tiles on the other side of the doorways to prevent players from using dimension door to access areas they shouldn't or from getting trapped in such areas by accident
- 2008-12-05 00:46 rjtanner
- [r10836] Replace invis_exit with oakdoors, now the actual maps match the world map buildings. Requires archetype r10798 or newer.
- 2008-12-04 07:19 rjtanner
- [r10835] Updated ChangeLog file using svn2cl
- 2008-12-04 07:12 rjtanner
- [r10834] As a convenience, added teleporters to the four Hall of Selection maps and the Nexus - other changes are made for visual balance (for now)
- 2008-12-04 06:58 rjtanner
- [r10833] Corrected map entrance coordinates from world map to Scorn House of Power
- 2008-12-04 06:57 rjtanner
- [r10832] Cosmetic layout changes and updates. Requires archetype r10798 or newer.
- 2008-12-04 06:46 rjtanner
- [r10831] Cosmetic wall changes for nicer merging
- 2008-12-04 06:41 rjtanner
- [r10830] Cosmetic change with how fences (swall) merge with nearby walls
- 2008-12-04 06:34 rjtanner
- [r10829] Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer.
- 2008-12-04 06:03 rjtanner
- [r10828] Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer.
- 2008-12-04 02:49 rjtanner
- [r10826] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-03 03:15 rjtanner
- [r10825] Updated ChangeLog file using svn2cl
- 2008-12-03 03:12 rjtanner
- [r10824] Cosmetic wall changes for nicer merging
- 2008-12-03 03:00 rjtanner
- [r10823] Correct map entrance coordinates from world map to Wolfsburg Inns
- 2008-12-03 02:58 rjtanner
- [r10822] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-03 02:42 rjtanner
- [r10821] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-03 02:05 rjtanner
- [r10820] Add no_spells tiles underneath the fences to prevent players from using dimension door to access city hall or areas not meant for player access
- 2008-12-03 01:56 rjtanner
- [r10819] Cosmetic change with how fences (swall) merge with nearby walls
- 2008-12-03 01:55 rjtanner
- [r10818] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-03 01:43 rjtanner
- [r10817] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-03 01:38 rjtanner
- [r10816] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-03 01:35 rjtanner
- [r10815] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-03 01:33 rjtanner
- [r10814] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-03 01:28 rjtanner
- [r10813] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-02 03:16 rjtanner
- [r10811] Updated ChangeLog file using svn2cl
- 2008-12-02 02:55 rjtanner
- [r10810] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-02 02:53 rjtanner
- [r10809] Insert missing floor tile
- 2008-12-02 02:52 rjtanner
- [r10808] Cosmetic change with how swall (fence) merges with nearby walls
- 2008-12-02 02:48 rjtanner
- [r10807] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-02 02:27 rjtanner
- [r10806] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-02 02:25 rjtanner
- [r10805] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-02 02:23 rjtanner
- [r10804] Cosmetic change with how swall (fence) merges with nearby walls
- 2008-12-02 02:22 rjtanner
- [r10803] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-02 02:13 rjtanner
- [r10802] Cosmetic wall changes for nicer merging
- 2008-12-02 02:07 rjtanner
- [r10801] Cosmetic change with how swall (fence) merges with nearby walls
- 2008-12-02 02:06 rjtanner
- [r10800] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-02 01:49 rjtanner
- [r10799] Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
- 2008-12-01 20:22 rjtanner
- [r10797] Unique maps (such as apartments) require full file path back to world maps
- 2008-12-01 07:13 rjtanner
- [r10796] Updated ChangeLog file using svn2cl
- 2008-12-01 06:38 rjtanner
- [r10795] Replace and phase out the (old) oakdoor graphic with something different
- 2008-12-01 06:13 rjtanner
- [r10794] Cosmetic wall changes for smoother merging
- 2008-12-01 06:10 rjtanner
- [r10793] Cosmetic change with how fences (swall) merge with nearby walls
- 2008-12-01 06:02 rjtanner
- [r10792] Correct map entrance coordinates from world map to Scorn Gem Shop
- 2008-12-01 06:00 rjtanner
- [r10791] Replace and phase out the (old) oakdoor graphic with something different
- 2008-12-01 05:10 rjtanner
- [r10790] Tentative fix for [ crossfire-Bugs-2369085 ] infinite food spawning map; placed no_spells tiles beneath the fence to block dimension door and player access (as described in the bug report)
- 2008-11-30 07:37 rjtanner
- [r10789] Updated ChangeLog file using svn2cl
- 2008-11-30 07:32 rjtanner
- [r10788] Correct map entrance coordinates from world map to Scorn maps
- 2008-11-30 07:31 rjtanner
- [r10787] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-30 07:09 rjtanner
- [r10786] Overhaul 'New Cthulhu Church' to include walls around the map and have them merge nicely
- 2008-11-30 06:52 rjtanner
- [r10785] Cosmetic wall changes for nicer and smoother merging
- 2008-11-30 06:51 rjtanner
- [r10784] Cosmetic wall and door changes for nicer and smoother merging
- 2008-11-30 06:45 rjtanner
- [r10783] Replace wwall windows with woodwall windows - matching the rest of the map style
- 2008-11-30 06:43 rjtanner
- [r10782] Cosmetic change with how fences (swall) merge with nearby walls
- 2008-11-30 06:31 rjtanner
- [r10781] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-30 05:47 rjtanner
- [r10780] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-29 08:21 rjtanner
- [r10779] Updated ChangeLog file using svn2cl
- 2008-11-29 08:07 rjtanner
- [r10778] Cosmetic change with how fences (swall) merge with nearby walls
- 2008-11-29 08:06 rjtanner
- [r10777] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-29 08:05 rjtanner
- [r10776] Cosmetic wall changes with how they merge with doorways
- 2008-11-29 08:01 rjtanner
- [r10775] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-29 07:15 rjtanner
- [r10774] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-29 06:50 rjtanner
- [r10773] Correct map entrance coordinates from world map to Navar shop maps
- 2008-11-29 06:49 rjtanner
- [r10772] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-29 06:19 rjtanner
- [r10771] Insert missing floor tile beneath stone blocks, cosmetic wall changes for nicer merging
- 2008-11-29 06:16 rjtanner
- [r10770] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-29 05:56 rjtanner
- [r10769] Add missing floor tiles beneath exits
- 2008-11-29 05:54 rjtanner
- [r10768] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-28 07:29 rjtanner
- [r10763] Updated ChangeLog file using svn2cl
- 2008-11-28 07:02 rjtanner
- [r10762] Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes
- 2008-11-28 06:57 rjtanner
- [r10761] Cosmetic wall changes for nicer merging
- 2008-11-28 06:48 rjtanner
- [r10760] Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes
- 2008-11-28 05:45 rjtanner
- [r10759] Correct map entrance coordinates from world map to Euthville Magic Shop
- 2008-11-28 05:44 rjtanner
- [r10758] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-28 05:40 rjtanner
- [r10757] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-28 05:33 rjtanner
- [r10756] Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes
- 2008-11-28 05:04 rjtanner
- [r10755] Update map entrance coordinates due to doorway changes
- 2008-11-28 05:01 rjtanner
- [r10754] Correct map entrance coordinates from world map to Darcap Potionship
- 2008-11-28 04:59 rjtanner
- [r10753] Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accomodate doorway changes
- 2008-11-28 01:45 rjtanner
- [r10752] Added walls to the dungeon map, updated exit & entrance coordinates due to the map size changing
- 2008-11-28 01:35 rjtanner
- [r10751] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-27 07:41 rjtanner
- [r10750] Updated ChangeLog file using svn2cl
- 2008-11-27 07:21 rjtanner
- [r10749] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-27 07:14 rjtanner
- [r10748] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-27 06:26 rjtanner
- [r10747] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-27 06:11 rjtanner
- [r10746] Cosmetic wall changes for better merging with nearby doors, cave wall changes for more evenly rounded corners
- 2008-11-27 06:02 rjtanner
- [r10745] Cosmetic changes - removed unnecessary wall blocks, inserted floor tiles were needed
- 2008-11-27 05:57 rjtanner
- [r10744] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-27 02:07 rjtanner
- [r10742] Replace and phase out the (old) oakdoor graphic with something different
- 2008-11-27 01:23 rjtanner
- [r10741] Redesign House of Healing so the interior somewhat matches the building exterior
- 2008-11-26 19:48 lalo
- [r10738] at long last, the tample of Valkyrie :-)
- 2008-11-26 06:51 rjtanner
- [r10735] Updated ChangeLog file using svn2cl
- 2008-11-26 02:07 rjtanner
- [r10731] Insert missing ground tiles (grass) and lake tile to central area of Scorn
- 2008-11-26 02:05 rjtanner
- [r10730] Update building name to match internal map name
- 2008-11-26 02:03 rjtanner
- [r10729] Cosmetic change, inserted a floor tile (vs lava) underneath the dwarven blacksmith
- 2008-11-26 01:34 rjtanner
- [r10728] Cosmetic wall changes for nicer merging
- 2008-11-26 01:30 rjtanner
- [r10727] Update maps in styles/specialmaps/ with unique and more descriptive map names
- 2008-11-26 01:17 rjtanner
- [r10726] Update 'store maps' in styles/specialmaps/ with shop header code, these are the small shops that are sometimes found in randomly generated maps
- 2008-11-25 07:30 rjtanner
- [r10715] Updated ChangeLog file using svn2cl
- 2008-11-25 06:58 rjtanner
- [r10713] Fix for [crossfire-Bugs-2341093] Valkyrie altars nolonger working - removed and reinserted the altar archetype corrected the issue by adding 'arch altar_valkyrie_pray_event' to the altars inventory
- 2008-11-25 03:34 lalo
- [r10712] fixing altar of Valkyrie in HallOfDMs (bug 2341093) -- r10708 fixed the abandoned temple
- 2008-11-25 03:22 rjtanner
- [r10711] Move Puddings Place map to the Scorn Harbor - the acid using monsters in this map are too deadly and crual to new and unprepaired players
- 2008-11-25 03:09 rjtanner
- [r10710] Added missing plural names to the balms and potions
- 2008-11-25 03:03 rjtanner
- [r10709] Changes to the shop layout - more item types for sale (all levels of Potions of Life, balm of cure poison, balm of minor healing) in slightly different locations to make room for the new inventory
- 2008-11-25 02:40 rjtanner
- [r10708] Cosmetic change with how swall (fence) merges with nearby walls
- 2008-11-24 08:37 lalo
- [r10701] oops, committed some debugging code! Sorry :-)
- 2008-11-24 07:30 lalo
- [r10700] follow-up to last commit "allow player dragons to pick metabolism focus": also change player title. And I forgot to make the sea tiles blocking.
- 2008-11-24 07:18 rjtanner
- [r10698] Updated ChangeLog file using svn2cl
- 2008-11-24 07:02 rjtanner
- [r10696] Update maps with x & y entrance coordinates and difficulty level
- 2008-11-24 06:52 rjtanner
- [r10695] Redesign Bob's Bakery in darcap/town2
- 2008-11-24 06:27 rjtanner
- [r10694] Redesign of sages tower in darcap/town2 to make them individual maps
- 2008-11-24 06:08 lalo
- [r10693] giving starting player dragons a slightly less short stick by letting them choose a metabolism focus
- 2008-11-24 05:39 rjtanner
- [r10691] Redesign of fisherhouses to make them individual maps
- 2008-11-23 15:55 akirschbaum
- [r10688] Fix incorrect face name.
- 2008-11-22 02:04 rjtanner
- [r10675] Updated ChangeLog file using svn2cl
- 2008-11-22 01:49 rjtanner
- [r10671] Restore resist_physical 30 stat to the training demon
- 2008-11-22 01:27 rjtanner
- [r10663] Reformat map header syntax - no functional changes
- 2008-11-21 08:15 kbulgrien
- [r10639] - Remove a redundant rule from the NPC dialog.
- 2008-11-21 08:09 kbulgrien
- [r10638] - Add a new NPC in Goths that uses an npc_dialog.py message file to drive a
CFDialog.py driven conversation (the conversation was created before the
author knew about CFDialog or how to use it, but it was too large to put
into @match as it caused a server crash). This dialog is structured, but
state is not tracked due the informational nature of the conversation.
The NPC drops some hints about things in Scorn that a new player might
want to check out. There are no spoilers, but it may serve to help a new
player find out about some things about scorn that the author did not
discover for ages.
- 2008-11-21 07:46 kbulgrien
- [r10637] - Reformat for readability. No functional change.
- 2008-11-21 07:43 kbulgrien
- [r10636] - More clearly document how to write JSONs when pre or postconditions are not
needed by a particular rule. For the inexperienced, this was a showstopper.
- Dispense with the user defined exception and replace the old handling with a
more effective debug log message combined with a generic exception.
- 2008-11-21 07:30 kbulgrien
- [r10635] - Document how to successfully create rules that do not need any pre or post
conditions (by supplying and empty list).
- Add exception handling to matchConditions() and setConditions() and output
a debug log message to facilitate debugging broken dialogs when the rules
contain malformed condition lists.
- 2008-11-21 07:02 kbulgrien
- [r10634] - Add a comment noting that when debugging, a server restart is needed to put
code changes into effect.
- No functional changes.
- Whitespace changes.
- 2008-11-21 03:07 rjtanner
- [r10633] Updated ChangeLog file using svn2cl
- 2008-11-21 02:58 rjtanner
- [r10632] More descriptive names to the Darcap Circus maps
- 2008-11-21 02:37 rjtanner
- [r10631] Convert platinum payment altars to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-21 01:40 rjtanner
- [r10627] Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
- 2008-11-20 21:58 akirschbaum
- [r10625] Make editor scripts work with latest Gridarta.
- 2008-11-19 02:17 rjtanner
- [r10556] Updated ChangeLog file using svn2cl
- 2008-11-19 01:30 rjtanner
- [r10546] Map header update and reformatting - no functional changes
- 2008-11-18 07:14 kbulgrien
- [r10521] Replace hut named lighthouse with one of the archetypes that actually looks
like a lighthouse with a glow radius.
- 2008-11-18 05:36 kbulgrien
- [r10520] Minor dialog rework: Remove mid-sentence line breaks and break at possible
paragraphs instead; fix capitalization/grammar/spelling; give fatman a name.
- 2008-11-18 03:25 rjtanner
- [r10519] Updated ChangeLog file using svn2cl
- 2008-11-18 03:06 rjtanner
- [r10518] Apply region (whalingoutpost) to map
- 2008-11-18 03:05 rjtanner
- [r10517] Fix broken conversion table
- 2008-11-17 06:31 rjtanner
- [r10505] Updated ChangeLog file using svn2cl
- 2008-11-16 18:59 ryo_saeba
- [r10490] Turning boat example map.
- 2008-11-16 08:53 akirschbaum
- [r10484] Fix typo.
- 2008-11-16 05:56 rjtanner
- [r10473] Additional lever to prevent players from being trapped in the map, as pointed out by kbulgrien
- 2008-11-15 23:08 kbulgrien
- [r10472] Gork should not reset the conversation just because you say the wrong
word!
- 2008-11-15 09:08 kbulgrien
- [r10471] - Reinstate an comment accidental deletion that occurred in revision 10421.
- 2008-11-15 08:43 kbulgrien
- [r10470] - Add in a comment that was edited into the CFDialog page on the wiki.
- 2008-11-15 07:55 kbulgrien
- [r10469] Modify CFDialog.py to use a list of strings for the keywords instead of the "|"
delimited string for consistency and to reduce the need to specially parse the
string. There seems no particular reason to stay with the "|" delimiter (and
@match use of it does not seem compelling enough to override the benefit of
removing the oddball parameter from both CFDialog.py and npc_dialog.py scripts.
This commit also updates every known dialog that is affected. Also updated
are the comments in both dialog scripts to reflect the change. In CFDialog.py
also pluralize some identifers to better reflect that they are used for lists.
- 2008-11-15 07:34 kbulgrien
- [r10468] Difficulty 1 for spiders seems way too low. Other maps with spiders are set
to difficulty 5, so changing this one to 5.
- 2008-11-15 05:04 kbulgrien
- [r10467] Add a comment that references ../scorn/kar/gork.msg as an example of how an
npc_dialog.py conversation can be made player friendly by using multiple
precondition flag values. Without using this capability, conversation paths
can tend to be too linear or rigid and therefore produce unnecessary player
frustratation.
- 2008-11-15 04:52 kbulgrien
- [r10466] Comment the code, convert a few odd tabs to spaces, and make a couple minor
formatting changes to improve the consistency of the class structure. No
functional changes made.
- 2008-11-15 04:07 kbulgrien
- [r10465] The prior modification to CFDialog used "|" as a delimiter for multiple
precondition values and overlooked the fact that the precondition syntax was
already defined to be a list that could contain multiple values without
resorting to packing them into a single string. This modification dispenses
with the prior un-pythonic enhancement to CFDialog, and establishes a format
that is more consistent with the rest of the rule structure. As a result of
this change, Gork's conversation is also updated to work with the new version.
A dependent script ./misc/npc_dialog.py remains unaffected by this change.
- 2008-11-14 06:34 kbulgrien
- [r10432] Fix, and improve, the Gork dialog in the scorn/kar Gorks Quest. Add some new
content, and make the conversation a lot more flexible so it is not necessary
to reset from the beginning so much.
- 2008-11-14 06:31 kbulgrien
- [r10430] Fix spelling and remove spurious blank lines from within the JSON.
- 2008-11-14 06:28 kbulgrien
- [r10428] Add an OR function to the CFDialog prefunction as it presently only supports
AND. To follow precedent of using "|" in the match string (in both CFDialog
and @match), use it as a delimiter inside the prefunction value. The value
add is particularly that one can design conversations to loop back into
prior states without requiring the conversation to reset and start back
at the beginning.
- 2008-11-14 04:44 kbulgrien
- [r10423] Avoid DeprecationWarning: raising a string exception is deprecated by making
a user-defined exception handler.
- 2008-11-14 02:45 kbulgrien
- [r10422] - Documentation improvements and an additional example. No functional changes.
- 2008-11-14 01:28 kbulgrien
- [r10421] Like the @match system, CFDialog now converts both match strings and things
the player says to lowercase before checking for a match.
- 2008-11-13 02:51 rjtanner
- [r10420] Updated ChangeLog file using svn2cl
- 2008-11-12 03:15 rjtanner
- [r10403] Text correction in map name (LEvel -> Level)
- 2008-11-11 10:47 ryo_saeba
- [r10391] Apply patch #2133038: scorn kitchen steak fix.
- 2008-11-11 03:02 rjtanner
- [r10388] Update churchtower map with a unique (and more descriptive) map name
- 2008-11-09 17:24 ryo_saeba
- [r10321] Revert stand_still that was added per bug #1930002, since it's apparently supposed to be the right behaviour.
- 2008-11-08 07:27 rjtanner
- [r10301] Updated ChangeLog file using svn2cl
- 2008-11-08 00:03 rjtanner
- [r10277] Update entrance coordinates from World map to Pygmy Forest
- 2008-11-07 02:14 rjtanner
- [r10276] Added map entrance x & y coordinates
- 2008-11-07 02:10 rjtanner
- [r10274] Add map difficulty level
- 2008-11-07 02:08 rjtanner
- [r10273] Added map entrance x & y coordinates, updated map exits/entrance coordinates so they lined up properly
- 2008-11-06 02:43 rjtanner
- [r10269] Update map with entrance x & y coordinates (missed in previous commit)
- 2008-11-06 02:40 rjtanner
- [r10267] Update map with entrance x & y coordinates
- 2008-11-06 01:38 rjtanner
- [r10264] Correct y entrance coordinate typo (121 -> 21)
- 2008-11-06 01:01 rjtanner
- [r10262] Restore darkness setting to str-tunnel map
- 2008-11-04 21:07 rjtanner
- [r10252] Convert silver payment altars to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-03 06:24 rjtanner
- [r10250] Updated ChangeLog file using svn2cl
- 2008-11-03 06:11 rjtanner
- [r10249] Update conversion tables to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-03 06:06 rjtanner
- [r10248] Convert platinum payment altars to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-03 06:02 rjtanner
- [r10247] Convert platinum payment altars to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-03 05:54 rjtanner
- [r10246] Update conversion tables to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-03 05:44 rjtanner
- [r10245] Convert gold payment altars to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-03 00:23 rjtanner
- [r10244] Missed in earlier commit, updated payment altar to accept all coins
- 2008-11-02 07:29 rjtanner
- [r10241] Update conversion tables to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-02 07:03 rjtanner
- [r10240] Cosmetic wall changes with how they merge with each other, especially swall (fence)
- 2008-11-02 06:53 rjtanner
- [r10239] Convert platinum payment altars to accept payment of any coin type, requires server update r10232 (or newer)
- 2008-11-02 06:36 rjtanner
- [r10238] Convert platinum payment altars to accept payment of any coin type
- 2008-11-01 04:12 rjtanner
- [r10236] Missed a replacement (biglake -> sea) in the previous commit
- 2008-11-01 04:09 rjtanner
- [r10235] Cosmetic changes - replaced Lake graphics with Sea graphics - now the water blends together nicer (with the exception of the rivers, which still use the classic graphics)
- 2008-10-31 01:16 rjtanner
- [r10231] Apply scorncounty region to some of the maps surrounding Scorn
- 2008-10-31 01:01 rjtanner
- [r10230] Apply regions to relevant world maps
- 2008-10-31 00:40 rjtanner
- [r10229] Made the structure names generic and similar since their is intent for the player to explore the entire area as part of the storyline and quest
- 2008-10-31 00:39 rjtanner
- [r10228] Unique map names and made area name and references consistent (Narcopia -> Narcopin)
- 2008-10-31 00:13 rjtanner
- [r10227] New description for Port Joseph
- 2008-10-30 01:48 rjtanner
- [r10226] Map name updates for the Gates in Scorn
- 2008-10-30 00:33 rjtanner
- [r10225] Additional map name syntax changes (Fortress of Lord Butakis, Prison * -> Fortress of Lord Butakis Prison, *)
- 2008-10-30 00:15 rjtanner
- [r10224] Map name syntax change, Lord Butakis' Fortress -> Fortress of Lord Butakis
- 2008-10-29 23:57 rjtanner
- [r10223] Apply new region (butakisfortress) to relevant maps
- 2008-10-29 23:28 rjtanner
- [r10222] Added (long) description to Lake Country region
- 2008-10-29 23:24 rjtanner
- [r10221] New region, butakisfortress (Fortress of Lord Butakis), for maps located in /lake_country/Butakis/
- 2008-10-29 17:43 rjtanner
- [r10220] Updated ChangeLog file using svn2cl
- 2008-10-29 01:30 rjtanner
- [r10219] Apply new region (marksel) to relevant maps
- 2008-10-29 01:29 rjtanner
- [r10218] Apply new region (threesisters) to relevant maps
- 2008-10-29 01:29 rjtanner
- [r10217] Apply new region (narcopin) to relevant maps
- 2008-10-29 01:28 rjtanner
- [r10216] Apply new region (whalingoutpost) to relevant maps
- 2008-10-29 01:04 rjtanner
- [r10215] New region, marksel (Hamlet of Lord Marksel), for maps located in /marksel/
- 2008-10-29 01:01 rjtanner
- [r10214] New region, threesisters (Valley of The Three Sisters), for maps located in /sisters/
- 2008-10-29 00:58 rjtanner
- [r10213] New region, whalingoutpost (Whaling Outpost), for maps located in /whalingoutpost/
- 2008-10-29 00:55 rjtanner
- [r10212] New region, narcopin (Ruins of Narcopin), for maps located in /quests/todd/aljwaf/
- 2008-10-29 00:37 rjtanner
- [r10211] Make the name consistent, Lonetown -> Lone Town, individual maps have already been updated to reflect this
- 2008-10-29 00:34 rjtanner
- [r10210] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-28 19:58 rjtanner
- [r10209] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-28 01:50 rjtanner
- [r10208] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-28 01:10 rjtanner
- [r10207] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-28 00:23 rjtanner
- [r10206] Updated ChangeLog file using svn2cl
- 2008-10-27 05:14 rjtanner
- [r10205] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-26 07:45 rjtanner
- [r10202] Rename map so it properly displays in mapper (missed in earlier commit)
- 2008-10-26 07:33 rjtanner
- [r10201] Rename map so it properly displays in mapper
- 2008-10-26 07:12 rjtanner
- [r10200] Fix broken stairs - they lead to no map
- 2008-10-26 07:09 rjtanner
- [r10199] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-26 06:35 rjtanner
- [r10198] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-26 02:06 rjtanner
- [r10197] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-26 01:22 rjtanner
- [r10196] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-25 06:47 rjtanner
- [r10190] Remove extra walls from the stack
- 2008-10-25 06:46 rjtanner
- [r10189] Replace invisible exit with a ladder
- 2008-10-25 06:44 rjtanner
- [r10188] Insert missing floor tiles
- 2008-10-25 06:39 rjtanner
- [r10187] Insert missing floor tiles, update cave wall
- 2008-10-25 06:36 rjtanner
- [r10186] Cosmetic wall (fence) changes
- 2008-10-25 06:24 rjtanner
- [r10185] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-25 01:19 rjtanner
- [r10184] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-25 01:04 rjtanner
- [r10183] Cosmetic changes with how fences (swall) merges with nearby walls
- 2008-10-25 01:01 rjtanner
- [r10182] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-25 00:54 rjtanner
- [r10181] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-24 01:11 rjtanner
- [r10179] Updated ChangeLog file using svn2cl
- 2008-10-24 01:04 rjtanner
- [r10178] Fixed an inventory error with the chaos dragon, colourspray was inside of a ground tile for some reason; reinserted the spell back in to the normal inventory so the dragon has access to the spell again
- 2008-10-24 00:59 rjtanner
- [r10177] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for A lightning speed metallic serpent (was corrupted in r5574)
- 2008-10-24 00:57 rjtanner
- [r10176] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for A huge sleek black metallic serpent (was corrupted in r5574)
- 2008-10-24 00:55 rjtanner
- [r10175] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for One sleek black metallic serpent (was corrupted in r5574)
- 2008-10-24 00:51 rjtanner
- [r10174] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for black metallic serpent (was corrupted in r5574)
- 2008-10-24 00:44 rjtanner
- [r10173] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for wyvern of chaos (was corrupted in r5574)
- 2008-10-24 00:15 rjtanner
- [r10172] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for A lightning speed metallic serpent (was corrupted in r5574)
- 2008-10-24 00:08 rjtanner
- [r10171] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for Orcus (was corrupted in r5574)
- 2008-10-23 23:57 rjtanner
- [r10170] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for celestial dragon (was corrupted in r5574)
- 2008-10-23 23:52 rjtanner
- [r10169] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for ancient celestial dragon (was corrupted in r5574)
- 2008-10-23 23:45 rjtanner
- [r10168] Grammar updates within magic_mouth messages
- 2008-10-23 23:33 rjtanner
- [r10167] Fixed an inventory error with the chaos dragons, colourspray was inside of a ground tile for some reason; reinserted the spell back in to the normal inventory so the dragons have access to the spell again
- 2008-10-23 23:25 rjtanner
- [r10166] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for chaos dragon (was corrupted in r5574)
- 2008-10-23 23:19 rjtanner
- [r10165] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for big wyvern of chaos (was corrupted in r5574)
- 2008-10-23 23:08 rjtanner
- [r10164] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for Great Wyrm of Chaos (was corrupted in r5574)
- 2008-10-23 22:57 rjtanner
- [r10163] Insert missing floor tiles beneath walls
- 2008-10-23 22:33 rjtanner
- [r10162] Spelling and grammar corrections with NPC dialogue
- 2008-10-23 22:32 rjtanner
- [r10161] Cosmetic changes with how fences (swall) merges with nearby walls
- 2008-10-23 22:28 rjtanner
- [r10160] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-23 17:31 rjtanner
- [r10159] Correct format mistake in map name
- 2008-10-23 17:30 rjtanner
- [r10158] Correct map name mistakes from earlier checkin - had shop 26 labeled as shop 27
- 2008-10-23 01:39 rjtanner
- [r10157] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-23 01:22 rjtanner
- [r10156] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-23 01:16 rjtanner
- [r10155] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-23 01:13 rjtanner
- [r10154] Add shop headers to the store located in Fortress Ang
- 2008-10-23 01:11 rjtanner
- [r10153] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-23 00:45 rjtanner
- [r10152] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-22 02:10 rjtanner
- [r10151] Add snow tiles underneath the ice tiles
- 2008-10-22 01:47 rjtanner
- [r10150] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-22 01:36 rjtanner
- [r10149] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
- 2008-10-22 01:05 rjtanner
- [r10148] Cosmetic wall (fence) changes
- 2008-10-22 00:56 rjtanner
- [r10147] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-21 23:20 rjtanner
- [r10146] Cosmetic changes with how fences (swall) merges with nearby walls
- 2008-10-21 23:12 rjtanner
- [r10145] Moved 'no_spells' down to the bottom of the stacking order
- 2008-10-21 23:10 rjtanner
- [r10144] Moved 'no_spells' down to the bottom of the stacking order, cosmetic changes with how fences (swall) merges with nearby walls
- 2008-10-21 22:39 rjtanner
- [r10143] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-21 22:01 rjtanner
- [r10142] Cosmetic wall changes
- 2008-10-21 21:52 rjtanner
- [r10141] Re-arrange stacking order, place platters back on top of the tables
- 2008-10-21 21:48 rjtanner
- [r10140] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-21 21:03 rjtanner
- [r10139] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-21 01:41 rjtanner
- [r10138] Cosmetic wall update
- 2008-10-21 01:40 rjtanner
- [r10137] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-21 00:23 rjtanner
- [r10136] Insert missing floor tiles beneath walls
- 2008-10-21 00:21 rjtanner
- [r10135] Correct coordinates on stairway so they line up correctly between levels
- 2008-10-21 00:20 rjtanner
- [r10134] (Inprogress checkin) Update map names to make them unique and more descriptive
- 2008-10-20 21:11 rjtanner
- [r10133] Added some of the missing longnames to region file so they show up on the regions page generated by mapper
- 2008-10-20 20:41 rjtanner
- [r10132] Make map names more descriptive
- 2008-10-20 20:35 rjtanner
- [r10131] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Map name update (HallOfSelection -> Hall Of Selection)
- 2008-10-20 20:26 rjtanner
- [r10130] Map normalize, no functional changes
- 2008-10-20 19:26 rjtanner
- [r10129] Updated ChangeLog file using svn2cl
- 2008-10-20 19:19 rjtanner
- [r10128] Map header updates: Update maps with entrance x & y coordinates, added map authors name
- 2008-10-20 19:17 rjtanner
- [r10127] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-20 03:46 rjtanner
- [r10126] Spelling correction (forbit -> forbid)
- 2008-10-20 03:12 rjtanner
- [r10125] Update building name to match map name
- 2008-10-20 03:11 rjtanner
- [r10124] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, make map name more descriptive, adjust map level difficulty to something slightly more realistic
- 2008-10-20 03:06 rjtanner
- [r10123] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, make map name more descriptive, adjust map level difficulty to something slightly more realistic
- 2008-10-20 03:01 rjtanner
- [r10122] Correct exit destination coordinates
- 2008-10-20 03:00 rjtanner
- [r10121] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-20 02:59 rjtanner
- [r10120] Map header updates: Update maps with entrance x & y coordinates, make map name more descriptive, adjust map level difficulty to something slightly more realistic
- 2008-10-20 02:54 rjtanner
- [r10119] Map header updates: Update maps with entrance x & y coordinates, make map name more descriptive
- 2008-10-17 20:26 rjtanner
- [r10118] Updated ChangeLog file using svn2cl
- 2008-10-16 01:37 rjtanner
- [r10117] Map header updates: Update maps with entrance x & y coordinates, added map author name, make the map name more descriptive
- 2008-10-16 01:34 rjtanner
- [r10116] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
- 2008-10-16 01:29 rjtanner
- [r10115] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
- 2008-10-16 01:19 rjtanner
- [r10114] Remove maps (and stairways) to nowhere
- 2008-10-16 01:18 rjtanner
- [r10113] Revert change r10111 as the stairway leads to more stairways, which ultimately leads to a nonexistent map set
- 2008-10-16 01:16 rjtanner
- [r10112] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive, align & link stairways
- 2008-10-16 00:42 rjtanner
- [r10111] Re-insert stairs to (re)link cwdccastleb8 to cwdccastleb9
- 2008-10-16 00:38 rjtanner
- [r10110] (Inprogress checkin) Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
- 2008-10-15 22:01 rjtanner
- [r10109] Updated ChangeLog file using svn2cl
- 2008-10-15 02:12 rjtanner
- [r10108] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-15 02:04 rjtanner
- [r10107] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates
- 2008-10-15 01:57 rjtanner
- [r10106] (Inprogress checkin) Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
- 2008-10-15 01:15 rjtanner
- [r10105] Too aggressive with the fence removal in previous commit, adding them back in to the castle
- 2008-10-15 01:08 rjtanner
- [r10104] Remove the fence from under the hedge - no apparent need to have a double stacked wall in this map
- 2008-10-14 02:10 rjtanner
- [r10103] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-14 02:10 rjtanner
- [r10102] Update building name to match map name (Port -> Port East)
- 2008-10-14 01:50 rjtanner
- [r10101] Update building name to match map name (J.Griffin's hut -> .Griffin's Hut, Kira's place -> Kira's Place)
- 2008-10-14 01:49 rjtanner
- [r10100] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, map name update
- 2008-10-14 01:47 rjtanner
- [r10099] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-14 01:44 rjtanner
- [r10098] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-14 01:25 rjtanner
- [r10097] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-14 01:19 rjtanner
- [r10096] Had the wrong entrance coordinates, corrected now
- 2008-10-14 01:17 rjtanner
- [r10095] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-14 01:02 rjtanner
- [r10094] Update building name to match map name (Bobo's shop -> Bobo's Shop)
- 2008-10-14 01:01 rjtanner
- [r10093] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, mape name update (shop -> Shop)
- 2008-10-14 01:00 rjtanner
- [r10092] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-13 05:30 rjtanner
- [r10091] (Inprogress checkin) Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-13 05:16 rjtanner
- [r10090] (Inprogress checkin) Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-13 00:54 rjtanner
- [r10089] (Inprogress checkin) Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-12 07:53 rjtanner
- [r10088] Insert missing floor tiles
- 2008-10-12 07:47 rjtanner
- [r10087] Re-align stairways
- 2008-10-12 07:45 rjtanner
- [r10086] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-12 07:08 rjtanner
- [r10085] Insert missing floor tiles
- 2008-10-12 07:06 rjtanner
- [r10084] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-12 06:42 rjtanner
- [r10083] Cosmetic wall changes
- 2008-10-12 06:39 rjtanner
- [r10082] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-12 06:15 rjtanner
- [r10081] Cosmetic wall (fence) changes
- 2008-10-12 06:09 rjtanner
- [r10080] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-12 06:09 rjtanner
- [r10079] Update building names to match map names
- 2008-10-12 03:17 rjtanner
- [r10078] Map header updates: Update maps with entrance x & y coordinates, add creation date, make exit path relative and corrected
- 2008-10-12 02:52 rjtanner
- [r10077] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-12 00:13 rjtanner
- [r10076] Make map (exit) paths relative for Nurnberg Dragon Hangar, replace dragon to Nurnberg with an 'Out of Order' dragon express
- 2008-10-12 00:06 rjtanner
- [r10075] Make map paths relative
- 2008-10-11 23:59 rjtanner
- [r10074] Map header update: Updated entrance x & y coordinates
- 2008-10-11 23:50 rjtanner
- [r10073] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-11 21:10 akirschbaum
- [r10072] Update editor scripts to Gridarta r5480.
- 2008-10-11 08:18 rjtanner
- [r10071] Updated ChangeLog file using svn2cl
- 2008-10-11 07:12 rjtanner
- [r10070] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, update map titles
- 2008-10-11 06:56 rjtanner
- [r10069] Update maps with entrance x & y coordinates. Make map paths (exits/etnrances) relative
- 2008-10-11 06:36 rjtanner
- [r10068] Apply shop headers to (the very greedy) Thief Market
- 2008-10-11 06:32 rjtanner
- [r10067] Cosmetic wall changes and updates
- 2008-10-11 06:29 rjtanner
- [r10066] Readjust map difficulty
- 2008-10-11 06:28 rjtanner
- [r10065] Apply shop headers to Lone Town General Store
- 2008-10-11 06:22 rjtanner
- [r10064] Rename exit from unamed to passageway
- 2008-10-11 06:20 rjtanner
- [r10063] Insert missing floor tile
- 2008-10-11 06:16 rjtanner
- [r10062] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-11 01:47 rjtanner
- [r10061] Insert floor tiles in the top row of the map, hopefully this is all of them
- 2008-10-11 01:45 rjtanner
- [r10060] Missed a column of floors in previous commit, corrected creation date of the map (was missed in previous commit as well)
- 2008-10-11 01:41 rjtanner
- [r10059] Correct creation date in map header that was changed in r7448, it was using the wrong month. Add missing floor tiles
- 2008-10-11 01:34 rjtanner
- [r10058] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-11 01:20 rjtanner
- [r10057] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-11 01:10 rjtanner
- [r10056] Removed the Dragon Express to Lone Town from the Lonw Town Dragon Hangar. Also changed the altar from 'Closed' to 'Out of Order' (and fixed the broken connection between the altar and gate) to match other unused dragons.
- 2008-10-11 01:03 rjtanner
- [r10055] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-11 00:58 rjtanner
- [r10054] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-11 00:53 rjtanner
- [r10053] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-11 00:39 rjtanner
- [r10052] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-11 00:15 rjtanner
- [r10051] Update world map name to match actual map name (Summoner's house -> Summoner's House)
- 2008-10-11 00:15 rjtanner
- [r10050] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-11 00:07 rjtanner
- [r10049] Spelling correction, behide -> behind
- 2008-10-11 00:05 rjtanner
- [r10048] Map header updates: Update map with entrance x & y coordinates
- 2008-10-10 01:50 rjtanner
- [r10047] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, adjust castle map names to match the world map name (Castle of Eureca vs Castle Eureca)
- 2008-10-10 01:01 rjtanner
- [r10046] Map header updates: update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-10 01:00 rjtanner
- [r10045] Map name updates (practice1|2|3 to Practice1|2|3)
- 2008-10-10 00:51 rjtanner
- [r10044] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates
- 2008-10-10 00:42 rjtanner
- [r10043] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update map with entrance x & y coordinates
- 2008-10-10 00:41 rjtanner
- [r10042] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, update map name
- 2008-10-10 00:26 rjtanner
- [r10041] Added shop code, this store is very poor
- 2008-10-10 00:03 rjtanner
- [r10040] Dialog and spelling corrections for shop vendor
- 2008-10-10 00:01 rjtanner
- [r10039] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-09 01:48 rjtanner
- [r10038] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-09 01:31 rjtanner
- [r10037] Insert missing ground tile
- 2008-10-09 01:30 rjtanner
- [r10036] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-09 01:23 rjtanner
- [r10035] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-08 01:38 rjtanner
- [r10034] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-07 21:56 rjtanner
- [r10033] Updated ChangeLog file using svn2cl, and testing SF commit mailing list
- 2008-10-07 01:00 rjtanner
- [r10032] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added shop headers to the map
- 2008-10-07 00:59 rjtanner
- [r10031] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-07 00:25 rjtanner
- [r10030] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-07 00:19 rjtanner
- [r10029] Map header updates: Update maps with entrance x & y coordinates, added map author credit
- 2008-10-07 00:11 rjtanner
- [r10028] Map header updates: Update maps with entrance x & y coordinates, added map author credit, corrected coorindates between stairways in each map
- 2008-10-06 21:53 rjtanner
- [r10027] Map header updates: Update maps with entrance x & y coordinates, set map difficulty to level 1, added region darcapcircus to fz_boatracing map
- 2008-10-06 21:36 rjtanner
- [r10026] Final checkin of Patch [ 2137250 ] fun zone map update; New map, Fun Zone Boatracing, and related link/map updates
- 2008-10-06 21:28 rjtanner
- [r10025] Partial implementation of Patch [ 2137250 ] fun zone map update; Removed glue and other speed related hinderances per player feedback and testing
- 2008-10-06 21:17 rjtanner
- [r10024] Partial implementation of Patch [ 2137250 ] fun zone map update; Update map name from 'Sphere Racing' to 'Racing'
- 2008-10-06 21:15 rjtanner
- [r10023] Partial implementation of Patch [ 2137250 ] fun zone map update; Undo removal of 'material 0' from r9752
- 2008-10-06 00:39 rjtanner
- [r10022] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-05 21:49 rjtanner
- [r10021] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-05 21:42 rjtanner
- [r10020] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-05 21:39 rjtanner
- [r10019] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-05 21:31 rjtanner
- [r10018] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-05 20:58 rjtanner
- [r10017] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-05 20:49 rjtanner
- [r10016] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-05 20:46 rjtanner
- [r10015] Resize maps and updated exit & entrance coordinates, updated world maps to reflect this change too
- 2008-10-05 20:32 rjtanner
- [r10014] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-05 20:30 rjtanner
- [r10013] Remove unused monsters placed outside playable map area
- 2008-10-05 07:32 rjtanner
- [r10011] Remove outdated information in regards to using holy_symbols to obtain the apartment altar
- 2008-10-05 07:01 rjtanner
- [r10010] Map header updates: Updated entrance x & y coordinates
- 2008-10-05 06:42 rjtanner
- [r10009] Map header updates: Updated entrance x & y coordinates, adjust map level difficulty to something slightly more realistic for temples/rruggilli2
- 2008-10-05 06:22 rjtanner
- [r10008] Map header update: Adjust map level difficulty to hopefully provide somewhat better store merchandise
- 2008-10-05 06:21 rjtanner
- [r10007] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-05 06:11 rjtanner
- [r10006] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-05 06:02 rjtanner
- [r10005] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-05 05:59 rjtanner
- [r10004] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to hopefully provide somewhat better store merchandise
- 2008-10-05 05:48 rjtanner
- [r10003] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates
- 2008-10-05 05:41 rjtanner
- [r10002] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add map authors name where necessary
- 2008-10-05 05:35 rjtanner
- [r10001] Resize maps to remove empty and unused space. Adjust map exit & entrance coordinates accordingly.
- 2008-10-05 02:22 rjtanner
- [r10000] Updated ChangeLog file using svn2cl
- 2008-10-05 02:08 rjtanner
- [r9999] Replace generic altars with tables in the Enternal Reward (tavern)
- 2008-10-05 02:05 rjtanner
- [r9998] Updated entrance coordinates to Run-down Church
- 2008-10-05 02:03 rjtanner
- [r9997] Map header update: Adjust map level difficulty to something slightly more realistic
- 2008-10-05 01:24 rjtanner
- [r9996] Implement shop code to One-Eyed Mike's Department Store
- 2008-10-05 01:11 rjtanner
- [r9995] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-04 07:49 rjtanner
- [r9994] Adjust entrance to the map - original coordinates were inside a wall
- 2008-10-04 07:45 rjtanner
- [r9993] Map header update: Adjust map level difficulty to something slightly more realistic
- 2008-10-04 07:45 rjtanner
- [r9992] Map header update: Update maps with entrance x & y coordinates
- 2008-10-04 07:43 rjtanner
- [r9991] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-04 07:33 rjtanner
- [r9990] Added missing floor tiles
- 2008-10-04 07:31 rjtanner
- [r9989] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-04 07:25 rjtanner
- [r9988] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-04 07:15 rjtanner
- [r9987] Map header update: Update maps with entrance x & y coordinates
- 2008-10-04 07:07 rjtanner
- [r9986] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-03 01:47 rjtanner
- [r9984] Updated ChangeLog file using svn2cl (SourceForge mailing list lost some of the commit notices)
- 2008-10-03 01:36 rjtanner
- [r9983] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-03 01:32 rjtanner
- [r9982] Match building names to the map name they link to
- 2008-10-03 01:31 rjtanner
- [r9981] Add missing floor tiles
- 2008-10-03 01:30 rjtanner
- [r9980] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, map title update
- 2008-10-03 01:04 rjtanner
- [r9979] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-03 01:03 rjtanner
- [r9978] Map header updates: Added map author's name, update maps with entrance x & y coordinates, update map names
- 2008-10-03 00:45 rjtanner
- [r9977] Typo correction, her -> here
- 2008-10-03 00:41 rjtanner
- [r9976] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-03 00:34 rjtanner
- [r9975] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-02 01:52 rjtanner
- [r9974] Map header updates: Update maps with entrance x & y coordinates
- 2008-10-02 01:52 rjtanner
- [r9973] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-02 01:39 rjtanner
- [r9972] Update entrance coordinates to Frost Keep (whalingoutpost/misc/castle1)
- 2008-10-02 01:38 rjtanner
- [r9971] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-02 01:08 rjtanner
- [r9970] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-02 01:01 rjtanner
- [r9969] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region firevolcano
- 2008-10-01 22:38 rjtanner
- [r9968] Updated ChangeLog file using svn2cl
- 2008-10-01 01:46 rjtanner
- [r9967] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-01 01:45 rjtanner
- [r9966] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-01 01:31 rjtanner
- [r9965] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for Spirit guardian of Chaos (was corrupted in r5574)
- 2008-10-01 01:26 rjtanner
- [r9964] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-01 01:10 rjtanner
- [r9963] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for crawling chaos (was corrupted in r5574)
- 2008-10-01 01:03 rjtanner
- [r9962] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-01 00:47 rjtanner
- [r9961] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-10-01 00:38 rjtanner
- [r9960] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for Ghost Defender of Gax (was corrupted in r5574)
- 2008-10-01 00:17 rjtanner
- [r9959] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for Gralljah the speechless crone (was corrupted in r5574)
- 2008-10-01 00:15 rjtanner
- [r9958] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for Meijah the blind crone (was corrupted in r5574)
- 2008-10-01 00:13 rjtanner
- [r9957] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected stats for Seijah the fingerless crone (was corrupted in r5574)
- 2008-10-01 00:06 rjtanner
- [r9956] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected monster stat corruption from r5574
- 2008-09-30 01:46 rjtanner
- [r9955] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-30 01:31 rjtanner
- [r9954] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected item stat corruption from r5574
- 2008-09-30 01:20 rjtanner
- [r9953] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected item stat corruption from r5574
- 2008-09-30 01:14 rjtanner
- [r9952] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-30 00:57 rjtanner
- [r9951] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-30 00:57 rjtanner
- [r9950] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-30 00:36 rjtanner
- [r9949] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-29 05:56 rjtanner
- [r9948] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, move map description to maplore field
- 2008-09-29 05:54 rjtanner
- [r9947] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-29 05:39 rjtanner
- [r9946] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-29 01:24 rjtanner
- [r9945] Map header update: Adjust map level difficulty to something slightly more realistic
- 2008-09-29 01:22 rjtanner
- [r9944] Insert a missing floor tile beneath a wall
- 2008-09-29 01:20 rjtanner
- [r9943] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-28 23:26 rjtanner
- [r9942] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-28 22:46 rjtanner
- [r9941] Re-correct creation dates
- 2008-09-28 06:59 rjtanner
- [r9940] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-27 06:23 rjtanner
- [r9939] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-27 06:00 rjtanner
- [r9938] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added santodominion as the region
- 2008-09-27 05:56 rjtanner
- [r9937] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates
- 2008-09-27 05:50 rjtanner
- [r9936] Added 'blocked' walls to the unused spaces inside and around the cave walls
- 2008-09-27 05:44 rjtanner
- [r9935] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added santodominion as the region
- 2008-09-27 05:38 rjtanner
- [r9934] Spelling correction, carful -> careful
- 2008-09-27 05:34 rjtanner
- [r9933] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected partial resistance corruption from r5574
- 2008-09-27 05:26 rjtanner
- [r9932] Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected partial resistance corruption from r5574
- 2008-09-26 01:10 rjtanner
- [r9929] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-25 13:14 anmaster
- [r9925] Some map fixes in /quests/skud/*:
* court, north_1, east_1: Add missing floor arches under walls and such.
* maze: Fix walls, they looked bad.
- 2008-09-25 13:06 anmaster
- [r9924] Fix a wall in in dungeons/barad_dur
- 2008-09-25 01:09 rjtanner
- [r9923] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-24 23:32 rjtanner
- [r9922] Map header updates: Formatting changes; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-24 01:44 rjtanner
- [r9921] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-24 01:32 rjtanner
- [r9920] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-23 01:40 rjtanner
- [r9919] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-23 01:22 rjtanner
- [r9918] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-23 00:41 rjtanner
- [r9917] Final implementation of Patch [ 2121249 ] Updated Saromok Maps; added duplicators to remove some creators that spawn 'animated objects' to attack you that still attacked you even after Saromok was dead
- 2008-09-23 00:38 rjtanner
- [r9916] Partial implementation of Patch [ 2121249 ] Updated Saromok Maps; re-balance golem stats
- 2008-09-23 00:36 rjtanner
- [r9915] Partial implementation of Patch [ 2121249 ] Updated Saromok Maps; corrected item descriptions
- 2008-09-23 00:34 rjtanner
- [r9914] Partial implementation of Patch [ 2121249 ] Updated Saromok Maps; put daylight casting walls on every map (under the floor) to prevent nightfall+stealth+invis trick
- 2008-09-22 00:54 rjtanner
- [r9913] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-21 22:31 rjtanner
- [r9912] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-21 21:22 rjtanner
- [r9911] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary
- 2008-09-21 19:59 rjtanner
- [r9910] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-21 18:40 rjtanner
- [r9909] Updated ChangeLog file using svn2cl
- 2008-09-21 06:26 rjtanner
- [r9908] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-21 06:24 rjtanner
- [r9907] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add navar as the region, added info for original map author with time stamp
- 2008-09-21 05:46 rjtanner
- [r9906] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-21 04:12 rjtanner
- [r9905] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add navar as the region where necessary
- 2008-09-21 04:09 rjtanner
- [r9904] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-21 00:40 rjtanner
- [r9903] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-21 00:38 rjtanner
- [r9902] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-21 00:38 rjtanner
- [r9901] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-20 23:51 rjtanner
- [r9900] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-20 22:18 rjtanner
- [r9899] Set region to wilderness
- 2008-09-20 22:15 rjtanner
- [r9898] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-20 22:03 rjtanner
- [r9897] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-20 20:52 rjtanner
- [r9896] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add lakecountry as the region, added info for original map author with time stamp
- 2008-09-20 07:00 rjtanner
- [r9895] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-20 00:07 rjtanner
- [r9894] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-19 00:11 rjtanner
- [r9890] Insert blocked walls in empty area of the map
- 2008-09-19 00:10 rjtanner
- [r9889] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region wilderness
- 2008-09-18 00:47 rjtanner
- [r9888] Insert blocked walls in empty area of the map
- 2008-09-18 00:42 rjtanner
- [r9887] Cosmetic changes to walls for nicer merging with nearby walls
- 2008-09-18 00:39 rjtanner
- [r9886] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-18 00:21 rjtanner
- [r9885] Cosmetic wall changes with how swall merges with nearby walls
- 2008-09-18 00:20 rjtanner
- [r9884] Map header updates: adjust map level difficulty to something slightly more realistic, added region euthville
- 2008-09-17 23:45 rjtanner
- [r9883] Insert blocked walls in empty area of the map
- 2008-09-17 23:43 rjtanner
- [r9882] Removed spoilers - signs removed and map title changed from Trollbridge to Stonebridge
- 2008-09-17 23:38 rjtanner
- [r9881] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region wilderness
- 2008-09-17 23:10 rjtanner
- [r9880] Map header updates: Updated map creator information, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-17 01:02 rjtanner
- [r9879] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region wilderness
- 2008-09-17 01:02 rjtanner
- [r9878] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region wilderness
- 2008-09-17 01:00 rjtanner
- [r9877] Updates maps with region wilderness
- 2008-09-16 02:08 rjtanner
- [r9876] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-15 01:21 rjtanner
- [r9875] Remove trailing zeros on speed setting to Infyrana (special named red dragon) and also removed redundant 'resist_fire 30' since she was already resist_fire 100
- 2008-09-15 01:13 rjtanner
- [r9874] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-15 00:05 rjtanner
- [r9873] Remove redundant 'resisit_physical 30' field on the training demon. Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 22:57 rjtanner
- [r9872] Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 22:55 rjtanner
- [r9871] Cosmetic fence changes for better merging with nearby walls
- 2008-09-14 22:39 rjtanner
- [r9870] Cosmetic touchup on the cave walls so they merge and blend together nicer
- 2008-09-14 22:27 rjtanner
- [r9869] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 22:22 rjtanner
- [r9868] Map header updates: Recovered creation date from SVN archives, updated map with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 22:12 rjtanner
- [r9867] Cosmetic wall changes so they merge nicer with nearby doors
- 2008-09-14 22:09 rjtanner
- [r9866] Added missing floor tiles underneath walls
- 2008-09-14 22:07 rjtanner
- [r9865] Added 'blocked' walls to the unused spaces outside of dungeon walls
- 2008-09-14 22:04 rjtanner
- [r9864] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 21:49 rjtanner
- [r9863] Added 'blocked' walls to the unused spaces outside of the tower walls
- 2008-09-14 21:44 rjtanner
- [r9862] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added darcap as the region, added info for original map author with time stamp
- 2008-09-14 21:15 rjtanner
- [r9861] Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 21:03 rjtanner
- [r9860] Cosmetic wall changes and monster location rearrangement
- 2008-09-14 20:55 rjtanner
- [r9859] Adjust map level difficulty to something hopefully more realistic
- 2008-09-14 06:43 rjtanner
- [r9857] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 06:26 rjtanner
- [r9856] Updated map with corrected x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 06:22 rjtanner
- [r9855] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 06:17 rjtanner
- [r9854] Cosmetic fence update
- 2008-09-14 06:16 rjtanner
- [r9853] Updated map with entrance x & y coordinates
- 2008-09-14 05:55 rjtanner
- [r9851] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 05:54 rjtanner
- [r9850] Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 05:52 rjtanner
- [r9849] Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 05:50 rjtanner
- [r9848] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-14 05:47 rjtanner
- [r9847] Correct creation date in map header that was changed in r7448, it was using the wrong month
- 2008-09-14 01:57 rjtanner
- [r9846] houses map replaced by airhouse, earthhouse, firehouse and waterhouse maps
- 2008-09-14 01:54 rjtanner
- [r9845] Re-designed (elemental) houses map; now each elemental house is a standalone map vs all of them being in the same map divided by walls. Also updated the world map for Darcap to use the new house maps.
- 2008-09-14 00:21 rjtanner
- [r9844] Adjust map level difficulty to something hopefully more realistic, cosmetic fence changes for better merging with nearby walls
- 2008-09-14 00:17 rjtanner
- [r9843] Cosmetic wall changes for better merging with adjacent doors and fences
- 2008-09-14 00:13 rjtanner
- [r9842] Adjust map level difficulty to something hopefully more realistic
- 2008-09-14 00:05 rjtanner
- [r9841] Updated map with entrance x & y coordinates, adjust map level difficulty to something hopefully more realistic
- 2008-09-14 00:04 rjtanner
- [r9840] Added missing floor tiles underneath walls - missed a section in the previous commit
- 2008-09-14 00:01 rjtanner
- [r9839] Added missing floor tiles underneath walls
- 2008-09-13 23:42 rjtanner
- [r9838] Updated map with entrance x & y coordinates, adjust map level difficulty to something hopefully more realistic
- 2008-09-13 23:39 rjtanner
- [r9837] Added missing floor tiles underneath walls
- 2008-09-13 00:58 rjtanner
- [r9835] Updated map with entrance x & y coordinates, adjust map level difficulty to something hopefully more realistic
- 2008-09-13 00:57 rjtanner
- [r9834] Added missing floor tiles - missed two rows in previous commit
- 2008-09-13 00:55 rjtanner
- [r9833] Added missing floor tiles
- 2008-09-13 00:16 rjtanner
- [r9832] Added missing floor tiles, adjusted map level difficulty to something hopefully more realistic
- 2008-09-13 00:05 rjtanner
- [r9831] Correct creation date in map header that was changed in r7448, it was using the wrong month
- 2008-09-12 00:51 rjtanner
- [r9830] Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
- 2008-09-11 23:45 rjtanner
- [r9829] Correct creation date in map header that was changed in r7448, it was using the wrong month
- 2008-09-11 23:45 rjtanner
- [r9828] Update maps with entrance x & y coordinates
- 2008-09-11 00:53 rjtanner
- [r9827] Update maps with entrance x & y coordinates
- 2008-09-11 00:52 rjtanner
- [r9826] Correct creation date in map header that was changed in r7448, it was using the wrong month
- 2008-09-11 00:43 rjtanner
- [r9825] Correct creation date in map header that was changed in r7448, it was using the wrong month; also removed old info in the map header in regards to a past map edit
- 2008-09-11 00:38 rjtanner
- [r9824] Update maps with entrance x & y coordinates
- 2008-09-11 00:35 rjtanner
- [r9823] Correct creation date in map header that was changed in r7448, it was using the wrong month
- 2008-09-11 00:29 rjtanner
- [r9822] Convert absolute map exit/entrance paths to relative paths
- 2008-09-11 00:20 rjtanner
- [r9821] Update maps with entrance x & y coordinates, adjust map level difficulty to something hopefully more realistic
- 2008-09-10 23:56 rjtanner
- [r9820] Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic - level 20
- 2008-09-10 23:45 rjtanner
- [r9819] Correct creation date in map header that was changed in r7448, it was using the wrong month
- 2008-09-03 00:01 rjtanner
- [r9793] Adjust spell point regeneration to the personal guards, made it 100 instead of 5000
- 2008-08-30 00:57 rjtanner
- [r9788] Add missing shop header code to the Sages Tower (magic shop)
- 2008-08-29 00:22 rjtanner
- [r9786] Use 'nrof 0' property on the container barrel in this map so they do not stack. This is similar to the bug reported in [ 2018391 ] Zero-cap or capless containers, also stacking containers
- 2008-08-27 00:10 rjtanner
- [r9784] Cosmetic wall changes with how swall merges with nearby walls
- 2008-08-26 18:22 rjtanner
- [r9783] Adjust spell casting capability of Saromok
- 2008-08-26 18:20 rjtanner
- [r9782] Add more lighting to make it easier to see what is in or the map at night
- 2008-08-26 18:06 rjtanner
- [r9781] Update bracers names to Magical Bracers, they should be consistent in name and properties now
- 2008-08-26 18:02 rjtanner
- [r9780] Update resistance value on the ice bracers to match resistance value of fire and electricity bracers
- 2008-08-26 17:54 rjtanner
- [r9779] Cosmetic wall changes with how swall merges with nearby walls
- 2008-08-26 17:42 rjtanner
- [r9778] Removed door graphics since they appear to cause problems with using the exit in some cases
- 2008-08-26 00:25 rjtanner
- [r9776] Fix broken duplicators. Update monster resistances. Fix key teleporter.
- 2008-08-26 00:23 rjtanner
- [r9775] Fix broken duplicators
- 2008-08-26 00:21 rjtanner
- [r9774] Give final boss monster more spell points as further testing showed he ran out of them too quickly. Fix broken duplicator and treasure items.
- 2008-08-25 21:43 rjtanner
- [r9773] Updated ChangeLog file using svn2cl
- 2008-08-22 20:52 rjtanner
- [r9770] Update maps with entrance coordinates, region setting and approximate difficulty level
- 2008-08-22 19:16 rjtanner
- [r9769] Remove no longer used (supported?) 'animation none'
- 2008-08-22 18:58 rjtanner
- [r9768] Redesign of the animated objects (chair, platter, wineglass, dinner knife) since they caused numerous server warnings and errors. They originally were merchant NPCs heavily modified and with a different face, I made them animated objects with monster-like behaviour.
- 2008-08-22 16:30 rjtanner
- [r9767] Patch [ 2066208 ] Saromok Map Fix; Add missing keys and graphic corrections for map doors (except for barracks 1 and 2, those were already updated)
- 2008-08-21 01:58 rjtanner
- [r9766] Redesign the exit from two (other maps need similar updates) of the barrack maps, replaced the portal with a custom face to a standard door using an invis exit. This gives achieves the intended appearance in the map without the 'animation none' warning in the server logs and mapper.
- 2008-08-21 01:15 rjtanner
- [r9765] Cosmetic wall changes with wall sections adjacent to doors, replaced wall sections with the 'end cap' walls
- 2008-08-21 00:32 rjtanner
- [r9764] Map normalize, no functional changes
- 2008-08-20 23:59 rjtanner
- [r9763] Patch [ 2054365 ] Saromok Quest, with some changes in regards to directory layout and structure (tower and related maps inside the /quest directory)
- 2008-08-19 22:25 ryo_saeba
- [r9761] Remove invalid and unused other_arch (inv is set)
- 2008-08-19 22:10 rjtanner
- [r9760] Missed change applied, [ 2058734 ] Pygmy Forest Update; Make traps work on levitating/flying players
- 2008-08-19 20:33 rjtanner
- [r9759] Final change applied, [ 2058734 ] Pygmy Forest Update; Shield modification
- 2008-08-19 20:28 rjtanner
- [r9758] Partially applied patch, [ 2058734 ] Pygmy Forest Update; NPC dialog changes
- 2008-08-19 20:27 rjtanner
- [r9757] Partially applied patch, [ 2058734 ] Pygmy Forest Update; Shield modification
- 2008-08-19 20:08 rjtanner
- [r9756] Partially applied patch, [ 2058734 ] Pygmy Forest Update; Renamed the Pygmy Saws
- 2008-08-19 19:59 rjtanner
- [r9755] Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues the changes with lighting
- 2008-08-19 19:21 rjtanner
- [r9754] Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues the bullet wall changes
- 2008-08-19 19:12 rjtanner
- [r9753] Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues all the stat and ability updates for the Pygmy monsters
- 2008-08-19 01:25 rjtanner
- [r9752] Correct or fix warnings in regards to objects having the wrong type and material, also posted to the mailing list on 2008-Aug-08
- 2008-08-19 00:44 rjtanner
- [r9751] Removed /city/city reference in unused teleporters since that was causing a false positive (broken link alert) in mapper and added map level difficulty (level 1) to the lobby maps
- 2008-08-17 19:08 akirschbaum
- [r9750] Make editor scripts work with current Gridarta.
- 2008-08-16 07:49 ryo_saeba
- [r9746] Fix entry coordinates, use @question in dialog.
- 2008-08-16 07:49 ryo_saeba
- [r9745] Pipe test for regexp.
- 2008-08-16 07:48 ryo_saeba
- [r9744] Fix name.
- 2008-08-12 03:26 bbotbuilder
- [r9738] set the 'difficulty' value on some maps
- 2008-08-11 06:32 bbotbuilder
- [r9731] port_joseph/pirates/tortship3:
* fix bug #2045976, wrong stair face (thanks goes to elliotbay)
- 2008-08-11 05:56 bbotbuilder
- [r9729] python/items/ring_occidental_mages.py:
* fixed typo (thanks goes to buzzsaw)
- 2008-08-10 23:32 bbotbuilder
- [r9726] scorn/shops/potionshop:
* replace a reference to the alchemy spell with one to the skill (thanks goes to elliotbay)
- 2008-08-04 14:03 quinet
- [r9718] Mention how to add or remove windows in the building instructions.
- 2008-08-03 20:11 quinet
- [r9710] Protect the furniture against accidental destruction by spells.
- 2008-08-03 20:11 quinet
- [r9709] Use the shop tiles shop_building_pupland instead of the generic shop_building
tiles. These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.
- 2008-08-03 20:07 quinet
- [r9708] Use the shop tiles shop_building_pupland instead of the generic shop_building
tiles. These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.
- 2008-08-02 10:01 ryo_saeba
- [r9703] Change regions file name to regions.reg.
- 2008-08-02 09:27 ryo_saeba
- [r9701] Add missing other_arch.
- 2008-08-02 07:35 rjtanner
- [r9699] Updated ChangeLog file using svn2cl
- 2008-08-01 15:37 quinet
- [r9696] Changed the route of the ships between Navar, Darcap and Wolfsburg in a way
that makes more sense according to the world map. This should be less
confusing for new players.
- 2008-08-01 15:21 quinet
- [r9695] Changed the route of the ships between Scorn, Stoneville and Santo Dominion
in a way that makes more sense according to the world map. This should be
less confusing for new players.
- 2008-08-01 13:51 quinet
- [r9694] Merged Darcap Circus into the world map world_116_102.
Updated all exits of the affected maps.
- 2008-08-01 09:53 quinet
- [r9693] Added dust on top of the unused teleporters in the game lobbies so that players can see easily which ones are active.
- 2008-08-01 09:19 quinet
- [r9692] Patch #2028361: Added the Fun Zone maps, courtesy of Chad Opperman.
Created a new lobby for integration into the Darcap Circus, updated
all map exits for that new lobby and set the region of all maps to
darcapcircus,
- 2008-07-29 11:48 quinet
- [r9689] Restored some important magic ears that were deleted in revision 9259.
- 2008-07-24 21:55 quinet
- [r9683] Removed optional swamp, replaced it with sticky floor (glue and spider webs).
Added a new handle to control the archways separately from other obstacles.
- 2008-07-24 14:57 quinet
- [r9677] Added customizable obstacles to the arena: the players can add statues, walls
or swamps in some parts of the arena before entering it.
- 2008-07-23 21:09 akirschbaum
- [r9676] Adapt MapValidator script to Gridarta changes.
- 2008-07-23 00:48 rjtanner
- [r9675] Add missing shop header code to the Marksel Shoppe (general store)
- 2008-07-23 00:32 rjtanner
- [r9674] Add missing shop header code to the Ebony Tiger Thief Guild
- 2008-07-23 00:15 rjtanner
- [r9673] Add missing shop header code to the Adventurers Guild map
- 2008-07-22 06:01 rjtanner
- [r9656] Updated ChangeLog file using svn2cl
- 2008-07-19 23:46 quinet
- [r9577] Replaced my old e-mail address in map headers by a working one.
- 2008-07-19 23:02 quinet
- [r9573] Updated map header.
- 2008-07-19 22:12 quinet
- [r9570] More fixes for bug #2018391, set carrying limit for human skeletons to 80kg.
- 2008-07-19 21:24 quinet
- [r9567] Fix for bug #2022422.
- 2008-07-18 20:15 anmaster
- [r9487] Add missing floor tiles under some walls in lake_country/snake_pit/snakepit_{1,2}
- 2008-07-18 17:51 ryo_saeba
- [r9445] Fix invalid regexp.
- 2008-07-17 18:42 akirschbaum
- [r9442] Ignore *.msg files in editor scripts.
- 2008-07-17 16:21 anmaster
- [r9441] Fix bug 2002170 "Conversion Profit Bug".
- 2008-07-17 15:45 anmaster
- [r9440] Add missing "difficulty 1" to some maps in Navar and Pupland containing no monsters (just NPC or empty).
- 2008-07-17 15:28 anmaster
- [r9439] Add missing "difficulty 1" to some maps in Scorn containing no monsters (just NPC or empty).
- 2008-07-16 21:07 quinet
- [r9436] Partial fix for bug #2018391: set a weight limit to all containers and set their nrof to 0 so that they cannot be stacked.
- 2008-06-29 05:38 kbulgrien
- [r9380] - Change the title of this hint scroll since "the Servant" is a special
character in Scorn. "the Good Citizen" fits the hints better anyway.
- 2008-06-24 17:33 rjtanner
- [r9365] Context correction in magic mouth messages, replaced parish (church community) with perish (to destroy)
- 2008-06-20 11:05 anmaster
- [r9349] In /wolfsburg: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch). Also fix broken "hidden" teleporter in /wolfsburg/dungeons/hut.
- 2008-06-20 10:56 anmaster
- [r9348] In /pup_land: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch).
- 2008-06-20 10:51 anmaster
- [r9347] Change more "name woodfloor" to "name wood floor" in some more maps.
- 2008-06-20 10:47 anmaster
- [r9345] Change more "name woodfloor" to "name wood floor" in misc places.
- 2008-06-20 10:32 anmaster
- [r9344] Make the Santo Dominion and Darcap apartments use goldfloors instead of altars, looks nicer. Also fix bad name for woodfloor2 (name was set to woodfloor but nowdays the arch got the name wood floor...).
- 2008-06-20 09:45 anmaster
- [r9340] In /pup_land: Fix some invalid key string warnings from gridarta.
- 2008-06-20 09:44 anmaster
- [r9339] /pup_land/nurnberg/dick/*: Add some floors to maps missing that. Set slaying values for some keys to prevent gridarta warnings.
- 2008-06-20 09:32 anmaster
- [r9338] In /scorn: Fix some invalid key string warnings from gridarta. Move a magic ear under floor. Remove a pointless check_inv.
- 2008-06-13 17:01 rjtanner
- [r9322] Applied patch [ 1992525 ] Typo Fix in Scorn Oldcity by Creidieki M. Crouch with some additional spelling corrections
- 2008-06-13 12:43 anmaster
- [r9320] Add a button under the door in /marksel/grumms_inn to prevent crushing the player.
- 2008-06-13 12:41 anmaster
- [r9319] Add missing floor tiles under some living trees in /brest/amphis. Also removing a ChangeLog message in the header of the same map related to last edit of the map (no longer the right author of that since it is no longer related to the last change. (And there is both svn log and the ChangeLog if anyone wants to find out).
- 2008-06-13 12:37 anmaster
- [r9318] Remove a non-connected pointless large button hidden under the ground in pup_land/ancient/world, my guess it is was copied from a button in about the same place in the "modern" Pupland world.
- 2008-06-13 12:35 anmaster
- [r9317] In quests/greyshield/Greysword: Add missing woodfloor arches in some places. In quests/greyshield/Fortress: Remove some floor tiles hidden under another layer of floor tiles, fix a @match.
- 2008-06-13 12:32 anmaster
- [r9316] Add some missing no magic arches to the Fireborn and Wraith Halls of Selection. Remove non-existant archtype in Wraith Hall of Selection.
- 2008-06-13 12:23 anmaster
- [r9315] /star/newbieshouse: Remove some walls on top of walls, put some items under the floor, add button to prevent getting crushed in door to "bedroom" (but not to the other area with buttons/gate, newbies need to learn that gates sometimes try to close on you).
- 2008-06-06 23:16 anmaster
- [r9281] Add missing floors under walls in /scorn/anthony/{prison,passoffice}
- 2008-06-06 23:13 anmaster
- [r9280] Move some magic_ear under floor in /scorn/taverns/goths.
- 2008-06-06 23:13 anmaster
- [r9279] Unbreak non-animated exits in /scorn/cannery/ware1
- 2008-06-06 23:12 anmaster
- [r9278] Remove floors under blocked arch in /scorn/temples/ruggilli2
- 2008-06-06 18:46 anmaster
- [r9277] Add floors under walls as needed in /scorn/mansion/garden.
- 2008-06-06 14:54 anmaster
- [r9276] In /scorn/misc/gatehouse: Move some magic_ear under floor, change the look of some wall tiles near the edge of the map to make it clearer that these continue outside map (they are part of the city wall).
- 2008-06-06 14:51 anmaster
- [r9275] In /scorn/misc/port_arena: change the floors under walls to match the floors around it. Fix broken animation for exit. Remove some duplicate arches on top of each other, remove unreachable and non-visible wall tiles in a corner of the map.
- 2008-06-06 14:04 anmaster
- [r9274] In /scorn/oldcity/*: Add missing floor under wall tiles, move magic_ear under floor, fix broken "no animation and custom face" exit.
- 2008-06-06 14:02 anmaster
- [r9273] Add missing floor arches under walls in /scorn/kar/creepy.house and /scorn/kar/creepy.house2.
- 2008-06-06 13:42 anmaster
- [r9272] In /scorn/houses/resir move magic mouth to below floor, in /scorn/houses/wizz.lev1.pass1 remove duplicate wall tile under another wall tile.
- 2008-06-06 13:31 anmaster
- [r9271] Add missing floors under walls in /scorn/houses/breezy_under
- 2008-06-06 13:29 anmaster
- [r9270] Fix two mixed up connections in /scorn/houses/cornerbrook to make the right messagess display for the right events.
- 2008-06-06 12:56 anmaster
- [r9269] Hide magic_ear under floor in /dragonisland/apartment3
- 2008-06-06 12:56 anmaster
- [r9268] Add missing floors under walls in /brest/underground and /brest/underground2.
- 2008-06-06 12:36 anmaster
- [r9267] Add missing floors under walls in /dungeons/hole and /dungeons/castle_aaaarg
- 2008-06-06 12:34 anmaster
- [r9266] Add missing floors under walls in /port_joseph/pirates/tortcave and /port_joseph/goblin/caves
- 2008-06-06 06:05 rjtanner
- [r9265] Updated ChangeLog file using svn2cl
- 2008-06-06 01:03 anmaster
- [r9263] Unbreak the bargaining skill in /pup_land/lone_town/mshop
- 2008-06-06 00:57 anmaster
- [r9262] Unbreak the bargaining skill in /pup_land/lone_town/gemshop
- 2008-06-06 00:51 anmaster
- [r9261] Add missing floors under walls in /pup_land/raffle/raffle3_u2a
- 2008-06-06 00:51 anmaster
- [r9260] Add missing floors under walls in /pup_land/pplant/pplant_ud2
- 2008-06-06 00:46 anmaster
- [r9259] Adding missing floors under walls and remove duplicate walls in /pup_land/castle_eureca/cave_pass and /pup_land/castle_eureca/cave_pass2
- 2008-06-06 00:33 anmaster
- [r9258] Adding missing floors under walls in /pup_land/ruin_barbarian/hole2
- 2008-06-06 00:30 anmaster
- [r9257] Add missing floors under walls in /pup_land/cave_weapon/*
- 2008-06-06 00:23 anmaster
- [r9256] The wraith Hall of selection was totally broken you could walk outside and around the teleporters and such. Fixing.
- 2008-06-06 00:22 anmaster
- [r9255] Add missing no magic tiles to fireborn and dragon hall of selections.
- 2008-06-06 00:10 anmaster
- [r9254] Add missing no_spells to /HallOfSelection
- 2008-06-06 00:09 anmaster
- [r9253] Add missing floor tiles to /unlinked/Fogs
- 2008-06-06 00:00 anmaster
- [r9252] More kandora fixes, change the nonexisting altar_jehovah to altar_valriel (as done in some maps reused from kandora in bigworld). Clean up walls and floors in /unlinked/kandora/circus/petshop.
- 2008-06-05 23:41 anmaster
- [r9251] In /quests/peterm/quests/dragonquest2: add missing ground arches under walls and remove ground under blocked arches.
- 2008-06-05 23:29 anmaster
- [r9250] Add missing ground arches under walls to /quests/peterm/FireTemple/* and remove ground under blocked arches (in same maps), also (in same maps) remove some duplicate floor tiles.
- 2008-06-05 23:14 anmaster
- [r9249] Add missing ground arches under walls to /quests/peterm/DragonQuest/* and remove ground under blocked arches (in same maps).
- 2008-06-05 23:12 anmaster
- [r9248] Add missing floor tiles to /quests/hendel/pre_acid
- 2008-06-05 22:53 anmaster
- [r9247] Oops, missed to add the missing floor tiles when I first changed GreyMaster a few minutes ago. Here they are now.
- 2008-06-05 22:49 anmaster
- [r9246] In /quests/greyshield/Chamber, add missing floor tiles under walls.
- 2008-06-05 22:48 anmaster
- [r9245] In /quests/greyshield/{Cave,Cavern}, remove floor tiles under blocked.
- 2008-06-05 22:46 anmaster
- [r9244] In /quests/greyshield/Castle, hide magic_ear under floor.
- 2008-06-05 22:42 anmaster
- [r9243] Add floor tiles under walls and remove floor tiles under blocked in /quests/greyshield/Cavern2.
- 2008-06-05 22:39 anmaster
- [r9242] Hide magic_mouth under the floor in /quests/greyshield/GreyMaster.
- 2008-06-05 22:37 anmaster
- [r9241] Hide magic_ear under the floor in /quests/greyshield/Fortress.
- 2008-06-05 22:33 anmaster
- [r9240] Add missing floor tiles to /pup_land/jk/heads, note map is unlinked, but I think it is good to clean it up anyway.
- 2008-06-05 22:12 anmaster
- [r9239] Clean up walls and floors in /unlinked/kandora, also possibly other cleanup in there that I forgot to mention. But it was sad to see these broken maps.
- 2008-06-05 22:08 anmaster
- [r9238] Correct the monsters in the pick map /quests/mak/chaos/monsters.pick. They were broken (bad spell defintions it seems), copies broken monsters from the maps.
- 2008-06-05 22:05 anmaster
- [r9237] Make /scorn/houses/ house3.1st look nicer, add doorway arches to it.
- 2008-06-05 22:00 anmaster
- [r9236] Fix a wrong wall tile in /pup_land/ancient/castle/castle.4 to make it line up properly with walls around it.
- 2008-06-05 21:57 anmaster
- [r9235] Add some no_pick in order to fix sorting order for arches, clean up slaying for exits to use realtive paths in some places, fix some smoothing levels to make a bridge look better. All in city de clouds.
- 2008-06-05 21:53 anmaster
- [r9234] Clean up unneeded tiles that couldn't be seen or reached in /mlab/citydeclouds/cdcnwgateuprlv1 to be able to shrink map
- 2008-06-05 21:49 anmaster
- [r9233] Move a lot of the tiles up in cdcwgrotto1 to be able to shrink map a lot. Update exits to map.
- 2008-06-05 21:47 anmaster
- [r9232] Move some boulders/buttons connection stuff around in /mlab/citydeclouds/cdcapart1 to be able to shrink the map a lot.
- 2008-06-05 21:41 anmaster
- [r9229] Removed unreachable, unused monsters at unreachable edge of map in city de clouds.
- 2008-06-03 19:54 anmaster
- [r9227] Removed /quests/todd/aljwaf/ruins, the map has been integrated into big world since long ago.
- 2008-06-03 19:34 anmaster
- [r9226] Add missing floor tiles under walls to /lake_country/Butakis/prison_s and make the books appear on top of the tables in /lake_country/Butakis/Rlib2.
- 2008-06-03 19:32 anmaster
- [r9225] Remove duplicate no magic tiles from jail map in Navar.
- 2008-06-03 19:31 anmaster
- [r9224] Add missing no magic tiles to jail maps in Scorn.
- 2008-06-03 19:30 anmaster
- [r9223] Get rid of unlinked /scorn/oldcity/oldcity[45]. Those maps had been converted to be parts of the single (tiled) oldcity54.
- 2008-06-03 19:27 anmaster
- [r9222] Remove two more unlinked duplicates. romm88 was a duplicate of room88, and lone_town/nf_bar an unfinished duplicate of the map of the same name in nurnberg.
- 2008-06-03 19:07 anmaster
- [r9221] Removed two unlinked and duplicate maps from pupland, these were duplicates of the same maps without 1 suffix.
- 2008-06-03 16:51 rjtanner
- [r9220] Removed unused regions
- 2008-06-03 14:44 anmaster
- [r9219] Fix look of the semi-broken exits in /navar_city/city1court (they animated even though "is_animated 0" was set, which broke them).
- 2008-05-31 22:44 rjtanner
- [r9180] Updated ChangeLog file using svn2cl
- 2008-05-30 07:32 akirschbaum
- [r9176] Run MapNormalizer script on all maps.
- 2008-05-30 06:23 akirschbaum
- [r9175] Run 'Shrink Map Size' function from MapNormalizer editor script.
- 2008-05-29 22:20 ryo_saeba
- [r9174] Remove unused map.
- 2008-05-29 22:13 ryo_saeba
- [r9173] Remove unlinked map.
- 2008-05-29 22:11 ryo_saeba
- [r9172] Remove unlinked and empty maps.
- 2008-05-29 22:02 ryo_saeba
- [r9171] Make windows coherent with wall.
- 2008-05-29 22:02 ryo_saeba
- [r9170] First pass to add lore to the town.
- 2008-05-29 11:27 anmaster
- [r9166] Resize some more maps with wasted empty space in the lower right part of the map.
- 2008-05-29 09:36 anmaster
- [r9165] Resize some Azumauindo maps that were mostly a lot of empty space.
- 2008-05-29 09:06 anmaster
- [r9164] Resize some more mlab maps that were mostly a lot of empty space.
- 2008-05-29 06:59 anmaster
- [r9162] Resize some mlab maps that were mostly a lot of empty space, in some a few things outside map (like buttons/boulders) had to be moved a bit. In a few these things outside the map were actually not used.
- 2008-05-29 06:56 anmaster
- [r9161] Resize some maps in whalingoutpost to use smaller size, they were really wasteful, update to worldmap in order to fix exits for the new sizes.
- 2008-05-29 06:54 anmaster
- [r9160] Change exits in /scorn/misc/castle to be under ground and thus look nicer.
- 2008-05-28 21:30 akirschbaum
- [r9158] Make editor scripts work with latest Gridarta build.
- 2008-05-28 09:43 anmaster
- [r9157] Fix some double ground in Darcap harbour.
- 2008-05-28 08:22 anmaster
- [r9156] Change /azumauindo/misc/entrance1 to use a creator instead of a conveyor belt for the passes. Also means the map doesn't have to be so wide so had to update entrances/exits on worldmap too.
- 2008-05-25 13:38 anmaster
- [r9153] Add some more @question/@reply to some maps.
- 2008-05-23 23:08 anmaster
- [r9148] Make Castle of Eureca show up on the south pupland world map part. Had to shift all tiles one step south to make the change work so a lot of exits updated too, none of them seems broken, but if they are that is a mistake. In the future tiling should probably be used for the south and north part of the pupland map.
- 2008-05-23 22:30 anmaster
- [r9147] Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
- 2008-05-23 10:52 anmaster
- [r9146] Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.
- 2008-05-23 09:49 anmaster
- [r9145] More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).
- 2008-05-23 08:11 anmaster
- [r9144] The @match expression in npc dialog is case insensitive, but a lot of map treated it as if it was case sensitive, fixing a lot of them (there may be more left, that the grep didn't find).
- 2008-05-23 07:20 anmaster
- [r9143] Add buttons under the actual doors as well to prevent player getting crushed.
- 2008-05-23 07:17 anmaster
- [r9142] Add @question/@reply stuff to some maps.
- 2008-05-23 07:16 anmaster
- [r9141] Cosmetic change of /lake_country/Butakis/inn to hide the blue exits under the floor.
- 2008-05-22 22:30 anmaster
- [r9140] Extend the dialog for the inn & outpost section of maps a bit.
- 2008-05-22 22:18 anmaster
- [r9139] Add @question to hermes inn maps' dialogs and add some buttons to prevent doors from crushing you
- 2008-05-22 21:45 anmaster
- [r9138] Run the pshop_copier script to update the shops, some of the shops had small differences.
- 2008-05-22 21:40 anmaster
- [r9137] Make some tourches that could be used to bypass some maps in puplands non-pickable.
- 2008-05-22 21:26 anmaster
- [r9136] Fix wrong price of objects in help for IPO.
- 2008-05-22 21:24 anmaster
- [r9135] Workaround for cfrhg causing random maps when walking on gates to castle of Scorn.
- 2008-05-21 06:33 qal21
- [r9128] Make coloured mail work in the Scorn armour shop
- 2008-05-20 22:02 ryo_saeba
- [r9127] Add a new professor to the university, and associated scripts (only Lorkas lore, for now). Fix some lights and wrong desks.
- 2008-05-20 21:25 ryo_saeba
- [r9125] Some fun with plugins.
- 2008-05-20 21:24 ryo_saeba
- [r9124] Misc say test.
- 2008-05-20 16:01 anmaster
- [r9121] Update the script to make it work correctly, it assumed too much about the layout of the file, so it was broken. New script should be somewhat more robust.
- 2008-05-19 22:47 ryo_saeba
- [r9115] Add some stuff, fix a few rooms.
- 2008-05-19 21:09 ryo_saeba
- [r9109] Navar university, first ground. Only one professor, but some lore already.
- 2008-05-18 19:50 qal21
- [r9107] Add region info in Scorn, courtesy of Arvid Norlander
- 2008-05-18 19:46 qal21
- [r9106] Add region info in Brest, courtesy of Arvid Norlander
- 2008-05-18 19:43 qal21
- [r9105] Add region info in Wolfsburg, courtesy of Arvid Norlander
- 2008-05-18 19:41 qal21
- [r9104] Add region info in , courtesy of Arvid Norlander
- 2008-05-18 19:40 qal21
- [r9103] Add region info in darcap, courtesy of Arvid Norlander
- 2008-05-18 19:38 qal21
- [r9102] Add region info in mlab, courtesy of Arvid Norlander
- 2008-05-14 16:36 rjtanner
- [r9070] Typo correction, should be mission instead of misson
- 2008-05-13 18:16 qal21
- [r9059] Fix broken dialog in darcap/temple_justice/temple_justice.2
- 2008-05-12 20:46 ryo_saeba
- [r9042] CFAnim basic test map.
- 2008-05-12 19:35 akirschbaum
- [r9028] Fix typo.
- 2008-05-11 17:52 ryo_saeba
- [r8968] Simple test map for the new dialog system.
- 2008-05-11 09:59 akirschbaum
- [r8966] Remove empty space around map.
- 2008-05-11 09:50 akirschbaum
- [r8965] Remove empty space around map.
- 2008-05-08 10:18 ryo_saeba
- [r8926] Fix for bug #1930002: Siegfried standing in wrong place ; cannot solve quest. Fix typos, remove useless tests.
- 2008-05-07 18:25 ryo_saeba
- [r8903] Fix bugs #1958325 and #1958326.
- 2008-05-07 17:58 ryo_saeba
- [r8900] Description of where those maps come from.
- 2008-05-07 17:56 ryo_saeba
- [r8899] Add various links to other maps, set difficulty from monsters on map.
- 2008-05-06 20:17 ryo_saeba
- [r8897] Totally unfinished, so move to unlinked.
- 2008-05-06 20:11 ryo_saeba
- [r8896] Define good key/door slayings.
- 2008-05-06 20:07 ryo_saeba
- [r8895] Define good key/door slayings.
- 2008-05-05 22:09 ryo_saeba
- [r8891] Patch #1947664: Modified resir's house simi-harder some what moe fun, courtesy Anthony Wyatt (buzzsawddog), slightly modified.
- 2008-04-24 22:08 akirschbaum
- [r8799] Adapt MapValidator script to Gridarta changes.
- 2008-04-20 19:15 gros
- [r8779] Applied patch #1945438, courtesy of Anthony Wyatt.
- 2008-04-09 17:51 ryo_saeba
- [r8709] Fix broken connection resulting in no pass / 2 passes instead of 1 / 1.
- 2008-04-08 21:56 ryo_saeba
- [r8706] Simple test map.
- 2008-04-07 01:39 rjtanner
- [r8703] Updated the README file with a reminder to update the storage_hall map exit. Map template provided by Alestan jehloq@yahoo.com
- 2008-04-07 01:31 rjtanner
- [r8702] New guild storage hall map based of the patch, [ 1854556 ] New Guild Storage Building (for laughing skulls guild), with included feature of using Python scripts for management and ownership
- 2008-04-05 14:49 ryo_saeba
- [r8697] Wrong path was used, unique should be set.
- 2008-04-05 12:27 ryo_saeba
- [r8696] Commit patch #1817285: Pet apartments, by anonymous submitter.
- 2008-04-05 10:34 ryo_saeba
- [r8695] Correct accidentally broken chests.
- 2008-04-05 10:20 ryo_saeba
- [r8694] Update with chest from patch #1673796: White chests for errac's heaven treasure map, by Mike B.
- 2008-04-05 07:53 ryo_saeba
- [r8692] Link Lursendis quest maps.
- 2008-04-05 07:46 ryo_saeba
- [r8691] Part of patch #1677738: Purple worm (with pythonscript and map), by Mike B.
- 2008-04-04 23:21 akirschbaum
- [r8687] Update pickmap names.
- 2008-03-29 21:45 ryo_saeba
- [r8664] Python hook check.
- 2008-03-27 22:36 ryo_saeba
- [r8639] Fix broken exit.
- 2008-03-26 18:15 gros
- [r8638] Introduced Part I of the Brewery Quest, replacing Newbie Tower.
- 2008-03-25 03:59 rjtanner
- [r8635] Updated ChangeLog file using svn2cl
- 2008-03-24 11:05 ryo_saeba
- [r8612] Give some values to keys.
- 2008-03-24 09:12 ryo_saeba
- [r8610] Fix broken pics.
- 2008-03-24 09:04 ryo_saeba
- [r8609] Link the Scorn Royalty maps together.
- 2008-03-24 06:49 rjtanner
- [r8607] Updated ChangeLog file using svn2cl
- 2008-03-24 04:00 rjtanner
- [r8603] Rearranged map stacking order, moved no_spell tiles to the bottom of the stack
- 2008-03-23 22:20 kbulgrien
- [r8597] - Spelling correction.
- 2008-03-23 07:08 rjtanner
- [r8588] Remove duplicate gem and currency conversion tables that were on the map due to a testing mistake
- 2008-03-22 06:28 rjtanner
- [r8579] Implemented, with changes backported from svn trunk, python guild hall patch: [ 1782975 ] Python guilds template. - applied, needs to check all is ok
- 2008-03-22 04:43 rjtanner
- [r8578] Per earlier archetype changes (2008-01-18), removed/renamed dwall3_3 to dwall_3_3
- 2008-03-21 00:04 rjtanner
- [r8544] Restore text indentation to written instructions/dialogue
- 2008-03-20 21:29 akirschbaum
- [r8543] Remove unused configuration parameter from WorldMaker script.
- 2008-03-20 05:34 rjtanner
- [r8540] Restore text indentation to written instructions/dialogue
- 2008-03-20 01:06 rjtanner
- [r8538] Restore text indentation to written instructions/dialogue
- 2008-03-19 23:43 rjtanner
- [r8536] Correct improper resistance value for Yoroi of Banzai (resist_physical 131072 -> resist_death 100)
- 2008-03-19 01:28 rjtanner
- [r8525] Restore line indentation to in-game text info
- 2008-03-18 02:04 rjtanner
- [r8522] Restore text indentation for show names in opera map
- 2008-03-18 01:06 rjtanner
- [r8521] Fix broken keys and inventory checks for each town haus
- 2008-03-18 00:10 rjtanner
- [r8520] Corrected wrong exit/entrance coordinates for Townhaus maps
- 2008-03-17 22:33 rjtanner
- [r8518] Restore text indentations in the descriptive summaries for each cult
- 2008-03-15 06:39 rjtanner
- [r8517] Updated ChangeLog file using svn2cl
- 2008-03-15 06:15 rjtanner
- [r8514] Fix spacing issue for the text based compass on the map
- 2008-03-10 05:41 rjtanner
- [r8503] Updated ChangeLog file using svn2cl
- 2008-03-10 05:18 rjtanner
- [r8500] Updated HallOfSelection with a valid map difficulty, re-added missing class descriptions for monk and warlock, re-added missing magic mouth that included further character creation instructions
- 2008-03-08 08:03 rjtanner
- [r8498] Updated ChangeLog file using svn2cl
- 2008-03-08 07:37 rjtanner
- [r8496] Updated and corrected map names for the Training Center maps
- 2008-03-08 06:02 rjtanner
- [r8493] Synchronize Dragonisland map changes between trunk, branches/1.x and branches/lalo-pupland
- 2008-03-08 05:59 rjtanner
- [r8492] Synchronize Darcap map changes between trunk, branches/1.x and branches/lalo-pupland
- 2008-03-03 06:38 kbulgrien
- [r8488] Change gravestone fake generator to grave to match change from skeletons to
zombies. Override the default generator (5) to (15) mostly because a lot of
the time, the zombies are all dead by the time you get to them. Also remove
some line wrapping.
- 2008-03-01 06:08 rjtanner
- [r8476] Synchronize map changes between trunk, branches/1.x and branches/lalo-pupland
- 2008-02-29 06:49 rjtanner
- [r8473] Patch [ 1817282 ] Almost new map -- Now a new map, Darcap Raffle 1
- 2008-02-25 21:49 ryo_saeba
- [r8470] Remove obsolete field.
- 2008-02-22 23:58 akirschbaum
- [r8468] Shorten scripts by using Gridarta's RecursiveFileIterator class.
- 2008-02-19 05:01 rjtanner
- [r8466] Region names are case sensitive - converted Wolfsburg -> wolsburg, which was my typo to begin with
- 2008-02-17 17:05 ryo_saeba
- [r8464] Fix walls. Add quest info.
- 2008-02-16 09:50 ryo_saeba
- [r8429] Remove invalid treasurelist.
- 2008-02-16 09:46 ryo_saeba
- [r8428] Remove invalid tile_path.
- 2008-02-16 09:23 ryo_saeba
- [r8427] Fix tiled map paths.
- 2008-02-16 09:02 ryo_saeba
- [r8426] Remove now invalid temp header.
- 2008-02-09 23:14 ryo_saeba
- [r8405] New small house.
- 2008-02-09 21:56 ryo_saeba
- [r8401] Name some houses.
- 2008-02-04 07:02 kbulgrien
- [r8366] Delete multiple keys and set nrof of one key to the number of keys sitting on
the table so that the table renders under the keys.
- 2008-02-03 17:42 ryo_saeba
- [r8361] Give a real slaying field to keys.
- 2008-02-03 10:24 ryo_saeba
- [r8358] Small cider house, not much to see yet.
- 2008-02-03 06:38 rjtanner
- [r8356] Updated ChangeLog file using svn2cl
- 2008-02-03 06:15 rjtanner
- [r8355] Update Pygmy Forest and related map names
- 2008-02-03 06:09 rjtanner
- [r8354] Fix broken exit in Pygmy Garden map
- 2008-02-03 05:51 rjtanner
- [r8352] Error in the last commit. Finally solve map warning about a random map without a message
- 2008-02-03 05:31 rjtanner
- [r8350] Resolve map warning about a random map without a message
- 2008-02-03 04:47 rjtanner
- [r8347] Building name update (cider house -> Cider House) and removed a link to a map that currently is not in SVN (/scorn/misc/cider_house)
- 2008-02-03 04:17 rjtanner
- [r8346] Updated ChangeLog file using svn2cl
- 2008-01-30 19:09 ryo_saeba
- [r8326] Fix wrong exit coordinate.
- 2008-01-30 19:02 kbulgrien
- [r8324] Fix mispelled "appartment" in various player visible data locations.
- 2008-01-30 06:42 rjtanner
- [r8323] Descriptive text change on a sign from the map normalizer plugin in the editor.
- 2008-01-30 06:03 rjtanner
- [r8321] Changes to make Mopoon's Weapon Shop entrance a little easier to see and obscure the entrance to the Chaos Lair - this is to revert back to how Lake Country used to look before recent changes with either client display, tile smoothing, etc.
- 2008-01-24 22:56 ryo_saeba
- [r8261] End of the Witherspoon ghost quest, some more fun.
- 2008-01-24 07:18 rjtanner
- [r8255] Changes to the Undead Church - moved the entrance to the Animator Quest one tile to the right and have it hidden by an existing tree. Added an inventory check so that only those who are working on and have completed the Baronet Royalty Quest may enter. This also keeps low level players from accidently ending up in a map that is beyond their level. Changes were made per IRC discussion on 2008-Jan-23.
- 2008-01-24 06:29 rjtanner
- [r8254] Updated the map/cave name for the Goblin Chieftan map that is part of the Scorn Royalty Quest.
- 2008-01-22 06:15 rjtanner
- [r8251] Added description for Stoneville in the regions file
- 2008-01-22 05:55 rjtanner
- [r8248] Added description for Santo Dominion in the regions file
- 2008-01-19 00:56 kbulgrien
- [r8208] Rename dwall3_3 to dwall_3_3 after removing incorrect Object in
arch/trunk/wall/dwall/dwall.arc.
- 2008-01-13 21:53 kbulgrien
- [r8187] Smoothing fix along with replacing biglake tiles for sea tiles to make water
color consistent.
- 2008-01-12 00:49 gros
- [r8169] Added the first part of the Heimser Brothers Quest.
- 2008-01-09 06:37 kbulgrien
- [r8156] unlinked/kbulgrien/rayvins_house.1: Doors now have no gaps around them
due to new wall_door and stwall_door arches. Spout and pouring water
arch added in backyard.
- 2008-01-08 06:00 kbulgrien
- [r8152] Fence and exits placed along east property line.
- 2008-01-08 05:46 kbulgrien
- [r8151] * unlinked/kbulgrien: Add directory to begin developing maps while
they are still not complete enough to link in the real world.
* unlinked/kbulgrien/rayvins_house.1: A house map to be linked to
the small house in world_105_116 at coordinates 11,4 (just east
of Patch's house. The map is not linked because as of yet it
references the manhole which has not been finalized and is still
in arch/dev/wip/manhole.
- 2008-01-04 23:29 eracc
- [r8101] Exit to world map was borked. Fixed in this update.
- 2008-01-04 13:15 ryo_saeba
- [r8098] Fix pics/animations.
- 2008-01-04 12:12 ryo_saeba
- [r8094] Fix face, and remove animation so face stays the same.
- 2008-01-03 23:47 eracc
- [r8084] Add a quest that starts in Darcap. Quest was created by Chad Opperman
cromagic@sbcglobal.net with minor fixes by me.
- 2008-01-03 15:53 ryo_saeba
- [r8081] Fix Gaea's name.
- 2008-01-03 08:25 kbulgrien
- [r8072] * start/newbieshouse: Remove mid-sentence line breaks and rework some sign
content. Add some detail, like the default "s" and "d" keybindings.
* start/Nexus: Remove mid-sentence line breaks and rework some sign content.
* start/sigmund.msg: Add mention of the "s" and "d" default keybindings.
- 2008-01-02 05:02 kbulgrien
- [r8071] start/newbiehouse: Some line breaks removed. Slight modification of some sign
information.
start/sigmund.msg: General spelling corrections, fr->en (pomme), along with
some grammatical and content rework. One dialog flow modification to get to
apply description without having to guess a word in the dialog.
- 2008-01-01 01:35 kbulgrien
- [r8069] Yet another smoothing update to prevent trees from being smoothed by grass.
Add another statue.
- 2007-12-30 05:40 kbulgrien
- [r8068] Update to fix error triggered by wrong order of svn2cl -r dates.
- 2007-12-30 05:37 kbulgrien
- [r8067] - Change the order of the dates when using -r with svn2cl so that the log
information is written in reverse order.
- 2007-12-30 05:28 kbulgrien
- [r8066] Update including addition of prior entries.
- 2007-12-30 05:26 kbulgrien
- [r8065] Update with information about how to generate an svn2cl report between two dates (inclusive).
- 2007-12-30 05:25 kbulgrien
- [r8064] Smoothing fixes where greenery overlaps floor.
Remove some duplicate floor (grass) from some trees.
- 2007-12-28 10:38 tchize
- [r8055] Update script so it now handles big image file with less disk copy.
Replace pnmpaste of world file (which output result in a copy) with a custom in file replacement
(no copy, no need to reread full file on each iteration).
1G world file are now feasible with reasonable run time.
- 2007-12-28 07:17 kbulgrien
- [r8054] - Add a README that briefly describes ChangeLog maintenance with svn2cl and
notes various issues associated when it is used to update the ChangeLog.
- 2007-12-28 06:59 kbulgrien
- [r8053] - Updated ChangeLog with svn2cl 0.9, and merged manually edited information
with the autogenerated information. Removed one apparent error indicating
a change that does not exist in trunk.
- 2007-12-27 22:35 tchize
- [r8050] undo woods convertion commit of 2 hours ago
- 2007-12-27 19:21 tchize
- [r8046] Convert woods to grass_only + woods 5
- 2007-12-26 23:15 ryo_saeba
- [r8043] Fix message.
- 2007-12-26 23:12 ryo_saeba
- [r8042] Fix wrong coin for buying.
- 2007-12-24 19:50 tchize
- [r8038] Massive change of grass based tiles to grass + another object above. Better result with smoothing
- 2007-12-24 17:41 kbulgrien
- [r8037] - Remove spurious line breaks and section texts into paragraphs.
- Remove spurious msg/endmsg in warlock and monk characters.
- Various subtle improvements to character class descriptions.
- Major rework of the welcome message and to the Crossfire Primer texts include
placing the movement primer prior to the primers that refer to direction keys
used to fire magic. Texts regarding character appearance are changed to
account for the fact that dragon/wraith/fireborn faces are not affected by a
class selection. In some cases, new relevant information has been added to
better teach the concept presented in a primer.
- Re-synch the four Halls Of Selection except where the content differences
are due to gameplay differences.
- 2007-12-24 15:13 tchize
- [r8035] Updated maps, begin of quest of blood vampire
- 2007-12-23 01:19 gros
- [r8018] Add support for the "give" command, that allows a player to show an item to an NPC.
Useful when coupled with scripts to write "bring me back something" quests.
Add support for the "give" command to the Mad Mage, with a generic "show me and
I'll talk" kind of system.
- 2007-12-22 15:35 tchize
- [r8015] Cityhall is now closed at night. Petition board and bonus amulet remain available
- 2007-12-22 13:44 tchize
- [r8009] Make the gork's treasure quest use python for npc dialog. It's now mandatory to go throught full dialog to get the treasure key, knowing password is not enough
- 2007-12-22 10:55 tchize
- [r8004] Add some dialog entries to sigmund, add a password to access scorn (forces newbies in training). No way back to newbie house aftre quitting it, forced into scorn.
- 2007-12-22 08:37 kbulgrien
- [r8003] - Replace Lighthouse arch with lighthouse_northwest arch and remove no longer
needed light source.
- 2007-12-22 08:03 kbulgrien
- [r8001] - Convert the lighthouse to the lighthouse_west arch.
- 2007-12-22 06:34 kbulgrien
- [r7997] - Replace s_city_tower arch with s_lighthouse since it is named Lighthouse.
- Remove light sources since the lighthouse arch already has a glow radius.
- 2007-12-20 23:27 tchize
- [r7983] Upgraded sigmund :)
- 2007-12-20 05:15 kbulgrien
- [r7980] - Change woodfloor2/brush shoreline where the lighthouses sit.
- Rework the town wall on the north by the lighthouse so two-tile high
lighthouse will not overlap the wall tile.
- Remove the light sources by the lighthouse since the lighthouse has a
glow_radius set in the arch.
- Smoothing fixes under docks where grass was smoothing into the water
(regression introduced in SVN revision 7746).
- Smoothing fixes on shoreline after introduction of lighthouse.
- 2007-12-18 22:29 tchize
- [r7968] Update match rules of CFDialog, add a script to use it
easily in maps, update newbie house so the wise sigmund
can provide more interactive support to players
- 2007-12-16 23:20 ryo_saeba
- [r7941] Change the exit leading to the final map.
- 2007-12-16 22:10 ryo_saeba
- [r7939] Small quest, that may be expanded later. New manor outside Scorn.
- 2007-12-16 22:08 ryo_saeba
- [r7938] Fix mat seen as a chest.
- 2007-12-16 15:15 tchize
- [r7930] Add a simple to use script that make use of NPC dialog
- 2007-12-16 14:41 ryo_saeba
- [r7929] Fix some chairs.
- 2007-12-16 12:52 tchize
- [r7928] Add a "go to sleep" script based on time of day
- 2007-12-14 05:40 kbulgrien
- [r7894] - Smoothing fix to make smoothing not cover over water tunnel and subsequent
shoreline modification to avoid unsmoothed corner of shoreline.
- Remove unnecessary grass tile under hole.
- 2007-12-14 03:52 kbulgrien
- [r7892] - Line break removal and minor rework of some message texts.
- 2007-12-14 01:07 kbulgrien
- [r7891] - Line break removal and minor rework of some message texts.
- 2007-12-13 04:55 kbulgrien
- [r7883] - Coffee drinker now has a name and a bit more to say.
- Remove pointless case sensitive match strings.
- Add a few more match strings to Eswald.
- Remove spurious line breaks.
- 2007-12-11 04:48 kbulgrien
- [r7836] - Various under-wall tiles changed to better match adjoining ground tiles.
- Northern wall insets changed to show previously invisible landscape.
- Numerous instances of redundant woodfloor tiles removed.
- Add a slightly hidden book of proverbs (obscure hints).
- 2007-12-10 07:19 kbulgrien
- [r7803] - New ne, se, sw, and nw mine wall archetypes fix the Scorn port gate house to
use the same wall material for the entire building. Various floor changes
also done to go along with the wall edits.
- 2007-12-08 15:11 kbulgrien
- [r7746] - Replace board floor under pier with more appropriate ground pieces.
- 2007-12-04 19:22 eracc
- [r7694] Fix a display problem with overlapping swall not looking correct when in-game
although it looks correct in Gridarta.
- 2007-12-03 22:34 eracc
- [r7681] Fix mistyped path for pup_land in the Wolfsburg transport shoppe.
Add buttons under the teleporters to try to keep players from being trapped.
- 2007-12-03 21:38 eracc
- [r7680] Update transport shoppes with Valkyrie altar
- 2007-12-03 20:10 eracc
- [r7676] Add "Ye Olde Transport Shoppe" to Wolfsburg and update world map for same.
Fix some errors with various buildings on the world map.
- 2007-12-03 00:26 eracc
- [r7672] Removed the silly and useless Wolfsburg "whorehouse".
Added Wolfsburg apartment (buildable).
Added Wolfsburg buildshop.
Update world/world_128_109 with the new map info.
- 2007-11-24 23:28 ryo_saeba
- [r7570] Fun item Eracc can use for his maps :)
- 2007-11-24 20:34 rjtanner
- [r7567] Map normalize, no functional changes
- 2007-11-24 20:28 eracc
- [r7566] Add Zorn castle floor four.
Update all "shadow" creatures in Zorn castle to be disease immune even though
they are not undead.
- 2007-11-22 22:29 tchize
- [r7562] time of day script modified to use python, and simplified in use.
- 2007-11-19 23:21 tchize
- [r7546] timeofday based python script
updated existing script to use JSON notation
added a "replace in all map" script
added a test map
updated test maps to JSON notation
added helper tools: CFTimeOfDay and CFMapTransformer
fixed warnings in gridarta
- 2007-11-19 01:58 rjtanner
- [r7543] Additional conversion tables in the Nurnberg bank; jade to amberium, amberium to jade, platinum to jade, jade to platinum and gold to silver
- 2007-11-19 01:39 rjtanner
- [r7542] Cosmetic changes with the Nurnberg bank, also rearranged the floor stacking order so that no_magic tiles appear under sections of swall
- 2007-11-19 01:27 rjtanner
- [r7541] Updated various banks to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion
- 2007-11-18 23:16 akirschbaum
- [r7539] Replace obsolete field slow_move with move_slow/move_slow_penalty.
- 2007-11-18 23:10 rjtanner
- [r7537] Updated the Navar bank to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion
- 2007-11-18 23:02 akirschbaum
- [r7536] Do not create superfluous 'randomitems none' attributes.
- 2007-11-18 22:54 rjtanner
- [r7534] Updated the Scorn bank to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion
- 2007-11-18 18:52 gros
- [r7532] Corrected a glitch in IPO Colette's answer.
- 2007-11-17 17:38 tchize
- [r7519] add a werebeast script and demo
The demo "werebeast" is based on beholder transforming into black dragon
Updated sage opening door message
- 2007-11-17 00:14 qal21
- [r7510] Fix filename comments
- 2007-11-16 13:27 tchize
- [r7509] Add Timeofday generic scripts and a demo map
Those 4 script can be used as filter or triggerer based on current time.
See test/tod for a demo map (conditionnal magic mouth, weapons that
attack only at day/night, grates that open in morning and close at dusk)
- 2007-11-14 17:54 eracc
- [r7507] Fixing the Zorn girls. They all had too low max hp.
- 2007-11-13 05:57 rjtanner
- [r7505] Map changes to address bug # [1829831] Mechanism bug - limit range and effectiveness of dimension door
- 2007-11-13 05:34 eracc
- [r7504] Rename Kitten of Gorokh to Cat of Gorokh and reduce number on map by half.
Create new 1 tile Kitten of Gorokh to replace removed Cat of Gorokh.
This should help prevent cowardly hiding behind earhtwalls with a one tile
opening to avoid one's deserved punishment. Yes, this is evil ... but one
is in "hell" after all. :)
- 2007-11-12 20:15 eracc
- [r7503] Since pupland is not yet merged into big world I am making the pupland outdoor
maps actually *be* outdoor maps to honor the day/night cycle.
- 2007-11-08 23:36 tchize
- [r7496] Modified all print of script to calls to Crossfire.Log(Crossfire.Log(Debug|Error|Info|Monster),message)
- 2007-11-07 06:05 rjtanner
- [r7488] Add missing floor tiles, removed redundant walls, added map difficulty, cosmetic changes with bwall_ arrangements
- 2007-11-06 06:41 rjtanner
- [r7487] Widen the hallways of One Eyed Mike's store in order to accomodate use from more then one player at a time
- 2007-11-06 05:46 rjtanner
- [r7486] Modify NPC or magic_mouth dialogue to be generic in regards to player race; Fix for bug [825637] Some maps assume what race you are.
- 2007-11-06 02:25 rjtanner
- [r7485] Updated ChangeLog files using svn2cl
- 2007-11-05 01:50 rjtanner
- [r7481] Update the guild maps to include map difficulty levels, ability to create an altar of valkyrie for 5 holy_shield, and altars are now level 120 (players are no longer able to reconsecrate them) which addresses bug [1824769] Players able to reconsecrate guild altars
- 2007-11-05 01:25 rjtanner
- [r7480] Update the guild template to include map difficulty levels, entrance xy coordinates, ability to create an altar of valkyrie for 5 holy_shield, altars are now level 120 (players are no longer able to reconsecrate them) which addresses bug [1824769] Players able to reconsecrate guild altars
- 2007-11-04 19:07 akirschbaum
- [r7476] Add Gridarta converter script to update legacy spellcasting objects in map files.
- 2007-11-04 19:05 akirschbaum
- [r7474] Update spellcasting objects to use inventory objects.
- 2007-11-04 07:50 rjtanner
- [r7471] Remove links to non-existant maps (or maps that are still in /unlinked)
- 2007-11-04 07:20 rjtanner
- [r7469] Make the trap on the treasure chest less deadly for new players - removed the spikes trap and set a fixed damage amount on the rune of shocking
- 2007-11-04 07:08 rjtanner
- [r7468] Merge existing changes from trunk; make Fun House map a little more friendly to new players by replacing the skeletons with zombies, then reducing the number of initial zombies by 2 and also only having one zombie generator
- 2007-11-04 06:50 rjtanner
- [r7466] Added no_magic tiles to the swall section so players can not use dimension door to enter this section - it's intent is to give a balcony-like appearance to the level instead of it being an actual part of the map
- 2007-11-04 06:28 rjtanner
- [r7465] Tentative fix for bug # [ 1735463 ] Rainbow island quest traps player - set up a boulder and button combo to reset the trap door on a timer or when a player is moved to a transition area before going to the next map; found that the goblins were somehow appearing in areas of the map they shouldn't once the map was full of them so I removed the generators and just added a fixed number of goblins
- 2007-11-03 22:57 rjtanner
- [r7464] Tentative fix for bug # [1805174] /darcap/darcap/circus/wurfbude Exit teleporter broken - fixed coordinates on a number of teleporters and removed movement detectors on the exit teleporter, added entrance coordinates to make bug testing easier
- 2007-11-03 20:28 rjtanner
- [r7463] Change so that the monster standing next to the altars do not move (often, standing over the altars) - change facing for Nathirel so he's 'looking at you' instead of looking at the wall
- 2007-11-03 20:18 rjtanner
- [r7462] Update map difficulty, and arrange stacking order so that the platters appear on top of the tables vs under then
- 2007-11-03 02:47 rjtanner
- [r7456] Added missing face/graphic for confusion
- 2007-11-03 02:26 rjtanner
- [r7455] Add missing map difficulty, remove the wallclock archetype from branch/1.x since it's not available in the branch archetype set
- 2007-11-03 02:02 rjtanner
- [r7454] Replace old and broken monster abilities with current abilities or spells, typo and text spacing corrections
- 2007-11-03 01:36 rjtanner
- [r7453] Replace old and broken monster abilities (ability_fire) with current fire based abilities (burning hands, medium fireball, create fire wall)
- 2007-11-03 01:27 rjtanner
- [r7452] Update old and broken monster abilities to match current spell abilities and improve their resistances so their own spells do not kill them
- 2007-11-03 00:16 rjtanner
- [r7450] Remove unholy_ground from beneath altars now that their (re)consecrate level was set to level 120
- 2007-11-02 22:49 akirschbaum
- [r7448] Unify Created: and Modified: map headers.
- 2007-11-02 20:08 rjtanner
- [r7447] Set the consecrate level on various altars to 120 so they can not be reset by players
- 2007-11-02 18:27 rjtanner
- [r7446] Set the consecrate level on the Mostrai Cathedral altars to 120 so they can not be reset by players, thanks to AnMaster for pointing this out on IRC
- 2007-11-02 16:43 rjtanner
- [r7445] Make all the exits out of the Spiral Tower in Navar to the same destination, remove no longer used exit information
- 2007-11-02 15:53 rjtanner
- [r7444] Set the consecrate level on the House of Healing altars to 120 so they can not be reset by players, thanks to AnMaster for pointing this out on IRC
- 2007-11-02 15:03 rjtanner
- [r7443] Set 'The Dean' mailbox in Navar to no_pick 1 so people can't pick it up
- 2007-11-02 03:02 rjtanner
- [r7441] Normalize map files; no functional changes.
- 2007-11-02 01:23 rjtanner
- [r7439] Correct and update overwritten partial resistance values
- 2007-11-01 01:00 rjtanner
- [r7432] Hopefully the final checkin for the pupland maps; Updated map names and added map difficulty settings
- 2007-10-31 20:41 akirschbaum
- [r7431] Do not update the 'Modfied:' map header when normalizing maps.
- 2007-10-30 23:00 akirschbaum
- [r7430] Fix whitespace in text messages; reverts unwanted changes due to an editor bug.
- 2007-10-30 04:59 rjtanner
- [r7429] In-progress or partial check in; Updated map names and added map difficulty settings
- 2007-10-29 05:12 rjtanner
- [r7428] In-progress or partial check in; Updated map names and added map difficulty settings
- 2007-10-28 20:12 akirschbaum
- [r7426] Normalize map files; no functional changes.
- 2007-10-28 18:37 akirschbaum
- [r7425] Do not crash script if no log file is given.
- 2007-10-28 18:36 akirschbaum
- [r7424] Process map files in alphabetical order.
- 2007-10-28 18:28 akirschbaum
- [r7423] Do not crash script if a directory cannot be read.
- 2007-10-28 14:54 ryo_saeba
- [r7421] Add callbacks to even more customize the rules.
- 2007-10-28 10:44 ryo_saeba
- [r7417] Fix broken dialogue.
- 2007-10-28 07:02 rjtanner
- [r7413] In-progress or partial check in; Updated map names and added map difficulty settings
- 2007-10-28 03:58 rjtanner
- [r7412] Region correction for the Nurnberg Dragon Hangar, now nurnberg instead of stoneville
- 2007-10-27 23:48 rjtanner
- [r7409] Synchronize with branch - add missing eleveation, remove unused message and map name
- 2007-10-27 23:47 rjtanner
- [r7408] Synchronize with branch - map names and map difficulty settings
- 2007-10-27 00:45 rjtanner
- [r7401] Synchronize with branch - map difficulty settings
- 2007-10-27 00:31 rjtanner
- [r7399] Corrected reformatting mistake where armour value was the replaced with the immune attack_type #, in this case armour 24575
- 2007-10-27 00:26 rjtanner
- [r7398] Synchronize with branch - maps names and map difficulty settings
- 2007-10-26 22:19 akirschbaum
- [r7396] MapValidator script: add option to write map errors to a log file.
- 2007-10-26 21:03 rjtanner
- [r7395] Fix for bug [ 1820903 ] Mudmans ring (armour+3072), reset the ring properties back to their intended value
- 2007-10-26 01:41 rjtanner
- [r7394] Synchronize with branch - maps names and map difficulty settings
- 2007-10-25 05:05 rjtanner
- [r7390] Synchronize with branch - maps names and map difficulty settings
- 2007-10-23 00:21 rjtanner
- [r7385] Updated the ChangeLogs using svn2cl script
- 2007-10-22 23:25 rjtanner
- [r7384] Synchronize with updates made to branch - map renames
- 2007-10-21 06:15 rjtanner
- [r7379] Floor tile stacking arrangment changes, cosmetic changes with wall merges
- 2007-10-20 19:50 ryo_saeba
- [r7373] Use new face for spinning wheel.
- 2007-10-20 10:14 ryo_saeba
- [r7363] Remove obsolete files.
- 2007-10-20 10:14 ryo_saeba
- [r7362] Fix connections, slaying, names, ... This should make the guilds usable.
- 2007-10-19 20:22 akirschbaum
- [r7360] Add Gridarta script to normalize map files.
- 2007-10-19 00:26 rjtanner
- [r7359] Synchronize with updates made to branch - map renames, shoprace human added back to city1weapon
- 2007-10-19 00:14 rjtanner
- [r7357] Synchronize features and changes of the Navar Dragon Guild between trunk and branch
- 2007-10-18 23:21 rjtanner
- [r7356] Added a default difficulty setting to the map
- 2007-10-18 22:36 rjtanner
- [r7354] Correct partial resistances mistake - they used to be immune 8 which was immune to lightning, updated the values from 8% to 100%
- 2007-10-18 21:33 rjtanner
- [r7352] Map name corrections
- 2007-10-18 20:46 rjtanner
- [r7349] Map name updates - spelling corrections
- 2007-10-18 20:45 rjtanner
- [r7348] File path mistake on previous commit - missed the files in trunk. Map name update (from MWizard to Tower of Sorcery) to match the referenced name in the Magic Mouth just inside the entrance (Mwizard0)
- 2007-10-18 20:42 rjtanner
- [r7347] Map name update (from MWizard to Tower of Sorcery) to match the referenced name in the Magic Mouth just inside the entrance (Mwizard0)
- 2007-10-18 03:30 kbulgrien
- [r7345] Path made with glue faces was not rendered properly because the arch used
was a floor piece. Change base arch and make no_pick 1. Also put the glue
explicitly on the no_pick map layer to render it below the gate.
- 2007-10-18 01:37 rjtanner
- [r7344] Updated the ChangeLog using svn2cl script
- 2007-10-18 00:57 rjtanner
- [r7342] Map updates to include missing y coordinate for a couple of floor tiles in Euthville
- 2007-10-17 19:55 rjtanner
- [r7336] Merge map names from trunk - renamed tower in world maps to Temple Justice in both trunk and branch
- 2007-10-17 05:44 rjtanner
- [r7332] Tiled maps that share a common border should be the same width or height, respectively. Pointed out in crossfire-Bugs-1800719 cult summons crash server
- 2007-10-14 16:52 ryo_saeba
- [r7319] Patch #1782975: Python guilds template, courtesy Perko/alestan.
- 2007-10-14 16:24 ryo_saeba
- [r7317] Fix for bug #1811179: Hidden dagger is not hidden. Tweak boulder layer.
- 2007-10-13 08:05 akirschbaum
- [r7316] Fix out-of-bounds attribute values of sharp bones.
- 2007-10-10 17:35 akirschbaum
- [r7315] Add editor scripts.
- 2007-10-09 07:58 akirschbaum
- [r7314] Whitespace change.
- 2007-10-09 07:57 akirschbaum
- [r7313] Add 'difficulty 1' to all pickmaps to suppress spurious map validation errors.
- 2007-10-09 07:51 akirschbaum
- [r7312] Remove obsolete /editor/picks directory.
- 2007-10-09 07:32 akirschbaum
- [r7311] Add /trunk/editor; Gridarta stores pickmaps in this directory.
- 2007-10-08 19:05 akirschbaum
- [r7310] Fix connected objects.
- 2007-10-08 18:30 lalo
- [r7307] documenting the intent of Valkyrie's altar
- 2007-10-08 17:58 akirschbaum
- [r7305] Fix typo.
- 2007-10-07 21:06 akirschbaum
- [r7304] Fix typo (mismatched weight/connection values in button).
- 2007-09-30 07:50 akirschbaum
- [r7290] Fix broken inventory checkers that allow unrelated players enter the storage room.
- 2007-09-29 16:41 kbulgrien
- [r7287] - Wall piece under floor moved above floor.
- 2007-09-27 20:57 ryo_saeba
- [r7274] Face and anim function tests.
- 2007-09-27 04:47 rjtanner
- [r7259] Update maps to use the new potion name (invulnerability is now shielding)
- 2007-09-27 01:35 rjtanner
- [r7254] Rename potion of invulnerability to potion of shielding. Hopefully this will remove confusion as to why one takes damage from all attack types (except physical) when drinking this potion.
- 2007-09-26 21:10 rjtanner
- [r7252] Fix for bug # 1752210 - Slow Unholy Bow. Adjusted the speed from 0 to 25 (normal bow is speed 50), this can be adjusted again based on feedback.
- 2007-09-26 20:45 rjtanner
- [r7250] Wording correction so that the magic mouth message matches the item name a nearby monster is carrying and also makes it consistent with the other magic mouths and special weapons
- 2007-09-26 20:22 rjtanner
- [r7249] Additional corrections, replaced move_allow with move_block
- 2007-09-26 19:37 rjtanner
- [r7248] Fix for bug# 1802171, Obsolete attributes in 2 maps in trunk. Removed un-used message text that said, no_pass
- 2007-09-26 19:32 rjtanner
- [r7247] Fix for bug# 1802171, Obsolete attributes in 2 maps in trunk. Replaced no_pass attributes with move_allow.
- 2007-09-19 00:44 kbulgrien
- [r7223] - Spelling corrections and line breaks in messages removed.
- 2007-09-16 02:45 rjtanner
- [r7152] Regenerated and updated the ChangeLog using svn2cl
- 2007-09-16 02:04 rjtanner
- [r7150] Changes due to map editor reformatting. Hopefully this will make future updates and patches easier to read and understand.
- 2007-09-15 07:26 akirschbaum
- [r7147] Convert absolute into relative map paths.
- 2007-09-11 04:15 rjtanner
- [r7136] Changes due to map editor reformatting.
- 2007-09-09 07:09 rjtanner
- [r7132] Changes due to map editor reformatting.
- 2007-09-09 04:37 rjtanner
- [r7131] Changes due to map editor reformatting.
- 2007-09-09 04:08 rjtanner
- [r7130] Changes due to map editor reformatting.
- 2007-09-09 01:39 rjtanner
- [r7129] Changes due to map editor reformatting.
- 2007-09-08 23:54 rjtanner
- [r7128] Changes due to map editor reformatting.
- 2007-09-08 21:36 rjtanner
- [r7127] Changes due to map editor reformatting.
- 2007-09-08 06:18 rjtanner
- [r7126] Changes due to map editor reformatting.
- 2007-09-08 02:09 rjtanner
- [r7125] Changes due to map editor reformatting.
- 2007-09-07 09:47 akirschbaum
- [r7124] Fix shopitems field: 'light source' does not exist anymore; use 'lamp' instead.
- 2007-09-07 05:38 rjtanner
- [r7123] Changes due to map editor reformatting.
- 2007-09-07 05:01 rjtanner
- [r7122] Fixed a coordinate problem with the exit/entrance to the top floor map in pshop21 - now the stairs line up properly and no longer trap a player on the other side of the fence. Thanks to Meflin for pointing this out.
- 2007-09-07 04:56 rjtanner
- [r7121] Map editor reformatting, attemtping to track down a problem with the exit/entrance on the top floor.
- 2007-09-07 02:35 rjtanner
- [r7120] Changes due to map editor reformatting.
- 2007-09-06 08:09 gros
- [r7119] Added proper enter_x;enter_y coordinates in the Nexus.
- 2007-09-06 05:10 rjtanner
- [r7118] Cosmetic updates in regards to swall and cwall sections. Floor tile stacking re-arrangement. Added missing floor tiles in spots where floor tiles were missing. Update map names. Other changes are due to map editor reformatting.
- 2007-09-05 18:31 akirschbaum
- [r7115] Replace obsolete fields fly_on/walk_on with move_on.
- 2007-09-05 05:58 rjtanner
- [r7114] Cosmetic updates in regards to swall and cwall sections. Floor tile stacking re-arrangement. Added missing floor tiles in spots where floor tiles were missing. Other changes are due to map editor reformatting.
- 2007-08-31 04:23 rjtanner
- [r7089] Map editor reformatting on the python based guild maps (templates)
- 2007-08-31 01:42 rjtanner
- [r7088] Map name correction. Other changes are due to map editor reformatting.
- 2007-08-31 01:22 rjtanner
- [r7086] Cosmetic changes to improve the blending between swall_ and regular walls. Changes merged from trunk back in to branch.
- 2007-08-31 01:11 rjtanner
- [r7084] Floor tile stacking tweaks and minor corrections to map names. Other changes are due to map editor reformatting.
- 2007-08-30 02:15 rjtanner
- [r7070] Corrected map name typo, should be Enigme instead of E[M]igme
- 2007-08-30 02:01 rjtanner
- [r7068] Map editor reformatting
- 2007-08-29 05:30 rjtanner
- [r7036] Minor cosmetic changes with walls and floor tiles, re-arranged the stacking order of floor tiles. Other updates are from map editor reformatting.
- 2007-08-27 05:01 rjtanner
- [r6991] Removed extra floor tiles, updates map names where necessary, minor cosmetic changes with walls and floor tiles. Other updates are from map editor reformatting.
- 2007-08-27 01:56 kbulgrien
- [r6990] - Smoothing fix to correct the badly rendered ake shore.
- 2007-08-26 07:10 rjtanner
- [r6987] Removed extra floor tiles, updates map names where necessary, minor cosmetic changes. Other updates are from map editor reformatting.
- 2007-08-23 19:36 akirschbaum
- [r6982] Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
- 2007-08-15 10:36 ryo_saeba
- [r6933] Fix bug #1772128: Incorrect map layer for object. Also fix monster with initial hp > maxhp.
- 2007-08-05 21:11 ryo_saeba
- [r6879] Fix bug #1767351: NPC in newbie maps can be aggressive. Make doorman friendly/standstill.
- 2007-07-26 05:12 kbulgrien
- [r6825] - Biglake arches replaced with new sea equivalents to make water consistent.
- Merge no_pass -> move_block changes from trunk to branch.
- Smoothing fixes to improve shoreline rendering.
- Removed unnecessary msg line break.
- 2007-07-26 04:41 kbulgrien
- [r6824] - Remove redundant match strings and unnecessary match expressions.
- Merge some minor changes from trunk to branch.
- Clean up line breaks in message text.
- Minor conversation adjustments.
- 2007-07-26 02:53 kbulgrien
- [r6823] - Smoothing fix. The lake rendering was terrible, and Filur's Cave was all
but invisible.
- Partial biglake arches replaced by new and more appropriate sea arches.
- Trunk difficulty and name settings merged back down to branch.
- 2007-07-17 21:25 eracc
- [r6797] Update Gorokh Temple random map to discourage camping for experience.
- 2007-07-16 22:15 ryo_saeba
- [r6782] Improve IPO help, give prices and max weight. Clean code some.
- 2007-07-16 21:16 ryo_saeba
- [r6780] Remove obsolete and invalid flag.
- 2007-06-30 21:58 ryo_saeba
- [r6733] Fix damage getting really big, more fun effects.
- 2007-06-20 20:05 ryo_saeba
- [r6682] Detectors now find players, thus reversing previous fix.
- 2007-06-16 09:00 ryo_saeba
- [r6618] Fix bug #1738226: detectors not detecting player.
- 2007-06-11 20:46 ryo_saeba
- [r6513] Fix bug #1735280: Feather Crown is displayed atop player
- 2007-06-09 08:59 ryo_saeba
- [r6433] Remove quest test, as quest support will be removed.
- 2007-06-04 18:38 ryo_saeba
- [r6415] Experience rewarder script.
- 2007-06-03 16:02 ryo_saeba
- [r6405] Final steps and scripts for the Lursendis quest.
- 2007-05-29 21:18 ryo_saeba
- [r6364] Create utility library for movement.
- 2007-05-28 21:13 ryo_saeba
- [r6363] Wrong name ordering.
- 2007-05-27 15:20 ryo_saeba
- [r6359] Fix animation's typo after archetype change.
- 2007-05-27 15:02 ryo_saeba
- [r6357] Fix broken animation.
- 2007-05-27 10:13 ryo_saeba
- [r6356] Scorn's Trappers, hidden in Scorn's port.
- 2007-05-26 20:05 ryo_saeba
- [r6352] Sentrio's house.
- 2007-05-26 20:04 ryo_saeba
- [r6351] House and underground tavern.
- 2007-05-26 20:03 ryo_saeba
- [r6350] Alter text, moved to Port Joseph's inn.
- 2007-05-26 20:03 ryo_saeba
- [r6349] Castle kitchen, password info when using correct name.
- 2007-05-26 20:02 ryo_saeba
- [r6348] Hint on Farnass.
- 2007-05-26 19:54 ryo_saeba
- [r6346] Some hints.
- 2007-05-25 17:58 ryo_saeba
- [r6339] Fix potions of life level.
- 2007-05-24 18:51 ryo_saeba
- [r6332] Typo.
- 2007-05-24 18:19 ryo_saeba
- [r6331] Small farm, with special chicken - don't bother'em.
- 2007-05-23 20:52 ryo_saeba
- [r6330] Small empty house.
- 2007-05-23 20:19 ryo_saeba
- [r6329] Small house.
- 2007-05-13 22:15 ryo_saeba
- [r6288] Remove obsolete walk_o[n|ff] attribute.
- 2007-05-13 21:37 ryo_saeba
- [r6286] Fix wrong attributes after conversion.
- 2007-05-13 14:52 ryo_saeba
- [r6277] Remove obsolete field.
- 2007-05-13 14:49 ryo_saeba
- [r6276] Remove obsolete field.
- 2007-05-13 14:06 ryo_saeba
- [r6259] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-13 13:54 ryo_saeba
- [r6257] Remove obsolete armour field.
- 2007-05-13 13:49 ryo_saeba
- [r6256] Remove obsolete armour field.
- 2007-05-13 13:34 ryo_saeba
- [r6255] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-13 13:30 ryo_saeba
- [r6254] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-13 13:25 ryo_saeba
- [r6253] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-13 13:21 ryo_saeba
- [r6252] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-13 13:18 ryo_saeba
- [r6251] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-13 11:34 ryo_saeba
- [r6250] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-13 11:28 ryo_saeba
- [r6249] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-13 11:27 ryo_saeba
- [r6248] Fix broken tower. Other changes due to editor reformatting.
- 2007-05-12 22:47 ryo_saeba
- [r6246] Remove obsolete fields. Other changes due to editor reformatting.
- 2007-05-12 22:46 akirschbaum
- [r6245] Spelling corrections.
- 2007-05-12 22:27 ryo_saeba
- [r6244] Remove obsolete fields. Other changes due to editor.
- 2007-05-12 21:41 ryo_saeba
- [r6243] Remove obsolete fields. Other changes due to editor.
- 2007-05-12 21:16 ryo_saeba
- [r6242] Remove obsolete fields. Other changes due to editor.
- 2007-05-12 21:04 ryo_saeba
- [r6241] Remove obsolete fields. Other changes due to editor.
- 2007-05-12 21:00 ryo_saeba
- [r6240] Remove obsolete fields. Other changes due to editor.
- 2007-05-12 20:47 ryo_saeba
- [r6239] Remove obsolete fields. Other changes due to editor.
- 2007-05-12 20:35 ryo_saeba
- [r6238] Remove obsolete fields. Other changes due to editor.
- 2007-05-12 18:52 ryo_saeba
- [r6237] Remove obsolete fields. Other changes due to editor.
- 2007-05-12 17:26 ryo_saeba
- [r6236] Remove obsolete attributes. Other changes due to editor.
- 2007-05-12 16:41 ryo_saeba
- [r6235] Remove obsolete attributes. Other changes due to editor.
- 2007-05-12 08:42 ryo_saeba
- [r6234] Remove obsolete immune/vulnerable/protected
- 2007-05-09 20:57 ryo_saeba
- [r6227] Use nicer table.
- 2007-05-08 10:21 ryo_saeba
- [r6217] Small park.
- 2007-05-08 10:01 gros
- [r6212] Added dialog utility classes, to help creating scripted dialogs.
- 2007-05-08 09:16 ryo_saeba
- [r6211] Typo.
- 2007-05-07 18:25 ryo_saeba
- [r6201] Force sync so file is valid.
- 2007-05-06 19:32 rjtanner
- [r6194] Replace pier_ with bench_ archetypes to make up the bar, this partially addresses bug 1657715 with a movement allow issue, the bench looks somewhat better and prevents players and monsters from walking over the bar
- 2007-05-05 16:56 ryo_saeba
- [r6182] Smoking pipe script.
- 2007-04-30 21:58 ryo_saeba
- [r6166] Add Greyshield quest to bigworld.
- 2007-04-30 21:17 ryo_saeba
- [r6165] Add missing floors. Fix spells, and stuff like that.
- 2007-04-29 16:21 ryo_saeba
- [r6148] Wagon that should facilitate player's moving between towns.
- 2007-04-28 12:58 akirschbaum
- [r6128] Remove broken .gif files; update worldmap image.
- 2007-04-21 22:44 ryo_saeba
- [r6087] Adapt scripts to latest Python plugin.
- 2007-04-21 10:59 ryo_saeba
- [r6079] Fix broken marking message.
- 2007-04-18 20:46 ryo_saeba
- [r6063] Scripted house (in Navar), first version.
- 2007-04-17 22:03 ryo_saeba
- [r6057] Some more tests.
- 2007-04-14 18:54 ryo_saeba
- [r6017] Python tests.
- 2007-04-14 03:24 qal21
- [r6013] Revamp Scorn Pass Office. Use creators, plus asthetics changes.
- 2007-04-14 02:13 qal21
- [r6012] Un-linewrap msgs and fix gramatical errors in lone town. Other changes due to map editor
- 2007-04-12 22:11 ryo_saeba
- [r6011] Remove obsolete immune attribute. Other changes due to map editor.
- 2007-04-12 22:06 ryo_saeba
- [r6010] Remove obsolete immune. Other changes due to map editor.
- 2007-04-12 21:47 ryo_saeba
- [r6009] Remove obsolete immune. Other changes due to map editor.
- 2007-04-12 00:50 rjtanner
- [r5999] Fix for bug# 1694503 - Bug in Shing Tower, re-arranged the stacking order so that the altar appears when show invis is used, the other issue with the invis door was fixed in an earlier commit. Other changes are due to map editor reformatting.
- 2007-04-09 21:58 eracc
- [r5988] Fix the dragon generator to generate drakes since the area is too small to fit
the wyverns that would normally be generated.
- 2007-04-09 21:39 eracc
- [r5986] Fix broken pentagrams in trunk only. Branches still use old multi-tile images
at this point.
- 2007-04-09 21:32 eracc
- [r5985] Fix broken pentagram in trunk only. Branches still use old pentagram arch with
multiple images.
- 2007-04-08 18:59 rjtanner
- [r5982] Map name update for the Transport Shoppe of Lone Town, other changes are due to map editor re-formatting
- 2007-04-08 05:28 rjtanner
- [r5968] ChangeLog updates
- 2007-04-08 04:47 rjtanner
- [r5967] Made the alchemy room a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed cauldron if they should appear during normal player use.
- 2007-04-08 04:26 eracc
- [r5966] As these shops are in almost constant use I put a fixed reset on them.
- 2007-04-08 04:11 rjtanner
- [r5965] Cosmetic update - improve appearance of how swall_ merges with nearby walls
- 2007-04-08 03:57 eracc
- [r5964] Fix an error with pricing.
- 2007-04-08 03:48 eracc
- [r5963] Fix error where players get trapped behind the shop door.
- 2007-04-08 03:14 eracc
- [r5962] Add some light at the Brest transport point.
Create new shop. A shop with transporters in Lone Town. This is the initial
version and will be modified as needed based on feedback.
- 2007-04-07 18:46 eracc
- [r5961] Add dialogue to the sage in the Brest Inn regarding the Zorn family.
Fix the Brest Seaside Tavern to block dimension door getting past
the exits.
- 2007-04-06 22:54 eracc
- [r5953] Try a new tactic with the "alarm system" on brest/zorn/castle.upper.floor.two
and made cosmetic changes to the map.
Put in a fixed reset (30 minutes) for the Scorn Battle Arena maps (exception
is the underground map which is not changed).
- 2007-04-06 21:03 ryo_saeba
- [r5952] Add greeting message to Advocate of Gorokh.
- 2007-04-06 20:32 ryo_saeba
- [r5951] Make script more robust if enemy changes, only process players.
- 2007-04-06 19:58 ryo_saeba
- [r5949] Script: greeting message to enemy.
- 2007-04-05 21:37 akirschbaum
- [r5940] Replace "no_pass" with "move_block".
- 2007-04-02 20:01 ryo_saeba
- [r5921] Add death messages to big bosses. Other changes due to editor reformat.
- 2007-04-02 20:00 ryo_saeba
- [r5920] Script to have critters say things when they die.
- 2007-04-01 12:53 ryo_saeba
- [r5915] Remove obsolete attribute. Generators are now cold-immune, non fire immune (it's a *cold* dragons map :p)
- 2007-04-01 12:51 ryo_saeba
- [r5914] Remove obsolete attribute.
- 2007-03-31 20:20 ryo_saeba
- [r5911] Misc tests (map-related).
- 2007-03-25 16:00 ryo_saeba
- [r5885] More tests.
- 2007-03-25 10:54 akirschbaum
- [r5875] Convert obsolete 'flying' attribute to 'move_type' attributes.
- 2007-03-25 03:59 rjtanner
- [r5869] Cosmetic changes in how swall_ merges with nearby wall sections
- 2007-03-25 01:24 rjtanner
- [r5868] ChangeLog updates
- 2007-03-25 00:43 rjtanner
- [r5867] Implemented a new region for an existing area, Ruins of Euthville
- 2007-03-24 14:31 akirschbaum
- [r5864] Add explicit 'move_type walk' to all monsters.
- 2007-03-24 13:15 akirschbaum
- [r5862] Remove trailing whitespace.
- 2007-03-23 18:51 eracc
- [r5851] Update some of the exits to go to more places from HallOfDMs. Brest, Darcap,
Scorn Jail and Navar Jail.
- 2007-03-23 18:16 eracc
- [r5850] Add yet another warning on castle.upper.floor.one about the danger on
castle.upper.floor.two of the Zorn Castle. If this is not enough warning I do
not know what would be enough.
- 2007-03-23 17:57 akirschbaum
- [r5849] Fix teleporter destination coordinates.
- 2007-03-23 17:49 eracc
- [r5848] Forgot to add a magic mouth under the Plaque. Cosmetic cleanup.
- 2007-03-23 17:37 eracc
- [r5847] Move the "alarm system" inside the castle. Pseudo-randomize when the alarm will
go off.
- 2007-03-22 00:02 ryo_saeba
- [r5842] A few tests.
- 2007-03-21 10:43 akirschbaum
- [r5834] Remove empty msg..endmsg values.
- 2007-03-21 10:18 akirschbaum
- [r5833] Remove redundant empty msg..endmsg values.
- 2007-03-21 10:08 akirschbaum
- [r5832] Remove empty msg..endmsg values from 'blocked' objects.
- 2007-03-21 04:51 rjtanner
- [r5831] ChangeLog updates
- 2007-03-20 20:59 eracc
- [r5830] Remove extra space in some monster names. Fix all walls to look consistent.
- 2007-03-20 05:01 rjtanner
- [r5828] Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup.
- 2007-03-19 23:39 eracc
- [r5827] Update the Lone Town bank with a slightly more bank-like look and new jade and
amberium conversion tables.
- 2007-03-19 17:15 eracc
- [r5826] It appears the mana charging crystal would *always* cause one's head to explode
in a fireball. This is not intended. Reduced the number of transferrence walls
to try to control this effect.
- 2007-03-18 21:58 eracc
- [r5823] Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.
- 2007-03-18 19:17 eracc
- [r5822] Reduced the level of banish to not instantly kill devourers.
- 2007-03-18 18:51 eracc
- [r5821] Devourer players have it too easy with no monsters attacking them with banish.
This update should make the devourer life more ... interesting on these maps.
- 2007-03-18 00:08 ryo_saeba
- [r5819] More Python tests.
- 2007-03-17 07:33 rjtanner
- [r5778] Made the Guild Tool Shed a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed forges or workbenches if they should appear during normal player use. Also had to update the Guild Main Floor map to link to the new Tool Shed map.
- 2007-03-17 07:22 rjtanner
- [r5777] Cosmetic update in how the fence (swall) merges with nearby walls - essentially the small gap is removed
- 2007-03-17 07:18 rjtanner
- [r5776] Updating the map header to take credit (or blame) for this map
- 2007-03-16 06:07 rjtanner
- [r5774] ChangeLog updates
- 2007-03-16 03:09 rjtanner
- [r5771] Cosmetic updates to the guild template main floor (swall surrounding the bbq area). Change in functionality with the guild bbq - now a stand alone map. This should improve the chances of the bbq map actually resetting to remove any broken or cursed stoves if they should appear during normal player use.
- 2007-03-16 02:08 rjtanner
- [r5770] Map Editor reformatting and stack order reorganization - moving magic mouth below floor tiles so it's not visible with the see invis spell
- 2007-03-15 23:30 eracc
- [r5769] Fix the spot where guild portals send one near brest. Now contains a
"landing pad" there with a road.
- 2007-03-15 19:42 eracc
- [r5768] Cosmetic and monster aggressiveness changes to Mostrai random.
- 2007-03-15 17:44 eracc
- [r5767] More tweaks to Zorn Castle. If the generator abuse on floor two does not stop
with this fix I will (reluctantly) remove the generators.
- 2007-03-15 05:21 rjtanner
- [r5766] Map Editor reformatting and map name updates. Cosmetic updates with how 'swall' merges with adjacent walls on the second floor in the playershop purchase area. I still have the other half of the maps to finish up on.
- 2007-03-15 02:06 eracc
- [r5765] Fixing my errors, as usual.
- 2007-03-15 01:57 eracc
- [r5764] More changes to the alarm system. More things disappear now, more things appear
now.
- 2007-03-14 14:22 eracc
- [r5762] Fix the magic mouths that warn the players on certain events to only activate
on push and not on release.
- 2007-03-14 01:52 eracc
- [r5761] Repairing more mistakes.
- 2007-03-14 01:41 eracc
- [r5760] Fixing a design error with the security gates.
- 2007-03-14 01:35 eracc
- [r5759] A suggestion was made to protect unwary players that may wander onto the map
after the alarm was triggered. This was done. Also cosmetic changes.
- 2007-03-14 00:27 eracc
- [r5758] Fixing an error that doubled the number of guards wanted. Also the gates did
not wark as intended. Fixed.
- 2007-03-14 00:14 eracc
- [r5757] Some people just don't take hints about hanging around in Zorn Castle. So, the
Zorn family has installed an alarm system and security guards for those that
overstay their welcome.
- 2007-03-13 01:11 eracc
- [r5755] Added a message about the draven "mines" to one of the temple NPCs.
- 2007-03-13 01:06 eracc
- [r5754] Changes to the Mostrai random dungeon in Scorn. Attempt to fix the increase
in difficulty.
- 2007-03-13 00:46 rjtanner
- [r5753] Merge in, hopefully the last, of the missing maps for this region. Correct map paths for other maps.
- 2007-03-12 23:02 eracc
- [r5752] Add a new random dungeon to the Mostrai temple in Scorn.
A place to harvest mithril crystals. :-)
- 2007-03-12 04:52 rjtanner
- [r5750] Removed road tiles that lead to 'nowhere' and placed fences to close off the area, which now looks like just another stop vs an unfinished map section
- 2007-03-12 04:37 rjtanner
- [r5749] Merge in missing maps (personal apartments) and updating the map paths in the city map that contains them
- 2007-03-12 02:57 eracc
- [r5748] Bumped up the spell level to 300. High level players still not able to use the
booth well.
- 2007-03-12 02:49 eracc
- [r5747] Bump up the level of the cancellation spell for high level players.
- 2007-03-12 01:43 eracc
- [r5746] Fixed the shop entrance coordinates and removed the wall blocking the spell
casting walls.
- 2007-03-11 23:01 eracc
- [r5745] More fixes to Zorn Castle.
Add a new shop to Brest that has a "cancellation booth" and "mana crystal"
booths (to recharge mana crystals.
- 2007-03-11 09:19 rjtanner
- [r5744] Merge in missing map, Guest House of the Marquis
- 2007-03-11 09:13 rjtanner
- [r5743] Merge in missing maps, update exit (entrance) map paths, maps renamed for better consistency
- 2007-03-11 07:27 rjtanner
- [r5741] ChangeLog updates
- 2007-03-11 07:16 rjtanner
- [r5740] Merge in missing maps, Chess Collesium
- 2007-03-11 06:42 rjtanner
- [r5739] Updates and corrections to map paths to fix broken exits (entrances)
- 2007-03-11 06:41 rjtanner
- [r5738] Merge in missing shop mops - kitchen, cafe, general store and potion store
- 2007-03-11 06:36 eracc
- [r5737] Still a bit too much experience gain. Removed some of the generators. Added a
desk and chair for each sergeant.
- 2007-03-11 05:35 eracc
- [r5736] It was discovered that the beds generating Fearless personal guards so fast
could (and would) be abused by devourer players and red death. The generation
was slowed down considerably with this commit.
- 2007-03-10 03:36 rjtanner
- [r5730] Merging in a missing map.
- 2007-03-10 03:25 rjtanner
- [r5729] Map path correction for an exit (entrance).
- 2007-03-10 03:21 rjtanner
- [r5728] Merged in real estate map which is necessary for purchasing town homes elsewhere in this region.
- 2007-03-10 03:03 rjtanner
- [r5727] Merge in missing map with minor cosmetic updates (changes with swall_ merging) and Map Editor reformatting.
- 2007-03-10 02:59 rjtanner
- [r5726] Removed exits to unmerged (unused) maps.
- 2007-03-10 02:58 rjtanner
- [r5725] Merged in missing maps, with some corrections and cosmetic udpates.
- 2007-03-10 02:57 rjtanner
- [r5724] Corrected brokem map path in the teleporters, cosmetic updates on the where 'swall_' merges with adjacent walls.
- 2007-03-09 03:56 rjtanner
- [r5723] Map exit (entrance) corrections.
- 2007-03-09 03:49 rjtanner
- [r5722] Removed duplicate copy of a map, map exit (entrance) correction.
- 2007-03-09 03:44 rjtanner
- [r5721] Map name and destination coordinate correction.
- 2007-03-09 02:39 rjtanner
- [r5720] Corrected map paths for broken exits, merged in missing map.
- 2007-03-08 23:13 eracc
- [r5718] Update the Nexus to block access to Navar without knowing some information. To
keep true novices on the safer paths. Also set the map to "fixed" reset" with
a 15 second timeout.
- 2007-03-08 21:50 eracc
- [r5715] Goofed in the placement of the generators. Fixed.
- 2007-03-08 21:34 eracc
- [r5714] Create and add another low level house for beginners starting in Navar.
- 2007-03-08 19:43 eracc
- [r5713] The Demonspawn shield of Gorokh was damned and apparently this caused it to
burn when it fell on the "eternal lake of fire". Removed the damnation from
the shield.
The Avatars (created by the generators) were a little too fast still. Slowed
them some. They are also now "race Divine" instead of "race demon" to stop
"rod of banishment" abuse.
- 2007-03-08 02:30 eracc
- [r5712] Forgot to make the treasure doors block the view. Fixed.
- 2007-03-08 01:55 eracc
- [r5711] Minor tweaks to fix some things.
New treasure on brest/zorn/castle.upper.floor.three added.
- 2007-03-07 03:06 rjtanner
- [r5710] Merged in missing maps, updated exits and map paths.
- 2007-03-06 23:44 aaron_baugher
- [r5708] Moving new unlinked map to appropriate location
- 2007-03-06 19:23 eracc
- [r5702] More monster tweaks based on player feedback.
Added another surprise treasure. :-)
- 2007-03-06 19:19 aaron_baugher
- [r5700] New tutorial map available for newbie use
- 2007-03-06 08:21 eracc
- [r5697] Made some changes to the monsters based on player input.
They should now be a little more challenging.
- 2007-03-06 07:47 eracc
- [r5696] Apparently putting invisible items on a level 95 map makes it impossible to
make the item appear even with level 110 show invisible. Removed the invisible
attribute from the item.
- 2007-03-06 07:11 eracc
- [r5695] As usual forgot to make some changes I meant to make before committing. Fixed the names of some of the creatures.
- 2007-03-06 06:02 rjtanner
- [r5694] ChangeLog updates
- 2007-03-06 05:50 rjtanner
- [r5693] Merged in missing maps and updated links where necessary. Removed links to unused maps. Other changes are due to map editor reformatting.
- 2007-03-06 05:33 rjtanner
- [r5692] Map link update
- 2007-03-06 03:45 eracc
- [r5691] Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure.
- 2007-03-05 10:12 kbulgrien
- [r5686] Bug-fix for smoothing regression introduced in revision 5502 (biglake arch
replacement): smoothlevel adjusted throughout the map.
- 2007-03-05 08:31 kbulgrien
- [r5685] Bug-fix for regression introduced in revision 5502 (biglake arch replacement):
no_pass 0 placed on sea arch tiles.
- 2007-03-05 06:32 rjtanner
- [r5684] Import missing maps and updated map paths for exits and entrances. Cosmetic changes in regards to how 'swall' merged with adjacent walls. Removed missing or unused archetypes. Other changes are due to map editor reformatting.
- 2007-03-05 06:30 rjtanner
- [r5683] Map had to exits or entrances stacked on top of each other, removed the invisible exit/entrance and gave the magical portal the destinatin coordinates and map path instead.
- 2007-03-04 10:49 ryo_saeba
- [r5670] Pickup event test.
- 2007-03-03 01:55 rjtanner
- [r5654] Removed link to non-existant map, Morok Dun mines.
- 2007-03-03 01:53 rjtanner
- [r5653] Map had a double entrance (or exit) on it, to a map that did not exist. Removed this reference as an invisible exit (or entrance) sends the player to the guard house map. Added a missing terrain tile beneath one of the buildings, too.
- 2007-03-03 01:47 rjtanner
- [r5652] Removed link to non-existant map, downthewell. Other changes are due to Map Editor reformatting.
- 2007-03-03 01:42 rjtanner
- [r5651] Removed links to non-existant maps, Rolando's house and Yolanda's House in SE Scorn.
- 2007-03-03 01:37 rjtanner
- [r5650] Removed no longer used features on the torches.
- 2007-03-02 04:33 rjtanner
- [r5648] ChangeLog update
- 2007-03-02 04:27 rjtanner
- [r5647] Cosmetic updates to Sam's House - updated wall sections so the appear nicer next to doorways. Replaced Sam's ability_coldspell with icestorm. Other changes are due to map editor reformatting.
- 2007-03-02 04:16 rjtanner
- [r5646] Changed the syntax of how these maps were named. Map Editor removed non-existant archetypes from monsters (ability_foo). Other changes are due to Map Editor reformatting.
- 2007-03-02 04:08 rjtanner
- [r5645] Map had a double entrance (or exit) on it, to a map that did not exist. Removed this reference as an invisible exit (or entrance) sends the player to the guard house map.
- 2007-03-02 04:04 rjtanner
- [r5644] Added missing floor tiles beneath a section of walls. Cosment change in regards to how 'swall' map sections merge with adjacent walls. Mapper shows a log error on this map, ''Couldn't find archetype none'' - I was unable to find this which monster had this missing archetype though.
- 2007-03-02 03:49 rjtanner
- [r5643] Updated the Demon Quest map name that is found in Euthville. Map editor also removed unknown archetype abilities (archetype ability_fire). Other changes are due to Map Editor reformatting.
- 2007-03-02 03:46 rjtanner
- [r5642] Missed this in the last commit. Removed a link in world map to missing map - Smugglers Ship outside of Navar.
- 2007-03-02 03:45 rjtanner
- [r5641] Update world map reference to Adobe House in Navar. Remove links in world maps to missing maps - Lonely Hut in Wolfsburg, Smugglers Lair and Smugglers Ship outside of Navar. Other changes are due to Map Editor reformatting.
- 2007-03-02 03:36 rjtanner
- [r5640] Merge in missing maps, Zealot House and Adbobe Building, to the Navar Western Tavern.
- 2007-03-02 02:59 rjtanner
- [r5639] Cosmetic change as to how 'swall' sections merged with adjacent wall sections
- 2007-03-02 02:56 rjtanner
- [r5638] Map update to remove 0 destination coordinates warnings from server log files
- 2007-03-02 01:12 rjtanner
- [r5637] ChangeLog updates for recent commit and updates
- 2007-03-02 01:01 rjtanner
- [r5636] Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Updated the translation book with new words I used for buildings (weapon, armour, et al). Reset darkness level per the map editor warning. Other changes are due to Map Editor reformatting.
- 2007-03-01 05:57 rjtanner
- [r5635] Accidently overwrote Changelog in previous commit, correct my mistake with this commit. Also, updating the Changelog with the latest updates.
- 2007-03-01 05:52 rjtanner
- [r5634] Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Reset darkness levels that were greater then 5. Other changes are due to Map Editor reformatting.
- 2007-03-01 03:59 kbulgrien
- [r5633] - Whole -> All of
- Headquater -> Headquarters
- 2007-03-01 03:49 kbulgrien
- [r5632] - smiple -> simple
- Minor msg text adjustments.
- Some arch name fields added.
- Arch name capitalization adjustments
- 2007-03-01 03:13 kbulgrien
- [r5630] - Controling -> Controlling
- Linebreak removed from msg text.
- 2007-03-01 02:50 rjtanner
- [r5629] Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Other changes are due to Map Editor reformatting.
- 2007-02-28 03:04 rjtanner
- [r5628] Renamed maps (which used the actual file name). Replaced walls that were using the wrong sections next an opening. Removed a unneeded floor tile. Other changes are due to Map Editor reformatting.
- 2007-02-28 02:57 rjtanner
- [r5627] Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
- 2007-02-27 06:40 rjtanner
- [r5622] ChangeLog update with latest changes
- 2007-02-27 04:04 rjtanner
- [r5621] Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Widened some of the doorways in the quests/wyvern_quest map. Other changes are due to Map Editor reformatting.
- 2007-02-27 03:50 rjtanner
- [r5620] Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Added missing floor tiles. Reset the darkness to level 5 on some of the maps (editor claimed that the range had to be 0-5 and the map was using 6.) Other changes are due to Map Editor reformatting.
- 2007-02-27 03:35 rjtanner
- [r5619] Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Other changes are due to Map Editor reformatting.
- 2007-02-27 03:22 rjtanner
- [r5618] Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next to doors. Other changes are due to Map Editor reformatting.
- 2007-02-26 05:47 rjtanner
- [r5616] Renamed maps (which were either unnamed or used the actual file name). Minor cosmetic updates to maps - wrong wall sections at corners or missing walls. Added missing floor tiles beneath walls. Other changes are due to Map Editor reformatting.
- 2007-02-25 23:12 ryo_saeba
- [r5613] Shouldn't have committed that test guild :)
- 2007-02-25 23:09 ryo_saeba
- [r5612] Guild's name should be GUILD_TEMPLATE to be conform to README.TXT in scripts directory.
- 2007-02-25 07:48 rjtanner
- [r5611] Cosmetic changes to many of the maps - gave them the 'navar look' (westcwall). Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization.) Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
- 2007-02-25 01:56 rjtanner
- [r5610] ChangeLog updates for latest changes
- 2007-02-25 01:49 rjtanner
- [r5609] Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
- 2007-02-24 11:08 ryo_saeba
- [r5606] Windows requires binary mode to work correctly (newline issues).
- 2007-02-24 09:10 kbulgrien
- [r5602] - Update ChangeLog to record edits in several recent commits.
- 2007-02-24 09:08 kbulgrien
- [r5601] - Multi-line message linebreaks removed. a few places to improve map
appearance; minor npc msg text changes; and changes introduced by
CFJavaEditor.
- 2007-02-24 09:00 kbulgrien
- [r5600] - Add blocksview 0 on lightning walls in a few places to improve map
appearance; and other CFJavaEditor changes.
- 2007-02-24 08:58 kbulgrien
- [r5599] - Multi-line message linebreaks removed; redundant match strings removed (only
lowercase is required); minor npc msg text changes; and edits introduced by
CFJavaEditor.
- 2007-02-24 08:57 kbulgrien
- [r5598] - Multi-line message linebreaks removed; red town -> Red Town; and changes
introduced by CFJavaEditor.
- 2007-02-24 08:56 kbulgrien
- [r5597] - Multi-line message linebreaks removed and other changes introduced by
CFJavaEditor.
- 2007-02-24 08:56 kbulgrien
- [r5596] - Multi-line message linebreaks removed.
- 2007-02-24 08:53 kbulgrien
- [r5595] - red town -> Red Town and other changes introduced by CFJavaEditor.
- 2007-02-24 08:50 kbulgrien
- [r5594] - biglake_new arch replaced with sea_new to make the color of water under
galleon consistent with color of sea tiles. Other changes introduced by
CFJavaEditor.
- 2007-02-24 08:43 rjtanner
- [r5593] Updating the ChangeLog with recent changes
- 2007-02-24 08:10 kbulgrien
- [r5592] - lake arch replaced by sea_nsew to remove grass from water perimeter inside
house. Gave name of Bath to the tile. Other changes due to CFJavaEditor.
- 2007-02-24 08:00 rjtanner
- [r5591] Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Added missing floor tiles beneath walls. Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
- 2007-02-23 03:48 rjtanner
- [r5587] Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are from Map Editor reformatting.
- 2007-02-23 03:21 rjtanner
- [r5586] Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Renamed the cannery map to Animal Quarantine because that is how it's referred in the world map. Renamed the dtabb/cave outside of Scorn to Gnolls Grotto - since it's often confused as part of the goblin chief / royalty quest map. Renamed dtabb/cave3 to Goblin Den. Other changes are due to Map Editor reformatting.
- 2007-02-22 22:03 akirschbaum
- [r5585] Remove stray text message.
- 2007-02-22 04:17 rjtanner
- [r5584] Used svn2cl to regenerate the ChangeLog file for Trunk map changes to include a full and thorough history of the changes.
- 2007-02-21 03:31 rjtanner
- [r5582] Cosmetic changes to the Sport Center - added missing floor tiles under the trapdoors where monsters are generated. Re-linked the levers to the trap doors. This map will have to be watched closely for balance issues *and* for possible map camping or similar abuse - it's design is very similar to the old Training Centers. Some cleanup remains as many of the trapdoors are using old(?) connection references.
- 2007-02-21 02:10 rjtanner
- [r5581] Fixed the broken path error for the Sport Center, it's now accessible again.
- 2007-02-20 01:35 rjtanner
- [r5579] Updated the entrance coordinates from Lake Country world map to Mopoon's Weapon shop, as my earlier fix 'dropped' the player at the wrong location in the shop.
- 2007-02-20 01:02 rjtanner
- [r5578] Reduced the damage of the shocking rune from 40 down to 15 as this trap was very deadly for low level players. Renamed the map to accurately reflect the world map name. Other changes are due to Map Editor reformatting.
- 2007-02-20 00:54 rjtanner
- [r5577] Inventory sign does not list items in bookshelves. Removing the sign from the shop.
- 2007-02-20 00:53 rjtanner
- [r5576] Corrected error with the zombie generator - it was still generating skeletons. I missed updating the 'breed monster' field.
- 2007-02-19 05:44 rjtanner
- [r5574] Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
- 2007-02-19 05:21 rjtanner
- [r5573] Replaced the skeleton generator with a zombie generator as it apears skeletons are too difficult for players under level 5 or 6. Added some windows to the inner wall sections for easier visability of monsters for new players. The centipede is another source that is the cause of frequent deaths - but is still available for now. Other changes are due to Map Editor reformatting.
- 2007-02-19 05:18 rjtanner
- [r5572] Significant cosmetic changes to this map in order to make it match more closely the appearance on the outside. Also added an inventory inside the shop entrance. Renamed the map from BasicSpells to Moseleys Magic Books.
- 2007-02-19 05:15 rjtanner
- [r5571] Significant cosmetic changes to this map - added cave walls and similar sections to the map to give it an 'underground appearance' instead of portions of the map appearing to be blocked by nothing but darkness. Other changes are Map Editor reformatting.
- 2007-02-19 05:12 rjtanner
- [r5570] Skud Tower was surrounded my mountain tiles that were impossible to pass by any means available to players, made a small change (made a mountain tile 'passable') so people can once again access this map. Other changes are Map Editor reformatting.
- 2007-02-19 05:11 rjtanner
- [r5569] Added missing floor tiles to the Castle Zaah maps. Cosmetic touchups for sections of walls next to doors - wrong wall sections are used. Other changes are Map Editor reformatting.
- 2007-02-19 05:08 rjtanner
- [r5568] Made the Sport Center available again in Brest. Also updated maps files in Brest to better match the actual map name (vs unnamed or the file name.) Other changes are Map Editor reformatting.
- 2007-02-15 23:28 eracc
- [r5551] Minor cosmetic changes to brest/zorn/castle.basement0
Fix "emergency exit".
Move a wall.
Make Irritable Zorn a bit more difficult brest/brest.scrolls.right
Someone bragged that he was easy for a level 1 character.
Maybe not now. :-)
Fix a problem with an invalid archetype on quests/peterm/quests/wyvern_quest
- 2007-02-15 20:16 ryo_saeba
- [r5547] Test file, add keys routines.
- 2007-02-15 20:15 ryo_saeba
- [r5546] Fix slot machines.
- 2007-02-15 02:04 rjtanner
- [r5540] Updated maps to remove 0 destination coordinates warnings from server log files. Other changes are due to Map Editor reformatting. RJT, Feb-14-2007
- 2007-02-15 02:01 rjtanner
- [r5539] Updated maps to remove 0 destination coordinates warnings from server log files. RJT, Feb-14-2007
- 2007-02-13 03:24 rjtanner
- [r5535] Change the reconsecrate level of the alter from 100 to 120 so other players can't convert the altar on unsuspecting worshippers. RJT, Feb-12-2007
- 2007-02-13 02:56 rjtanner
- [r5534] Final touches on the Guild_HQ map so that the tokens can be traded in for additional guild features: craft benches. RJT, Feb-12-2007
- 2007-02-13 02:27 rjtanner
- [r5533] Corrected a file path error with the Lake Country Dragon Hangar. It was causing players to get drapped in a void-like map. Other changes are due to Map Editor reformatting. RJT, Feb-11-2007
- 2007-02-13 02:24 rjtanner
- [r5530] Reverted back to using the redundant floor tiles in this map - they are used for extra visual effects with smoothing. My mistake. Earlier changes to the exit coordinates still in place. RJT, Feb-12-2007
- 2007-02-13 02:13 rjtanner
- [r5529] Second attempt at updating the python based guild template maps -- fixed many of the altars, exits and other features. Updated the README (see earlier commit) file to summarize these changes. RJT, Feb-12-2007
- 2007-02-13 02:03 rjtanner
- [r5528] Major updates to the guild (map) templates - fixed many of the altars, exits and other features. Updated the README file to summarize these changes. RJT, Feb-12-2007
- 2007-02-13 01:36 rjtanner
- [r5526] Updated map to remove 0 destination coordinates warnings from server log files. Also removed unnecessary floor tiles. Other changes are from Map Editor reformatting. RJT, Feb-12-2007
- 2007-02-12 22:39 ryo_saeba
- [r5524] Fix joining script. Non members can't use the guild oracle.
- 2007-02-12 22:20 ryo_saeba
- [r5521] Fixed typos, it's now possible to buy guilds, and manage through the Oracle.
- 2007-02-12 04:08 kbulgrien
- [r5516] - Spelling: Cobwep --> Cobweb
- Fixed stair path: /kar/creepy.hous --> /scorn/kar/creepy.house
- Minor message reformat. Extra spaces and line breaks removed.
- 2007-02-12 03:52 kbulgrien
- [r5515] - Capitalization on Gork's name, remove line break from sign message.
- 2007-02-12 03:50 kbulgrien
- [r5514] - Minor improvements to conversational texts.
- Remove redundant match strings (only lowercase is necessary and plural
is not needed because extra characters don't stop the match).
- While in the file, reformat the conversation texts to remove the line
breaks where appropriate.
- 2007-02-12 03:30 kbulgrien
- [r5513] - Remove redundant match strings (only lowercase is necessary).
- Add a hint shown if you ask Amy "where". It's not a giveaway,
but could help since Mark is in a room with scad's of people.
- Minor line break change in text.
- 2007-02-12 03:20 kbulgrien
- [r5512] - Primary reason for edit is to add map_layer item to book of illusions
so it renders on top of the table instead of under it.
- Reformatted various conversation texts to remove spurious line breaks.
- Remove redundant match strings (mixed case match strings not needed).
- Spelling fix: sailsman --> salesman
- 2007-02-11 21:54 kbulgrien
- [r5507] - Fix bug introduced when replacing big lake tiles with sea tiles. The dragon
was blocked. Set no_pass 0 on affected tiles.
- Add arch blocked (w/ no_pass 0) to prevent seeing artifacts of the moving
dragon transport if the client view is set larger than the size of the map.
- 2007-02-11 21:31 kbulgrien
- [r5505] - Fixed minor glitch in river where junction pieces were used but there was
no actual junction.
- 2007-02-11 21:25 kbulgrien
- [r5504] - Reformat T.K.'s @match strings to remove line breaks.
- Minor fix to T.K's conversation "In deep underground" --> "Deep underground"
- Changes caused by saving with CFJavaEditor including removal of "Str 1" and
"immune 8388607" from T.K.
- 2007-02-11 19:42 kbulgrien
- [r5502] - Primarily changed "arch biglake*" to "arch sea*" so that water tiles are
consistent colors on various pup_land maps when using the base tile set.
Please note: These changes require arch collection and install on the
server. The sea.arc file has applicable edits to enable transparency.
- Appropriate shore floor tiles placed under sea tiles with transparency.
- Various non-functional changes result from re-saving map in cfjavaeditor.
- Some scolar --> scholar spelling fixes (pup_land/kurte/hut1 and hut2
- 2007-02-11 09:02 rjtanner
- [r5484] Corrected a file path error with the Lone Town Dragon Hangar. It was causing players to get drapped in a void-like map. RJT, Feb-11-2007
- 2007-02-11 08:29 mwedel
- [r5481] Remove 'dam 127' line from demon gate - this has it use a non existant
spell, which eventually results in the server crashing.
MSW 2007-02-11
- 2007-02-11 07:48 rjtanner
- [r5480] Corrected a file path error with the Navar and Nurnberg Dragon Hangars. It was causing players to get drapped in a void-like map. RJT, Feb-11-2007
- 2007-02-11 06:53 rjtanner
- [r5477] Updated maps to remove 0 destination coordinates warnings from server log files. Other changes are from Map Editor reformatting. RJT, Feb-11-2007
- 2007-02-11 03:56 aaron_baugher
- [r5476] New package arch and image for IPO
- 2007-02-11 03:30 rjtanner
- [r5474] Updated maps to remove 0 destination coordinates warnings from server log files. RJT, Feb-10-2007
- 2007-02-09 19:16 ryo_saeba
- [r5415] Test for save-bed functions.
- 2007-02-09 01:11 aaron_baugher
- [r5411] New carton arch and images for IPO
- 2007-02-09 00:18 aaron_baugher
- [r5409] Improved look of IPO package system
- 2007-02-08 10:41 kbulgrien
- [r5403] - Add map_layer item to statue so that it renders above the note
that is beneath it.
- 2007-02-08 03:17 kbulgrien
- [r5401] - Replace corner big lake tiles with corner sea tiles so that the
corner water matches the color or the non-corner sea tiles.
- 2007-02-07 20:18 eracc
- [r5400] Players could become trapped behind the guard gates. Fixed by adding levers.
- 2007-02-07 20:07 eracc
- [r5399] Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.
- 2007-02-05 03:27 rjtanner
- [r5378] Updated this map (Santo Dominion) so that many of the linked maps no longer generate '0 destination coordinates' warnings in the server log. RJT, Feb-04-2007
- 2007-02-05 02:19 rjtanner
- [r5376] Implementing more jade and amberium conversion tables to different banks, per feature request #1580069 'Bank in Navar missing exchange for jade.' Added conversion tables to Dragon Island (Stoneville) Adventurers Guild map. RJT, Feb-04-2007
- 2007-02-05 01:47 rjtanner
- [r5374] Implemented feature request #1580069 'Bank in Navar missing exchange for jade' by adding the same currency conversion tables that the Scorn bank has (plat to jade, jade to plat, jade to amber, amber to jade.) RJT, Feb-04-2007
- 2007-02-04 09:45 rjtanner
- [r5366] Fix for bug # 1475095 - player trap in goblin island tower. Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway. RJT, Feb-04-2007
- 2007-02-04 09:08 rjtanner
- [r5365] Partial fix for bug #1555485 'Duplicate floor tile in /scorn/apartment/apartments' - removed extra floor tiles except the ones at 0,8 since they are somehow or appear related to removing the Extended wall
- 2007-02-04 07:30 rjtanner
- [r5364] Fix for bug #1651549, gate was connected to 100 and should be 104 - other fixes are from editor reformatting. RJT, Feb-04-2007
- 2007-02-03 07:14 rjtanner
- [r5361] Missed including world_104_115 (shop area of Scorn) in previous commit. RJT, Feb-03-2007
- 2007-02-03 07:12 rjtanner
- [r5360] Fixed '0 destination coordinates' error with Mosely's Magic Books, which also required destination (shop entrance) updates to world_104_115 (shop area of Scorn). Cosmetic updates for the book store as well. Be sure to remove world_104_115 from the unique-file directory when updating. RJT, Feb-03-2007
- 2007-02-03 05:38 rjtanner
- [r5359] Removed exits from the HallofSelection maps, which allowed players to skip the Class Selection step, since beginner players no longer return there upon death - they go to the Nexus instead. This also prevents new players from skipping the Class Selection step and ending up with a character with minimum skills and abilities. RJT, Feb-02-2007
- 2007-02-03 04:35 rjtanner
- [r5358] New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-02-2007
- 2007-01-02 15:32 eracc
- [r5283] Attempt to fix the check_inv tile to the front door of the Lone Town apartment.
- 2007-01-02 06:58 eracc
- [r5281] Minor change to a couple of the tiles.
- 2007-01-01 22:40 ryo_saeba
- [r5278] Fix for bug #1590857: rods are glichted
- 2007-01-01 02:23 eracc
- [r5267] Add altars for all cults and two 'test' altars to HallOfDMs ... because DMs might need to pray too.
Since HallOfDMs has unique tiles the unique file will need to be removed for this update to apply correctly. Be sure to move any stuff off the map that needs to be kept before removing the unique file.
- 2007-01-01 00:27 eracc
- [r5266] Fixup the NPCs a bit to make them not so difficult after some server code changes. Add doors to the next levels above floor two. Minor tweaks.
Happy 19th wedding anniversary to my wife Annie (December 31st 1987 was one of my best days, love).
Happy New Year all crossfire fans.
- 2006-12-26 22:49 ryo_saeba
- [r5212] Misc tests.
- 2006-12-23 16:26 eracc
- [r5192] Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.
- 2006-12-20 23:27 eracc
- [r5186] Fix the map to prevent players from becoming trapped inside the gates.
- 2006-12-20 21:02 eracc
- [r5185] Dang you Rednaxela! Dang you to heck! :-)
Let's try this commit again after having to update the entire map tree thanks to Rednaxela.
Update to Zorn Castle floor two. New modified monsters and some generators added. Also mods to the floor plan. The exits to the towers and to the top floor do not yet work. This floor is basically "finished" and playable.
- 2006-12-17 05:15 qal21
- [r5180] Set svn:eol-style to LF for all map files in trunk.
- 2006-12-13 01:27 qal21
- [r5172] propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
- 2006-12-12 23:08 eracc
- [r5170] Made an error on the Chaos shoes. Fixed with this commit.
- 2006-12-12 23:03 eracc
- [r5169] Made an error with ring of Gorokh. Fixed in this commit.
- 2006-12-12 05:45 eracc
- [r5168] Ok, so the spell I picked for Gorokh's rod in the treasure room was a bad idea. I picked a new one and here is the updated maps.
- 2006-12-12 03:56 eracc
- [r5167] Added one more item dropped by Advocate of Gorokh and built the treasure room. Paths added to and from the treasure room. Made the entrance to the final map a bit safer for the initial visit.
- 2006-12-12 00:26 eracc
- [r5166] Fix the monsters from the generators. They were too hard and too fast.
- 2006-12-11 22:49 eracc
- [r5165] Fix a problem with the monster generators.
- 2006-12-11 22:18 eracc
- [r5164] Replace wasteland tiles with modified mountain tiles. Wasteland tiles were blocking the generators unfortunately.
- 2006-12-11 21:45 eracc
- [r5163] Of course the look was not exactly what I wanted, so I changed it. New look and other map modifications for gorokh_final with this commit.
- 2006-12-10 21:41 eracc
- [r5162] Forgot to set the difficulty level on the gorokh_final map. Fixed.
- 2006-12-10 21:35 eracc
- [r5161] Update the Gorokh temple in Scorn to add the new final map.
- 2006-12-10 21:28 eracc
- [r5160] You knew it was coming. A final map for Gorokh random starting from the temple in Scorn. This part is pretty much finished. The treasure room has yet to be created but is coming soon.
- 2006-12-04 21:29 akirschbaum
- [r5157] Add handle to allow players to escape without word of recall.
- 2006-12-04 21:26 akirschbaum
- [r5156] No changes -- just reordered fields.
- 2006-12-02 17:29 ryo_saeba
- [r5146] Fix bug #1603935: Locked boxes can be opened, by making boxes indestructible.
- 2006-11-20 18:35 eracc
- [r5132] Update the LTAp shared courtyard with a few "invisible" lights since it is now an outdoor map. Would be nice to be able to make specific tiles outdoor tiles ...
- 2006-11-14 16:36 eracc
- [r5113] Make the shared courtyard an outdoor map ... since it is supposed to be outdoors.
- 2006-11-13 23:48 eracc
- [r5110] Modify Ascended Vicar of Valriel to try to get the stupid monster to CAST a prayer without using a rod. (grumble)
- 2006-11-13 22:40 eracc
- [r5109] Remove the scroll of snares (set traps) because the skill is unimplemented at this time. Will put it back if the skill becomes useful.
- 2006-11-12 21:00 eracc
- [r5104] Fix amount of max spellpoints in Valriel's Holy Scepter. Was likely too low to ever cast the spell.
- 2006-11-12 19:42 eracc
- [r5103] Per suggestions by various people there is now a treasure room for Valriel random. It is accessible with a key after defeating the hard to kill Ascended Vicar of Valriel who drops said key.
- 2006-11-11 17:10 eracc
- [r5102] Tweak the boss monster a bit to make it possible for a high level dragon attack. Also add another item to be dropped by the boss.
- 2006-11-11 04:12 eracc
- [r5101] Adjust the High Retributioners with a High Angel treasure list so they will drop good dragon food (per Leaf's suggestion)
- 2006-11-11 04:07 eracc
- [r5100] Adjust the item_power on the Holy Avenger of Valriel to make it a bit more reasonable for the power of the sword.
- 2006-11-11 03:31 eracc
- [r5099] Add a final map to the random Valriel dungeon to give a reward and make it more interesting.
- 2006-11-11 01:41 eracc
- [r5098] Add the entrance code to get to castle.upper.floor.two from castle.upper.floor.one and begin creation of castle.upper.floor.two for the continuation of the Zorn Scrolls Quest.
- 2006-11-10 03:27 eracc
- [r5096] Add youngest Zorn daughter and her treasure.
- 2006-11-09 23:10 eracc
- [r5095] Minor change to one of the NPCs in the map.
- 2006-11-09 19:48 akirschbaum
- [r5094] Move invisible door above floor tile; this allows 'show invisible' to discover it.
- 2006-11-09 19:39 akirschbaum
- [r5093] Hide diamonds below earthwalls.
- 2006-11-09 19:30 akirschbaum
- [r5092] Hide Gate Pass below earthwall.
- 2006-11-08 23:17 eracc
- [r5091] The Room Attendants were set to "stand still" which made them a little too easy in my opinion. This is changed with this version of the map. Did the same for the Senior Room Attendants. Also rearranged the NPCs to be between braziers when possible to make it harder to simply run through them.
- 2006-11-05 02:57 eracc
- [r5083] Add another cute little critter in Zorn castle.
- 2006-11-05 02:40 eracc
- [r5082] Traps in this map were still not working the way I expected. Trying something different.
- 2006-11-04 21:56 eracc
- [r5081] Xandra Zorn did not have some of her equipment applied. Fixed.
- 2006-11-04 21:07 eracc
- [r5080] Another update to Zorn castle. Modify castle.upper.floor.one to add Xandra Zorn (middle daughter) and her related items.
- 2006-11-04 19:34 eracc
- [r5079] Several updates to Zorn castle.upper.floor.one to fix traps and fix some items carried by NPCs. Also reduce the number of Zerina's Sea Trunks and add a Zerina's Sea Chest. Added traps for both.
- 2006-11-03 15:04 eracc
- [r5072] Make a few more changes to Zorn castle first upper floor. Change some of the traps and modify Yolanda, Zerina and the personal guards to make them faster and more dangerous.
- 2006-11-03 00:48 eracc
- [r5069] Made an error with Zerina's dagger. One of the attack types is supposed to be cold, not confusion. Fixed.
- 2006-11-02 19:21 eracc
- [r5068] Minor modifications to allow possessors of Zorn's key to get into the back area through a garden gate. IIRC I did not actually change brest.scrolls.right but since it showed up as changed in "trunk" when I first started to commit I went ahead and copied it to "1.x" just in case I did change it and can't remember.
- 2006-11-02 18:50 eracc
- [r5067] Add a check_inv tile to block players that do not have the ltaprtmnt force to get into the Lone Town apartment.
- 2006-11-02 14:54 eracc
- [r5066] Added personal bookshelves for the younger Zorn daughters in Zorn castle.
- 2006-10-31 00:42 eracc
- [r5064] Create Zerina Zorn (eldest Zorn daughter) and add her to Zorn castle. More to come ...
- 2006-10-29 18:26 akirschbaum
- [r5059] Prevent players from being trapped.
- 2006-10-29 05:10 kbulgrien
- [r5055] - Move save bed from under wall to nearby location.
- CFJavaEditor save reordered several map entries, but no other functional
changes were made.
- 2006-10-29 03:04 kbulgrien
- [r5054] - Change lake corner pieces to use the same style of water as the main body of
the lake.
- 2006-10-24 17:35 akirschbaum
- [r5050] Remove level 0 wands.
- 2006-10-22 19:59 akirschbaum
- [r5044] Remove level 0 rods.
- 2006-10-21 22:49 ryo_saeba
- [r5039] Fix for bug #1573136 (Defect Altar / Wrong slaying)
- 2006-10-19 05:27 kbulgrien
- [r5031] - Tags reordered due to reordering caused by save in CFJavaEditor.
- Furniture and characters moved throughout map so that standing by
one NPC and talking only gets a response from the NPC closest to
the player. Previously several NPCs answered when they were not
the closest NPC to the player.
- Character msg/endmsg text changes: redundant match strings removed;
line wrapping removed. Minor formatting/spelling/grammar changes.
- Dilek: msg/endmsg refers to empty booze bottle on table, but none
was there. Added an empty booze bottle to Dilek's table.
- BRAGH O'LEARY: Add match strings job and name to make it more likely
that someone can eke conversation out of him. By default he was so
standoffish you might not keep trying to chat with him. His booze
is fixed to now render on top of, instead of under, the table.
- West-wall wizard in red garb: One of his hints relates to the Pirate
Den that moved to Wolfsburg. Adjusted the "easy" magic ear message
to mention Wolfsburg in that part of the text. Also added name and
job match strings.
- Wizard with an aura of great power: Added match string message for
job and name.
- Slot machines had "slaying" without a target value. CFJavaEditor
removed the lines.
- Bingo room table/altar on same coordinates were split up to put the
table back in the middle line of tables.
- Dwarf lumberjack: Now has a "name".
- Mark, 1st Tier warrior, dwarf miner, beholder, dwarf lumberjack,
wounded fighter, pirate, pupland elves, conjurer, emissary: Added
name and/or job matches.
- Reworked pupland elf's conversation a bit.
- Brum talked about the Black Ice mountains, but there are no other
references to them by that name, so now he tells you where they
are.
- 2006-10-16 04:38 kbulgrien
- [r5030] - Minor grammatical tweak; add another message; remove redundant match strings.
- 2006-10-16 04:09 kbulgrien
- [r5029] - Fix spelling. While at it, undo line wrapping in msg/endmsg.
- 2006-10-10 02:46 qal21
- [r5023] Revert revision 5021 and 5022, mistakes that Leaf and I made. For real this time.
- 2006-10-10 02:32 qal21
- [r5022] Revert Leaf's accidental commit (rev 5021)
- 2006-10-09 14:24 qal21
- [r5019] Rename 'jesus weeping' to 'Valriel weeping' in world_105_113.
- 2006-10-08 02:41 kbulgrien
- [r5014] - Gork conversation adjustments. Match strings are now regular expressions.
Reduce redundant use of keyword. Spelling/punctuation tweaks.
- 2006-10-08 02:21 kbulgrien
- [r5013] - Minor punctuation and case adjustment.
- 2006-10-08 02:19 kbulgrien
- [r5012] - Minor punctuation and case tweaks.
- Mork match strings updated to regular expressions.
- 2006-10-07 19:24 qal21
- [r5011] Add 'ledges' beside the jail teleporters, to prevent players brought there by the 'arrest' command from stepping off of the teleporter. Update the instructions sign to mention the 'arrest' command.
- 2006-10-07 14:47 k_ahlers
- [r5006] Fixed Bug #1552319
Not the best solution but now the chapel is usable.
- 2006-10-07 14:27 k_ahlers
- [r5005] Solved Bug #1530018
I removed the runes and added "dungeon-magic" to the tiles
below the door. This should prevent players casting some-
thing through the door.
- 2006-10-07 14:20 k_ahlers
- [r5004] Fixed Bug #1539223
- 2006-10-07 02:42 kbulgrien
- [r5003] - Spelling adjustments only.
- 2006-10-06 19:44 qal21
- [r5002] Add undead shaft and pirate mansion maps to svn. Created by Brad Reilly.
- 2006-10-06 18:44 qal21
- [r5001] Spelling correction in comment in CFWorld.py
- 2006-10-06 18:40 qal21
- [r5000] Add Rhyzian amulet quest.
- 2006-10-06 12:23 k_ahlers
- [r4997] Bugfix to bug #1571256
- 2006-10-06 04:07 kbulgrien
- [r4995] - Add map_layer item to food items and townsman3 so that they
are rendered on top of the tables/chair instead of under
them.
- 2006-10-03 03:29 kbulgrien
- [r4988] - Miscellaneous spelling and grammatical adjustments.
- 2006-09-28 07:27 akirschbaum
- [r4984] Fix typo. (#1566639)
- 2006-09-26 03:45 eracc
- [r4977] Update to take into account larger client viewing areas.
- 2006-09-24 15:38 qal21
- [r4971] Remove tabs from multi-line string in python/IPO/banksay.py. Fixes bug #1551381.
- 2006-09-22 02:54 kbulgrien
- [r4968] - Fixes to Scorn IPO distributed throughout the Empire.
- Correct the mailbox instructions in various towns to
tell the reader to ask the correct person for help
instead of Colette in Scorn.
- A few minor tweaks also made in some other IPOs.
- 2006-09-21 03:58 kbulgrien
- [r4955] - Tweak spelling/grammar in IPO
- 2006-09-20 16:06 eracc
- [r4954] Testing commit access with update to Zorn castle. More nasty surprises for the unwary. :-)
- 2006-09-20 06:23 kbulgrien
- [r4953] - Various spelling and grammar fixes.
- 2006-09-20 06:02 kbulgrien
- [r4952] - Oldcity skeleton riddle spelling fix (then --> than).
- 2006-09-20 05:41 kbulgrien
- [r4951] - Fix spelling of Alfalfa's name.
- 2006-09-19 07:18 mwedel
- [r4941] move some files about.
- 2006-09-17 15:15 akirschbaum
- [r4937] Add missing floor tile below destroyable earthwall.
- 2006-09-16 04:07 qal21
- [r4929] Minor cleanup of slot code. Seperated payout values from logic. Still need to clean code up further and eliminate duplicated code.
- 2006-09-16 03:29 qal21
- [r4928] Fix minor win jackpots on plat, imperial, and diamond slot machines. Courtesy of the anonymous submitter of tracker item #1559643.
- 2006-09-10 06:58 qal21
- [r4918] Add floor under statues. Fixes bug #1555583.
- 2006-09-09 22:43 eracc
- [r4912] Copied Yolanda Zorn with her fixed Ice robe to the castle map.
- 2006-09-09 22:41 eracc
- [r4911] Fix a problem with Yolanda's Ice Robe.
- 2006-09-09 21:30 eracc
- [r4910] Fix design problem with wall hidden under one of the shop tiles.
- 2006-09-09 20:43 eracc
- [r4909] Several new modifications to the creatures in the store and to the first
upper floor of Zorn castle. More to come later.
- 2006-09-09 20:42 eracc
- [r4908] Committing for backup the new stuff I did today.
- 2006-09-09 19:00 eracc
- [r4905] A file containing customized things for the Zorn quest. Putting this on CVS
mainly for backup purposes.
- 2006-09-09 16:59 lalo
- [r4903] changing the altar of Valkyrie to use flesh exp if available
- 2006-09-09 01:24 qal21
- [r4900] Remove pirate's den from scorn sign. Patch courtsey of Kevin R. Bulgrien.
- 2006-09-06 22:32 eracc
- [r4894] Fix an error with the converters.
- 2006-09-06 22:08 eracc
- [r4893] Add amberium to jade and jade to platinum converters in the Scorn bank.
Also make the darn thing look more like a bank.
- 2006-09-06 20:56 lalo
- [r4890] new god: Valkyrie, of warriors, scourge of magic
- 2006-09-03 10:06 akirschbaum
- [r4864] Add more exits to prevent players from being trapped.
- 2006-09-02 14:26 ryo_saeba
- [r4861] Patch #1550744 (Python scripts should not hardcode timezones) courtesy Mark Kidder
- 2006-08-31 18:26 eracc
- [r4858] Cosmetic changes to the maps. Some modification of the creatures. Add a
warning when entering the shop.
- 2006-08-27 15:01 ryo_saeba
- [r4851] New small tests.
- 2006-08-26 22:30 eracc
- [r4847] Cosmetic changes to the Scorn portgate map and make the Exits for the port
match the new look of the porgate from the world map update.
- 2006-08-26 22:28 eracc
- [r4846] Cosmetic changes to Scorn portgate to make it look like the East gate.
- 2006-08-26 03:20 qal21
- [r4840] Fix container to have limited capacity.
- 2006-08-21 23:05 eracc
- [r4828] Fix a minor error with a bottle of wine in brest.inn
Fix an inventory error with Zorn's Pet in brest.scrolls
Fix the lighting, block dimdoor and fix an interaction error in the tavern
- 2006-08-21 21:49 akirschbaum
- [r4827] Fix syntax error in shopitems header.
- 2006-08-21 21:48 ryo_saeba
- [r4826] Talking fireplace scripts.
- 2006-08-20 16:28 eracc
- [r4819] Edit the entrance of each shop to make them less claustrophobia inducing
and to give them a consistent look.
- 2006-08-20 16:26 eracc
- [r4818] Add shop names to the shop icons for the shops in Brest. They were all
originally just called "shop".
- 2006-08-20 11:48 akirschbaum
- [r4817] Make the way to exit this map more obvious.
- 2006-08-20 10:03 ryo_saeba
- [r4816] Timer tests.
- 2006-08-19 23:10 eracc
- [r4810] Fix bug reported in Tracker: Undead TC traps player (#1539115)
- 2006-08-19 22:58 eracc
- [r4809] World map updated to add tavern where players can get information about
Irritable Zorn.
- 2006-08-19 22:57 eracc
- [r4808] Adding a tavern where players can find information about Irritable Zorn.
- 2006-08-19 20:43 bbotbuilder
- [r4804] Fix for bug #1475095 (Private area where player can get stuck). Set "can_roll" to 0 on the concrete blocks, so they
can't be pushed onto the stairs.
- 2006-08-19 19:26 eracc
- [r4802] It was pointed out to me that the Awful Rats and Irritable Zorn did not
give experience commensurate with their difficulty. Fixed in this commit.
Also some modifications to Zorn and cosmetic modifications to the shop on
brest.scrolls.right side.
- 2006-08-19 00:34 quinet
- [r4800] Fix for bug #1542479 "Gems from fire temple don't stack": change the
title of these gems that are immune to fire so that they appear as
"<gem> of Lava". This is not a perfect solution, but at least it
explains why these gems cannot be grouped with the normal ones. I also
increased their value by 20% because they are special now.
- 2006-08-15 14:08 ryo_saeba
- [r4795] Time test
- 2006-08-14 19:45 eracc
- [r4793] Missed a few skills that should be in the Grand Titan inventory. Added with
this commit.
- 2006-08-14 19:15 eracc
- [r4792] Changes to Grand Titan to make sure it has Smasher equipped. Removed the
Titan treasure list to avoid Grand Titans also having Bonecrusher. Added
new inventory to try to compensate for this.
- 2006-08-13 19:03 lalo
- [r4790] reverting last commit, which was supposed to happen on the branch
- 2006-08-13 18:59 lalo
- [r4789] making a ship in port pupland go to "new" pupland, for testing purposes
- 2006-08-13 18:47 lalo
- [r4788] some minor fixes to land.c that I needed to run it for pupland
- 2006-08-13 03:25 eracc
- [r4786] Changes to the main floor of Zorn castle. Some cosmetic, some to add exits
to the first upper floor. Created the first upper floor and began adding
critters and the main layout. The upper floors will have items required
for the quest dungeons below the castle.
- 2006-08-12 19:13 qal21
- [r4783] Make guild portals to ancient pupland use the 'time travel' map. Impliments feature request #1539206
- 2006-08-12 19:00 gros
- [r4782] Fixed the Burial Ground so the clues cannot be destroyed or removed.
Added a couple of details on the gravestones to make them a little more,
hum, alive :). Fixed a mistake in the code of examine that didn't properly
detect the @match directives.
This is a fix for bug #1539227 - may it Rest In Peace.
gros, 2006-08-12
- 2006-08-11 21:36 eracc
- [r4773] Added Ancient Dragon (Ice - Chinese) and Ancient Blue Dragon (Electric) to
these styles for the highest levels of random maps using the monsterstyle
of dragon.
- 2006-08-10 03:40 qal21
- [r4769] Fix bug #1537410. Monsters now teleport back when you pull the lever again.
- 2006-08-10 02:35 qal21
- [r4767] Regions file moved to map tree.
- 2006-08-07 18:16 k_ahlers
- [r4760] Added modified patch #1073461
- 2006-08-07 08:22 k_ahlers
- [r4758] Bug #1535788
- 2006-08-07 07:32 k_ahlers
- [r4755] Fixed bug #1528016 sf.net-tracker
- 2006-08-07 07:29 ryo_saeba
- [r4754] Add jade/amber converters, part of patch #1389033 (large-value coins) courtesy Lalo Martins
- 2006-08-06 21:03 eracc
- [r4751] Oops! The stove in the kitchen did not work and could be picked up. This is
fixed with this commit.
- 2006-08-06 11:16 akirschbaum
- [r4750] Fix syntax error in shopitems header.
- 2006-08-05 10:39 lalo
- [r4749] Adding some Halls of Selection, courtsy of Pippijn van Steenhoven
- 2006-08-03 08:25 akirschbaum
- [r4743] Restrict dimension door to reach the key; this prevents players from skipping the Jessy.
- 2006-08-02 16:07 k_ahlers
- [r4742] Fixed bugs in mapdesign
- 2006-08-02 15:37 k_ahlers
- [r4741] Added a no-way-back-warning
- 2006-08-02 14:33 k_ahlers
- [r4740] Added the 40th part of the FT-Quest
ATTENTION: This questpart is not linked! Do NOT add a link!
- 2006-08-02 11:16 k_ahlers
- [r4739] Fixed designerror in a fence
- 2006-08-02 08:38 k_ahlers
- [r4738] Added some hints for lower level players
- 2006-08-01 19:20 k_ahlers
- [r4737] Corrected a designerror in a wall
- 2006-08-01 16:29 k_ahlers
- [r4736] Added a permanent portal to the portal-Area
- 2006-08-01 10:13 k_ahlers
- [r4735] Added patch #1531289 from the sf.net-Patchtracker
- 2006-07-31 22:14 ryo_saeba
- [r4734] Needed to avoid polluting
- 2006-07-30 08:44 ryo_saeba
- [r4733] Fix spellings courtesy Kevin R. Bulgrien - kbulgrien (bug #1531072)
- 2006-07-29 10:19 ryo_saeba
- [r4728] Patch #1518307 courtesy Kevin R. Bulgrien - kbulgrien
- 2006-07-28 18:29 k_ahlers
- [r4718] Corrected Name of the Quest2-Castle
- 2006-07-28 17:54 k_ahlers
- [r4715] Added the second part of the Forgotten Town Quest
- 2006-07-28 14:28 k_ahlers
- [r4714] Moved a listening ear under the floor to hide it.
- 2006-07-28 14:21 k_ahlers
- [r4713] Added a hint to the Forgotten Town
- 2006-07-27 15:02 k_ahlers
- [r4709] Corrected floortile On Position 1/15
PatchTracker #1518289
- 2006-07-25 20:41 akirschbaum
- [r4704] Fix typos in message.
- 2006-07-25 19:12 akirschbaum
- [r4702] Fix typo in shopitems header name; the shop now pays a little more than before.
- 2006-07-22 22:23 akirschbaum
- [r4695] Extend the battleground to the treasure compartment and to the exit stairs; this removes the possibility for players to die for real in the arena.
- 2006-07-16 22:18 akirschbaum
- [r4685] Add proper plural name to Necomancer's ring.
- 2006-07-08 21:03 akirschbaum
- [r4673] Fix one way gate bug.
- 2006-07-06 22:03 akirschbaum
- [r4671] Fix typo in region "portjoseph"; bug #1518392 by Kevin R. Bulgrien.
- 2006-06-29 06:26 mwedel
- [r4653] copying of the newbiehouse map used to test out some traps.
MSW 2006-06-28
- 2006-06-29 06:24 mwedel
- [r4652] add license to maps directory.
MSW 2006-06-28
- 2006-06-27 07:11 mwedel
- [r4650] commit missing file.
MSW 2006-06-26
- 2006-06-25 06:48 mwedel
- [r4647] Add new easy house maps.
MSW 2006-06-24
- 2006-06-06 10:02 k_ahlers
- [r4635] * Added the first Quest to the forgotten Town
- 2006-06-05 20:03 k_ahlers
- [r4634] * Added Shop Inventory Sign
- 2006-06-05 18:27 k_ahlers
- [r4633] * Added a Library with integrated Shop to the Forgotten Town
- 2006-06-05 14:47 k_ahlers
- [r4632] Fixed Enter-Bug
- 2006-06-05 14:44 k_ahlers
- [r4631] * Fixed X-Ray Bug
- 2006-06-05 14:37 k_ahlers
- [r4630] * Addet a Funhouse in the Forgotten Town
- 2006-06-05 13:27 k_ahlers
- [r4629] Deleted 9 Rows to make the City a bit more little.
- 2006-06-03 22:01 ryo_saeba
- [r4625] Add random map's name
- 2006-05-22 20:56 akirschbaum
- [r4596] Remove skill scroll_set_traps since it is a disabled/unimplemented skill in the server.
- 2006-04-05 19:28 akirschbaum
- [r4549] Add additional handles to prevent players from being trapped.
- 2006-02-24 23:32 eracc
- [r4490] Andrew Fuchs caught a problem with the booths on scorn.sale2 that allows
players to drop items then pick them up unpaid, move to scorn.sale1 and
Word of Recall out. This edit removes that problem while leaving the
ability to use spells in the back of scorn.sale1 as intended.
- 2006-02-24 03:58 eracc
- [r4489] One is /supposed/ to be able to cast spells in the back of the shop. I
designed it that way on purpose in the last edit I made. The mats
already prevent one from using Word of Recall to remove unpaid items.
I am changing it back.
- 2006-02-24 02:47 bbotbuilder
- [r4488] Block spells in back, so WoR can't be used to remove unpaid items.
- 2006-02-19 18:42 akirschbaum
- [r4473] Move top map of light house to cellar level: part of the map has a cave border which does not make sense at the top of a light house.
- 2006-02-19 17:38 akirschbaum
- [r4471] Add new style map to make greater hellhounds appear.
- 2006-02-19 16:55 akirschbaum
- [r4469] Remove stray map header line.
- 2006-02-19 16:52 akirschbaum
- [r4468] Prevent the treasure room from being reachable via dimension door.
- 2006-02-19 11:22 akirschbaum
- [r4464] Fix typo in map header.
- 2006-02-14 22:35 ryo_saeba
- [r4453] A few more tests.
- 2006-02-14 21:34 ryo_saeba
- [r4451] Archetype is a property, not a method.
- 2006-02-12 14:05 akirschbaum
- [r4448] Change face of statues to grey_drag.172 to make them visible again (as suggested by Maurice Massar).
- 2006-02-10 02:56 eracc
- [r4441] Move map naming/directory information from README to mapguide and update.
- 2006-02-07 08:03 mwedel
- [r4429] Add a couple TRANSPORT boats for people to sail around with.
MSW 2006-02-06
- 2006-02-05 22:58 mwedel
- [r4425] Remove last commit - improper commit.
MSW 2006-02-05
- 2006-02-04 06:49 mikeeusa
- [r4419] go fuck yourselves lauwren and errac, here is the rest of my beautiful world, if the islamic jihadists can remove from the world men and women that deny their fellow man good obedient and young wives may they be victorious 23\:33 \< eracc\> Speaking of mikeeee. Katia mentioned on private DM messages for metalforge that mikeeee said he had maps in the game in CVS that are anti-woman and one place where one gets a "reward" of a 14 year old girl in his maps. Anyone else know about this? \< lauwenmark\> eracc\: I think that if such a thing is in CVS, then it needs to be corrected - and the offender banned. That's pretty much the kind of insulting stuff that's disgusting me
- 2006-02-04 05:51 mikeeusa
- [r4418] go fuck yourselves lauwren and errac, here is the rest of my beautiful world, if the islamic jihadists can remove from the world men and women that deny their fellow man good obedient and young wives may they be victorious 23:33 < eracc> Speaking of mikeeee. Katia mentioned on private DM messages for metalforge that mikeeee said he had maps in the game in CVS that are anti-woman and one place where one gets a reward of a 14 year old girl in his maps. Anyone else know about this? < lauwenmark> eracc: I think that if such a thing is in CVS, then it needs to be corrected - and the offender banned. That's pretty much the kind of insulting stuff that's disgusting me
- 2006-02-01 14:47 cavesomething
- [r4414] change the scale on world maps to one chain per tile
- 2006-01-20 02:29 cavesomething
- [r4405] fix typo
- 2006-01-15 14:56 ryo_saeba
- [r4398] Remove obsolete files
- 2006-01-11 03:21 eracc
- [r4371] Cosmetic changes to the buildshop and the town map.
- 2006-01-08 22:20 eracc
- [r4345] Modify the General Store in Lone Town so an IPO mailbox could be
included.
- 2006-01-08 20:55 mikeeusa
- [r4342] applying new weap east shop floor to azumauindo suno-yamatoshi weap shop
- 2006-01-08 20:54 mikeeusa
- [r4341] applying navar barn to navar
- 2006-01-08 10:21 ryo_saeba
- [r4316] Check if path exists to not display an error message
- 2006-01-08 09:31 ryo_saeba
- [r4315] Remove obsolete files
- 2006-01-08 06:38 mikeeusa
- [r4313] applying barn2_northwest to darcap
- 2006-01-07 23:44 ryo_saeba
- [r4311] Split event files, make subdirs.
- 2006-01-07 17:25 ryo_saeba
- [r4303] Python test map/script
- 2006-01-07 14:19 akirschbaum
- [r4301] Make the 'FT-Access Pass' work again.
- 2006-01-06 02:15 eracc
- [r4291] Forgot to block dimension door to the East dragon. Fixed.
- 2006-01-06 02:11 eracc
- [r4290] Make the east dragon go to Nurnberg. Entrance gained only if one has a
Regular Army Passport.
- 2006-01-06 02:10 eracc
- [r4289] Add a dragon hangar to Nurnberg.
- 2006-01-05 21:44 eracc
- [r4288] Move magic_ear under floor to hide from "show invisible".
- 2006-01-05 18:27 qal21
- [r4283] Template maps: update test map
- 2006-01-05 02:11 cavesomething
- [r4277] use the proper name for the shopheader, shopitems not shopitem
- 2006-01-05 00:43 eracc
- [r4276] Repair shop headers. Change "race human" to "shoprace human".
- 2006-01-04 23:04 eracc
- [r4275] Fix error in shop header. Change "race human" to "shoprace human".
- 2006-01-04 03:10 mikeeusa
- [r4273] Jail for navar
- 2006-01-02 03:37 eracc
- [r4253] Oops, missed a couple of problems that showed up in local testing. Fixed.
- 2006-01-02 03:22 eracc
- [r4252] Finish (mostly) the first basement level of Zorn's castle. Add slaying
fields in castle.mainfloor to link to castle.basement0 and vice-versa. The
first basement level is a"maze"ing if I do say so myself. :-)
- 2005-12-31 21:11 mikeeusa
- [r4241] Adding nice doors to brest shops
- 2005-12-31 20:58 mikeeusa
- [r4240] door fix
- 2005-12-31 19:12 mikeeusa
- [r4233] Style to darcap
- 2005-12-31 19:05 mikeeusa
- [r4232] New door to brest inn, matches outside
- 2005-12-28 14:40 ryo_saeba
- [r4222] Fix wrong slaying field for check_inv
- 2005-12-27 21:21 eracc
- [r4220] Fixed the silly looking firebolt that was in place of a campfire with an
actual campfire tile. Copied the exit tile across the bottom of the map and
covered all the exits with ground tiles. Modified the ground to make it
less uniform looking where all the yellow stones are.
- 2005-12-27 06:59 mikeeusa
- [r4217] azamuindo quest working on
- 2005-12-27 02:07 mikeeusa
- [r4216] Setting the face of 'a blue crystal' to blue_crystal.111
- 2005-12-27 02:02 mikeeusa
- [r4215] Setting the face of 'a blue crystal' to blue_crystal.111
- 2005-12-26 16:59 mikeeusa
- [r4209] working on the azumauindo quest
- 2005-12-26 06:39 mikeeusa
- [r4207] Working on the quest which starts in azamuindo
- 2005-12-25 08:52 eracc
- [r4205] Found more problems relating to locations in /pup_land/... Fixed.
- 2005-12-25 07:35 eracc
- [r4204] Problem with transport to Lone Town. Fixed.
- 2005-12-25 06:12 mikeeusa
- [r4203] working on azamuindo quest
- 2005-12-24 22:53 mikeeusa
- [r4202] working on azamuindo quest
- 2005-12-24 22:03 mikeeusa
- [r4201] working on azamuindo quest
- 2005-12-24 21:05 eracc
- [r4200] Fix magic mouth so it only prints its' message once to the player on the
map. No reason to have it repeat and spam the player message list.
- 2005-12-24 06:08 mikeeusa
- [r4194] Working on quest, starts in azumauindo
- 2005-12-24 04:41 eracc
- [r4193] Lone Town dragon hangar - remove magic mouth for Lone Town dragon. Since
the thing is Closed anyway, being in Lone Town already and all that.
- 2005-12-24 04:38 eracc
- [r4192] Remove 2 of the shop mats. Was a bad idea to have 4 close together. Also
extended the entry area a bit.
- 2005-12-23 23:36 eracc
- [r4190] Missed a no_pass tile that was blocking access to the new dragon hangar.
Fixed that and made another "port" entry into the city near the hangar.
- 2005-12-23 21:09 eracc
- [r4188] Fix region header on dragon hangar to be in lonetown. Add build shop to
Lone Town.
- 2005-12-23 07:38 mikeeusa
- [r4187] working on the quest
- 2005-12-23 03:58 eracc
- [r4186] Add a dragon tranport hangar building to Lone Town. More temptation to get
a new apartment away from Scorn in Lone Town. :-)
To add this map from CVS one will need to reset /pup_land/lone_town/town
then remove pup_land@lone_town@town.v00 from var/crossfire/unique-items.
- 2005-12-23 00:31 mikeeusa
- [r4185] Working on antartic castle, part of a larger quest I'm working on that will start in azamuindo
- 2005-12-23 00:17 mikeeusa
- [r4184] Working on antartic castle, part of a larger quest I'm working on that will start in azamuindo
- 2005-12-22 23:56 mikeeusa
- [r4183] Working on antartic castle, part of a larger quest I'm working on that will start in azamuindo
- 2005-12-21 07:09 mikeeusa
- [r4177] Added foodshop to scorn
- 2005-12-21 07:02 mikeeusa
- [r4176] Added foodshop to scorn
- 2005-12-21 06:37 mikeeusa
- [r4175] some work on the navar theater quest
- 2005-12-21 06:35 mikeeusa
- [r4174] some work on the antartic castle
- 2005-12-21 06:25 eracc
- [r4173] Changed the altar in the Undead Church (Scorn) to one that can be
consecrated. Saw no reason to have a payment altar in there.
- 2005-12-21 06:17 eracc
- [r4172] Fix entrance to add a message stating /which/ shield is desired for the
entrance fee.
- 2005-12-20 16:50 mikeeusa
- [r4171] Applying the new fant inn archtype to brest
- 2005-12-18 16:04 mikeeusa
- [r4163] Starting work on a castle in antartica
- 2005-12-17 07:57 mikeeusa
- [r4155] Starting work on a castle in antartica
- 2005-12-16 21:57 akirschbaum
- [r4154] Prevent a 'random_wealth' object from dropping on the floor.
- 2005-12-16 21:04 mikeeusa
- [r4153] Trying to fix a bug in this map
- 2005-12-16 20:35 mikeeusa
- [r4152] Trying to fix a bug in this map
- 2005-12-16 20:19 mikeeusa
- [r4151] Trying to fix a bug in this map
- 2005-12-16 19:27 mikeeusa
- [r4150] Adding navarish capitalhold to navar
- 2005-12-16 19:22 mikeeusa
- [r4149] Adding navarish capitalhold to navar
- 2005-12-16 19:16 mikeeusa
- [r4148] Adding navarish capitalhold to navar
- 2005-12-16 19:01 mikeeusa
- [r4147] Adding navarish capitalhold to navar
- 2005-12-16 05:38 mikeeusa
- [r4145] Applying new navarish bank arch to world map
- 2005-12-15 05:19 mikeeusa
- [r4142] Maps: making tower of illusion exit consistent with the world again
- 2005-12-15 04:59 mikeeusa
- [r4141] Maps: making tower of illusion exit consistent with the world again
- 2005-12-15 04:46 mikeeusa
- [r4140] Maps: Added a new guild to azumauindo called Zaseki Dzuki Ryoku, which means Seat To Power, for you anime fans ... now you know! (what ryoku means, yes they named some female anime char 'power' and then put said char in a retarded love triangle with a man who couldnt choose to have both of them but, rather, fell into their trap of 'you must only choose one'... on another note both of said ficticious females were centuries old at least... yeah they haven't been around the block a few...)
- 2005-12-15 03:40 mikeeusa
- [r4139] Removing the now unneeded dept_store in lieu of the uber recent additions of dept_store_ASTERIK eceterah ah
- 2005-12-15 03:38 mikeeusa
- [r4138] MapZ: Applying cave's shop header patch for wolfsburg dept store to the Consumer Value Store on the interwebnet (CVS)
- 2005-12-15 03:38 mikeeusa
- [r4137] MapZ: Applying cave's shop header patch for wolfsburg dept store to the Consumer Value Store on the interwebnet (CVS)
- 2005-12-15 03:30 mikeeusa
- [r4136] Adding header to a japan area shop
- 2005-12-11 17:28 mikeeusa
- [r4130] Maps: more theather in navar stuff
- 2005-12-11 10:01 akirschbaum
- [r4126] Convert absolute map tiling paths to relative paths.
- 2005-12-11 05:33 mikeeusa
- [r4125] navar theater stuff
- 2005-12-11 05:23 mikeeusa
- [r4124] theater stuff
- 2005-12-10 18:42 akirschbaum
- [r4118] Add missing exits to prevent players from experiencing a cut off world.
- 2005-12-10 18:22 akirschbaum
- [r4117] Fix incorrectly set blocking/nonblocking sea tiles; one of them did allow to cast spells.
- 2005-12-08 18:02 akirschbaum
- [r4103] Remove '//' from path names.
- 2005-12-08 01:37 mikeeusa
- [r4102] putting ultra viscious oil floor in oil floor style so is nonblocking
- 2005-12-07 19:33 mikeeusa
- [r4096] Navar area: added some mysterious rand maps
- 2005-12-07 19:20 mikeeusa
- [r4095] Navar area: added some mysterious rand maps
- 2005-12-07 18:46 mikeeusa
- [r4094] adding some usefull styles, will use shortly in navar area
- 2005-12-04 20:38 akirschbaum
- [r4089] Prevent Great Wyrm from being blocked after he appears. Now he attacks players again.
- 2005-12-04 17:42 cavesomething
- [r4088] various shop header typo, etc fixes
- 2005-12-04 14:03 ryo_saeba
- [r4087] Fix Navar and Brest teleporters
- 2005-12-04 13:53 ryo_saeba
- [r4086] Fix Navar and Brest teleporters
- 2005-12-04 11:20 ryo_saeba
- [r4083] Force binary mode to avoid newline madness
- 2005-12-03 21:11 mikeeusa
- [r4078] More theater stuff for navar
- 2005-12-02 22:16 akirschbaum
- [r4077] Add 'move_type 1' to icecube to make map work again; it does not change map behavior.
- 2005-11-30 16:29 mikeeusa
- [r4071] maps Changing antartica's light house to use keteche's new snowy lighthouse arch
- 2005-11-28 21:17 akirschbaum
- [r4061] Make pushable objects work again. This patch fixes a problem introduced by a recent server change; it does not change map behavior.
- 2005-11-28 21:12 akirschbaum
- [r4060] Properly set plural names of delivered objects.
- 2005-11-28 20:16 akirschbaum
- [r4059] Fix Zorn's inventory: spell inside spell does not make sense.
- 2005-11-26 23:58 mikeeusa
- [r4054] More theater stuff for navar
- 2005-11-26 19:59 mikeeusa
- [r4053] Build shop in azumauindo
- 2005-11-26 19:52 mikeeusa
- [r4052] Build shop in azumauindo
- 2005-11-26 18:31 mikeeusa
- [r4051] More theater stuff for navar
- 2005-11-26 02:51 mikeeusa
- [r4048] azamuindo edits
- 2005-11-25 22:07 mikeeusa
- [r4047] Maps-BIGWORLD\(1\!OMG\!1\): added civic the-ar-ter\!1one to Navar
- 2005-11-25 21:55 mikeeusa
- [r4046] Maps-BIGWORLD\(1\!OMG\!1\): added civic the-ar-ter\!1one to Navar
- 2005-11-21 19:24 eracc
- [r4044] Move magic mouths under stairs going up to third floor.
- 2005-11-19 23:57 eracc
- [r4040] Attempt to fix shop headers in the files to have sane values when buying
scrolls. Contact me (poof@eracc.com) if you test this and the scroll
purchase values still seem outrageous.
- 2005-11-13 22:44 mikeeusa
- [r4035] CVS: maps-bigworld: made navar thamshop, jeweler, and IPO walls adobe(yellowearthwall) as outer arch suggests
- 2005-11-13 22:38 mikeeusa
- [r4034] CVS: maps-bigworld: made buildshop's walls brown as the outside arch suggests
- 2005-11-11 07:14 akirschbaum
- [r4029] Fix syntax error in script.
- 2005-11-10 22:20 akirschbaum
- [r4028] Make it work with with new Python plugin; remove debug output; make source-code formatting consistent.
- 2005-11-10 21:41 akirschbaum
- [r4026] Bug fixes: make it work with with new Python plugin, do not make it talk to itself, prevent abuse with out of range amounts; make source-code formatting consistent.
- 2005-11-10 20:16 akirschbaum
- [r4025] Bug fixes: make it work with with new Python plugin, add 'yes' for help message, do not make it talk to itself.
- 2005-11-10 19:28 akirschbaum
- [r4024] Lots of bug fixes: make it work with new Python plugin, fix truncated help message, set plural names of created objects, reword messages, prevent re-use of already sent packets, add safeguards for array-access; make source-code formatting consistent.
- 2005-11-10 19:21 akirschbaum
- [r4023] Disallow player name '#' since this key is used for the file head line.
- 2005-11-10 19:17 akirschbaum
- [r4022] Fix spelling errors.
- 2005-11-10 04:57 eracc
- [r4019] Did not know about dimdoor working through windows. Fixed map to stop that.
- 2005-11-09 16:18 mikeeusa
- [r4013] maps: added some no_spell so you can dd into the brest town house
- 2005-11-09 15:53 mikeeusa
- [r4012] maps: made the townhouse in brest use redcwall
- 2005-11-09 15:44 mikeeusa
- [r4011] maps: made the townhouse in brest use the _fant arch
- 2005-11-09 15:28 mikeeusa
- [r4009] CVS: maps: regexed shop_building to shop_building_fant for brest's build shop
- 2005-11-09 15:26 mikeeusa
- [r4008] CVS: maps: regexed shop_building to shop_building_west for navar's build shop
- 2005-11-09 06:11 eracc
- [r4006] Change the Lone Town town map to reflect the new path on the apartment.
People updating from CVS maps that have already gotten recent CVS maps will
need to delete the unique-items file pup_land@lone_town@town.v00 for this
change to work.
- 2005-11-09 06:09 eracc
- [r4005] Files for permanent apartment in Lone Town.
- 2005-11-07 16:06 cavesomething
- [r4001] stop using *:100 in a shop header.
- 2005-11-06 20:45 akirschbaum
- [r3999] Fix misnamed method names; fix looping over inventories.
- 2005-11-06 19:57 eracc
- [r3998] Add a 2nd floor to the Brest build shop.
- 2005-11-06 19:35 eracc
- [r3997] Repair problems with the walls in the buildable areas of the town house in
Brest. Should be usable now and ready for download ... Leaf. :-)
- 2005-11-05 23:51 eracc
- [r3994] Add shop inventory sign to buildshop in Brest.
- 2005-11-05 21:10 eracc
- [r3992] Add 'item builder' to shop header for building shop.
- 2005-11-05 20:16 cavesomething
- [r3989] add item builders to shop headers for building shops
- 2005-11-05 19:30 eracc
- [r3988] Add Acme Inc. build shop on world map in Brest.
- 2005-11-05 19:26 eracc
- [r3987] Build shop for Brest.
- 2005-11-05 15:27 mikeeusa
- [r3985] CVS: maps-bigworld: set the golden axe face to axe_3_golden.111
- 2005-11-05 10:40 ryo_saeba
- [r3981] Fix case
- 2005-11-05 03:30 eracc
- [r3975] Fix check_inv tile to only trigger magic mouth when walked on not when
walking off.
- 2005-11-05 03:14 eracc
- [r3974] Adding Brest Town House to world map.
- 2005-11-05 03:13 eracc
- [r3973] Permanent living for Brest. (buildable)
- 2005-11-03 00:47 eracc
- [r3972] Fix Bragh to give hints of what keywords to use.
- 2005-10-27 19:24 akirschbaum
- [r3933] Add weak wall to prevent trapped players.
- 2005-10-26 16:25 cavesomething
- [r3932] shop headers for lake country, stoneville, nurnberg, red town, euthville and port joesph
- 2005-10-25 19:33 akirschbaum
- [r3930] Add levers inside the compartments to prevent trapped players.
- 2005-10-23 21:36 eracc
- [r3922] People are whining about "too easy to get good dragon food" so I removed
the treasure list for the basilisks and all but one of the Awful rats. Let
me know if this is a wildly unpopular edit and I will put them back.
- 2005-10-21 00:39 cavesomething
- [r3919] make free skill scrolls require purchasing, set shop headers and remove value hacks
- 2005-10-20 01:19 eracc
- [r3916] Adding Lake Country dragon hangar to world map.
- 2005-10-20 01:18 eracc
- [r3915] Fix an error with Navar dragon hangar.
- 2005-10-20 01:17 eracc
- [r3914] Adding dragon hangar for Lake Country.
- 2005-10-19 20:51 eracc
- [r3912] Modify the TC entrances to add better terrain look and to make the sign
speak about cowardly running about when walked or flown over.
- 2005-10-19 20:45 bbotbuilder
- [r3910] Prevent more warnings
- 2005-10-19 20:12 bbotbuilder
- [r3909] Adding to prevent the server from giving a warning about it being
missing, which was resulting in lots of spam to the console.
- 2005-10-19 19:56 eracc
- [r3908] Modify map mainly to add to sign explaining that cowardly running around in
the TC entrance is frowned upon. Also added different grasses and stones to
improve the "look" of the map. Will likely do the same with the other TC
entrance maps.
- 2005-10-18 21:03 eracc
- [r3904] Fix region in navar hangar to be navar.
- 2005-10-18 18:53 gros
- [r3901] Update of the Global Events scripts to the new 2.0 CFPython.
Update of the Guild-related scripts to the new 2.0 CFPython.
Update of the remaining scripts to the new 2.0 CFPython.
Gros - 18/10/2005
- 2005-10-18 18:45 gros
- [r3900] Adapted the casino-related scripts to CFPython 2.0.
Gros - 18/10/2005
- 2005-10-18 18:13 gros
- [r3899] Update of the maps for CFPython version 2.0.
Update of the IPO-related scripts.
Gros - 18/10/2005
- 2005-10-18 07:21 qal21
- [r3892] Template maps: Update example to reflect new features.
- 2005-10-18 00:47 eracc
- [r3890] Added ticket booth for Stoneville in place of the Navar ticket booth in the
Navar dragon hangar.
- 2005-10-17 22:34 eracc
- [r3889] Update world map to add road and dragon hangar building.
- 2005-10-17 22:33 eracc
- [r3888] Adding those dragon hangars I keep threatening to add. This one is hear
Navar.
- 2005-10-17 20:32 eracc
- [r3887] Missed a spot where there should have been a "No Spells" tile. Fixed.
- 2005-10-16 22:54 qal21
- [r3885] Add small test map for random template maps.
- 2005-10-14 21:20 mikeeusa
- [r3870] world_104_115
- 2005-10-14 21:20 mikeeusa
- [r3869] CVS: maps-bigworld: added an abandoned temple which hosts kolbolds to scorn
- 2005-10-14 17:36 eracc
- [r3868] Add buttons to stop players getting trapped behind the iron gate that leads
to the basement of Goths. The buttons are on the inside of the area behind
the gate and one under the gate. Still have to pay booze from the tavern
side to get in.
- 2005-10-13 00:45 eracc
- [r3861] Fix "graveyard manager". See tracker: http://sourceforge.net/tracker/index.php?func=detail&aid=1114821&group_id=13833&atid=113833
- 2005-10-11 20:45 bbotbuilder
- [r3859] Set "Guild Houses Inc."'s exit coords, so that the server won't give a
warning about it.
- 2005-10-10 23:15 eracc
- [r3855] Change one exit going back to world_105_115.
- 2005-10-09 10:05 ryo_saeba
- [r3848] Fix bug #1277774 by making summoner stand still
- 2005-10-08 09:47 ryo_saeba
- [r3840] GPS script
- 2005-10-07 05:54 mikeeusa
- [r3812] CVS: maps-bigworld: added IPO and tradecenter to brest (small loghouses next to inn)
- 2005-10-07 05:49 mikeeusa
- [r3811] CVS: maps-bigworld: added IPO and tradecenter to brest (small loghouses next to inn)
- 2005-10-07 05:01 mikeeusa
- [r3810] CVS: maps-bigworld: brest.magic regexed wall to redcwall to match the outer building (made the walls red like the building representing it)
- 2005-10-07 04:55 mikeeusa
- [r3809] CVS: maps-bigworld: brest.food regexed wall to redcwall to match the outer building (made the walls red like the building representing it)
- 2005-10-07 04:52 mikeeusa
- [r3808] CVS: maps-bigworld: amphis: regexed cwall to redcwall to match the outer building (made the walls red like the building representing it)
- 2005-10-07 02:49 cavesomething
- [r3806] shop headers for brest
- 2005-10-06 20:40 akirschbaum
- [r3803] Fix incorrect exit coordinates.
- 2005-10-06 17:00 cavesomething
- [r3802] shop headers for darcap
- 2005-10-05 21:55 akirschbaum
- [r3795] Disallow the Avatar of the Fire God from wearing cloaks/mithril chainmail to prevent him loosing his custom resistances.
- 2005-10-05 04:44 mikeeusa
- [r3789] CVS: maps-bigworld: added shop headers to azumauindo shops
- 2005-10-05 01:18 eracc
- [r3788] Begin work on Zorn castle basement first level.
- 2005-10-05 01:17 eracc
- [r3787] Add connection to the first basement level of Zorn castle.
- 2005-10-04 01:48 cavesomething
- [r3775] remove value hacks from some shops
- 2005-10-04 00:13 cavesomething
- [r3772] add rod and horn to scorn magic shop specialisations
- 2005-10-03 23:38 akirschbaum
- [r3771] Fix exit coordinates for slave_pit2 to not drop players into a void.
- 2005-10-03 17:53 cavesomething
- [r3769] shop headers for santo dominion
- 2005-10-03 17:21 cavesomething
- [r3768] patch #1311200 by sacq to fix typos, grammos, formatting oddness, etc in the Hall of Selection
- 2005-10-03 16:33 cavesomething
- [r3766] shop headers for navar
- 2005-10-03 15:02 cavesomething
- [r3764] fix header typo
- 2005-10-03 03:05 cavesomething
- [r3761] add shop headers to scorn
- 2005-10-02 19:48 akirschbaum
- [r3755] Change out of range hp of monsters to 32000; these monsters used to flood the server log with error messages.
- 2005-10-02 07:02 eracc
- [r3754] Added ballroom to Zorn castle. More guards. Move some things around a bit.
Created and added fearless zorn guard sergeant.
- 2005-10-01 20:48 temitchell
- [r3753] Keep template (unfinished example of a larger map template for building)
- 2005-10-01 20:39 temitchell
- [r3752] Bungalo template (an unfinished example map template)
- 2005-10-01 04:24 qal21
- [r3745] Removing mlab from unlinked. (again, Mikee is having lock file issues) Mikee thinks it's best that it's removed until a solution (i.e. another cvs module) is found.
- 2005-10-01 03:40 qal21
- [r3744] Removing mlab tarball from unlinked. (Mikee tried to remove, but was having weird lock file issues.)
- 2005-10-01 00:33 eracc
- [r3743] Added more zorn guards and a dining hall to Zorn castle.
- 2005-09-30 20:00 ryo_saeba
- [r3742] Improved post office, can now send/receive items
- 2005-09-30 19:10 ryo_saeba
- [r3740] Storage room for items sent via post
- 2005-09-30 05:43 eracc
- [r3739] Modify "pipeweed" for "race tobacco" and modify "tobacco pouch" to hold
"race tobacco". Hopefully this works as planned. The modified pouch should
now only hold "tobacco" (modified pipeweed).
- 2005-09-29 12:56 mikeeusa
- [r3738] CVS: maps-bigworld: unlinked updating mlab
- 2005-09-29 12:31 qal21
- [r3737] Clean up accidential extra commit by mikee.
- 2005-09-29 12:19 mikeeusa
- [r3736] CVS: map-bigworld: ug, was tired, uploaded the tar to mlab-devel (can someone del that tar in mlab-devel?)
- 2005-09-29 06:23 eracc
- [r3735] More fleshing out of Zorn castle's main floor. Added library with more
guards and trophy room with more guards. The library will create many
random reading in the bookshelves on load. The trophy room is just for
looks at this point.
- 2005-09-29 04:24 mikeeusa
- [r3734] CVS: maps-bigworld: unlinked: mlab: fixed bug in maquis quest, improved casino
- 2005-09-29 04:17 mikeeusa
- [r3733] CVS: maps-bigworld: unlinked: mlab: fixed bug in maquis quest, improved casino
- 2005-09-29 04:15 mikeeusa
- [r3732] CVS: maps-bigworld: unlinked: mlab: fixed bug in maquis quest, improved casino
- 2005-09-29 02:29 mikeeusa
- [r3731] CVS: maps-bigworld: added the scorn trade center so it isn't taken for an empty lot again :P the trade center has recently been under abit of development so I'm putting it in the top level mlab dir for now (and so all the exits work) the region is set to scorn thus who will display properly etc, feel free to move it to an mlab dir under scorn (perhapse shops/mlab/ ? )
- 2005-09-29 02:19 mikeeusa
- [r3730] CVS: maps-bigworld: moved reiser's house from reserved spot for the trade center over to behind the city hall, i'll upload the trade center after this, it's region is set to scorn so will appear properly on who
- 2005-09-29 02:12 mikeeusa
- [r3729] CVS: maps-bigworld: moved reiser's house from reserved spot for the trade center over to behind the city hall, i'll upload the trade center after this, it's region is set to scorn so will appear properly on who
- 2005-09-28 07:03 eracc
- [r3726] A bit of adjustment to the guards and a slight rearrangement of items and
guards in zorn/castle.mainfloor. Next update should add furniture and other
items needed to make the place look like a lived-in castle. Have fun with
the guards in the meantime.
- 2005-09-28 06:00 eracc
- [r3725] Fleshed out /brest/zorn/castle.mainfloor a bit and added fearless zorn
guards. Yeah, these should be fun guys with which to party. (heh heh heh)
- 2005-09-28 00:58 mikeeusa
- [r3724] CVS: maps-bigworld: added another underground area to antartica
- 2005-09-28 00:54 mikeeusa
- [r3723] CVS: maps-bigworld: enhanced CDC quests
- 2005-09-28 00:43 mikeeusa
- [r3722] CVS: maps-bigworld: added another underground area to antartica
- 2005-09-27 06:55 eracc
- [r3720] Modified the castle to add the link to /brest/zorn/castle.mainfloor
- 2005-09-27 06:54 eracc
- [r3719] Main floor of Zorn's castle, unfinished. Beginning map for Zorn scrolls
quest. I scrapped a bunch of what I did and started over. I will upload the
quest parts as I go along to get critiques and suggestions. I intend for
this to be a high level quest for players over level 70 or so.
- 2005-09-26 07:08 mikeeusa
- [r3716] CVS: big-world: unlinked: added some more duengon to the prisondemadness and added more quest hints to the NPCs in city de clouds as to the dark elf lord quest there
- 2005-09-26 07:01 mikeeusa
- [r3715] CVS: big-world: unlinked: added some more duengon to the prisondemadness and added more quest hints to the NPCs in city de clouds as to the dark elf lord quest there
- 2005-09-26 01:45 mikeeusa
- [r3713] added a potion shop to azumauindo
- 2005-09-25 18:22 ryo_saeba
- [r3710] Basic quest test map.
- 2005-09-24 18:32 eracc
- [r3704] Added a gaggle of wyvern's near dragon TC entrance.
- 2005-09-24 18:24 eracc
- [r3703] Added two bands of wandering ogre's and ogre hero's near humanoid TC
entrance.
- 2005-09-24 18:15 eracc
- [r3702] Added a band of marauding demons and fiends near demon TC entrance.
- 2005-09-24 17:47 eracc
- [r3701] Added two bands of maurauding skeletal crews near the undead TC entrance.
- 2005-09-24 09:37 ryo_saeba
- [r3698] Patches #1255825 #1257252 #1260045 - alchemy classroom in Scorn
- 2005-09-22 02:19 mikeeusa
- [r3690] CVS: maps-bigworld: azumauindo: added small apartment to ranbounagisatoshi
- 2005-09-21 09:16 akirschbaum
- [r3686] Fix default entry coodinates. Previously the preceeding random map ended in a wall.
- 2005-09-21 06:47 mikeeusa
- [r3685] CVS: maps-bigworld azumauindo: added a trade center to ranbounagisatoshi and updated dictionary in the private apartment in suno-
- 2005-09-21 06:43 mikeeusa
- [r3684] CVS: maps-bigworld azumauindo: added a trade center to ranbounagisatoshi
- 2005-09-21 06:01 mikeeusa
- [r3683] CVS: maps-bigworld azumauindo: added groupshop maps
- 2005-09-21 05:15 mikeeusa
- [r3682] CVS: maps-bigworld azumauindo: name_pl of guild keys fixed - error found by cavesomething
- 2005-09-20 21:42 mikeeusa
- [r3680] CVS: maps-bigworld azumauindo: added groupshop maps
- 2005-09-20 06:06 mikeeusa
- [r3679] CVS: maps-bigworld azumauindo: added groupshop maps
- 2005-09-20 02:14 eracc
- [r3678] Fix funky looking lake in ancient pupland mountain.b1 and add ferns around
the edges. Cosmetic change only.
- 2005-09-20 00:21 mikeeusa
- [r3677] Moving 'antartica' more southerly so it never thaws as previous
- 2005-09-19 02:08 mikeeusa
- [r3676] CVS: unlinked maps: mlab: some City de Clouds shop fixes
- 2005-09-17 20:26 qal21
- [r3673] Fix more missing things in commit of mlab-devel in unlinked
- 2005-09-17 20:23 qal21
- [r3672] Fixed things that were missing
- 2005-09-17 19:46 qal21
- [r3670] Fixed commit of untarred mlab in unlinked.
- 2005-09-17 15:02 qal21
- [r3668] Adding untarrred mlab.
- 2005-09-17 12:10 akirschbaum
- [r3666] Fix destination coordinates of stairs going up/down. One did end in a wall, the other was off by one.
- 2005-09-17 06:23 mikeeusa
- [r3665] CVS commit: maps-bigworld: mlab-devel.tar.gz update
- 2005-09-16 22:39 mikeeusa
- [r3664] CVS maps-bigworld commit, whalingpost and antartica maps
- 2005-09-16 22:12 mikeeusa
- [r3663] CVS maps-bigworld commit, stone stairway exit style
- 2005-09-16 21:28 eracc
- [r3662] New style file, dragon_16, to add a few chaos wyverns in high level random
dragon style dungeons. Should be fun.
- 2005-09-16 04:27 mikeeusa
- [r3648] The mlab development tarball: I uploaded this so that those who would wish to check out, install, or CVSify mlab would have the maps at their fingertips.
- 2005-09-15 22:28 akirschbaum
- [r3646] Fix plural names of altars.
- 2005-09-15 22:14 akirschbaum
- [r3645] Dragon Emissary now demands exactly emeralds of great value.
- 2005-09-15 22:01 akirschbaum
- [r3644] Fix tiling.
- 2005-09-15 21:54 akirschbaum
- [r3643] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-15 21:46 akirschbaum
- [r3642] Hide invisible exits and magic mouths below floor to prevent detection by show invisible.
- 2005-09-15 21:34 akirschbaum
- [r3641] Hide invisible exits below floor to prevent detection by show invisible.
- 2005-09-15 21:27 akirschbaum
- [r3640] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-15 20:13 akirschbaum
- [r3639] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-15 19:52 akirschbaum
- [r3638] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-15 18:47 eracc
- [r3637] It was pointed out that the random_potion was too easy to get. Fixed.
- 2005-09-15 18:19 akirschbaum
- [r3636] Hide invibisle exits, magic mouths, and buttons below floor to prevent detection by show invisible.
- 2005-09-12 17:57 akirschbaum
- [r3633] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 19:36 akirschbaum
- [r3632] Hide invisible exits and magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 19:24 akirschbaum
- [r3631] Fix enter_x/y coordinates.
- 2005-09-11 19:24 akirschbaum
- [r3630] Hide invisible exits and magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 19:09 akirschbaum
- [r3629] Fix enter_x/y coordinates.
- 2005-09-11 18:11 akirschbaum
- [r3628] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 16:54 akirschbaum
- [r3627] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 16:42 akirschbaum
- [r3626] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-11 16:01 akirschbaum
- [r3625] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-11 15:45 akirschbaum
- [r3624] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 15:35 akirschbaum
- [r3623] Hide magic mouths below floor to prevent detection by show invisible.
- 2005-09-11 13:57 akirschbaum
- [r3622] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-11 12:51 akirschbaum
- [r3621] Hide magic mouths, buttons, and invisible exits below floor to prevent detection by show invisible.
- 2005-09-11 09:56 akirschbaum
- [r3620] Remove useless 'invisible 1' from random_wealth objects.
- 2005-09-10 19:01 akirschbaum
- [r3619] Fix spelling errors.
- 2005-09-10 17:52 akirschbaum
- [r3618] Remove magic mouth without message.
- 2005-09-07 21:41 akirschbaum
- [r3613] Fix map name.
- 2005-09-07 21:33 akirschbaum
- [r3612] Make the dresser working.
- 2005-09-07 21:29 akirschbaum
- [r3611] Make library key work.
- 2005-09-07 21:26 akirschbaum
- [r3610] Fix messages.
- 2005-09-07 21:25 akirschbaum
- [r3609] Fix magic mouth for right altar.
- 2005-09-07 21:18 akirschbaum
- [r3608] Fix layout of ascii image in nautical map.
- 2005-09-07 20:28 akirschbaum
- [r3607] Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-06 20:10 akirschbaum
- [r3605] Hide magic mouths, invisible exits, teleporters, and buttons below floor to prevent detection by show invisible.
- 2005-09-05 20:11 akirschbaum
- [r3601] Move magic mouths, invisible exits, and buttons below floor to prevent detection by show invisible.
- 2005-09-05 20:06 akirschbaum
- [r3600] Remove magic mouth with no message.
- 2005-09-04 19:43 eracc
- [r3598] Following the lead of akirschbaum and hiding beneath the terrain invisible
tiles that are supposed to remain unseen.
- 2005-09-04 18:24 akirschbaum
- [r3597] Move magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-09-03 21:07 tchize
- [r3592] Fixed for RFE 947871 and fixed the altar.
Shop now contains new skill scrolls
Shop now require exactly exceptional beauty diamonds to enter.
- 2005-09-01 23:24 akirschbaum
- [r3583] Move magic mouths, buttons, and invisible exits below floor to prevent detection by show invisible.
- 2005-08-30 20:26 akirschbaum
- [r3577] Move magic mouths and buttons below floor to prevent detection by show invisible.
- 2005-08-30 20:21 akirschbaum
- [r3576] Move magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-08-30 19:50 akirschbaum
- [r3575] Move magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-08-28 22:43 akirschbaum
- [r3569] Move magic mouths, invisible exits, and teleporters below floor to prevent detection by show invisible.
- 2005-08-28 16:45 akirschbaum
- [r3568] Move magic mouths and invisible exits below floor to prevent detection by show invisible.
- 2005-08-19 19:29 qal21
- [r3559] Update in-game documentation of building to include recent changes/additions.
- 2005-08-13 05:57 qal21
- [r3541] Fix several bugs with the arena death teleporter.
- 2005-08-11 16:10 bbotbuilder
- [r3533] Fixed issue where players can get stuck.
- 2005-08-11 15:55 bbotbuilder
- [r3532] Fixed issue where players can get "locked out" of their guild's storage
rooms. Caused because the inventory checker didn't fall on a unique
floor.
- 2005-08-10 08:12 ryo_saeba
- [r3523] Add more battleground as players were getting killed later on (RFE 1222304)
- 2005-08-10 05:17 qal21
- [r3521] Fix spelling error in the region.
- 2005-07-31 08:34 k_ahlers
- [r3517] Corrected Bugs in King/Princess/Guards
- 2005-07-22 19:32 ryo_saeba
- [r3498] Log, then check mail - if mail fails, log is still written.
- 2005-07-22 08:16 k_ahlers
- [r3497] shops/*: added shop inventory signs
city: corrected entrance to the palace
- 2005-07-21 21:51 k_ahlers
- [r3496] city: link to inn added
inn: inserted and designed
- 2005-07-21 18:20 k_ahlers
- [r3492] redesigned, houses inserted
- 2005-07-21 12:29 k_ahlers
- [r3491] general, general2: redesigned; map splitted in two files; part of a little quest inserted
magic: built in; other part of the little quest inserted
- 2005-07-21 08:10 k_ahlers
- [r3490] armour, potion, weapon: all nomagic-tiles removed, selling works now
city: redesign, addet transportarea, magic now allowed
palace: redesign, more guards, stronger guards, magic now allowed
- 2005-07-20 09:35 k_ahlers
- [r3488] general: New Shop added
potion: New Shop added
city: Link to shops/general and shops/potion set
- 2005-07-19 10:06 k_ahlers
- [r3480] palace: changed design, added npcs
- 2005-07-19 07:44 k_ahlers
- [r3479] city: Link to palace set
enter: automatic teleport when the pass is availible
palace: added
- 2005-07-19 05:45 k_ahlers
- [r3478] shops/armour: Armourshop added
city: Armourshop linked
ALL: Region set to 'Forgotten Town'
- 2005-07-19 05:25 k_ahlers
- [r3477] weapon: Changed Exitlocation in the city-map
city: linked weaponshop to shops/weapon
- 2005-07-18 21:45 akirschbaum
- [r3476] Remove undefined field 'splaying'.
- 2005-07-18 18:19 k_ahlers
- [r3470] city: automatic doorcloser added
enter: bug with the monstermovers deleted
- 2005-07-18 16:02 k_ahlers
- [r3469] Added the weaponshop and the questpart-area
- 2005-07-18 15:51 k_ahlers
- [r3468] Made the Vampires weaker (physical+50)
- 2005-07-18 15:39 k_ahlers
- [r3467] map for the forgotten_town weaponshop added; entermap corrected: the sign for the exit was corrected and monstermovers were build in because of blocking the teleporters
- 2005-07-18 00:47 cavesomething
- [r3466] quest-ise the newbie house
- 2005-07-17 22:43 k_ahlers
- [r3465] k_ahlers: Changed building in Darcap to castle and linked it with the forgotten-town maps
- 2005-07-17 22:37 k_ahlers
- [r3464] k_ahlers: Added maps for the forgotten_town quest; city - Maincity; entry - Test for enter the Maintown
- 2005-07-17 17:30 ryo_saeba
- [r3463] Map on tracker, #1239566 by Knut Ahlers
- 2005-07-10 14:43 temitchell
- [r3425] replace instances of s_bridge with stonebridge arches
- 2005-07-07 20:39 akirschbaum
- [r3396] Fix spelling of slaying field for payment altar.
- 2005-06-25 07:52 mwedel
- [r3388] Clean up some of the signs - instead of 'warez' english, make it proper
english (U->You). Remove a sign that makes too bloody obvious in a dead
end area.
MSW 2005-06-25
- 2005-06-25 06:57 mwedel
- [r3387] Minor map changes:
enigme: State what clues are needed at start of dungeon - as it was, since
the clues weren't until long after you killed the monster, the only real
way to solve the clues is to do the dungeon at least twice, which IMO
is not right. Also, fix spelling errors on the sign and on the actual
application area of levers, make it clear what row does what.
khazad.1: Make it clear what item is needed on the altar.
MSW 2005-06-24
- 2005-06-16 16:28 eracc
- [r3382] Fix area around Lord Ludo tower to stop ddoor.
- 2005-06-16 16:27 eracc
- [r3381] Fix areas that might allow ddoor to bypass payment.
- 2005-06-14 21:28 eracc
- [r3380] Apparently in an edit I removed the "damned" attribute from the new floor.
Fixed in this edit by adding a no_spells tile over the section of floor in
the store where unsold items will be.
- 2005-06-14 03:46 eracc
- [r3378] Major overhaul. New look. Made the area around the entrance mat No Sale so
lazy dinks would quit dropping crap there.
- 2005-06-10 20:01 eracc
- [r3377] Fix problem with 2 of the payment altars. Cosmetic changes.
- 2005-06-09 04:09 eracc
- [r3376] Changed entrance to brest.inn for cosmetic reasons. Removed the odd, and
totally incongruous, invisible light sources and added "Street Lamps".
Modified the payment altar for "Lord Ludo" tower.
- 2005-06-09 04:06 eracc
- [r3375] Major overhaul to the Inn. Some things were apparently left in from move to
bigworld from smallworld. They no longer made sense so I removed them. Also
made many cosmetic changes.
- 2005-06-08 22:05 eracc
- [r3374] Fix problem with inablility to walk on the dock and get to Zorn's fishing
boat.
- 2005-06-08 22:03 eracc
- [r3373] Change wording on magic mouth on ground floor to reflect changes on the
upper.1 floor.
Remove bullet walls on upper.1 (they "felt" artificial) and added some new
"guards" in their place. Added a bit of light near the entrance and exit on
upper.1 as well.
- 2005-06-08 21:03 eracc
- [r3372] Fix the "sea" area near the SW corner of the map. Hoping I missed nothing
else this time.
- 2005-06-08 21:01 eracc
- [r3371] Fix the "sea" area in the NW corner of the map.
- 2005-06-08 20:59 eracc
- [r3370] Fix the odd little pond in the middle of the inn.
- 2005-06-08 20:54 eracc
- [r3369] Add NPC with information about one of the TC roads.
- 2005-06-08 20:44 eracc
- [r3368] Added a road to another high level TC.
- 2005-06-08 07:32 eracc
- [r3367] Fix spelling error.
- 2005-06-08 05:48 eracc
- [r3366] Added sign and road to one of the high level TCs.
- 2005-06-08 05:47 eracc
- [r3365] Added NPC with information about Training Center move.
- 2005-06-06 21:11 eracc
- [r3364] Added sign and road to TC.
- 2005-06-06 21:10 eracc
- [r3363] Added NPC with information on TC move.
- 2005-06-06 03:27 eracc
- [r3362] Add NPC character with information about Training Centers.
- 2005-06-06 03:14 eracc
- [r3361] Added more information to Bragh about the TC move.
- 2005-06-06 03:04 eracc
- [r3360] Added a road to one of the high level training centers.
- 2005-06-04 15:31 temitchell
- [r3358] edits to greenway maps
- add new entry points
- edit entrances (making random maps less deep but more dangerous)
- 2005-06-03 19:51 eracc
- [r3357] Added a randomized 2 in 8 chance of getting figurine of xan based on chance
of one of the other buttons being pushed.
- 2005-06-02 02:28 eracc
- [r3356] Leaf pointed out that the firewalls were killing the CPU on metalforge.
Reduced the number of firewalls to 2.
Replaced 2nd altar with a timer altar that opens the gates for a few
seconds to destroy the generators then closes the gates.
Added spikes connected to the first timer altar to attempt to resolve a
random problem where the food would drop the wrong way if the moving
spikes happened to be down at the moment the first timer altar reset.
- 2005-06-01 21:11 eracc
- [r3355] Update for TC road.
- 2005-06-01 21:07 eracc
- [r3354] Map fixes.
- 2005-06-01 21:05 eracc
- [r3353] Fixed timer.
- 2005-06-01 04:48 eracc
- [r3349] Oops. Used actual steaks for the altar examples and of course they were edible. Replaced with walls that have the face changed to look like a steak and renamed to the type of steak needed for each altar. Also renamed the altars.
- 2005-06-01 03:47 eracc
- [r3348] Fixed some errors I made that prevented players from reaching the TC.
- 2005-06-01 03:00 eracc
- [r3347] Timer didn't work. Trying a new method with this commit.
- 2005-06-01 02:58 eracc
- [r3346] Forgot to use "@match" in the NPC dialog for the TC info. Fixed.
- 2005-05-31 04:37 eracc
- [r3345] Part of the Training Center move.
- 2005-05-31 03:58 eracc
- [r3344] Part of the Training Center move.
- 2005-05-31 01:07 eracc
- [r3343] Part of the Training Center move.
- 2005-05-31 01:06 eracc
- [r3342] Fixed region and made map an outdoor map.
- 2005-05-30 23:23 eracc
- [r3341] Noticed an error with one of the payment altars. Fixed with this version.
- 2005-05-30 23:15 eracc
- [r3340] Add a new NPC with information on the TC move.
- 2005-05-30 23:14 eracc
- [r3339] Tweak the map to add a bit of fun and some information on the TC move.
- 2005-05-30 23:13 eracc
- [r3338] Part of the Training Center move.
- 2005-05-29 01:18 temitchell
- [r3330] - added cdc bank (simplified names)
- removed all imperial converters - imperial notes should always be
exchanged using IPO bank or the service charge cannot be applied
and you get problems. Imperial notes should not be convertable to
other portable wealth.
- 2005-05-28 23:07 akirschbaum
- [r3329] Add plural name to item.
- 2005-05-28 23:04 akirschbaum
- [r3328] Add plural name to items.
- 2005-05-28 22:57 akirschbaum
- [r3327] Add plural name to items.
- 2005-05-28 20:11 temitchell
- [r3326] - add more citydecloud maps, spire, bigstore
- MANY fixes to the shops to prevent players walking off with unpaid
items.
-paired down number of items for sale (including 'rezoning' two stores
to 'adventure' areas)
- 2005-05-28 03:14 eracc
- [r3325] Entrance to part of low level TC moved to this map.
- 2005-05-28 03:13 eracc
- [r3324] Closed the TC in Scorn. Map modified to reflect status.
- 2005-05-28 03:10 eracc
- [r3323] Part of the Training Center move.
- 2005-05-28 03:07 eracc
- [r3322] Recommit. Previous gave errors.
- 2005-05-28 03:02 eracc
- [r3321] Commit again. Previous gave errors.
- 2005-05-28 02:56 eracc
- [r3320] New directory and maps for the Training Center move. Low level maps are in this commit along with the old TC for reference.
- 2005-05-27 22:22 akirschbaum
- [r3319] Fix money exploit for converters.
- 2005-05-27 21:23 akirschbaum
- [r3318] Add proper names to buildings.
- 2005-05-27 21:17 akirschbaum
- [r3317] Add plural name for Essence of Flame; change description to match it the other Essence of Flame.
- 2005-05-27 21:08 akirschbaum
- [r3316] Remove trailing white space from text.
- 2005-05-27 21:06 akirschbaum
- [r3315] Fix spelling errors.
- 2005-05-27 20:58 akirschbaum
- [r3314] Fix spelling errors.
- 2005-05-27 20:46 akirschbaum
- [r3313] Fix spelling error.
- 2005-05-27 20:44 akirschbaum
- [r3312] Fix spelling errors.
- 2005-05-27 20:39 akirschbaum
- [r3311] Fix spelling errors.
- 2005-05-27 20:35 akirschbaum
- [r3310] Fix spelling error.
- 2005-05-27 18:26 eracc
- [r3309] Yet another try to commit this map. CVS is irritating me ...
- 2005-05-27 18:24 eracc
- [r3308] Recommit because of errors in the last commit attempt. Crossing fingers ...
- 2005-05-27 18:21 eracc
- [r3307] Missed updating these altars in the previous fit of editing. Perhaps the ones in scorn/misc should be moved to scorn/temples ... but another day.
- 2005-05-26 02:59 eracc
- [r3305] Fixed ground floor to be an outdoor map. Try #4 to get brest.scrolls.upper.2 to commit.
- 2005-05-26 02:56 eracc
- [r3304] Try #3 to commit these maps ...
- 2005-05-26 02:55 eracc
- [r3303] Try #2 to commit these files ...
- 2005-05-26 02:52 eracc
- [r3302] Adding Brest Scroll Shop
- 2005-05-26 01:20 eracc
- [r3301] Fix name field on tables in thamshop. Still trying to get fixed valriel temple in.
- 2005-05-26 01:16 eracc
- [r3300] Fixing region in lone_town/town, hoping valriel temple gets in this time.
- 2005-05-26 01:06 eracc
- [r3299] Several maps updated and never committed.
- 2005-05-26 01:02 eracc
- [r3298] Recommit of these maps with fixed altars due to receiving an error with the last commit attempt. eracc
- 2005-05-26 00:55 eracc
- [r3297] Fixes to permanent temple altars in Navar to prevent reconsecration.
- 2005-05-25 23:24 eracc
- [r3296] Fixed thaumaturgy shop to remove money exploit.
- 2005-05-25 23:15 eracc
- [r3295] Updated Scorn temples to level 120 so high level players cannot reconsecrate them and cause DM headaches.
- 2005-05-21 23:35 temitchell
- [r3290] - add castle keep maps to citydeclouds
- 2005-05-21 23:01 temitchell
- [r3289] - add citydecloud maps (now split into 50x50 maps)
- fix exit from ttower
- note still have some things to fix up in cloud city (shops I suspect
need to be redone)
- 2005-05-21 22:50 temitchell
- [r3288] - sell healing potions at grumm's
- 2005-05-21 22:47 temitchell
- [r3287] - change price on healing potions to match value
- 2005-05-21 22:15 temitchell
- [r3286] - update potion shop now that creator potions work again.
- 2005-05-21 18:17 bbotbuilder
- [r3284] Add a hint for the "fareast" maps.
- 2005-05-21 16:56 bbotbuilder
- [r3279] Removing one of mikee's comments...
- 2005-05-21 12:14 akirschbaum
- [r3277] Add plural names to items; allow guildmaster's key to merge with other keys.
- 2005-05-20 20:42 bbotbuilder
- [r3276] Commit of mikeeusa's "fareast" patch to add a "japan-like" area.
- 2005-05-03 18:36 ryo_saeba
- [r3240] Removed unused file, marked as 'don't use' since august
- 2005-04-28 14:53 cavesomething
- [r3235] some region definition updates
- 2005-04-21 06:56 mwedel
- [r3222] Update directions to Castle Aaarg - with old directions, no one would
ever find it, since it isn't anywhere near a swamp. At least with the
new directions, players have a chance.
MSW 2005-04-20
- 2005-04-20 20:32 bbotbuilder
- [r3221] "Fix" for bug #1084056: A. Pupland potion selling tablets nuts
- 2005-04-14 07:24 mwedel
- [r3200] Add some background in mlab map tiling.
Add some useful script (rewrite_..) which are generally handy, but
will mostly be used to get the mlab maps into some sort of sane layout.
update README to note these files.
MSW 2005-04-13
- 2005-04-14 07:02 mwedel
- [r3199] Add difficulty_increase 0.5 to mushroom quest - this puts it more
in line with the difficulty of the final map and where it is in the
sceme of all the scorn knighthood quests.
MSW 2005-04-13
- 2005-04-09 13:29 akirschbaum
- [r3193] Remove tailing spaces from @match lines.
- 2005-04-09 12:00 akirschbaum
- [r3192] Fix spelling errors.
- 2005-04-09 08:26 akirschbaum
- [r3191] Fix spelling error.
- 2005-04-09 08:20 akirschbaum
- [r3190] Fix spelling error.
- 2005-04-09 07:57 akirschbaum
- [r3189] Fix spelling error.
- 2005-04-04 00:26 temitchell
- [r3186] - update illusion
- 2005-04-04 00:24 temitchell
- [r3185] Add mlab tavern and tower to Navar.
- added some walls to tavernb3 and some floors to tavern3
- 2005-04-03 23:30 temitchell
- [r3184] Add new Scorn quest by huhanhi. Sourceforge tracker #1175030.
- 2005-03-30 19:22 akirschbaum
- [r3183] Make the test for admission to the guild work again.
- 2005-03-24 21:53 majorwoo
- [r3176] Increased length of time marker lasts for teams in teamwar
- 2005-03-23 21:02 cavesomething
- [r3172] region updates for some maps in navar and brest
- 2005-03-22 21:02 majorwoo
- [r3169] Updates to the teamwar map, moved team registration to a new map, added spectator area
- 2005-03-21 05:59 majorwoo
- [r3161] Moved to a real map, instead of a DM only after final testing.
- 2005-03-21 05:49 majorwoo
- [r3160] Correct teleport on teamwar map.
- 2005-03-21 02:59 majorwoo
- [r3158] New Brest look from mikeeusa
- 2005-03-20 22:35 majorwoo
- [r3155] This is the new teamwar map, and modified world map with the entrance
- 2005-03-17 18:20 akirschbaum
- [r3145] Fix exit destination.
- 2005-03-16 21:39 akirschbaum
- [r3144] Fix spelling errors.
- 2005-03-15 21:44 ryo_saeba
- [r3142] Applied patch #1145089 (cavesomething) to add region support
- 2005-03-14 19:17 akirschbaum
- [r3139] Add missing floor tile.
- 2005-03-14 19:07 akirschbaum
- [r3138] Add missing floor tiles.
- 2005-03-14 05:24 temitchell
- [r3137] removing mlab from scorn (upstream has moved to Navar)
- 2005-03-14 01:20 temitchell
- [r3136] - oops make apartment unique exit
- 2005-03-14 01:15 temitchell
- [r3135] - add perm apartment for Navar (thanks to techolous)
- 2005-03-13 22:32 temitchell
- [r3134] add private apartment exit to Navar maps (but not apartment maps yet)
move exits for two dungeons
add buildshop
Change requires updated arches as of 2005/03/13
- 2005-03-13 16:02 akirschbaum
- [r3130] Fix exit destination.
- 2005-03-13 03:58 temitchell
- [r3124] Patch in elevation from origiunal bigworld maps - fix mountains
(wasteland -> mountain5)
- 2005-03-12 09:50 temitchell
- [r3123] Move Pirate Den to Wolfsburg
- 2005-03-10 00:10 akirschbaum
- [r3122] Fix exit destinations back into world map.
- 2005-03-09 22:24 akirschbaum
- [r3121] Fix deposit option.
- 2005-03-09 22:16 akirschbaum
- [r3120] Fix spelling error; remove surplus @match from messages.
- 2005-03-09 21:50 akirschbaum
- [r3119] Fix spelling error.
- 2005-03-09 21:44 akirschbaum
- [r3118] Fix exit destination back into world map.
- 2005-03-09 21:36 akirschbaum
- [r3117] Use correct name in book.
- 2005-03-09 21:17 akirschbaum
- [r3115] Fix spelling error.
- 2005-03-09 20:42 akirschbaum
- [r3114] Remove surplus dot from end of key name.
- 2005-03-09 20:39 akirschbaum
- [r3113] Fix spelling errors.
- 2005-03-09 20:23 akirschbaum
- [r3112] Remove shop tile atop wall.
- 2005-03-09 20:20 akirschbaum
- [r3111] Fix spelling error.
- 2005-03-09 20:12 akirschbaum
- [r3110] Fix spelling error.
- 2005-03-07 21:52 ryo_saeba
- [r3105] Commit changes by Mikeeusa
- 2005-03-06 21:42 akirschbaum
- [r3103] Fix spelling error.
- 2005-03-06 21:39 akirschbaum
- [r3102] Fix spelling errors.
- 2005-03-06 21:29 akirschbaum
- [r3101] Fix spelling error.
- 2005-03-06 21:21 akirschbaum
- [r3100] Add missing msg/endmsg tags.
- 2005-02-28 05:55 temitchell
- [r3077] -modify Navar maps to use new style walls and buildings (thanks to
Mitch Obrian).
-move ship to Wolfsburg from Scorn to Navar
-remember to update your arches...
- 2005-02-22 12:12 salathar
- [r3073] Apply patch 1136551 courtesy Techolous.
- Add a mention of 'chat command
- 2005-02-13 00:26 temitchell
- [r3066] - fix typos on troll bridge, add mid level random map.
- 2005-02-11 16:39 temitchell
- [r3064] Add README doc for python scripts
- 2005-02-08 14:56 salathar
- [r3062] Apply patch 1114803 courtesy Mithzi
- Fix player being teleported into wall
- Fix typo to read "treasure chamber"
- "Joseph" is called "Jacob" from now on to be consistend with the storyline
- Fix typo to read "Shining tower"
- 2005-02-02 13:31 salathar
- [r3059] Fix a typo
- 2005-01-24 08:21 mwedel
- [r3056] test map I used for treasurelist testing - might as well put it
into CVS.
MSW 2005-01-23
- 2005-01-24 08:19 mwedel
- [r3055] Commit a couple patches:
1) Fixes quest spellbooks so that randomitems is set to none, so that
spell won't change.
2) Make spelling of 'nurnberg' consistent across all the maps.
MSW 2005-01-24
- 2005-01-22 21:18 temitchell
- [r3051] Add a few random low level 'sporting' caves near Navar.
- 2005-01-07 21:33 ryo_saeba
- [r3038] Patch #1061034 courtesy majorwoo: passoffice fix to prevent DD
- 2004-12-12 23:22 crowbert
- [r3011] set short timeout because some players have reported glitches
- 2004-12-12 23:19 crowbert
- [r3010] block dimension door to force use of altars for high-level random maps
- 2004-12-12 22:51 crowbert
- [r3009] copied from smallworld
- 2004-12-10 15:41 majorwoo
- [r3008] Fixed pshops basement map to prevent map reset from removing check_inv - oops
- 2004-12-06 05:59 temitchell
- [r3005] - add README (and prototype warning) to guild templates
- 2004-12-06 05:47 temitchell
- [r3004] - add (brief) readme for python guilds.
- 2004-12-06 04:48 temitchell
- [r3003] - remove item scripts long ago moved into items
- update scripts to remove path (init script does it for us)
- 2004-12-06 04:45 temitchell
- [r3002] - updates to datafile for guild scripts
- 2004-12-06 04:42 temitchell
- [r3001] - remove python path bootstrapping - init script not appends module path
for us.
- add guild functions to init and remove scripts
- 2004-12-06 04:02 temitchell
- [r3000] Adding Python Guild framework.
Initial (and not usable as yet) commit of guild templates and guild
scripts for new more automated guild system. - requires Python 2.1 or
better.
TODO - guild maps need finishing, lots more work and much debuging.
Guild points system needs some work (a good formula).
- 2004-11-28 07:38 salathar
- [r2996] Fix giant oak tree teleporting players on top of water
- 2004-11-28 07:02 salathar
- [r2995] Fix portal teleporting players on top of water
- 2004-11-12 16:21 salathar
- [r2989] -Add magic mouths to southern waiting cells
- 2004-11-11 22:56 salathar
- [r2988] Update map to have more waiting cells. Minor cleanups.
- 2004-11-09 23:21 salathar
- [r2987] -Add second floor to Scorn jail
- 2004-11-09 00:46 salathar
- [r2985] - Commit several patches:
1055076 Takuse lair map exit teleports player into wall
1055091 MwizardG locks out players
1055870 MwizardT added an exit to the map
1056891 Updated NPC quest location hint for Valley of the three sisters
- Add a new hut to Wolfsburg worldmap
- 2004-11-07 09:44 salathar
- [r2984] Fix spellcasting in Scorn, patch 1054375
- 2004-10-24 21:42 majorwoo
- [r2979] Fixed guild storage rooms no_pass 1 so only guild members can enter
- 2004-10-23 20:57 majorwoo
- [r2978] pshops 1.4.3 - fixed some monkey business in the basement maps
- 2004-10-23 06:44 majorwoo
- [r2977] pshops 1.4.2
- 2004-10-23 05:28 majorwoo
- [r2976] pshops 1.4.1 - fix the monkies! :-)
- 2004-10-22 21:07 majorwoo
- [r2975] Added pshops basement maps & underground river
- 2004-10-21 23:27 majorwoo
- [r2974] Removed a duplicate file
- 2004-10-21 22:28 majorwoo
- [r2973] pshops v1.3 updates
- 2004-10-21 18:57 akirschbaum
- [r2971] Add script for bootstrapping code. The script runs right after the python plugin is loaded.
- 2004-10-21 01:33 majorwoo
- [r2969] Individual pshops maps for Brest
- 2004-10-21 01:14 majorwoo
- [r2968] *** empty log message ***
- 2004-10-21 01:05 majorwoo
- [r2967] Added new phops maps (brest/pshops/). Player museum of sorts.
- 2004-10-17 23:21 temitchell
- [r2957] - remove/replace arches which no longer exist with ones that do.
- 2004-10-09 17:08 temitchell
- [r2941] - Rockgardens is a new tenement building in Navar.
- 2004-10-07 03:46 temitchell
- [r2937] - add little adventure for Navar
- 2004-10-04 03:35 temitchell
- [r2936] - fix coastline wolfsburg, add a temple for Ixalovh
- 2004-10-03 15:49 temitchell
- [r2935] - minor fixes to these maps
- 2004-09-27 05:02 temitchell
- [r2933] - oops small fix so folks don't get stranded.
- 2004-09-27 04:41 temitchell
- [r2932] a small branch on a big tree.
- 2004-09-19 05:56 temitchell
- [r2917] - fix help message - add info command which dumps the record.
- 2004-09-08 01:26 temitchell
- [r2906] - add another branch to the dark forest
- 2004-09-01 03:08 temitchell
- [r2903] - fix tiny bug where player logging in has no record gets a record
made.
- 2004-09-01 02:03 temitchell
- [r2902] - add new CF module - classes CFDataFile and CFData
- replace crossfirelog shelf with plain text datafile (less efficient
but more accessable) - add logging for kick and muzzle
- add more dm commands for seen (chicken oracle, guy in goths...)
- make sure you make a datafiles dir in var/crossfire or have make
install do it for you.
- 2004-08-29 18:50 temitchell
- [r2897] - add ixalovh shrine and tomassos house to port joseph
- 2004-08-29 18:22 temitchell
- [r2896] - add ixalovh temple to scorn port, add curse detector to generalstore
- 2004-08-28 00:57 temitchell
- [r2892] - move arch item scripts to their own folder
- 2004-08-28 00:19 temitchell
- [r2891] - change path finding to use os.path - hopefully this will fix these
scripts for the (new) windows server
- CFgetPaths is now dead and will be removed - change your scripts if
you use it.
- 2004-08-16 01:57 temitchell
- [r2880] - commit multipart notaiton fixes for editor and euthville (almost done
these now...anyone see any bugs yet)
- 2004-08-16 01:51 temitchell
- [r2879] - commit multipart notation fixes
- make modifications to small (LC_nn)
- add floors to more maps and fix access to sunset lake fortress (it's
mostly empty hint hint)
- 2004-08-15 19:26 temitchell
- [r2878] add inn and house to elf village north of Scorn, touchup guard posts
- 2004-08-10 03:52 temitchell
- [r2875] - added a *whole* lot of flooring and fixed some broken spell archs in
inventories. Fixed problem with exit getting covered in
wist_study by removing the walls. Multipart notation fixes I believe as
well.
- 2004-08-09 03:23 temitchell
- [r2874] - minor updates
- 2004-08-09 03:11 temitchell
- [r2873] - fix more floors, fix shop item outside shop, pinned down the brat
in the fountain
- 2004-08-08 04:00 temitchell
- [r2872] - minor fixes to maps including adjusting a swearing dwarf, some
flooring in marksel and some portals into sylvan realms
- 2004-08-08 03:47 temitchell
- [r2871] - commit multipart monster notation changes to the quests folder
- 2004-08-08 03:39 temitchell
- [r2870] - commit multipart notation fixes to brest
- 2004-08-03 02:02 temitchell
- [r2868] - oops fix long stnading error preventing bank accounts being deleted
when player quits.. (blush)
- 2004-08-02 23:38 temitchell
- [r2867] - move event scripts into their own directory
- add README
- add disguise script (warning usage still subject to bug 878949)
- 2004-07-29 01:02 temitchell
- [r2865] - fix shop (proper flooring)
- 2004-07-11 19:47 temitchell
- [r2863] - remove old sale.shop file
- 2004-07-11 16:55 temitchell
- [r2861] add IPO and bank facilities to Santo Dominion and Nurnberg
add slots to Night Flower bar
- 2004-07-10 03:21 temitchell
- [r2858] - dark forest updates - linking more treehouse guard stations
- 2004-07-10 00:41 temitchell
- [r2857] - add no_magic walls to protect our fine postal workers from miscreants
- 2004-07-07 04:08 temitchell
- [r2855] - fix emergency exit,remove some unique tiles on sale1
- 2004-07-07 03:48 temitchell
- [r2854] - fix scorn pawn shop (was a way to smuggle items out)
- put in booths to allow selling for free but paid access to pawn
items.
- 2004-07-04 21:59 temitchell
- [r2853] - multipart image notation fix
- 2004-07-04 21:48 temitchell
- [r2852] - pupland changes for multipart object notation
- 2004-07-04 21:26 temitchell
- [r2851] - add missed map for greenway
- 2004-07-04 21:21 temitchell
- [r2850] -map updates for greenway
- 2004-07-04 21:11 temitchell
- [r2849] -update world maps for greenway
- 2004-07-04 15:48 temitchell
- [r2848] - minor fix so the magic-ear is more reliable - BUG 977265
- 2004-07-01 19:54 temitchell
- [r2846] - expand ixalovh temple
- 2004-07-01 17:59 temitchell
- [r2845] - update scorn sale shop - make into two levels and add a 300gp day pass
mechanism for pawn area
map remaned to make it cleaner to update unique-items (move items
from scorn.sale and delete from unique-items - will remove from CVS
soon)
- 2004-06-14 00:57 temitchell
- [r2837] - apply same type of fix to Navar as was applied to gatehouse in Scorn
to prevent spells propagating into the city (add a wall basically)
- 2004-06-14 00:14 temitchell
- [r2836] - fix issue with Hero of Scorn expiration. If this was the intentional
behaviour for the marker to expire, will the maker please inform me to
change it back.
- 2004-06-14 00:12 temitchell
- [r2835] - fix for player casting spells through the gatehouse and killing people
- 2004-06-13 22:42 temitchell
- [r2834] - fix exit target errors.
- 2004-06-11 20:37 ryo_saeba
- [r2830] Fixed exploit letting get much money
- 2004-06-11 20:36 ryo_saeba
- [r2829] Fixed entryway
- 2004-06-09 04:56 temitchell
- [r2825] - add scorn sale shop, move build store to port area, move generalstore
to southern scorn and make it more general storish.
- 2004-06-09 02:12 avogl
- [r2824] Re-balancing and bugfixing for the volcano mapset:
- The comet gargoyle statues have been toned down in
power and the spells got a smaller range.
- Spell objects have been inserted and adjusted.
- The white statues work again (casting cause serious wounds)
- The cancellation walls are going to work again after next
arch collect.
- Slightly reduced duration of ball lightnings.
- Added an additional line to the warning sign to mention
the high risk of death in a clear way.
--AndreasV
- 2004-06-07 03:29 temitchell
- [r2821] - apply fix by Jacek Konieczny.
- 2004-06-07 03:06 temitchell
- [r2820] - apply multipart notation fix to santo_dominion
- 2004-06-07 03:01 temitchell
- [r2819] - apply multipart notation cleanup to these maps
- 2004-06-07 02:56 temitchell
- [r2818] apply patch from Jacek Konieczny to fix bat room trap.
- 2004-06-07 02:48 temitchell
- [r2817] - commit fix made by Jacek Konieczny. Remove warning message as the map
appears to work properly again.
- 2004-06-07 02:33 temitchell
- [r2816] - fix coffee tables
- 2004-06-06 16:24 temitchell
- [r2812] - fix the difficulty and level depth on these random maps.
- 2004-05-28 05:51 temitchell
- [r2806] - experimental temple for Ixalovh
- 2004-05-28 05:48 temitchell
- [r2805] - map updates - casino has free access to silver slots now and a lower
cover charge
- 2004-05-28 05:20 temitchell
- [r2804] - some improvements to hall of DMs to make the boards less annoying and
provide space for some exits
- 2004-05-25 04:08 temitchell
- [r2802] - add some dark forest magic and little elf settlement to this map
- 2004-05-25 03:49 temitchell
- [r2801] - link gaea temple map to the Greenway
- 2004-05-25 03:43 temitchell
- [r2800] - add new map folder for non localized locations
- 2004-05-25 01:45 temitchell
- [r2798] - add some new arch type exits to the styles also make special style for
darkforest (used for the Greenway)
- 2004-05-24 23:34 temitchell
- [r2797] - remove horn generator to address potential economic abuse
- 2004-05-24 18:52 temitchell
- [r2793] - fix DM boards to - apparently the java editor does not copy script
paramaters when copying objects
- 2004-05-24 18:14 temitchell
- [r2792] - adding DM petition boards to Scorn cityhall and Navar courthouse
these are linked to the message board in the HallOfDMs for easy access
- 2004-05-09 00:57 temitchell
- [r2760] -changes to clean up old multipart notation
- 2004-05-09 00:50 temitchell
- [r2759] - fix old multipart map notation.
- 2004-04-21 06:18 mwedel
- [r2737] fix up abilities on this map.
MSW 2004-04-20
- 2004-04-18 07:29 mwedel
- [r2732] Patch by Brian Angeletti to replace wyverns on map with proper chaos
wyvern archetypes. Note the changes appear much larger due to difference
in how the java editor writes out the map vs the old crossedit program.
Applied by MSW, 2004-04-17
- 2004-04-18 06:50 mwedel
- [r2731] commit modified ring of occidental mages, which reduces the stats.
This should balance the item - much harder to get it to have 30 stats
now.
Updated version by Lalo Martins, applied by Mark Wedel
2004-04-17
- 2004-04-18 06:09 mwedel
- [r2730] Fix image for book on map.
MSW 2004-04-17
- 2004-04-15 03:08 temitchell
- [r2727] - fix water under galleon to allow passage
- 2004-04-12 06:39 temitchell
- [r2725] - fix water under the pier
- 2004-04-11 01:33 temitchell
- [r2722] - add special map for DMs to use with mailbox, an Oracle and some
messageboards (one for inter DM messages, one for players to petition
DMs). Map has unique floors and five areas for creating/testing/storing
stuff.
- 2004-04-11 00:33 temitchell
- [r2721] - fix maps with old image notation (storing more than head).
- 2004-04-03 13:49 ryo_saeba
- [r2706] Guild for Damned Heretics
- 2004-04-03 13:39 ryo_saeba
- [r2705] Guild for Dreaming Sage
- 2004-04-03 13:24 ryo_saeba
- [r2704] Guild for Drunken Barbarian
- 2004-04-03 10:58 ryo_saeba
- [r2703] Storage rooms for PurpleButterfly & LaughingSkull
- 2004-04-03 10:38 ryo_saeba
- [r2702] Made instructions non-destructible.
- 2004-04-03 10:37 ryo_saeba
- [r2701] Readded Acme Inc. building shop.
- 2004-04-03 07:52 ryo_saeba
- [r2699] Fixed broken default entry coordinates pointing outside real map area.
- 2004-04-02 17:05 ryo_saeba
- [r2698] Restored version 1.9 due to some corruption from me.
- 2004-03-23 05:07 temitchell
- [r2692] - change map title
- 2004-03-23 05:03 temitchell
- [r2691] -add special skill rooms to random maps
- 2004-03-23 03:17 temitchell
- [r2690] - changes to fix up old multipart arch notation
- fixes to demon styles 10,11,12,13 which would not load in editor for
some reason, and arch overlaps
- some minor changes (added to city, some newer monsters added to
styles)
- 2004-03-15 22:40 ryo_saeba
- [r2686] Storage room for BlackShield
- 2004-03-15 22:31 ryo_saeba
- [r2685] Storage rooms for guilds in Darcap
- 2004-03-15 22:24 ryo_saeba
- [r2684] Fixed exit coordinates
- 2004-03-15 22:15 ryo_saeba
- [r2683] Fixed exit coordinates
- 2004-03-15 22:11 ryo_saeba
- [r2682] Wrong slaying value...
- 2004-03-15 21:46 ryo_saeba
- [r2681] Added storage room for MailedFist
- 2004-03-15 20:59 ryo_saeba
- [r2680] Added building shop
- 2004-02-29 04:27 temitchell
- [r2655] - fix a problem with new players getting crushed by doors - (turned it
into a lesson...)
- 2004-02-29 04:12 temitchell
- [r2654] - fix stairs (as reported by Katia)
- 2004-02-22 19:56 temitchell
- [r2634] - updating some worldmaps with some changes (mostly
shoreline and beaches - some mountains)
- 2004-02-22 19:37 temitchell
- [r2633] - add entrances to new navar shops (also new temple coming soon)
- 2004-02-22 19:32 temitchell
- [r2632] - add three more workshops fix workshops to stop people sneaking in so
easily
- 2004-02-22 19:30 temitchell
- [r2631] - fix workshops to prevent magical access and sneaking folks in
- 2004-02-21 15:41 temitchell
- [r2630] - add two workshop buildings to Navar, change exit for Gunther's
- 2004-02-21 15:39 temitchell
- [r2629] - add smith facilities to Gunthers, add kitchen and jewler workshops for
Navar
- 2004-02-21 15:36 temitchell
- [r2628] - minor cosmetic changes to workshops
- 2004-01-17 20:58 temitchell
- [r2517] - fix corpse to not display msg field when examined (turn into magic ear
- make him more annoying)
- 2004-01-06 02:26 temitchell
- [r2507] committing bug fix for guilds as reported by RYO
fix gates to trigger properly (walls fire south, increase speed to -0.2)
- 2003-12-28 20:18 temitchell
- [r2502] - change exits to moved maps
- 2003-12-28 20:17 temitchell
- [r2501] - adding a misc folder for building in Navar
- 2003-12-28 20:16 temitchell
- [r2500] - moving these to a subfolder
- 2003-12-23 05:33 temitchell
- [r2494] - put blocking between houses, added some triggers so that the home
owners react if you seem to be looting their treasure. Added a man with
a problem - soon to have a solution.
- 2003-12-23 05:30 temitchell
- [r2493] - Added Mr White's house. Fixed broken dressers.
- 2003-12-14 23:25 temitchell
- [r2489] - Add temple for gorokh in Navar (right beside the casino infernal - how
handy...)
- 2003-12-14 02:44 temitchell
- [r2487] - touch up these maps mainly to use new windows now available
- 2003-12-14 01:35 temitchell
- [r2486] - fix stupid error with pass name
- 2003-12-14 01:28 temitchell
- [r2485] - harder quest made for ruggilli temple in Navar
- pass is compatible with scorn temple
- 2003-11-30 03:37 onefang
- [r2478] Removed bat generator. DVS 2003-11-30
- 2003-11-24 09:23 onefang
- [r2471] Moved Dark Forest. DVS 2003-11-24
- 2003-11-24 09:20 onefang
- [r2470] Moved Dark Forest, and added external critters. DVS 2003-11-24
- 2003-11-24 08:36 onefang
- [r2469] Allowed access to sea from Navar DVS 2003-11-24
- 2003-11-14 07:45 mwedel
- [r2458] Fix up all the maps related to abilities of monsters on the maps, as
well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13
- 2003-11-04 01:02 onefang
- [r2443] Fixed some trees in the large forest I forgot to put grass under last time.
DVS 4-11-2003
- 2003-11-03 00:34 mwedel
- [r2442] Fix spellbooks in shop so they work with new spell system.
MSW 2003-11-02
- 2003-11-02 08:02 temitchell
- [r2441] - fix some patern maching on newbieshouse map
- added in door and chest tutorial as well
----------------------------------------------------------------------
- 2003-11-01 23:30 temitchell
- [r2438] add gaea shrine to Navar
- 2003-11-01 23:27 temitchell
- [r2437] - add whirlwind exit to random exits
- 2003-11-01 21:48 temitchell
- [r2436] - add links to new temples - add no magic to city streets
- 2003-11-01 21:36 temitchell
- [r2435] - add some temples to Navar - some minor changes to scorn temples
hopefully these can be rounded out a bit soon
- 2003-10-30 00:50 onefang
- [r2433] world/world_*: Added large forest between the roads near Scorn and Brest.
- 2003-10-27 06:41 temitchell
- [r2428] - change the inns to use a marker good for 5040 seconds (~one game day
AFAIK)
- 2003-10-27 06:22 temitchell
- [r2427] - change the marker time for access to approximate a game day (5040
seconds or 1.4
hours by my poor estimation).
- 2003-10-27 04:35 temitchell
- [r2426] - change these to use trigger_markers to insert a time expiring force -
this allows personal access to the caldrons for an hour (360 food = ~1hour) for 200 platinum
coins - after which time you have to pay again.
- 2003-10-27 03:22 temitchell
- [r2423] - oops fix the gate at the end so it closes. I am thinking this might
make a good unique map perhaps (then you could add some doors and
stuff).
- add the creator's name to the map info :)
- 2003-10-27 02:58 temitchell
- [r2422] - moved to start directory
- 2003-10-27 02:58 temitchell
- [r2421] - add newbie house to starting map
- move Nexus to start folder
- fix Nexus floor (was shop floor creating unpaid items!)
- 2003-10-26 22:06 crowbert
- [r2420] fix connection
- 2003-10-25 02:53 temitchell
- [r2414] - touch up the casino now that plugin option support is working
- 2003-10-25 02:20 temitchell
- [r2413] - fixed issue with slotmachines where items created reset number of
existing items in the same space.
(using itemborker to set number of items add or remove as a safer way to
manage this.)
- touched up bank dialogue (and incorporated itembroker code)
- 2003-10-21 03:00 temitchell
- [r2407] - fix message board names now that python plugin option is working
- 2003-10-20 17:57 temitchell
- [r2406] fix monkey_temple WARNING SPOILER!
- add some magic mouth for antioc appearing...
- add the listener for the secret exit (local copy of map was not
updated in initial commit :( )
- 2003-10-20 17:44 temitchell
- [r2405] - a couple more slight touchups to the aljwaf maps
- 2003-10-20 07:50 temitchell
- [r2404] - modifications to the special door (rocks, webs ...) to remove door
treasures
- 2003-10-20 07:42 temitchell
- [r2402] - the proverbial ruined temple filled with monkeys and traps
- 2003-10-20 05:30 temitchell
- [r2401] - changes to maps to fix broken spell stuff (spell walls and monster
inventories)
- some cosmetics too.
- 2003-10-18 06:14 temitchell
- [r2400] - fixes to these maps - grumms inn needed some connect fixes and the
stairs were accessable without payment. The bridge over the estuary was
not passable (water was no_pass - now passable)
- 2003-10-12 01:43 temitchell
- [r2392] - change hall of selection to drop players on the Nexus
- 2003-10-12 01:41 temitchell
- [r2391] - add new adventure near Navar, add Nexus for choosing your starting
position when making new player, add maps for the market area of Navar
- 2003-10-09 04:28 temitchell
- [r2386] - oops forgot the decimal that made the serbice charges work.
- 2003-10-07 19:11 crowbert
- [r2382] move /crow/train to /scorn/crow/train
- 2003-10-06 03:49 temitchell
- [r2378] - add link to casino infernal in Navar
- 2003-10-06 03:45 temitchell
- [r2377] - add casino infernal - gamblers paradise and money pit
- 2003-10-06 03:41 temitchell
- [r2376] -fix banksay.py (was a small issue with a missing =)
-add reusable script for adding/removing items
-add two new slotmachines
-add an insult generator
- 2003-10-06 03:14 mwedel
- [r2375] Fix bug in Mork's speech - he should be asking about Gork,
not himself.
MSW 2003-10-05
- 2003-10-04 23:17 crowbert
- [r2374] add new training center to a barn in the Scorn port area
- 2003-10-04 21:57 crowbert
- [r2373] remove quest-only monster from generic undead style
- 2003-10-04 21:55 crowbert
- [r2372] switch pirateisland quest monsterstyle to undead_quest
- 2003-10-04 21:26 crowbert
- [r2371] create undead_quest style; copied from undead style
- 2003-10-04 13:22 temitchell
- [r2370] - drop the value on gramp's horn and hide it a bit better.
- 2003-10-03 03:55 temitchell
- [r2368] - slight fix based on observations from our friendly
neighbourhood playtester Leaf.
- 2003-10-01 02:46 temitchell
- [r2363] - replace some princesses with some women
- 2003-09-28 22:13 temitchell
- [r2358] - fixed this stupid mistake (added quotes around bank DB name)
- 2003-09-28 21:49 temitchell
- [r2357] - minor change to allow multiple bank databases
(not advising that happen, but the bank class should be as
modular as possible IMHO) and so I did it.
Added README from unlinked with changes
- 2003-09-28 21:12 temitchell
- [r2356] - remove these from unlinked - moving the READMe to the python IPO
folder
- 2003-09-28 21:07 temitchell
- [r2355] - Add the IPO maps to Scorn and Navar
- 2003-09-28 20:50 temitchell
- [r2354] - add Imperial post office outlets to Navar and Scorn maps
- repair some of the elevation damage around scorn due to map changes
- 2003-09-28 17:18 temitchell
- [r2352] - add tellers to these banks hooked to python banking scripts
- 2003-09-28 16:49 temitchell
- [r2350] - touchups for banking system
Bank now uses imperials (1000 gold) for withdrawls and can do enchanges
of currency to platinum. Added a cleanup routine in the
python_remove script to delete account when players quit.
A transaction fee was implemented for deposits (default 5%)
requires use of new arch "imperial" (bank notes with no
intrinsic value)
- 2003-09-21 07:03 temitchell
- [r2335] - changes to the sylvan styles and minor changes to the wall styles that
are not 'autojoining' type. For some reason these walls do not retain
some of their properties (e.g. blocks view). The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...
- 2003-09-21 01:49 temitchell
- [r2334] - the java editor keeps tricking me and turnig these back to walls -
hopefully this is the final time
- 2003-09-20 22:44 temitchell
- [r2333] - modify these to work like doors, add stones and webs as special door
styles. (modifications to the random door code is required to work this
- patch forthcoming)
- 2003-09-20 19:27 temitchell
- [r2332] - add a couple things to the styles like special doors for sylvan maps
and a wall file for making hedge mazes
tweek some existing styles
- 2003-09-14 10:50 temitchell
- [r2325] - adding a bridge with (no trolls under it)
removing some excess elevation entries
- 2003-09-14 05:47 temitchell
- [r2323] - add in a few random maps south of scorn, add an orchard
backport elevation from old maps and assign some elevations based on
ground type (groan).
- 2003-09-14 05:24 temitchell
- [r2322] - add adventure lead, rework the pink elephants
- 2003-09-14 00:06 temitchell
- [r2321] - I've long wanted to fix up the entry to this shop
- Hopefully there will be less bumping and more room now.
- 2003-09-01 00:28 temitchell
- [r2294] - added no-magic to floors to prevent portal exploits
- extended map to make some room for a couple new classes in future
- 2003-08-01 02:24 temitchell
- [r2277] - add in DM check so that seen script gives DM the last IP used by the
player they are asking about.
- 2003-07-25 05:51 temitchell
- [r2272] - another npc linked to the seen.py script
- 2003-07-25 05:45 temitchell
- [r2271] - Another person has seen you around...
- 2003-07-25 05:28 temitchell
- [r2270] - hook the fellow at the front door into the seen.py script - he's
likely to have seen lots of people.
- 2003-07-25 05:27 temitchell
- [r2269] - breaking out seen into it's own script, the bank stuff into it's own
script and removing the part if the seen command that hands out players
IP addresses to other players.
- 2003-07-21 01:01 temitchell
- [r2264] - fix palace references
- 2003-07-16 03:49 temitchell
- [r2246] - some beaches
- 2003-07-16 03:10 temitchell
- [r2244] - remove some evidence
- 2003-06-18 04:43 temitchell
- [r2192] - change wasteland to impassable mountains, 12001-16000 ft mountain4,
16001+ mountain5
- 2003-06-11 18:06 gros
- [r2177] Opened a channel between the Sea of Navar and the Outer Ocean
- 2003-06-09 03:50 temitchell
- [r2173] - small fix to make the slots deal with plurality
- 2003-06-03 12:46 gros
- [r2172] Corrected one of the exits of House of Porters leading to a wrong worldmap.
- Gros 03/06/03
- 2003-05-26 17:13 jbontje
- [r2162] Move cathedral
mids 2003-05-26
- 2003-05-26 17:08 jbontje
- [r2161] Change exit to Navar
mids 2003-05-26
- 2003-05-24 16:28 temitchell
- [r2145] - adding new creatures to the style maps
- 2003-05-24 11:58 avogl
- [r2142] Used new ancient red dragon arch where the ancient
dragons are. Also added one to the last dragon
randommap style.
--AV
- 2003-05-21 06:16 temitchell
- [r2137] - two tiny quests - a bit of atmosphere at the tavern, couple
small fixes.
- 2003-05-20 04:36 temitchell
- [r2135] - minor fix makes the contraption work smoother, also removed spider
generator and put in a warning.
- 2003-05-19 05:38 temitchell
- [r2132] - added a level 2-4 map, moved esmeralda a touch
- 2003-05-18 21:47 temitchell
- [r2130] Generating new elevation information for maps in /kameria/CVS/work/
...this may take a minute
map file: /kameria/CVS/work/world_105_122, 15 elevations assigned.
map file: /kameria/CVS/work/world_105_123, 481 elevations assigned.
map file: /kameria/CVS/work/world_105_124, 345 elevations assigned.
map file: /kameria/CVS/work/world_106_120, 8 elevations assigned.
map file: /kameria/CVS/work/world_106_121, 8 elevations assigned.
map file: /kameria/CVS/work/world_106_122, 1100 elevations assigned.
map file: /kameria/CVS/work/world_106_123, 857 elevations assigned.
map file: /kameria/CVS/work/world_106_124, 715 elevations assigned.
map file: /kameria/CVS/work/world_106_125, 517 elevations assigned.
map file: /kameria/CVS/work/world_107_120, 8 elevations assigned.
map file: /kameria/CVS/work/world_107_121, 167 elevations assigned.
map file: /kameria/CVS/work/world_107_122, 2366 elevations assigned.
map file: /kameria/CVS/work/world_107_123, 2293 elevations assigned.
map file: /kameria/CVS/work/world_107_124, 273 elevations assigned.
map file: /kameria/CVS/work/world_107_125, 347 elevations assigned.
/kameria/CVS/work/world_108_121, no changes
map file: /kameria/CVS/work/world_108_122, 1173 elevations assigned.
map file: /kameria/CVS/work/world_108_123, 764 elevations assigned.
map file: /kameria/CVS/work/world_108_124, 484 elevations assigned.
map file: /kameria/CVS/work/world_108_125, 556 elevations assigned.
/kameria/CVS/work/world_109_121, no changes
map file: /kameria/CVS/work/world_109_122, 157 elevations assigned.
map file: /kameria/CVS/work/world_109_123, 578 elevations assigned.
map file: /kameria/CVS/work/world_109_124, 715 elevations assigned.
map file: /kameria/CVS/work/world_109_125, 699 elevations assigned.
/kameria/CVS/work/world_110_122, no changes
/kameria/CVS/work/world_110_123, no changes
map file: /kameria/CVS/work/world_110_124, 31 elevations assigned.
map file: /kameria/CVS/work/world_110_125, 50 elevations assigned.
- 2003-05-18 19:31 avogl
- [r2129] These are the new Brittany worldmaps, as announced on cf-maps
mailing list:
Brittany is now enclosed by a ring of no-pass mountains.
There are two passages where the road leads over the mountains.
Players need to fight and survive the mountain tops in order
to enter Brittany.
Additionally I added a direct road to Lake Country.
I have also replaced all wastelands inside Brittany by
snowy mountains.
--AndreasV
- 2003-05-18 04:56 mwedel
- [r2127] Fix by Bernd Edler to clarify process of alchemy.
MSW 2003-05-17
- 2003-05-08 05:11 temitchell
- [r2121] - more done on the 'bring back the big forest' project. The forest to
the east of scorn should be noticably more wooded. Also some
rivers and a few little lakes.
- 2003-05-05 06:39 temitchell
- [r2115] - missed this one...
- 2003-05-05 06:38 temitchell
- [r2114] -new low level quest to fill out newbie area in scorn. Added farmhouse
by H.S. Teoh
- 2003-04-29 01:52 temitchell
- [r2110] - forgot to remove Beginners2 from here whe it was moved to Scorn
- 2003-04-29 01:25 temitchell
- [r2109] - Update dialogue for Al, maybe update her picture soon too poor girl.
- 2003-04-29 01:17 temitchell
- [r2108] - oops, elevation in map header from script slipped by me.
- 2003-04-28 06:57 temitchell
- [r2107] - making newbie annex in scorn. New players will now appear on
worlds_105_116 4 4. Moved some lower level maps and the free inn to
accommodate. A couple new maps heavy on the training would be good
here. This area is not entirely for low levels (the new river way looks good for a sewer
adventure) but should cater to new players. Scorn central square has
been made more snappy too.
There may be some loose ends to tie up (the signage should be redone a
bit) and I'll get on that post haste.
- 2003-04-10 01:18 temitchell
- [r2095] - deleted extra altar under the floor left over from moving the drunk
guy.
- 2003-04-10 01:06 temitchell
- [r2094] - fixed the scorn portal in the guilds and dropped a couple slot
machines in goths tavern to drum up some customers.
- 2003-04-06 19:36 jbontje
- [r2090] IPO moved to unlinked/ImperialPost/
mids 2003-04-06
- 2003-04-06 19:16 jbontje
- [r2089] Remove Python files. They are in python/ and python/IPO now.
mids 2003-04-06
- 2003-04-02 03:22 temitchell
- [r2083] - greening project - fixing my old mistakes
- 2003-03-24 19:11 jbontje
- [r2076] fixed download url
mids 2003-03-24
- 2003-03-21 08:13 mwedel
- [r2072] bring forward some typos that were made in the small world maps to the big
world maps (library & beginners).
remove some excess floors from the tinytrade map.
MSW 2003-03-20
- 2003-02-25 07:29 mwedel
- [r2043] Update update_apart to update scorn apartments.
Update peterm maps so that players can't as easily avoid the
draining runes.
Add some test maps I have used.
MSW 2003-02-24
- 2003-02-03 23:05 temitchell
- [r1996] - made the big forest a bit bigger
- 2003-02-02 20:49 temitchell
- [r1993] - touch up IPO changes and update the README
- 2003-02-02 20:05 temitchell
- [r1992] - move the ImperialPost python files to the python directory, unclude system pathfinding from CFPython
- 2003-02-02 20:03 temitchell
- [r1991] -IPO conversion
- 2003-02-02 07:50 temitchell
- [r1990] - using new directory getting functions in the Plugin, makes python more better
- converted the slots over, now easier to install
- added a script that returns the directories for easy use
- 2003-01-30 15:12 crowbert
- [r1985] redo oldcity to use tiling
- 2003-01-30 06:40 garbled
- [r1983] Move the messhall over and link the big tower/tavern thingie
- 2003-01-30 06:38 garbled
- [r1982] Add the tavern and tower maps from <mikeeusa@caethaver2.ath.cx> that was
posted to the mailing list awhile ago. This is a very nice mapset, with
some fun areas in it. Its also quite huge.
- 2003-01-30 02:36 garbled
- [r1980] Port AV's changes to the bigmap versions..
- 2003-01-28 08:08 mwedel
- [r1973] Fix floor tiles in map - was using floor tiles before, which wasn't
really the right thing to do.
MSW 2003-01-27
- 2003-01-27 07:14 mwedel
- [r1969] Fix a few bugs in this file - oakdoor was outside the map, bad
match for the shopkeeper, oakdoor also had bad exit coords.
MSW 2003-01-27
- 2003-01-19 21:40 temitchell
- [r1958] -adding casino scripts (Python)
- 2003-01-17 07:34 garbled
- [r1954] Change the difficulty of all the shops. Make some shops more likely to
generate better stuff, based on area.
- 2003-01-13 08:12 mwedel
- [r1947] Fix exit coordinates for rowboat - was dropping players in the middle
of the ocean.
MSW 2003-01-13
- 2003-01-13 05:33 temitchell
- [r1944] - monsters for random sylvan areas
- 2003-01-07 19:02 garbled
- [r1928] Oops.. add a handle so you can escape!
- 2003-01-07 06:45 garbled
- [r1923] Add the township of Marksel. These maps are redesigned kandora maps,
that were either fixed, or created newly by Joel South. Part of this was
to move the grumms_inn to the marksel town directory. Watch this space
for more of kandora to be ressurected.
- 2003-01-07 06:33 garbled
- [r1922] Add floors to kandora.. (why did I bother?)
Add the new maps for the alchemy shops to the bigworld.
- 2002-12-09 04:58 garbled
- [r1878] I twiddled these a bit.. Cleaning them up... trying to address a few of
the problems on these. Someone should take a look at them now, and
consider linking them somwhere.
- 2002-12-04 08:08 mwedel
- [r1870] Fix final_map path for goblin chief. Also, set difficulty 2 -
hopefully this won't be too hard, as it now adds some monsters to the
maps leading up to the final map.
MSW 2002-12-03
- 2002-12-03 09:18 garbled
- [r1869] Change any exits that were directly on the floor to have a floor arch
underneath them.
- 2002-12-01 07:02 mwedel
- [r1860] Fix exit for wyvern quest - was missing the slaying /! portion.
MSW 2002-11-30
- 2002-12-01 06:40 mwedel
- [r1859] Fix exit path for this map - was dumping players out to wrong map,
leaving them in the middle of the ocean.
MSW 2002-11-30
- 2002-11-30 07:57 mwedel
- [r1854] Add 'update_apart.pl' script which will update unique maps -
both per player and global. The script should do it all - update the
exits on the map, as well as rename it if appropriate. Update README
to document the existence of this file.
MSW 2002-11-29
- 2002-11-09 22:56 temitchell
- [r1802] added some lighting to lake country area (very little), Santo D., Darcap, stoneville
- 2002-11-04 04:20 temitchell
- [r1793] Forgot about this- fixed added in lights and made this a outside map Now the illusion is complete
- 2002-11-03 23:11 temitchell
- [r1792] modified inn lighting (removed redundant lights)
added streetlights to Navar
fixed map tiling info for Navar and Scorn
finished up the river in Navar
- 2002-11-03 07:05 temitchell
- [r1791] Added streetlights to Scorn
- 2002-11-03 07:04 temitchell
- [r1790] Added lighting to the scorn gatehouses
- 2002-10-30 05:52 mwedel
- [r1784] Fix goblin head quest (final map was wrong).
Add new image (Info/world.gif) - this is a representation of what the
world looks like. Add script (Info/combine.pl) that I used to make
this image.
Add a bunch of unlinked maps. As of this commit, everything in the 'small'
world directory is now here.
MSW 2002-10-29
- 2002-10-30 05:35 garbled
- [r1782] These maps were actually missing spaces, causing some big fun.
- 2002-10-29 05:55 temitchell
- [r1774] Added new inn, linked it on world map - fixed A.V's change I clobbered on world_101_114
- 2002-10-28 07:05 temitchell
- [r1770] Made the main road wider (except the mountain underpass to darcap).
added folder inn_and_outpost for standalone buildings on the worldmap
added Hermes Inn between Navar and Scorn
added some buildings (unlinked as yet) along the road (and a small mining town near the mountain underpass to darcap)
Most worldmaps have not been changed, but are showing up on this list because I swapped mountain2 for mountain4 then back again and this seems to be showing up as a change.
- 2002-10-27 16:59 avogl
- [r1758] Corrections for teleporter problem due to
missing "activate_on_push/release" flags. Same changes
as to the standard map set, including a fix for
reception tower map-bug.
--AndreasV
- 2002-10-27 04:09 temitchell
- [r1757] Added to Aljwaf quest and moved the ruins to the wolrd map - changed old map link to this quest
- 2002-10-16 05:36 mwedel
- [r1750] Add a bunch more maps to the bigworld.
MSW 2002-10-15
- 2002-10-15 07:13 mwedel
- [r1749] Add a bunch of new maps to the bigworld maps. Update many maps
they sit on. Update HallOfQuests with update information for where
some of these maps are.
MSW 2002-10-14
- 2002-09-27 06:40 mwedel
- [r1739] Sync up these files with changes AV made to the oldworld files (MSW, 2002/09/26):
Used the new activate_on_release flags to make
the ancient epigraphs in ancient castle work correctly.
--AndreasV
- 2002-09-22 06:24 mwedel
- [r1734] Add langley (port_joseph) maps. Other locations updated as they
have links going to these set of maps.
MSW 2002-09-21
- 2002-09-20 07:25 mwedel
- [r1733] More maps added to the bigworld distribution. Also some fixes
of existing maps.
MSW 2002-09-20
- 2002-09-19 07:09 mwedel
- [r1732] Add wolfsburg to maps-bigworld. Other updated maps most likely because
they had exits pointing to wolfsburg which now point to the new locaton.
MSW 2002-09-18
- 2002-09-16 05:44 mwedel
- [r1728] Add dtabb (darcap) maps.
Update world maps to add a road to darcap from navar_city.
Update some signs. Add some low level maps from dtabb to be around
scorn - that makes more sense.
Many of the guild maps updated because the link to darcap now leads
someplace.
Add an underworld directory.
MSW 2002-09-15
- 2002-09-12 07:02 mwedel
- [r1720] Fix a few broken exits.
Move the Fogs map to to the unlinked directory.
MSW 2002-09-11
- 2002-09-09 07:20 mwedel
- [r1715] Add dragonisland (stoneville) maps to bigworld distribution.
Other maps outside that directory were updated because they have
exits leading to stoneville.
MSW 2002-09-08
- 2002-09-05 06:59 mwedel
- [r1699] Update maps-bigworld to keep in sync with maps (old).
- 2002-09-04 06:49 mwedel
- [r1694] Various updates -
scorn/oldcity/oldcity2: Add some missing floor tiles.
scorn/temples/gnarg: Link in with with new maps.
world/world_105_116, world/world_127_114: Updated with gnard and
cd maps.
python: added directory - same as in old maps.
quests/cd/* - move over fro old maps, just new directory.
styles: Added directory - same as in old maps. Used for random maps.
- 2002-07-26 05:15 mwedel
- [r1670] Add floors to map.
MSW 2002-07-25
- 2002-07-24 06:14 mwedel
- [r1667] Re-add outdoor flag to maps in which the value got stripped.
MSW 2002-07-23
- 2002-07-23 07:07 mwedel
- [r1666] Add unlinked map directory - started with file from lake_county - seems
to be missing lefftower1 and lefttower3, so as is, map isn't of any real
use.
MSW 2002-7-22
- 2002-07-23 07:04 mwedel
- [r1665] Add lake_county (kundi_area) maps to world southeast of brest.
Update world maps road connects to this city. Also, fix up some typos/
incorrect map path names.
Add dreaming_sage guild to navar city.
MSW 2002-07-22
- 2002-06-15 07:51 mwedel
- [r1627] scorn/scorn: Removed, city is world map - keeping that one around will
likely result in confusion.
.emergency: New file, contains emergency map information to use for
this distribution.
world/world_105_115: Fix gatehouse to city to work properly - remove
exits from it, and put invisible exits under the relevant
portions so that players get transported to the correct place inside
the gatehouse.
HallOfSelection: Fix problem with monks be teleported to wrong location
within the city.
MSW 2002-06-15
- 2002-06-05 07:31 mwedel
- [r1615] Fix a bunch of broken exits.
Add some of the peterm maps that are linked to maps already added.
MSW 2002-06-04
- 2002-06-03 07:27 mwedel
- [r1614] Add navar_city maps.
Update background picks to include shallow sea, deep sea.
MSW 2002-06-02
- 2002-06-03 07:24 mwedel
- [r1613] Add navar_city to maps, with road connecting to scorn.
Fix some broken exits in brest.
MSW 2002-06-02
- 2002-06-01 08:13 mwedel
- [r1612] Add brest/brittany maps.
Update the scorn map so that there are some light sources, so even at night
you can still find your way around.
Other world maps updated to add roads that link brest and scorn.
MSW 2002-05-30
- 2002-05-31 07:00 mwedel
- [r1608] Add sign to Euthville town square.
MSW 2002-05-30
- 2002-05-31 06:27 mwedel
- [r1606] Fix some exits in santo_dominion which didn't lead back to the map
properly.
Add euthville (kar) maps.
MSW 2002-05-30
- 2002-05-29 07:03 mwedel
- [r1601] Properly add mailed_fist entries to the maps-bigworld. Previously,
they weren't properly re-parented and corrupted the main entries.
MSW 2002-05-28
- 2002-05-22 07:23 mwedel
- [r1600] Some maps that didn't make it in the last commit.
Add pupland to maps-bigworld. Maps are basically unchanged.
MSW 2002-05-21
- 2002-05-22 07:19 mwedel
- [r1599] Add pup_land maps to maps-bigworld. Other than the return exits being
updated and locating the guilds within pupland within this directory,
no changes to the maps.
MSW 2002-05-21
- 2002-05-22 06:47 mwedel
- [r1598] README: Add notes to describe process of moving unique maps to
maps-bigworld system.
update_exits.pl: Modified to include any number of source and
destination values, so the script can be used to update any number
of exits at once.
MSW 2002-05-21
- 2002-05-20 06:07 mwedel
- [r1596] Add some files that didn't get in the last commit for addition
of Santo Dominion. MSW 2002-05-19
- 2002-05-20 03:46 mwedel
- [r1595] Update scorn maps with changes that have been made in the main map
distribution.
Add santo_dominion maps, as well as road connecting scorn and
santo dominion.
MSW 2002-05-19
- 2001-12-18 07:10 mwedel
- [r1463] Add some missing files.
MSW 2001-12-17
- 2001-12-18 07:09 mwedel
- [r1462] commit of editor picks. These are just copied from the main distribution,
but are useful so the editor can find something when editing the
maps.
MSW 2001-12-17
- 2001-12-18 07:04 mwedel
- [r1461] Commit of scorn city. It has been updated via update_exits.pl
to point to the new world maps. Probably not 100% perfect, but
on a quick check, it the exits work OK.
MSW 2001-12-17
- 2001-12-18 06:44 mwedel
- [r1460] Initial import of new world. See the Info/README for more information.
This import is largely as generated by the program, but I have
placed scorn onto it.
MSW 2001-12-17
- 2001-12-18 04:42 mwedel
- [r1459] Initial import of new world along with scorn and editor picks.
Info directory contains some utils (like the program made to make
the map), information, images of the map, and a script to update
the exits.
MSW 2001-12-17