296 lines of code changed in:
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CHANGES (+4 -4)
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connect:
altar.arc (+1 -1),
button_big.arc (+2 -2),
button_sma.arc (+2 -2),
check_inv.arc (+2 -2),
magicmouth.arc (+1 -2),
mover.arc (+9 -18),
pedestal.arc (+2 -2),
trig_altar.arc (+1 -1),
trig_button.arc (+2 -2),
trig_pedes.arc (+2 -2)
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connect/Casino:
slotmachine1.arc (+1 -1),
slotmachine2.arc (+1 -1),
slotmachine3.arc (+1 -1)
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connect/Director:
director.arc (+9 -18)
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connect/Hole:
pit.arc (+1 -1),
pit_white-pink-c-marble.arc (+4 -4),
pit_white-red-c-marble.arc (+4 -4),
trapdoor_1.arc (+1 -1),
trapdoor_2.arc (+1 -1),
trapdoor_3.arc (+1 -1),
trapdoor_4.arc (+1 -1)
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connect/Spinner:
spinner.arc (+7 -14)
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construct:
s_bridge1.arc (+3 -3),
s_bridge2.arc (+3 -3)
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construct/fountain:
fountain.arc (+1 -1)
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construct/town:
a_bridge1.arc (+1 -1),
a_bridge2.arc (+1 -1)
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dev/unused/0.91.1/Flyingnote:
flyingnote.arc (+1 -2)
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dev/xpm_pref/Mountain:
mountain1.arc (+1 -1),
mountain2.arc (+1 -1)
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disease:
diseased_needle.arc (+1 -1)
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exit:
dforest_exit.arc (+1 -1),
exit.arc (+1 -2),
fogexit.arc (+1 -2),
invis_exit.arc (+1 -2),
whirlwind.arc (+1 -2)
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floor:
goldfloor.arc (+1 -1),
goldfloor2.arc (+1 -1)
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ground:
beach.arc (+1 -1),
chaos.arc (+2 -2),
chaos_ball.arc (+1 -2),
cmarsh.arc (+1 -1),
cyangrass.arc (+2 -2),
cyangrasspond.arc (+1 -1),
deep_swamp.arc (+1 -1),
desert.arc (+1 -1),
farmland.arc (+1 -1),
grass.arc (+2 -2),
grasspond.arc (+1 -1),
hills.arc (+1 -1),
hillsrocky.arc (+1 -1),
lava.arc (+2 -2),
marsh.arc (+1 -1),
swamp.arc (+1 -1),
thorns.arc (+1 -1)
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ground/Mountain:
mountain1.arc (+1 -1),
mountain2.arc (+1 -1),
mountain3.arc (+1 -1),
s_mountain.arc (+1 -1)
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ground/Pstone:
phole_3.arc (+1 -1)
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ground/Winter:
cforest1.arc (+1 -1),
cforest2.arc (+1 -1),
cforest3.arc (+1 -1),
cforest4.arc (+1 -1),
cforest5.arc (+1 -1),
cforest6.arc (+1 -1),
drifts.arc (+1 -1),
evil_ice.arc (+1 -1),
glacier.arc (+1 -1),
ice.arc (+1 -1),
ipond.arc (+1 -1),
spalms.arc (+2 -2)
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ground/Wood:
brush.arc (+1 -1),
cyanbrush.arc (+1 -1),
darkforest.arc (+1 -1),
evergreens.arc (+1 -1),
evergreens_2.arc (+1 -1),
jungle_1.arc (+1 -1),
jungle_2.arc (+1 -1),
treed_hills.arc (+1 -1),
woods_1.arc (+1 -1),
woods_2.arc (+1 -1),
woods_3.arc (+1 -1),
woods_4.arc (+1 -1),
woods_5.arc (+1 -1)
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ground/new:
dunes.arc (+1 -1),
earth.arc (+1 -1),
fernsdense.arc (+1 -1),
fernssparse.arc (+1 -1),
forestsparse.arc (+1 -1),
grass_br_gr.arc (+1 -1),
grassbrown.arc (+1 -1),
grassdark.arc (+1 -1),
grassmedium.arc (+1 -1),
palms.arc (+1 -1)
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indoor:
harpsichord1.arc (+4 -4),
harpsichord2.arc (+4 -4),
harpsichord3.arc (+4 -4),
harpsichord4.arc (+4 -4)
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misc:
grand_piano_black.arc (+4 -4),
grand_piano_white.arc (+4 -4)
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misc/Camp:
campfire.arc (+1 -1)
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planes/fire:
burning_fountain.arc (+1 -1),
coldmagma.arc (+1 -1),
magma.arc (+1 -1)
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shop:
alchemy_gems.arc (+3 -3),
conv.arc (+8 -8),
crea_Pdra_m.arc (+1 -1),
crea_dra_m.arc (+3 -3),
crea_dra_s.arc (+1 -1),
crea_eye_s.arc (+1 -1),
crea_mithril_ar.arc (+1 -1),
crea_serp_c.arc (+1 -1),
food_tables.arc (+4 -4),
identify.arc (+1 -1)
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shop/Floors:
shop_mat.arc (+1 -2)
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spell/Bolt:
cancellation.arc (+1 -2)
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spell/Bomb:
splint.arc (+1 -2)
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spell/Bullet:
asteroid.arc (+1 -2),
bullet.arc (+1 -2),
bullet_mnia.arc (+1 -2),
cause_wounds.arc (+1 -2),
holy_orb.arc (+1 -2),
lbullet.arc (+1 -2),
manabullet.arc (+1 -2),
meteor.arc (+1 -2),
poisonbullet.arc (+1 -2),
snowball.arc (+1 -2),
vitriol.arc (+3 -5)
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spell/Bullet/Fire:
firebullet.arc (+1 -2)
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spell/Bullet/Shell:
shell.arc (+1 -2)
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spell/Cone:
banishment.arc (+1 -2),
colorspray.arc (+1 -2),
confusion.arc (+1 -2),
counterspell.arc (+1 -2),
face_of_death.arc (+1 -2),
fear.arc (+1 -2),
firebreath.arc (+1 -2),
holy_word.arc (+1 -2),
icestorm.arc (+1 -2),
manablast.arc (+1 -2),
paralyze.arc (+1 -2),
peace.arc (+1 -2),
shockwave.arc (+1 -2),
slow.arc (+1 -2),
sparkshower.arc (+1 -2),
spiderweb.arc (+1 -2),
turnundead.arc (+1 -2),
wave.arc (+1 -2),
windstorm.arc (+1 -2),
wrathful_eye.arc (+1 -2)
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spell/MagicMissile:
magic_miss.arc (+1 -2)
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spell/MagicWall/smover:
smovers.arc (+9 -18)
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spell/Misc:
rune_mark.arc (+1 -1)
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spell/MovingBall:
ball_lightning.arc (+1 -2),
divine_shock.arc (+1 -2),
negaball.arc (+1 -2),
poison_fog.arc (+1 -1)
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spell/Rune:
drain_magic.arc (+1 -1),
generic_rune.arc (+1 -1),
rune_antimagic.arc (+1 -1),
rune_blast.arc (+1 -1),
rune_blightning.arc (+1 -1),
rune_bomb.arc (+1 -1),
rune_confusion.arc (+1 -1),
rune_death.arc (+1 -1),
rune_fire.arc (+3 -3),
rune_fireball.arc (+2 -2),
rune_frost.arc (+3 -3),
rune_heal.arc (+1 -1),
rune_lightning.arc (+1 -1),
rune_paralysis.arc (+1 -1),
rune_pcloud.arc (+1 -1),
rune_restore.arc (+1 -1),
rune_shock.arc (+1 -1),
rune_sp_restore.arc (+1 -1),
rune_summon.arc (+5 -5),
rune_transfer.arc (+1 -1)
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spell/Smite:
holy_wrath.arc (+1 -2)
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system:
check_inv.arc (+1 -2)
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traps:
blades.arc (+1 -1),
falling_rocks.arc (+1 -1),
needle.arc (+1 -1),
spiked_pit.arc (+1 -1),
spikes.arc (+1 -1),
trap.arc (+1 -1)
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wall/cwall-red:
redguardhouse.arc (+4 -8)
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wall/cwall-west:
westguardhouse.arc (+4 -8)
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wall/cwall:
guardhouse.arc (+4 -8)