[root]/random_maps
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 75 (100.0%) | 1161 (100.0%) | 15.4 |
ryo_saeba | 19 (25.3%) | 1085 (93.5%) | 57.1 |
mwedel | 56 (74.7%) | 76 (6.5%) | 1.3 |
Better and more logical fix for bug #1936178: Trying to remove removed object causes server crash.
12 lines of code changed in:
Tentative fix for bug #1936178: Trying to remove removed object causes server crash.
115 lines of code changed in:
Win32 compilation fixes.
4 lines of code changed in:
Fix 0 destination coordinates warning for final exit of random maps.
2 lines of code changed in:
Fix bug 1763098 - wrong key placement in random maps. The key placement breaks
if there is a normal door next to the locked door, so modify code to remove
normal doors next to locked doors. On broken test map, this change results
in key being placed in right area.
--
random_maps/treasure.c: Update some comments on keyplace(), since the comments
did not go into limitations on what keyplace does. Add
remove_adjacent_doors() to remove the doors, and call to function from
lock_and_hide_doors()
MSW 2007-09-18
61 lines of code changed in:
Server support for Metaserver2 - brought back from trunk:
acinclude.m4: Add LIBCURL_CHECK_CONFIG macro, used by configure.
configure.ac: Add check for pthread, LIBCURL. Extra
logic to display if we will build with metaserver2 support
lib/Makefile.am: add metaserver2 to list of files to install.
*/Makefile.in: rebuilt
lib/metaserver2: Settings file for metaserver2 support.
server/init.c: Add call to metaserver2_init() during startup.
include/metaserver2.h: Header file include metaserver2 related data.
include/autoconf.h.in: Rebuilt
include/sockproto.h: Rebuilt with new metaserver2 functions.
socket/metaserver.c: metaserver2 update logic added.
MSW 2007-08-31
3 lines of code changed in:
Update face information below player if it changes. Add P_PLAYER mapflag
field, as well as pointer to player on space making it easy to find
players on a space. Fix for bug 1735459. Change merged from trunk.
---
test/unit/common/stubs_common.c, crossedit/stubs.c, random_maps/standalone.c:
Add esrv_update_item() stub
common/map.c: Modify update_position() to look for player and
update MapSpace accordingly.
common/object.c: update_object(): If player is object, update map
attributes immediately. Add handling for face or object changes.
include/map.h: Add SET/GET_MAP_PLAYER, player * to MapSpace, P_PLAYER
flag
---
MSW 2007-07-08
5 lines of code changed in:
Initialize map's reset time, so town portal works correctly there too.
3 lines of code changed in:
Merge random map changes from trunk.
82 lines of code changed in:
Partially implement feature request #1543553: Inventories in artifacts/archetypes.
0 lines of code changed in:
Merge all plugin changes from trunk.
699 lines of code changed in:
Bring forward fix from 1.10.0:
Fix 'make distclean':
acinclude.m4: Use -I./${srcdir} for crossedit check - otherwise, when
building in alternate directory, doesn't fine files correctly.
configure.*: Add new makefiles.
check-fragment.am, test/unit/crossedit/Makefile.am,
test/unit/common/Makefile.am,test/toolkit/Makefile.am: Add support for buildin
g in alternate directory, which
make distclean does - using relative directories to find files
does not work. Some files should also be in the buildir, not srcdir.
Have Makefiels remove .autrun.xml with distclean
Makefile.am: Remove to config files on make distclean
test/include/Makefile.*, test/templates/Makefile.*: Add missing Makefiles
test/unit/random_maps/Makefile.am,test/unit/socket/Makefile.am,
test/unit/Makefile.am: remove .autorun.xml file as part of distclean
test/unit/server/Makefile.am: Remove LDFLAGS from Makefile.am - automake
says don't mess with those - use AM_LDFLAGS instead. Remove
.autrun.xml file with distclean
test/Makefile.am: Add include, templates to subdir list. Have
make clean remove log files, .autorun.xml file.
crossedit/Makefile.am: Fix indentation of stubs.c (use tab, not spaces)
other files: Rebuilt as part of running autogen.sh
MSW 2007-03-25
0 lines of code changed in:
Fix some crashes observed on metalforge:
common/treasure.c: When generating flesh items from custom monsters,
update other_arch of the flesh item to point back to the original
base archetype, not the custom archetype.
random_maps/treasure.c: Create the key object before we reference it
in find_first_free_spot()
MSW 2006-12-26
7 lines of code changed in:
Tentative fix bugs #1605033 and #1522796 related to locked doors with no key.
46 lines of code changed in:
Fix indentation before bugfix.
122 lines of code changed in:
Add svn propset ID to these files.
MSW 2006-09-20
0 lines of code changed in: