
| Author | Changes | Lines of Code | Lines per Change | 
|---|---|---|---|
| Totals | 14 (100.0%) | 40 (100.0%) | 2.8 | 
| ryo_saeba | 6 (42.9%) | 37 (92.5%) | 6.1 | 
| mwedel | 7 (50.0%) | 3 (7.5%) | 0.4 | 
| kbulgrien | 1 (7.1%) | 0 (0.0%) | 0.0 | 
Server support for Metaserver2 - brought back from trunk:
acinclude.m4: Add LIBCURL_CHECK_CONFIG macro, used by configure.
configure.ac: Add check for pthread, LIBCURL.  Extra
  logic to display if we will build with metaserver2 support
lib/Makefile.am: add metaserver2 to list of files to install.
*/Makefile.in: rebuilt
lib/metaserver2: Settings file for metaserver2 support.
server/init.c: Add call to metaserver2_init() during startup.
include/metaserver2.h: Header file include metaserver2 related data.
include/autoconf.h.in: Rebuilt
include/sockproto.h: Rebuilt with new metaserver2 functions.
socket/metaserver.c: metaserver2 update logic added.
MSW 2007-08-31
    
3 lines of code changed in:
- Remove duplicate void esrv_update_item() that breaks make from top of server
  on fresh checkout / autogen.sh && make.
    
0 lines of code changed in:
Try to factor esrv_del_item and esrv_send_item into remove_ob() and insert_ob_in_ob(). Fix calls to esrv_send_item that are really esrv_update_item(). Merge from trunk.
4 lines of code changed in:
Update face information below player if it changes.  Add P_PLAYER mapflag
field, as well as pointer to player on space making it easy to find
players on a space.  Fix for bug 1735459.  Change merged from trunk.
---
test/unit/common/stubs_common.c, crossedit/stubs.c, random_maps/standalone.c:
     Add esrv_update_item() stub
common/map.c: Modify update_position() to look for player and
  update MapSpace accordingly.
common/object.c: update_object():  If player is object, update map
   attributes immediately.  Add handling for face or object changes.
include/map.h: Add SET/GET_MAP_PLAYER, player * to MapSpace, P_PLAYER
  flag
---
MSW 2007-07-08
    
0 lines of code changed in:
Make detectors able to find players (slaying set to 'player').
33 lines of code changed in:
Remove unused (and obsolete) current_weapon_script field. Remove now unused find_best_weapon_used_match().
0 lines of code changed in:
Bring forward fix from 1.10.0:
Fix 'make distclean':
acinclude.m4: Use -I./${srcdir} for crossedit check - otherwise, when
   building in alternate directory, doesn't fine files correctly.
configure.*: Add new makefiles.
check-fragment.am, test/unit/crossedit/Makefile.am,
  test/unit/common/Makefile.am,test/toolkit/Makefile.am: Add support for buildin
g in alternate directory, which
   make distclean does - using relative directories to find files
   does not work.  Some files should also be in the buildir, not srcdir.
   Have Makefiels remove .autrun.xml with distclean
Makefile.am: Remove to config files on make distclean
test/include/Makefile.*, test/templates/Makefile.*: Add missing Makefiles
test/unit/random_maps/Makefile.am,test/unit/socket/Makefile.am,
  test/unit/Makefile.am: remove .autorun.xml file as part of distclean
test/unit/server/Makefile.am: Remove LDFLAGS from Makefile.am - automake
  says don't mess with those - use AM_LDFLAGS instead.  Remove
  .autrun.xml file with distclean
test/Makefile.am: Add include, templates to subdir list.  Have
   make clean remove log files, .autorun.xml file.
crossedit/Makefile.am: Fix indentation of stubs.c (use tab, not spaces)
other files: Rebuilt as part of running autogen.sh
MSW 2007-03-25
    
0 lines of code changed in: