Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 27 (100.0%) | 15 (100.0%) | 0.5 |
sarumatix | 24 (88.9%) | 10 (66.7%) | 0.4 |
rjtanner | 3 (11.1%) | 5 (33.3%) | 1.6 |
Synchronize Spell_shuffle with Trunk archetypes
5 lines of code changed in 3 files:
Added the next batch up adjustments to spell schools in accordance with the spell shuffle project. Primarily this update is to add lore text to each spell. There were a couple of minor to balance to make things fit better together such as removing godpower from divine storm and adjusting path to electricity (was wounding).
4 lines of code changed in 5 files:
Adjusting spells into swapped schools, adding more flavour text, tidying up spelling mistakes.
1 lines of code changed in 1 file:
Capitalising "Caster's" e.g. pyromancer -> Pyromancer
2 lines of code changed in 2 files:
Updated descriptions in most of pyromancy spells to feel more like lore and less like a functional description. For example faerie fire goes from:
"Causes creatures near the caster to glow and may have other effects. It is the only pyromancy spell in the path of Light."
to
"Much of pyromancy focuses on the formation of fire and lightning to do harm to others, but, there are other, subtler, applications that can aid wise practitioners. Suspected to have been first taught by the fen faeries, these "fires" are not really fires at all but rather projections of light that are cunningly projected onto nearby souls, making their presence widely known."
3 lines of code changed in 6 files:
Flipped sorcery and evocation spell schools
0 lines of code changed in 10 files: