Directory arch/trunk/monster/undead/

Total Files:
198
Deleted Files:
1
Lines of Code:
2089

[root]/arch/trunk/monster/undead
                    directory in repo Skeletal_mage (9 files, 112 lines)
                    directory in repo skree (20 files, 334 lines)

Lines of Code

arch/trunk/monster/undead/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 698 (100.0%) 760 (100.0%) 1.0
akirschbaum 266 (38.1%) 285 (37.5%) 1.0
ryo_saeba 138 (19.8%) 244 (32.1%) 1.7
anmaster 165 (23.6%) 96 (12.6%) 0.5
mwedel 41 (5.9%) 72 (9.5%) 1.7
gros 1 (0.1%) 29 (3.8%) 29.0
qal21 75 (10.7%) 25 (3.3%) 0.3
silvernexus 8 (1.1%) 5 (0.7%) 0.6
meflin2 4 (0.6%) 4 (0.5%) 1.0

Most Recent Commits

ryo_saeba 2021-02-13 15:06 Rev.: 21956

Make broken generators 'misc' instead of 'sign'.

3 lines of code changed in 3 files:

  • arch/trunk/monster/undead: broken_sarcophagus.arc (+1 -1), broken_skull.arc (+1 -1), ghost_gen.arc (+1 -1)
silvernexus 2021-02-02 15:31 Rev.: 21896

Add classic faces for broken generators.

0 lines of code changed in 3 files:

  • arch/trunk/monster/undead: broken_generate_ghost.clsc.111.png (new), broken_sarcophagus.clsc.111.png (new), broken_skull.clsc.111.png (new)
ryo_saeba 2021-02-01 12:10 Rev.: 21882

Add 'broken' generator faces and archetypes.

24 lines of code changed in 5 files:

  • arch/trunk/monster/undead: broken_generate_ghost.base.111.png (new), broken_skull.arc (new 11), broken_skull.base.111.png (new), ghost_gen.arc (+12), skull_gen.arc (+1)
ryo_saeba 2021-01-30 12:56 Rev.: 21871

Add broken vampire sarcophagus, use it for destroyed generator.

12 lines of code changed in 3 files:

  • arch/trunk/monster/undead: broken_sarcophagus.arc (new 11), broken_sarcophagus.base.111.png (new), vampiregen.arc (+1)
ryo_saeba 2021-01-29 14:17 Rev.: 21865

Use 'death_animation' instead of treasurelist with only one item.

1 lines of code changed in 2 files:

  • arch/trunk/monster/undead: zombie_gen.arc (+1 -1), zombie_gen.trs (del)
silvernexus 2021-01-29 13:13 Rev.: 21862

Reduce ghost gen to palette.
This halves the image size without any lossage.

0 lines of code changed in 1 file:

  • arch/trunk/monster/undead: ghost_gen.base.112.png (changed)
ryo_saeba 2021-01-29 13:07 Rev.: 21861

Add broken gravestone, spawn it when a skeleton generator is destroyed.

1 lines of code changed in 1 file:

  • arch/trunk/monster/undead: skelet_gen.arc (+1)
ryo_saeba 2021-01-28 11:25 Rev.: 21854

Add animations to some generators.

40 lines of code changed in 16 files:

  • arch/trunk/monster/undead: ghost_gen.arc (+3), ghost_gen.base.112.png (new), ghost_gen.clsc.112.png (new), ghost_gen.face (+7), skull_gen.arc (+3), skull_gen.base.112.png (new), skull_gen.clsc.112.png (new), skull_gen.face (+7), vampiregen.arc (+3), vampiregen.base.112.png (new), vampiregen.clsc.112.png (new), vampiregen.face (+7), zombie_gen.arc (+3), zombie_gen.base.112.png (new), zombie_gen.clsc.112.png (new), zombie_gen.face (+7)
silvernexus 2018-05-23 20:59 Rev.: 20568

Tweaks due to ability to use compound race designations for damage calculations.

5 lines of code changed in 4 files:

  • arch/trunk/monster/undead: skeleton.arc (+1 -1), skeleton_chief_arc.arc (+1 -1), skeleton_leader_arc.arc (+1 -1), vampire.arc (+2 -1)
ryo_saeba 2012-11-18 05:47 Rev.: 18503

Commit patch #3588225: New face for Dave, by SilverNexus.

14 lines of code changed in 11 files:

  • arch/trunk/monster/undead: dave.arc (+1 -1), dave.base.111.png (changed), dave.base.112.png (changed), dave.base.113.png (changed), dave.base.151.png (new), dave.base.152.png (new), dave.base.153.png (new), dave.clsc.151.png (new), dave.clsc.152.png (new), dave.clsc.153.png (new), dave.face (+13)
ryo_saeba 2012-05-20 14:11 Rev.: 18145

Back faces for the lich.

13 lines of code changed in 10 files:

  • arch/trunk/monster/undead: lich.base.111.png (changed), lich.base.112.png (changed), lich.base.113.png (changed), lich.base.151.png (new), lich.base.152.png (new), lich.base.153.png (new), lich.clsc.151.png (new), lich.clsc.152.png (new), lich.clsc.153.png (new), lich.face (+13)
ryo_saeba 2012-05-19 11:40 Rev.: 18129

Faces for the ghost.

25 lines of code changed in 15 files:

  • arch/trunk/monster/undead: ghost.base.111.png (changed), ghost.base.112.png (changed), ghost.base.131.png (new), ghost.base.132.png (new), ghost.base.151.png (new), ghost.base.152.png (new), ghost.base.171.png (new), ghost.base.172.png (new), ghost.clsc.131.png (new), ghost.clsc.132.png (new), ghost.clsc.151.png (new), ghost.clsc.152.png (new), ghost.clsc.171.png (new), ghost.clsc.172.png (new), ghost.face (+25)
meflin2 2011-07-02 12:27 Rev.: 14770

monster rebalance - rebase AC

4 lines of code changed in 4 files:

  • arch/trunk/monster/undead: dave.arc (+1 -1), deathshead.arc (+1 -1), lich.arc (+1 -1), spectre.arc (+1 -1)
ryo_saeba 2011-03-05 11:38 Rev.: 14323

Fix some ridiculously low ac, and some wc or exp.

3 lines of code changed in 2 files:

  • arch/trunk/monster/undead: dave.arc (+2 -2), deathshead.arc (+1 -1)
anmaster 2010-10-11 13:14 Rev.: 13991

Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.

96 lines of code changed in 129 files:

  • arch/trunk/monster/undead: banshee.arc (-1), banshee.base.111.png (+1 -1), banshee.base.112.png (+1 -1), dave.arc (-1), dave.base.111.png (+1 -1), dave.base.112.png (+1 -1), dave.base.113.png (+1 -1), dave.clsc.111.png (+1 -1), dave.clsc.112.png (+1 -1), dave.clsc.113.png (+1 -1), deathshead.arc (-1), deathshead.base.111.png (+1 -2), deathshead.base.112.png (+1 -2), deathshead.base.113.png (+1 -2), deathshead.base.114.png (+1 -2), deathshead.trs (-1), demilich.arc (-1), demilich.base.111.png (+1 -1), demilich.base.112.png (+1 -1), demilich.base.113.png (+1 -1), demilich.clsc.111.png (+1 -1), demilich.clsc.112.png (+1 -1), demilich.clsc.113.png (+1 -1), ghast.arc (-1), ghast.base.111.png (+1 -1), ghast.base.112.png (+1 -1), ghast.base.113.png (+1 -1), ghast.clsc.111.png (+1 -1), ghast.clsc.112.png (+1 -1), ghast.clsc.113.png (+1 -1), ghost.arc (-1), ghost.base.111.png (+1 -1), ghost.base.112.png (+1 -1), ghost.clsc.111.png (+1 -1), ghost.clsc.112.png (+1 -1), ghost_gen.arc (-1), ghost_gen.base.111.png (+1 -1), ghost_gen.clsc.111.png (+1 -1), grimreaper.arc (-1), grimreaper.base.111.png (+1 -1), grimreaper.base.112.png (+1 -1), grimreaper.base.113.png (+1 -1), grimreaper.base.114.png (+1 -1), grimreaper.clsc.111.png (+1 -1), grimreaper.clsc.112.png (+1 -1), grimreaper.clsc.113.png (+1 -1), grimreaper.clsc.114.png (+1 -1), lich.arc (-1), lich.base.111.png (+1 -1), lich.base.112.png (+1 -1), lich.base.113.png (+1 -1), lich.clsc.111.png (+1 -1), lich.clsc.112.png (+1 -1), lich.clsc.113.png (+1 -1), lich.trs (-1), nazgul.arc (-1), nazgul.base.111.png (+1 -1), nazgul.base.112.png (+1 -1), nazgul.clsc.111.png (+1 -1), nazgul.clsc.112.png (+1 -1), nightmare.arc (-1), nightmare.base.111.png (+1 -1), nightmare.base.112.png (+1 -1), nightmare.clsc.111.png (+1 -1), nightmare.clsc.112.png (+1 -1), skelet_gen.arc (-1), skeleton.arc (-1), skeleton.base.111.png (+1 -1), skeleton.base.112.png (+1 -1), skeleton.clsc.111.png (+1 -1), skeleton.clsc.112.png (+1 -1), skeleton_chief.base.111.png (+1 -1), skeleton_chief.clsc.111.png (+1 -1), skeleton_chief_arc.arc (-1), skeleton_leader.base.111.png (+1 -1), skeleton_leader.clsc.111.png (+1 -1), skeleton_leader_arc.arc (-1), skull.arc (-1), skull.base.111.png (+1 -1), skull.base.112.png (+1 -1), skull.clsc.111.png (+1 -1), skull.clsc.112.png (+1 -1), skull_gen.arc (-1), skull_gen.base.111.png (+1 -1), skull_gen.clsc.111.png (+1 -1), skull_tooth.arc (-1), spectre.arc (-1), spectre.base.111.png (+1 -1), spectre.clsc.111.png (+1 -1), spectre.trs (new), vampire.arc (-1), vampire.base.111.png (+1 -1), vampire.base.112.png (+1 -1), vampire.clsc.111.png (+1 -1), vampire.clsc.112.png (+1 -1), vampire.trs (new), vampiregen.arc (-1), vampiregen.base.111.png (+1 -1), vampiregen.clsc.111.png (+1 -1), wight.arc (-1), wight.base.111.png (+1 -1), wight.base.112.png (+1 -1), wight.base.113.png (+1 -1), wight.base.114.png (+1 -1), wight.clsc.111.png (+1 -1), wight.clsc.112.png (+1 -1), wight.clsc.113.png (+1 -1), wight.clsc.114.png (+1 -1), wraith.arc (-1), wraith.base.111.png (+1 -1), wraith.base.112.png (+1 -1), wraith.base.113.png (+1 -1), wraith.clsc.111.png (+1 -1), wraith.clsc.112.png (+1 -1), wraith.clsc.113.png (+1 -1), zombie.arc (-1), zombie.base.111.png (+1 -1), zombie.base.112.png (+1 -1), zombie.base.113.png (+1 -1), zombie.clsc.111.png (+1 -1), zombie.clsc.112.png (+1 -1), zombie.clsc.113.png (+1 -1), zombie_gen.arc (-1), zombie_gen.base.111.png (+1 -1), zombie_gen.clsc.111.png (+1 -1)
ryo_saeba 2009-12-06 13:01 Rev.: 12302

Remove duplicated attributes.

0 lines of code changed in 4 files:

  • arch/trunk/monster/undead: deathshead.arc (-1), nazgul.arc (-1), vampire.arc (-1), vampiregen.arc (-1)
akirschbaum 2009-06-08 17:23 Rev.: 11777

Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.

1 lines of code changed in 1 file:

  • arch/trunk/monster/undead: vampire.arc (+1 -1)
akirschbaum 2009-02-01 08:41 Rev.: 11304

Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.

253 lines of code changed in 50 files:

  • arch/trunk/monster/undead: banshee.arc (+1 -5), banshee.face (new 10), dave.arc (+1 -7), dave.face (new 14), deathshead.arc (+1 -7), deathshead.face (new 18), demilich.arc (+1 -8), demilich.face (new 16), ghast.arc (+1 -6), ghast.face (new 14), ghost.arc (+1 -5), ghost.face (new 10), ghost_gen.arc (-1), ghost_gen.face (new 3), grimreaper.arc (+1 -7), grimreaper.face (new 18), lich.arc (+1 -6), lich.face (new 14), nazgul.arc (+1 -5), nazgul.face (new 10), nightmare.arc (+1 -5), nightmare.face (new 10), skeleton.arc (+1 -5), skeleton.face (new 10), skeleton_chief.face (new 3), skeleton_chief_arc.arc (+1 -5), skeleton_chief_arc.face (new 4), skeleton_leader.face (new 3), skeleton_leader_arc.arc (+1 -5), skeleton_leader_arc.face (new 4), skull.arc (+1 -5), skull.face (new 10), skull_gen.arc (-1), skull_gen.face (new 3), skull_tooth.arc (-1), spectre.arc (-1), spectre.face (new 3), tooth.face (new 3), vampire.arc (+1 -9), vampire.face (new 14), vampiregen.arc (-1), vampiregen.face (new 3), wight.arc (+1 -7), wight.face (new 18), wraith.arc (-1), wraith.face (+3), zombie.arc (+1 -7), zombie.face (new 15), zombie_gen.arc (-1), zombie_gen.face (new 3)
anmaster 2009-01-24 23:04 Rev.: 11253

Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.

0 lines of code changed in 36 files:

  • arch/trunk/monster/undead: banshee.base.111.png (changed), banshee.base.112.png (changed), deathshead.base.112.png (changed), deathshead.base.113.png (changed), deathshead.base.114.png (changed), demilich.base.111.png (changed), demilich.base.112.png (changed), demilich.base.113.png (changed), ghast.base.111.png (changed), ghast.base.112.png (changed), ghast.base.113.png (changed), ghost_gen.base.111.png (changed), grimreaper.base.111.png (changed), grimreaper.base.112.png (changed), grimreaper.base.113.png (changed), grimreaper.base.114.png (changed), lich.base.111.png (changed), lich.base.112.png (changed), lich.base.113.png (changed), nazgul.base.111.png (changed), nazgul.base.112.png (changed), nazgul.clsc.111.png (changed), nazgul.clsc.112.png (changed), nightmare.base.111.png (changed), nightmare.base.112.png (changed), skeleton_chief.clsc.111.png (changed), skull.base.111.png (changed), skull.base.112.png (changed), spectre.base.111.png (changed), vampire.base.111.png (changed), vampire.base.112.png (changed), vampire.clsc.111.png (changed), vampire.clsc.112.png (changed), wight.base.112.png (changed), wight.base.114.png (changed), wraith.clsc.112.png (changed)
akirschbaum 2008-11-23 12:32 Rev.: 10689

Add explicit animations.

6 lines of code changed in 2 files:

  • arch/trunk/monster/undead: wraith.arc (+1 -5), wraith.face (new 5)
ryo_saeba 2008-11-10 06:14 Rev.: 10378

Remove obsolete color_fg.

16 lines of code changed in 16 files:

  • arch/trunk/monster/undead: banshee.arc (+1 -1), dave.arc (+1 -1), demilich.arc (+1 -1), ghast.arc (+1 -1), ghost.arc (+1 -1), ghost_gen.arc (+1 -1), grimreaper.arc (+1 -1), nazgul.arc (+1 -1), nightmare.arc (+1 -1), skeleton.arc (+1 -1), skeleton_chief_arc.arc (+1 -1), skeleton_leader_arc.arc (+1 -1), spectre.arc (+1 -1), wight.arc (+1 -1), wraith.arc (+1 -1), zombie.arc (+1 -1)
mwedel 2008-01-14 03:40 Rev.: 8195

monster/*: Rebalance monsters. In many cases, hp, ac, exp, and level
were adjusted. This also incluedes the gods avatars and some spells that
create monster like objects.
player/race/*.arc: Give all playable races a 30 sp/hp/grace boost, so
starting values are higher, making things more playable.
MSW 2008-01-13


M trunk/monster/angel/mesangel.arc
M trunk/monster/angel/whim.arc
M trunk/monster/angel/angel.arc
M trunk/monster/angel/holyghost.arc
M trunk/monster/angel/liteangel.arc
M trunk/monster/angel/cherub.arc
M trunk/monster/misc/dancingsword.arc
M trunk/monster/misc/stalkergen.arc
M trunk/monster/misc/Chess/chess_king.arc
M trunk/monster/misc/Chess/ch_queen.arc
M trunk/monster/misc/Chess/chess_pawn.arc
M trunk/monster/misc/Chess/ch_knight.arc
M trunk/monster/misc/Chess/chess_rook.arc
M trunk/monster/misc/Chess/chess_bish.arc
M trunk/monster/misc/deathtree.arc
M trunk/monster/misc/sandy.arc
M trunk/monster/misc/mudman.arc
M trunk/monster/misc/lokanth/lokanth.arc
M trunk/monster/misc/stalker.arc
M trunk/monster/misc/serpmen/serpman_gen.arc
M trunk/monster/misc/serpmen/serp_priest.arc
M trunk/monster/misc/serpmen/serp_man.arc
M trunk/monster/misc/pixie.arc
M trunk/monster/misc/c_knight.arc
M trunk/monster/misc/Baslic/baslic.arc
M trunk/monster/misc/pixie_gen.arc
M trunk/monster/misc/c_priest.arc
M trunk/monster/misc/blob.arc
M trunk/monster/misc/tentacle/tentacle2.arc
M trunk/monster/misc/tentacle/tentacle.arc
M trunk/monster/misc/broo.arc
M trunk/monster/misc/crawl/crawling_chaos.arc
M trunk/monster/misc/gargoyle.arc
M trunk/monster/troll/armourtroll.arc
M trunk/monster/troll/smalltroll.arc
M trunk/monster/troll/Troll/troll.arc
M trunk/monster/troll/Gaelotroll/gaelotroll.arc
M trunk/monster/chaos/liv_chaos.arc
M trunk/monster/undead/ghost_gen.arc
M trunk/monster/undead/zombie_gen.arc
M trunk/monster/undead/skull.arc
M trunk/monster/undead/vampire.arc
M trunk/monster/undead/spectre.arc
M trunk/monster/undead/vampiregen.arc
M trunk/monster/undead/skeleton_chief_arc.arc
M trunk/monster/undead/wight.arc
M trunk/monster/undead/ghost.arc
M trunk/monster/undead/grimreaper.arc
M trunk/monster/undead/nazgul.arc
M trunk/monster/undead/skelet_gen.arc
M trunk/monster/undead/wraith.arc
M trunk/monster/undead/skull_gen.arc
M trunk/monster/undead/skeleton.arc
M trunk/monster/undead/Skeletal_mage/skeletalmage.arc
M trunk/monster/undead/banshee.arc
M trunk/monster/undead/ghast.arc
M trunk/monster/undead/nightmare.arc
M trunk/monster/undead/lich.arc
M trunk/monster/undead/zombie.arc
M trunk/monster/undead/skeleton_leader_arc.arc
M trunk/monster/acid/rustmonste.arc
M trunk/monster/acid/acid_pool.arc
M trunk/monster/acid/bpudding.arc
M trunk/monster/acid/acidsphere.arc
M trunk/monster/acid/slime.arc
M trunk/monster/acid/slimecrawler/slimecrawler.arc
M trunk/monster/acid/greenslime.arc
M trunk/monster/animal/bird.arc
M trunk/monster/animal/cobra.arc
M trunk/monster/animal/mouse.arc
M trunk/monster/animal/bat_gen.arc
M trunk/monster/animal/snake.arc
M trunk/monster/animal/Bear/polarbear.arc
M trunk/monster/animal/Bear/bear.arc
M trunk/monster/animal/ape.arc
M trunk/monster/animal/fungus.arc
M trunk/monster/animal/bird_gen.arc
M trunk/monster/animal/mouse_gen.arc
M trunk/monster/animal/panthergen.arc
M trunk/monster/animal/shadowtiger/shadowpup.arc
M trunk/monster/animal/Behemoth/behemoth.arc
M trunk/monster/animal/scorpi_gen.arc
M trunk/monster/animal/panther.arc
M trunk/monster/animal/gryphon/gryphon.arc
M trunk/monster/animal/Neko/neko.arc
M trunk/monster/animal/giant_bat.arc
M trunk/monster/animal/scorpion.arc
M trunk/monster/animal/farmyard/goose.arc
M trunk/monster/animal/farmyard/chicken.arc
M trunk/monster/animal/farmyard/sheep.arc
M trunk/monster/animal/Wolf/dwolf.arc
M trunk/monster/animal/Wolf/dwolf_sire.arc
M trunk/monster/animal/Wolf/wolf.arc
M trunk/monster/animal/Dog/mastif.arc
M trunk/monster/animal/Dog/pup.arc
M trunk/monster/animal/Dog/dog.arc
M trunk/monster/animal/bat.arc
M trunk/monster/giant/Titan/titan.arc
M trunk/monster/giant/serpent/fireserp.arc
M trunk/monster/giant/serpent/serpent.arc
M trunk/monster/giant/mabu.arc
M trunk/monster/giant/Big_Wiz/big_wiz.arc
M trunk/monster/giant/giant_gen.arc
M trunk/monster/giant/djinn/m_djinn.arc
M trunk/monster/giant/giant.arc
M trunk/monster/giant/slug/slug.arc
M trunk/monster/demon/fiend.arc
M trunk/monster/demon/medium_demon/mdemon.arc
M trunk/monster/demon/devil.arc
M trunk/monster/demon/Demon_Lord/demon_lord.arc
M trunk/monster/demon/imp.arc
M trunk/monster/demon/devil_gen.arc
M trunk/monster/demon/bone_head.arc
M trunk/monster/demon/Big_Demon/big_demon.arc
M trunk/monster/demon/raas.arc
M trunk/monster/humanoid/pyro_gen.arc
M trunk/monster/humanoid/madman.arc
M trunk/monster/humanoid/Dwarf/lesser_dwarven_guard.arc
M trunk/monster/humanoid/Class/thief_1.arc
M trunk/monster/humanoid/Class/conjurer2.arc
M trunk/monster/humanoid/Class/pirate.arc
M trunk/monster/humanoid/Class/northman.arc
M trunk/monster/humanoid/Class/conjurer.arc
M trunk/monster/humanoid/Gnome/gnome.arc
M trunk/monster/humanoid/Gnome/gnome2.arc
M trunk/monster/humanoid/pyromaniac.arc
M trunk/monster/humanoid/Elf/dark_elf2.arc
M trunk/monster/humanoid/Elf/dark_elf.arc
M trunk/monster/humanoid/madman_gen.arc
M trunk/monster/humanoid/siegfried.arc
M trunk/monster/humanoid/Human/child_thief.arc
M trunk/monster/humanoid/Human/pir_lass.arc
M trunk/monster/humanoid/Human/postman/postman.arc
M trunk/monster/humanoid/Human/postman/postman_gen.arc
M trunk/monster/elemental/Para/para_ice.arc
M trunk/monster/elemental/Para/para_lava.arc
M trunk/monster/elemental/Para/para_air.arc
M trunk/monster/elemental/Para/para_earth.arc
M trunk/monster/elemental/Para/para_fire.arc
M trunk/monster/elemental/Para/para_water.arc
M trunk/monster/elemental/Para/para_light.arc
M trunk/monster/elemental/Para/para_mud.arc
M trunk/monster/elemental/witch_air.arc
M trunk/monster/elemental/elem_air.arc
M trunk/monster/elemental/witch_water.arc
M trunk/monster/elemental/witch_fire.arc
M trunk/monster/elemental/elem_water.arc
M trunk/monster/elemental/elem_fire.arc
M trunk/monster/elemental/witch_earth.arc
M trunk/monster/elemental/elem_earth.arc
M trunk/monster/goblin/orc_gen.arc
M trunk/monster/goblin/gnoll_leader_arc.arc
M trunk/monster/goblin/ogre_chief_arc.arc
M trunk/monster/goblin/ogre_gen.arc
M trunk/monster/goblin/ogre_leader_arc.arc
M trunk/monster/goblin/gnoll_chief_arc.arc
M trunk/monster/goblin/kobold_gen.arc
M trunk/monster/goblin/orc_leader_arc.arc
M trunk/monster/goblin/orc_chief_arc.arc
M trunk/monster/goblin/gnoll.arc
M trunk/monster/goblin/goblin_leader_arc.arc
M trunk/monster/goblin/gnoll_gen.arc
M trunk/monster/goblin/goblin.arc
M trunk/monster/goblin/orc.arc
M trunk/monster/goblin/ogre.arc
M trunk/monster/goblin/goblin_chief_arc.arc
M trunk/monster/goblin/goblin_gen.arc
M trunk/monster/goblin/kobold.arc
M trunk/monster/dragon/Hatchlings/cold_drag.arc
M trunk/monster/dragon/Hatchlings/fire_drag.arc
M trunk/monster/dragon/Hatchlings/elec_drag.arc
M trunk/monster/dragon/bone_drake/bone_drake.arc
M trunk/monster/dragon/Electric/elec_dr.arc
M trunk/monster/dragon/Dragonman/dragonman.arc
M trunk/monster/dragon/Dragon/dragon.arc
M trunk/monster/dragon/dragoncave.arc
M trunk/monster/dragon/baby_drag.arc
M trunk/monster/dragon/drake/drake.arc
M trunk/monster/dragon/wyvern.arc
M trunk/monster/dragon/WDragon/worthless_dragon.arc
M trunk/monster/dragon/Chinese_Dra/chinese_dr.arc

64 lines of code changed in 21 files:

  • arch/trunk/monster/undead: banshee.arc (+6 -6), ghast.arc (+3 -3), ghost.arc (+6 -4), ghost_gen.arc (+2 -1), grimreaper.arc (+3 -3), lich.arc (+1 -1), nazgul.arc (+3 -2), nightmare.arc (+2 -2), skelet_gen.arc (+2 -1), skeleton.arc (+4 -4), skeleton_chief_arc.arc (+3 -3), skeleton_leader_arc.arc (+3 -3), skull.arc (+4 -4), skull_gen.arc (+2 -1), spectre.arc (+1 -1), vampire.arc (+4 -4), vampiregen.arc (+1), wight.arc (+4 -4), wraith.arc (+4 -4), zombie.arc (+3 -3), zombie_gen.arc (+3 -3)
akirschbaum 2008-01-11 21:22 Rev.: 8170

Use better compression to reduce image sizes.

0 lines of code changed in 188 files:

  • arch/trunk/monster/undead: banshee.base.111.png (new), banshee.base.112.png (changed), dave.base.111.png (changed), dave.base.112.png (changed), dave.base.113.png (new), dave.clsc.111.png (changed), dave.clsc.112.png (new), dave.clsc.113.png (new), deathshead.base.111.png (changed), deathshead.base.112.png (changed), deathshead.base.113.png (changed), deathshead.base.114.png (changed), demilich.base.111.png (new), demilich.base.112.png (new), demilich.base.113.png (new), demilich.clsc.111.png (new), demilich.clsc.112.png (new), demilich.clsc.113.png (new), ghast.base.111.png (new), ghast.base.112.png (changed), ghast.base.113.png (new), ghast.clsc.111.png (new), ghast.clsc.112.png (new), ghast.clsc.113.png (new), ghost.base.111.png (new), ghost.base.112.png (new), ghost.clsc.111.png (new), ghost.clsc.112.png (changed), ghost_gen.base.111.png (changed), ghost_gen.clsc.111.png (changed), grimreaper.base.111.png (new), grimreaper.base.112.png (changed), grimreaper.base.113.png (new), grimreaper.base.114.png (changed), grimreaper.clsc.111.png (changed), grimreaper.clsc.112.png (new), grimreaper.clsc.113.png (changed), grimreaper.clsc.114.png (new), lich.base.111.png (new), lich.base.112.png (changed), lich.base.113.png (changed), lich.clsc.111.png (new), lich.clsc.112.png (changed), lich.clsc.113.png (new), nazgul.base.111.png (changed), nazgul.base.112.png (changed), nazgul.clsc.111.png (changed), nazgul.clsc.112.png (changed), nightmare.base.111.png (new), nightmare.base.112.png (changed), nightmare.clsc.111.png (new), nightmare.clsc.112.png (changed), skeleton.base.111.png (changed), skeleton.base.112.png (new), skeleton.clsc.111.png (changed), skeleton.clsc.112.png (changed), skeleton_chief.base.111.png (new), skeleton_chief.clsc.111.png (changed), skeleton_leader.base.111.png (new), skeleton_leader.clsc.111.png (new), skull.base.111.png (changed), skull.base.112.png (changed), skull.clsc.111.png (new), skull.clsc.112.png (changed), skull_gen.base.111.png (changed), skull_gen.clsc.111.png (new), spectre.base.111.png (new), spectre.clsc.111.png (new), vampire.base.111.png (new), vampire.base.112.png (new), vampire.clsc.111.png (changed), vampire.clsc.112.png (changed), vampiregen.base.111.png (changed), vampiregen.clsc.111.png (new), wight.base.111.png (new), wight.base.112.png (changed), wight.base.113.png (new), wight.base.114.png (new), wight.clsc.111.png (new), wight.clsc.112.png (changed), wight.clsc.113.png (changed), wight.clsc.114.png (new), wraith.base.111.png (new), wraith.base.112.png (changed), wraith.base.113.png (new), wraith.clsc.111.png (changed), wraith.clsc.112.png (new), wraith.clsc.113.png (changed), zombie.base.111.png (changed), zombie.base.112.png (new), zombie.base.113.png (new), zombie.clsc.111.png (changed), zombie.clsc.112.png (changed), zombie.clsc.113.png (new), zombie_gen.base.111.png (changed), zombie_gen.clsc.111.png (changed)
ryo_saeba 2007-06-13 14:01 Rev.: 6557

Remove obsolete field.

0 lines of code changed in 25 files:

  • arch/trunk/monster/undead: banshee.arc (-1), dave.arc (-1), deathshead.arc (-1), demilich.arc (-1), ghast.arc (-1), ghost.arc (-1), ghost_gen.arc (-1), grimreaper.arc (-1), lich.arc (-1), nazgul.arc (-1), nightmare.arc (-1), skelet_gen.arc (-1), skeleton.arc (-1), skeleton_chief_arc.arc (-1), skeleton_leader_arc.arc (-1), skull.arc (-1), skull_gen.arc (-1), skull_tooth.arc (-1), spectre.arc (-1), vampire.arc (-1), vampiregen.arc (-1), wight.arc (-1), wraith.arc (-1), zombie.arc (-1), zombie_gen.arc (-1)
ryo_saeba 2007-05-14 12:22 Rev.: 6290

Fix bug #1698808: Item stacking issue - pupland raffle, zombie level

1 lines of code changed in 1 file:

  • arch/trunk/monster/undead: skelet_gen.arc (+1)
ryo_saeba 2007-05-13 09:42 Rev.: 6269

Remove obsolete field.

0 lines of code changed in 10 files:

  • arch/trunk/monster/undead: banshee.arc (-1), dave.arc (-1), demilich.arc (-1), ghast.arc (-1), lich.arc (-1), skeleton.arc (-1), skeleton_chief_arc.arc (-1), skeleton_leader_arc.arc (-1), spectre.arc (-1), vampire.arc (-1)
ryo_saeba 2007-05-13 09:32 Rev.: 6266

Remove obsolete field.

0 lines of code changed in 4 files:

  • arch/trunk/monster/undead: dave.arc (-1), lich.arc (-1), spectre.arc (-1), vampire.arc (-1)
ryo_saeba 2007-04-03 17:30 Rev.: 5927

Remove obsolete pass_thru/can_pass_thru fields.

0 lines of code changed in 2 files:

  • arch/trunk/monster/undead: ghost.arc (-1), wraith.arc (-1)
akirschbaum 2007-03-25 05:51 Rev.: 5874

Convert obsolete 'flying' attribute to 'move_type' attributes.

6 lines of code changed in 6 files:

  • arch/trunk/monster/undead: deathshead.arc (+1 -2), ghost.arc (+1 -2), grimreaper.arc (+1 -2), nazgul.arc (+1 -2), nightmare.arc (+1 -2), skull.arc (+1 -2)
akirschbaum 2007-03-24 09:07 Rev.: 5863

Add explicit 'move_type walk' to all monsters.

19 lines of code changed in 19 files:

  • arch/trunk/monster/undead: banshee.arc (+1), dave.arc (+1), deathshead.arc (+1), demilich.arc (+1), ghast.arc (+1), ghost.arc (+1), grimreaper.arc (+1), lich.arc (+1), nazgul.arc (+1), nightmare.arc (+1), skeleton.arc (+1), skeleton_chief_arc.arc (+1), skeleton_leader_arc.arc (+1), skull.arc (+1), spectre.arc (+1), vampire.arc (+1), wight.arc (+1), wraith.arc (+1), zombie.arc (+1)
ryo_saeba 2007-03-17 08:08 Rev.: 5785

Split files from server/lib/treasures

15 lines of code changed in 4 files:

  • arch/trunk/monster/undead: ghost.trs (new 5), wight.trs (new 5), zombie_gen.arc (+1 -1), zombie_gen.trs (new 4)
ryo_saeba 2007-03-17 07:09 Rev.: 5783

Split stuff from lib/treasures.

76 lines of code changed in 4 files:

  • arch/trunk/monster/undead: demilich.trs (new 19), skeleton.trs (new 4), skull.trs (new 48), zombie.trs (new 5)
gros 2006-12-30 14:40 Rev.: 5262

Moved parts of the static treasures file into separate trs files.
- gros 2006-12-30

29 lines of code changed in 1 file:

  • arch/trunk/monster/undead: banshee.trs (new 29)
qal21 2006-12-16 19:59 Rev.: 5178

Set svn:eol-style to LF for all arch files.

25 lines of code changed in 25 files:

  • arch/trunk/monster/undead: banshee.arc (+1), dave.arc (+1), deathshead.arc (+1), demilich.arc (+1), ghast.arc (+1), ghost.arc (+1), ghost_gen.arc (+1), grimreaper.arc (+1), lich.arc (+1), nazgul.arc (+1), nightmare.arc (+1), skelet_gen.arc (+1), skeleton.arc (+1), skeleton_chief_arc.arc (+1), skeleton_leader_arc.arc (+1), skull.arc (+1), skull_gen.arc (+1), skull_tooth.arc (+1), spectre.arc (+1), vampire.arc (+1), vampiregen.arc (+1), wight.arc (+1), wraith.arc (+1), zombie.arc (+1), zombie_gen.arc (+1)
qal21 2006-12-12 23:24 Rev.: 5175

propdel svn:eol-style on all arch files. Fixes broken win32 checkouts of arches.

0 lines of code changed in 50 files:

  • arch/trunk/monster/undead: banshee.arc (-1), dave.arc (new), deathshead.arc (new), demilich.arc (new), ghast.arc (new), ghost.arc (-1), ghost_gen.arc (new), grimreaper.arc (new), lich.arc (-1), nazgul.arc (-1), nightmare.arc (-1), skelet_gen.arc (new), skeleton.arc (new), skeleton_chief_arc.arc (new), skeleton_leader_arc.arc (new), skull.arc (-1), skull_gen.arc (-1), skull_tooth.arc (new), spectre.arc (new), vampire.arc (-1), vampiregen.arc (-1), wight.arc (-1), wraith.arc (-1), zombie.arc (new), zombie_gen.arc (-1)
mwedel 2006-09-25 00:17 Rev.: 4975

Ok - now try committing proper (binary) images.
MSW 2006-09-24

0 lines of code changed in 4 files:

  • arch/trunk/monster/undead: deathshead.base.111.png (changed), deathshead.base.112.png (changed), deathshead.base.113.png (changed), deathshead.base.114.png (changed)
mwedel 2006-09-25 00:10 Rev.: 4974

Try this again - update svn:mime-type and remove svn:eol-style.
MSW 2006-09-24

4 lines of code changed in 4 files:

  • arch/trunk/monster/undead: deathshead.base.111.png (+1 -2), deathshead.base.112.png (+1 -2), deathshead.base.113.png (+1 -2), deathshead.base.114.png (+1 -2)
mwedel 2006-09-24 23:44 Rev.: 4973

change mime types of images.
MSW 2006-09-24

4 lines of code changed in 4 files:

  • arch/trunk/monster/undead: deathshead.base.111.png (+1 -1), deathshead.base.112.png (+1 -1), deathshead.base.113.png (+1 -1), deathshead.base.114.png (+1 -1)
mwedel 2006-09-24 23:14 Rev.: 4972

Change svn:mime-types for images to binary, commit proper images.
MSW 2006-09-24

0 lines of code changed in 8 files:

  • arch/trunk/monster/undead: deathshead.base.111.png (new), deathshead.base.112.png (new), deathshead.base.113.png (new), deathshead.base.114.png (changed)
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