[root]/maps/branches/1.x/azumauindo/minatomachi/temples
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 27 (100.0%) | 99 (100.0%) | 3.6 |
rjtanner | 17 (63.0%) | 95 (96.0%) | 5.5 |
qal21 | 6 (22.2%) | 2 (2.0%) | 0.3 |
akirschbaum | 2 (7.4%) | 2 (2.0%) | 1.0 |
lalo | 2 (7.4%) | 0 (0.0%) | 0.0 |
preparing for 1.12 release
0 lines of code changed in 2 files:
Backport from Trunk; Corrected map creation dates, no functional changes
4 lines of code changed in 2 files:
Backport from trunk - unique map names
2 lines of code changed in 2 files:
Backport from trunk - map entrance x & y coordinates
6 lines of code changed in 2 files:
Backport from trunk - updated map difficulty level
4 lines of code changed in 2 files:
Backport from trunk, replace no_pass with move_block
60 lines of code changed in 1 file:
Backport from trunk, @match is case insensitive - made dialog all lower case
8 lines of code changed in 1 file:
Synchronize Azumauindo map changes between trunk, branches/1.x and branches/lalo-pupland
2 lines of code changed in 2 files:
Set the consecrate level on various altars to 120 so they can not be reset by players
2 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
2 lines of code changed in 2 files:
Merged changes from trunk that include missing map names and cosmetic changes in regards to how walls merge together.
2 lines of code changed in 2 files:
Changes due to map editor reformatting.
5 lines of code changed in 2 files:
Set svn:eol-style to LF for all map files in branches.
2 lines of code changed in 2 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.
0 lines of code changed in 4 files: