[root]/maps/branches/1.x/port_joseph/town
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 102 (100.0%) | 230 (100.0%) | 2.2 |
rjtanner | 50 (49.0%) | 175 (76.1%) | 3.5 |
kbulgrien | 1 (1.0%) | 31 (13.5%) | 31.0 |
akirschbaum | 11 (10.8%) | 14 (6.1%) | 1.2 |
qal21 | 30 (29.4%) | 10 (4.3%) | 0.3 |
lalo | 10 (9.8%) | 0 (0.0%) | 0.0 |
preparing for 1.12 release
0 lines of code changed in 10 files:
Backport from Trunk - replace old xpm oakdoor graphic with a different exit archetype. Requires r10897 or newer.
6 lines of code changed in 2 files:
Backport from trunk - cosmetic wall changes, updated how swall (fence) merges with nearby walls
13 lines of code changed in 1 file:
Backport from trunk - unique map names
3 lines of code changed in 3 files:
Backport from trunk - map entrance x & y coordinates
28 lines of code changed in 10 files:
Backport from trunk - updated map difficulty level
14 lines of code changed in 7 files:
Backport from trunk, @match is case insensitive - made dialog all lower case
15 lines of code changed in 3 files:
Backport from trunk, replace no_pass with move_block
8 lines of code changed in 2 files:
Synchronize Port Joseph map changes between trunk, branches/1.x and branches/lalo-pupland
5 lines of code changed in 2 files:
Update spellcasting objects to use inventory objects.
4 lines of code changed in 1 file:
Set the consecrate level on various altars to 120 so they can not be reset by players
1 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
10 lines of code changed in 10 files:
Merge from trunk - updated map names, remove empty white spaces within text
16 lines of code changed in 10 files:
Path made with glue faces was not rendered properly because the arch used
was a floor piece. Change base arch and make no_pick 1. Also put the glue
explicitly on the no_pick map layer to render it below the gate.
31 lines of code changed in 1 file:
Changes due to map editor reformatting.
45 lines of code changed in 8 files:
Replace pier_ with bench_ archetypes to make up the bar, this partially addresses bug 1657715 with a movement allow issue, the bench looks somewhat better and prevents players and monsters from walking over the bar. Other changes are due to map editor reformatting.
21 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in branches.
10 lines of code changed in 10 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.
0 lines of code changed in 20 files: