Directory maps/branches/1.x/port_joseph/town/

Directory Deleted:
2009-01-17 14:59
Total Files:
0
Deleted Files:
10
Lines of Code:
0

[root]/maps/branches/1.x/port_joseph/town

Lines of Code

maps/branches/1.x/port_joseph/town/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 102 (100.0%) 230 (100.0%) 2.2
rjtanner 50 (49.0%) 175 (76.1%) 3.5
kbulgrien 1 (1.0%) 31 (13.5%) 31.0
akirschbaum 11 (10.8%) 14 (6.1%) 1.2
qal21 30 (29.4%) 10 (4.3%) 0.3
lalo 10 (9.8%) 0 (0.0%) 0.0

Most Recent Commits

lalo 2009-01-17 14:59 Rev.: 11150

preparing for 1.12 release

0 lines of code changed in 10 files:

  • maps/branches/1.x/port_joseph/town: church (del), churchcrypt (del), churchtower (del), dshark (del), generalstore (del), inn (del), ixalovh_shrine (del), portia (del), portia2 (del), tomassos_house (del)
rjtanner 2008-12-10 22:25 Rev.: 10909

Backport from Trunk - replace old xpm oakdoor graphic with a different exit archetype. Requires r10897 or newer.

6 lines of code changed in 2 files:

  • maps/branches/1.x/port_joseph/town: dshark (+3 -7), generalstore (+3 -3)
rjtanner 2008-11-10 22:07 Rev.: 10390

Backport from trunk - cosmetic wall changes, updated how swall (fence) merges with nearby walls

13 lines of code changed in 1 file:

  • maps/branches/1.x/port_joseph/town: generalstore (+13)
rjtanner 2008-11-10 22:01 Rev.: 10387

Backport from trunk - unique map names

3 lines of code changed in 3 files:

  • maps/branches/1.x/port_joseph/town: churchcrypt (+1 -1), churchtower (+1 -1), generalstore (+1 -1)
rjtanner 2008-11-10 21:53 Rev.: 10386

Backport from trunk - map entrance x & y coordinates

28 lines of code changed in 10 files:

  • maps/branches/1.x/port_joseph/town: church (+3 -1), churchcrypt (+3 -1), churchtower (+3 -1), dshark (+3 -1), generalstore (+2 -1), inn (+3), ixalovh_shrine (+3 -2), portia (+2 -1), portia2 (+3 -1), tomassos_house (+3)
rjtanner 2008-11-04 19:20 Rev.: 10256

Backport from trunk - updated map difficulty level

14 lines of code changed in 7 files:

  • maps/branches/1.x/port_joseph/town: church (+2 -1), churchcrypt (+2 -1), churchtower (+2 -1), dshark (+2 -2), generalstore (+2 -1), portia (+2 -1), portia2 (+2 -2)
rjtanner 2008-07-19 01:20 Rev.: 9562

Backport from trunk, @match is case insensitive - made dialog all lower case

15 lines of code changed in 3 files:

  • maps/branches/1.x/port_joseph/town: dshark (+10 -9), portia (+1 -1), portia2 (+4 -4)
rjtanner 2008-07-19 01:15 Rev.: 9560

Backport from trunk, replace no_pass with move_block

8 lines of code changed in 2 files:

  • maps/branches/1.x/port_joseph/town: church (+4 -4), tomassos_house (+4 -4)
rjtanner 2008-03-15 01:18 Rev.: 8516

Synchronize Port Joseph map changes between trunk, branches/1.x and branches/lalo-pupland

5 lines of code changed in 2 files:

  • maps/branches/1.x/port_joseph/town: generalstore (+1 -1), inn (+4 -4)
akirschbaum 2007-11-04 15:05 Rev.: 7478

Update spellcasting objects to use inventory objects.

4 lines of code changed in 1 file:

  • maps/branches/1.x/port_joseph/town: portia2 (+4)
rjtanner 2007-11-02 18:55 Rev.: 7449

Set the consecrate level on various altars to 120 so they can not be reset by players

1 lines of code changed in 1 file:

  • maps/branches/1.x/port_joseph/town: ixalovh_shrine (+1)
akirschbaum 2007-11-02 17:49 Rev.: 7448

Unify Created: and Modified: map headers.

10 lines of code changed in 10 files:

  • maps/branches/1.x/port_joseph/town: church (+1 -3), churchcrypt (+1 -3), churchtower (+1 -3), dshark (+1 -3), generalstore (+1 -3), inn (+1 -3), ixalovh_shrine (+1 -2), portia (+1 -3), portia2 (+1 -3), tomassos_house (+1 -2)
rjtanner 2007-10-22 18:24 Rev.: 7383

Merge from trunk - updated map names, remove empty white spaces within text

16 lines of code changed in 10 files:

  • maps/branches/1.x/port_joseph/town: church (+1), churchcrypt (+1), churchtower (+2 -1), dshark (+1), generalstore (+3 -2), inn (+2 -1), ixalovh_shrine (+2 -1), portia (+1), portia2 (+2 -1), tomassos_house (+1)
kbulgrien 2007-10-17 22:32 Rev.: 7346

Path made with glue faces was not rendered properly because the arch used
was a floor piece. Change base arch and make no_pick 1. Also put the glue
explicitly on the no_pick map layer to render it below the gate.

31 lines of code changed in 1 file:

  • maps/branches/1.x/port_joseph/town: church (+31 -15)
rjtanner 2007-09-13 00:05 Rev.: 7139

Changes due to map editor reformatting.

45 lines of code changed in 8 files:

  • maps/branches/1.x/port_joseph/town: church (+3 -1), churchcrypt (+3 -2), churchtower (+3 -1), generalstore (+5 -4), ixalovh_shrine (+6 -6), portia (+3 -2), portia2 (+4 -3), tomassos_house (+18 -18)
rjtanner 2007-05-06 14:34 Rev.: 6195

Replace pier_ with bench_ archetypes to make up the bar, this partially addresses bug 1657715 with a movement allow issue, the bench looks somewhat better and prevents players and monsters from walking over the bar. Other changes are due to map editor reformatting.

21 lines of code changed in 1 file:

  • maps/branches/1.x/port_joseph/town: dshark (+21 -35)
qal21 2006-12-17 01:23 Rev.: 5181

Set svn:eol-style to LF for all map files in branches.

10 lines of code changed in 10 files:

  • maps/branches/1.x/port_joseph/town: church (+1), churchcrypt (+1), churchtower (+1), dshark (+1), generalstore (+1), inn (+1), ixalovh_shrine (+1), portia (+1), portia2 (+1), tomassos_house (+1)
qal21 2006-12-12 22:23 Rev.: 5173

propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.

0 lines of code changed in 20 files:

  • maps/branches/1.x/port_joseph/town: church (new), churchcrypt (new), churchtower (-1), dshark (new), generalstore (-1), inn (-1), ixalovh_shrine (-1), portia (new), portia2 (-1), tomassos_house (-1)
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