[root]/maps/trunk/azumauindo/suno-yamatoshi/shops
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 71 (100.0%) | 2486 (100.0%) | 35.0 |
rjtanner | 37 (52.1%) | 2451 (98.6%) | 66.2 |
akirschbaum | 12 (16.9%) | 26 (1.0%) | 2.1 |
qal21 | 21 (29.6%) | 7 (0.3%) | 0.3 |
partmedia | 1 (1.4%) | 2 (0.1%) | 2.0 |
Use absolute paths for exits to the Astral Vault
2 lines of code changed in 1 file:
Update entrance coordinates to vault maps
2 lines of code changed in 1 file:
Correct creation date in map headers, no functional changes
1 lines of code changed in 1 file:
Make entrances to Astral Vault map unique, make map paths from the Astral Vault back to the banks absolute, added missing levers to the Astral Vault map
1 lines of code changed in 1 file:
New feature map, Astral Vault - a way for players to have access to common storage that is accessible from any of the current bank maps. Requires map update r21230.
2308 lines of code changed in 2 files:
Cosmetic change with how swall sections merge with nearby walls in Chokinbank (azumauindo/suno-yamatoshi/shops/bank1), no functional changes
10 lines of code changed in 1 file:
Deploy deposit boxes to Port Joseph, Wolfsburg, Marksel, Lake Country and Chokinbank (Suno Yamatoshi) banks
6 lines of code changed in 1 file:
Removed forced line breaks in message text to Emono Mise (azumauindo/suno-yamatoshi/shops/weaponshop1) in Azumauindo.
2 lines of code changed in 1 file:
Spelling correction (amongs -> amongst) in message text to Ichi Roku Ginkou (azumauindo/suno-yamatoshi/shops/pawn1) in Azumauindo.
1 lines of code changed in 1 file:
Removed forced line breaks in message text to Ichi Roku Ginkou (azumauindo/suno-yamatoshi/shops/pawn1) in Azumauindo.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to Kabuto Mise (azumauindo/suno-yamatoshi/shops/armourshop1) in Azumauindo.
2 lines of code changed in 1 file:
Removed references to name_pl to shop maps in Suno-yamatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
6 lines of code changed in 6 files:
Fix maps that allow stealing unpaid items from shops.
3 lines of code changed in 1 file:
Remove 'rod' shopitems specifications; these have been merged into 'horn'.
2 lines of code changed in 2 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
4 lines of code changed in 2 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
2 lines of code changed in 1 file:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
32 lines of code changed in 7 files:
Updated various banks to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion
5 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
7 lines of code changed in 7 files:
Changes due to map editor reformatting.
14 lines of code changed in 2 files:
Add explicit 'move_type walk' to all monsters.
14 lines of code changed in 2 files:
Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Updated the translation book with new words I used for buildings (weapon, armour, et al). Reset darkness level per the map editor warning. Other changes are due to Map Editor reformatting.
53 lines of code changed in 7 files:
Set svn:eol-style to LF for all map files in trunk.
7 lines of code changed in 7 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 14 files: