[root]/maps/trunk/azumauindo/suno-yamatoshi/towers
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 50 (100.0%) | 420 (100.0%) | 8.4 |
akirschbaum | 8 (16.0%) | 190 (45.2%) | 23.7 |
rjtanner | 19 (38.0%) | 122 (29.0%) | 6.4 |
kbulgrien | 3 (6.0%) | 88 (21.0%) | 29.3 |
anmaster | 5 (10.0%) | 15 (3.6%) | 3.0 |
qal21 | 15 (30.0%) | 5 (1.2%) | 0.3 |
Removed references to name_pl to tower maps in Suno-yamatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
2 lines of code changed in 2 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
10 lines of code changed in 5 files:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
20 lines of code changed in 5 files:
Resize some Azumauindo maps that were mostly a lot of empty space.
15 lines of code changed in 5 files:
Rename dwall3_3 to dwall_3_3 after removing incorrect Object in
arch/trunk/wall/dwall/dwall.arc.
88 lines of code changed in 3 files:
Unify Created: and Modified: map headers.
5 lines of code changed in 5 files:
Changes due to map editor reformatting.
40 lines of code changed in 2 files:
Replace "no_pass" with "move_block".
185 lines of code changed in 3 files:
Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Updated the translation book with new words I used for buildings (weapon, armour, et al). Reset darkness level per the map editor warning. Other changes are due to Map Editor reformatting.
50 lines of code changed in 5 files:
Set svn:eol-style to LF for all map files in trunk.
5 lines of code changed in 5 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 10 files: